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Robodog
Oct 22, 2004

...how does that work?
Never fear, friends! This isn't me leaving, this is just so I can indulge in my character gimmick and switch personas for the God Saving arc!

I would not be surprised in the lest if at least Landra is wise to this by now.

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MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you
Does anyone have any strong objections to moving on with the game? I know the PM arcs are ongoing, but I think the important stuff has been hashed out by now. Let me know!

Robodog
Oct 22, 2004

...how does that work?
No objections!

Orbs
Apr 1, 2009
~Liberation~
That works for me! Now to decide if I tell anyone about mine :ninja:

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Robodog posted:

Never fear, friends! This isn't me leaving, this is just so I can indulge in my character gimmick and switch personas for the God Saving arc!

I would not be surprised in the lest if at least Landra is wise to this by now.

I figured it was part of your side plot somehow but I actually didn't expect her to switch personas again, it's been so long since the last time and she didn't show any signs of chafing under having to Hide Her True Nature etc.

Robodog
Oct 22, 2004

...how does that work?
The side plot is tied into it for sure. And the epic level stuff, what with the apotheosis and us shipping on out to find gods for the next arc. Skylark getting her head blown off and coming back to life again all of a sudden would probably raise a question or two. New Random Person Who is Godly Already and is Besties with a Demigoddess has less of that kinda thing to worry about. But not having switched again is more a product of us having been in the summer fey land for…… 4 years now? New place, new arc, new persona!

(I think I got a good picture for the char art which influences 90% of my decision making at any one time)

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you

Klingon w Bowl Cut posted:

I would like to buy a lot of scrolls and residuum for rituals, but can I ask again how much money I have, if you've been keeping track? Between all the different versions and levels I have I'm not sure anymore. My most recent sheet says 7730 gold, which could be right but I don't know. Sorry. :sweatdrop:

https://drive.google.com/file/d/1FxVZXd0iKtEv-AEYtB2jAadFl82vzxGd/view?usp=sharing
I have Marianna at 755 gold and 2,350 residuum as of, uh, January '17. Which is possibly not the most up-to-date figure either, mind you. :shobon:

That said, remember that everyone's been awarded with 130k gold very recently! Should help a bit.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.
Yeah, I wanted to make some purchases too but hadn't had time to sit down with the CB and properly spend those astral diamonds until this weekend. I should have a post in the next couple of days.

Orbs
Apr 1, 2009
~Liberation~
Okay, I bought some stuff. Some of it shows up in the sheets, some of it doesn't.

https://orokos.com/dnd4e/sheets/8181
https://drive.google.com/file/d/1FxVZXd0iKtEv-AEYtB2jAadFl82vzxGd/view?usp=sharing

So here's a summary:
-10 scrolls of Protection from Energy (2 each of acid, cold, fire, necrotic, and thunder)
-1 epic level Potion of Resistance
-The Hallowed Temple ritual, so we can get our prayer on anywhere!
-100,000 gold worth of residuum, lol

Leaving about 11,790 gold and 102,350 residuum.

Edit: And here are my rituals, since they also get cut off.
-Purify Water
-Create Holy Water
-Tongues
-Raise Dead
-Remove Affliction
-Protection from Energy
-Speak with Dead
-Disenchant Magic Item
-Brew Potion
-Alarm
-Endure Elements
-Battlefield Elocution
-Calm Emotions
-Wind Words
-Enchant Magic Item
-Iron Vigil
-Change Self
-Earthen Ramparts
-Sending
-Steady Strength
-Cure Disease
-Travelers' Feast
-Travelers' Camouflage
-Comrades' Succor
-History Revealed
-Hallowed Temple

And to round things out as a reference post, here's the boons I got recently.




Also, combat block:
pre:
HP: 148/148 (temp: 0/0)	AC:	38    At-Will:	                 Encounter:	             Daily:         
Heal Srg: 10/10 (37)    Fort:	32    Sonnlinor's Hammer         [  ] Second Wind            [  ] Astral Defenders
Speed: 5		Ref:	31    Sacred Flame               [  ] Surprise Strike        [  ] Divine Reprisal
Initiative: +19		Will:	39                               [  ] Denunciation           [  ] Knight of Glory
Action Points: 1/1	Perc:   38                     [  ] [  ] [  ] Healing Word           [  ] Battle Resolve
Vision:	                Ins:	33                               [  ] Favor of the Gods      [  ] Victory Prayer
Resists:                                                         [  ] Turn Undead            [  ] Stirring Speech
MBA: Sonnlinor's Hammer +28 attack, 2d8+17 damage                [  ] Surprise Strike        [  ] Angelic Witnesses
-6 to target's next damage roll                                  [  ] Awakening Sun          [  ] Transcendent Advisor
                                                                 [  ] Fanatic Energy         [  ] Chosen Servant
                                                                 [  ] Armor of Bahamut       [  ] Cloud Chariot
                                                                 [  ] Brilliant Idea
                                                                 [  ] Time Out
                                                                 [  ] Befriend

Conditionals
-Healing Word Effects:
   Heals Surge+5d6
   Can target two creatures per use
   Burst 20
   +2 untyped bonus to all defenses until start of next turn
   +6 power bonus to all defenses against the next single attack
   Ally may shift 1 square as a free action or gain +2 untyped to AC and Reflex until start of their next turn
   +2 untyped bonus to attack rolls until end of next turn
-When Marianna spends an action point to take an extra action, she or an ally within 5 squares 
   can make a save with a +6 bonus,  or gain +5 power bonus to damage rolls until the end 
   of her next turn.
-Whenever Marianna drops a non-minion enemy below 1 HP, she can push
  each enemy within 2 squares up to 3 squares, or give herself or an ally within 5 squares 10 temp hp.
-All saves Marianna grants to allies get +1
-When Marianna succeeds on a saving throw, she can choose to not end the effect 
  and give an ally within 5 squares a save with +9
-Saves: +1 to all, +1 item vs. ongoing damage

Reactions
-When an enemy scores a critical hit on Marianna or an ally within 5 squares of her, 
  turn it into a normal hit (Encounter, Armor of Bahamut)
-When an enemy within 10 squares hits Marianna or an ally, make 
  Divine Reprisal attack, and give a save and healing surge (Daily)
-When an ally within 5 squares is bloodied or drops below 1 HP, 
  make a melee basic attack (Encounter, Relentless Rebuke)
-When an enemy succeeds on a save, make a save (Daily, Charm Bracelet)

Orbs fucked around with this message at 19:10 on Sep 26, 2018

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.
That is...quite the shopping list! I think that by contrast I'll settle for some more potions that I will forget I own until we literally become gods:

3x: Potion of Recovery (epic tier)
1x: Cryptspawn Potion (epic tier)

which should cost a total of 10 AD and leave me with 3 AD/12pp/2gp if my sheet is up to date.

Robodog
Oct 22, 2004

...how does that work?
That's not a shopping list, THIS is a shopping list!

During the downtime I also did shopping and now have 10,793gp left free (list is a total mess but char sheet on orokos is updated and should be good w r t items and inventory!):

Level 10 Handy Haversack 5000g (replaces bag of holding)
Level 00 Map Case 15g
Level 00 Doctrinal Book 25g
Level 08 Stone of Avandra 3400g
Level 06 Midnight Sixes 1800g
Level 09 Shinaelestra Chalice of Fellowship 4200g
Level 10 Shipboard Shrine 5000g (placed on the battleship)
Level 00 Feast Table 4200g (placed on the battleship)
Level 00 Cabin of Tranquility 13000g WITH Level 04 Silence-Warded Room 840g (placed on the battleship)
Level 00 Elemental Engine 25000g (placed on the Moonlight)
Level 00 Night’s Mantle 1000g (for the Lady)
Level 00 Flowers of the Summer Queen’s Gown 65g (for the Lady)
Level 02 Heart-Touched Bracelets 520g (for the Lady)
Level 08 Moon Disk of Sehanine 3400g (for the Lady)
Level 20 Scroll Overland Flight 25000g
Level 20 Scroll Soulguard 20000g
Level 12 Scroll of Passwall 2600g
Level 19 Potion of Regeneration 4200g
Level 20 Potion of Cure Critical Wounds 5000g
Level 19 Potion of Vigour 4200g
Level 10 Potion of Invulnerability x5 1000g
Level 10 Potion of Cure Moderate Wounds x5 1000g

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
I think I'm out, friends. Epic level D&D is just too much of a headache for me it seems. I want to thank MMA for letting me play not one, not two, but three different characters! Robodog, you are a good pal, I wish you were more active on Facebook and liked WoD because I'd have invited you to my Werewolf game that I've been running since January or the Changeling game that a friend is going to start soon.

If any of you cats want to do CoD games, PM me your facebook info, I'll add you and send you invites when the next pbp starts, which is looking to be geist in a few months.

Robodog
Oct 22, 2004

...how does that work?
Hey, I was super into the Vampire character I made for your facebook game a bit back that never got off the ground! You can't put it all on me, man :colbert:

I'm not opposed to world of darkness stuff, but did it move up editions or something? I'm totally behind on it if it did.

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
Yeah, basically all the cod games have a second edition now. Geist just finished it's Kickstarter, so had the preview text. Changeling should be shipping physical copies soon.

Also:. Whoops!!

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you
I'm sorry to see you go, Soonmot, though I do understand where you're coming from. Thank you for having been a part of this game in one way or another for so long!

Everybody else: how do you feel about carrying on? Our party composition isn't exactly terrible (fighter/striker hybrid, striker, leader), and if need be I could always come up with an NPC companion to round things out. Unless we decide to re-(re-re-re-)recruit, I guess!

Orbs
Apr 1, 2009
~Liberation~

Soonmot posted:

I think I'm out, friends. Epic level D&D is just too much of a headache for me it seems. I want to thank MMA for letting me play not one, not two, but three different characters! Robodog, you are a good pal, I wish you were more active on Facebook and liked WoD because I'd have invited you to my Werewolf game that I've been running since January or the Changeling game that a friend is going to start soon.

If any of you cats want to do CoD games, PM me your facebook info, I'll add you and send you invites when the next pbp starts, which is looking to be geist in a few months.
Noooo! You and Taali will both be missed. :smith:

I love CoD, but I dunno about gaming on Facebook.


MMAgCh posted:

I'm sorry to see you go, Soonmot, though I do understand where you're coming from. Thank you for having been a part of this game in one way or another for so long!

Everybody else: how do you feel about carrying on? Our party composition isn't exactly terrible (fighter/striker hybrid, striker, leader), and if need be I could always come up with an NPC companion to round things out. Unless we decide to re-(re-re-re-)recruit, I guess!
Moving on is fine, but is it bad that I kind of want more characters to play off of? This might be the last logical point for recruiting new characters, we could justify two more even! Having to run an NPC companion during your own encounters sounds like hell, but if that works for everyone that's cool.

Robodog
Oct 22, 2004

...how does that work?
Queen M has a whole new stranger nun to get to know! That almost counts.

If I can BS Iira as a 'new specialist' then introducing another player or two as the same would be fine thematically. I think it's more an issue of finding one or two people who'd want to jump into epic level action.

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
I've got Facebook pbp down to a science now. Secret group, books and rules in a pinned post. Then each scene is is attached to an image (makes locating the scene later easier, since Facebook is poo poo) and played out through replies.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Robodog posted:

Queen M has a whole new stranger nun to get to know! That almost counts.

If I can BS Iira as a 'new specialist' then introducing another player or two as the same would be fine thematically. I think it's more an issue of finding one or two people who'd want to jump into epic level action.

Yeah, that's the thing. I would certainly not mind a new character or two but it might be tricky to recruit for an epic PBP. I'm honestly fine either way though!

Robodog
Oct 22, 2004

...how does that work?

Soonmot posted:

I've got Facebook pbp down to a science now. Secret group, books and rules in a pinned post. Then each scene is is attached to an image (makes locating the scene later easier, since Facebook is poo poo) and played out through replies.

I'll jump on later and chat you up about a facebook game maybe.

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you
All right then, I'll see about getting a recruitment thread posted over the weekend. Not sure it'll draw in anyone who isn't in the game already, but who knows!

Robodog
Oct 22, 2004

...how does that work?
Our luck hasn't been super with recruits, granted, but out of recruiting you picked up me and Klingon and we're rock solid. You never know!

Orbs
Apr 1, 2009
~Liberation~

Robodog posted:

Our luck hasn't been super with recruits, granted, but out of recruiting you picked up me and Klingon and we're rock solid. You never know!
Aww. Same to you. :unsmith: tbh I didn't even realize you weren't a veteran from the beginning.

Robodog
Oct 22, 2004

...how does that work?

Klingon w Bowl Cut posted:

Aww. Same to you. :unsmith: tbh I didn't even realize you weren't a veteran from the beginning.

I wish! That feat belongs solely to dallan.

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you
I have posted a re-recruitment thread, for the record. Let's see what it yields!

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you

MMAgCh posted:

I have posted a re-recruitment thread, for the record. Let's see what it yields!
Also for the record, I am of course interested in our current players' opinions on the applicants!

Orbs
Apr 1, 2009
~Liberation~
It's hard to tell since half of the backstories are unfinished. Probably more important than the backstory is the reliability of the poster. Maybe it's a little lovely to make things about the person rather than their work offered, but someone who can be counted on not to ghost on us is worth their weight in platinum. I've been in games with Wahad before and they seem pretty consistent, so that's where I'm leaning so far. If Atlatl has been regularly communicating with Robodog like I think I saw them mention, they would also be a good choice.

Robodog
Oct 22, 2004

...how does that work?
Atlatl has been regularly communicating with me. I cannot stop him from regularly communicating with me. Please send help before it's too late.

Nah, he's pretty rock solid posting and hanging in wise if that's what counts. Plutonis is a mod, right? Should count for something reliability wise?

Orbs
Apr 1, 2009
~Liberation~
Plutonis isn't a mod, he just posts a lot everywhere.

Robodog
Oct 22, 2004

...how does that work?
Hi new guys!!!

Good news Klingon, you're no longer the newbie!

Atlatl
Jan 2, 2008

Art thou doubting
your best bro?
Hi Robodog!!!

My sheet's shared with MMAgCh now. :getin: Let me know if anyone else needs it.

Orbs
Apr 1, 2009
~Liberation~
Holy poo poo, four of you!!? Guess I need to be careful what I wish for in the future.

Seriously though, hi. Resident human rebel queen here.

Plutonis
Mar 25, 2011

Hey is there a chat channel for the game or is just the thread for comm?

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you
Yeah, I ended up going with four. A party of seven is pushing it, but I’ve done it before and it usually worked out OK. Ish. :shobon:

Plutonis posted:

Hey is there a chat channel for the game or is just the thread for comm?
Just this thread. If anything ever needs discussing in private I do have PMs as well.

Plutonis
Mar 25, 2011

Ah got it. Here's my sheet then. Will make a stat block tomorrow.

http://orokos.com/dnd4e/sheets/8275

pre:
Apis
HP: 184/184 (THP: 0)		AC:  38		Passive Insight: 23
Surges: 11/11 (V: 46)		Fort: 40	Passive Perception: 25
Initiative: +17			Ref:  36	Action Points: 
Speed: 8			Will: 36	Vision: Normal
Languages: Common, Dwarven

Conditional Defenses/Resists
Heedless Charge: +2 AC vs OA
Mercenary +1 to All Defenses while bloodied.

Basic Attacks
MBA (Unarmed): +32; 2d12+22

At-Will				Encounter			Daily
[ ] Combat Challenge          [ ] Second Wind           [ ] Dancing Defense
[ ] Combat Agility            [ ] Takedown Charge       [ ] Assault Footwork
[ ] Grappling Strike          [ ] Goring Strike         [ ] Relentless Headlock
[ ] Dual Strike               [ ] SF Flurry of Blows    [ ] Smash and Grab
[ ] Pass Forward              [ ] Ignore Weakness       [ ] Shocking Skewer
                              [ ] Come and Get It
                              [ ] Body Shield
                              [ ] Shocking Twister 
                              [ ] Stranglehold
                              [ ] Painful Drag
                              [ ] Vicious Uppercut
                              [ ] Undeniable Challenge 


Item Powers
[ ] Dwarven Armor +5 (Daily)
[ ] Phylactery of Action (Encounter)
[ ] Belt of Mountain Endurance (Daily)
[ ] Blazing Arc Ki Focus (At-Will)
[ ] Defiant Boots (Daily)
[ ] Horn of Summons (Encounter)
[ ] Loadstone of the Planes (Daily)
[ ] Decanter of Endless Water (Encounter)

Racial Features/Class Features/Feats/Triggers
Ferocity: MBA Interrupt when I drop to 0 HP
Agile Tempest Tech: +1 to attack rolls with off-hand, +4 damage when dual wielding off-hand
2W Defense: +1 AC and Reflex when dual wielding
Deadly Soldier: Off hand weapons increase damage die by one size
Quicker Death: Once per turn, +6 damage to attack made against enemy that grants CA
(Improved)Master of the Fist: Unarmed damage becomes 1d10.
Pin Down: Prone Target i'm grabbing can't get up while it's being grabbed.
Chainmail Agility: No speed penalty when wearing chainmail
Daunting Challenge: Marked enemies take -3 to attack other enemies than me.
Chainmail Spec: +1 to AC and -1 to check penalties while wearing chainmail.
Fiery Blood +3 to Fire damage rolls, deal 5 fire damage to adjacent enemies when taking fire damage.
Crushing Grab: Whenever I sustain a grab at start of turn, enemy takes 9 damage.
Rapid Combat Challenge: First time I use Combat Challenge as an interrupt the round, it doesn't
count for Interrupt action per turn limit.
Ki Focus Expertise: +1 to ki focus implement attacks, +3 damage when attacking bloodied enemies.
Footwork Action Point: +2 AC and Reflex UEOTN, can shift 1 square when enemy melee attack misses me
while I'm under this effect.
Badge of the Berserker: Doesn't proc OAs when charging. 
Belt of Mountain Endurance: +9 to Surge Value when using Healing Surge
Iron Armbands of Power: +4 damage to Melee Attacks
Dwarven Armor: +5 to Endurance Checks
Defiant Boots: Reduces distance of pulls, pushes and slides against me by 2.

Plutonis fucked around with this message at 19:27 on Sep 22, 2018

Wahad
May 19, 2011

There is no escape.
Hello yes I am here with the sheet that is shared.

And now with a combat block as well. Oh god why did I pick a wizard. So many powers.

pre:
Sariel   						 
HP:  107/107 (0)        AC:   34 	Passive Insight: 30
Surges: 7/7 (V: 26)	For:  32 	Passive Perception: 23
Initiative: +21		Ref:  36 	Vision: Darkvision
Action Points: 0  	Will: 42        Speed: 7
Languages: Common, Elven
Dark Fey (4): Sneaky stuff and manipulation.
Mind over Matter (5): Knowledge.

At Will			Encounter			   Daily
Ghost Sound             [ ] Beguiling Flash               [ ] Blur
Mage Hand 		[-] Choking Shadow                [ ] Evard's All-Seeing Worm
Magic Missile          	[ ] Conceal Psyche                [ ] Evard's Black Gate
Prestidigitation        [ ] Dark Gathering                [ ] Evard's Ebon Bindings
Unraveling Dart         [-] Emerald Eye                   [-] Fly
Winged Horde            [ ] Enigmatic Spell Lore          [-] Horrid Whispers
                        [ ] Enigmatic Spellcasting        [ ] Illusory Wall
                        [ ] Evard's Wrenching Darkness    [-] Mental Maelstrom
                        [ ] Fey Step                      [ ] Mirage Arcana
                        [-] Grim Shadow                   [ ] Mordenkainen's Lucubration 
                        [-] Illusory Obstacles            [-] Phantom Chasm
                        [-] Jump                          [ ] Phantom Mask
                        [-] Maze of Mirrors               [-] Slumber of the Winter Court
                        [-] Mesmeric Hold                 [-] Summon Black Devourer
                        [-] Murderous Twin                [-] Tasha's Forcible Conscription
                        [ ] Phantasmal Horror             [ ] Visions of Avarice 
                        [ ] Phantom Foes                  [-] Visions of Ruin
                        [ ] Second Wind                   [ ] Wraithform
                        [ ] Shield
                        [-] Twilight Falls

Item Powers
[ ] Diamond Bracers (Daily)
[ ] Girdle of the Umber Hulk (Daily)
[ ] Gold Dragon Bone Ring (Daily)
[ ] Illusionist's Gloves (Daily)
[ ][ ] Ring of Winter (Encounter, Encounter)
[ ] Robe of the Archmage
[ ] Tenebrous Shroud

Conditionals/Resists
Aversion Staff: +2 to defenses vs enemies subjected to effects by me. 
Beguiler: If I miss with arcane attack while having concealment from target, get +2 to next attack roll against that target.
Danger Sense: Roll twice on initiative.
Distant Advantage: CA with ranged/area attacks vs flanked enemies.
Eladrin Will: +5 to saves vs Charm.
Enlarge Spell: -2 to damage die to increase blast or burst by 1 with at-will or encounter power with damage roll.
Gold Dragon Bone Ring: Resist 15 fire. +2 to all saves.
Illusion Apprentice: Targets hit with illusion attack power take -2 to attack me. 
Illusionist's Gloves: When hitting an enemy granting CA with an illusion attack power, they take -2 to saves vs power's effects.
Nethermancy Action: On using an AP to take an extra action, my space and spaces adjacent become totally obscured UEOMNT.
Nethermancy Apprentice: Hit target with nethermancy attack, 
enemies more than 2 squares away from target as partial concealed UEOMNT.
Nethermancy Master: CA against any creature I have any concealment from.
Nightmare Wizardry: Target dazed UEOMNT if I crit with illusion spell. 
Phantom Echoes: Hit target with illusion power, gain CA UEOMNT. 
If the power inflicts a save ends effect, instead gain CA until they save.
Phantasmal Destruction: When I have CA against a creature, illusion powers crit on 19-20.
Psychic Lock: Any target hit with psychic power gets -2 to next attack. 
Quickened Spellcasting: 1/Encounter, use Winged Horde as a minor action.
Ring of Winter: Resist 10 cold.
Robe of the Archmage: After each extended rest, prep one additional utility power. 
Silt Striders: Ignore difficult terrain on sand/silt/dirt. Walk on horizontal non-solid surfaces.
Spell Accuracy: Omit up to 2 squares from area or blast power. 
Spell Focus: Targets affected by save ends effects from me take -2 to those saves.
Staff Expertise: Ranged/area attacks don't provoke OAs. Melee attacks +1 reach.
Superior Will: Save vs dazed or stunned on beginning of turn even when it's not a save ends effect.
Tenebrous Shroud: Resist 20 necrotic.

Wahad fucked around with this message at 13:34 on Sep 26, 2018

Hwurmp
May 20, 2005

Cipher

Thanks for picking me! I'll write up a combat block sometime today.

pre:
Cipher
HP: 139/139 (THP: 0)		AC:   37	Passive Insight: 25
Surges: 12/12 (V: 34)		Fort: 36	Passive Perception: 30
Initiative: +16			Ref:  37	Action Points: 
Speed: 6			Will: 36	Vision: Normal
Languages: Common, Telepathy 20 squares (Command Circlet)
Mysteries of Zoltan Thule (Arcana and natural sciences) +5
Lady in Bronze and Onyx (Machine body with preternatural dexterity and toughness) +3

At-Will				Encounter			Daily
[/] Magic Weapon		[ ][ ][ ] Healing Infusion	[ ] Healer's Momentum
[/] Thundering Armor		[ ] Debilitating Intercession	[ ] Animate Arbalester
[i] Mage Hand			[ ] Greater Magic Weapon	[ ] Hellfire Sigil
[i] Prestidigitation		[ ] Bond of Transference	[ ] Persistent Spheres
[i] Acrobat Boots		[ ] Radiant Burst		[ ] Experienced Arcana
				[ ] (Alchemist Theme Item)	[ ] Sigil of Luck
				[ ] Quickened Magic Weapon	[ ] Fleeting Dweomer
				[ ] Swift Mender		[ ] Vorpal Edge
				[ ] Warforged Resolve		[ ] Diminutive Bodyguard
				[ ] Second Wind			[m] Arcane Empowerment
								[i] Command Circlet	


Current Status



Conditionals
Staff Expertise:  Melee Weapon attacks gain Reach;  Ranged & Area Implement attacks do not provoke OAs
Crossbow Expertise/Bow Mastery:  Ranged Weapon attacks ignore all cover and crit on 19-20
Retribution Seeker:  +2 to damage rolls vs. enemies adjacent to allies
Alchemist:  +2 to alchemical item attack rolls
Aggressive Action:  On extra action, Weapon attacks gain +1 to hit/+1d6 damage until end of next turn
Brutal Enchantment:  Powers' bonuses to allies' Weapon damage rolls also make their weapons (but not implements) Brutal 1 if they aren't already
Accurate Enhancement:  +2 to powers' Weapon (but not Implement) attack roll bonuses for allies
Uncanny Dodge:  Enemies gain no bonus to hit Cipher with Combat Advantage
Superior Will:  Additional save vs. any Dazed/Stunned conditions at start of turn
Resilient Focus:  +2 to all saving throws
Warforged Resilience:  Additional +2 to saves vs. ongoing damage
Avatar of Preservation:  +8 to death saving throws
Arcane Rejuvenation:  Allies gain 19 temp. HP whenever they use an item's daily power
Rapid Infusion:  Healing Infusions are free actions on Cipher's turn
Enhanced Resistive Formula:  Allies who expend Resistive Formula for temp. HP grant equal temp. HP to an ally within 5 squares
Potent Restorables:  +6 HP restored with Artificer Healing powers (Curative Admixture, Radiant Burst, Healer's Momentum)
Utility Staff +5:  +5 to utility powers' range
Dungeon Enchanter:  Enchant Magic Item and Disenchant Magic Item now have casting times of 1 minute

Alchemical Formulae (1 free item per short rest;  only 1 free item at a time)
Alchemist's Essence, Clockwork Bomb, Goodnight Tincture, Sovereign Glue, Universal Solvent, Giggle Gas, Jolt Flask, Keen Oil, Spotted Toadstool Venom, Noxious Grenade

Rituals (Residuum on hand:  5,000)
Brew Potion, Enchant Magic Item, Disenchant Magic Item, Make Whole, Comrade's Succor, Overland Flight, Endure Primordial Elements, Far Sending, Whispers of the Edifice,
Sentinel Eye, Seeming, Arcane Barrier, Shatter Bonds, Shadow Bridge, Remove Affliction, Inquisitive's Eyes, Silent Image

Hwurmp fucked around with this message at 03:09 on Sep 24, 2018

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you
Welcome to our new players! For expediency's sake, I would like to suggest that your characters simply arrive late (fashionably or otherwise) to the current scene, so introductions can be made right away if everybody is OK with that!

Plutonis posted:

Ah got it. Here's my sheet then. Will make a stat block tomorrow.

http://orokos.com/dnd4e/sheets/8275
I should have been clearer – by sharing the sheet, I was referring to the "share character" feature on the "character sheets" page on Orokos. :)

Also, new people other than Atlatl: in the CB, please make sure you've entered September Procession in the "Adventuring Company" field. Anything else, and your rolls won't show up in the campaign rolls summary!

Plutonis
Mar 25, 2011

Ah, sorry, amended those (And I bought a Mercurial Mind boon which I forgot about during chargen). I'll be posting tomorrow when I'm less sleepy.

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Hwurmp
May 20, 2005

How big is this ship, exactly?

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