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chitoryu12
Apr 24, 2014

Damanation posted:

Are the prices for the real runway and the full dock supposed to be that high? I guess they will have to be pipedreams for the moment since they cost more than our entire budget currently.

They are. I actually did some research on runway costs and that amount of leveling and concrete (plus the labor for it) is hefty. Likewise, the harbor is a full concrete dock facility with stocked workshops that can withstand the requirements of capital ships.

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Tunicate
May 15, 2012

"Ze runway is so expensive. Why bother with it?" Jean asks, gesturing over the ocean "We already have ze perfect surface to land seaplanes. This iz the Great Lakes, non? Why not pick fighter planes that can land anywhere? And if we get a carrier, zey will already be perfect for it."


Found a photo of a 1940s seaplane field in detroit http://www.airfields-freeman.com/MI/Airfields_MI_Detroit_S.htm#garland

Being constrained to seaplane variants shouldn't be that much of a difference compared to planes that can land on a swampy dirt runway - especially in a world where all the one-off prototypes are available (they made a seaplane spitfire for norway, for instance).

Tunicate fucked around with this message at 22:41 on Jun 25, 2018

OscarDiggs
Jun 1, 2011

Those sure are words on pages which are given in a sequential order!
Not to post twice in a row with so little time apart, but are these the only building options on offer throughout the game, or is this all we can build for now? Will we get the options for custom buildings later?

Tunicate
May 15, 2012

Oh, and when does the office discount kick in? The 25% probably justifies only setting up a tiny base right now, and building the rest of our stuff next turn.

Basically do a shakedown mission with a smaller group of guys first, then recruit once we've had some experience with how the game system works.


Also would be nice to know how much a plane would cost before budgeting out the base, since pilots without planes can't really do their thing.

Can we build a Quonset for housing and then convert it into an infirmary (as per description)? I'd assume the conversion price would be the difference in prices, so 80k?

Tunicate fucked around with this message at 23:11 on Jun 25, 2018

Damanation
Apr 16, 2018

Congratulations!



Glaedwine
"I agree with Grunn on the two-story barracks. Build it once, we never need to worry about building housing or a mess hall again."

"With plans to have an airforce, the dirt runway is clearly non-negotiable, especially since we can't afford anything else. Hopefully, the flyboys are good at maintenance, that hangar is pretty expensive. We will have to watch out for thefts on vehicles though."

"The office is a great choice, that 25% discount on all purchases will quickly add up I'm willing to bet."

"The command center may be on the expensive side, but anything that helps us win is worth it. We only make money if we are good at our jobs, and the command center will help with that."

"I would go with the Indoor Firing Ranger over the Kill house personally. It's cheaper, and it still has the big effect we want, making all our troops better."

"Gourmet rations have no initial cost, so it seems like a good choice to start. If we get overly large, they may become too expensive."

"It might leave us a little tight on budget for equipment, but there's nothing wrong acquiring on site right?"

quote:

The Long Game Plan
Spend extra capital now to save it in the long run

Building Unit Space Initial Cost Monthly
Officer's Quarters N/A N/A $100.00
Two-Story Barrack 12 $210,000.00 $100.00
Dirt Runway 30 $100,000.00 $40.00
Office 4 $70,000.00 $3,000.00
Command Center 6 $400,000.00 $8,000.00
Indoor Firing Range 5 $20,000.00 $300.00
Gourmet Rations $300(unknown)
Totals: 57 $800,000.00 $11,540.00 + Rations

OOC: Is there a discord channel we want to use to discuss stuff?

Tunicate
May 15, 2012

"I think we should have a shakedown mission before major construction. We can get ze lay of ze land first, and let ze monkeys in ze office bargain on supplies. We alzo need to consider ze price of heavy equipment. A runway without ze planes is useless."

code:
Month 1:
Building		Price	Upkeep	Units
Office			70000	3000	4
Firing Range		3000	300	5
Chapel			70000	200	3
Quonset			20000	15	2
Officer’s Quarters	N/A	100	N/A
			
Gourmet French Cuisine		300*Population	

Month 1 Total		163000	3515+300*pop	14


Month 2
Building			Price	+Upkeep	Units
Large Barracks			157500	100	12
Rebuild Quonset into Infirmary	60000	385	4
Command Center			300000	8000	6
Movie Theater			67500	500	2
Kill house			60000	400	6

Turn 2 total			645000	+9385	30

Overall Total			808000	13000+300*pop	44

Tunicate fucked around with this message at 23:31 on Jun 25, 2018

Acebuckeye13
Nov 2, 2010


If you or someone you know has a gambling problem, crisis counseling and referral services can be accessed by calling
1-800-GAMBLER


Ultra Carp

Tunicate posted:

"Ze runway is so expensive. Why bother with it?" Jean asks, gesturing over the ocean "We already have ze perfect surface to land seaplanes. This iz the Great Lakes, non? Why not pick fighter planes that can land anywhere? And if we get a carrier, zey will already be perfect for it."


Found a photo of a 1940s seaplane field in detroit http://www.airfields-freeman.com/MI/Airfields_MI_Detroit_S.htm#garland

Being constrained to seaplane variants shouldn't be that much of a difference compared to planes that can land on a swampy dirt runway - especially in a world where all the one-off prototypes are available (they made a seaplane spitfire for norway, for instance).

New plan: We get a PBY Catalina and load it up like an AC-130 for ground support.

Tunicate
May 15, 2012

Acebuckeye13 posted:

New plan: We get a PBY Catalina and load it up like an AC-130 for ground support.

Sacre Bleu! Catalinas can apparently do anything!

quote:

http://www.dtic.mil/docs/citations/ADA600728
The availability, versatility, and survivability of the aircraft made it an indispensable asset. The innovation of the crews and maintainers allowed the aircraft to accomplish far more than what it was intended tp do. By the end of the war and in the most austere and deadly conditions, PBYs conducted reconnaissance, surveillance, electronic intelligence, image intelligence, forward air control, close air support, convoy escort, harassment missions, transport, secret insertion and extraction, antisurface, and antisubmarine missions.


Maybe we can get one catalina and two fighters for our three pilots? I guess it really depends on how much aircraft cost. I feel like going heavily into air support is a good niche for a small mercenary company - the difference between 'some planes' and 'no planes' is huge, and being the cheapest way to go from one to the other will make us a must-hire for smaller skirmishes.

If people want us to sink some confederacy barges, for instance, we can just zoom by and drop some torpedoes, and never even get in range of their shots.

chitoryu12
Apr 24, 2014

OscarDiggs posted:

Not to post twice in a row with so little time apart, but are these the only building options on offer throughout the game, or is this all we can build for now? Will we get the options for custom buildings later?

This is what’s available initially. Think of it like a video game where more content is unlocked as you progress. Custom buildings will require me to work out balanced costs and sizes.

Tunicate posted:

Oh, and when does the office discount kick in? The 25% probably justifies only setting up a tiny base right now, and building the rest of our stuff next turn.

Basically do a shakedown mission with a smaller group of guys first, then recruit once we've had some experience with how the game system works.


Also would be nice to know how much a plane would cost before budgeting out the base, since pilots without planes can't really do their thing.

Can we build a Quonset for housing and then convert it into an infirmary (as per description)? I'd assume the conversion price would be the difference in prices, so 80k?

Everything is getting built effectively simultaneously, so the Office discount doesn’t begin until after the base building phase is complete.

Vehicles, troops, and guns have a wide range in costs. Planes that come with guns range from $165,000 to $1,000,000 going from biplanes to bombers.

This is very much balanced toward you starting out at a lower level.

You can convert a Quonset for the difference in cost.

LostCosmonaut
Feb 15, 2014

Does the office's 25% bonus include equipment (aircraft, vehicles, etc.)?

chitoryu12
Apr 24, 2014

LostCosmonaut posted:

Does the office's 25% bonus include equipment (aircraft, vehicles, etc.)?

It’s all purchases.

Mycroft Holmes
Mar 26, 2010

by Azathoth
Reginald

Everyone needs to remember that we have yet to purchase any planes or equipment. We do not need much for now, our company is still small. We need just enough for our needs. At minimum we need a hanger and a runway, enough room for personnel and an office to keep costs down and find jobs.

Tunicate
May 15, 2012

Oh hey, found an official catalina sheet from gurps WWII



... I have no idea what half of that means

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
drat, you all did so much stuff while I was at work!

Kamran "Cameron" Rajavi

It takes so long to get Kamran's long distance phone call through to his "uncle" (not really his uncle) about his arrival in Detroit that by the time he's finished and coming out of the booth, the potential bar brawl is already settled. All he can manage is a bemused look and a quiet "you're settling well..."

-------

When the old staff cars stop at Pointe Mouillee, he sips some tea out of a vacuum flask stares at the land with eyes half closed, visualizing the base to come. Admittedly the base in his mind is a lot drier and more arid than the swampland surrounding him, but, eh, details. A barracks is a barracks, even if it has to be propped up on stilts for some impossible reason. Who sticks their buildings on wooden planks on the square end?!

Just like Tunicate, I think we should start small and get the office first before going in for big purchases, but I also want to future proof the base as much as possible. My finalized wish list for initial construction:

Officers' Quarters (Free, $100 a month)
Two-Story Barracks (Large) (12 units, $210,000, $100 a month):
Infirmary (4 units, $100,000, $400 a month)
Outdoor Firing Range (5 units, $3000, $100 a month)
Office (4 units, $70,000, $3000 a month)
Chapel (3 units, $70,000, $200 a month)
Gourmet Rations ($300 per person per month)

That's a total of $453,000 initial expenses at $3900+$300/person a month. Also 28 units used.

Davin Valkri fucked around with this message at 18:45 on Jun 26, 2018

chitoryu12
Apr 24, 2014

https://discord.gg/QV74wwr

Here's a Discord link if you guys want somewhere to chat.

chitoryu12
Apr 24, 2014

Davin Valkri posted:

That's a total of $350,000 initial expenses at $4800 a month. And with 4 morale boosting items we can save on the mess hall until the next buy round. Besides, Kamran's used to hard living, what's your excuse? :v:[/i]

If you don't have a mess hall, the only food available is canned food cooked in a personal fire and eaten from a mess tin. You would be on Poor Rations until you purchased a dining facility, so payment for Gourmet Rations wouldn't kick in until you had a mess hall.

Soldiers range in hiring cost from $100 to $3000 and in monthly salary from $500 to $3500. It may take a while for you to hit 100.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!

chitoryu12 posted:

If you don't have a mess hall, the only food available is canned food cooked in a personal fire and eaten from a mess tin. You would be on Poor Rations until you purchased a dining facility, so payment for Gourmet Rations wouldn't kick in until you had a mess hall.

Soldiers range in hiring cost from $100 to $3000 and in monthly salary from $500 to $3500. It may take a while for you to hit 100.

Ah, fine, fine, we'll get the mess hall.

chitoryu12
Apr 24, 2014

Just to cover how money works in this game:

We're using what are basically modern dollars with modern as an abstraction. In "reality" all the different American nations have likely started printing their own currency or a mix of local money and American dollars as an accepted medium of exchange somewhere around its 1950s value, and your mercenary fortune would include payment in local currencies, bonds, precious metals, etc. To prevent you guys from having to do accounting or having all of us do conversions to determine how many 1955 dollars such and such would actually be worth, we're just using modern American dollars as a convenient medium of exchange so we don't go crazy.

That also means to think of things in their modern value (accounting for the game world context with stuff like trade lines), so a soda at a diner will be $2 instead of 5 cents and a handgun will be $700 instead of $25.

LostCosmonaut
Feb 15, 2014

In character reasoning: inflation after the government collapsed, reducing trust in American financial institutions.

Bacarruda
Mar 30, 2011

Mutiny!?! More like "reinterpreted orders"

chitoryu12 posted:

[i]So that would be making a 3d6 roll against Pickpocket. Since you don't have any specific skill points in Pickpocket, it defaults to DX-6, Filch-5, or Sleight of Hand-4. You don't have either of those skills, so you're rolling at DX-6, or 9. However, you get a +10 if the mark is drunk or asleep. That gives you a target number of 19, which means you'd only fail on a Critical Failure of 18.

Shoot, I forgot to add the Pickpocket skill. I wanted to sink 1-2 points into it. Do I've got the loose points to do it? (I think I've got +224 points in skills and stats and -41 points in disads)

chitoryu12
Apr 24, 2014

Bacarruda posted:

Shoot, I forgot to add the Pickpocket skill. I wanted to sink 1-2 points into it. Do I've got the loose points to do it? (I think I've got +224 points in skills and stats and -41 points in disads)

Looks like you have 16 points left.

Damanation
Apr 16, 2018

Congratulations!



I'm moving 4 points from Missle Weapons (Rifle) to get Miss Weapons (LMG) +2 for 4 points

code:
The Barracks Necessity Plan
Building		Unit Space		Initial Cost		Monthly
Large Barrack		12	      		$210,000.00		$100.00
Dirt Runway		30	      		$100,000.00		$40.00
Office	        	4			$70,000.00		$8,000.00
Gourmet Rations			          				$300xPop
Total			46			$380,000.00		$8,140.00 + 300xPop
Since the large barracks has so much empty space we won't need for a long time, we could rent it out to outdoorsmen. Whats the worst that could happen?

Tunicate
May 15, 2012

Don't have finalized numbers for all of these, but rough overall budget:


Military vehicles are super expensive, so I propose our initial vehicles should be upconverted civilian ones.

Like any good shoestring budget military, we'll be mechanizing our ground forces by sticking a machinegun onto a pickup truck.

1947 Chevrolet Pickup: $5000
"chitoryu15: the M37 would be around $3000 "

Add the machine gun, it's upgraded into a technical with a base price of $8k.

Similarly, the civilian Bell 47 costs $140,000 base, but if we add two machine guns on it, it gets reclassified as a H-13 Sioux, for a price of 146,000.

Since this is detroit, we get vehicles for half-off. Four technicals and two helicopters should be enough to fully mechanize our entire initial strike force for the first few missions. Certainly having choppers with guns will open up a lot of opportunities.


I am also going to propose we recruit 15 grunts, and assume that they are middle of the road for hiring bonus and upkeep (at 1k each), and that we average 2,500 a person on equipment for everyone (including the PCs). Rough numbers but should be reasonably close to the real ones.


code:
Building		Price		Upkeep		Units
Office			$70,000		$3,000		4
Firing Range		$3,000		$300		5
Mess Hall		$60,000		$150		3
Quonset			$20,000		$15		2
Officer’s Quarters	N/A		$100		N/A
			
Other:			
Two Bell H-13 Siouxes	~$146,000	??	
Four Technicals		~16,000		??
15 Grunts (Estimate)	~$15,000	~$15,000	
French Cuisine for 26	N/A		$7,800	
Equipment Estimate	~$65,000		

Turn 1 Total		379000		26365		14

This will leave us a significant amount of leftover money for next turn, when we can set up more expensive buildings (like the big barracks), with the office discount.


It's june, so it's pretty unlikely we'll have any seasonal weather disasters this month - I think we can risk not buying dedicated buildings for the copters for the first turn. Even if we lose them first turn, the savings of buying the hangar with an office discount would mean we only lost a net of $40k.

Bacarruda
Mar 30, 2011

Mutiny!?! More like "reinterpreted orders"

Kang walks into the area with an armful of magazine clippings and umps them on the table. Having gotten everyone's attention, he starts talking, maybe a little too loudly.

"Beer. Lots of American food. Kitchen. Jimjilbang. House for killing. Kwonset house."

He points to the pile of clippings on the table.

"Rest of money for this!"

"Go buy planes that like this! Airplane field is expensive. Lake is free! We can get two types of plane. Planes for shooting and bombing. Some big planes and some little planes for carrying people. Maybe we can even drop bombs from them!"




"No tanks! Expensive, slow, and very loud. We are in a swamp and they will get stuck. Jeeps and ducks are better. Very fast, so bad guys cannot shoot us."



"These are what your John Wayne uses in the movies."


"If we fight tanks, we use this!"


"We can buy many of these. Easy to hide. I hear you can go to your Mr. Sears & Robeuck and order as many as I want. I love America!"


Bacarruda fucked around with this message at 11:34 on Jun 26, 2018

Stago Lego
Sep 3, 2011
Grunn

'Well, in this climate I'm not to happy about letting equipment stay outside. Proper garages and hangars are a definite future purchase.
Also gourmet food is a little to much, just get the slightly cheaper ones.

OOC: I'll be very busy today so I won't be able to join in the fun, so I'll go along with you guys. please don't do anything stupid. :derp:

Stago Lego fucked around with this message at 07:15 on Jun 26, 2018

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
Kamran "Cameron" Rajavi

By awful coincidence, Kamran snaps out of his base visualization just in time to hear Grunn talk about cheaping out on the food. He turns to him with a queasy expression. "I've seen what you call 'cheap food' in Detroit," he grumbles, "and if I am going to be putting my life on the line, it would be pitiable to do it on three helpings of hash! And I doubt any men we can get would disagree!"

OscarDiggs
Jun 1, 2011

Those sure are words on pages which are given in a sequential order!
It looks like if we build the Large Barracks after the Office, we'll save $52500. ($210000 into $157000). Given that a Small Mess is already $60000, plus whatever cost there is for our interim Barracks, we're not saving anything by waiting. But apart from wanting to build the Large Barracks first, I think I'm mostly in favour of Tunicate's plan.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
Cochran

"You can put the soldier boys wherever they'll fit, but without a hanger and at least a dirt strip they can forget about air transport or support. Float planes sound great until there's a stiff breeze on the lake, and then you can't land for the waves."

thatbastardken fucked around with this message at 12:39 on Jun 26, 2018

Tunicate
May 15, 2012

OscarDiggs posted:

It looks like if we build the Large Barracks after the Office, we'll save $52500. ($210000 into $157000). Given that a Small Mess is already $60000, plus whatever cost there is for our interim Barracks, we're not saving anything by waiting. But apart from wanting to build the Large Barracks first, I think I'm mostly in favour of Tunicate's plan.

The interim barracks can just be upconverted into an infirmary for the price difference.

I'm fine replacing the mess hall with a chapel (or seeing if we can just convert that into something else as well).

chitoryu12
Apr 24, 2014

Tunicate posted:

Military vehicles are super expensive, so I propose our initial vehicles should be upconverted civilian ones.

Like any good shoestring budget military, we'll be mechanizing our ground forces by sticking a machinegun onto a pickup truck.

1947 Chevrolet Pickup: $5000
"chitoryu15: the M37 would be around $3000 "

Add the machine gun, it's upgraded into a technical with a base price of $8k.

Similarly, the civilian Bell 47 costs $140,000 base, but if we add two machine guns on it, it gets reclassified as a H-13 Sioux, for a price of 146,000.

I just want to point out that there is a customization cost that will vary with the level of complexity to what you're doing. A pintle mount on the back of a pickup is probably going to just be a few hundred bucks for metal and labor, but fitting a civilian helicopter with machine guns or rockets requires mounts with electrical connections to the cockpit and installing firing controls and sights for the pilot. That's going to be a good deal more expensive, and the crazier the customization the more it'll cost.

Also, proper military vehicles may have other amenities like armor or bulletproof glass that an upgunned civilian vehicle won't have.

chitoryu12 fucked around with this message at 14:44 on Jun 26, 2018

Mycroft Holmes
Mar 26, 2010

by Azathoth
Reginald
Making some calculations, Reginald nods. "I'm inclined to agree with Jeans plan, so long as we replace the technicals with regular jeeps mounting .50 cals. Jeeps are better suited to the harshness of military life than civilian vehicles. As to the Helicopters, I propose one be fitted with .50 cals and the second with bazookas or recoiless rifles for a heavier punch."

sniper4625
Sep 26, 2009

Loyal to the hEnd
Jack Domai

I'll back the Brit's Plan. Good solid start, but should give us the tools we need to grow.

VVV this, in other words

sniper4625 fucked around with this message at 21:35 on Jun 26, 2018

Tunicate
May 15, 2012

Mycroft Holmes posted:

Reginald
Making some calculations, Reginald nods. "I'm inclined to agree with Jeans plan, so long as we replace the technicals with regular jeeps mounting .50 cals. Jeeps are better suited to the harshness of military life than civilian vehicles. As to the Helicopters, I propose one be fitted with .50 cals and the second with bazookas or recoiless rifles for a heavier punch."

"I can live with that."


code:
Plan: Give 'Em Hellicopter

Building		Price		Upkeep		Units
Office			$70,000		$3,000		4
Firing Range		$3,000		$300		5
Chapel			$70,000		$200		3
Quonset			$20,000		$15		2
Officer’s Quarters	N/A		$100		N/A
			
Vehicles			
Two Bell 47s		$140,000		
2x guns for Copters	$3,000	
2x bazooka for copter	$4,000	
Installation Estimate	$10,000??		
			
			
4x Willys CJ-2A Jeep	$13,800		
2 guns for jeeps	$3,000		
1 mortar for jeep (ish)	$2,500		
install estimate x3	$1,500??		
			
			
15 Medium Grunts 	$15,000		$15,000	
Equipment Estimate	$65,000		

Turn 1 Total		$414,800	$18,615		14

Tunicate fucked around with this message at 21:37 on Jun 26, 2018

chitoryu12
Apr 24, 2014

Okay, here's our current list of building plans. I'll only cover buildings so you don't prematurely buy any guns or vehicles if you find something better when I post vendor lists:

quote:

Plan: Give 'Em Hellicopter

Building Price Upkeep Units
Office $70,000 $3,000 4
Firing Range $3,000 $300 5
Chapel $70,000 $200 3
Quonset $20,000 $15 2
Officer’s Quarters N/A $100 N/A

quote:

The Barracks Necessity Plan

Building Unit Space Initial Cost Monthly
Large Barrack 12 $210,000.00 $100.00
Dirt Runway 30 $100,000.00 $40.00
Office 4 $70,000.00 $8,000.00
Gourmet Rations $300xPop
Total 46 $380,000.00 $8,140.00 + 300xPop

quote:

Davin's Plan

Officers' Quarters (Free, $100 a month)
Two-Story Barracks (Large) (12 units, $210,000, $100 a month):
Infirmary (4 units, $100,000, $400 a month)
Outdoor Firing Range (5 units, $3000, $100 a month)
Office (4 units, $70,000, $3000 a month)
Chapel (3 units, $70,000, $200 a month)
Gourmet Rations ($300 per person per month)

That's a total of $453,000 initial expenses at $3900+$300/person a month. Also 28 units used.

quote:

The Long Game Plan

Spend extra capital now to save it in the long run

Building Unit Space Initial Cost Monthly
Officer's Quarters N/A N/A $100.00
Two-Story Barrack 12 $210,000.00 $100.00
Dirt Runway 30 $100,000.00 $40.00
Office 4 $70,000.00 $3,000.00
Command Center 6 $400,000.00 $8,000.00
Indoor Firing Range 5 $20,000.00 $300.00
Gourmet Rations $300(unknown)
Totals: 57 $800,000.00 $11,540.00 + Rations

quote:

Rupert's Plan:

Two Quonset Hut $34000
Dirt Runway $100000
Office $70000
Infirmary $100000
Mess Hall Small $120000
Kill House $80000
Sauna $120000 or Theatre $90000.

$504000 not including the Theatre or Sauna. Theatre keeps it under $600000.

This is around 47 Base Units, again not counting the Theatre or Sauna.

Plus Gourmet Rations.

Cast your votes now!

Mycroft Holmes
Mar 26, 2010

by Azathoth
Give'em Helicopter

OscarDiggs
Jun 1, 2011

Those sure are words on pages which are given in a sequential order!
Rupert Sebastian Barntale-Sanquith Esq.

Davins Plan

OscarDiggs fucked around with this message at 22:47 on Jun 26, 2018

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
Well, obviously I'm voting for Davin's plan.

Stago Lego
Sep 3, 2011
Davin's plan. It has the essentials and the large barracks.

Gnoman
Feb 12, 2014

Come, all you fair and tender maids
Who flourish in your pri-ime
Beware, take care, keep your garden fair
Let Gnoman steal your thy-y-me
Le-et Gnoman steal your thyme




Character introduction:

Matilda Emerson

A former socialite heiress who lost everything in the war and it's aftermath, Matilda is a natural fighter pilot, skilled medic, and a decent sniper.

quote:

Basic Attributes
ST: 8
DX: 14
IQ: 14
HT: 10

Secondary Characteristics
HP: 8
WILL: 14
PER: 14
FP: 10

Height: 5'
Age: 32

Languages
Native: English


Appearance: Beautiful
Wealth: Average

Advantages
3D Spatial Sense
Absolute Timing
Beautiful
Talent (Natural Pilot)
Independent Income 4

Disadvantages
Curious [+5]
Lecherousness [+15]

Skills
Aerobatics 14
Mechanic (Heavy Fighter) 14
Piloting (Heavy Fighter) 14
Navigation (Air) 14
Gunner (Aircraft Machine Gun) 15

Rifle 15

Dancing 14
Sex Appeal 10

First Aid 17
Physician 13
Surgery 10
Diagnosis 13

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ADBOT LOVES YOU

Tunicate
May 15, 2012

I'm obviously going for Plan: Give 'Em Hellicopter, because we want to have money available for new circumstances, and there's no point spending a bunch of extra undiscounted money to get +1 morale for exactly one turn.


If people really want to get fresh food they can go fishing.

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