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So, did Riot want to do a 180 on their stance of trying to increase jungle diversity? because this scuttle patch basically made it so you either have to play a high damage AD jungler, high damage ranged jungler or nunu/ivern to have any hope of doing anything. Almost every tank jungler is 45% winrate or lower since this patch
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# ? May 24, 2018 01:44 |
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# ? Mar 29, 2024 08:29 |
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Ra Ra Rasputin posted:So, did Riot want to do a 180 on their stance of trying to increase jungle diversity? because this scuttle patch basically made it so you either have to play a high damage AD jungler, high damage ranged jungler or nunu/ivern to have any hope of doing anything. Good e; Also this is not very factual; only Elise, Gragas, Zac, Sejuani, and Diana are below a 47% win rate, and Mundo, Volibear, Rammus, Singed, Poppy, and Maokai all have 49% win rates or higher out of the jungle. Something I will note is that of the top ten jungling slots by win rate, 7 of them are Tiamat junglers, which makes sense because ignoring the jungle item yet still having fast AoE clear is a very strong trait this patch. The other 3 include Graves and Quinn, bizarrely enough, and Singed, of all things, who is sitting at a 52% win rate out of the jungle. I strongly recommend playing a Tiamat jungler this patch, but I warn you that next patch they talked about increasing xp on regular camps, and I suspect that fast clears will stay important. Idk about diversity though; you have to go down 22 champs to find one that doesn't win at least half their games, and down 38 to get below 48% win rate, which I consider the outer limit of decently balanced for champs that are not considered hard to play EG lee sin, thresh. It more just sounds like your regular stable of champs isn't doing very well this patch. Flexibility is a big proponent of player skill over time from patch to patch; have you considered picking up a few of the junglers that are doing well? Xin Zhao, Graves, Udyr, and Shaco are all very strong this patch, and even Lee Sin is having good success. its curtains for Kevin fucked around with this message at 02:25 on May 24, 2018 |
# ? May 24, 2018 02:15 |
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Just play Udyr (even though they're crippling Sterakk's).
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# ? May 24, 2018 02:25 |
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Mikujin posted:Just play Udyr (even though they're crippling Sterakk's). I disagree with crippling; the change to Bonus AD means that some champs will benefit more than they did; the nerf was directed only at Triforce users, which is much needed; Triforce is pretty abusable rn; Garens are walking around with 400 damage Trinity Force procs lmao
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# ? May 24, 2018 02:26 |
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its curtains for Kevin posted:I disagree with crippling; the change to Bonus AD means that some champs will benefit more than they did; the nerf was directed only at Triforce users, which is much needed; Triforce is pretty abusable rn; Garens are walking around with 400 damage Trinity Force procs lmao I'm just salty that it's a huge hurt to Udyr's triforce game.
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# ? May 24, 2018 02:37 |
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Mikujin posted:It's actually a straight buff to bruisers that have bonus AD ratios and no base AD ratios. I'm actually excited to use it on Rek'sai (using it before actually meant you lost damage on abilities by building it), especially since she's gotta be in a great position right now in crab land. Udyr still has a lot of buy options; he doesn't need both. Just go Tri/Bloodrazor/Hydra.
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# ? May 24, 2018 02:41 |
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Ra Ra Rasputin posted:So, did Riot want to do a 180 on their stance of trying to increase jungle diversity? because this scuttle patch basically made it so you either have to play a high damage AD jungler, high damage ranged jungler or nunu/ivern to have any hope of doing anything.
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# ? May 24, 2018 07:02 |
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Wait, are you all not just spamming Morgana jungle and stylin' on people? That's been working pretty well for me.
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# ? May 24, 2018 07:08 |
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everyone can jungle is way more fun, lets be honest
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# ? May 24, 2018 07:13 |
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Tired Moritz posted:everyone can jungle is way more fun, lets be honest
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# ? May 24, 2018 07:15 |
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Wouldn't removing top lane turn mid into the new top lane? Makes u think
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# ? May 24, 2018 10:00 |
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Bot has always been the real top lane.
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# ? May 24, 2018 10:26 |
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Countering Nasus... help...
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# ? May 24, 2018 11:35 |
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Lid posted:Countering Nasus... help... Win by 20 minutes.
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# ? May 24, 2018 11:44 |
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Lid posted:Countering Nasus... help... nasus wants to farm and get bigger, so pick something that can throw a wrench in those plans. who is your best lane bully? pick that
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# ? May 24, 2018 12:03 |
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pick teemo
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# ? May 24, 2018 12:20 |
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nasus can't do much by himself against bullies but he's easy to gank for, especially in a high-damage jungler, because of wither, so even with a good counter you'll want to make sure you're controlling the lane properly so you don't end up too far into his side of the river.
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# ? May 24, 2018 12:21 |
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Just had my first game toplane against reworked Gangplank, and I was Yorick. I ended the game 1/3/1 with 5 tower kills and 2 inhib kills, and we won the game. Playing against a dude whose gimmick lets him just delete your gimmick at will isn't very fun. I followed the build advice on champion.gg for Merc Treads, which seemed good in general against all the CC on the enemy team, but I was constantly wishing I had Swiftness so I could maybe walk through the lane and catch up to the guy and kill him so he'd stop spamming barrels that barely scratched me but instantly cleared waves of ghouls and minions.
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# ? May 24, 2018 13:10 |
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With the changes to the Rift Scuttler, is red smite for Cinderhulk (top) or Runic Echoes (mid) reasonable and viable? I've been trying out Cinderhulk in lieu of Sunfire Cape on Malphite to mixed results, and Runic Echoes in lieu of Luden's Echo on Fiddlesticks to generally positive results. Thoughts?
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# ? May 24, 2018 13:25 |
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You're sacrificing a LOT of map pressure to make sure you sometimes secure an objective that may randomly spawn next to you. I think if you're able to secure it as a laner you dont really need smite or a jungle item, honestly. Malphite top without teleport feels like you're squandering the point of picking him in that lane Fiddles mid feels like a complete waste of time, why not not jungle him or play a different mid? No need to shoehorn him into the spot. But the same thing as malphite applies though where smite isn't worth it over teleport or exhaust or ignite Servaetes fucked around with this message at 13:35 on May 24, 2018 |
# ? May 24, 2018 13:32 |
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wtf did they rework gangplank again
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# ? May 24, 2018 13:48 |
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I don't think so? I just took a break from the game for a while and between that and not finding it memorable I managed to go a long time without ever playing against him top since they gave him barrels.
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# ? May 24, 2018 13:53 |
the "Anyone Can Cook" image from Ratatouille but it's Baker Pantheon and says Jungle instead
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# ? May 24, 2018 14:07 |
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Servaetes posted:You're sacrificing a LOT of map pressure to make sure you sometimes secure an objective that may randomly spawn next to you. I think if you're able to secure it as a laner you dont really need smite or a jungle item, honestly. Malphite top without teleport feels like you're squandering the point of picking him in that lane Yeah, I feel like you'd definitely be better off just picking a champ that can control the lane and take a combat summoner spell so you can just rotate with your jungle rather than spending a lot of gold on an item that benefits you way less so you can leave lane every few minutes to fight over a jungle camp. I'm honestly not sure how you'd be able to maintain enough lane control as smite Malphite in most matchups to actually leave lane without the other top pushing in a giant wave or freezing lane and cutting you off and denying you more farm and xp on the way back.
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# ? May 24, 2018 14:12 |
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Can anyone explain the voyboy nassus tear build? I heard people talking about in a stream but voyboy yt vid is just meme clips
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# ? May 24, 2018 14:26 |
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Erdricks posted:Can anyone explain the voyboy nassus tear build? I heard people talking about in a stream but voyboy yt vid is just meme clips take comet + max E = profit?
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# ? May 24, 2018 14:27 |
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Erdricks posted:Can anyone explain the voyboy nassus tear build? I heard people talking about in a stream but voyboy yt vid is just meme clips It's just AP nasus. Max E, go for tear then Luden's then finish Archangel or whatever depending. Drop the E on the enemy champion or the entire minion wave, past level 5 you can just knock out the entire caster minion line with one cast, plus the enemy champion is getting chunked because the radius of E is huge.
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# ? May 24, 2018 15:26 |
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Crazy Larry posted:Yeah, I feel like you'd definitely be better off just picking a champ that can control the lane and take a combat summoner spell so you can just rotate with your jungle rather than spending a lot of gold on an item that benefits you way less so you can leave lane every few minutes to fight over a jungle camp. I'm honestly not sure how you'd be able to maintain enough lane control as smite Malphite in most matchups to actually leave lane without the other top pushing in a giant wave or freezing lane and cutting you off and denying you more farm and xp on the way back. You maintain lane control as Malphite by building him AP and pushing in your opponents poo poo any time they show their cowardly face behind the minion line.
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# ? May 24, 2018 15:27 |
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The Shortest Path posted:You maintain lane control as Malphite by building him AP and pushing in your opponents poo poo any time they show their cowardly face behind the minion line. Ok but the guy is playing smite/cinderhulk not ap Malph, specifically in lieu of sunfire cape.
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# ? May 24, 2018 15:32 |
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smite malphite top successfully steals a single crab at 12 minutes after sitting under his tower oom for the other 11 minutes.Addamere posted:It's just AP nasus. Max E, go for tear then Luden's then finish Archangel or whatever depending. Drop the E on the enemy champion or the entire minion wave, past level 5 you can just knock out the entire caster minion line with one cast, plus the enemy champion is getting chunked because the radius of E is huge. the point is actually that you're not committed to building AP if the lane goes well, since you can turn the tear into either item. so against high pressure laners or if you get camped by the jungler you can spam whither and clear the lane with E but against tanks you just power farm as normal and muramana just makes it that much easier to kill ezreal in 1 Q. edit: i dont know if i support muramana nasus as being good but that is what he builds against tanks
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# ? May 24, 2018 16:57 |
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re: Nasus chat from earlier; contrary to popular opinion, I don't actually think he's super great lategame in anything higher than like, gold elo. He's incredibly easy to kite as anyone with ranged CC/slows, and he's not a good enough 1v1 duelist or mobile enough to be able to splitpush as effectively as, say, Tryndamere. He hits a big powerspike in the 15-25 minute range when he completes a Sheen item and 1-2 tank items, but takes a sharp decline after that if even one person on the team has a way of dealing with him. Lulu and Zilean are both absolute nightmare mode for him, and Janna isn't too far behind.
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# ? May 24, 2018 18:27 |
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I've won 6 of my last seven games, all on urgot. Any advice in the Irelia matchup? she gives me the most trouble. In terms of items in general, I go Cleaver, Mallet, into Sunfire or Warmogs but then I get a bit lost (or we've already won) is going like, BotRK worth it with his W, or should I go for Bloodthirster, or just more HP/Tankyness? e:in terms of items I'm looking for advice in general and for Irelia specifically. TheTofuShop fucked around with this message at 20:32 on May 24, 2018 |
# ? May 24, 2018 20:30 |
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TheTofuShop posted:I've won 6 of my last seven games, all on urgot. Any advice in the Irelia matchup? she gives me the most trouble. Ban Irelia.
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# ? May 24, 2018 20:57 |
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TheTofuShop posted:I've won 6 of my last seven games, all on urgot. Any advice in the Irelia matchup? she gives me the most trouble. I'm pretty terrible at this game, but I main Urgot and have played him the most. Get Righteous Glory second or third if you're having trouble catching people. Don't get sunfire, his waveclear is amazing after you complete cleaver. Do get maw against fed magic damage heroes. Go for tank otherwise, bork and bloodthirster aren't worth it on him in my homble opinion. Though someone may differ. And yeah, like Verviticus said, ban Irelia. She's hard.
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# ? May 24, 2018 21:20 |
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Mystery Prize posted:re: Nasus chat from earlier; contrary to popular opinion, I don't actually think he's super great lategame in anything higher than like, gold elo. He's incredibly easy to kite as anyone with ranged CC/slows, and he's not a good enough 1v1 duelist or mobile enough to be able to splitpush as effectively as, say, Tryndamere. He hits a big powerspike in the 15-25 minute range when he completes a Sheen item and 1-2 tank items, but takes a sharp decline after that if even one person on the team has a way of dealing with him. That's always been the case, his teamfighting is dogshit. He wants to be splitting with 2-3 items against a tank that can't fight back.
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# ? May 24, 2018 21:48 |
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His use later in the game is mostly as a peel bruiser who can also TP in to destroy objectives if someone is out of position
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# ? May 24, 2018 22:24 |
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Mystery Prize posted:re: Nasus chat from earlier; contrary to popular opinion, I don't actually think he's super great lategame in anything higher than like, gold elo. He's incredibly easy to kite as anyone with ranged CC/slows, and he's not a good enough 1v1 duelist or mobile enough to be able to splitpush as effectively as, say, Tryndamere. He hits a big powerspike in the 15-25 minute range when he completes a Sheen item and 1-2 tank items, but takes a sharp decline after that if even one person on the team has a way of dealing with him. if he has lots of stacks he split pushes one lane and threatens towers as if he were like 3 guys because of sheen q tower procs, which makes him extremely threatening lategame cause he can tp to an empty pushing wave and take inhib and maybe t4 for free
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# ? May 24, 2018 22:32 |
TheTofuShop posted:I've won 6 of my last seven games, all on urgot. Any advice in the Irelia matchup? she gives me the most trouble. I played some Urgot but not enpugh to call him a main champ of mine, I feel lile Death's Dance would have been better on him vs Bloodthirster. Did people come to a consensus one way or another?
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# ? May 24, 2018 22:53 |
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Monathin posted:I played some Urgot but not enpugh to call him a main champ of mine, I feel lile Death's Dance would have been better on him vs Bloodthirster. Did people come to a consensus one way or another? Yeah, I agree with this. The few times I've been far enough ahead and didn't need anymore defense, death's dance helped a lot.
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# ? May 24, 2018 23:00 |
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# ? Mar 29, 2024 08:29 |
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pog boyfriend posted:if he has lots of stacks he split pushes one lane and threatens towers as if he were like 3 guys because of sheen q tower procs, which makes him extremely threatening lategame cause he can tp to an empty pushing wave and take inhib and maybe t4 for free Right. The way to beat Nasus isn't to beat him, it's to beat his team, or have someone who can always answer his lategame pushing power.
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# ? May 25, 2018 04:35 |