Damanation posted:Are the prices for the real runway and the full dock supposed to be that high? I guess they will have to be pipedreams for the moment since they cost more than our entire budget currently. They are. I actually did some research on runway costs and that amount of leveling and concrete (plus the labor for it) is hefty. Likewise, the harbor is a full concrete dock facility with stocked workshops that can withstand the requirements of capital ships.
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# ? Jun 25, 2018 22:29 |
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# ? Mar 28, 2024 22:42 |
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"Ze runway is so expensive. Why bother with it?" Jean asks, gesturing over the ocean "We already have ze perfect surface to land seaplanes. This iz the Great Lakes, non? Why not pick fighter planes that can land anywhere? And if we get a carrier, zey will already be perfect for it." Found a photo of a 1940s seaplane field in detroit http://www.airfields-freeman.com/MI/Airfields_MI_Detroit_S.htm#garland Being constrained to seaplane variants shouldn't be that much of a difference compared to planes that can land on a swampy dirt runway - especially in a world where all the one-off prototypes are available (they made a seaplane spitfire for norway, for instance). Tunicate fucked around with this message at 22:41 on Jun 25, 2018 |
# ? Jun 25, 2018 22:32 |
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Not to post twice in a row with so little time apart, but are these the only building options on offer throughout the game, or is this all we can build for now? Will we get the options for custom buildings later?
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# ? Jun 25, 2018 22:35 |
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Oh, and when does the office discount kick in? The 25% probably justifies only setting up a tiny base right now, and building the rest of our stuff next turn. Basically do a shakedown mission with a smaller group of guys first, then recruit once we've had some experience with how the game system works. Also would be nice to know how much a plane would cost before budgeting out the base, since pilots without planes can't really do their thing. Can we build a Quonset for housing and then convert it into an infirmary (as per description)? I'd assume the conversion price would be the difference in prices, so 80k? Tunicate fucked around with this message at 23:11 on Jun 25, 2018 |
# ? Jun 25, 2018 22:46 |
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Glaedwine "I agree with Grunn on the two-story barracks. Build it once, we never need to worry about building housing or a mess hall again." "With plans to have an airforce, the dirt runway is clearly non-negotiable, especially since we can't afford anything else. Hopefully, the flyboys are good at maintenance, that hangar is pretty expensive. We will have to watch out for thefts on vehicles though." "The office is a great choice, that 25% discount on all purchases will quickly add up I'm willing to bet." "The command center may be on the expensive side, but anything that helps us win is worth it. We only make money if we are good at our jobs, and the command center will help with that." "I would go with the Indoor Firing Ranger over the Kill house personally. It's cheaper, and it still has the big effect we want, making all our troops better." "Gourmet rations have no initial cost, so it seems like a good choice to start. If we get overly large, they may become too expensive." "It might leave us a little tight on budget for equipment, but there's nothing wrong acquiring on site right?" quote:The Long Game Plan OOC: Is there a discord channel we want to use to discuss stuff?
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# ? Jun 25, 2018 23:10 |
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"I think we should have a shakedown mission before major construction. We can get ze lay of ze land first, and let ze monkeys in ze office bargain on supplies. We alzo need to consider ze price of heavy equipment. A runway without ze planes is useless."code:
Tunicate fucked around with this message at 23:31 on Jun 25, 2018 |
# ? Jun 25, 2018 23:28 |
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Tunicate posted:"Ze runway is so expensive. Why bother with it?" Jean asks, gesturing over the ocean "We already have ze perfect surface to land seaplanes. This iz the Great Lakes, non? Why not pick fighter planes that can land anywhere? And if we get a carrier, zey will already be perfect for it." New plan: We get a PBY Catalina and load it up like an AC-130 for ground support.
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# ? Jun 25, 2018 23:34 |
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Acebuckeye13 posted:New plan: We get a PBY Catalina and load it up like an AC-130 for ground support. Sacre Bleu! Catalinas can apparently do anything! quote:http://www.dtic.mil/docs/citations/ADA600728 Maybe we can get one catalina and two fighters for our three pilots? I guess it really depends on how much aircraft cost. I feel like going heavily into air support is a good niche for a small mercenary company - the difference between 'some planes' and 'no planes' is huge, and being the cheapest way to go from one to the other will make us a must-hire for smaller skirmishes. If people want us to sink some confederacy barges, for instance, we can just zoom by and drop some torpedoes, and never even get in range of their shots.
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# ? Jun 25, 2018 23:49 |
OscarDiggs posted:Not to post twice in a row with so little time apart, but are these the only building options on offer throughout the game, or is this all we can build for now? Will we get the options for custom buildings later? This is what’s available initially. Think of it like a video game where more content is unlocked as you progress. Custom buildings will require me to work out balanced costs and sizes. Tunicate posted:Oh, and when does the office discount kick in? The 25% probably justifies only setting up a tiny base right now, and building the rest of our stuff next turn. Everything is getting built effectively simultaneously, so the Office discount doesn’t begin until after the base building phase is complete. Vehicles, troops, and guns have a wide range in costs. Planes that come with guns range from $165,000 to $1,000,000 going from biplanes to bombers. This is very much balanced toward you starting out at a lower level. You can convert a Quonset for the difference in cost.
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# ? Jun 26, 2018 00:02 |
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Does the office's 25% bonus include equipment (aircraft, vehicles, etc.)?
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# ? Jun 26, 2018 00:14 |
LostCosmonaut posted:Does the office's 25% bonus include equipment (aircraft, vehicles, etc.)? It’s all purchases.
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# ? Jun 26, 2018 00:26 |
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Reginald Everyone needs to remember that we have yet to purchase any planes or equipment. We do not need much for now, our company is still small. We need just enough for our needs. At minimum we need a hanger and a runway, enough room for personnel and an office to keep costs down and find jobs.
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# ? Jun 26, 2018 00:28 |
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Oh hey, found an official catalina sheet from gurps WWII ... I have no idea what half of that means
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# ? Jun 26, 2018 01:35 |
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drat, you all did so much stuff while I was at work! Kamran "Cameron" Rajavi It takes so long to get Kamran's long distance phone call through to his "uncle" (not really his uncle) about his arrival in Detroit that by the time he's finished and coming out of the booth, the potential bar brawl is already settled. All he can manage is a bemused look and a quiet "you're settling well..." ------- When the old staff cars stop at Pointe Mouillee, he sips some tea out of a vacuum flask stares at the land with eyes half closed, visualizing the base to come. Admittedly the base in his mind is a lot drier and more arid than the swampland surrounding him, but, eh, details. A barracks is a barracks, even if it has to be propped up on stilts for some impossible reason. Who sticks their buildings on wooden planks on the square end?! Just like Tunicate, I think we should start small and get the office first before going in for big purchases, but I also want to future proof the base as much as possible. My finalized wish list for initial construction: Officers' Quarters (Free, $100 a month) Two-Story Barracks (Large) (12 units, $210,000, $100 a month): Infirmary (4 units, $100,000, $400 a month) Outdoor Firing Range (5 units, $3000, $100 a month) Office (4 units, $70,000, $3000 a month) Chapel (3 units, $70,000, $200 a month) Gourmet Rations ($300 per person per month) That's a total of $453,000 initial expenses at $3900+$300/person a month. Also 28 units used. Davin Valkri fucked around with this message at 18:45 on Jun 26, 2018 |
# ? Jun 26, 2018 01:58 |
https://discord.gg/QV74wwr Here's a Discord link if you guys want somewhere to chat.
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# ? Jun 26, 2018 02:10 |
Davin Valkri posted:That's a total of $350,000 initial expenses at $4800 a month. And with 4 morale boosting items we can save on the mess hall until the next buy round. Besides, Kamran's used to hard living, what's your excuse? [/i] If you don't have a mess hall, the only food available is canned food cooked in a personal fire and eaten from a mess tin. You would be on Poor Rations until you purchased a dining facility, so payment for Gourmet Rations wouldn't kick in until you had a mess hall. Soldiers range in hiring cost from $100 to $3000 and in monthly salary from $500 to $3500. It may take a while for you to hit 100.
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# ? Jun 26, 2018 02:12 |
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chitoryu12 posted:If you don't have a mess hall, the only food available is canned food cooked in a personal fire and eaten from a mess tin. You would be on Poor Rations until you purchased a dining facility, so payment for Gourmet Rations wouldn't kick in until you had a mess hall. Ah, fine, fine, we'll get the mess hall.
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# ? Jun 26, 2018 02:18 |
Just to cover how money works in this game: We're using what are basically modern dollars with modern as an abstraction. In "reality" all the different American nations have likely started printing their own currency or a mix of local money and American dollars as an accepted medium of exchange somewhere around its 1950s value, and your mercenary fortune would include payment in local currencies, bonds, precious metals, etc. To prevent you guys from having to do accounting or having all of us do conversions to determine how many 1955 dollars such and such would actually be worth, we're just using modern American dollars as a convenient medium of exchange so we don't go crazy. That also means to think of things in their modern value (accounting for the game world context with stuff like trade lines), so a soda at a diner will be $2 instead of 5 cents and a handgun will be $700 instead of $25.
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# ? Jun 26, 2018 02:45 |
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In character reasoning: inflation after the government collapsed, reducing trust in American financial institutions.
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# ? Jun 26, 2018 03:18 |
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chitoryu12 posted:[i]So that would be making a 3d6 roll against Pickpocket. Since you don't have any specific skill points in Pickpocket, it defaults to DX-6, Filch-5, or Sleight of Hand-4. You don't have either of those skills, so you're rolling at DX-6, or 9. However, you get a +10 if the mark is drunk or asleep. That gives you a target number of 19, which means you'd only fail on a Critical Failure of 18. Shoot, I forgot to add the Pickpocket skill. I wanted to sink 1-2 points into it. Do I've got the loose points to do it? (I think I've got +224 points in skills and stats and -41 points in disads)
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# ? Jun 26, 2018 03:55 |
Bacarruda posted:Shoot, I forgot to add the Pickpocket skill. I wanted to sink 1-2 points into it. Do I've got the loose points to do it? (I think I've got +224 points in skills and stats and -41 points in disads) Looks like you have 16 points left.
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# ? Jun 26, 2018 03:57 |
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I'm moving 4 points from Missle Weapons (Rifle) to get Miss Weapons (LMG) +2 for 4 pointscode:
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# ? Jun 26, 2018 05:36 |
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Don't have finalized numbers for all of these, but rough overall budget: Military vehicles are super expensive, so I propose our initial vehicles should be upconverted civilian ones. Like any good shoestring budget military, we'll be mechanizing our ground forces by sticking a machinegun onto a pickup truck. 1947 Chevrolet Pickup: $5000 "chitoryu15: the M37 would be around $3000 " Add the machine gun, it's upgraded into a technical with a base price of $8k. Similarly, the civilian Bell 47 costs $140,000 base, but if we add two machine guns on it, it gets reclassified as a H-13 Sioux, for a price of 146,000. Since this is detroit, we get vehicles for half-off. Four technicals and two helicopters should be enough to fully mechanize our entire initial strike force for the first few missions. Certainly having choppers with guns will open up a lot of opportunities. I am also going to propose we recruit 15 grunts, and assume that they are middle of the road for hiring bonus and upkeep (at 1k each), and that we average 2,500 a person on equipment for everyone (including the PCs). Rough numbers but should be reasonably close to the real ones. code:
It's june, so it's pretty unlikely we'll have any seasonal weather disasters this month - I think we can risk not buying dedicated buildings for the copters for the first turn. Even if we lose them first turn, the savings of buying the hangar with an office discount would mean we only lost a net of $40k.
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# ? Jun 26, 2018 06:20 |
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Kang walks into the area with an armful of magazine clippings and umps them on the table. Having gotten everyone's attention, he starts talking, maybe a little too loudly. "Beer. Lots of American food. Kitchen. Jimjilbang. House for killing. Kwonset house." He points to the pile of clippings on the table. "Rest of money for this!" "Go buy planes that like this! Airplane field is expensive. Lake is free! We can get two types of plane. Planes for shooting and bombing. Some big planes and some little planes for carrying people. Maybe we can even drop bombs from them!" "No tanks! Expensive, slow, and very loud. We are in a swamp and they will get stuck. Jeeps and ducks are better. Very fast, so bad guys cannot shoot us." "These are what your John Wayne uses in the movies." "If we fight tanks, we use this!" "We can buy many of these. Easy to hide. I hear you can go to your Mr. Sears & Robeuck and order as many as I want. I love America!" Bacarruda fucked around with this message at 11:34 on Jun 26, 2018 |
# ? Jun 26, 2018 06:24 |
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Grunn 'Well, in this climate I'm not to happy about letting equipment stay outside. Proper garages and hangars are a definite future purchase. Also gourmet food is a little to much, just get the slightly cheaper ones. OOC: I'll be very busy today so I won't be able to join in the fun, so I'll go along with you guys. please don't do anything stupid. Stago Lego fucked around with this message at 07:15 on Jun 26, 2018 |
# ? Jun 26, 2018 07:12 |
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Kamran "Cameron" Rajavi By awful coincidence, Kamran snaps out of his base visualization just in time to hear Grunn talk about cheaping out on the food. He turns to him with a queasy expression. "I've seen what you call 'cheap food' in Detroit," he grumbles, "and if I am going to be putting my life on the line, it would be pitiable to do it on three helpings of hash! And I doubt any men we can get would disagree!"
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# ? Jun 26, 2018 07:31 |
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It looks like if we build the Large Barracks after the Office, we'll save $52500. ($210000 into $157000). Given that a Small Mess is already $60000, plus whatever cost there is for our interim Barracks, we're not saving anything by waiting. But apart from wanting to build the Large Barracks first, I think I'm mostly in favour of Tunicate's plan.
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# ? Jun 26, 2018 11:34 |
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Cochran "You can put the soldier boys wherever they'll fit, but without a hanger and at least a dirt strip they can forget about air transport or support. Float planes sound great until there's a stiff breeze on the lake, and then you can't land for the waves." thatbastardken fucked around with this message at 12:39 on Jun 26, 2018 |
# ? Jun 26, 2018 12:35 |
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OscarDiggs posted:It looks like if we build the Large Barracks after the Office, we'll save $52500. ($210000 into $157000). Given that a Small Mess is already $60000, plus whatever cost there is for our interim Barracks, we're not saving anything by waiting. But apart from wanting to build the Large Barracks first, I think I'm mostly in favour of Tunicate's plan. The interim barracks can just be upconverted into an infirmary for the price difference. I'm fine replacing the mess hall with a chapel (or seeing if we can just convert that into something else as well).
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# ? Jun 26, 2018 14:33 |
Tunicate posted:Military vehicles are super expensive, so I propose our initial vehicles should be upconverted civilian ones. I just want to point out that there is a customization cost that will vary with the level of complexity to what you're doing. A pintle mount on the back of a pickup is probably going to just be a few hundred bucks for metal and labor, but fitting a civilian helicopter with machine guns or rockets requires mounts with electrical connections to the cockpit and installing firing controls and sights for the pilot. That's going to be a good deal more expensive, and the crazier the customization the more it'll cost. Also, proper military vehicles may have other amenities like armor or bulletproof glass that an upgunned civilian vehicle won't have. chitoryu12 fucked around with this message at 14:44 on Jun 26, 2018 |
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# ? Jun 26, 2018 14:41 |
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Reginald Making some calculations, Reginald nods. "I'm inclined to agree with Jeans plan, so long as we replace the technicals with regular jeeps mounting .50 cals. Jeeps are better suited to the harshness of military life than civilian vehicles. As to the Helicopters, I propose one be fitted with .50 cals and the second with bazookas or recoiless rifles for a heavier punch."
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# ? Jun 26, 2018 20:55 |
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Jack Domai I'll back the Brit's Plan. Good solid start, but should give us the tools we need to grow. VVV this, in other words sniper4625 fucked around with this message at 21:35 on Jun 26, 2018 |
# ? Jun 26, 2018 21:33 |
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Mycroft Holmes posted:Reginald "I can live with that." code:
Tunicate fucked around with this message at 21:37 on Jun 26, 2018 |
# ? Jun 26, 2018 21:33 |
Okay, here's our current list of building plans. I'll only cover buildings so you don't prematurely buy any guns or vehicles if you find something better when I post vendor lists:quote:Plan: Give 'Em Hellicopter quote:The Barracks Necessity Plan quote:Davin's Plan quote:The Long Game Plan quote:Rupert's Plan: Cast your votes now!
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# ? Jun 26, 2018 21:52 |
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Give'em Helicopter
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# ? Jun 26, 2018 21:56 |
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Rupert Sebastian Barntale-Sanquith Esq. Davins Plan OscarDiggs fucked around with this message at 22:47 on Jun 26, 2018 |
# ? Jun 26, 2018 22:07 |
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Well, obviously I'm voting for Davin's plan.
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# ? Jun 26, 2018 22:21 |
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Davin's plan. It has the essentials and the large barracks.
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# ? Jun 26, 2018 22:25 |
Character introduction: Matilda Emerson A former socialite heiress who lost everything in the war and it's aftermath, Matilda is a natural fighter pilot, skilled medic, and a decent sniper. quote:Basic Attributes
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# ? Jun 26, 2018 22:27 |
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# ? Mar 28, 2024 22:42 |
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I'm obviously going for Plan: Give 'Em Hellicopter, because we want to have money available for new circumstances, and there's no point spending a bunch of extra undiscounted money to get +1 morale for exactly one turn. If people really want to get fresh food they can go fishing.
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# ? Jun 26, 2018 22:34 |