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Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Arrath posted:

Yeah, increasing the in-system speed of ships with the hyperlane registrar would help some. The problem is they only work on their own system, and who has enough starbases to carpet all your important lanes? Even extending to every adjacent jump doesn't provide much coverage.

I think that starbases with the registrar's should create 'lanes' between themselves where the buff is applied the whole way. So they're basically roads ala Civ, but you just build the end points. Then you have some strategic considerations: Do I build the registrar on my border fort, or on a base a couple jumps back so if I get declared on and lose the frontier I still have a way to get my ships out there?

It's an early step towards civilizing your corner of the galaxy. Call it the establishment of trade routes, or common navigational paths, regularly patrolled by some form of your authority, etc etc. Maybe even make it apply a defense against piracy risk in systems adjacent to established lanes! No where near the mobility jump of a gateway system, but still useful.
That'd be good. Build a registrar, you can lay out a path to another station within range. Have larger stations let you add more routes, give Citadels a better reason to exist.

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Gay Horney
Feb 10, 2013

by Reene
we need templates for Starbases imo. let me click one button and build a custom template on a Starbase like I do with a fleet.

Arrath
Apr 14, 2011


Gay Horney posted:

we need templates for Starbases imo. let me click one button and build a custom template on a Starbase like I do with a fleet.

Army manager, too. Cause I'll be hosed if I can remember where I built my war factories by the time I research mega-warform.

CoolHandMat
Oct 5, 2017
by the time im building gateway networks, minerals arnt really a problem, im usually making 1-3k a tick

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Aethernet posted:

Space highways would probably need to be another starbase specialisation rather than a module. Six Realspace Drag Reductors would make your ships go zoom.

Right up until you hit a colonized system, where your ships stop zooming because of all the trading hubs. I guess it's a speed limit for residential areas? :v:

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
The space lanes are all crowded thanks to all the trading vessels. It's like getting deliveries to a major store chain that's on a main road.

SniperWoreConverse
Mar 20, 2010



Gun Saliva
registrars working across systems like roads would be really good, but there's gonna be cases where there are multiple equidistant paths, so does it fill them all in as "roads" or what? Do the roads proceed through the wormhole? If you just have it do some kind of shortest path link between all stations that have registrars, couldn't you accidentally delete a huge portion of your network by opening a gate?

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
If the diplomacy update adds better trading, being able to build trade routes based on outpost or station upgrades would be awesome. I'd love to see the actual trade units on the map too, not just abstracted.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


I think I mentioned it before, but this:

https://steamcommunity.com/sharedfiles/filedetails/?id=1314139718

mod has a friendly ship speed aura component included in all space stations.

Hunt11
Jul 24, 2013

Grimey Drawer
So I started a new game recently and tried out a couple options I have never really given much thought too, and I am amazed at just how strong they are.

Habitats: With Habitats I was able to poo poo out a level of research points I didn't know was possible to achieve normally.
Genetic Modification Ascension Path: It almost seems broken just how good it is for more racially diverse empires. Being able to upgrade species as they come into your empire is really powerful and more importantly the only cost is that it takes time away from society research which after a certain point is meaningless as once you get the extra accession point tech then almost everything else in that tree is just a minor buff.
The Charisma Trait: The buff to edicts is great once you get towards middle/late game as influence and energy stops really mattering that much. More importantly it makes everyone surprisingly friendly to you which can do a lot to give you control over how your empire expands.

iospace
Jan 19, 2038


I hate that the fleet AI doesn't know how to focus fire worth a drat.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

iospace posted:

I hate that the fleet AI doesn't know how to focus fire worth a drat.
Heh

AAAAA! Real Muenster posted:

senor dog posted:

I am so tired of losing battles I should win because the enemy brought their stupid little army to the fleet engagement and my fleet spent the first 20 seconds destroying it instead of the ships shooting at it. How the gently caress is this a thing
This and primarying stations when there are brittle ships to shoot is why I'm not playing right now. Those are "must fix before I buy any DLC or launch the game again" territory now.

The fact that long range ships don't fly away from contact and things with PD hug missile launching ships despite being on picket duty is also infuriating. I guess in 2200 they don't get the concept of "shoot the weakest target first" or "you have weapons that require some range to work so don't facehug the things you are trying to keep distance from". Like...PD is useless if your ships hug the things shooting missiles, because then PD doesn't get to shoot the missile because the missile hits it's target immediately.
People (Goons) in EVE Online figured out calling a Primary target at least a decade and a half ago. It shouldnt be a foreign concept.

AAAAA! Real Muenster fucked around with this message at 18:32 on Jun 13, 2018

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy
It feels as though ships close in to the range of their shortest-range weapon, even if that weapon happens to be PD, and only stay at the distance their targeting computer or whatever tells them to use if their weapons otherwise outrange that.

Also for gently caress sake, when army transport ships are following a fleet they should actually follow the goddamn fleet rather than following the heading the fleet is on independently. Transport ships are really goddamn fast, and unless you're using a corvette fleet with afterburners at endgame tech levels they're gonna start flying well ahead of your ships, directly at the enemy bastion station.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Black Pants posted:

It feels as though ships close in to the range of their shortest-range weapon, even if that weapon happens to be PD, and only stay at the distance their targeting computer or whatever tells them to use if their weapons otherwise outrange that.

Also for gently caress sake, when army transport ships are following a fleet they should actually follow the goddamn fleet rather than following the heading the fleet is on independently. Transport ships are really goddamn fast, and unless you're using a corvette fleet with afterburners at endgame tech levels they're gonna start flying well ahead of your ships, directly at the enemy bastion station.

I get the opposite problem, where my fleet is so fast that on longer trips the fleet will end up a whole system ahead and then the transports stop because they can't see the fleet anymore :(
Again, troops are way better than they used to be but the whole mechanic is still pretty bad.

Hunt11
Jul 24, 2013

Grimey Drawer

Baronjutter posted:

I get the opposite problem, where my fleet is so fast that on longer trips the fleet will end up a whole system ahead and then the transports stop because they can't see the fleet anymore :(
Again, troops are way better than they used to be but the whole mechanic is still pretty bad.

Jump drives make dealing with troops so much easier. You just gather up an army in the middle of where you are attacking, and whenever a planet is about to fall you just jump over to the planet and invade.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Black Pants posted:

It feels as though ships close in to the range of their shortest-range weapon, even if that weapon happens to be PD, and only stay at the distance their targeting computer or whatever tells them to use if their weapons otherwise outrange that.

Seriously, I don't know how this got so bad. I'm going to try setting my Cruisers to Artillery computer, see if I can maybe get them to sit back and have the enemy close on them? The combat AI was never this bad pre-2.0, I don't know what happened.

Moonwolf
Jun 29, 2004

Flee from th' terrifyin' evil of "NHS"!


Are factions broken in the beta? Just turned it on and my purifiers keep having their factions disappear at the end of the month, and then come back, which makes influence planning a pain.

Hunt11
Jul 24, 2013

Grimey Drawer
I wish military factions would get bonuses to happiness when you start fielding colossus and titans as surely they would love knowing their empire has reached a point where they can quite literally shatter planets.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Hunt11 posted:

I wish military factions would get bonuses to happiness when you start fielding colossus and titans as surely they would love knowing their empire has reached a point where they can quite literally shatter planets.

Militarist factions should get a bonus when you're at war. It's a bit baffling that they don't. The guys literally love fighting.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Moonwolf posted:

Are factions broken in the beta? Just turned it on and my purifiers keep having their factions disappear at the end of the month, and then come back, which makes influence planning a pain.

I had something similar happen, where my Authoritarian faction appeared, then a Spiritualist faction, and then my Authoritarian faction disappeared, and later came back. No idea what to make of it.

Jabarto
Apr 7, 2007

I could do with your...assistance.

Aethernet posted:

Militarist factions should get a bonus when you're at war. It's a bit baffling that they don't. The guys literally love fighting.

The happiness boost from capturing planets should be replaced by this. It would make more sense, especially for democratic crusader types who are obviously warlike but may not necessarily want to annex their opponents.

For that same reason, I really wish imposing ideology didn't require liberation/defensive wars only (and also because unrestricted wars being restricted from a certain kind of warfare is absurd by definition).

Baronjutter
Dec 31, 2007

"Tiny Trains"

Jabarto posted:

The happiness boost from capturing planets should be replaced by this. It would make more sense, especially for democratic crusader types who are obviously warlike but may not necessarily want to annex their opponents.

For that same reason, I really wish imposing ideology didn't require liberation/defensive wars only (and also because unrestricted wars being restricted from a certain kind of warfare is absurd by definition).

Yeah ideology war should just be one of many CB's available.

hobbesmaster
Jan 28, 2008

AAAAA! Real Muenster posted:

Heh

This and primarying stations when there are brittle ships to shoot is why I'm not playing right now. Those are "must fix before I buy any DLC or launch the game again" territory now.

The fact that long range ships don't fly away from contact and things with PD hug missile launching ships despite being on picket duty is also infuriating. I guess in 2200 they don't get the concept of "shoot the weakest target first" or "you have weapons that require some range to work so don't facehug the things you are trying to keep distance from". Like...PD is useless if your ships hug the things shooting missiles, because then PD doesn't get to shoot the missile because the missile hits it's target immediately.
People (Goons) in EVE Online figured out calling a Primary target at least a decade and a half ago. It shouldnt be a foreign concept.
[/quote]


FC: FLEET JUMP JUMP JUMP
*clicks button on gate*
FC: primary is bobbit1, secondary is goku420
*looks at black screen*
FC: goku420, someotherdude
*screen still blank*
...
*screen loads and the entire list of battleships is flashing*
*station loads*

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Kaal posted:

I had something similar happen, where my Authoritarian faction appeared, then a Spiritualist faction, and then my Authoritarian faction disappeared, and later came back. No idea what to make of it.
Factions disappear if there are zero pops in them, they reappear when at least one pop picks up the banner once again.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Captain Invictus posted:

Factions disappear if there are zero pops in them, they reappear when at least one pop picks up the banner once again.

That's what I figured happened, except it was bizarre that the Authoritarian faction went from 10 pops, to 5 pops, to none, and back to 5. My guess is that something about the faction system bootstraps the system by pushing pops in one direction or another, and the Authoritarian faction couldn't maintain itself in the face of all the temples.

Kaal fucked around with this message at 13:36 on Jun 14, 2018

Baron Porkface
Jan 22, 2007


Grant a bonus to sublight speed in a system where you destroyed a primitive planet.

Xenaero
Sep 26, 2006


Slippery Tilde
I might have loving torpedoed myself.

Can enemies who own a gateway travel to repaired gateways you own when you're at war?

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Xenaero posted:

I might have loving torpedoed myself.

Can enemies who own a gateway travel to repaired gateways you own when you're at war?

Not regular enemies, but Ascendancies and possibly Crises don't give a poo poo about your borders and will use your gateways.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Baron Porkface posted:

Grant a bonus to sublight speed in a system where you destroyed a primitive planet.

This already happens with a very specific primitive planet.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Xenaero posted:

I might have loving torpedoed myself.

Can enemies who own a gateway travel to repaired gateways you own when you're at war?

No. But they can travel to Gateways they normally could, even after they're occupied by you. They can also L-Gate to the external cluster and back into your space I think.

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy
Oh, I experienced the disappearing faction thing but what happened to me was I loaded a game I'd been playing and both of my slave factions had disappeared, so all of the slaves just had no faction and thus no faction happiness modifier. The factions never returned though.

They were quite happy battlethralls/domestic servants too.

Black Pants fucked around with this message at 12:34 on Jun 14, 2018

Pocky In My Pocket
Jan 27, 2005

Giant robots shouldn't fight!






Man i really want my ascended materialist robots people to have the nanite swarm superweapon. Id love for there to be an have a oneoff option of becoming driven assimilators when you finish the research project to robot yourself.

Staltran
Jan 3, 2013

Fallen Rib

Black Pants posted:

Oh, I experienced the disappearing faction thing but what happened to me was I loaded a game I'd been playing and both of my slave factions had disappeared, so all of the slaves just had no faction and thus no faction happiness modifier. The factions never returned though.

They were quite happy battlethralls/domestic servants too.

Maybe you accidentally turned off whatever mod adds those slave factions? Or some bug with the mod being updated.

binge crotching
Apr 2, 2010

Pocky In My Pocket posted:

Man i really want my ascended materialist robots people to have the nanite swarm superweapon. Id love for there to be an have a oneoff option of becoming driven assimilators when you finish the research project to robot yourself.

If there was a 1 off option to convert to assimilators or exterminators that would be amazing. Maybe there should also be an option for genetic ascension to turn into a hive mind? Psionic is awesome enough as it is, although there should also be a way to manually recruit Avatar armies.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

How often does the DLC for this game go on sale? I really want to pick it all up but man it's collectively pretty pricey.

Allyn
Sep 4, 2007

I love Charlie from Busted!

Ice Fist posted:

How often does the DLC for this game go on sale? I really want to pick it all up but man it's collectively pretty pricey.

They have a Summer sale on right now at their official store (which gives Steam codes). It ends today though

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

Allyn posted:

They have a Summer sale on right now at their official store (which gives Steam codes). It ends today though

Oh drat. Glad I asked. I'm on this.

Grammar-Bolshevik
Oct 12, 2017

Gay Horney posted:

we need templates for Starbases imo. let me click one button and build a custom template on a Starbase like I do with a fleet.

If you got to make a pulsar specific starbase this would be so metal.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Has anybody gotten/read the Infinite Frontiers E-Book? Is it worth the $3.50 half-off price it's at right now?

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pmchem
Jan 22, 2010


How's the planet/economy AI in 2.1.1? I gave up on the game after 2.0.x, since the AI made totally braindead decisions when growing planets. Game may as well have been a beta test.

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