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ThaumPenguin
Oct 9, 2013

Fellblade posted:

Today’s teaser:

“There is no Norway on the map....”

On Norwegian Constitution Day of all days

I love it

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Dr. Video Games 0031
Jul 17, 2004

NoNotTheMindProbe posted:

It might be a fantasy setting grand strategy game. It would match all the same clues as a Rome game.

That'd be boring, tbh. A big part of the appeal of grand strategy is seeing it unfold in the real world with real world countries.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




algebra testes posted:


Edit: instead of free markets its about the death of autocracy and the era of revolution just not the industrial one.

this is actually my favorite part of victoria 3. The World, 1820 and The World, 1920 are vastly, hugely different things in just about every way imaginable. Economic, social, cultural, governmental, everything. The issues of the day, who the important people are, what the important things are, how the world works, everything. Even the most basic poo poo like "Who lives where and why" is subject to change, it's amazing.

ThaumPenguin posted:

On Norwegian Constitution Day of all days

I love it

nordic banter is the best banter. it's like best friends razzing each other, but they're whole countries.

double nine
Aug 8, 2013

Dr. Video Games 0031 posted:

That'd be boring, tbh. A big part of the appeal of grand strategy is seeing it unfold in the real world with real world countries.

that entirely depends on the implementation. For example, I agree that the randomly spawned nations in Stellaris have no staying power and lack personality because they're literally a random die roll.

Conversely, imagine a LOTR grand strategy title. You know what gondor is, what mirkwood means, who saruman is, etc.

If a fantasy title is created with fixed starting positions and clear identities for the different nations/rulers/peoples it could be pretty interesting. The crux of such an approach is that it has to be supported by good writing in addition to having a good gameplay balance.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




either you need a pre-established setting (read: licensing & legal fuckery) to work with, or you need to make a setting whole-cloth then make a game in it then make the game introduce the player to it. i don't think paradox has that kind of storytelling & worldbuilding talent in-house. if we get any fantasy it'd probably be historical fantasy, like, napoleonic wars but with dragons and poo poo

Drone
Aug 22, 2003

Incredible machine
:smug:


NoNotTheMindProbe posted:

It might be a fantasy setting grand strategy game.

Paradox reboots the old Gemfire game for SNES.

Actually PDX could do a lot worse than buying up all those old Koei Historical Simulation series franchises (Gemfire, Liberty or Death, L' Empereur, etc.) and actually doing something with them, since Koei pretty much only gives a poo poo about ROTK/Nobunaga's Ambition/Dynasty Warriors anymore.

canepazzo
May 29, 2006



I don't think it's going to be anything fantasy, Triump (Age of Wonders studio) is announcing a game at PDXcon too, and I doubt they want to cannibalize each other.

Drone
Aug 22, 2003

Incredible machine
:smug:


Fellblade posted:

I don’t want to be the guy in the meme, but posting that on your main twitter feed... there’s surely gonna be a huge backlash if it’s not Vicky 3.

Yeah I mean at some point this coy trolling-your-community PR strategy has to go from being something brilliant and viral to being something that actively alienates people, right?

Like, when it turns out that this isn't Victoria 3 I'll be disappointed, but not so much because my favorite title in the portfolio won't be getting a sequel... more because Paradox actively knows how much people seem to want the game and don't treat it as anything but a cavalier joke.

Same with Rome really, though Rome's core audience is much smaller than Vicky's. At some point the trolling crosses the line between positive interest-baiting and being a bit sad.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




that is further evidence that it actually will be victoria 3

edit: sorry, not vicky 3. Bismarck: 1800-1925

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:
If we're talking about alternate start dates for a Vicky-like, I'd argue for 1763. The balance of power has just shifted in favor of Britain, so the world starts with a certain momentum towards a recognizable world - BUT things have not progressed so far that some major historical losers can't attempt to rewrite history. India is still largely independent, as is Poland, and the Ottoman Empire is not so obviously crippled as it is in 1837.

In terms of gameplay, the era also seems perfectly acceptable - sure, industrialization is some ways away for even most countries in Europe too, but the gameplay of trade, politics and diplomacy should be engaging enough on their own that this shouldn't matter. Obviously there's a challenge in getting the liberal revolutions/independence wars to be sensible, engaging, and challenging - but importantly, the systems carrying those events need to be just as solid if you limit the game to the Vicky time frame, so pushing the game back to 1763 is almost a freebie.

Drone
Aug 22, 2003

Incredible machine
:smug:


There's a lot of potential for an EU4-style Era system in a potential Vicky 3 game, though I'm not sure how it would work with the pacing of the game generally being much faster than an EU4 campaign.

Within Vicky's normal time frame, there are at least four or five different periods that would all have quite different focuses and "feels" to them:

Early Game: stuff is still sort of Napoleonic, the beginnings of mass industrialization and railroads are happening. The focus is maintaining a stable Congress of Vienna style diplomacy in Europe, while also getting ready to deal with 1848 liberal revolutions. South American republics are losing their Bolivarian steam a bit and there is some post-independence instability. The US is expanding westward and going through a phase of murky politics in the buildup to the Civil War.

US Civil War era: the first stirrings of industrialized warfare and the breaking out of the Napoleonic model. Industry is well underway, Europe is in the post-1848 period, and nationalism is on the rise in Germany and Italy. Prussia flexes military power in wars with Austria and Denmark.

Bismarck/Scramble for Africa era: colonialism roars back as everyone tries to get a piece of Africa. Germany and Italy have united, Austria has transformed into Austria-Hungary, and socialism (while still young) is starting to gain traction. British Dominions start to appear.

Great War era: mass industrialized hellwars, class conflict, revolution and civil war in the East. Dominions start to develop their own concrete national identities and exert their first independent steps on the international stage. At least one World War 1-scale event occurs, straining all of the industrialization that has been going on for the entire game to its limits.

Interwar era: extremist revolutions on both sides of the political spectrum occur after the conclusion of the Great War(s). Industry recovers, the victorious nations prosper as never before, and then we segue into HoI4.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

The real reason that Rome II isn't going to run up to the start of CK is that that would be nearly a millennium of ground to cover, and Paradox games can manage two, maybe three centuries before they start falling apart at the seams.

That and the obvious point of expansion is Alexander, not Odoacer.

Groogy
Jun 12, 2014

Tanks are kinda wasted on invading the USSR
You guys say no fantasy but I for one would think it would be baller to work on a GSG Fantasy game. Tyranny GSG would so be my jam.

OddObserver
Apr 3, 2009

double nine posted:

that entirely depends on the implementation. For example, I agree that the randomly spawned nations in Stellaris have no staying power and lack personality because they're literally a random die roll.

Conversely, imagine a LOTR grand strategy title. You know what gondor is, what mirkwood means, who saruman is, etc.

If a fantasy title is created with fixed starting positions and clear identities for the different nations/rulers/peoples it could be pretty interesting. The crux of such an approach is that it has to be supported by good writing in addition to having a good gameplay balance.

I think the problem with that sort of approach is that there are often very few factions. I don't think too many people have created fantasy settings with anywhere near as many different tags as EU4 has.

Red Bones
Aug 9, 2012

"I think he's a bad enough person to stay ghost through his sheer love of child-killing."

With ck2 I already have a problem when a few centuries after the early start dates most of the world is a collection of ahistorical kingdoms with dynastic names that have zero real world context, and it really sucks a lot of the flavour out of the world. A lot of the emotional investment in map games comes from the player projecting the wider context into those names on the map, I think. There's instances where a nation/Kingdom feels like it has "character" because of actual game mechanics (the ottomans, the ming, etc), but a lot of the time the name is the only thing hiding the fact that most of the nations are very similar to interact with as a player.

Stellaris deals with this by having a small number of space empires and leaning hard into mechanics that change the way they interact with one another to give them variety. I'm not sure how a fantasy eu4 or Victoria esque game would deal with the same situation, given they'd have a far greater number of nations.

Prav
Oct 29, 2011

Groogy posted:

You guys say no fantasy but I for one would think it would be baller to work on a GSG Fantasy game

we've already got CK2 though

Gaius Marius
Oct 9, 2012

Groogy posted:

You guys say no fantasy but I for one would think it would be baller to work on a GSG Fantasy game. Tyranny GSG would so be my jam.

Could you base it on a game that isn't garbage please

sheep-dodger
Feb 21, 2013

I'd be down for a fantasy steam punk game that is about industrialisation, colonialism and copious tesla coils.

Drone
Aug 22, 2003

Incredible machine
:smug:


sheep-dodger posted:

I'd be down for a fantasy steam punk game that is about industrialisation, colonialism and copious tesla coils.

Arcanum Universalis

Obfuscation
Jan 1, 2008
Good luck to you, I know you believe in hell
Sovereignity tries to do the fantasy grand strategy game thing with fixed map and nations, but it’s not very good

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


sheep-dodger posted:

I'd be down for a fantasy steam punk game that is about industrialisation, colonialism and copious tesla coils.

Oh poo poo this is WAY better than boring normal Victoria 3. Please do this instead.

Gaius Marius
Oct 9, 2012

Groogy posted:

You guys say no fantasy but I for one would think it would be baller to work on a GSG Fantasy game. Tyranny GSG would so be my jam.

Could you base it on a series that isn't poo poo. Thanks in advance.

feller
Jul 5, 2006


GSG where you have to take over London from the other vampire and werewolf clans.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

sheep-dodger posted:

I'd be down for a fantasy steam punk game that is about industrialisation, colonialism and copious tesla coils.

*gets owned because Austria invented lightning dirigibles before he did*

*logs on to PDX forums*

"How do I encourage the growth of mad scientist pops?"

Gorn Myson
Aug 8, 2007






I would just like Paradox to announce a game that will be good.

Preferably Victoria 3.

Pakled
Aug 6, 2011

WE ARE SMART
I just want a game with loving pops, okay, pops with needs and ideals and promotion and demotion

aphid_licker
Jan 7, 2009


Drone posted:

Yeah I mean at some point this coy trolling-your-community PR strategy has to go from being something brilliant and viral to being something that actively alienates people, right?

Like, when it turns out that this isn't Victoria 3 I'll be disappointed, but not so much because my favorite title in the portfolio won't be getting a sequel... more because Paradox actively knows how much people seem to want the game and don't treat it as anything but a cavalier joke.

Same with Rome really, though Rome's core audience is much smaller than Vicky's. At some point the trolling crosses the line between positive interest-baiting and being a bit sad.

This is where I'm at rn. It's like cmon guys

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Drone posted:

Arcanum Universalis

Yes this.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Obfuscation posted:

Sovereignity tries to do the fantasy grand strategy game thing with fixed map and nations, but it’s not very good

That's less because of the setting and more because the devs were trying to make a Paradox game without Paradox's reserves of talent, experience, and cash. Lots of unfinished, unpolished, or just plain badly thought-out features. The setting and general idea could have been pretty dope in other hands, though.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Drone posted:

Arcanum Universalis

This is the game that I never knew I wanted, but now I do.

Fister Roboto
Feb 21, 2008

Pakled posted:

I just want a game with loving pops, okay, pops with needs and ideals and promotion and demotion

Paradox Presents: The Pops

It's like the Sims but set in the Victorian era.

Rumda
Nov 4, 2009

Moth Lesbian Comrade

Gaius Marius posted:

Could you base it on a game that isn't garbage please



Gaius Marius posted:

Could you base it on a series that isn't poo poo. Thanks in advance.

Don't hold back tell us how you really feel :jerkbag:

feller
Jul 5, 2006


:lol: I didn’t notice that was the same guy.

Phlegmish
Jul 2, 2011



Tyranny isn't even a series, unfortunately

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan
Tyranny wasn't that bad, I could listen to Verse talking all day :allears:

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Phlegmish posted:

Tyranny isn't even a series, unfortunately

It is, however an IP which is owned by Paradox, and the world and backstory (for which I'm sure they own all the notes) was done by Obsidian, who have some pretty talented writers on staff. I wouldn't be at all surprised to see a Tyranny GSG at some point.

Although, my personal preference would be for something more Stellaris/random like for fantasy, which random maps and such.

Phlegmish
Jul 2, 2011



Tyranny owned, it was doing something different, and I'm sad we'll probably never get another game set in the same universe.

zedprime
Jun 9, 2007

yospos

Fister Roboto posted:

Paradox Presents: The Pops

It's like the Sims but set in the Victorian era.
Read "the pope it's like the Sims" and was way into the idea.

Victoria Sims would be boring because your sim would disappear into a work rabbit hole for 14 hours a day, get drunk, and pass out every night.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

zedprime posted:

Victoria Sims would be boring because your sim would disappear into a work rabbit hole for 14 hours a day, get drunk, and pass out every night.
Your problem is that you identified the husband as the player character, rather than the wife. There's plenty of game play in having to be the perfect housewife, while your husband could at any point turn into an absolute terror because he deals with living in a dystopian hellhole by getting drunk every night. Admittedly a Sim game that has the possibility of turning into horror game at any point would be unusual, but I think it could work.

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zedprime
Jun 9, 2007

yospos
Wife and kids are also going to be at the factory 14 hours a day, what do you think we're running here?

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