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Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.
I imported a save where I forged the Blade of the Endless paths and had the Whispers of Yenwood and when I checked in the ship's Captain quarters I had the fragments of both. I didn't save the crate during the tutorial.

I think any problems are down to using the world-state generator.

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Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

The import problems are making me paranoid, the game has callbacks to POE1 all over the place but I keep thinking "did that actually happen or is the game loving with me?"

Avalerion
Oct 19, 2012

Can any of the factions even be considered good?

Also druid monks - can they get ranged claw attacks with the long pain upgrade?

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.
Also, seems a little dumb so far that Maneha doesn't have an actual conversation tree in my game!

Captain Oblivious
Oct 12, 2007

I'm not like other posters

bewilderment posted:

Are the Rauataians racists as well as imperialist?
They're pretty blase about conquering under the guise of "well we civilise whatever we come across!" but I haven't actually come across demonstrated aumaua favouritism yet.

The current Rauataian regime is explicitly driven by a traditionalist faction that believes in Aumaua supremacy, and specifically Rauatai Aumaua.

Buck Wildman
Mar 30, 2010

I am Metango, Galactic Governor


bewilderment posted:

Are the Rauataians racists as well as imperialist?
They're pretty blase about conquering under the guise of "well we civilise whatever we come across!" but I haven't actually come across demonstrated aumaua favouritism yet.

They're just kind of arrogant and dismissive of foreign ideas from what I've seen so far. Haven't seen an explicit racial component.

E: well poo poo maybe there is.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Can created hirelings work on the ship? I know in the original game you could send them in adventures once you had a full party and didn't need them any more, but this game doesn't have adventures so I'm assuming party members who aren't in your party just hang about?

Captain Oblivious
Oct 12, 2007

I'm not like other posters
It’s not like, all people from Rauatai, but the people in power are very much Not Like Kana.

Even Maia talks about how because her parents were Huana the Aumaua aristocrats unironically thought she had a tail. And would look for it at parties. They are SUPER racist. Maia is however “one of the good ones” so she buys into the system.

wearing a lampshade
Mar 6, 2013

Going to go back to poe1 before the import thing is fixed. I did the main quest and beat the game, then when the DLCs came out I went back to a save before I finished the game to do the DLCs, and then never finished the main with that save, so the one I can import is technically incomplete.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Captain Oblivious posted:

It’s not like, all people from Rauatai, but the people in power are very much Not Like Kana.

Even Maia talks about how because her parents were Huana the Aumaua aristocrats unironically thought she had a tail. And would look for it at parties. They are SUPER racist. Maia is however “one of the good ones” so she buys into the system.

Hahaha that's hilarious and depressingly realistic

I hadn't quite put together that there was Aumaua racism against Huana, they all look alike to me!

Buck Wildman
Mar 30, 2010

I am Metango, Galactic Governor


I mean, in my playthrough Kana went back to become a conservative demagogue because I ribbed him for getting worked up over a broken tablet, so maybe being high strung is a common trait.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Hieronymous Alloy posted:

Hahaha that's hilarious and depressingly realistic

I hadn't quite put together that there was Aumaua racism against Huana, they all look alike to me!

Conversely, while the Vailians practice slavery they do not seem to practice industrialized chattel slavery...yet.

That’s the kind of thing that produces a racial ideology by necessity, even if they lack one now. Assuming they go that route anyway, Eora is not a carbon copy of real history. On the balance though, I’m leaning towards the Vailians or the Huana.

I don’t really see the point of siding with the Principi.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Captain Oblivious posted:

I don’t really see the point of siding with the Principi.

Are they the "burn it all down" faction essentially, maybe?

I haven't progressed the main story all that far.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Hieronymous Alloy posted:

Oh, speaking of planning for future runs:

Can anyone post spoilers of where in the early game (sub level 10) I can find a good unique warhammer, quarterstaff, greatsword, club, medium shield, blunderbuss, and pike?

edit: I hope they fix the Yenwood/Blade of the Paths import issue

Blunderbuss: The kitchen sink in Old City, after you have both conches and open the door after the giant grub gives a reload speed bonus that I think is bugged to work with your other weapon, which for me is the blunderbuss that Serafen came with. If it's intended to work with the reload speed, then great!

Greatsword: Whispers of the Endless Paths is a, uh, great Greatsword. Pallegina cleaves through garbage mobs with it (gently caress you grubs and Xaurips). I also found both fragments on The Defiant in the captain's cabin, along with (mild reactivity spoiler) a note from the lady in Gilded Vale whose sister died in the biawac at the beginning of POE1. I did not save the crate with the crit gloves and imported my save.

Has anyone seen any of the reactivity from the adra and sky dragons? Those are the choices that I'm most interested in.

Also, can you actually influence any of your companions later in the game? Like can you have Pallegina chill out on her god hate?

Buck Wildman
Mar 30, 2010

I am Metango, Galactic Governor


Hieronymous Alloy posted:

Are they the "burn it all down" faction essentially, maybe?

I haven't progressed the main story all that far.

They're the "piracy is fun, we should lean into that" faction.

Xae
Jan 19, 2005

Captain Oblivious posted:

The current Rauataian regime is explicitly driven by a traditionalist faction that believes in Aumaua supremacy, and specifically Rauatai Aumaua.

The political scene seems to be Caste System poo poo heads vs Imperialist Assholes vs Murder and Pillage Pirates.


All the factions seem to be various levels of assholes.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Hieronymous Alloy posted:

Are they the "burn it all down" faction essentially, maybe?

I haven't progressed the main story all that far.

Not quite? They’re anarcho-communist pirates as far as I can tell. I haven’t delved too far into them just yet

queeb
Jun 10, 2004

m



lmao carnage works in shifter form, on the very first battle of the game, turned into a bear and gibbed the poo poo out of 2 pirates and hit all my allies as a bearzerker. game owns.

AngryBooch
Sep 26, 2009

Hieronymous Alloy posted:

Oh, speaking of planning for future runs:

Can anyone post spoilers of where in the early game (sub level 10) I can find a good unique warhammer, quarterstaff, greatsword, club, medium shield, blunderbuss, and pike?

edit: I hope they fix the Yenwood/Blade of the Paths import issue

There's a good club for sale in Port Maje!

NovemberMike
Dec 28, 2008

Does each character still have one sidequest and when you're done you can comfortably leave them out? Asking about Eder specifically here.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Xae posted:

The political scene seems to be Caste System poo poo heads vs Imperialist Assholes vs Murder and Pillage Pirates.

Hey, there are two flavors of imperialist assholes! There are also the Dawnstars, who seem pretty cool and good but don't have quite the same power as any of the above.

Also I realized that Maia is voiced by the same person who did Laura in Trails of Cold Steel, which is why she was so familiar and why she's also the best and canon waifu.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!
So I bailed on my Shattered Pillar Monk run due to being confused about how certain weapon buffs work with unarmed. Stupidly picked Kind Wayfarer Paladin without thinking through the fact that this is the perfect game to play a chaotic evil pirate character so now I have to reroll yet again :negative:

Considering Barbarian who dual-wields sabres or a chanter with a big gently caress-off rifle as kind of a captain-type theme.

Vargs
Mar 27, 2010

How does sharing skills between the party work, exactly? I'm not really sure what the best method for distributing these skill points is.

AngryBooch
Sep 26, 2009

Eggnogium posted:

So I bailed on my Shattered Pillar Monk run due to being confused about how certain weapon buffs work with unarmed. Stupidly picked Kind Wayfarer Paladin without thinking through the fact that this is the perfect game to play a chaotic evil pirate character so now I have to reroll yet again :negative:

Considering Barbarian who dual-wields sabres or a chanter with a big gently caress-off rifle as kind of a captain-type theme.

There's a fantastic sabre for a Skald, who's kind of like a barbarian chanter, in Neketaka. It's so good that I kind of want to build a character around it.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


I picked this up having not fully completed POE1 (though i did play a fair amount of it), and the refresher guide in the OP was very helpful in being able to set up a backstory without having to necessarily go back and finish the game.

That said, I find myself somewhat paralyzed with indecision about how I want to build out my player character in this one. Monks in the first one felt a little janky to use (for me personally), are they better in this? I know the subclasses and extra dev time seem to have cleaned up a lot of stuff I found a little "off" in POE1. The other thing I was considering was a big two-handed weapon specialist, and Devoted subclass of Fighter sounded like it might be good but then I read the tradeoffs and it sounds like I could very easily ruin my character by not picking the right weapon class at the start, plus the whole "Oh I found a great Estoc! Too bad I'm a Great Sword Devoted" risk. Would I be better off just going plain Fighter? Or even Barbarian? Barbarian kind of spooked me away based on their passive being a cleave but standing in the middle of a bunch of targets to cleave sounding like a bad idea in my head, especially when you're eating defensive penalties for raging (and doing Friend or Foe damage plus not being able to see your health if I go Berserker, but I love me some Berserkers...). Is two-handed-weapon Berserker more viable than it seems on paper for a regular Classic difficulty run?

Sorry for the undoubtedly retard-level questions, but while I've always enjoyed games like this back to the old Infinity engine games, I've never claimed to be any good at them. :v:

ChrisBTY
Mar 29, 2012

this glorious monument

I am so glad that with the exception of Eder I got all the members of my planned party as the 3 first characters I got.
And honestly I don't even know who the 5th will be anyway.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Vargs posted:

How does sharing skills between the party work, exactly? I'm not really sure what the best method for distributing these skill points is.


We may want to add this to the OP but before that happens maybe someone recheck these values and see if they've changed or not:

From some data mining of the beta code that people did upthread (apparently max trap perception and max trap mechanics are moddable values)

The max perception you apparently need to catch all traps is 19. the max Mechanics you need to disarm the best trap appears to be 12.

The "party assist" thresholds (i.e., the minimum number of points you need in the rest of the party to get an additional bonus point in your own skill check) are 4, 7, 11, 16, and 22 for , (I think?) +2, +3, +4, +5, and +6 respectively. Note that that's total points in the rest of the party, not total points in the whole party -- the person making the check doesn't count to that total.

Wolpertinger
Feb 16, 2011

GrandpaPants posted:

There's some weird quest breaking if you go straight into the Old City from the slums. I started exploring and found an elf that was also exploring, but she had assumed that I already knew who she was and that I was there on behalf of Dereo, which I wasn't. I have no idea what this quest line even is, although I assume it has to do with the Conch.

My quests broke even more thoroughly and I don't know what to do here.

I got a message to meet Dereo and got instructions to go to Delver's row, but didn't do either before going into the Old City. Then, the lift left, so I left via the temple. Then, I walk into the Undercroft and everyone's hostile, so i sneak past them.. into Delver's Row, which is also hostile and also totally impossible to sneak past. I'm trapped into killing /everyone/. I was gunna be a saintly goody two shoes type that was gunna use the dawnstars to feed the city instead of the smugglers, but I feel like this might have bad side effects. Any ideas how to get past this or should i load an autosave from hours ago.

Count Uvula
Dec 20, 2011

---
This game has some Unity rear end problems between memory leaks that build up and never garbage collect and like 3 different bugs I've had happen on trying to start it up.

User0015
Nov 24, 2007

Please don't talk about your sexuality unless it serves the ~narrative~!
This thread has talked me into restarting as a full class Drug Monk. I wasn't feeling shattered pillar anyways.

Has anyone else tried the default setting "Everything Bad"? Because it isn't joking around. I might do this playthrough on story mode just to see how insanely bad everything gets, but it's real bad you guys. I was kinda hoping it would be in a funny bad way, as if the player was a huge gently caress-up but everyone was willing to look past it while gently mocking your past mistakes. Instead, everyone is just dead forever.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

One really lovely thing about skill sharing is that DISTANCE MATTERS. You have to be pretty close to the person doing the skill (I want to say like 10m?), which is generally the watcher, but not necessarily for the adventure segments. It's kinda weird and I wish the radius was larger/nonexistent.

Wolpertinger posted:

My quests broke even more thoroughly and I don't know what to do here.

I got a message to meet Dereo and got instructions to go to Delver's row, but didn't do either before going into the Old City. Then, the lift left, so I left via the temple. Then, I walk into the Undercroft and everyone's hostile, so i sneak past them.. into Delver's Row, which is also hostile and also totally impossible to sneak past. I'm trapped into killing /everyone/. I was gunna be a saintly goody two shoes type that was gunna use the dawnstars to feed the city instead of the smugglers, but I feel like this might have bad side effects. Any ideas how to get past this or should i load an autosave from hours ago.

Yeah, it's kinda poo poo, however "realistic" it is to accidentally stumble into a smuggling operation and have to murder your way through it. Some direction could have been better here. I'd recommend putting a warning in the OP about this unless they change the quest structure later.

Basically just do not go down the lift into the Old City. It breaks a whole lot of quests.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

GrandpaPants posted:

One really lovely thing about skill sharing is that DISTANCE MATTERS. You have to be pretty close to the person doing the skill (I want to say like 10m?), which is generally the watcher, but not necessarily for the adventure segments. It's kinda weird and I wish the radius was larger/nonexistent.



Yeah this means you want stealth and sleight of hand on the same person (I'm using aloth for this).

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Hieronymous Alloy posted:

Hahaha that's hilarious and depressingly realistic

I hadn't quite put together that there was Aumaua racism against Huana, they all look alike to me!

Speaking of which, is it just the new portrait style or do the Aumaua genuinely look different in POE2? I remember Kana and Maneha being a bit more visibly "sharky" than all the Huana or other Aumaua in this game (but then again I haven't bothered zooming into the models in any great detail.)

That said I'm loving the setup here, fantasy narratives with factions playing off each other and even NPCs playing off each other are Extremely My poo poo. I didn't really HATE POE1's story like some people did but there was so much less to attach to than there is here.

The import shenanigans are putting a damper on things (especially since even making save states is buggy, like how Skaen thinks I mindwiped Aelys when I really just gutted her dad like a fish) thing and a few others) but even then I'm happy just exploring things without getting too deep into plotlines, and farming enough easy achievements so I can start my canon playthroughs with less thematically depressing stat/skill lines when the hotfix drops.

Speaking of which, is there a vendor out there that sells a lot of Pyrite? The gem vendor in Serpent's Crown only has one but I need four more to grab the Enchanter achievement, which is like the second-last one that I need.

edit: thanks rope kid

https://twitter.com/jesawyer/status/994570673883246592

Dallan Invictus fucked around with this message at 16:51 on May 10, 2018

divx
Aug 21, 2005

Zaodai posted:

I picked this up having not fully completed POE1 (though i did play a fair amount of it), and the refresher guide in the OP was very helpful in being able to set up a backstory without having to necessarily go back and finish the game.

That said, I find myself somewhat paralyzed with indecision about how I want to build out my player character in this one. Monks in the first one felt a little janky to use (for me personally), are they better in this? I know the subclasses and extra dev time seem to have cleaned up a lot of stuff I found a little "off" in POE1. The other thing I was considering was a big two-handed weapon specialist, and Devoted subclass of Fighter sounded like it might be good but then I read the tradeoffs and it sounds like I could very easily ruin my character by not picking the right weapon class at the start, plus the whole "Oh I found a great Estoc! Too bad I'm a Great Sword Devoted" risk. Would I be better off just going plain Fighter? Or even Barbarian? Barbarian kind of spooked me away based on their passive being a cleave but standing in the middle of a bunch of targets to cleave sounding like a bad idea in my head, especially when you're eating defensive penalties for raging (and doing Friend or Foe damage plus not being able to see your health if I go Berserker, but I love me some Berserkers...). Is two-handed-weapon Berserker more viable than it seems on paper for a regular Classic difficulty run?

Sorry for the undoubtedly retard-level questions, but while I've always enjoyed games like this back to the old Infinity engine games, I've never claimed to be any good at them. :v:

If you want to go Devoted and are worried about which weapon to choose, someone datamined the game and found that the two melee weapon types with the most uniques were great swords and sabers.

Doorknob Slobber
Sep 10, 2006

by Fluffdaddy
I love that the quickest ending you can get you are reincarnated as a mouse or something, roll credits

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Zaodai posted:

I picked this up having not fully completed POE1 (though i did play a fair amount of it), and the refresher guide in the OP was very helpful in being able to set up a backstory without having to necessarily go back and finish the game.

That said, I find myself somewhat paralyzed with indecision about how I want to build out my player character in this one. Monks in the first one felt a little janky to use (for me personally), are they better in this? I know the subclasses and extra dev time seem to have cleaned up a lot of stuff I found a little "off" in POE1. The other thing I was considering was a big two-handed weapon specialist, and Devoted subclass of Fighter sounded like it might be good but then I read the tradeoffs and it sounds like I could very easily ruin my character by not picking the right weapon class at the start, plus the whole "Oh I found a great Estoc! Too bad I'm a Great Sword Devoted" risk. Would I be better off just going plain Fighter? Or even Barbarian? Barbarian kind of spooked me away based on their passive being a cleave but standing in the middle of a bunch of targets to cleave sounding like a bad idea in my head, especially when you're eating defensive penalties for raging (and doing Friend or Foe damage plus not being able to see your health if I go Berserker, but I love me some Berserkers...). Is two-handed-weapon Berserker more viable than it seems on paper for a regular Classic difficulty run?

Sorry for the undoubtedly retard-level questions, but while I've always enjoyed games like this back to the old Infinity engine games, I've never claimed to be any good at them. :v:
Monks haven't really changed much at all. Most of the classes haven't, although there are some subclasses that mix things up a lot. Druids, Wizards and Priests no longer have spell slots per rest but per encounter. Rogues got more abilities that can turn them invisible.

Berserkers were one of the strongest options available in the beta. You can easily cancel their Confusion (which is an Intellect Affliction) with an Intellect Inspiration or by getting immunity to the Affliction. Leveling Alchemy, which is a skill determining how good you are at doing drugs, and keeping a stash of Svef around was the easiest way of doing that in the beta. Not sure if Svef got changed for the release version, though.
Devoted are also just plain good. Take a weapon with dual damage type and a way of overcoming Penetration issues to be on the safe side. Actually, just take swords. Without spoiling anything, the game really seems to want the main character to dual-wield swords forever.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious
It seems Pallegina's quest isn't triggering properly when you're supposed to go to Dunnage. I've scoured that town 3 times already and there's no sign of the guy we're supposed to find?

Zhulik
Nov 14, 2012

The Montreal Star

Wolpertinger posted:

My quests broke even more thoroughly and I don't know what to do here.

I got a message to meet Dereo and got instructions to go to Delver's row, but didn't do either before going into the Old City. Then, the lift left, so I left via the temple. Then, I walk into the Undercroft and everyone's hostile, so i sneak past them.. into Delver's Row, which is also hostile and also totally impossible to sneak past. I'm trapped into killing /everyone/. I was gunna be a saintly goody two shoes type that was gunna use the dawnstars to feed the city instead of the smugglers, but I feel like this might have bad side effects. Any ideas how to get past this or should i load an autosave from hours ago.

I did that yesterday, and I only had to kill the group guarding the lift. It put me at Bad (-2) reputation with the criminal faction of the gullet, but no one else became hostile, and I was able to talk to Dereo and the captain lady in the grotto just fine. There were no negative consequences besides a 10% shop penalty, and after doing a couple quests in the area my reputation ended up positive overall.

Dairy Power
Jul 23, 2013

He who lives in harmony with himself lives in harmony with the universe.
Is anyone else not getting difficulty indicators? I have them switched on in the options, but haven't seen a single one the ~15 hours I've played so far. I watched enough of Cohh's stream to have seen them, and I've definitely fought stuff way out of my league...

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Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Wizard Styles posted:

Monks haven't really changed much at all. Most of the classes haven't, although there are some subclasses that mix things up a lot. Druids, Wizards and Priests no longer have spell slots per rest but per encounter. Rogues got more abilities that can turn them invisible.

Berserkers were one of the strongest options available in the beta. You can easily cancel their Confusion (which is an Intellect Affliction) with an Intellect Inspiration or by getting immunity to the Affliction. Leveling Alchemy, which is a skill determining how good you are at doing drugs, and keeping a stash of Svef around was the easiest way of doing that in the beta. Not sure if Svef got changed for the release version, though.
Devoted are also just plain good. Take a weapon with dual damage type and a way of overcoming Penetration issues to be on the safe side. Actually, just take swords. Without spoiling anything, the game really seems to want the main character to dual-wield swords forever.

Thanks for the advice. Most everything I've read about Barbarians in general suggest they're built almost exclusively around attack speed and thus should only be dual wielding. Hopefully going two-handers isn't too much of a downgrade, but I'm not really out to min-max super hard anyway.

I'll give one a shot tonight after work, I guess worst case scenario I just end up re-rolling again.

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