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Arrath posted:Yeah, increasing the in-system speed of ships with the hyperlane registrar would help some. The problem is they only work on their own system, and who has enough starbases to carpet all your important lanes? Even extending to every adjacent jump doesn't provide much coverage.
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# ? Jun 12, 2018 20:08 |
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# ? Apr 23, 2024 23:22 |
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we need templates for Starbases imo. let me click one button and build a custom template on a Starbase like I do with a fleet.
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# ? Jun 12, 2018 20:10 |
Gay Horney posted:we need templates for Starbases imo. let me click one button and build a custom template on a Starbase like I do with a fleet. Army manager, too. Cause I'll be hosed if I can remember where I built my war factories by the time I research mega-warform.
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# ? Jun 12, 2018 20:14 |
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by the time im building gateway networks, minerals arnt really a problem, im usually making 1-3k a tick
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# ? Jun 12, 2018 21:04 |
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Aethernet posted:Space highways would probably need to be another starbase specialisation rather than a module. Six Realspace Drag Reductors would make your ships go zoom. Right up until you hit a colonized system, where your ships stop zooming because of all the trading hubs. I guess it's a speed limit for residential areas?
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# ? Jun 13, 2018 08:25 |
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The space lanes are all crowded thanks to all the trading vessels. It's like getting deliveries to a major store chain that's on a main road.
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# ? Jun 13, 2018 08:37 |
registrars working across systems like roads would be really good, but there's gonna be cases where there are multiple equidistant paths, so does it fill them all in as "roads" or what? Do the roads proceed through the wormhole? If you just have it do some kind of shortest path link between all stations that have registrars, couldn't you accidentally delete a huge portion of your network by opening a gate?
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# ? Jun 13, 2018 08:46 |
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If the diplomacy update adds better trading, being able to build trade routes based on outpost or station upgrades would be awesome. I'd love to see the actual trade units on the map too, not just abstracted.
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# ? Jun 13, 2018 14:17 |
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I think I mentioned it before, but this: https://steamcommunity.com/sharedfiles/filedetails/?id=1314139718 mod has a friendly ship speed aura component included in all space stations.
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# ? Jun 13, 2018 14:25 |
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So I started a new game recently and tried out a couple options I have never really given much thought too, and I am amazed at just how strong they are. Habitats: With Habitats I was able to poo poo out a level of research points I didn't know was possible to achieve normally. Genetic Modification Ascension Path: It almost seems broken just how good it is for more racially diverse empires. Being able to upgrade species as they come into your empire is really powerful and more importantly the only cost is that it takes time away from society research which after a certain point is meaningless as once you get the extra accession point tech then almost everything else in that tree is just a minor buff. The Charisma Trait: The buff to edicts is great once you get towards middle/late game as influence and energy stops really mattering that much. More importantly it makes everyone surprisingly friendly to you which can do a lot to give you control over how your empire expands.
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# ? Jun 13, 2018 16:28 |
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I hate that the fleet AI doesn't know how to focus fire worth a drat.
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# ? Jun 13, 2018 18:20 |
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iospace posted:I hate that the fleet AI doesn't know how to focus fire worth a drat. AAAAA! Real Muenster posted:
AAAAA! Real Muenster fucked around with this message at 18:32 on Jun 13, 2018 |
# ? Jun 13, 2018 18:29 |
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It feels as though ships close in to the range of their shortest-range weapon, even if that weapon happens to be PD, and only stay at the distance their targeting computer or whatever tells them to use if their weapons otherwise outrange that. Also for gently caress sake, when army transport ships are following a fleet they should actually follow the goddamn fleet rather than following the heading the fleet is on independently. Transport ships are really goddamn fast, and unless you're using a corvette fleet with afterburners at endgame tech levels they're gonna start flying well ahead of your ships, directly at the enemy bastion station.
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# ? Jun 13, 2018 20:53 |
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Black Pants posted:It feels as though ships close in to the range of their shortest-range weapon, even if that weapon happens to be PD, and only stay at the distance their targeting computer or whatever tells them to use if their weapons otherwise outrange that. I get the opposite problem, where my fleet is so fast that on longer trips the fleet will end up a whole system ahead and then the transports stop because they can't see the fleet anymore Again, troops are way better than they used to be but the whole mechanic is still pretty bad.
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# ? Jun 13, 2018 21:00 |
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Baronjutter posted:I get the opposite problem, where my fleet is so fast that on longer trips the fleet will end up a whole system ahead and then the transports stop because they can't see the fleet anymore Jump drives make dealing with troops so much easier. You just gather up an army in the middle of where you are attacking, and whenever a planet is about to fall you just jump over to the planet and invade.
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# ? Jun 13, 2018 21:04 |
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Black Pants posted:It feels as though ships close in to the range of their shortest-range weapon, even if that weapon happens to be PD, and only stay at the distance their targeting computer or whatever tells them to use if their weapons otherwise outrange that. Seriously, I don't know how this got so bad. I'm going to try setting my Cruisers to Artillery computer, see if I can maybe get them to sit back and have the enemy close on them? The combat AI was never this bad pre-2.0, I don't know what happened.
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# ? Jun 13, 2018 21:06 |
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Are factions broken in the beta? Just turned it on and my purifiers keep having their factions disappear at the end of the month, and then come back, which makes influence planning a pain.
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# ? Jun 13, 2018 21:06 |
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I wish military factions would get bonuses to happiness when you start fielding colossus and titans as surely they would love knowing their empire has reached a point where they can quite literally shatter planets.
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# ? Jun 13, 2018 21:08 |
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Hunt11 posted:I wish military factions would get bonuses to happiness when you start fielding colossus and titans as surely they would love knowing their empire has reached a point where they can quite literally shatter planets. Militarist factions should get a bonus when you're at war. It's a bit baffling that they don't. The guys literally love fighting.
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# ? Jun 13, 2018 21:48 |
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Moonwolf posted:Are factions broken in the beta? Just turned it on and my purifiers keep having their factions disappear at the end of the month, and then come back, which makes influence planning a pain. I had something similar happen, where my Authoritarian faction appeared, then a Spiritualist faction, and then my Authoritarian faction disappeared, and later came back. No idea what to make of it.
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# ? Jun 13, 2018 21:59 |
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Aethernet posted:Militarist factions should get a bonus when you're at war. It's a bit baffling that they don't. The guys literally love fighting. The happiness boost from capturing planets should be replaced by this. It would make more sense, especially for democratic crusader types who are obviously warlike but may not necessarily want to annex their opponents. For that same reason, I really wish imposing ideology didn't require liberation/defensive wars only (and also because unrestricted wars being restricted from a certain kind of warfare is absurd by definition).
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# ? Jun 13, 2018 22:08 |
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Jabarto posted:The happiness boost from capturing planets should be replaced by this. It would make more sense, especially for democratic crusader types who are obviously warlike but may not necessarily want to annex their opponents. Yeah ideology war should just be one of many CB's available.
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# ? Jun 13, 2018 22:09 |
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AAAAA! Real Muenster posted:Heh [/quote] FC: FLEET JUMP JUMP JUMP *clicks button on gate* FC: primary is bobbit1, secondary is goku420 *looks at black screen* FC: goku420, someotherdude *screen still blank* ... *screen loads and the entire list of battleships is flashing* *station loads*
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# ? Jun 13, 2018 22:29 |
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Kaal posted:I had something similar happen, where my Authoritarian faction appeared, then a Spiritualist faction, and then my Authoritarian faction disappeared, and later came back. No idea what to make of it.
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# ? Jun 13, 2018 23:05 |
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Captain Invictus posted:Factions disappear if there are zero pops in them, they reappear when at least one pop picks up the banner once again. That's what I figured happened, except it was bizarre that the Authoritarian faction went from 10 pops, to 5 pops, to none, and back to 5. My guess is that something about the faction system bootstraps the system by pushing pops in one direction or another, and the Authoritarian faction couldn't maintain itself in the face of all the temples. Kaal fucked around with this message at 13:36 on Jun 14, 2018 |
# ? Jun 13, 2018 23:16 |
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Grant a bonus to sublight speed in a system where you destroyed a primitive planet.
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# ? Jun 14, 2018 00:55 |
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I might have loving torpedoed myself. Can enemies who own a gateway travel to repaired gateways you own when you're at war?
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# ? Jun 14, 2018 01:39 |
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Xenaero posted:I might have loving torpedoed myself. Not regular enemies, but Ascendancies and possibly Crises don't give a poo poo about your borders and will use your gateways.
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# ? Jun 14, 2018 01:41 |
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Baron Porkface posted:Grant a bonus to sublight speed in a system where you destroyed a primitive planet. This already happens with a very specific primitive planet.
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# ? Jun 14, 2018 04:16 |
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Xenaero posted:I might have loving torpedoed myself. No. But they can travel to Gateways they normally could, even after they're occupied by you. They can also L-Gate to the external cluster and back into your space I think.
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# ? Jun 14, 2018 05:08 |
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Oh, I experienced the disappearing faction thing but what happened to me was I loaded a game I'd been playing and both of my slave factions had disappeared, so all of the slaves just had no faction and thus no faction happiness modifier. The factions never returned though. They were quite happy battlethralls/domestic servants too. Black Pants fucked around with this message at 12:34 on Jun 14, 2018 |
# ? Jun 14, 2018 06:59 |
Man i really want my ascended materialist robots people to have the nanite swarm superweapon. Id love for there to be an have a oneoff option of becoming driven assimilators when you finish the research project to robot yourself.
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# ? Jun 14, 2018 13:30 |
Black Pants posted:Oh, I experienced the disappearing faction thing but what happened to me was I loaded a game I'd been playing and both of my slave factions had disappeared, so all of the slaves just had no faction and thus no faction happiness modifier. The factions never returned though. Maybe you accidentally turned off whatever mod adds those slave factions? Or some bug with the mod being updated.
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# ? Jun 14, 2018 13:46 |
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Pocky In My Pocket posted:Man i really want my ascended materialist robots people to have the nanite swarm superweapon. Id love for there to be an have a oneoff option of becoming driven assimilators when you finish the research project to robot yourself. If there was a 1 off option to convert to assimilators or exterminators that would be amazing. Maybe there should also be an option for genetic ascension to turn into a hive mind? Psionic is awesome enough as it is, although there should also be a way to manually recruit Avatar armies.
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# ? Jun 14, 2018 16:12 |
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How often does the DLC for this game go on sale? I really want to pick it all up but man it's collectively pretty pricey.
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# ? Jun 14, 2018 16:18 |
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Ice Fist posted:How often does the DLC for this game go on sale? I really want to pick it all up but man it's collectively pretty pricey. They have a Summer sale on right now at their official store (which gives Steam codes). It ends today though
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# ? Jun 14, 2018 16:23 |
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Allyn posted:They have a Summer sale on right now at their official store (which gives Steam codes). It ends today though Oh drat. Glad I asked. I'm on this.
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# ? Jun 14, 2018 16:24 |
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Gay Horney posted:we need templates for Starbases imo. let me click one button and build a custom template on a Starbase like I do with a fleet. If you got to make a pulsar specific starbase this would be so metal.
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# ? Jun 14, 2018 16:38 |
Has anybody gotten/read the Infinite Frontiers E-Book? Is it worth the $3.50 half-off price it's at right now?
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# ? Jun 14, 2018 17:31 |
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# ? Apr 23, 2024 23:22 |
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How's the planet/economy AI in 2.1.1? I gave up on the game after 2.0.x, since the AI made totally braindead decisions when growing planets. Game may as well have been a beta test.
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# ? Jun 14, 2018 23:30 |