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Foglet
Jun 17, 2014

Reality is an illusion.
The universe is a hologram.
Buy gold.
Speaking of Lovecraft x anime crossovers, I had a dream once about a tabletop RPG that had Macrosses and Evangelions and Guyvers and Zentradis and drows and Cthulhus and Dagons and Migos and wizards and telepaths and XCOM soldiers and furries all fighting each other and it had a lot of books and a lot of love and was awesome and then it had a second edition which was even better.

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Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.
Wouldn't it be nice.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
So you dream of Good Cthulhutech.

Halloween Jack
Sep 12, 2003

La morte non ha sesso
The thing is, when you dream of Good Cthulhutech, you're dreaming of Good Rifts. Cthulhutech was basically an attempt to do Good Rifts by tying everything together with the hottest public domain property that everyone else is also using.

Foglet
Jun 17, 2014

Reality is an illusion.
The universe is a hologram.
Buy gold.

JcDent posted:

So you dream of Good Cthulhutech.
Nah, I'm sure it's a simple coincidence, don't remember seeing any seat furniture.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Halloween Jack posted:

The thing is, when you dream of Good Cthulhutech, you're dreaming of Good Rifts. Cthulhutech was basically an attempt to do Good Rifts by tying everything together with the hottest public domain property that everyone else is also using.

Doesn't seem to have the insane breadth of Rifts, though. Just plot armored rapists.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



JcDent posted:

Doesn't seem to have the insane breadth of Rifts, though. Just plot armored rapists.
The hosed-up thing is that rape isn't even a thing in ol' racist Howie's work. Sure, there's miscgenation horror, but much of it roots in "they willingly laid with the portuguese YOG-SOTHOTH!" as opposed to, like, Dracula and other such works.

So it's like you just had to bring a tray of rape to the Cthulhu party. I remember at Origins the booth selling Cthulhutech also had a game involving squirrel battles called "Deez Nuts."

As for Junji Ito, he does have all the markings of a Lovecraft, including his cat diaries...

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

There is one Lovecraft story with implied rape, but that one is an outlier and lesser known ("The Curse of Yig"), but it's kind of just not a thing with Lovecraft.

LazyAngel
Mar 17, 2009

Spire part 4

So, that's how to play, now for character creation!



Durance

So, the first step in creating a Spire character is to choose a Durance - the four year period of servitude they had to undergo in order to live and work in the city. It's also a common punishment for many crimes - it isn't precisely slavery, but it's not far off. Mechanically, a durance (or whatever your character did if they skipped it) gives a couple of bonuses - a skill, domain or +2 to a resistance - plus they kind of minor skills and knowledge they're likely to have picked up in their servitude. A few examples;
  • Enlisted +2 Blood, Fight - you were part of the Allied Defense Force, off fighting the Gnolls (wrapped in scarves and robes to protect from the desert sun)
  • Killer Sneak, Fight - you were an assassin in the service of an Aelfir noble, murdering their enemies in cold blood.
  • Pet +2 Silver, High Society - you were too pretty to put to work, kept as a living objet d'art, and shown off at parties.

The book lists another dozen, plus ten more choices for drow who somehow avoided serving their durance.

Classes

So Spire is fundementally a class-based game, although they look rather like *World playbooks. A class grants a couple more bonuses to Skills, Domains and Resistances, a Refresh action (to get rid of stress), starting Bonds and Equipment and a list of Advances. These come in four flavours; Core - which every member of that class starts with, Low - a character starts with one of these, and will often earn another every other session or so. Medium Advances come from pulling off jobs and heists, and High Advances are only gained by making a significant change to Spire - whether good or bad.

Multiclassing is possible to an extent - you can exchange an Advance for one of a lower tier belonging to another class (if it makes sense). You can also spend a Low Advance on a new Skill, Domain or Knack, or for +1 to a resistance track. The rate of awarding Advances tends to determine the length of the campaign, and is up to negotiation with the GM.

Now for the classes themselves (and some of their more interesting advances);

Azurite

"Everyone has a price, Even you, my Lord"

Trader-priests of Azur, clothed in sacred blue and gold. Expert negotiators, they can buy or sell anything. They start with bonuses to Silver and Reputation, Compel and Deceive for skills and Commerce and either High or Low Society for domains. They can get rid of stress by carrying out a deal that benifits them more than the other part. Very much the social/knowledge character.

For starting Equipment, they either have a club-and-buckler combo with some basic blue robes, or more ornate clothing and a bodyguard (player chooses a name, description and two things they hate).

Advances
Core - once a session they can meet up with an NPC who can acquire anything they might need (but it won't be cheap), and once a scene they can pick an NPC; the GM then tells them what they want most of all at this moment.

Low. Azurites can buy knowledge, friends or languages; literally in this case, or curse a coin which inflicts magical greed on the holder.

Medium - Gaining armour whilst wearing the blue silks of the Azurite faithful, augmented versions of the Low advances, and buying the loyalty of entire organisations.


High - Buy literally anything - memory, skills, injuries, relationships as part of a willing contract. Buy a gift, and make the recipient treat you as a close personal friend.


Next post, the Bound, the Carrion-Priest, the Firebrand

Freaking Crumbum
Apr 17, 2003

Too fuck to drunk


Young Freud posted:

The Enigma Of The Amigara Fault is another, where people are compelled by the sacrificial site of an ancient civilization.

thank you for this! i read Gyo over a decade ago on some now-dead bootleg manga server and i could never remember the name of what it was well enough to find it again.

PoontifexMacksimus
Feb 14, 2012

Josef bugman posted:

Also a quick thing but has anyone ever done, not here but in general, an indepth look into the ideology of Glorantha or about any setting in D&D?

Do you mean the in-game ideologies, or what real-life stuff influence them? In the case of Glorantha, the idea of Godtime and Heroquesting is largely taken from the idea of eternal return of the Romanian anthropologist Mircea Eliade:
https://en.wikipedia.org/wiki/Eternal_return_(Eliade)

Sacred and profane posted:

Where the Sacred intersects our world, it appears in the form of ideal models (e.g., the actions and commandments of gods or mythical heroes). All things become truly "real" by imitating these models. Eliade claims: "For archaic man, reality is a function of the imitation of a celestial archetype."[8] As evidence for this view, in The Myth of the Eternal Return, he cites a belief of the Iranian Zurvanites. The Zurvanites believed that each thing on Earth corresponds to a sacred, celestial counterpart: for the physical sky, there is a sacred sky; for the physical Earth, there is a sacred Earth; actions are virtuous by conforming to a sacred pattern.[9]
[...]
Further, there is profane time, and there is sacred time. According to Eliade, myths describe a time that is fundamentally different from historical time (what modern man would consider "normal" time). "In short," says Eliade, "myths describe ... breakthroughs of the sacred (or the 'supernatural') into the World".[10] The mythical age is the time when the Sacred entered our world, giving it form and meaning: "The manifestation of the sacred ontologically founds the world".[7] Thus, the mythical age is sacred time, the only time that has value for traditional man.

Origin as power posted:

According to Eliade, in the archaic worldview, the power of a thing resides in its origin, so that "knowing the origin of an object, an animal, a plant, and so on is equivalent to acquiring a magical power over them".[11] The way a thing was created establishes that thing's nature, the pattern to which it should conform. By gaining control over the origin of a thing, one also gains control over the thing itself.

Eliade concluded that, if origin and power are to be the same, "it is the first manifestation of a thing that is significant and valid".[12] The Sacred first manifested itself in the events of the mythical age; hence, traditional man sees the mythical age as the foundation of value.

Myths, rituals, and their purpose posted:

Eliade also explained how traditional man could find value for his own life (in a vision of where all events occurring after the mythical age cannot have value or reality); he indicated that, if the Sacred's essence lies only in its first appearance, then any later appearance must actually be the first appearance. Thus, an imitation of a mythical event is actually the mythical event itself, happening again—myths and rituals carry one back to the mythical age:

"In imitating the exemplary acts of a god or of a mythic hero, or simply by recounting their adventures, the man of an archaic society detaches himself from profane time and magically re-enters the Great Time, the sacred time."[15]

Myth and ritual are vehicles of "eternal return" to the mythical age.
Traditional man's myth- and ritual-filled life constantly unites him with sacred time, giving his existence value.

These books would be pretty hot poo poo on campuses in the 60s/70s and known to any student of anthropology, so I'd guess the influence from the above to Glorantha is pretty much direct.

Joe Slowboat
Nov 9, 2016

Higgledy-Piggledy Whale Statements



What's interesting about that is that it's specifically supposed to be a universal concept of ritual based on Zurvanism, which itself is a pretty weird historical entity, and developed significantly after a lot of religious concepts in other traditional societies that fed into it. Which makes sense for a popular-in-the-60s theory of the psychology of religion for all 'archaic' peoples.

Also, very cool as an inspiration and makes a lot of the specific weirdness in Glorantha more immediately comprehensible on a theoretical level. Though it also underlines my sense that Glorantha is actually really specific about what kind of model of religion can exist in it.

FMguru
Sep 10, 2003

peed on;
sexually

NoWayToTheOldWay posted:

Do you mean the in-game ideologies, or what real-life stuff influence them? In the case of Glorantha, the idea of Godtime and Heroquesting is largely taken from the idea of eternal return of the Romanian anthropologist Mircea Eliade:
https://en.wikipedia.org/wiki/Eternal_return_(Eliade)

These books would be pretty hot poo poo on campuses in the 60s/70s and known to any student of anthropology, so I'd guess the influence from the above to Glorantha is pretty much direct.
Also: Glorantha's Sacred Time comes straight from Eliade's work.

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal

Josef bugman posted:

Well that is good to hear!

Also a quick thing but has anyone ever done, not here but in general, an indepth look into the ideology of Glorantha or about any setting in D&D?

I don’t think so with Glorantha, none of the civilisations really map onto current nations or ideologies. You’d probably end up with hippy style conservative views because it’s a hippy drawing from the Bronze Age. You could talk about the Hero Wars as a Cold War analogue but it wouldn’t be meaningful. With D&D it’s Monarchism=good most of the time, but varies from that with each campaign anyway so breaking it down is pointless.

PoontifexMacksimus
Feb 14, 2012

FMguru posted:

Also: Glorantha's Sacred Time comes straight from Eliade's work.

Has Stafford said as much?

Joe Slowboat posted:

What's interesting about that is that it's specifically supposed to be a universal concept of ritual based on Zurvanism, which itself is a pretty weird historical entity, and developed significantly after a lot of religious concepts in other traditional societies that fed into it. Which makes sense for a popular-in-the-60s theory of the psychology of religion for all 'archaic' peoples.

Also, very cool as an inspiration and makes a lot of the specific weirdness in Glorantha more immediately comprehensible on a theoretical level. Though it also underlines my sense that Glorantha is actually really specific about what kind of model of religion can exist in it.

Yeah, an anthropologist student turned shaman turned RPG author today would build their world in a very different way (obviously, but it's worth keeping in mind that while Glorantha incorporates real-world anthropology, it's not necessarily up-to-date anthropology. At least it's not as troublesome as with hard scifi.). Mircea Eliade himself was a pretty weird and hosed-up person, and his time with the Romanian Iron Guard fascists probably left some unhappy deep current traces in how he approached mythology, authenticity etc.

Edit: So Glorantha is obviously a fascist parable about the necessity of the submission of the violent, young forces of the community [Orlanth] to the solar Führerprinzip [Yelm], as only by such submission can the extra-communal forces of chaos [Chaos] be defeated.

PoontifexMacksimus fucked around with this message at 01:04 on May 8, 2018

oriongates
Mar 14, 2013

Validate Me!


Young Freud posted:

Lovecraft mythos stuff is about as popular over in Japan as it was 10-20 years ago in the US: lots of in-crowd in-jokes that sometimes leaks into the mainstream. A lot of the old guard know his works because of the old literary sci-fi connections but you have newer stuff like the Innsmouth episode of Digimon or the Nitroplus visual novels (which became anime) where Nyarlyohotep takes the form of a big-fitted woman with glasses. I swear there was an anime where Cthulhu and the Elder Gods where depicted as little girls a few years back.

Yeeeep



The silver haired one is Nyarlahotep, the redhead is Cthugha, the blond is Hastur.

it is silly.

quote:

Junji Ito is very much the guy who produces Lovecraftian Japanese horror: his prototypical work is Uzamaki, where a town is plagued by coincidences of spirals. The Enigma Of The Amigara Fault is another, where people are compelled by the sacrificial site of an ancient civilization.

I would actually say that Ito does a better job at pure cosmic horror than most of lovecraft's works, giving the impression of a universe that works in fundamentally broken or incomprehensible ways.

Too bad the recent Junji Ito Collection was such a disappointment.

Terrible Opinions
Oct 18, 2013



The problem with all anime adaptations of Junji Ito's works is that they rely really heavily on point of view, implied movement, and media aware atmosphere building. All of these are things that modern anime is atrociously bad at, especially if it has the option to just copy something verbatim from a source image. Honestly we're way more likely to get good live action Junji Ito stuff before we get a good anime adaptation.

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

Terrible Opinions posted:

The problem with all anime adaptations of Junji Ito's works is that they rely really heavily on point of view, implied movement, and media aware atmosphere building. All of these are things that modern anime is atrociously bad at, especially if it has the option to just copy something verbatim from a source image. Honestly we're way more likely to get good live action Junji Ito stuff before we get a good anime adaptation.

honestly the collection's biggested issue is that it was so cheaply, and lazily done, cels improperly placed so there's very noticeable gaps, and an strange abject desire to animate as little as possible, so even if the collection did that those things - it wouldn't work since they just went the cheapest route possible.

Terrible Opinions
Oct 18, 2013



That's true but the adaptation of Gyo also sucked despite having substantially more budget.

sexpig by night
Sep 8, 2011

by Azathoth

oriongates posted:

Yeeeep



The silver haired one is Nyarlahotep, the redhead is Cthugha, the blond is Hastur.

it is silly.


I would actually say that Ito does a better job at pure cosmic horror than most of lovecraft's works, giving the impression of a universe that works in fundamentally broken or incomprehensible ways.

Too bad the recent Junji Ito Collection was such a disappointment.

was this elder gods anime magical girl stuff or comedy

Terrible Opinions
Oct 18, 2013



sex comedy

oriongates
Mar 14, 2013

Validate Me!


Terrible Opinions posted:

The problem with all anime adaptations of Junji Ito's works is that they rely really heavily on point of view, implied movement, and media aware atmosphere building. All of these are things that modern anime is atrociously bad at, especially if it has the option to just copy something verbatim from a source image. Honestly we're way more likely to get good live action Junji Ito stuff before we get a good anime adaptation.

The first Tomie movie was decent. Not amazing, but decent.

Sadly all the sequels, as well as stuff like the Uzamaki movie suffer heavily from not having the budget or CG chops to deliver the stuff they're trying to put on screen. It'd be interesting if someone like Takashi Miike decided to try his hand at an ito adaptation.

Feinne
Oct 9, 2007

When you fall, get right back up again.

Yeah it's a bunch of silly sex jokes and call of cthulhu jokes really, it's honestly kinda funny.

sexpig by night
Sep 8, 2011

by Azathoth
Japan turning Lovecraft's mythos into an animated sex comedy is such a powerful level of 'THIS IS NOT WHAT I WANTED' the fact that it didn't cause his soul to manifest as a shrieking spirit haunting all of Japan can be used as scientific evidence for a lack of afterlife.

I kinda need to see this now.

JackMann
Aug 11, 2010

Secure. Contain. Protect.
Fallen Rib
Wasn't Call of Cthulhu the most popular western tabletop RPG in Japan for a long while?

Young Freud
Nov 26, 2006

oriongates posted:

Yeeeep



The silver haired one is Nyarlahotep, the redhead is Cthugha, the blond is Hastur.

it is silly.

Not what I was talking about. The Nitroplus visual novels are the Demonblade series, which is basically Hellsing but with giant robots and Mythos characters instead of vampires.

This is Nya, the avatar of Nyarlathotep...

also, as you can tell, it wasn't "big-fitted", that was my phone's autocorrect being incorrect

In addition, you have Al-Azif, the spirit of the Necronomicon...


...and Doctor West...

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

frankly, Dr. West was the best part of Demonbane. It's what CthulthuTech wants to be (even the uh, porn, good god there is porn in the VN and they're all loving awful and 100% unneeded for plot)

oriongates
Mar 14, 2013

Validate Me!


sexpig by night posted:

Japan turning Lovecraft's mythos into an animated sex comedy is such a powerful level of 'THIS IS NOT WHAT I WANTED' the fact that it didn't cause his soul to manifest as a shrieking spirit haunting all of Japan can be used as scientific evidence for a lack of afterlife.

I kinda need to see this now.

Just be ready for SAN loss

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Japan's outlook on foreigners should make it a fertile soil for Lovecraft-senpai's work, I think.

Is there any detailed work on what foreigners he was afraid off (if not "all of them, all the time")?

Zereth
Jul 9, 2003



oriongates posted:

Just be ready for SAN loss


... is that Nyarlotep panicking over their Call of Cthulhu character losing... looks like 28 SAN?

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



JcDent posted:

Japan's outlook on foreigners should make it a fertile soil for Lovecraft-senpai's work, I think.

Is there any detailed work on what foreigners he was afraid off (if not "all of them, all the time")?
He disliked the immigrants in his neck of the woods at the time, who I believe were primarily Portuguese and French Canadians. He greatly disliked the diversity of New York City when he lived there for a couple of years with his wife. (Who was Jewish.) He definitely did not like black people. He seemed cordial towards the Chinese and Japanese.

Strangely enough in light of recent times, he didn't seem to have much beef with Latin Americans.

Terrible Opinions
Oct 18, 2013



Robindaybird posted:

frankly, Dr. West was the best part of Demonbane. It's what CthulthuTech wants to be (even the uh, porn, good god there is porn in the VN and they're all loving awful and 100% unneeded for plot)
If we're going for the visual novel yahtzee does it also have an anime adaptation with huge amounts of exposition because the adapters didn't realize that what is acceptable in a novel isn't acceptable in a more visual medium?

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
I guess he'd like Japanese passion for his work, then.

Lol at being racist at the Portuguese, that's like something made up for Abe Simpson ('the Swedes are comming!")

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



JcDent posted:

I guess he'd like Japanese passion for his work, then.

Lol at being racist at the Portuguese, that's like something made up for Abe Simpson ('the Swedes are comming!")
While it has been played up by shitheads, the Irish and Italians also encountered a wide range of prejudices. This quote from Ben Franklin:

B-frank posted:

Unless the Stream of their Importation could be turned... they will soon so outnumber us, that all the advantages we have, will not in my Opinion be able to preserve our Language, and even our Government will become precarious.
was about Germans.

it's like it's all bullshit

Battle Mad Ronin
Aug 26, 2017

Nessus posted:

He disliked the immigrants in his neck of the woods at the time, who I believe were primarily Portuguese and French Canadians. He greatly disliked the diversity of New York City when he lived there for a couple of years with his wife. (Who was Jewish.) He definitely did not like black people. He seemed cordial towards the Chinese and Japanese.

Strangely enough in light of recent times, he didn't seem to have much beef with Latin Americans.

“Orientals” are mentioned in Lovecraft’s writing very frequently. I think his definition was something along the lines of turkic, semetic, arab and mongolian peoples.

It is my impression that the people Lovecraft really disliked were the immigrants he personally witnessed, primarily in New York. He saw them as bringing poverty and ‘degredation’ into the city. He was more vague on those people he did not himself encounter. His attitude towards black people does seem to have changed somewhat over time, but the “orientals” he never carred for.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Let's talk about the other sort of weird people!

Cultures: Pollen, pt. 2



Degenesis: Rebirth
Primal Punk
Chapter 2: Cultures


Discordance

The Leecher is but the larval state of Pollen's own Psychonauts, the Biokineticks. When a Leecher runs away, he (or she, I guess) goes to spore field, where puberty means ribs fusing and their carapace growing thick enough to withstand Anabaptist broadswords (in a year or two, we'll find out if that's true mechanically).

Biokineticks separated into three categories. The weakest spin webs in the spore fields as tripwires and act as guards. The normal-ish dudes hatch spiders in the folds of their skin and walk around spreading Sepsis. The strongest ones... sink roots deep into the ground and become pillars of flesh and bone? Apparently, they tune into the Chakra's ether, which is like Sepsis hivemind or something, and the tower-kinectics work as routers.

Or worked like that up until the point where the European Sepsis Chaka/ether network finally joined together... and encounter the Psychovore - the weird plants plagueing Africa - network. The towerkineticks bled from their peepees (as the book points out), dug deeper into the ground or just collapsed in uncontrolled growth. The first generation of Kineticks were irrevokably disconected from the network. And while the next generation of them joined the Spore fields without issue, some of these old, brain-fried monsters still roam about.

So this event is called the Discordance (by the Spitalians) and it caused more than just a temporary setback and wandering legendary monster encounters. Deep underground, poo poo was happening.

Discordance posted:

Interwoven with human DNA, protein molecules latched onto the being’s genes and rewrote the program. Stem cells specialized into phagocytes or brain cells, only to revert to their generic form shortly after. Calcium and other minerals fused to form teeth and bone sails. It was unstoppable.

Spooky? :iiam:

Pandorians

This side section appears about two paragraphs into the next one, so I'm putting this one here.

So, while Clanners might be uncivilized scum, but they're still human. Pandorians are, however, humanoid pandas some gits with dense stacks of sepsis under their flesh, which makes them bulbous. They carry stone clubs, act like animals, many are blind, and all guard the nests of Biokineticks.

You'd think the most physical of the Psychonauts wouldn't need shroom-infested cavemen for protection!

Fractal Forest

Despite the tiny setback of the Discordance, spore fields bloomed in Pollen like it ain't no thing. Neither Spitalier pesticide or their planted Psychovore seeds (to cause minor discordances), nor Anabaptist flames held them for long. The fields mobilized bugs and Psychonauts for defence, and isolated Discord servers Discordance sites. They were about to reach Osman city.

But then Fractal Forests appreared. They came from the west, springing forth from a former spore field, which was destroyed under a wave of “gaudy green” vegetation. They spread through fractal pathways, taking forms of circles, stars and spirals. The growth is supercharged in Fractal Forests, wuth glassy, transclucent plants sprouting up before gaining color.

Fractal Forests posted:

On the trees, blue-gray snails sit with elongated eyestalks that curl like tentacles. But no, these animals do not move. They are part of the plant, born from it and fused with it. Like the leaves, they wither to dry husks and blow away with the wind.

Spooky!

Forbidden Fruit

Fractal Forests are done growing in hours and they start to harden almost immediately. They bear fruit but a few days later. Spitalians think it's a new disguise for Sepsis/Spore Fields/Primer (at this point, I don't really remember what's the main word for the alien infection).

Two years ago, Wetzel the Chosen, an Anabaptist emissary, ate one of the heavy, red, sweet-smelling fruits. All of his notes were immediately locked up in Cathedral city.

Forbidden Fruit posted:

Still, many Anabaptists now believe that the trees are descendants of the tree of knowledge. Only the highest-ranking Baptists eat their fruit. Supposedly, consuming them creates deep, true revelations that drag many an Anabaptist separated from God into screaming madness.

I don't get this poo poo at all. Do these fruits create :dawkins:? Then why do Anabaptists hold them to be nearly holy? Why would their leadership consume it?

Or should I read the last setence as meaning that any Anaba-atheist that consumes the fruit has his mind blown by how wrong he is? If the fruit drives the unbelievers insane, shouldn't you want to feed it to people?

I don't get this at all.

Synergies

The Clans fukken love Fractal Forests. There's plenty of roots and bulbs to eat, and the Forests produce hot springs to boot. You only need to be careful with fire, as the all the vegetation reacts to it by turning into crystal.

Synergies posted:

Fire at the heart of a Fractal Forest could make it collapse and turn into acrystalline death trap.

This thing with fire must be somewhat inconvenient for the clans, since the vegetation harvested from the forests is, like the noble potato, deadly without preparation. If you don't cook the everloving poo poo out of whatever you want to eat, that poo poo will start growing in your stomach, pierce your skin, bloom, and use the rest of you as fertilizer.

Clanners use the act of offering the forest food to strangers as a test: if you refuse,they'll respect your unwillingness to eat it, but won't deal with you anymore. Possibly turbo damned if you do, somewhat damned if you don't.

Notice that Clanners only eat bulbs, roots, barks and other stuff. That's because the fruit makes them trip for days. People report visions of “crushing masses of flesh, a fracturing of the mind, of entwinement and humid closeness.” Some Clans claim that a Forest changes after you eat the fruit, with new trees coming to take place of old.

The Clans love the forests, and keep them clear of spiders and their webs (...what can the webs to freaky crystal plants...), crush Rift Centipedes, and generally keep Spitalians and Anabaptists away. However, the Forests have their own demands:

Synergies posted:

The ground splits open and reveals the interior of a man-sized muscle sac made of white, fleshy strands. Contraction waves ripple along the interior wall, making openings flutter. Yellowish digestive fluid sloshes in the deep: a phagocyte cusp.

Rabbit, gendos (some sort trademark post-Eschaton animal, I bet), blessed children, enemy warriors, Spitalians – all go into the cusps. The cusp closes and leaves barely a scar.

Eventually, the Forest is spent, and everything starts dissolving. The Clanners thank it and leave, looking for the next one. What they don't notice is that the ground opens and the phagocyte cust sacrifices reapear unharmed – not even aged - yet changed.

Nothing is explained here, so there's an adventure hook for you.

Next time: why can't we have non-crystal plants for a change?

Joe Slowboat
Nov 9, 2016

Higgledy-Piggledy Whale Statements



I think my main issue with Degenesis, beyond the iffy descriptions and my inability to put together what one is supposed to do in the setting, is that it's in love with more and weirder complexity for its own sake. You have various inexplicable SCP-type living plagues of what's probably alien weirdness, but they all behave in baroque, convoluted ways and interrupt each other at random. There's now coherent sense of what the setting is like or where new strains come from, not even 'random new alien mutants appear every now and again' because all the regions specialize in a certain kind of psychonaut. There are explicitly a bunch of patterns, but they make no sense put together nor do they present a particularly gameable milieu.
I think the fractal forests were the last straw. They're a /second/ invasive anti-sepsis magic plant, they behave like a creepypasta, and they're ungameable because the only options are 'did you prepare this magic death fruit properly or is it too hot (deathtrap forest) or too raw (you're fertilizer). They're just a thing that sounds cool and is literally supposed to be cool because it beat their previous unbeatable monster.
The basic premise could be excellent if they could only make it hang together, and write at all clearly.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



What you want to do with that forest is pack a big old pot in the ground with lots of insulated layers around it. You fill the bottom with water and you put the fractal roots on shelves in the middle, with a hole in the center. You use solar collectors to heat up rocks and drop 'em into the water, ideally one after another. Then you cover it up real good and let it cook for a while.

You could also use the solar collectors to heat the stuff directly, but this way you can boil it (steam it, technically) to death far longer and in a central location. Good for your post-post-post-post tribe's eating.

e: poo poo, if they make hot springs the problem takes care of itself, assuming they're actually "hot" and not just "warm water in the ground."

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Nessus posted:

What you want to do with that forest is pack a big old pot in the ground with lots of insulated layers around it. You fill the bottom with water and you put the fractal roots on shelves in the middle, with a hole in the center. You use solar collectors to heat up rocks and drop 'em into the water, ideally one after another. Then you cover it up real good and let it cook for a while.

You could also use the solar collectors to heat the stuff directly, but this way you can boil it (steam it, technically) to death far longer and in a central location. Good for your post-post-post-post tribe's eating.

e: poo poo, if they make hot springs the problem takes care of itself, assuming they're actually "hot" and not just "warm water in the ground."

You get one Boy Scout in and he immediately gets his Fractal Forest badge, I tell ya.


Joe Slowboat posted:

They're just a thing that sounds cool and is literally supposed to be cool because it beat their previous unbeatable monster.
The basic premise could be excellent if they could only make it hang together, and write at all clearly.

The fractals aren't entirely winning against spore fields, since they
1) still need to be protected
2) they wilt after a time because reasons.

As for the writing... well, many a vidja produced by a Euro studio (Russia included) has a problem with translations sounding somewhat unnatural.

There's also the possibility that it wasn't that easier to understand in German, but I don't speak the language, sooo...

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RedSnapper
Nov 22, 2016

I might be repeating myself but..

I find it funny how this German-made game has most of Poland populated by big, dumb barbarians and Danzig Gdańsk is held by the Teutonic Knights in pickelhaubes.


Joe Slowboat posted:

I think my main issue with Degenesis, beyond the iffy descriptions and my inability to put together what one is supposed to do in the setting, is that it's in love with more and weirder complexity for its own sake.

Also, this was my general reflection when I (tried to) read the book. It's like all the parts were somehow unable to create a whole.

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