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Oh man I can make unique items and put them anywhere I want Give me some unique ideas, I'll make some I might even be able to make soulbound items
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# ? May 10, 2018 22:58 |
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# ? Apr 29, 2024 09:50 |
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Gyoru posted:there are more unique hatchets than battle axes Please tell me there's a hatchet called "treeslayer."
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# ? May 10, 2018 22:59 |
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there should be more unique weapons dammit 0/10
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# ? May 10, 2018 23:00 |
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Meyers-Briggs Testicle posted:Oh man I can make unique items and put them anywhere I want Does the modding kit allow custom icons for items or is it relegated to assets already in the game for that?
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# ? May 10, 2018 23:03 |
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I'm enjoying Cipher/Ranger a lot but Monk it calls to me
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# ? May 10, 2018 23:05 |
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Hieronymous Alloy posted:oh good lord Ha! Meyers-Briggs Testicle posted:Oh man I can make unique items and put them anywhere I want Make cool quarterstaves, but built for fighters to use and not wizards/druids
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# ? May 10, 2018 23:06 |
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What's a good stat line for the melee Devoted/Soul Blade that wants to mostly gently caress up some damage but also not die? The game just says everything's recommended so...
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# ? May 10, 2018 23:07 |
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e: Nm
Ginette Reno fucked around with this message at 23:25 on May 10, 2018 |
# ? May 10, 2018 23:09 |
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Quarterstaff that isnt for fighters or wizards or druids....so....uh what does that leaveCount Uvula posted:Does the modding kit allow custom icons for items or is it relegated to assets already in the game for that? Modding.....kit? Friendo I delve deep into json
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# ? May 10, 2018 23:09 |
The grimoire system for wizard seems really lovely. Like there has to be a better way than the way they actually went with because having to see which spells are in which book in the middle of combat is supremely unfun because its a slow process and they all look the same and have nondescript names.
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# ? May 10, 2018 23:10 |
lol what the gently caress is with all the ugly rear end watercolor portraits? tbh the new portraits ain’t that great either. Everybody looks loving hideous. Only ones with effort put into em is the Critical Role stuff.
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# ? May 10, 2018 23:15 |
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2 SPOOKY posted:I’m curious - how many hours deep were you? Even if you haven’t slept that’s definitely not more than 50-ish. Did you sidequest/explore much or just hammer critical path out? 36 hours. I did almost every single bit of side content, except for the very final quests for the factions so as to lock myself into them. I played a lot of the game on fast mode and I don't take a long while to read a lot of text, plus I only played on ... I think its called Classic or something difficulty? So not the hardest, but not the easiest either. I also hadn't turned on level scaling so a lot of encounters were steamrolled.
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# ? May 10, 2018 23:15 |
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Meyers-Briggs Testicle posted:Quarterstaff that isnt for fighters or wizards or druids....so....uh what does that leave No, built for fighters, or melee guys, or whatever. Most of the staves in this and all games are designed with spellcasters in mind, I just like making characters that roam around in plate mail clubbing stuff with a pole. Actually looking at the ones in there already, one of them totally works for this so, uhh, nevermind. It still gives bonuses to elemental abilities that only, like, two non-caster classes will get though.
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# ? May 10, 2018 23:15 |
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Is there some other requirement on Xoti's lantern upgrades? I can do one but not the other. Is it quest status related? Might make sense since I guess Threshing is if you keep? Light of the Dawnstar if you do the shepherding?
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# ? May 10, 2018 23:15 |
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Is there a merchant in Neketaka that sells ship upgrades?
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# ? May 10, 2018 23:16 |
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divx posted:Is there a merchant in Neketaka that sells ship upgrades? Yep, almost where you docked. He's in the area just above that.
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# ? May 10, 2018 23:17 |
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evilmiera posted:Yep, almost where you docked. He's in the area just above that. You can also just hit the Supply button on the city map menu. e: Speaking of, it would be cool if you could use the city map to travel without walking to a district exit first, it would save so much time.
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# ? May 10, 2018 23:24 |
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Meyers-Briggs Testicle posted:nice! mind adding to the development section how I actually use this, i'm unfamiliar with patchwork and the development section assumes you know exactly what "an Open Assembly version of PoE2's original Assembly-CSharp.dll" is Sure, be happy to! It'll be a few as I'm trying to find someone with a saved game close to where I can grab an Achievement quickly for testing. Seems my mod right now does NOT unfuck Steam achievements, just the game ones. Until then, you don't really have to know what it is, just use it Basically Assembly-CSharp.dll is where Unity games have all of the game-specific code built. Lots of those methods are (understandably) private, or classes are sealed, etc. In order to overwrite them, the framework needs everything TOTALLY public instead. OpenAssemblyCreator.exe automates that and spits out a copy of Assembly-CSharp.dll except with everything public'd up for you. You then point the framework at THAT DLL instead and it can modify everything. If you have any other questions, feel free to throw them in my repo's issues! I loved how active the PoE1 mod scene was, so anybody who wants to contribute to this one, I'm really really glad to help as much as needed
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# ? May 10, 2018 23:26 |
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Meyers-Briggs Testicle posted:Oh man I can make unique items and put them anywhere I want Revive the Lead Spitter: 2-handed Blunderbuss with double projectile count and extra Penetration.
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# ? May 10, 2018 23:26 |
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Gyoru posted:The distribution of uniques is all over the place where some classes are overly represented (probably blame backer weapons - always blame backers) I wonder if somebody made a Devoted dual-wielding clubs.
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# ? May 10, 2018 23:26 |
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Wizard Styles posted:Man, that is loving dire. That would be a downer, especially because you'd get the unique club in Port Maje an hour into the game and spend the whole rest of the game hoping for another cool club only to forever be disappointed with your off-hand superb club that's boring and blue.
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# ? May 10, 2018 23:29 |
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Man, if that unique list is correct then it goddamn sucks for us axe lovers..
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# ? May 10, 2018 23:30 |
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Wizard Styles posted:Man, that is loving dire. Or dual wielding maces- I don't remember if the soulbound one can bind to fighters
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# ? May 10, 2018 23:34 |
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Rolling Shattered Pillar/Assassin (the latter is not paying for itself I think), and I’m trying to find good wound-powered Monk poo poo to use. I occasionally teleport and blast a dude away from Aloth or Xoti, but I think I’d like an option that just straight fucks someone up. Similarly with cipher, so Serafen can start deleting dudes with empower.
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# ? May 10, 2018 23:34 |
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What history should I pick?
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# ? May 10, 2018 23:37 |
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Yeah swords can go on the 'moratorium of these in RPGs' pile with grassy fields and dragons.
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# ? May 10, 2018 23:42 |
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Relax Or DIE posted:Yeah swords can go on the 'moratorium of these in RPGs' pile with grassy fields and dragons. Every dragon in Pillars is a precious angel Except maybe the Alpine dragon they're kinda a dick and take a resolve check of like 20 to help them out and not come to blows.
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# ? May 10, 2018 23:44 |
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Geeze, and I almost made a devoted|berserker to dual-wield battleaxes... Flashbacks to the first time I played Baldur's Gate and sunk my proficiencies into halberds. Relax Or DIE posted:Yeah swords can go on the 'moratorium of these in RPGs' pile with grassy fields and dragons.
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# ? May 10, 2018 23:46 |
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Ravenfood posted:Man, taking the lift into the Old City early on can really mess with some quests. How early on are we talking? I had two quests down there I cleared the first area and the ruins, and have just entered the old city itself.
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# ? May 10, 2018 23:49 |
En Garde Motherfuckers posted:No, built for fighters, or melee guys, or whatever. Most of the staves in this and all games are designed with spellcasters in mind, I just like making characters that roam around in plate mail clubbing stuff with a pole. Yeah my cipher is probably going to use that one, especially since I'm stacking metaphysics anyway. One problem is that a lot of abilities don't have the right keywords anyway, etc; there are a lot of cipher powers that do corrode and aren't tagged acid, etc. Game needs a keyword pass.
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# ? May 10, 2018 23:54 |
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Decided to take a break from the game and thread because of the import/created save issues not recognizing some of the choices, like Eder. I heard there was a hotfix in the works, did that happen/is there a timeline for it?
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# ? May 10, 2018 23:54 |
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Has anyone noticed if theres any effect in 2 which faction you went with in 1?
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# ? May 10, 2018 23:57 |
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Ugh, having a repeatable issue changing my party on the ship. I can do one change but if I try to do another one the game consistently crashes. Goddammit I just want to steal the good Wizard tome from Aloth and give it to Maia
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# ? May 10, 2018 23:58 |
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RPZip posted:Decided to take a break from the game and thread because of the import/created save issues not recognizing some of the choices, like Eder. I heard there was a hotfix in the works, did that happen/is there a timeline for it? 15th iirc
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# ? May 10, 2018 23:59 |
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Relax Or DIE posted:Yeah swords can go on the 'moratorium of these in RPGs' pile with grassy fields and dragons. I won't hear anything against the good old grassy field. Lots of colour in a grassy field. Deserts, on the other hand. gently caress deserts. I have seen enough videogame wastelands to last me until the end of time.
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# ? May 10, 2018 23:59 |
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Sylphosaurus posted:Man, if that unique list is correct then it goddamn sucks for us axe lovers.. Seriously. I'm glad there's at least two so I can get my dual wield fix.
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# ? May 11, 2018 00:00 |
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So I started a fighter/cipher character with 12 constitution because I wanted a bit of everything (16 Might tho) How stupid was this? 2 hours in and I've already died a few times.
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# ? May 11, 2018 00:02 |
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Just don't get hit, easy.
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# ? May 11, 2018 00:02 |
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So, I've made basically zero progress on the crit path cuz all I've been doing since hitting Nekataka is sail around exploring islands and collecting bounties. I kind of assumed that winning a ship v. ship fight via boarding action would add that ship to your fleet. Instead, you just grab their stuff and the boat goes away? Bummer.
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# ? May 11, 2018 00:04 |
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# ? Apr 29, 2024 09:50 |
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MrTheDevious posted:Just released my Modding framework! I only have a couple of actual mods created so far, but I'll whip more up as I play. If anyone else wants to make some, that'd be great! So I downloaded this and tried to make use of it, but the PatchworkLauncher.exe that you claim is present in the ReadMe... isn't. There's a PatchworkLauncher.csproj, but no .exe. Am I missing something here?
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# ? May 11, 2018 00:09 |