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Hiveminded posted:Yeah Wardell is easily a piece of poo poo at least as terrible as Mecron and the Stardrive guy. I've recall hearing about a sexual harassment lawsuit or something of that nature. Is there a good source that summarizes why Wardell is a piece of poo poo?
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# ? May 13, 2018 20:06 |
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# ? Mar 28, 2024 20:09 |
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Shugojin posted:
God, I think I spent more time making my ships pretty than actually playing the drat game. Good times.
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# ? May 13, 2018 21:13 |
Hiveminded posted:I've got some friends that were deep into Sins' multiplayer scene and it's still going pretty strong thanks to some Discord stuff and multiplayer promotion they've been doing. I last played about the time Rebellion came out, any idea if they have fixed the rampant desynch problems at all?? That would be aces.
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# ? May 13, 2018 22:18 |
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DatonKallandor posted:They add x amount of mounts filled with that particular weapon type per module and also give the starbase a general buff per module. What do you mean by that particular weapon type
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# ? May 13, 2018 23:03 |
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Baron Porkface posted:What do you mean by that particular weapon type Missiles, Lasers, or Projectiles? What else could they possibly mean?
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# ? May 14, 2018 00:01 |
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If you build a kinetic module, the weapon slots added will be full of kinetic weapons. If you add a missile module, the weapon slots will be full of missiles, etc. I think the hangar modules are a pretty pitful amount of slots or something too so they'd be bad even if strikecraft weren't already inherently bad?
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# ? May 14, 2018 00:02 |
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Soylent Pudding posted:I've recall hearing about a sexual harassment lawsuit or something of that nature. Is there a good source that summarizes why Wardell is a piece of poo poo? I don't remember the specifics but I want to say he released live bees into the Stardock offices or something?
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# ? May 14, 2018 00:51 |
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Psycho Landlord posted:I don't remember the specifics but I want to say he released live bees into the Stardock offices or something? Wiz should be taking notes, that's how you get effort out of your programmers.
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# ? May 14, 2018 01:15 |
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TaurusTorus posted:Wiz should be taking notes, that's how you get effort out of your programmers. Granted, most of the effort is spent running around screaming "AHHHH BEES THEY'RE IN MY HAIR THEY'RE IN MY HAIR", but effort is effort.
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# ? May 14, 2018 01:58 |
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Arrath posted:I last played about the time Rebellion came out, any idea if they have fixed the rampant desynch problems at all?? That would be aces. Yeah it's quite playable as far as I know.
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# ? May 14, 2018 02:22 |
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Captain Monkey posted:Missiles, Lasers, or Projectiles? What else could they possibly mean? Specifically you choose between guided or medium weapons, so either some kind of missile or some kind of gun, the game generally does a spread of lasers/kinetics for guns and for some weird reason prefers missiles to torpedoes in guided slots. All modules add 2 of the weapon listed, so generally guided is much better because a guided slot is roughly on par with a large weapon in terms of effectiveness, hangars are bad because strikecraft are bad (unless it's been fixed recently) and guns are worse than guided but I guess aren't susceptible to PD? Not that missiles really suffer from PD at the moment.
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# ? May 14, 2018 02:24 |
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It's really fun as a Devouring Swarm to completely cockblock three empires out the gate because your starbases cost 30 influence. Enjoy having three systems each, fuckos. I'm going to draw a line right to the big choke points and have all this territory for myself.
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# ? May 14, 2018 02:28 |
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Psycho Landlord posted:I don't remember the specifics but I want to say he released live bees into the Stardock offices or something? He had some employees that said they were allergic to bees, so he brought in drones and put them on them and filmed it. (drones ain't got no stinger)
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# ? May 14, 2018 03:21 |
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The Chad Jihad posted:He had some employees that said they were allergic to bees, so he brought in drones and put them on them and filmed it. (drones ain't got no stinger)
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# ? May 14, 2018 03:47 |
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Vasudus posted:It's really fun as a Devouring Swarm to completely cockblock three empires out the gate because your starbases cost 30 influence. Enjoy having three systems each, fuckos. I'm going to draw a line right to the big choke points and have all this territory for myself. It's even better with Purifiers and Exterminators, you just declare war on the first person you find, use your stronger fleet to steal all their starbases and then declare peace.
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# ? May 14, 2018 04:26 |
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Captain Monkey posted:Missiles, Lasers, or Projectiles? What else could they possibly mean? If if a projectile is it a mass driver or autocannon? Do they auto upgrade?
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# ? May 14, 2018 04:51 |
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Baron Porkface posted:If if a projectile is it a mass driver or autocannon? Do they auto upgrade? They automatically upgrade but the game randomly selects them, not always very intelligently but it will generally leave you with a fairly balanced loadout of lasers, drivers, and possibly plasma if you have it. Just build a bunch on a station and watch what it does, that's by far the easiest way to get a feel for it.
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# ? May 14, 2018 05:03 |
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What are the tactical differences between using missiles vs strike craft?
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# ? May 14, 2018 05:07 |
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Missiles are good, strike craft are bad. That's it. I mean if you want to get fussy, missiles shoot out of your ship and hit enemy ships bypassing shields and do damage, if the ship blows up before they get there they find another one to kill. Strike craft move slower and instead of hitting enemy ships they sort of faff about sometimes shooting piddly beams at them, but mostly not doing much of anything because they're buggy, and when they get shot down they're basically gone because they don't replenish fast enough. So, missiles are good, strike craft are bad. If you're making a military station basically just put a bunch of guns or missiles on it, the more you put on the better because each module also makes the station tougher and means it will be shooting all the other modules for longer before it's knocked out. That's the main reason to use them, because stations last much longer than platforms in combat and thus while their armament is not very impressive it is armament that tends to stick around for the whole fight, also stations generally get a tracking/fire rate/range bonus by virtue of being stations. OwlFancier fucked around with this message at 05:20 on May 14, 2018 |
# ? May 14, 2018 05:07 |
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Arrath posted:I last played about the time Rebellion came out, any idea if they have fixed the rampant desynch problems at all?? That would be aces. I haven't encountered anything like that in a long time even in hours-long 5s matches, so I'm inclined to say "Yeah"
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# ? May 14, 2018 05:47 |
Hiveminded posted:I haven't encountered anything like that in a long time even in hours-long 5s matches, so I'm inclined to say "Yeah" Oh awesome. It used to be bloody terrible even with only 2 people on a LAN. Get a couple or 3 hours into the game and then ask for reinforcements somewhere and realize your two gamestates aren't even remotely similar. Might have to fire it up again.
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# ? May 14, 2018 05:48 |
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I tend to go all-guns on starports backed by all-missile platforms. No idea why or if it is optimal! Also I know strike craft are bad and I am fully unable to care because space carriers are scientifically proven to be the absolute coolest poo poo.
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# ? May 14, 2018 05:56 |
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I love space carriers so much, makes me sad they aren't super effective. Space Empires IV had a pretty good carrier system, I still compare every 4X game to SE IV.
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# ? May 14, 2018 08:22 |
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Why are space fighters so bad again? Something about them attacking once and then buzzing off instead of going back for resupply or somesuch?
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# ? May 14, 2018 09:23 |
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They move too slowly, fan out sideways from carrier ships and then sort of meander over towards where the enemies are flying around most of the system in the process. Then they zoom in, shoot their 2-6 or whatever damage beams at an enemy and then go for a big, lazy circle around before coming back in to shoot again. Meanwhile the enemy and its regular guns have been pounding on your carriers/hangar bay station the whole time. Like I've said before they really need to get upgrades based on your thruster tech because in later game their goddamn host carriers can fly faster than them, leading to them getting left behind. Edit: Also oh yeah, time on target means that while a small autocannon on a corvette has low damage, it's basically firing constantly while the strike craft might as well have a cooldown of 30 on those tiny guns. Black Pants fucked around with this message at 09:52 on May 14, 2018 |
# ? May 14, 2018 09:40 |
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Their weapons have a range of 5-10(The lowest range on a normal gun is 30), and aren't 360-degrees like normal ship weapons; they have a cone, like an X-weapon. So they make 'runs'. This is bad because they spend much time simply getting to the target. This is made worse by the fact they turn only as fast as a Corvette. You'd think they'd be faster to turn. Same problem again-time on target is bad, cutting their true damage. For all their listed damage, piercing damage, and cool factor, they have issues crippling their actual use.
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# ? May 14, 2018 09:42 |
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Wow, I thought it was because they were bugged this whole time. Turns out they're just poo poo.
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# ? May 14, 2018 09:48 |
McSpanky posted:Wow, I thought it was because they were bugged this whole time. Turns out they're just poo poo.
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# ? May 14, 2018 09:53 |
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Black Pants posted:They move too slowly, fan out sideways from carrier ships and then sort of meander over towards where the enemies are flying around most of the system in the process. Then they zoom in, shoot their 2-6 or whatever damage beams at an enemy and then go for a big, lazy circle around before coming back in to shoot again.
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# ? May 14, 2018 09:54 |
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It wouldn't help. At the moment Point Defence of all sorts(Including Scout Wings, which still have fighter-type AI and try to shoot down missiles) basically cannot shoot down missiles. They don't have the damage or sufficent range to deal with the missile's HP and the speed before they hit home.
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# ? May 14, 2018 10:05 |
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I mainly meant the high damage slow recharge bit, since if the problem is they only actually get to shoot every X days giving them a weapon that does X days worth of damage a hit seems like an obvious solution. The tiny pew pew gun is really just flavour.
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# ? May 14, 2018 10:11 |
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I think it's totally fine for carriers to have higher DPS than anything else, as long as they're shut down by massed flak. By 'massed' I mean 'half your fleet is flak-only DDs'. Hopefully they'll get buffed soon.
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# ? May 14, 2018 11:11 |
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I wish there was a better use for food as the swarm. Eating two worlds is enough food to max pop growth across my empire, and I'm still stuck with 15 worlds on my books for 10 years inflating the hell out of my research costs. The food you spend on edicts can be replenished in like a year. I guess that's balance though.
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# ? May 14, 2018 11:29 |
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Aethernet posted:I think it's totally fine for carriers to have higher DPS than anything else, as long as they're shut down by massed flak. By 'massed' I mean 'half your fleet is flak-only DDs'. Hopefully they'll get buffed soon. Splicer posted:I mainly meant the high damage slow recharge bit, since if the problem is they only actually get to shoot every X days giving them a weapon that does X days worth of damage a hit seems like an obvious solution. Consider your most basic bomber-type from your first level of fighter tech. The damage is 2-8 every 2 days(Not necessarily counting time to target). A wing of strike craft is 8 craft. That's 16-64 damage. This damage ignores shields outright and does +50% to Armour. Same as a missile, really. Or the ultimate bomber-type, at Advanced Strike Craft. Damage is 6-12 every 2 days. 48-96. Even the basic Scout Wing-the only craft to still hunt missiles and other strike craft-isn't that foul for what it is at the time. 2-4x8=16-32. The raw damage is not the problem, nor are the modifiers. From a numbers/spreadsheeting point of view, they're 'fine' as compared to regular weapons. It's their actual behaviour that causes the problem.
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# ? May 14, 2018 11:48 |
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Vasudus posted:I wish there was a better use for food as the swarm. Eating two worlds is enough food to max pop growth across my empire, and I'm still stuck with 15 worlds on my books for 10 years inflating the hell out of my research costs. The food you spend on edicts can be replenished in like a year. I guess that's balance though. You're not eating enough worlds. Grab MoN, and invade more worlds, use the edict on the small ones and transplant pops onto the newly conquered ones to keep growing. It'll hurt in research terms, but you want to big enough through pop growth to enable large +regen low tech fleets everywhere and lots of starbases with anchorages.
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# ? May 14, 2018 12:07 |
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What's the highest number of ethics you've seen on an empire? Because I've just met fanatic egalitarian, fanatic xenophobe, militaristic, materialists. That adds up to two entire civilizations
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# ? May 14, 2018 13:11 |
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RedSnapper posted:What's the highest number of ethics you've seen on an empire? "Everybody is totally equal and must have the same rights, except for those filthy ungodly alien scum! Also we love science and progress, but we also love explosions and killing people!"
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# ? May 14, 2018 13:15 |
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TorakFade posted:"Everybody is totally equal and must have the same rights, except for those filthy ungodly alien scum! Also we love science and progress, but we also love explosions and killing people!" so they're racist gnomes?
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# ? May 14, 2018 13:21 |
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double nine posted:so they're racist gnomes? I'd go for "typical goonciv"
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# ? May 14, 2018 13:26 |
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# ? Mar 28, 2024 20:09 |
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Kaal posted:I'd go for "typical goonciv" that's what I said double nine posted:so they're racist gnomes?
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# ? May 14, 2018 13:27 |