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If you are capable of making the decision of when to trade heat early on for a fraction of the damage of what you would optimally get, then you probably don't need this infographic. It's for the people who have no idea what falloff even is, and keep wondering why they do such little damage when their hit marker goes off so much in the game. edit: Sometimes it seems like people don't even know what the number next to their selected weapon means. What do you mean weapons have ranges in this game? Really though, I made it for me, so I could feel better about still playing and talking about this game how many years later. Also also, if you always fire at less than half damage, and often trade with people who have longer range than you, you will always be on the losing end. Not saying you take it to that extreme, but it's a logical extrapolation. I really like playing fast ERLL mechs sometimes for this reason. People love to shoot me with their tickle beams, I don't even have to move or twist, just focus on putting all my damage on one target. Herb Dington fucked around with this message at 18:46 on May 24, 2018 |
# ? May 24, 2018 18:39 |
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# ? May 31, 2024 22:58 |
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Vorenus posted:As terrible as that is, he has better e-stats than most goons (including me). After seeing the builds linked in the OP, that's certainly no surprise.
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# ? May 25, 2018 05:16 |
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Buff Butler posted:After seeing the builds linked in the OP, that's certainly no surprise. Eh? Is there a problem with any of the builds in the OP?
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# ? May 25, 2018 06:02 |
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Speaking of which (I'm a loving scrub newb turd, please bear in mind), I followed the Madcat one and found I had 3 tons to spare. All the stats seem to line up so I'm perplexed.
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# ? May 25, 2018 08:08 |
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Hmm, engine size or heatsink count, maybe? Can you post a mechlab sceenshot?
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# ? May 25, 2018 08:13 |
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i post knowing there's something obvious and stupid i'm missing and prepared to suffer the embarrassment Neurosis fucked around with this message at 09:59 on May 25, 2018 |
# ? May 25, 2018 09:56 |
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Neurosis posted:
You're missing 3 Double Heatsinks in the engine.
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# ? May 25, 2018 09:59 |
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Yep, that. Depending on the rating, engines receive bonus critical space for heatsinks. Edit: Don't feel bad about missing it. The mechlab is hideously esoteric.
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# ? May 25, 2018 10:07 |
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The mechlab has a very "it makes perfect sense to the ui designer, who's worked here for 20yrs" vibe. Things that make sense to pgi really don't mean "usable" or even "vaguely comprehensible".
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# ? May 25, 2018 10:31 |
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TjyvTompa posted:You're missing 3 Double Heatsinks in the engine. ohh! ty
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# ? May 25, 2018 10:43 |
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FWIW Skippy, I have never been done wrong by your builds in the OP.
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# ? May 25, 2018 14:54 |
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I got curious as to what happens when you click a faction play popup while the quick play vote screen is up. I can't believe I expected anything but the result I got, which is that brings up the galaxy map and gets stuck there forever, forcing you to alt+f4 or kill the game in task manager.
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# ? May 25, 2018 21:56 |
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Faction play is dead unless you have a premade group.
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# ? May 26, 2018 02:04 |
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The 10x small pulse Nova is interesting but extremely feast or famine for me. Sometimes you slip in behind a few enemies or run into someone mano-a-mano and chew through them in seconds. Other times the map has wide open 900m sight lines everywhere with the enemy team moving in a blob and you might as well not be in the game.
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# ? May 26, 2018 02:15 |
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https://mwomercs.com/tournaments?t=201805convxp Looks like we got a double XP event, the best type of event.
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# ? May 26, 2018 02:25 |
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Rysithusiku posted:The mechlab has a very "it makes perfect sense to the ui designer, who's worked here for 20yrs" vibe. It's 100000x better than it used to be. Stockholm Syndrome means I find it very usable.
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# ? May 26, 2018 04:31 |
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i just got a free Nova for updating my email preferences THANK YOU FACELESS EU BUREAUCRATS
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# ? May 26, 2018 04:32 |
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Any good builds for HGN-HM? Equipped it to take advantage of the base quirks. So 2x AC5, 3x MPL, 2x SRM6A. I was thinking of a MRM/UAC10 build too.
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# ? May 26, 2018 04:35 |
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The LRM100 Jenner IIC is a time honored tradition and I will not have its name sullied
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# ? May 26, 2018 07:14 |
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Can I get an invite to Word of Lowtax? I just got back into MWO after a long time away. I'm Terrorbeard in game.
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# ? May 27, 2018 00:11 |
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Why do gauss rifles sound pneumatic
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# ? May 27, 2018 02:40 |
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TjyvTompa posted:ON1-IIC-C (2xUAC/10, 3xSRM6-A, next-best brawler in the game) Got a mechlab link for this one? Thanks!
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# ? May 27, 2018 09:42 |
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Hungry_Need_Brain posted:Got a mechlab link for this one? Thanks! ON1-IIC-C Fully skilled out with max armor skills you can strip the legs a lot to fit 1 more ton of ammo if you want.
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# ? May 27, 2018 12:00 |
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You can do 4 x SRM6A and 1 x LBX20 on the other orion, I think. it's really a choice of which you prefer I suppose.
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# ? May 27, 2018 12:51 |
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Today was a bad day for my Splatcat. Today was a bad day for my 6xAC2 KGC-000. Today was a good day for my 6xMLAS/2xLB10x Warhammer 6R. What does it MEAN??? Also WTF do I do with this NVA-S?
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# ? May 27, 2018 17:07 |
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NVA-S Nothing too complicated.
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# ? May 27, 2018 17:28 |
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I run dual PPCs on mine, the Nova S is squishy so I just poptart snipe.
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# ? May 27, 2018 18:14 |
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So, I decided to try this game out a bit, and I'm having a lot of fun with a stealth armor 140kph (with skills) double MRM10 Commando. Probably a lovely build all things considered, but it's great for spotting, landing artillery strikes and harassing heavies and assaults. I almost never get actual kills with it (It got me the SERIOUSLY!? achievement), but generally do OK damage and piss off enemy players enough for them to expose their backs to my team just to be able to land a shot on me. Surprisingly tanky, too, as long as I don't stand still. I still die to enemy lights that can keep up with me since my aim is godawful and I can't fight them off, but them's the brakes. One neat trick I noticed is syncing up my attacks with my allies' lrm barrages, that way it takes a while for the enemy to figure out that I'm shooting them too. My other mech is an urbie with a RAC5 and 4ersmls, and that build... actually also works? I can semi-reliably take down medium brawlers (the RAC5 seems to make players panic a lot. It doesn't do all that much damage, but it certainly evokes a stronger reaction than an equivalent dps of lasers), and does a decent job moving in for the kill once the assaults soften an enemy up (I won my hat trick achievement in it). I can't for the life of me figure out what to do with the free Nova, though, can't seem to figure out the right playstyle. At this point, I might as well embrace the triple AMS and play support.
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# ? May 27, 2018 18:52 |
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The Nova has no weight saving measures, but a lot of space and hardpoints. It excels by massing many small and light weight weapons. Small lasers, machine guns, maybe small pulses and the like.
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# ? May 27, 2018 21:22 |
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my dad posted:I can't for the life of me figure out what to do with the free Nova, though, can't seem to figure out the right playstyle. At this point, I might as well embrace the triple AMS and play support. Honestly triple laser ams, six cersl and six c micro pulses with as many heat sinks as you can cram is one of my favorite Nova configurations. Hang with the murderball and provide ams cover for early and midgame then clean house when the brawl opens up (remember to turn off the ams or watch em real careful in the brawl).
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# ? May 27, 2018 21:30 |
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Marathanes posted:Honestly triple laser ams, six cersl and six c micro pulses with as many heat sinks as you can cram is one of my favorite Nova configurations. Hang with the murderball and provide ams cover for early and midgame then clean house when the brawl opens up (remember to turn off the ams or watch em real careful in the brawl). Alpha Strike'd all 12 lasers. Whoops.
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# ? May 27, 2018 21:48 |
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Lord Dudeguy posted:Alpha Strike'd all 12 lasers. Whoops. Sorry! Fire the ersls first, then 2 volleys of the micro pulses - rinse repeat.
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# ? May 27, 2018 21:53 |
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Lord Dudeguy posted:Alpha Strike'd all 12 lasers. Whoops. Rip clandle that burned twice as bright for half as long
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# ? May 27, 2018 23:48 |
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sebmojo posted:Rip clandle that burned twice as bright for half as long Welp, now I'm naming it Roy Batty.
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# ? May 28, 2018 00:01 |
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I love ATMs. What's your favourite/best mechs for ATMs don't tell me not to use them please!!!
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# ? May 28, 2018 00:08 |
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peer posted:I love ATMs. What's your favourite/best mechs for ATMs There were some ATM effort posts a few weeks back in the thread. I think they were on page 60. Probably the most germane post: Rysithusiku posted:Okay, so ATMs (Advanced Tactical Missiles) are clan's answer to MRMs. They're meant to be used at a shorter range than lrms, but not point blank like srms. One build I've seen do well (having not played it myself) is something like this: SNV-A Remember to only fire the ATMs 24 at a time, but if you get this thing in the ATM money shot zone (120-270m, I think) you can probably one shot slow lights and mediums things by alpha-ing the ATMs. ATM48 = 144 damage at once. I'll also quote myself with this: Marathanes posted:One way to get your feet wet with ATMs (and my preferred mech for them at the moment) is with the cougar. It can carry 2 ATM9s, a decent number of backup lasers, ecm, JJs, and an active probe; you have some flexibility if you want bigger backup weapons by sacrificing the JJs or probe, or you can swap in a light tag. Herb suggested the SCR as a medium: Herb Dington posted:On the note of ATMs, one of the mechs I've had fun using them on is the SCR-D. This mech used to do great as an SRM bomber, or a light-killer with streaks. Not so much anymore, since it's hit-boxes always kinda sucked, and it's a bit of a glass cannon. As for a heavy, several 'mechs can carry 2 ATM 12s and do well in that regard, NTG, TBR, MDD, etc. It kind of depends on what you're looking for out of the 'mech in question specifically.
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# ? May 28, 2018 00:46 |
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peer posted:I love ATMs. What's your favourite/best mechs for ATMs MDD-PRIME
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# ? May 28, 2018 01:10 |
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How often do things like Camo Patterns and Colors go on sale? Does MC ever go on sale? Will there be a big summer sale? I'm getting hella cbills from being a
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# ? May 28, 2018 01:19 |
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peer posted:I love ATMs. What's your favourite/best mechs for ATMs Ohmygod Rysith pointed me at this but the Shadowcat with ATMs and a Tag is INCREDIBLY fun. Shoot scoot poptart and wear them down. Easily 1K + a game. MASC + JJs lets you dance out of range of most enemies, and it's pretty easy to stay in that sweet-zone where you're vomiting damage at them with little to no recourse. I even have success playing the thing in solaris - though your biggest worry there is AC2 loaded King Crabs. Most other mechs can't handle it but the ACs are fast enough to wear you down. Focus your skills on missiles and range - range lowers your MINIMUM range on ATMs so it's not to be scoffed at. DarkDobe fucked around with this message at 01:39 on May 28, 2018 |
# ? May 28, 2018 01:23 |
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# ? May 31, 2024 22:58 |
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DarkDobe posted:Ohmygod Rysith pointed me at this but the Shadowcat with ATMs and a Tag is INCREDIBLY fun. Shoot scoot poptart and wear them down. Easily 1K + a game. I was just going to ask for a Shadow Cat ATM build. I picked up a SNV-A, MDD-H, and SHC-H while they were on sale and I'm planning to cram ATMs into all of them.
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# ? May 28, 2018 01:43 |