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Use Kai-Alchemy!
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# ? May 23, 2018 00:22 |
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# ? Apr 25, 2024 13:04 |
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# ? May 23, 2018 00:50 |
It says it's weak. CHARGE
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# ? May 23, 2018 02:50 |
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Make with the magic. It hasn't failed us so far in this rescue.
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# ? May 23, 2018 03:03 |
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achtungnight posted:Use Kai-Alchemy!
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# ? May 23, 2018 03:50 |
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Wot no shooty option?
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# ? May 23, 2018 07:33 |
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Slavic Crime Yacht posted:It says it's weak. CHARGE
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# ? May 23, 2018 07:36 |
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anakha posted:Make with the magic. It hasn't failed us so far in this rescue.
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# ? May 23, 2018 11:12 |
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As cool as it would undoubtedly look to just charge straight through a forcefield, this does seem like the sensible option.The Captives of Kaag posted:You utter the words of Counterspell and instantly the wall of crackling energy is dispelled. Moments later the Liganim wands explode with a tremendous flash, killing their wielders. Unfortunately for them, your Counterspell reversed the latent energy of their wands, causing them to overload and self-destruct. I've always really like this illustration, even though this creature is objectively dumb-looking.
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# ? May 23, 2018 12:06 |
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We Have a Bow and We Wish to Use It obviously.
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# ? May 23, 2018 15:26 |
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purge that thing with magical fire
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# ? May 23, 2018 15:50 |
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If I had my choice I’d attack the druid instead of the rat. Anyway, Kai-Alchemy!
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# ? May 23, 2018 15:57 |
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Use the bow and loving shoot Cadak, not the beast. Cadak!
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# ? May 23, 2018 16:16 |
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moosecow333 posted:I was actually thinking of putting some of them into my campaign as well. Which ones worked the best for you? Tecnically I used metal plates inserted in some doors with similar arithmetic enigmas carved upon , to be pressed or used like a gong in order to answer the enigma. The problem was to justify the situation, so I had it happening in a sor to dungeoun used as an initiation test by a sect/organization heavily dependent upon allegory, simbolisms and cyphers. Bow.
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# ? May 23, 2018 19:22 |
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Mikl posted:Use the bow and loving shoot Cadak, not the beast. Cadak! Yeah, why isn't shooting Mr Creepy Old Shampoo Freak an option? But, as ever, WHABAWWTUI.
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# ? May 23, 2018 20:16 |
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It's a standard fantasy trope that the Big Bad can become suddenly immune to damage and attention just by siccing a giant monster of some kind on the Hero. It lasts until the Hero kills the monster. Cadak is invoking this trope for the second time! (He did it with Exterminus last book.) Skip the Bow and Magic, go straight to Swerding it up. I feel like torturing us today!
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# ? May 23, 2018 21:49 |
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I feel like the bow is kind of underwhelming when we could be shooting lightning out of our fingers, but then again everything is kind of underwhelming when you could be shooting lightning out of your fingers.The Captives of Kaag posted:You draw your Arrow and let fire at the creature’s head, aiming for its eyes, but it twists its powerful neck as the shaft approaches and it lodges harmlessly between its teeth. The great jaw chomps down, pulping the Arrow which it spits back at you with contempt. Hastily you drop your Bow and draw a hand weapon as the shadow of the beast falls upon you. Zavaghar: COMBAT SKILL 52 ENDURANCE 60 Combat Ratio: -4 We roll: 10 Lone Wolf (with Psi-surge and alether): COMBAT SKILL 48 ENDURANCE 34 Zavaghar: COMBAT SKILL 52 ENDURANCE 50 We roll: 5 Lone Wolf (with Psi-surge and alether): COMBAT SKILL 48 ENDURANCE 29 Zavaghar: COMBAT SKILL 52 ENDURANCE 45 We roll: 6 Lone Wolf (with Psi-surge and alether): COMBAT SKILL 48 ENDURANCE 25 Zavaghar: COMBAT SKILL 52 ENDURANCE 39 We roll: 4 Lone Wolf (with Psi-surge and alether): COMBAT SKILL 48 ENDURANCE 20 Zavaghar: COMBAT SKILL 52 ENDURANCE 35 We roll: 5 Lone Wolf (with Psi-surge and alether): COMBAT SKILL 48 ENDURANCE 15 Zavaghar: COMBAT SKILL 52 ENDURANCE 30 We roll: 5 Lone Wolf (with Psi-surge and alether): COMBAT SKILL 48 ENDURANCE 10 Zavaghar: COMBAT SKILL 52 ENDURANCE 25 The Captives of Kaag posted:Aching with battle fatigue and the pain of your wounds, you stumble and fall to your knees before the mighty Zavaghar. Cadak laughs like a madman and screams for his creature to finish you off quickly. The beast rises up on its hind legs in readiness to strike you a killing blow, but suddenly, as it reaches its full height, its limbs and torso become stiff and its movements jerky. With foreknowledge, one would not use alether or laumspur at the end there because you automatically win the fight as soon as your health drops below 12 and then the book is over. But foreknowledge is cheating.
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# ? May 24, 2018 10:47 |
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Final Stats for Book 14
Combat Skill: 44 (26) Endurance Points: 18/35 (34) Kai/Magnakai/Grand Master Disciplines
Weapons: Rules currently in effect: Tiggum posted:Use Psi-surge whenever the Combat Ratio is below 3. nelson posted:Use Alether whenever we are at negative CR and the enemy has more EP than us. ShadowWraith posted:Automatically use a Potion of Alether for any fight with a Combat Ratio -7 or worse. Maugrim posted:Use Laumspur as soon as possible after EP drops below 20
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# ? May 24, 2018 10:49 |
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Another good entry in the series, IMO. Developing a recurring villain, decently challenging without being impossible. It's not exceptional, but it's solid. I like it. Although, to be honest, you probably have to accept a little bit of cheating to make it really work properly because our Combat Skill should not be as high as it is. Still, if you've reached this point in the series then you've learned to be fairly forgiving of those sort of issues.
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# ? May 24, 2018 10:53 |
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The Darke CrusadeThe Darke Crusade posted:The Story So Far … Time to make some more choices! First up, a new Grand Master Discipline. We have yet to gain Grand Weaponmastery, Deliverance (Advanced Curing), Assimilance (Advanced Invisibility), Grand Pathsmanship, Kai-surge, Kai-screen or Magi-magic. As usual, some of these have received upgrades: Grand Weaponmastery: Wield two-handed weapons with one hand. I'm pretty sure this has never been a rule anyway. Deliverance: Just better healing of serious injuries. Grand Pathsmanship: Repel insects. Grand Nexus: Feign death. Telegnosis: Increased range for telepathy. Kai-alchemy: Two new spells; Halt Missile and Strength. Strength states that it can be used "to effect a temporary increase in COMBAT SKILL and ENDURANCE scores whilst fighting an enemy" but as no numbers or rules are stated it can't be used at-will and is therefore not as exciting as it seems. And we got +1 CS and +2 EP for completing the previous book. We also get some new equipment: A map, 22 Gold Crowns, and up to five of the following:
And as usual we'll need to pick a couple of weapon types to go with Grand Weaponmastery (should we choose it) and shuffle some equipment around.
This vote might be open for a few days as I've got a busy weekend coming up.
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# ? May 24, 2018 11:09 |
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Swap Keys for 1 Alether and 1 Laumspur, learn Assimilance.
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# ? May 24, 2018 14:29 |
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1. Magi-Magic 2. N/A 3. Put both keys into storage. 4. Take both Alether potions out of storage. 5. Pick up the Laumspur potion and a Meal, and refill our quiver.
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# ? May 24, 2018 16:33 |
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Tiggum posted:
1): Kai-screen; 2): Non; 3): both Keys; 4): 1 Potion of Alether; 5): Replenish Arrows and Meals.
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# ? May 24, 2018 19:31 |
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Book 14 posted:‘No! No! No!’ screams Arch Druid Cadak, his voice filled with anger and bitter frustration. ‘It cannot be! It cannot be!’ The absolute perfect time to send something fast and pointy his way. Get your head in the game LW! Where's your signature move?! Tiggum posted:Time to make some more choices! 1: Evil Lorestones sound like Kai-screen is worth investing in 2: Nah 3: Dump the Keys and the Map of Mogaruith 4: Take the Sabito 5: Pick up Laumspur, fill up on Arrows and Meals, put the Crowns in storage
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# ? May 24, 2018 21:29 |
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1:Kai-screen 2: N/A 3: Dump the Keys and the Map of Mogaruith 4: Take the Sabito and 1 Alether 5: Pick up Laumspur, fill up on Arrows and Meals, put the Crowns in storage
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# ? May 25, 2018 06:18 |
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# ? May 26, 2018 05:44 |
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nelson posted:
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# ? May 26, 2018 09:46 |
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nelson posted:Grand Master Discipline - Grand Pathsmanship Insect repellent sounds useless at first but it's listed as a Grand Master skill, which means we're probably going to meet some gnarly insects. ShadowWraith posted:Put both keys into storage. achtungnight posted:1 Alether Guy Fawkes posted:Replenish Arrows and Meals. OK, those are our choices and we're ready to begin. The Darke Crusade posted:Having pledged your help, you commence preparations for your long journey to Lencia. You have many things you wish to attend to before you depart and so you invite Lord Floras, the Lencian envoy, to enjoy the hospitality of the monastery for a few days in order that you can settle your most pressing obligations. To your surprise he declines your invitation and insists that you leave at once, for he is anxious to return immediately to his distant homeland. Respectfully he reminds you that time does not favour your quest. By ship and by horse his journey to the monastery took more than a month to complete, and with Magnaarn already so near to finding the Doomstone of Darke, he fears that further delays could prove disastrous. We could have met Captain Prarg back in The Dungeons of Torgar if we'd gone to help at the battle instead of seeking out Sebb Jarel.
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# ? May 28, 2018 06:24 |
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Lotta text, few decisions. Whoa. Let’s go right.
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# ? May 28, 2018 08:18 |
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But what if there's an important clue or a seer who will give us vital information? We should go left just to make sure.
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# ? May 28, 2018 09:36 |
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achtungnight posted:Lotta text, few decisions. Whoa. Let’s go right.
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# ? May 28, 2018 11:05 |
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# ? May 28, 2018 11:21 |
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Maugrim posted:But what if there's an important clue or a seer who will give us vital information? We should go left just to make sure. Or there might be loot!
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# ? May 28, 2018 14:49 |
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Go right.
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# ? May 28, 2018 20:46 |
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Maugrim posted:But what if there's an important clue or a seer who will give us vital information? We should go left just to make sure. The Darke Crusade posted:Without a rigged sail, the stinking marsh wind propels your boat along the channel at a far slower rate. Gradually you approach the cluster of huts and, as you pass before them, you see eight dwellings, each built of mud-daubed roots and thatched with rotting vegetation. They are empty but they have not been deserted. The shoreline is littered with bones, the remnants of past meals, and nearby is a crude wooden frame on which the skins of a snake and a lizard have been stretched out to dry. Going left at the start there is actually how you avoid being ambushed.
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# ? May 29, 2018 02:41 |
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West I guess.
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# ? May 29, 2018 03:58 |
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Of to a good start with 2 choices where you have nothing to go on... west
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# ? May 29, 2018 06:25 |
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East.
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# ? May 29, 2018 07:14 |
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Helios Grime posted:Of to a good start with 2 choices where you have nothing to go on... We did have the presence of the huts and the fact that your telescopic vision couldn't detect anything amongst the huts. It's ambiguous information but at least it's information. Let's snooze on the West Bank.
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# ? May 29, 2018 12:05 |
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# ? Apr 25, 2024 13:04 |
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Runcible Cat posted:East. The Darke Crusade posted:You are some distance from the east bank when the boat stops abruptly; it has run aground in the shallows. The west bank is actually the safe option, but we got lucky and escaped the encounter. We might also have had to actually fight the akataz if we didn't have Animal Mastery, but you can also get lucky there and avoid fighting them that way too.
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# ? May 29, 2018 14:54 |