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it's more that the gameplay is boring in the original games. even back in the day i suffered through them due to all the story stuff.
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# ? May 16, 2018 11:53 |
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# ? Apr 25, 2024 12:49 |
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The first two Fallouts are somewhat less notable with age, part of the reason they're so beloved is that they had so many more choices for approaching situations than other games, with some of them questionably intentional and some explicitly scripted. For example, in Fallout 2, there's a dude you can arm wrestle and it's possible to beat him when you ordinarily wouldn't pass the stat check by feeding him drugs and waiting for him to go into withdrawal, where his relevant stats will decrease. It's downright ludicrous that this character would consume drugs some stranger handed over but that's part of the charm for a lot of people.
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# ? May 16, 2018 12:39 |
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Honestly the game best at presenting the level of choice in Fallout 1 and 2 released in recent years was probably Tyranny. It gives you a huge number of choices many of them very difficulty to achieve, to show you how few choices there actually are under a despot. Tyranny was a very good game.
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# ? May 16, 2018 12:46 |
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Mokinokaro posted:The FO3 world is also a lot of fun to explore. That's just Boston. We're sorry. (Somerville is just barely off the game map, this will never not bum me out.)
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# ? May 16, 2018 16:57 |
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I tried watching the FO3 video, does it eventually become more than 'shows weak counter example to common complaint ISN'T THIS WHAT PEOPLE WANTED??? I DON'T GET IT!'' or did I make the right choice by bowing out after 10 minutes?
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# ? May 16, 2018 17:32 |
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I enjoyed Fallout 3 fine when it came out, but the ending was a pretty big letdown, and when I tried to do an Evil run I ran out of steam right after nuking Megaton. I recently replayed both Fallout 1 and 2, due to being a poor college student (again) with a notebook that couldn't run the nice new games. I was happy to find that it wasn't just nostalgia rose-colored glasses. The grid-style turn based combat was still fun, and the world felt...bigger, somehow. Maybe there is just something about the isometric style that gives things a different character. Locations felt more like puzzles you had to unravel than just another green-tinted place where you have to kill everything alive.
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# ? May 16, 2018 18:13 |
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the combat was terribly slow and boring even back then but i powered through it due to all the cool stuff you could do in the towns.
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# ? May 16, 2018 18:21 |
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I think the biggest issue is combat really doesn't have any interesting options or abilities so it gets very samey in short order. The only thing to really break it up is how many death animations each character model has.
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# ? May 16, 2018 18:40 |
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The only good thing about the old fallout combat was the feedback: enemies getting burned alive, reduced to ash, eviscerated by minigun fire, melting into a puddle of goo. Nu-Xcom/ Shadowrun is much better at turn-based combat.
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# ? May 16, 2018 18:41 |
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In Fallout 2 you can go back to the porn studio and make a porno about your adventures called Pullout: A Post-Nuclear Boogaloo. GOTY, every year
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# ? May 16, 2018 19:42 |
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Tasteful Dickpic posted:In Fallout 2 you can go back to the porn studio and make a porno about your adventures called Pullout: A Post-Nuclear Boogaloo. You blew the entire Enclave!
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# ? May 16, 2018 20:24 |
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englerp posted:For an old RPG-series that one is surprisingly playable at least from part 3 on, mainly because you have an Automap (Yeah, you need a character with the right skill, but still) and a quest journal. a medical mystery posted:The first two Fallouts are somewhat less notable with age, part of the reason they're so beloved is that they had so many more choices for approaching situations than other games, with some of them questionably intentional and some explicitly scripted. Another fun exploit that I've read you can do is with Super Stimpaks. Super Stimpaks can heal high amounts, but then later they'll give you a health debuff. However, while you can use Super Stimpaks on yourself, you can use them on NPCs as well. As such, you can use multiple Super Stimpaks on an NPC, wait, and then they'll keel over dead from the massive health debuff. I think that, while not maybe being an intentional design, does highlight the strengths of the classic Fallouts. Between the skills checks for other things besides combat, and the freedom to solve situations in creative ways, it gets closer than a lot of RPGs in replicating the openness of a pen-and-paper game.
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# ? May 16, 2018 21:42 |
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The worst part of Fallout 2 is how narrow the endgame is when it comes to avoiding combat. There's the ship's basement where you have to fight or flee those bargain-bin xenomorphs, and that president guy who you have to kill. You can't pick-pocket a key item off him so you must off him, but you want to do it without raising the alarm so you better be good at pick-pocketing grenades or have enough super-stimpaks to give him an overdose. The final boss can't be reasoned either but it's justified since he's a zealous brick-shithouse who doesn't waste time on diplomacy, and you can convince some mooks and hack some turrets to do the job for you.
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# ? May 16, 2018 21:54 |
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Inspector Gesicht posted:The worst part of Fallout 2 is how narrow the endgame is when it comes to avoiding combat. There's the ship's basement where you have to fight or flee those bargain-bin xenomorphs, and that president guy who you have to kill. You can't pick-pocket a key item off him so you must off him, but you want to do it without raising the alarm so you better be good at pick-pocketing grenades or have enough super-stimpaks to give him an overdose. The final boss can't be reasoned either but it's justified since he's a zealous brick-shithouse who doesn't waste time on diplomacy, and you can convince some mooks and hack some turrets to do the job for you. i thought the presidents room was soundproof so you could you could shoot him? or was that added in an unofficial patch?
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# ? May 16, 2018 22:14 |
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Roobanguy posted:i thought the presidents room was soundproof so you could you could shoot him? or was that added in an unofficial patch? You can convince a scientist to flood the place with toxins which will kill anyone not in power armor. I can’t recall if the president was a special exception.
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# ? May 16, 2018 22:50 |
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Inspector Gesicht posted:The worst part of Fallout 2 is how narrow the endgame is when it comes to avoiding combat. There's the ship's basement where you have to fight or flee those bargain-bin xenomorphs, and that president guy who you have to kill. You can't pick-pocket a key item off him so you must off him, but you want to do it without raising the alarm so you better be good at pick-pocketing grenades or have enough super-stimpaks to give him an overdose. The final boss can't be reasoned either but it's justified since he's a zealous brick-shithouse who doesn't waste time on diplomacy, and you can convince some mooks and hack some turrets to do the job for you. Even though it's poorly written and/or executed, at least you could convince Autumn to leave peacefully at the end of Fallout 3 with a speech check. Even then, I don't remember him being that difficult of an encounter. Fallout 1 lets you talk down the Master into surrender, but there were a few different ways of getting to him. You could fight you way down to the bottom of the Cathedral, but the way I did it, I was able to get a disguise and talk to With Fallout 2, yeah, you don't really have any option but to fight Horrigan. You can hack the turrets and convince the soldiers if you can't do it solo, but I don't even think there's an option to sneak through. EDIT: Also, yeah, I didn't know what you were referring to at first, but the wanamingos do look like xenomorphs if their heads were directly connected to their legs. Max Wilco fucked around with this message at 23:31 on May 16, 2018 |
# ? May 16, 2018 23:27 |
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Mokinokaro posted:The FO3 world is also a lot of fun to explore. this. fallout 3 is much more diverse when it comes to locations. 4 is ok and i think the gunplay is much more fun but thats about it. i also like the mods for both. I have been on a flawed game streak and right now i have mostly be slowly plodding through dragon age 2 (i played through twice years ago) and i honestly enjoy it more then i did then. i like alot of the ideas and themes it tries to work with and i personally like "smaller more contained" stories. the whole qunari plot line is great as are a few others but the game was rushed to hell and back and it shows. inquisition was pretty good too but with bioware being forced to work on Not-Destiny. i doubt they will last.
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# ? May 17, 2018 00:19 |
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Cinema Nippon looks at Inazuma, a story of a woman pushing back against societal norms related to marriage, and uses it to explore the history of women authors in Japan's history, the life of the film's director, and other things: https://www.youtube.com/watch?v=OjT0mRZFD70
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# ? May 17, 2018 00:34 |
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the master is such a great villain.
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# ? May 17, 2018 01:13 |
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Groovelord Neato posted:the master is such a great villain. Their voice jumping around still gives me a good creepy feeling.
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# ? May 17, 2018 02:09 |
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Yardbomb posted:Their voice jumping around still gives me a good creepy feeling. "So what shall it be? Do you join the Unity, or do you die here? Join! DIE! Join! DIE!" Heck, even now, his appearance is still pretty horrifying. The talking heads in Fallout 1 for normal characters falls into uncanny valley at times, but the mutants and ghouls still look great nowadays. Compare that to the ghouls in Fallout 4, and it's like night-and-day.
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# ? May 17, 2018 03:24 |
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Is that Martin Sheen as a ghoul?
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# ? May 17, 2018 03:28 |
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Fallout 4 is weirdly ugly. I don't get it. The designs are all pretty bad, and they also look washed out to boot...
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# ? May 17, 2018 03:35 |
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Plastic over putty is the term I use to describe Fallout 4's textures.
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# ? May 17, 2018 04:58 |
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GOD that's boring it's almost like they poured all of their effort and energy into making this look as bland as possible I'm honestly surprised we've been on this derail for more than two pages when the source is so drat boring looking (I've never played Fallout 4 or New Vegas cause Fallout 3 was a neverending pit of boredom and stupidity for me, though I did give Fallout 1 a whirl once and liked that quite a bit)
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# ? May 17, 2018 06:16 |
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SatansBestBuddy posted:GOD that's boring It's probably also because they probably wanted the ghouls to look more "consumer friendly" to appease a larger market. But yeah no it's mostly laziness. Fallout 4 reeks of it.
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# ? May 17, 2018 06:20 |
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Wasn't that also the reason given for going back to make all of the league of legends characters look as generic and bad as possible for their remakes?
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# ? May 17, 2018 07:02 |
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I remember that broadly being the theory for why Urgot (a big fat stitched-together corpse-lookin' dude walking around on robot crab legs) took so long to get a rework, but that was the only case of it. (Edit: And I guess maaaaybe Trundle too, but that redesign was it's own whole dumb thing.)
John Murdoch fucked around with this message at 07:51 on May 17, 2018 |
# ? May 17, 2018 07:44 |
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I had to go look up Urgot's redesign; I haven't played in years so I can't talk about the way he plays but boy is that visual design disappointing.
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# ? May 17, 2018 07:49 |
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John Murdoch posted:I remember that broadly being the theory for why Urgot (a big fat stitched-together corpse-lookin' dude walking around on robot crab legs) took so long to get a rework, but that was the only case of it.
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# ? May 17, 2018 07:54 |
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I mean, Swain went from The Penguin to Lucius Malfoy. Not exactly generic badass. It's a fine line because a lot of the older designs were/are goofy, ugly, or both. I do think they've been a little overly reserved lately, but it hasn't been in a way that comes off like "mass market appeal >>>>> all else".
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# ? May 17, 2018 08:03 |
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John Murdoch posted:I remember that broadly being the theory for why Urgot (a big fat stitched-together corpse-lookin' dude walking around on robot crab legs) took so long to get a rework, but that was the only case of it. (Edit: And I guess maaaaybe Trundle too, but that redesign was it's own whole dumb thing.) Some of the redesigns have to do with China and cultural prohibitions on showing corpses. Karthus is another notable example there.
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# ? May 17, 2018 08:25 |
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John Murdoch posted:I mean, Swain went from The Penguin to Lucius Malfoy. Not exactly generic badass. It's a fine line because a lot of the older designs were/are goofy, ugly, or both. I do think they've been a little overly reserved lately, but it hasn't been in a way that comes off like "mass market appeal >>>>> all else".
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# ? May 17, 2018 08:51 |
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sex appeal wins
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# ? May 17, 2018 09:21 |
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FoldableHuman posted:Some of the redesigns have to do with China and cultural prohibitions on showing corpses. Karthus is another notable example there. Isn't that partially why Mists of Pandaria exists? I once heard it was because one of the expansions wasn't released to China because of censorship, and that Mists or another expansion was made partly as a response to that. Then again, it's been a long time since I read that, and I've never seen it said anywhere else since, so maybe that's not the case. Tired Moritz posted:sex appeal wins It worked for Overwatch, I guess. (I don't know anything about League of Legends, so maybe those redesigns came before OW was released.)
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# ? May 17, 2018 11:33 |
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Max Wilco posted:Isn't that partially why Mists of Pandaria exists? I once heard it was because one of the expansions wasn't released to China because of censorship, and that Mists or another expansion was made partly as a response to that. Then again, it's been a long time since I read that, and I've never seen it said anywhere else since, so maybe that's not the case.
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# ? May 17, 2018 12:05 |
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I think it exists simply because Blizzard needed a new location outside of the established continents and there's been a vocal section of their fanbase asking to play as them ever since the lead artist put his fursona into Warcraft 3. Like, before it was made people were saying that WoW's success in China was the very thing preventing Pandaren from being put in the game.
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# ? May 17, 2018 12:23 |
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league stinks but i'll never forgive them for the terrible reworks of my two boys sion and yorick.
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# ? May 17, 2018 13:28 |
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old yorick was really good and i miss him now
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# ? May 17, 2018 13:44 |
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# ? Apr 25, 2024 12:49 |
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the homogenization does make everything look cohesive but I definitely think that ends up marginalizing one of the original draws of MOBAs; that sensation of mashing action figures with disparate backgrounds and styles together because you can. early league felt like an rts version of smash bros in tone but at this point everyone's either edgy, boring, has the exact same annoying "quirky" sardonic tone, or all of the above. the only personality I've liked lately is Ivern because he's this tall tree guy who's so upbeat and gregarious it's genuinely off-putting in a good way that complements his unusual appearance/silhouette.
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# ? May 17, 2018 13:54 |