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In Training posted:God bless nintendo for stillt rying to get people to care about ARMS I don't know why they think it's an issue of getting people to try it and not an issue of people trying it and just not liking it that much. It's not even a bad game in concept, it just suffers from all the typical poo poo that drives casuals away from fighting games coupled with the fact that it's a shallower take on an existing subgenre of fighting game that's already niche. Like, it's not a Splatoon-style "there is nothing else quite like this" game, it's training wheels VO for babies and there's just not much to it. If they make a sequel, I'll come back.
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# ? May 10, 2018 16:57 |
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# ? Mar 28, 2024 10:27 |
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ARMS looked reasonably fun and interesting when watching EVO Japan. But yeah I can see why the game didn't have any legs. I know this will be an unpopular opinion, but to me it was a mistake to limit the potential of the motion controls in order to seek parity with the traditional control scheme. It would have made the game standout more if every little twist, turn, and flick of your wrist resulted in an arm's trajectory being affected. If Nintendo pushed what they could do with motion controls in the gameplay then that would have resulted in a more interesting and creative experience. punk rebel ecks fucked around with this message at 17:16 on May 10, 2018 |
# ? May 10, 2018 17:13 |
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punk rebel ecks posted:ARMS lookked reasonably fun and interesting when watching EVO Japan.
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# ? May 10, 2018 17:14 |
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punk rebel ecks posted:But yeah I can see why the game didn't have any legs. Efb
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# ? May 10, 2018 17:15 |
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punk rebel ecks posted:ARMS looked reasonably fun and interesting when watching EVO Japan. My main problem with the controls was that if you're using motion controls it's easy to accidentally punch when you're trying to guard and you couldn't change the controller mapping when the game first came out, so blocking on a controller was clicking in the left stuck, which felt awkward. I like the game a lot, but I can't help but feel that the default control schemes leave a lot to be desired
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# ? May 10, 2018 18:00 |
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If ever a game should have a Dhalsim cameo, it's arms.
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# ? May 10, 2018 18:00 |
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A punchout fightng game would be awesome but would never happen
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# ? May 10, 2018 18:10 |
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exquisite tea posted:Has anyone gotten in on the early access for Fantasy Strike? It's been on my radar since Core-A Gaming featured it in one of his videos and it appears to have a release date for September of this year. Yeah, I've been playing it since the Panda got introduced. Fun, easy to pick up, the high damage matches are super satisfying.
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# ? May 10, 2018 18:10 |
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Real hurthling! posted:A punchout fightng game would be awesome but would never happen Punch Out Tag. I would main Glass Joe and Gabby Jay.
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# ? May 10, 2018 18:43 |
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Xad posted:My main problem with the controls was that if you're using motion controls it's easy to accidentally punch when you're trying to guard and you couldn't change the controller mapping when the game first came out, so blocking on a controller was clicking in the left stuck, which felt awkward. It's very sad that essentially only two or three games ever grabbed motion controls by the horns during the Wii's lifespan. There was so much potential.
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# ? May 10, 2018 19:30 |
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exquisite tea posted:Has anyone gotten in on the early access for Fantasy Strike? It's been on my radar since Core-A Gaming featured it in one of his videos and it appears to have a release date for September of this year. It's fun. It has almost no players though.
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# ? May 10, 2018 20:53 |
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which is weird when you consider it has such great characters like not-Slayer and definitely not-Faust
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# ? May 10, 2018 21:04 |
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exquisite tea posted:Has anyone gotten in on the early access for Fantasy Strike? It's been on my radar since Core-A Gaming featured it in one of his videos and it appears to have a release date for September of this year. I picked it up back when there were only five characters, believe it or not the graphics have improved considerably since then. I think the game is a lot of fun and really easy to play, it doesn't have the longevity of a typical fighter but it accomplishes what it set out to do. The team battle mode they just added is a really great addition; its such an easy game to pick up that everyone plays a bunch of characters anyway, so team battle gets you to play a bunch of different matchups. From skimming the discord it seems like Sirlin has been having a lot of trouble with financing, but I hope it does well enough that we get to see the second set of 10 characters that are in all his other games. Crocoswine posted:which is weird when you consider it has such great characters like not-Slayer and definitely not-Faust To be fair, in a recent patch they changed one or two of not-Slayer's most Slayer animations. There have been a couple other animations that were similarly changed at various points to be less blatantly stolen. But yeah, however you slice it nobody's playing Sirlin's games for the original characters and worldbuilding (lol), you play them because the man has a legit knack for picking apart games and reassembling the mechanics in interesting ways. Fenn the Fool! fucked around with this message at 21:33 on May 10, 2018 |
# ? May 10, 2018 21:16 |
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Fenn the Fool! posted:I picked it up back when there were only five characters, believe it or not the graphics have improved considerably since then. I think the game is a lot of fun and really easy to play, it doesn't have the longevity of a typical fighter but it accomplishes what it set out to do. The team battle mode they just added is a really great addition; its such an easy game to pick up that everyone plays a bunch of characters anyway, so team battle gets you to play a bunch of different matchups. From skimming the discord it seems like Sirlin has been having a lot of trouble with financing, but I hope it does well enough that we get to see the second set of 10 characters that are in all his other games. https://www.youtube.com/watch?v=YfKN1qXbey0
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# ? May 10, 2018 22:04 |
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Why can't he hire someone that knows how to, like, talk to people?
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# ? May 10, 2018 22:04 |
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PaletteSwappedNinja posted:Why can't he hire someone that knows how to, like, talk to people? why would he need to hire someone for something he can do he thinks Sirlinishly
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# ? May 10, 2018 22:38 |
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Last Blade 2 is a very good game. This is my latest conclusion. Sorry I'm so late to the party on this. The morrissey samurai and the turtle throwing old man are cool as hell also gently caress that spinning claw guy forever.
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# ? May 10, 2018 23:02 |
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Mukuro is awesome
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# ? May 10, 2018 23:06 |
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Lb2 owns
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# ? May 10, 2018 23:08 |
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Lb2 is, like garou, not good or fun once you learn even a little bit
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# ? May 10, 2018 23:11 |
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Yeah...but it's always cool to play a game where you can hit Heavy and do 40% damage
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# ? May 10, 2018 23:12 |
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LB2 and Garou might not be great games but they do look and sound really good, which are two things I wish more modern games would do
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# ? May 10, 2018 23:40 |
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I've come around on Samsho 3, god bless that stupid loving game.
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# ? May 10, 2018 23:45 |
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lb2 has the coolest tone of any fg
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# ? May 11, 2018 01:11 |
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anime was right posted:lb2 has the coolest tone of any fg The stages are pretty metal
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# ? May 11, 2018 01:29 |
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From an artistic standpoint LB and Garou are loving masterpieces and it's absolutely amazing that they were able to be created on hardware like the Neo-Geo. From a technical/competitive standpoint, the games are a total mess and it's a drat shame they existed in an age before patches and updates.
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# ? May 11, 2018 01:30 |
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The iai girl in LB2 is so fun. https://www.youtube.com/watch?v=S2gPvc9MMtk
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# ? May 11, 2018 02:26 |
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it's funny but why is shovel knight a 9 foot tall chad in this game he's like, really short
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# ? May 11, 2018 02:42 |
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drat this game gonna suck but I’m definitely gonna get it
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# ? May 11, 2018 02:49 |
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IronicDongz posted:it's funny but why is shovel knight a 9 foot tall chad in this game Shield Knight must be like 15 ft.
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# ? May 11, 2018 02:51 |
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Shiki Dan posted:From an artistic standpoint LB and Garou are loving masterpieces and it's absolutely amazing that they were able to be created on hardware like the Neo-Geo. they're still fun to press buttons in too. scrubs love garou for a reason and its not just nice animation, its button feel too.
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# ? May 11, 2018 02:53 |
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Fantasy Strike is ugly and it does get kinda old kinda fast, but it's reasonably fun to play and the pitch of "you can play this with your non-fighting-game-playing friends" actually does hold up.
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# ? May 11, 2018 03:01 |
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not 100% related I remember playing Rising Thunder and thinking that like... it didn't accomplish anything about difficulty of playing fighting games, because doing special moves is literally the easiest thing about playing fighting games. And not only that, but personally I think "number of buttons" matters a lot more in terms of difficulty to control than doing stuff like QCF or DP motions, unless it's an old game that demands a lot more precision. Like, Rising Thunder having 6 buttons makes it harder to start playing than something like Blazblue(or especially dbfz obviously) which only has 4, even though Blazblue makes you do DPs and stuff. just my imo
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# ? May 11, 2018 03:25 |
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pokken tournament is the best "beginner" fg, imo
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# ? May 11, 2018 03:31 |
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IronicDongz posted:it's funny but why is shovel knight a 9 foot tall chad in this game its probably just up to the teams design for the cross over. Shovel Knight is jacked in that Bloodstained game that's never coming out. I also thought Blade Strangers is reminding me of Bounty Battle this poo poo is so busy https://www.youtube.com/watch?v=wkF2wogmkZ8 I went to see if there were more cross over characters in that Blade Strangers game and instead discovered this puzzle fighter? by nicalis with Binding of Isaac and Astro Boy https://www.youtube.com/watch?v=fuqOeHe3SFM KungFu Grip fucked around with this message at 04:21 on May 11, 2018 |
# ? May 11, 2018 04:11 |
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sharrrk posted:pokken tournament is the best "beginner" fg, imo Close, its Deadliest Warrior: The Game
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# ? May 11, 2018 04:26 |
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Rising Thunder may have failed miserably at its stated goal, but it still gave us the best video of all time https://www.youtube.com/watch?v=w0WetHkYVtw
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# ? May 11, 2018 04:29 |
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IronicDongz posted:not 100% related I remember playing Rising Thunder and thinking that like... it didn't accomplish anything about difficulty of playing fighting games, because doing special moves is literally the easiest thing about playing fighting games. i think sticking to directional inputs is fine for a newbie friendly fg (and basically how smash works) but no one has done this and explored the full space of what you can do there. 3d games do this, but no ones created a 2d agme where everything functions like a normal really itd be cool to see like a 4 button game with really high emphasis on way more interesting movement options.
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# ? May 11, 2018 04:31 |
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inthesto posted:Rising Thunder may have failed miserably at its stated goal, but it still gave us the best video of all time drat i forgot how loving ugly and stupid rising thunder was.
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# ? May 11, 2018 04:56 |
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# ? Mar 28, 2024 10:27 |
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sharrrk posted:pokken tournament is the best "beginner" fg, imo It's ST.
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# ? May 11, 2018 04:56 |