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Hexenritter
May 20, 2001


"Look, you can resign yourselves to the fact that we were here first and aren't going anywhere or you can waste materiel and manpower on trying to take an actively hostile fortress surrounded by a jungle that does. Not. Want. You. Here. On the off chance you're smarter than you look, we appreciate your cooperation in standing down. If not, well.... this place could use some skulls on spikes."

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Blasphemaster
Jul 10, 2008

To friendlies: Thanks for showing up! Im sure there will be so many questions to be asked amongst us all. Please atsnd by

To the Murder Archeologists:
gently caress off of I will detonate this bitch right the hell now. Every system, gone forever, unless you gently caress off. *make something easily repairable explode just to show off* We can talk access and mutual research later. but for now keep your people on a leash or you will only be researching a brand spanking new crater.

To EVERYONE: If anyone from any group at all approaches without my express permission. Well. I'ma detonate this shizz. The boom will be pretty big. so stay back TYVM. Feel free to enforce these restrictions on our behalf, ther will be compensation.

PoultryGeist
Feb 27, 2013

Crystals?
The votes as of now:

A 1
B 2
C 0
D 4
E 0
F 7
G 0
H 0

Vote will close 12PM EDT Sunday 5/13


Also, I guess I'll crosspost this from the Discord. Inspired by Stardew Valley talk and a general lack of sleep:

PoultryGeist
Feb 27, 2013

Crystals?
“Yeah, I don’t really want the Paladin Consortium nosing around at this stage. Especially with gunships. Kruze, try and make contact with our unknown Eden Brood friend. Hydra, take the mortar up high and range in the PC.”
“Yes Captain, I’ll let you know if I get through.”
“Yes sir, but I’m not sure if I’ll be able to get a good hit. Those Ajax-class gunships are rather jittery.”
“I have faith in your abilities Trooper Aurelius. And even near misses would be good enough. Jadzi, Cody I want you to see if there are any external cameras or sensors running. I want more eyes in case they have reinforcements inbound. Now excuse me, I need to make a phone call.”

Your crew springs to action, knowing well enough to not bother asking what a ‘phone call’ is. You follow the chain of commlinks up to the commsats, quickly triangulating on the source of the ‘Twi-Far’ signal. A half-dozen ornate ships in orbit. Time to say hi…
“Hello the Nebula Dancer. This is TenSixths, née 274-h. I must say, while your message was welcome I am a bit confused. I wasn’t exactly kind to the Twilinger Flotilla when I encountered it.”
“Ah, greetings Captain TenSixth. I am glad that you received our message. Your charts were instrumental in the Flotilla reaching the Edge and Beyond, and many feel that outweigh the damage you did. And to be perfectly frank, we are new to Habrixis. Even those that are not fond of you say that the danger you know is better than the danger you don’t.”
“Fair enough, I salute your pragmatism. I’m also happy for help, which reminds me: could you come down to a low orbit over the coordinates I’m sending you and run a bunch of scans? Basically look vaguely menacing?”
“I… suppose. Is this a battle situation?
“Shouldn’t be. I’m yelling at some atmospheric gunships and would like to make the situation more intimidating. Oops, gotta go. I’m being paged. Kruze go.”
“I have made contact with an… Elizabetty. They say they’re the head of a special botanical research project authorized by the Devwi-Ich. They say that they’re happy to accept your claim to the region as long as they can continue examining the plant life of the area.”
“Shouldn’t be an issue, let her know I’ll chat with her later.”

You flow back down planetside, into the special system you had installed into The Jenni. The master control isn’t nearly as extensive as in a Harbinger, but it does give you basic control over the ship’s systems. You see Hydra has reported her readiness, and Cody and Jadzi haven’t seen any signs of PC reinforcements. It looks like your comm signals have been noticed, two of the gunships have broken off and are approaching Geyser Plateau. You bring the ship up to full readiness, shields igniting and sensor systems looking for targets.
“Unkno-”
“Paladin Consortium vessels, cease your hostilities. This is TenSixth, CEO of Lazarus Diversified Services. The area designated as the ‘Waistra Administrative Region’ on the pre-War maps is now under my control. You will return to your point of ori-”
“This is an official Hadrian oper-”
“Fire One.”

Hydra’s shot arcs perfectly, detonating a few meters above the gunship that remained above the central plateau. Shrapnel shreds its rear Electro-Gravity emitter, causing it to move erratically over the canopy.
This. Is. Not. A. Discussion. I have an artillery position and spaceship on-site, and those sensor sweeps you're detecting are my allies in orbit. This is my patch, you will leave it now or be vaporized.”

The two approaching gunships slow a bit, then speed up and veer off to the east, the third struggling to join them. They leave the area, but you pick up multiple tight-beam encrypted comms. Telling tales, no doubt.
“Well done sir, but they will be back. The PC don’t like to take no for an answer.
“Yeah, and we’ll be ready for them. Nice shot by the way.”

=====
Now that we’ve made contact with the Twi-Far, we can use a Twi-Far Population for our Outpost for free. We’re also running low on ammo and Resupply (general supplies for the ship). The Eastern Waistra Plateau and Human Facility have been explored, but there are still several areas to explore. I’ve added an Explored Area to the 3rd post for comparison (and I’ve corrected the EWP’s numbers, I’m bad at math).

Decision: What Do We Do Now?
A: Explore A New Area
There are still points of interest left to explore, tell me which one to check out
B: Settle the Eastern Waistra Plateau with Kaltorans
C: Settle the Eastern Waistra Plateau with Twi-Far
D: Settle the Human Facility with Kaltorans
E: Settle the Human Facility with Twi-Far
F: Other
Want to use one of the other Pops for an Outpost? Want to do something completely different? Let me know.

PoultryGeist fucked around with this message at 13:43 on May 15, 2018

Hexenritter
May 20, 2001


E, settle the facility with Twi-Far. As PG pointed out, it will then become a resupply point from which we can blossom outward from our special snowflake home base.

Nothingtoseehere
Nov 11, 2010


Hexenritter posted:

E, settle the facility with Twi-Far. As PG pointed out, it will then become a resupply point from which we can blossom outward from our special snowflake home base.

This

malbogio
Jan 19, 2015

D.

If I understand correctly Kaltoran bases produce more stuff but more randomly, while Twi-Far produce less but can change locations for free?

If so I'd like to go for a huge Kaltoran settlement at the Human Facility as our main base, with smaller outposts of Twi-Far as we expand. The Twi-Far ability to abandon a location for free is worthless for a location we intend to hold at all costs.

PoultryGeist
Feb 27, 2013

Crystals?

malbogio posted:

If I understand correctly Kaltoran bases produce more stuff but more randomly, while Twi-Far produce less but can change locations for free?

Just to move the comparison into the present time:

Kaltoran
Benefits +1 max, Farms and Mines. You produce +1 Food, Ore and Machinery (minimum of 1) per session. Deploy Commissions costs you -1 of each Production Trade Good Type.
Drawbacks -1 max, Prosperity and Order. Mass Combat Dice from Deploy Commission gain random Mass Combat Types (normally you choose).
-The Kaltorans have a higher max Farms and Mines, and produce more basic Production Goods. However they have a lower max Prosperity and Order, and when you try to raise military forces you get random units.


Twi-Far
Benefits Your Outpost can relocate when you perform a Transport Commission: when you do, you may Retro any amount of your Attribute Points (to reflect your new environment).
Drawbacks Your starting Attribute maximum total equals 10 (normally around 12) and is not based on your environment. Deploy Commissions costs you +1 Energy. -1 Soldiers
-The Twi-Far can move the Outpost, but the max total of the Outpost is 2 lower and they have a lower Soldiers.

Hexenritter
May 20, 2001


malbogio posted:

D.

If I understand correctly Kaltoran bases produce more stuff but more randomly, while Twi-Far produce less but can change locations for free?

If so I'd like to go for a huge Kaltoran settlement at the Human Facility as our main base, with smaller outposts of Twi-Far as we expand. The Twi-Far ability to abandon a location for free is worthless for a location we intend to hold at all costs.

Yeah now that's been made clearer I'm switching to D.

The Lone Badger
Sep 24, 2007

D, then C.

Not Alex
Oct 9, 2012

Cut loose before the god eaters show up.
D

Though Neph colonists are really tempting.

Runa
Feb 13, 2011

D sounds good.

The Lone Badger
Sep 24, 2007

Not Alex posted:

Though Neph colonists are really tempting.

Neph would be less interested in taking the plant for themselves, but they're less technically* oriented than the other species so they won't be able to take advantage of it so much.

*hardtech that is. They're great at biotech.

I say put Neph colonists in a dangerous but fertile location.

JesterOfAmerica
Sep 11, 2015
DE

Blasphemaster
Jul 10, 2008

F. Add-on to whatever wins. Kick-rear end BBQ party.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


D, Twi-Far would be good for less permanent outposts what with their whole teleporting around schtick, but for the main base we plan on basically never giving up unless we're nuked out we want people a bit more tied-down.

Quorum
Sep 24, 2014

REMIND ME AGAIN HOW THE LITTLE HORSE-SHAPED ONES MOVE?
Definitely D. Kaltorans are adapted to high-tech and underground environments and would probably love this facility, and they'll serve us well in building up an industrial and agricultural base, something we very much need. Their drawbacks are that they produce fewer and more unpredictable soldiers, fewer workers, and less tax money, but that's a tradeoff I'm comfortable making. Hopefully we have a while before we need to consider the matter of mass combat.

Fathis Munk
Feb 23, 2013

??? ?
Jumping on the D train

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


D

E isn't necessary because this isn't the kind of place you move.

I like the idea of C, and two settlements, and they don't appear to be mutually exclusive with D, but I'd rather not throw our new friends into the wringer without checking with 'em first.

PoultryGeist
Feb 27, 2013

Crystals?
One week later…

You’ve begun to wonder how civic administrators that need to sleep manage it. You had a few days of relative quiet after seeing off the Paladin Consortium, spent marking out the area around the facility and sweeping it for hidden dangers. Then on the third day after contacting Mr. Luck, the horde descended. A battered freighter landed at your busted but cleared pad, disgorging nearly five score Kaltorans of all ages. Mostly Lucks, but you were hurriedly introduced to a smattering of Swaggers, Jinxs, and Thrifts as well. All the names have been added to a file of course, but its still a dizzying array of them.

Your new settlers easily accepted that the main facility was off-limits for ‘safety concerns’, it seems that the dome-cities all had no-go areas. The ‘town hall’ meeting quickly moved on to what you expected for the development of the settlement, and tasks and responsibilities were divvied up. This process involved a great deal of shouting and arguing amongst the family heads, but once consensus was reached everyone happily went to work.

Cain Luck, the ad hoc representative of the Kaltorans tells you that everything should be settled enough that folks would be producing raw materials within the week. Earlier today the freighter lifted off again, enough outbuildings having been cleared and renovated into barracks and work areas. In celebration, an enormous clean-tent has been erected and a party is in progress. A wide variety of local wildlife (that was first cleared by Kruze) has been loaded on skewers, and mushroom juice and musical instruments have been produced. You stayed long enough to be polite, but there’s something about the celebration that sets you on edge. Something from the forgotten past.

Most of the crew stays to enjoy the party as you take your leave. Jadzi and Hydra are having the times of their lives, and even Cody has had enough seashine to let the children braid her hair. Outside the forced-air bubble, Kruze stands at the edge of the firelight in animated conversation with a smaller figure. The dim light conceals the newcomer’s complexion and the exact nature of their thick ‘braids’, but you easily recognize a Nephilim Emissary when you see one. They notice your approach and smile a distractingly large smile.

“Ah, the esteemed Captain TenSixths! A pleasure to meet you face to face! My apologies, but I was telling Kruze how much I enjoyed her manuscript Brains of Archon-derived Species: An Anatomical Examination. A truly transformative work, its what inspired me to go into research myself. Granted, my creator disagreed strenuously, but after I killed him and ate his brain I was given this posting. Win-win really.”
“Ah. Yes. Its nice to meet you too Elizabetty. Kruze has said that your research here is of a botanical nature?”
“Oh yes. The biosphere of Eden was nearly irreparably damaged in the War, only approximately 2% of the landmass can sustain plant life. Solar bioconverters and other work-arounds have kept the Nephilim fed, but our numbers are increasing. I hypothesize that the extra-ordinary hardiness of the mutagenized plant life on Mishpacha is key to developing crops and such that can prosper on Eden. I’ve had promising result so far, before the Paladin Consortium rolled in a few weeks ago. Repulsed their first attack, but alot of my equipment was damaged. And I had to regrow my legs, which was an interesting experience.”

She indicates her lower legs, and you notice her trousers are shredded and caked in old gore.
“I’m… glad you were able to recover. And I’m pretty sure we can get you some undamaged pants. A gesture of goodwill, since you’re sharing your data with us.”

That too-wide smile returns, the jaw musculature reminding you more of a snake than humanoid.
“Excellent! I have learned that pants are important for social interactions, thank you! But now I must return to camp, my Toadies worry if I’m gone for too long. Toodle-pip!”

Elizabetty fades back into the darkness, and you hear the sound of a gravcart receding. There’s silence for a few moments, which you reluctantly end.
“Not to be rude, but this Emissary is a bit…”
“Odd? Yes, I’ve spoken to some old colleagues and the consensus is that the non-Nephilim emulation in her brain is outside of established parameters. I believe you would refer to it as insanity. A capable researcher still, her data could be of great use to us.”

*****

The Outpostwarming party is still going strong outside, but the responsibilities of administration can only be ignored for so long. Your office on The Jenni is much more crowded than it once was, holograms projecting at all angles. While everything is progressing smoothly, there are a few hiccoughs to work through involving space. Due to the sheer number of Kaltorans that have arrived as well as their collection of ‘useful bits’, space for precision equipment and storage in practically non-existent. Now that The Jenni’s hold isn’t full of surveying equipment, you could always use it for storage and workshops until you’ve the materials to build proper facilities. You could also order in some pre-fabs, but they would be a bit pricey this far from Bastion.

People have also already started giving you proposals for special projects, leveraging their particular skills or connections to help expand the settlement’s reach. Looking them over, they would all be useful but would require a non-trivial expenditure of time and manpower at this point.

There’s also the delicate question of a name. Your suggestion of ‘Jenniston’ was met with near-mutinous groans from your crew. You’re not too fond of the suggestions of ‘Waistra Outpost One’, ‘New New Eden’, ‘The Mishpachan Mall’, and ‘Firebase Hothouse’ either, but perhaps a compromise is in order…

=====
Our first Outpost has been established, and will start producing Goods soon. Its stats are:
Farms: 3/4
Mines: 2/3
Industry: 2/2
Prosperity: 0/0
Security: 2/2
Order: 1/1
Cargo Space: 0
Wealth: 1
Workforce: 3
Soldiers: 2
Population: Kaltoran (0)
Total Influence Cost: 16/20

It will produce the following Production Goods per cycle:
7 Food, 1 Organisms, 5 Ore, 0 Energy, 5 Machinery, 0 Tech

Decision 1: Cargo Space
We have nowhere to set up workshops or store our Goods
A: Load Up The Jenni
Use the ship’s cargo hold until we have the materials to build the proper space (3 cycles).
B: Buy A Prefab
Purchase a prefab setup. Adds a 1 STP surcharge on top of the 1 STP needed to build the structure and 1 STP for a Mechanics workshop (3 total, will add 9 Space and a Mechanics workshop to the settlement).

Decision 2: Special Projects
You have several specialists on hand that have ideas for helping out with the settlement. These will slowly occur in the background, but you can pick one to focus on and speed up.
C: Research the Human Facility
Cody thinks she has a lead on cracking open at least part of the Facility’s code structure. Costs 2 STP, required for the Unknown Plot Stuff Trait
D: Pollen Vaccine
Given Elizabetty’s data Kruze thinks she can formulate a counter-agent to the plant pathogens of the Waistra area. Costs 1 STP and 1 Space for the biotech workshop, 1 STP for the work, will provide bonuses when interacting with the local plant life.
E: Exploration
Jadzi and Hydra want to lead an expedition to another area in the region. Costs 1 STP, will reveal an area’s special features and possible Outposts.
F: Trade Network
Korote has offered to put the Twi-Far vessels to work as local transporters. Costs 2 STP, gets you 2 Influence.
G: Find the Nephilim
You know there’s a local Feral Tribe somewhere in the area, send out patrols to find them for reintegration. Costs 1 STP, gives you the location of any Feral Nephilim in the region.
H: Other
Have an idea? Let me know and I’ll tell you how feasible/what the cost would be.

Decision 3: A Name
I: Jenniston
J: Waistra Outpost One
K: New New Eden
M: The Mishpachan Mall
N: Firebase Hothouse
O: Other

We have 15 STP at the moment

PoultryGeist fucked around with this message at 15:34 on May 20, 2018

Not Alex
Oct 9, 2012

Cut loose before the god eaters show up.
B We'll need it before long anyway
C Let's nail down the big unknown bit.
O Kudzu No reason. Also acceptable are Tarrasqueville and Kaijuberg.

Also one of our first improvement things should be to bump that Mine stat up one so we start getting energy as well.

Not Alex fucked around with this message at 02:35 on May 17, 2018

PoultryGeist
Feb 27, 2013

Crystals?

Not Alex posted:

Also one of our first improvement things should be to bump that Mine stat up one so we start getting energy as well.

Getting 3 Mines would cost 3 Influence which we have, I was just a bit conservative (saving for Traits). If folks want to do that let me know.

Hexenritter
May 20, 2001


D will make E and G easier, F will be nice in the long run and I think buying the prefab is a worthwhile expenditure. C is extremely important but I feel like getting the outpost properly established first (complete with an actual defence grid) will help further strengthen our claim.

So, knowing everything else is going to be percolating in the background anyway,
1: B.
2: F will give us the influence we'll need to leverage to get this place properly defended, then we can do C while Madam Snakey McPantsless does D so E and G will fall into place.
3: I like Kaijuberg.

Hexenritter fucked around with this message at 02:47 on May 17, 2018

JesterOfAmerica
Sep 11, 2015
1. B
2. CDF
3. Kaijuberg

Runa
Feb 13, 2011

I actually like Jenniston but literally everybody else on the crew hates it. And Jenni probably does too.

JesterOfAmerica posted:

1. B
2. CDF
3. Kaijuberg


So I'll second this instead.

The Lone Badger
Sep 24, 2007

Are we not getting energy from New Faithful? How big a project would it be to fix it up so we are?

malbogio
Jan 19, 2015

B
D
Kaijuberg

Can we move the defensive upgrades from the base camp to Kaijuberg?

PoultryGeist
Feb 27, 2013

Crystals?

The Lone Badger posted:

Are we not getting energy from New Faithful? How big a project would it be to fix it up so we are?

New Faithful's emergency power is providing all the juice needed to run the settlement. Its main geothermal reactor is geared to generate power on a scale we can't really take advantage of at the moment. Buying the Large Reactor Trait would get us an excess we can use:

Large Reactor
Cost: 6 Machinery, 1 Tech
Benefit: Your Outpost produces +1 Energy.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


B
C
N


I dunno, something about Firebase Hothouse just does it for me. Especially seeing as our main way of interacting with the neighbors has been mortar fire so far.

PoultryGeist
Feb 27, 2013

Crystals?

malbogio posted:

Can we move the defensive upgrades from the base camp to Kaijuberg?

That is totally a thing we can do, yes. Cost of 1 STP, adds the Wall and Emplacements equipment to the Outpost. This is not a major thing, so it can be done outside of the Special Project framework

PoultryGeist fucked around with this message at 03:20 on May 17, 2018

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


PoultryGeist posted:

Its main geothermal reactor is geared to generate power on a scale we can't really take advantage of at the moment

Does this mean that at some point we will be able to use that much power?

Completely unrelated, but how expensive are fuckoff huge doom lasers that can snipe a moon out of orbit?

Runa
Feb 13, 2011

Crazycryodude posted:

Completely unrelated, but how expensive are fuckoff huge doom lasers that can snipe a moon out of orbit?

I think by default, the Fragged Empire setting is still in "recovering from the collapse of galactic civilization" phase with people leaving shelters and establishing new diplomatic relations with each other so




i'm thinking that would be fairly upmarket

PoultryGeist
Feb 27, 2013

Crystals?

Crazycryodude posted:

Does this mean that at some point we will be able to use that much power?

Completely unrelated, but how expensive are fuckoff huge doom lasers that can snipe a moon out of orbit?

Well, only a small portion of the Facility's control systems are for running the huge reactor, so most likely the rest are involved in using that power.

And considering lasers big enough to cut open a ship are in the 'WTF that's not possible!' range, I'm gonna say FHDL are beyond your current resources

Fathis Munk
Feb 23, 2013

??? ?
B
C
N

Nothingtoseehere
Nov 11, 2010


A, B, Firebase Hothouse, and nove our defensive emplacements

Blasphemaster
Jul 10, 2008

Whatever fixes the 0 ratings in prosperity and Cargo Space.

PoultryGeist
Feb 27, 2013

Crystals?
The voting so far:
Decision 1: Cargo Space
A: Load Up The Jenni 1
B: Buy A Prefab 8

Decision 2: Special Projects
C: Research the Human Facility 5
D: Pollen Vaccine 3
E: Exploration 0
F: Trade Network 3
G: Find the Nephilim 0
H: Other 0

Decision 3: A Name
I: Jenniston 0
J: Waistra Outpost One 0
K: New New Eden 0
M: The Mishpachan Mall 0
N: Firebase Hothouse 3
O: Other -
O1: Kudzu 1
O2: Kaijuberg 4

Voting will end Saturday May 19th, 12PM EDT

Blasphemaster
Jul 10, 2008

Can we get a run down on what 3:02 entails?

PoultryGeist
Feb 27, 2013

Crystals?

Blasphemaster posted:

Can we get a run down on what 3:02 entails?

I'm afraid I don't follow?

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Blasphemaster
Jul 10, 2008

PoultryGeist posted:

I'm afraid I don't follow?

Decision 3, option 2.

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