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Inverness posted:I used a mod to enable level scaling in my game. I notice immediately that even though I set it to only scale upwards, difficulty indicators are still removed from the quests in the journal.
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# ? May 14, 2018 01:00 |
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# ? Apr 29, 2024 07:23 |
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Inverness posted:
That's incredibly annoying though, so please don't suggest they do that
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# ? May 14, 2018 01:04 |
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Inverness posted:I think that dev misunderstood the question asked in the thread. I wouldn't be surprised if they disabled skulls for whatever type of levelscaling you have turned on. Maybe they didn't think it through.
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# ? May 14, 2018 01:12 |
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Someone was asking about Soulbound weapons earlier. I found a dagger on Poko Kekarhu, the place you get sent to working for the Deadfire.
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# ? May 14, 2018 01:16 |
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I wish someone had told me to pick Deadfire Archipelago as my origin before I started the game. I'm an Island Aumaua, which leaves me with 1/2 of requirements for a lot of speech options.
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# ? May 14, 2018 01:24 |
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Dairy Power posted:The main quest was a little brief, but I still enjoyed it for the most part. I have a couple of questions that I must have missed the answers to. I hope. Specifically: How did reincarnation work before The Wheel? It sounded like there would be no new life without it being rebuilt, but there clearly was life before it existed. How does breaking the wheel affect the gods? Does it cut off their power supply and weaken them enough to give mortals more sway or what? What would more sway even mean?
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# ? May 14, 2018 01:24 |
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theblackw0lf posted:So I just finished Act 1 spoilersrestoring the adra pillar in Hashoro and they're telling me to go back to the queens palace to report what happened, but I cant find the queen or other officials to report to in the palace. Where is she? I'm at this same spot on the critical path (right after Hasongo, quest name is From The Wreckage) but I can't find her (or whoever that report is supposed to be to) anywhere in the palace. Dallan Invictus fucked around with this message at 01:30 on May 14, 2018 |
# ? May 14, 2018 01:27 |
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PirateBob posted:I wish someone had told me to pick Deadfire Archipelago as my origin before I started the game. I'm an Island Aumaua, which leaves me with 1/2 of requirements for a lot of speech options. I'm pretty happy with staying with my Moon Godlike from Poe1. It gets referenced in convos all the time.
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# ? May 14, 2018 01:33 |
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I kinda saw that my coastal aumua from the Deadfire was one off from a conversation in the starting island and changed over and it's pretty neat, since you're assumed to be a part of the native group who went afield.
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# ? May 14, 2018 01:34 |
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Man I just love the watercolor maps of the port cities, so pretty.
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# ? May 14, 2018 01:39 |
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cheesetriangles posted:Man I really didn't like Evoker wizard even though they did do tons of damage. It just didn't feel right to be locked off from more than half the spells in your class. I've been playing as an Evoker and yeah, it stings to lose access to so many great spells. I'm still having fun with it though. The various Minoletta spells are wicked strong, and empowered fireballs or chain lightnings wipe the field clean of weaker enemies like nobody's business. Very satisfying. I think in the future I'd still prefer a no-subclass wizard, but I don't regret my choice.
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# ? May 14, 2018 01:50 |
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Wizards get screwed on subclasses, I think. They just don't get enough benefit for what they have to give up.
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# ? May 14, 2018 01:54 |
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Filthy Monkey posted:For backgrounds, Deadfire Archipelago totally rules the roost at 157 checks. The Vailian Republics sits at 3 checks. MartianAgitator posted:That last part makes me butt hurt. A third of the lines in this game are people calling each other cock euphemisms in Fantasy Italian and I can't get in on this? Old Valia and the Republics aren't the same place, much like Carthage and Phoenicia weren't the same place. I'm pretty sure you can only choose to be from Old Valia; I assume the Republic options are leftovers, since this is scooping straight from the code rather then examining context. Or they're for when you have Pallegina in the group. ProfessorCirno fucked around with this message at 01:58 on May 14, 2018 |
# ? May 14, 2018 01:56 |
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There's an unfortunate sequence break involving (intentionally vague)the old city and the thing you can dive down to, which skips a large portion of Dereo's quest. It makes me worry about what will happen if I go do the first part of that quest now.
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# ? May 14, 2018 02:01 |
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Gyoru posted:Looks like Level Scaling of any kind doesn't actually work at all. Well, that explains why more than half the game felt piss-easy. The intro area and endgame were appropriately difficult (for Classic), but everything between was just me vaporizing dudes.
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# ? May 14, 2018 02:03 |
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Oh Obsidian
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# ? May 14, 2018 02:05 |
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I’m not too concerned with busted poo poo right now; game is fun and it’ll get fixed and balanced better. My biggest (and very selfish) concern is that it took me 97 hours for my first playthrough of PoE 1 and I still didn’t do everything in that game. I really hope that when I’ve wrung deadfire of all it’s content that I’m approaching a similar play time. I love this series and I’m greedy.
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# ? May 14, 2018 02:10 |
Walrus Pete posted:I've been playing as an Evoker and yeah, it stings to lose access to so many great spells. I'm still having fun with it though. The various Minoletta spells are wicked strong, and empowered fireballs or chain lightnings wipe the field clean of weaker enemies like nobody's business. Very satisfying. Hi I bring you greetings and the best spellbook in the game. Stolen from the Dark Cupboard normal retail price 10k copper or gold or whatever the currency is. You get one extra spell cast per level. Enjoy my wizard brother it's kinda tricky to steal but worth it. Or you could just buy it.
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# ? May 14, 2018 02:35 |
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Dallan Invictus posted:Where is she? I'm at this same spot on the critical path (right after Hasongo, quest name is From The Wreckage) but I can't find her (or whoever that report is supposed to be to) anywhere in the palace. The rooftop
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# ? May 14, 2018 02:39 |
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divx posted:Souls are basically god food. When souls pass through the wheel, they break a part a little and the gods take those little broken off bits to maintain themselves. If the wheel is destroyed, the gods wouldn't have anything to "eat" and would eventually die. End spoilers Well, I got that the gods use souls to power themselves. There were two things I didn't get. The first was all the talk about life ending on Eora if the Wheel wasn't rebuilt (or left intact), since there would be no returning souls. If that's so, then what was happening before the Wheel was made? The second was that I didn't really understand the nature of the power struggle they were setting up between the kith and the gods. What would the gods being weaker mean for the kith? What would the gods and the kith working together mean? To what end? Maybe it's more that I just don't have a good idea of how the gods interact the kith outside of the Watcher.
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# ? May 14, 2018 02:40 |
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cheesetriangles posted:Hi I bring you greetings and the best spellbook in the game. Stolen from the Dark Cupboard normal retail price 10k copper or gold or whatever the currency is. I put this on my main character melee wizard because I completely misinterpreted "damage causes an interrupt." It means any time the wizard holding it gets damaged they get interrupted. Absolutely terrible for a melee wizard but yeah definitely amazing for more standard wizards. Sadly the end-game is currently easy enough that the only time I ever felt like I could have used the bonus spells after level 17 or so was the final boss.
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# ? May 14, 2018 02:46 |
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So I guess I can't leave Nekataka without triggering this stupid pirate encounter, huh?
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# ? May 14, 2018 02:48 |
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Count Uvula posted:I put this on my main character melee wizard because I completely misinterpreted "damage causes an interrupt." It means any time the wizard holding it gets damaged they get interrupted. If you want to get super cheesy with that grimoire, there's a helmet that prevents interrupt if you have an injury.
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# ? May 14, 2018 02:54 |
No Pants posted:If you want to get super cheesy with that grimoire, there's a helmet that prevents interrupt if you have an injury. Do you happen to know the name or where it is?
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# ? May 14, 2018 02:56 |
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cheesetriangles posted:Hi I bring you greetings and the best spellbook in the game. Stolen from the Dark Cupboard normal retail price 10k copper or gold or whatever the currency is. Hell yeah, this thing is great. The extra spellcasts are incredible especially when your only job is "make mans explode" Count Uvula posted:I put this on my main character melee wizard because I completely misinterpreted "damage causes an interrupt." It means any time the wizard holding it gets damaged they get interrupted. ...That explains why it's been kinda hard to get spells off in some recent fights
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# ? May 14, 2018 02:56 |
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lurksion posted:Phone ATM, what is this mod? https://www.nexusmods.com/pillarsofeternity2/mods/2/ Then run this: code:
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# ? May 14, 2018 03:04 |
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Harrow posted:Wizards get screwed on subclasses, I think. They just don't get enough benefit for what they have to give up. Fighter only has one subclass that is even "playable".
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# ? May 14, 2018 03:09 |
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Well, I know what I'm using the rest of the game. Also, Empowered Great Maelstrom is a ridiculously dangerous spell. Aloth's AI accidentally wandered into the Red Zone and took 300 damage in one tick. It ticks for more on mobs, what with the level scaling stuff.
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# ? May 14, 2018 03:14 |
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The biggest problem with Empower as a game mechanic is that it’s not at all clear what it DOES for most spells and thus it’s hard to make informed choices with it. The natural outcome is that many people will simply ignore it.
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# ? May 14, 2018 03:20 |
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So the 15 point Blessing straight up gives you +2 to all attributes once you finish character creation and board the ship. Really helps make some of the potentially very stat hungry setups possible. For example, I am testing this at the moment. You can start immediately with those attributes. I was trying to think of how to manage the berserker penalties well. The kind wayfarer health recovery seems to apply twice if you hit with both weapons. Admittedly, if you are confused, it also heals enemies. So that part is less good, until the confusion is fixed. Playing around with leveling though, it looks like the wayfarer heal doesn't scale as you level, like some things do. So I would probably drop it for a different pally subclass. The pally defenses are huge in helping to negate the berserker deflection penalty. With 20 int your auras and carnage are huge (though I wish you could see the carnage aoe). Once you hit the fourth tier pally abilities you can pick up mental fortress to be immune to the confuse. I am thinking I would probably dual wield longswords though, including the soulbound one that would make you immune to mind effects.
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# ? May 14, 2018 03:24 |
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Captain Oblivious posted:The biggest problem with Empower as a game mechanic is that it’s not at all clear what it DOES for most spells and thus it’s hard to make informed choices with it. Yeah, I really wish there was a big tooltip that popped up an showed specifically the value changes for the spell you're currently mousing over when you've got Empower selected. I guess that also gets dicier with the 4 passives you can take to empower your Empower later. Those passives are also kinda skewed towards offensive abilities so Empowering attack over defense suddenly starts looking comparably more attractive at L19 than it did at L16, which seems a little weird. It might be that the "damage" one actually affects heals, but at least the text doesn't say so.
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# ? May 14, 2018 03:28 |
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cheesetriangles posted:Do you happen to know the name or where it is? It's called Rekvu's Fractured Casque. I don't know where it's from, though.
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# ? May 14, 2018 03:31 |
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Filthy Monkey posted:People all probably know this one, but I haven't followed the thread that closely. People have datamined the frequency of skill/stat/npc checks in the game. Some interesting results. anyone know what the max checks are? i've seen some mechanics checks at about 15 (maybe 18?) but nothing higher
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# ? May 14, 2018 03:35 |
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Dairy Power posted:End spoilers I just finished and this is pretty much my exact impression too, the ending was just a bunch of words strewn together I didn't really connect with. It was weird for my kind wayfarer to be like.. well... i can't tell if any of this benefits anyone... tear it all down and maybe kith can learn and grow? Also for that Rekvu's, I saw 3 different items(cloak, gloves, helm), each a variant on preventing death while having a wound. It would be neat to see more items in this set in the DLC, armor and weapons and such. ratchild13 fucked around with this message at 03:38 on May 14, 2018 |
# ? May 14, 2018 03:35 |
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finished it - good game, will be great once all the bugs are exterminated
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# ? May 14, 2018 03:38 |
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ratchild13 posted:I just finished and this is pretty much my exact impression too, the ending was just a bunch of words strewn together I didn't really connect with. It was weird for my kind wayfarer to be like.. well... i can't tell if any of this benefits anyone... tear it all down and maybe kith can learn and grow? Yeah I thought I had a handle on it and then the last communion with the gods confused everything. They talk about what Eothas is doing a lot differently than anybody has up to that point, and it seems to vacillate on whether breaking the wheel fucks up reincarnation. Previous communions made it sound like breaking the wheel would cause all reincarnation to cease in a couple years if nothing was done about it, but then that final communion they talk about it like it's mostly just a power struggle of gods versus kith, outside of like one line from Berath and one line from Ryrmgand. Is it just easy enough to restart the reincarnation cycle without gods that the kith will almost certainly figure it out when faced with the crisis? If so that's not communicated at all and kinda contradictory to the hollowborn crisis of the first game. I went through with what I was planning to do beforehand and it had the expected results so it didn't leave like an incredibly sour taste or anything, was just kind of an oddity and the only place the main story really faltered.
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# ? May 14, 2018 03:44 |
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Question about the Xoti sidequest and its results so I had her give the souls to the animancer device, but she acts like shes getting off on eating souls or something? Did I mis-read something? I thought I was just emptying her lantern. +10% damage party wide buff though I won't argue the results I guess.
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# ? May 14, 2018 03:51 |
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is the save import patch out yet? holding off on my first game until that happens
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# ? May 14, 2018 03:51 |
Fungah! posted:is the save import patch out yet? holding off on my first game until that happens There is a beta branch on steam.
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# ? May 14, 2018 03:51 |
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# ? Apr 29, 2024 07:23 |
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Man Pallegina is downright HOSTILE when it comes to the gods this time around. I feel like the first game just had some snide comments but I see she's stopped giving any fucks and will full on rage at all my religious party members. I love it.
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# ? May 14, 2018 03:54 |