Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Groovelord Neato
Dec 6, 2014


it's more that the gameplay is boring in the original games. even back in the day i suffered through them due to all the story stuff.

Adbot
ADBOT LOVES YOU

Catgirl Al Capone
Dec 15, 2007

The first two Fallouts are somewhat less notable with age, part of the reason they're so beloved is that they had so many more choices for approaching situations than other games, with some of them questionably intentional and some explicitly scripted.

For example, in Fallout 2, there's a dude you can arm wrestle and it's possible to beat him when you ordinarily wouldn't pass the stat check by feeding him drugs and waiting for him to go into withdrawal, where his relevant stats will decrease. It's downright ludicrous that this character would consume drugs some stranger handed over but that's part of the charm for a lot of people.

Terrible Opinions
Oct 18, 2013



Honestly the game best at presenting the level of choice in Fallout 1 and 2 released in recent years was probably Tyranny. It gives you a huge number of choices many of them very difficulty to achieve, to show you how few choices there actually are under a despot. Tyranny was a very good game.

ricdesi
Mar 18, 2014

Does it really need saying?

Mokinokaro posted:

The FO3 world is also a lot of fun to explore.

FO4's is just kind of bland in comparison.

That's just Boston. We're sorry.

(Somerville is just barely off the game map, this will never not bum me out.)

Mr Phillby
Apr 8, 2009

~TRAVIS~
I tried watching the FO3 video, does it eventually become more than 'shows weak counter example to common complaint ISN'T THIS WHAT PEOPLE WANTED??? I DON'T GET IT!'' or did I make the right choice by bowing out after 10 minutes?

Sephyr
Aug 28, 2012
I enjoyed Fallout 3 fine when it came out, but the ending was a pretty big letdown, and when I tried to do an Evil run I ran out of steam right after nuking Megaton.

I recently replayed both Fallout 1 and 2, due to being a poor college student (again) with a notebook that couldn't run the nice new games. I was happy to find that it wasn't just nostalgia rose-colored glasses. The grid-style turn based combat was still fun, and the world felt...bigger, somehow. Maybe there is just something about the isometric style that gives things a different character. Locations felt more like puzzles you had to unravel than just another green-tinted place where you have to kill everything alive.

Groovelord Neato
Dec 6, 2014


the combat was terribly slow and boring even back then but i powered through it due to all the cool stuff you could do in the towns.

Thompsons
Aug 28, 2008

Ask me about onklunk extraction.
I think the biggest issue is combat really doesn't have any interesting options or abilities so it gets very samey in short order. The only thing to really break it up is how many death animations each character model has.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


The only good thing about the old fallout combat was the feedback: enemies getting burned alive, reduced to ash, eviscerated by minigun fire, melting into a puddle of goo. Nu-Xcom/ Shadowrun is much better at turn-based combat.

Philippe
Aug 9, 2013

(she/her)

In Fallout 2 you can go back to the porn studio and make a porno about your adventures called Pullout: A Post-Nuclear Boogaloo.

GOTY, every year

Alaois
Feb 7, 2012

Tasteful Dickpic posted:

In Fallout 2 you can go back to the porn studio and make a porno about your adventures called Pullout: A Post-Nuclear Boogaloo.

GOTY, every year

You blew the entire Enclave!

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...

englerp posted:

For an old RPG-series that one is surprisingly playable at least from part 3 on, mainly because you have an Automap (Yeah, you need a character with the right skill, but still) and a quest journal.

Of course, OTOH you don't see stats for items in your inventory, so you have to memorize the stats of the character you want to equip, go to items, equip what you want to equip, then go back to the stats of your character to see what changed.
I didn't know about the automap, as I'm not real familiar with the classic Might and Magic games. Eye of the Beholder might have been a better comparison, but then I'm just thinking in terms of mapping.


a medical mystery posted:

The first two Fallouts are somewhat less notable with age, part of the reason they're so beloved is that they had so many more choices for approaching situations than other games, with some of them questionably intentional and some explicitly scripted.

For example, in Fallout 2, there's a dude you can arm wrestle and it's possible to beat him when you ordinarily wouldn't pass the stat check by feeding him drugs and waiting for him to go into withdrawal, where his relevant stats will decrease. It's downright ludicrous that this character would consume drugs some stranger handed over but that's part of the charm for a lot of people.

Another fun exploit that I've read you can do is with Super Stimpaks. Super Stimpaks can heal high amounts, but then later they'll give you a health debuff. However, while you can use Super Stimpaks on yourself, you can use them on NPCs as well. As such, you can use multiple Super Stimpaks on an NPC, wait, and then they'll keel over dead from the massive health debuff.

I think that, while not maybe being an intentional design, does highlight the strengths of the classic Fallouts. Between the skills checks for other things besides combat, and the freedom to solve situations in creative ways, it gets closer than a lot of RPGs in replicating the openness of a pen-and-paper game.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


The worst part of Fallout 2 is how narrow the endgame is when it comes to avoiding combat. There's the ship's basement where you have to fight or flee those bargain-bin xenomorphs, and that president guy who you have to kill. You can't pick-pocket a key item off him so you must off him, but you want to do it without raising the alarm so you better be good at pick-pocketing grenades or have enough super-stimpaks to give him an overdose. The final boss can't be reasoned either but it's justified since he's a zealous brick-shithouse who doesn't waste time on diplomacy, and you can convince some mooks and hack some turrets to do the job for you.

Roobanguy
May 31, 2011

Inspector Gesicht posted:

The worst part of Fallout 2 is how narrow the endgame is when it comes to avoiding combat. There's the ship's basement where you have to fight or flee those bargain-bin xenomorphs, and that president guy who you have to kill. You can't pick-pocket a key item off him so you must off him, but you want to do it without raising the alarm so you better be good at pick-pocketing grenades or have enough super-stimpaks to give him an overdose. The final boss can't be reasoned either but it's justified since he's a zealous brick-shithouse who doesn't waste time on diplomacy, and you can convince some mooks and hack some turrets to do the job for you.

i thought the presidents room was soundproof so you could you could shoot him? or was that added in an unofficial patch?

Bar Crow
Oct 10, 2012

Roobanguy posted:

i thought the presidents room was soundproof so you could you could shoot him? or was that added in an unofficial patch?

You can convince a scientist to flood the place with toxins which will kill anyone not in power armor. I can’t recall if the president was a special exception.

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...

Inspector Gesicht posted:

The worst part of Fallout 2 is how narrow the endgame is when it comes to avoiding combat. There's the ship's basement where you have to fight or flee those bargain-bin xenomorphs, and that president guy who you have to kill. You can't pick-pocket a key item off him so you must off him, but you want to do it without raising the alarm so you better be good at pick-pocketing grenades or have enough super-stimpaks to give him an overdose. The final boss can't be reasoned either but it's justified since he's a zealous brick-shithouse who doesn't waste time on diplomacy, and you can convince some mooks and hack some turrets to do the job for you.

Even though it's poorly written and/or executed, at least you could convince Autumn to leave peacefully at the end of Fallout 3 with a speech check. Even then, I don't remember him being that difficult of an encounter.

Fallout 1 lets you talk down the Master into surrender, but there were a few different ways of getting to him. You could fight you way down to the bottom of the Cathedral, but the way I did it, I was able to get a disguise and talk to Irenicus Morpheus up at the top of the Cathedral, and you get instantly taken to the Master directly. Same with the Military Base; if you have those robes, you can just walk on through and set the self-destruct without issue.

With Fallout 2, yeah, you don't really have any option but to fight Horrigan. You can hack the turrets and convince the soldiers if you can't do it solo, but I don't even think there's an option to sneak through.

EDIT: Also, yeah, I didn't know what you were referring to at first, but the wanamingos do look like xenomorphs if their heads were directly connected to their legs.

Max Wilco fucked around with this message at 23:31 on May 16, 2018

Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.

Mokinokaro posted:

The FO3 world is also a lot of fun to explore.

FO4's is just kind of bland in comparison.

this. fallout 3 is much more diverse when it comes to locations. 4 is ok and i think the gunplay is much more fun but thats about it. i also like the mods for both.

I have been on a flawed game streak and right now i have mostly be slowly plodding through dragon age 2 (i played through twice years ago) and i honestly enjoy it more then i did then. i like alot of the ideas and themes it tries to work with and i personally like "smaller more contained" stories. the whole qunari plot line is great as are a few others but the game was rushed to hell and back and it shows. inquisition was pretty good too but with bioware being forced to work on Not-Destiny. i doubt they will last.

Mr.Radar
Nov 5, 2005

You guys aren't going to believe this, but that guy is our games teacher.
Cinema Nippon looks at Inazuma, a story of a woman pushing back against societal norms related to marriage, and uses it to explore the history of women authors in Japan's history, the life of the film's director, and other things:

https://www.youtube.com/watch?v=OjT0mRZFD70

Groovelord Neato
Dec 6, 2014


the master is such a great villain.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Groovelord Neato posted:

the master is such a great villain.

Their voice jumping around still gives me a good creepy feeling.

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...

Yardbomb posted:

Their voice jumping around still gives me a good creepy feeling.

"So what shall it be? Do you join the Unity, or do you die here? Join! DIE! Join! DIE!"

Heck, even now, his appearance is still pretty horrifying. The talking heads in Fallout 1 for normal characters falls into uncanny valley at times, but the mutants and ghouls still look great nowadays. Compare that to the ghouls in Fallout 4, and it's like night-and-day.


Garrand
Dec 28, 2012

Rhino, you did this to me!


Is that Martin Sheen as a ghoul?

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
Fallout 4 is weirdly ugly. I don't get it. The designs are all pretty bad, and they also look washed out to boot...

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Plastic over putty is the term I use to describe Fallout 4's textures.

SatansBestBuddy
Sep 26, 2010

by FactsAreUseless

GOD that's boring

it's almost like they poured all of their effort and energy into making this look as bland as possible

I'm honestly surprised we've been on this derail for more than two pages when the source is so drat boring looking

(I've never played Fallout 4 or New Vegas cause Fallout 3 was a neverending pit of boredom and stupidity for me, though I did give Fallout 1 a whirl once and liked that quite a bit)

ApeHawk
Jun 6, 2010

All the NPCs will look up and shout, "Do this quest!"
and I'll whisper, "Sure, why not."

SatansBestBuddy posted:

GOD that's boring

it's almost like they poured all of their effort and energy into making this look as bland as possible

I'm honestly surprised we've been on this derail for more than two pages when the source is so drat boring looking

(I've never played Fallout 4 or New Vegas cause Fallout 3 was a neverending pit of boredom and stupidity for me, though I did give Fallout 1 a whirl once and liked that quite a bit)

It's probably also because they probably wanted the ghouls to look more "consumer friendly" to appease a larger market.

But yeah no it's mostly laziness. Fallout 4 reeks of it.

Terrible Opinions
Oct 18, 2013



Wasn't that also the reason given for going back to make all of the league of legends characters look as generic and bad as possible for their remakes?

John Murdoch
May 19, 2009

I can tune a fish.
I remember that broadly being the theory for why Urgot (a big fat stitched-together corpse-lookin' dude walking around on robot crab legs) took so long to get a rework, but that was the only case of it. (Edit: And I guess maaaaybe Trundle too, but that redesign was it's own whole dumb thing.)

John Murdoch fucked around with this message at 07:51 on May 17, 2018

Garrand
Dec 28, 2012

Rhino, you did this to me!

I had to go look up Urgot's redesign; I haven't played in years so I can't talk about the way he plays but boy is that visual design disappointing.

Terrible Opinions
Oct 18, 2013



John Murdoch posted:

I remember that broadly being the theory for why Urgot (a big fat stitched-together corpse-lookin' dude walking around on robot crab legs) took so long to get a rework, but that was the only case of it.
Swank was also made significantly more generic "badass male" by his rework.

John Murdoch
May 19, 2009

I can tune a fish.
I mean, Swain went from The Penguin to Lucius Malfoy. Not exactly generic badass. It's a fine line because a lot of the older designs were/are goofy, ugly, or both. I do think they've been a little overly reserved lately, but it hasn't been in a way that comes off like "mass market appeal >>>>> all else".

FoldableHuman
Mar 26, 2017

John Murdoch posted:

I remember that broadly being the theory for why Urgot (a big fat stitched-together corpse-lookin' dude walking around on robot crab legs) took so long to get a rework, but that was the only case of it. (Edit: And I guess maaaaybe Trundle too, but that redesign was it's own whole dumb thing.)

Some of the redesigns have to do with China and cultural prohibitions on showing corpses. Karthus is another notable example there.

Terrible Opinions
Oct 18, 2013



John Murdoch posted:

I mean, Swain went from The Penguin to Lucius Malfoy. Not exactly generic badass. It's a fine line because a lot of the older designs were/are goofy, ugly, or both. I do think they've been a little overly reserved lately, but it hasn't been in a way that comes off like "mass market appeal >>>>> all else".
If he was the only guy going from a fairly unique character design in game, an fairly frail old man, to a broad-shouldered traditionally masculine type I'd agree. However this is something that happened with almost every male character getting a redesign. Scion went from being a really goofy looking zombie man to basically indistinguishable from a WoW orc. Trundle went from a lanky troll to having the same barrel chest as every other man. Weird looking characters aren't allowed.

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
sex appeal wins

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...

FoldableHuman posted:

Some of the redesigns have to do with China and cultural prohibitions on showing corpses. Karthus is another notable example there.

Isn't that partially why Mists of Pandaria exists? I once heard it was because one of the expansions wasn't released to China because of censorship, and that Mists or another expansion was made partly as a response to that. Then again, it's been a long time since I read that, and I've never seen it said anywhere else since, so maybe that's not the case.


Tired Moritz posted:

sex appeal wins

It worked for Overwatch, I guess. (I don't know anything about League of Legends, so maybe those redesigns came before OW was released.)

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Max Wilco posted:

Isn't that partially why Mists of Pandaria exists? I once heard it was because one of the expansions wasn't released to China because of censorship, and that Mists or another expansion was made partly as a response to that. Then again, it's been a long time since I read that, and I've never seen it said anywhere else since, so maybe that's not the case.
The Chinese version of WoW has a lot of changes to skeletons / skulls, and some expansions were delayed by years. I don't think they skipped any entirely though.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



I think it exists simply because Blizzard needed a new location outside of the established continents and there's been a vocal section of their fanbase asking to play as them ever since the lead artist put his fursona into Warcraft 3. Like, before it was made people were saying that WoW's success in China was the very thing preventing Pandaren from being put in the game.

Groovelord Neato
Dec 6, 2014


league stinks but i'll never forgive them for the terrible reworks of my two boys sion and yorick.

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
old yorick was really good and i miss him now

Adbot
ADBOT LOVES YOU

Catgirl Al Capone
Dec 15, 2007

the homogenization does make everything look cohesive but I definitely think that ends up marginalizing one of the original draws of MOBAs; that sensation of mashing action figures with disparate backgrounds and styles together because you can. early league felt like an rts version of smash bros in tone but at this point everyone's either edgy, boring, has the exact same annoying "quirky" sardonic tone, or all of the above.

the only personality I've liked lately is Ivern because he's this tall tree guy who's so upbeat and gregarious it's genuinely off-putting in a good way that complements his unusual appearance/silhouette.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply