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really queer Christmas
Apr 22, 2014

StashAugustine posted:

im not really a huge fan of hoi4 but i want kaiserreich to be good soon

:same:

i only boot up hoi4 to play kaiserreich, last a little bit, then turn it off in disgust because the mod is still really badly designed. next update is for the acw2: syndie boogaloo, which im lookin forward to.

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BBJoey
Oct 31, 2012

kaiserreich will by nature always be horribly designed

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


I like HoI4 a lot more than stellaris fwiw

You can finish a game in an evening and it has a clear goal "survive WW2"

I bought stellaris on release and try to play it every month or so but its just so boring and the endgame is unbearable. The best bit is making your civ.
The same endgame problem is basically true for HoI4 but its over much faster and I quite like the planning system.
Also I had a fun time going on historical focuses but playing as democratic pacifist germany and the whole game going "...what?"
I eventually became the bulwark protecting europe from a fascist russia because things got wild

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
hoi4 is fun in multiplayer, it's hot garbo in multiplayer

stellaris is hot garbage in general but doubly so in MP because wtf are these design choices

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Conversely I have over 1500 hours in Stellaris and have loved it since release day, only finding it better as it gets more patches, DLCs, and cool mods.

Charlz Guybon
Nov 16, 2010
Someone posted this over at the Pdox forums and I think it's a great idea

quote:

Could be something like adventurers from ck2, a roman general creates his own tag starts a war and then tries to call Rome into it as an ally they have to decide to either back him or lose his legion, or worst he actually suceeds and returns to rome as a hero making all the people back home look like asses. Could lead to even greater things, how do you deal with him? Arrest him? But he's popular? But that's the problem isn't it? murder him in his sleep? Frame him for treason or conspiracy against the republic (always a classic in roman politics)? Maybe spread the rumour he wants to become king, and pray to the gods that the people of Rome don't decide they would prefer him as king to the senate.

axeil
Feb 14, 2006
I like all Paradox games.

Well except Sengoku and March of the Eagles.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

axeil posted:

I like all Paradox games.

Well except Sengoku and March of the Eagles.

Clearly you missed the Paradox version of Diplomacy.

axeil
Feb 14, 2006

ulmont posted:

Clearly you missed the Paradox version of Diplomacy.

Diplomacy is the best board game because it makes all your friends hate each other. Doe the Paradox version capture that magic?

Kosher Water
Mar 6, 2018

Martha Stewart Undying posted:

Personally I'm still waiting on Rome II. :colbert:

Congratulations, hopefully you haven't died in the wait.

The Narrator
Aug 11, 2011

bernie would have won

Charlz Guybon posted:

Someone posted this over at the Pdox forums and I think it's a great idea

Having Generals be able to declare wars independently of their tag sounds wild, if also a nightmare to implement

Grinning Goblin
Oct 11, 2004

The true magic of Diplomacy is when you have 7 friends that want to play board games, but a bunch of board games that people want to play support less than 7 people. Then you just order a pizza and by the time it gets there and you are finished eating, some people are done with everyone for that night and others are now in the proper mood to murder each other in other board games.

The Narrator
Aug 11, 2011

bernie would have won

axeil posted:

Diplomacy is the best board game because it makes all your friends hate each other. Doe the Paradox version capture that magic?

I hope you like grunting

Fister Roboto
Feb 21, 2008

I mostly like Stellaris, but the thing it's missing for me is the satisfaction of taking an historical underdog and conquering the world with them. Of course that's impossible to have in a scifi 4x game, but it's something that's present in every other aradox game so it doesn't really feel right.

sheep-dodger
Feb 21, 2013

StashAugustine posted:

im not really a huge fan of hoi4 but i want kaiserreich to be good soon

I wouldn't hold my breath. I was at their talk at PDXCon and asked them whether they were considering consolidating ideologies again so that they can use the vanilla mechanics. They replied that they were in fact taking about reworking ideologies, because it was so hard to to work with just ten, Chinese social liberalism is after all so very different from Italian you see?
Kaiserreich for HOI IV will always be a hot mess is what I'm saying.

Charlz Guybon
Nov 16, 2010

The Narrator posted:

Having Generals be able to declare wars independently of their tag sounds wild, if also a nightmare to implement

That's basically what Caesar did though. Why would it be harder to execute than adventurers in CK2?

Also, I want to clarify that was just a random poster, not a dev who proposed this.

Xerophyte
Mar 17, 2008

This space intentionally left blank

axeil posted:

Diplomacy is the best board game because it makes all your friends hate each other. Doe the Paradox version capture that magic?

It's Diplomacy but with little time to negotiate, no local play and no private chat. The "diplomacy" is conducted by proposing specific coordinated moves to some other player to which they can reply yes or no only. No actual talking about plans or convincing someone that England is a backstabbing witch who must be stopped.

There's an AI which is pretty rubbish even at playing gunboat, nevermind going full Galatea.

So, no. It will mostly make all your friends hate Diplomacy, which is at best a secondary objective when playing the boardgame.

The Narrator
Aug 11, 2011

bernie would have won

Charlz Guybon posted:

That's basically what Caesar did though. Why would it be harder to execute than adventurers in CK2?

Also, I want to clarify that was just a random poster, not a dev who proposed this.

I was thinking about the EU: Rome model, but now that I'm reading back on it, it did go into further depth with characters than I thought it did, and you're right that the CK2 adventurer system would be perfect. The only gap I can think of is that in Imperator you're playing as an EU4-style "spirit of the nation" guiding things along, whereas in CK2 you're a specific person, and adventurers in CK2 are characters without land or other responsibilities, aren't they (it's been a while)?. So suddenly temporarily losing a big army because their general decided he was going to take a jaunt to Gaul could be frustrating, if indeed historically accurate.

Fuligin
Oct 27, 2010

wait what the fuck??

The Narrator posted:

I was thinking about the EU: Rome model, but now that I'm reading back on it, it did go into further depth with characters than I thought it did, and you're right that the CK2 adventurer system would be perfect. The only gap I can think of is that in Imperator you're playing as an EU4-style "spirit of the nation" guiding things along, whereas in CK2 you're a specific person, and adventurers in CK2 are characters without land or other responsibilities, aren't they (it's been a while)?. So suddenly temporarily losing a big army because their general decided he was going to take a jaunt to Gaul could be frustrating, if indeed historically accurate.

ye but so's getting stack wiped because you didn't pay enough attention to your opponent's idea picks. Setbacks aren't bad, they just need to be communicated clearly in advance

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
Armies in Rome1 at least tended to be small 6-8 thousand unit stacks each with their own leaders because of the attrition limits. So if Rome2 keeps the idea of many small armies it wouldn't be that bad to randomnly have one run off to conquer surrounding tribes on a lark.

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!

Dr. Arbitrary posted:

I think a transition from HoI to a future based game would make more sense if the next time period focused on taming our solar system and maybe a few other nearby systems. Like, the political situation on Earth would still be a bit in flux, and by the end of the game, you probably have Earth as a unified culture, although your colonies might already be diverging.

Grand Strategy The Expanse

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

The Narrator posted:

I was thinking about the EU: Rome model, but now that I'm reading back on it, it did go into further depth with characters than I thought it did, and you're right that the CK2 adventurer system would be perfect. The only gap I can think of is that in Imperator you're playing as an EU4-style "spirit of the nation" guiding things along, whereas in CK2 you're a specific person, and adventurers in CK2 are characters without land or other responsibilities, aren't they (it's been a while)?. So suddenly temporarily losing a big army because their general decided he was going to take a jaunt to Gaul could be frustrating, if indeed historically accurate.

Fuligin posted:

ye but so's getting stack wiped because you didn't pay enough attention to your opponent's idea picks. Setbacks aren't bad, they just need to be communicated clearly in advance
It's probably also going to be a stretch to call it a setback if the army manages to greatly expand your empire in just a few years. As for communicating things in advance, character traits alone would go a long way in terms of letting players make informed decisions. Like, you don't put an ambitious and brave warmonger in charge of a garrison and expect him to not go adventuring the moment an opportunity presents itself.

Ofaloaf
Feb 15, 2013

StashAugustine posted:

im not really a huge fan of hoi4 but i want kaiserreich to be good soon
The Kaiserreich talk this year was all about trying to distangle all the poo poo that's been thrown in so far, and how when they try to do that various KR teams get peevish about other teams stepping on their turf or taking team members away.

It was also really cool how KR got the most junior member of the dev team to speak first, while the senior members sat in the front row and didn't say a thing while he got increasingly nervous and flustered as his talk went on.

Drone
Aug 22, 2003

Incredible machine
:smug:


I always get the feeling that Kaiserreich is a good concept executed by a team that couldn't gamedesign their way out of a wet paper bag. c/d?

Charlz Guybon
Nov 16, 2010

Rynoto posted:

Armies in Rome1 at least tended to be small 6-8 thousand unit stacks each with their own leaders because of the attrition limits. So if Rome2 keeps the idea of many small armies it wouldn't be that bad to randomnly have one run off to conquer surrounding tribes on a lark.

In the initial screenshot you see the Romans with 35k men in one army.

Randarkman
Jul 18, 2011

Charlz Guybon posted:

Someone posted this over at the Pdox forums and I think it's a great idea

Rynoto posted:

Armies in Rome1 at least tended to be small 6-8 thousand unit stacks each with their own leaders because of the attrition limits. So if Rome2 keeps the idea of many small armies it wouldn't be that bad to randomnly have one run off to conquer surrounding tribes on a lark.

Generals going all Caesar should probably be tied to an event, decision/law, or national idea represent the "Marian reforms". Generals raising and equipping their own armies was really what enabled Caesar's shenanigans in the first place. Pehraps tie it to a mechanic where a general in charge of an army can, depending on stats, choose to recruit his own soldiers using his personal wealth after this reform has taken place. Said units would then start off loyal to the general commanding the army (rather than becoming so through battle), but to offset this they should probably also cost less in upkeep for the state (to represent the general maintaining them at his own expense). Should make late Republican Rome a rather volatile thing where you can never really keep your generals from amassing armies of soldiers loyal to them personally. I think I remember EU: Rome already having something like this in, but disbanding loyal soldiers should either reduce the loyalty of the general they are loyal to (thus causing them to potentially rebel) or grant the general they are loyal to prominence/popularity to represent him reaping the political rewards of settling soldiers.

Tahirovic
Feb 25, 2009
Fun Shoe
I wonder if the lack of Victoria III is based on financial estimates or if just nobody has a good idea how to actually do it. Keep in mind they have to figure out how to make a new version of the pop system and the economy. Last I read nobody really has a clue how those worked exactly.

If it's just a financial thing, do a kickstarter and make the whales (me) pay for it.


Yet an other Rome era game just sounds meh to me. And the way Johann explained trade gives me Civ5/6 flash backs where you get a trauma from having to micro trade.

Randarkman
Jul 18, 2011

Tahirovic posted:

Yet an other Rome era game just sounds meh to me. And the way Johann explained trade gives me Civ5/6 flash backs where you get a trauma from having to micro trade.

What do you mean yet another Rome era game? It's been ages since EU:Rome, and that was pretty crap overall in any case despite some interesting systems. There aren't any other GSGs set in the era.

BBJoey
Oct 31, 2012

Drone posted:

I always get the feeling that Kaiserreich is a good concept executed by a team that couldn't gamedesign their way out of a wet paper bag. c/d?

kaiserreich is a mod by more than one person, that’s correct

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Fister Roboto posted:

I can't wait to lay as the SQR.

drat optimates are killing the Republic.

Drone
Aug 22, 2003

Incredible machine
:smug:


Tahirovic posted:

I wonder if the lack of Victoria III is based on financial estimates or if just nobody has a good idea how to actually do it. Keep in mind they have to figure out how to make a new version of the pop system and the economy. Last I read nobody really has a clue how those worked exactly.

If it's just a financial thing, do a kickstarter and make the whales (me) pay for it.

It's probably more of a "games take a long time to make" thing. Paradox has adjusted their announcement-to-release timeframe to be much shorter since Hearts of Iron 4 (which was announced like two years before it was released), and I would expect the same for Vicky 3. That, coupled with Paradox probably being aware that they need to take their time with defining a good concept and gameplay loop for Vicky 3, would probably be good rationale for an announcement next year for a 2020 release.

My bigger question is whether or not Stellaris or HOI4 hit a point in their development cycles where Paradox feels that they can hand over the game director role to a junior (as they've done with EU4 a few times) and get Wiz or Podcat to take over Vicky 3 development.

Drone fucked around with this message at 08:16 on May 22, 2018

VideoGames
Aug 18, 2003

Obfuscation posted:

Presumably the joke are the mods who can't even copy paste properly :arghfist:

Whoops! Sorry, my pime minster has been more of an insiration than I hought.

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

Fister Roboto posted:

I mostly like Stellaris, but the thing it's missing for me is the satisfaction of taking an historical underdog and conquering the world with them. Of course that's impossible to have in a scifi 4x game, but it's something that's present in every other aradox game so it doesn't really feel right.

...but you can do that in stellaris? just increase FEs and advanced starts while you decrease normal civs


or do you mean it's too hard?

Obliterati
Nov 13, 2012

Pain is inevitable.
Suffering is optional.
Thunderdome is forever.

Drone posted:

I always get the feeling that Kaiserreich is a good concept executed by a team that couldn't gamedesign their way out of a wet paper bag. c/d?

Because every nation is done by a different person they all end up being power fantasy nonsense with no collective balancing or quality control. Sone focus trees are over in three years, some in twenty. People wander off from the mod and their work is never picked up.

Overheard at the KR stall: 'China is really exciting, we've been working on it for four years now' :psyduck:

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Goa Tse-tung posted:

...but you can do that in stellaris? just increase FEs and advanced starts while you decrease normal civs


or do you mean it's too hard?
It's not a "historical" underdog.

sheep-dodger
Feb 21, 2013

Drone posted:

I always get the feeling that Kaiserreich is a good concept executed by a team that couldn't gamedesign their way out of a wet paper bag. c/d?

The underlying issue is that early on the decision was made to try and make HOI IV into DH. That's why there's militia and Garrison units, why there's ten ideologies etc. The game designers have been unable and unwilling to take the systems of HOI IV and work within that.
You have to be a special kind of crazy to think that taking away the ability to join factions is somehow a good design decision.
(Kaiserreich also decided that World Tension is a bad mechanic and only add it via event.)

Gort
Aug 18, 2003

Good day what ho cup of tea

Strudel Man posted:

It's not a "historical" underdog.

You should try that Star Trek mod as one of the weaker powers there I guess. I haven't tried the mod myself, but fans rave about it.

Communist Zombie
Nov 1, 2011
I feel like it almost might be better for KR fans to make their own port/version/remake/whatever for HoI4 than to let the official devs continue with that bullshit.

Drone
Aug 22, 2003

Incredible machine
:smug:


Gort posted:

You should try that Star Trek mod as one of the weaker powers there I guess. I haven't tried the mod myself, but fans rave about it.

It's pretty good, but some of the fleet design can still be a bit wonky.

Playing as a minor power is pretty great (I like playing as the Gorn Hegemony), but just like in vanilla Stellaris your success is heavily dependent on the luck of the draw when it comes to the systems near you actually having resources that are worth a drat. My last game as the Gorns had me rivalling the Klingons in size and strength pretty much the entire game due to getting really lucky on resource rolls, but my first game was very challenging and in the end I had to become a Federation protectorate to survive.

The mod itself is also very peaceful in my experience, compared to vanilla, which I'd count as a strike against it. You move into the grand strategy phase of the game by the early 23rd century, but wars between AI seem to be really uncommon.

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Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.

VideoGames posted:

Whoops! Sorry, my pime minster has been more of an insiration than I hought.

It would be great if it was reverted and left! It was more perfect and to the point about Paradox that way.

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