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Internet Kraken
Apr 24, 2010

slightly amused


Working on one last piece for Mermay. Wanted to do some more traditional mermaids with a lot of different body designs in one picture. Gonna take forever to finish but I'm kind of sort of enjoying it.

Anatomy is loving hard to grasp even for fictional creatures but I don't see anyway to learn it other than force myself to keep drawing stuff I'm not comfortable with.

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dog nougat
Apr 8, 2009
Repetition. Figure drawing is key to getting anatomy and body dynamics down. While I tend to focus on anthropomorphic characters, my understanding of how to make them believable and dynamic comes from years of life drawing. I tend to do rough sketches of what I think will be problematic areas/to get a sense of the desired form. Don't be afraid to use references if you aren't sure what something looks like. Specifically in regards to merfolk, fish scales and general fish (and human) anatomy help to make your characters more believable.

You have a solid grasp already, draw to the best of your ability. It's easy to become discouraged because you aren't happy with what you're drawing. I find that if I still finalize even something I wasn't terribly happy with initially it's a compelling and interesting piece.

dog nougat fucked around with this message at 16:31 on May 28, 2018

Al!
Apr 2, 2010

:coolspot::coolspot::coolspot::coolspot::coolspot:
happy memorial day

sliami
Apr 28, 2018



A 1950's themed magical girl from one of my freshman finals (which I did approximately a month ago, but i'm pretty proud of). Her name's Billie Turner, after Billie Holiday and Ike Turner.

Sharpest Crayon
Jul 16, 2009

Always Wag. Always Friend. Very Safety.
Clapping Larry
There I was, chillin' to some good muzaks, chanelling this webcomic from 20 years ago that had these super goth bunny-people in it that I can't even remember the name of but drat it was mindblowing when I was a teen and then I turn off the lower ink layer to see how much I'd done on the upper ink and how much on the lower 'cause I lost track annnnnnnnd almost all of the ink is in the sketch layer. Again. AGAIN.



HOW MANY TIMES SHALL I FALL ON THIS; MINE OWN SWORD.

Wowporn
May 31, 2012

HarumphHarumphHarumph
That's one of the main reasons I sketch in bright turquoise even when I'm doing it digitally so if I gently caress up and I need to select it out from the black it's really easy.


I stopped working on this for forever, did all the actual hair today........ eh. I feel like I am in a very awkward spot where I should have either left it all looser or more stylized or something, or I should have used more reference and tried to make it actually look real. I feel like I get pulled between those two things a lot when I go to actually try to paint/render something.




Internet Kraken posted:



Working on one last piece for Mermay. Wanted to do some more traditional mermaids with a lot of different body designs in one picture. Gonna take forever to finish but I'm kind of sort of enjoying it.

Anatomy is loving hard to grasp even for fictional creatures but I don't see anyway to learn it other than force myself to keep drawing stuff I'm not comfortable with.

You just gotta sketch like a thousand skeletons, then a thousand skeletons with meat and skin on them, and then a thousand with clothing also cause seeing clothes wrap around a body does actually teach you things about how bodies work(it is weird how revelatory it was for me seeing people wearing cargo shorts and thinking 'oh hey the shorts sit flush with the back of their leg and all the excess in the leg opening is in the front because of the way that legs angle backwards as they go down'). Not that I'm an expert but doing those things at least got me started on the right path

Al!
Apr 2, 2010

:coolspot::coolspot::coolspot::coolspot::coolspot:

Internet Kraken
Apr 24, 2010

slightly amused

dog nougat posted:

Repetition. Figure drawing is key to getting anatomy and body dynamics down. While I tend to focus on anthropomorphic characters, my understanding of how to make them believable and dynamic comes from years of life drawing. I tend to do rough sketches of what I think will be problematic areas/to get a sense of the desired form. Don't be afraid to use references if you aren't sure what something looks like. Specifically in regards to merfolk, fish scales and general fish (and human) anatomy help to make your characters more believable.

You have a solid grasp already, draw to the best of your ability. It's easy to become discouraged because you aren't happy with what you're drawing. I find that if I still finalize even something I wasn't terribly happy with initially it's a compelling and interesting piece.

Yeah I guess my problem is I loving hate doing figure drawing because I can't find a way to make it "fun". I used to do rapid sketches of 3D models from a site but I hated doing it and when I can't enjoy art it makes me lose interest in it. On the other hand if I don't do the boring fundamental poo poo my art is always gonna be lovely so its a pickle.

I try to use references but sometimes its really drat hard to find the pose I'm picturing in my head. I got some of those little 3D models for posing but I swear the proportions on them are hosed up because even doing a literal trace of them looked weird.

Doctor_Fruitbat
Jun 2, 2013


Internet Kraken posted:

Yeah I guess my problem is I loving hate doing figure drawing because I can't find a way to make it "fun".

Start with a figure drawing, then tweak the features once you start finalising your lines. So if you're on a mermaid kick, do your anatomy study first to get the figure down, then fish up the features nearer the end - gills on the neck, some scale texturing, tweaking the facial features, and so on. Many is the fantasy species that is basically human + animal parts at its core; how far you integrate that into the design is up to you really. Practice, realism and fantasy don't have to be mutually exclusive!

exmarx
Feb 18, 2012


The experience over the years
of nothing getting better
only worse.


Pentaro
May 5, 2013


A Twitter thing where you draw a Yoshi with your non-dominant hand and then you color it with your dominant one.

my buddy Superfly
Feb 28, 2011

I went on a trip and doodled stuff on my phone while in the car and to keep the pace going.




Also a new one!
https://twitter.com/rainbowfission/status/1001559119659175938

Internet Kraken
Apr 24, 2010

slightly amused


Well this is as close to done as I can get it. Think I'll move on to drawing something other than fish for now. I dunno what though.

Theokotos
Jan 22, 2015

Fallen Rib
Quick wake up sketch of wall eyed sales lady.

Sharpest Crayon
Jul 16, 2009

Always Wag. Always Friend. Very Safety.
Clapping Larry

my buddy Superfly
Feb 28, 2011

https://twitter.com/rainbowfission/status/1001987382487461888

Internet Kraken
Apr 24, 2010

slightly amused
I'm trying to do some figure drawing and really struggling. Mainly, I have no idea where to start when drawing a figure. I don't know what part of the body to use as the base and work from there. A bigger problem though is poses where various body parts overlap one another, the drawing turns into a big mess. It starts to look confusing and cluttered and while I understand the point of a sketch is to serve as a base you draw over, it doesn't really help when its just a blurry mess.

I'm just having the problem where I feel so totally overwhelmed by it and it makes me want to go do anything else instead. Stressful art is the worst.

Argue
Sep 29, 2005

I represent the Philippines
I wouldn't recommend starting with any particular part as the base. Start with the overall gesture, then refine that into big shapes, which you then refine further and further. Here's a good intro; watch it then do a bunch of exercises at quickposes.com or line-of-action.com. Start with 30 second sketches, making your way to 5 minute sketches, and maybe do one 10 and one 15 at the end.

https://www.youtube.com/watch?v=74HR59yFZ7Y

Al!
Apr 2, 2010

:coolspot::coolspot::coolspot::coolspot::coolspot:

gmc9987
Jul 25, 2007

Internet Kraken posted:

I'm trying to do some figure drawing and really struggling. Mainly, I have no idea where to start when drawing a figure. I don't know what part of the body to use as the base and work from there. A bigger problem though is poses where various body parts overlap one another, the drawing turns into a big mess. It starts to look confusing and cluttered and while I understand the point of a sketch is to serve as a base you draw over, it doesn't really help when its just a blurry mess.

I'm just having the problem where I feel so totally overwhelmed by it and it makes me want to go do anything else instead. Stressful art is the worst.

Go from big to small, rough to detailed. The less detailed you start the better, don't even start with an individual body part - draw a rough oval or bean the size of the entire body. Then start breaking that into bigger sections, still very loose and unefined - an oval for the head, oblong shapes for the thighs and shins, etc. Hold your pencil at arms length and use it to measure angles and relative sizes - this shin is ~2x longer than that hand from my perspective, the thigh in the back is about 75% of the thigh in the front, and so on. Gradually work your way from an overall rough comp to a more etailed version.

Some other things that can possibly help (suggestions based on your drawings you've posted in here so far, and where you appear to be in your artistic journey at the moment). These are meant to be more exercises, don't try to make these into finished or pretty pictures, use them solely to practice other ways of drawing and don't worry if they turn out looking bad. Bad drawings are OK, give yourself the freedom to make a drawing whose purpose is not to look pretty but to practice skills. You should get yourself a big ol' pad of newsprint and some vine and stick charcoal, these are meant to be done fast and loose.

  • Get a big piece of charcoal and just color in where the shadows are - don't draw ANY lines, you can only draw blocks of dark for this one. Practice seeing the shadows and don't worry about putting in any details that aren't defined by a big dark shadow. This will help teach you how to translate shapes you see in 3D space to 2D versions on the paper.
  • Color the outer silhouette of the model. Don't draw any interior lines, just color the negative space around the model. Same objective as above.
  • Blind contour - look only at the model, don't look at your paper, and don't lift your charcoal off the paper once. Draw the model in a single line. This will look ugly as hell when you're done but it helps, I promise.
  • Cross contour - you can only draw the model using lines that go around the forms of the model - imagine a cylinder with several lines of tape wrapped around it,
  • Gesture - warm up with 15 - 20 of these. Give yourself 5 seconds to draw a quick overview of the form, then move on to the next drawing. You on't need to draw individual parts, focus instead on the overall direction and action of the pose (see the video that Argue posted)

Long story short draw the figure more and faster, then focus more on getting detailed. Try to break away from using contour lines to define forms.

I'm working on a mermaid linocut.

smallmouth
Oct 1, 2009

I agree gestures are important to figure drawing--not getting lost in the details too early. Sometimes putting a mark where you want your drawing to begin (the top, or head) and end (the feet) is useful in helping to plan to get the whole figure on the paper. When you get more confident you can start with lines. In that case I usually start with a box for the head, as that is the easiest standard for measurement. Don't be afraid to measure the model with your thumb on the pencil against your drawing.

dupersaurus
Aug 1, 2012

Futurism was an art movement where dudes were all 'CARS ARE COOL AND THE PAST IS FOR CHUMPS. LET'S DRAW SOME CARS.'

Internet Kraken posted:

I'm trying to do some figure drawing and really struggling. Mainly, I have no idea where to start when drawing a figure. I don't know what part of the body to use as the base and work from there. A bigger problem though is poses where various body parts overlap one another, the drawing turns into a big mess. It starts to look confusing and cluttered and while I understand the point of a sketch is to serve as a base you draw over, it doesn't really help when its just a blurry mess.

I'm just having the problem where I feel so totally overwhelmed by it and it makes me want to go do anything else instead. Stressful art is the worst.

My process:
  • Mark the top of the head, mark the bottom of the feet*
  • Figure out and mark where the hips are between those lines*
  • Figure out the sweep of the spine
  • Figure out the sweep of the shoulders
  • Gesture the outline of the body
  • ???
  • Finished, perfect drawing

(*Replace feet with whatever the lowest significant part is, usually the hips. If using the hips, skip step 2)

The head is usually the only part I'll sausage or box, and that usually doesn't last very long. I find that boxing gets in the way of seeing the gestures, but that's about how I see and I have many many years of practice so ymmv.

Any way you block out, the key is to identify what the most important lines are, and there's no real way past that other than experience. But if you're talking about overlapping shapes, then look for the line that's most strongly affects the image (it may not be the most visible line...), block it in and use that as the reference point for everything else.

my buddy Superfly
Feb 28, 2011

https://twitter.com/rainbowfission/status/1002310013891874817

Sharpest Crayon
Jul 16, 2009

Always Wag. Always Friend. Very Safety.
Clapping Larry
Reverse mermaid, but it's not a fish, it's a beluga.



Ariel's sister no-one talks about.

Internet Kraken
Apr 24, 2010

slightly amused
Thanks for the advice everyone. I'll have to try some of the stuff you guys suggested, though I mostly limited to working digitally which makes sketching difficult (I don't have the materials or space to work outside of my tablet). I'll have to figure this stuff out but I won't lie, its stressful as hell to do.

I drew a coconut to feel better.

Argue
Sep 29, 2005

I represent the Philippines
This is my own take; someone might have a different idea, but if you have to do your practice exercises digitally, see if you can use a more rectangular brush that's much wider side-to-side than it is from end to end. That should be a decent approximation of working with a charcoal stick (although I'd really recommend using an actual stick and newsprint). And just to reiterate, as mentioned by the others earlier, keep in mind that the intention here isn't for you to end up with a great finished work but to get you accustomed to finding the large gestures, seeing the big shadow shapes, and working from big to small without worrying about details.

The Dregs
Dec 29, 2005

MY TREEEEEEEE!
I am still trying to figure out water color. This is try number 4.

Al!
Apr 2, 2010

:coolspot::coolspot::coolspot::coolspot::coolspot:
i uh

The Dregs
Dec 29, 2005

MY TREEEEEEEE!

Kick, punch, it's all in the mind...

smallmouth
Oct 1, 2009

Does he have a boner?

smallmouth fucked around with this message at 17:04 on Jun 2, 2018

Al!
Apr 2, 2010

:coolspot::coolspot::coolspot::coolspot::coolspot:

smallmouth posted:

Does he have a boner?



he doesn't not have a boner......................................


i really like the pink and blue highlights in this btw

sigma 6
Nov 27, 2004

the mirror would do well to reflect further

Hello thread.

It seems I have some catching up to do.

Here is a peacock sketch.

my buddy Superfly
Feb 28, 2011

dogs.

https://twitter.com/rainbowfission/status/1002979428866187264

https://twitter.com/rainbowfission/status/1002981392517607426

gmc9987
Jul 25, 2007
My mermaid linocut run ran the gamut in quality, here's a photo of one of the best ones.

Sharpest Crayon
Jul 16, 2009

Always Wag. Always Friend. Very Safety.
Clapping Larry

The Dregs posted:

I am still trying to figure out water color. This is try number 4.



Poor Doc Brown. He's not well. The eyes and the area around them are wonderful.

gmc9987 posted:

My mermaid linocut run ran the gamut in quality, here's a photo of one of the best ones.



Ooh, I like how you made the background skulls and bones, that worked out so well. Also diggin' the lil fat folds :yeah:


I've got so many questions and I want to actually ask about none of them.
However, I thank you for this because I made this a week ago and thought better of posting it because of shame, but now I don't feel like I'm lowering the bar here.


I also did like a .. kangaroo, possibly a lizard boi.

Al!
Apr 2, 2010

:coolspot::coolspot::coolspot::coolspot::coolspot:

Al! fucked around with this message at 00:13 on Jun 3, 2018

MTV Crib Death
Jun 21, 2012
I told my fat girlfriend I wanted to bang skinny chicks and now I'm wondering why my relationship is garbage.


I feel guilty reading the thread without contributing and I couldn't take the number of unread posts in my User Control Panel so here's this.

ThePlague-Daemon
Apr 16, 2008

~Neck Angels~
I'm trying to iron out a webcomic and this is the look I've settled on for now:

Internet Kraken
Apr 24, 2010

slightly amused
I'm doing some figure drawing but its pretty boring doing a bunch of sketches that never lead to a nice finished product. To relieve the tedium of it I indulged and started drawing more fanart and it ended up spiraling into a stupidly long project for me. Oops.



gmc9987 posted:

My mermaid linocut run ran the gamut in quality, here's a photo of one of the best ones.



I'd be tempted to buy this if I saw it in a store.

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spinderella
Jul 15, 2017

by FactsAreUseless

ThePlague-Daemon posted:

I'm trying to iron out a webcomic and this is the look I've settled on for now:



This looks very cool, the height 3D look however it should be termed is super effective.

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