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TheParadigm
Dec 10, 2009

Blackdog420 posted:

:siren:For newer players considering on purchasing a hero mech during the sale:siren:

I agree with the OP's current recommendations, and I'd like to add a few hero mech suggestions that I feel strongly about.

As a heads up, the hellbringer hero mech is on sale, and that's a good addition. Cbill bonused OP laserbringer is a good pick for players that didn't get the loyalty hellbringer

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Love Stole the Day
Nov 4, 2012
Please give me free quality professional advice so I can be a baby about it and insult you
Sorry guys but the Shadow Cat is the best robot and always will be

MohawkSatan
Dec 20, 2008

by Cyrano4747
So someone tell me about MRMs and UAC20s.This build looks like fun, and uses an old school IS mech as a base.

Marathanes
Jun 13, 2009

MohawkSatan posted:

So someone tell me about MRMs and UAC20s.This build looks like fun, and uses an old school IS mech as a base.

You're ammo light imo and the MRMs spread damage quite a bit, but that thing is going to hit like a truck - double tapping the UAC20 is going to give you a 100 damage volley.

UAC 20s jam regularly, so that's an issue with the build, it looks like it might run hot, and you have the aforementioned MRM damage spreading, but overall it does look like it'd be fun to play. If you use it to peek and poke at around 300m that might work well especially if it's really hot. Pop out, throw your 100 damage volley, then get back in cover and cool down. I doubt it's going to be cool enough to brawl in.

Edit: Also use endo instead of ferro, it'll free up more tonnage you can use for ammo / heat sinks. You could use endo and light ferro, but that would leave you with no free slots, but it might work with a bigger engine and some engine heat sinks.

Marathanes fucked around with this message at 19:39 on Jul 1, 2018

MohawkSatan
Dec 20, 2008

by Cyrano4747

Marathanes posted:

You're ammo light imo and the MRMs spread damage quite a bit, but that thing is going to hit like a truck - double tapping the UAC20 is going to give you a 100 damage volley.

UAC 20s jam regularly, so that's an issue with the build, it looks like it might run hot, and you have the aforementioned MRM damage spreading, but overall it does look like it'd be fun to play. If you use it to peek and poke at around 300m that might work well especially if it's really hot. Pop out, throw your 100 damage volley, then get back in cover and cool down. I doubt it's going to be cool enough to brawl in.

Awesome. Any suggestions on getting it into better brawling shape? Downsize MRMs, add more sinks, etc?

editAside from the ferro/endo swap you suggested

MohawkSatan fucked around with this message at 19:47 on Jul 1, 2018

Marathanes
Jun 13, 2009

MohawkSatan posted:

Awesome. Any suggestions on getting it into better brawling shape? Downsize MRMs, add more sinks, etc?

Others can probably give better advice than I can, but this is how I'd modify it (to start) if you want to stick with high alpha MRM based brawling: ON1-VA

With this, your left is a deadside to twist to and use as a damage sponge (I'm bad at deadsiding myself, but it is what top tier players supposedly do). Your alpha is only 70 damage instead of 100, but it will never jam and the AC20 round is just one slug, which counterbalances the damage spreading from the MRMs to some extent. You get some extra heat sinks and a bigger engine to help with mobility and heat management as well.

Edit: Another option would be a more traditional ASRM6/AC20 build, but it may not be what you were looking for - this has less range, doesn't deadside, and is less heat efficient, but hits just about as hard (68 damage alpha vs 70) and spreads damage significantly less: ON1-VA

Marathanes fucked around with this message at 19:58 on Jul 1, 2018

Pornographic Memory
Dec 17, 2008



I've had matches where I've done more damage, but I don't think I've had any where it was as much "quality" damage. The range is painfully limited but the AC/20+4xMPL loadout is so good when you get within 300m.

sebmojo
Oct 23, 2010


Legit Cyberpunk









The best light advice I've received is treat it like an xwing: look for attack runs where you get in, dump a bunch of damage and get out.

FrostyJones
Sep 23, 2012

Sometimes you just need to chase every motherfucker down

Super 3
Dec 31, 2007

Sometimes the powers you get are shit.
So after coming back after a looong hiatus I outfitted my HBR like the OP and jumped in. The new skill tree is a bit bewildering but I can see the merits over the old system. I'm still trying to wrap my brain around the skill points etc since it looks like I earn them on a mech but still have to convert them to use them or something...

Also I need to read up more on the current weapons and the timeline, I stopped grog'ing out on Btech sometime after the clan invasion so things like heavy lasers and the like are new.

Gameplay wise it still the same, a bit disappointed the maps still look like I remembered without a lot of variability. Also pubbies are certainly still the same, clogging firing lanes, exposing butts, trying to run off and either lurm or play honorable space warrior.

In between matches with the HBR I tried out some of the old fits I still had in the garage, and I'm pleased to see that the SRM Cent still does work. Lasting till the end of the match as a popsicle but still vomiting SRMs never gets old.

SHAOLIN FUCKFIEND
Jan 21, 2008

recently picked the game up again after a long-rear end time too, wondering what a good mech for an all out dakka build is? we're talking Literally Nothing But Autocannons here. Ive got my sights on the Mauler mx90 but wondering if there are others, or even some smaller mechs that can pull it off.

DarkDobe
Jul 11, 2008

Things are looking up...

SHAOLIN FUCKFIEND posted:

recently picked the game up again after a long-rear end time too, wondering what a good mech for an all out dakka build is? we're talking Literally Nothing But Autocannons here. Ive got my sights on the Mauler mx90 but wondering if there are others, or even some smaller mechs that can pull it off.

Dire whale.
8 lbx 2.
Never look back.

Pornographic Memory
Dec 17, 2008

SHAOLIN FUCKFIEND posted:

recently picked the game up again after a long-rear end time too, wondering what a good mech for an all out dakka build is? we're talking Literally Nothing But Autocannons here. Ive got my sights on the Mauler mx90 but wondering if there are others, or even some smaller mechs that can pull it off.

Mad Cat MKII B is pretty drat good, feels kind of squishy sometimes but with double UAC-10s and double UAC-5s you just straight up pound people's faces in with a steady stream of hard hitting shells and have the range that you're not restricted exclusively to brawling. It moves pretty well for an assault too, even if you downgrade the engine to fit a couple more tons of ammo.

Super 3
Dec 31, 2007

Sometimes the powers you get are shit.
How is the Ilya for a ballistic platform the quirks if this list is accurate still look ok.

Kazvall
Mar 20, 2009

SHAOLIN FUCKFIEND posted:

recently picked the game up again after a long-rear end time too, wondering what a good mech for an all out dakka build is? we're talking Literally Nothing But Autocannons here. Ive got my sights on the Mauler mx90 but wondering if there are others, or even some smaller mechs that can pull it off.

I'm liking the annihilator. Mauler is a bit underwhelming, though I've got 4 x uac5s on mine.

Dravs
Mar 8, 2011

You've done well, kiddo.

Super 3 posted:

How is the Ilya for a ballistic platform the quirks if this list is accurate still look ok.

3 UAC5 and an XL engine never forget

Dravs
Mar 8, 2011

You've done well, kiddo.

SHAOLIN FUCKFIEND posted:

recently picked the game up again after a long-rear end time too, wondering what a good mech for an all out dakka build is? we're talking Literally Nothing But Autocannons here. Ive got my sights on the Mauler mx90 but wondering if there are others, or even some smaller mechs that can pull it off.

Mx-90 is good yes. Either 5 ac5s or 4 uac5s. It's the ultimate making GBS threads dick nipple mech.

Super 3
Dec 31, 2007

Sometimes the powers you get are shit.

Dravs posted:

3 UAC5 and an XL engine never forget

So the same as it always was

Kazvall
Mar 20, 2009

My thanatos with a Rotary 5, MRM20, and 4 medium lasers does WORK.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Jaeger dd 2 lbx10 4hmg and maybe flamers is a good time. Metalstorm.

TjyvTompa
Jun 1, 2001

im gay

Dravs posted:

3 UAC5 and an XL engine never forget

you forgot the ppc, https://mwo.smurfy-net.de/mechlab#i=54&l=45fc57eba4ffa788d0956f41758e88b87dbc86b8

SHAOLIN FUCKFIEND posted:

recently picked the game up again after a long-rear end time too, wondering what a good mech for an all out dakka build is? we're talking Literally Nothing But Autocannons here. Ive got my sights on the Mauler mx90 but wondering if there are others, or even some smaller mechs that can pull it off.

Cyclops hero Sleipnir should still be on sale , best quad uac5 mech

aniviron
Sep 11, 2014

SHAOLIN FUCKFIEND posted:

recently picked the game up again after a long-rear end time too, wondering what a good mech for an all out dakka build is? we're talking Literally Nothing But Autocannons here. Ive got my sights on the Mauler mx90 but wondering if there are others, or even some smaller mechs that can pull it off.

Look at all these wrongposters above me. You want a King Crab or Jagermech. The IS UAC2 is the most dakka you can get. The MX90 isn't bad for this sort of thing either, but the King Crab has better agility and durability than the Mauler, and looks rad to boot. The Jagermech is a bit squishy but it has super high hardpoints and sweet sweet UAC jam chance quirks that will increase the amount of metal you are putting downrange by a lot more than you'd think.

Blackdog420
Sep 10, 2009

born to roam

aniviron posted:

This is something I've been thinking about picking up for a while. How does it compare to similar builds on a MC2? And what kind of engine do you run in that? Seems like it's going to be short on speed, ammo, or cooling, take your pick.

cooling is sufficient at 1.32 and I think the ammo is fine, I guess the speed is low but it's nothing outrageous

here's what I run


edit: you can swap around the ammo, maybe you want more srms over lbx, you can also put more armor into the legs and bring down the engine. you can ~do whatever~

Bang3r
Oct 26, 2005

killed me.
tore me to pieces.
threw every piece into a fire.
Fun Shoe

DarkDobe posted:

Dire whale.
8 lbx 2.
Never look back.

confirming this, I recently went back to it after I found a good auto-hot key script so I didn't have to abuse my mouse to rapid fire and it's SO satisfying.

RIP ammo though.

Corn Burst
Jun 18, 2004

Blammo!
So the Piranha is out for C-Bills, except it is now classified as an IS mech, and giving invalid loadout errors because an IS mech can't be loaded with clan tech!

After they fix the issue, enjoy your PIR-1 MG madness. I'll be on my Anti-Piranha Streak Crow.

peer
Jan 17, 2004

this is not what I wanted
I don't believe I have ever seen a Black Lanner. Are they bad?

Skippy McPants
Mar 19, 2009

Extremely. It takes the common Clan Omni problem of oversized engines to the nth degree, smashing an engine larger than you'd want in most 100-ton assault mechs into a 55-ton frame and then cramming in a MASC as well because who needs weapons, right? After armor, it's got about 12.5 tons of pod space left, which is less than you get on a lot of light mechs.

Edit: Seriously, that XL 385 weights 29 tons, meaning it makes up about 55% of the mech's total weight.

Stringbean
Aug 6, 2010
Hey guys, sounds like I found another hero mech to buy :imunfunny:

peer
Jan 17, 2004

this is not what I wanted

Skippy McPants posted:

Extremely. It takes the common Clan Omni problem of oversized engines to the nth degree, smashing an engine larger than you'd want in most 100-ton assault mechs into a 55-ton frame and then cramming in a MASC as well because who needs weapons, right? After armor, it's got about 12.5 tons of pod space left, which is less than you get on a lot of light mechs.

Edit: Seriously, that XL 385 weights 29 tons, meaning it makes up about 55% of the mech's total weight.

That's a shame, it's such a good-looking design. I would have thought there was a place in the game for a midsize medium with the speed of a 25-tonner, but maybe not :shobon:

edit: pictured: a good-looking design


edit: been having a lot of fun in a nearly-stock Supernova-1, with jump jets removed, a bigger engine and more heat sinks swapped in, and one laser moved to the opposite arm. Six ERLLs with reasonable heat management is scarier than it might sound

peer fucked around with this message at 22:25 on Jul 3, 2018

BurlapNapkin
Feb 11, 2013

peer posted:

That's a shame, it's such a good-looking design.

It's totally got me suckered in. As someone who plays bad 'mechs for dumb reasons, this will be going into my bay to go fast, look pretty and waste my team's tonnage.

I'll at least try to fit it out decently, could try maximizing tonnage efficient weapons (loads of SLAS/Machine Guns)? Those missile hardpoints look hard to fill, but maybe a few Streaks? I can't imagine using ATMs (or the fluff loadout LRMs) with so little tonnage available. Fast annoying sniper with some ER LL could get some decent range+speed+high arm mounts going, though that's pretty low damage output for a 55 tonner.

Yeah, that engine+MASC... Yikes. Maybe its MWO destiny is just to shark light 'mechs with all that armor and some streaks and lasers.

WhiskeyJuvenile
Feb 15, 2002

by Nyc_Tattoo
4x HML is all I can think of

Skippy McPants
Mar 19, 2009

HMLs or HSLs with some mechine guns is about the best you can do, but that build works better on the Viper, which is faster and more mobile with better geometry.

If you want a flexible middle-weight Clan mech, then I’d wait for the Hellfire. At 60 tons it’ll help plug the gap Clans currently have in useful mechs between the Hunchie IIC and the 65-ton laser terrors like the HBR and EBJ.

gfarrell80
Aug 31, 2006
Is the Night Gyr any good anymore? I bought the pack but have been having trouble with it. Slow, squishy. The mobility of a slow assault, the armor of an unquirked clan heavy = a hard time.

I've been trying:

4xUAC5
1xUAC10, 3xUAC5
2xGR, 2xERLL
2xUAC10, 4xSRM6A (on the hero)

Skippy McPants
Mar 19, 2009

Nope, that's the NTG in a nutshell. A heavy mech that thinks its an assault. The Dakka builds are still good, but you have to play it as a grudgingly mobile gun emplacement. If you get flanked or too close to anything in your weight class get in close then you get ded real faster.

Skippy McPants fucked around with this message at 05:27 on Jul 4, 2018

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
What are some fun builds for the Deathstrike beyond 2 gauss, 4 er MLS, and 2 er LLs? Or 6 er MLS I suppose.

Hexenritter
May 20, 2001


Mine has 6 MPLs instead, left three on LMB, right three on RMB. Both gauss on Mouse4 because gently caress clicking the mousewheel to charge them.

Hexenritter fucked around with this message at 06:13 on Jul 4, 2018

aniviron
Sep 11, 2014

gfarrell80 posted:

Is the Night Gyr any good anymore? I bought the pack but have been having trouble with it. Slow, squishy. The mobility of a slow assault, the armor of an unquirked clan heavy = a hard time.

It's not good, but if you're trying to salvage a turd maybe six UAC2s will do it for you. NTG got overnerfed because it did Gauss + PPC really well and everything else sort of average or worse, then PPC+gauss got removed from the game and the NTG never got unnerfed. :pgi: .

Honestly I feel like the six UAC2 NTG build is worse than the similar 4UAC2 build on the JM6-DD, as the Jager gets quirks, is more agile, has super high hardpoints, IS UAC2s are better, and most importantly the DD gets pretty big jam chance quirks. I haven't run the math but I would guess the DPS is about the same, except the Jager is better in every other way besides number of guns.

Skippy McPants
Mar 19, 2009

Artificer posted:

What are some fun builds for the Deathstrike beyond 2 gauss, 4 er MLS, and 2 er LLs? Or 6 er MLS I suppose.

I don't think there are any. The DS is an avatar of the Clan weapons meta, and anything outside the Gauss Vomit profile degrades its performance considerably. If you want to experiment with different weapons, you probably want different chasses or variants. E.g., the MCII-B for Dakka, MCII-2 for brawling, or MAD IIC/SNV for pure Laser Vomit.

Honestly, this is applicable to MWO in the broader sense. Nearly all mechs function within a narrow range of one or two builds. It's generally most useful to think in terms of either "I want to play X mech, what's the best build?" or "I want to use Y weapon payload, what's the best mech(s) for it?"

The Repo Man
Jul 31, 2013

I Remember...

Artificer posted:

What are some fun builds for the Deathstrike beyond 2 gauss, 4 er MLS, and 2 er LLs? Or 6 er MLS I suppose.

I use dual LBX-20 and a bevy of heavy small lasers to astounding success, but

Skippy McPants posted:

I don't think there are any. The DS is an avatar of the Clan weapons meta, and anything outside the Gauss Vomit profile degrades its performance considerably. If you want to experiment with different weapons, you probably want different chasses or variants. E.g., the MCII-B for Dakka, MCII-2 for brawling, or MAD IIC/SNV for pure Laser Vomit.

Honestly, this is applicable to MWO in the broader sense. Nearly all mechs function within a narrow range of one or two builds. It's generally most useful to think in terms of either "I want to play X mech, what's the best build?" or "I want to use Y weapon payload, what's the best mech(s) for it?"

pretty much this. If you own the Deathstrike and you want to branch out, it can, but it's niche is kind of the dual gauss thing. The main reason I can do the dual LBX thing is because I'm just good with odd builds.

On a different note, a friend of mine wanted to do some stealth armor tests. I'm not sure if this has come up before, but if you activate Stealth Armor while under BAP, it completely negates the armor regardless of how far you get away from the mech with BAP until you de-activate Stealth, and then re-activate it. If you have stealth active before you get near an enemy with BAP, stealth negates BAP.

The Repo Man fucked around with this message at 07:15 on Jul 4, 2018

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Neurosis
Jun 10, 2003
Fallen Rib

peer posted:

That's a shame, it's such a good-looking design. I would have thought there was a place in the game for a midsize medium with the speed of a 25-tonner, but maybe not :shobon:

edit: pictured: a good-looking design


edit: been having a lot of fun in a nearly-stock Supernova-1, with jump jets removed, a bigger engine and more heat sinks swapped in, and one laser moved to the opposite arm. Six ERLLs with reasonable heat management is scarier than it might sound

Lol at that design. A fat bird with guns waddles across the battlefield of the 31st century.

Ended up making my ebon jag into a gauss plus er mls. Reliable but doesn't frequently hit over 1k (which I do much more reliably in my wub wub hunchie ii-c, my laser vomit marauder and dakka madcat ii b - the build in the OP for the madcat is apparently pretty meta right now!).

Saw a linebacker the other day with six c srm 6s and two heavy small lasers which was running at 104.5kph I want to make. Not sure what the guy was trading off to make this shotgun build though, guess I'll soon find out

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