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ComfyPants
Mar 20, 2002

Hobold posted:

What happened that they're talking poo poo about Hamill?

Probably because Hamill suggested that people who were attacking Kelly Marie Tran online should get a life.

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Jonny Nox
Apr 26, 2008




no_recall posted:

Its always hilarious how Elite has become an "enemy" to Star Citizen despite all the technical achievement the game has. Isn't competition good?

Competition is only good when you can keep up.

Morphix
May 21, 2003

by Reene

Hobold posted:

What happened that they're talking poo poo about Hamill?

my guess would be

https://twitter.com/HamillHimself/status/1010610233528410112

https://old.reddit.com/r/starcitizen/comments/8tj6uw/cig_kindly_remove_this_paranoid_psychopath_racist/

I'm guessing the chud and crazy citizen who can't get enough of Black Man Saying Bad things About Videogame cross over is pretty high. Kind of like how cuck porn is big hit in white america. there's some real normal behavior guiding the truly devoted citizens.

Tokamak
Dec 22, 2004

Hobold posted:

What happened that they're talking poo poo about Hamill?

He's a Hollywood liberal who tweets and poo poo talks Trump. Nothing specific, just another thin skinned Trump supporter.

Theotus
Nov 8, 2014

Hobold posted:

What happened that they're talking poo poo about Hamill?

I mean Last Jedi was trash but that wasn't his fault.

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard




Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Makes me wonder...If Roberts created Shaftworld...

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard
https://twitter.com/SC_Logicorp/status/1008070898744782848
https://twitter.com/cx3416211/status/1013152441464811520
https://twitter.com/cx3416211/status/1013150143837716480
https://twitter.com/dawnofevil/status/1012725888662818816

Morphix
May 21, 2003

by Reene

the likelihood of this dude being an active member in some darkweb kiddie diddler community is astrofuckingnomical

Theotus
Nov 8, 2014

Morphix posted:

the likelihood of this dude being an active member in some darkweb kiddie diddler community is astrofuckingnomical

Eh...let's not man. It's not a good look.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Hobold posted:

What happened that they're talking poo poo about Hamill?

If they're bitching about "virtue signaling" it means he did the right thing

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard






Morphix
May 21, 2003

by Reene

Meridian posted:

Eh...let's not man. It's not a good look.

ya in hindsight its not the best take

EightAce
May 10, 2015

Watch it all come crashing down on his head and wonder why any of us gave him money in the first place.

"If you have questions regarding my trustworthiness , ask Wulf about me"

Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN

Speaking as someone who was a FD moderator at the time, i really wanted DS gone from the forums.

boviscopophobic
Feb 5, 2016


I really wonder what's going on with the crate katamari dimension, as we have seen it multiple times. Is this the 3.x equivalent of the twisted brown hellscape dimension that you used to be able to glitch into from the PU (and can still get into from AC)?

Spatial
Nov 15, 2007

Maybe it's the centre of the moon where gravity would point.

MedicineHut
Feb 25, 2016


I think this utter failure of a subreddit notice didnt get enough love.

MedicineHut
Feb 25, 2016

Morphix posted:

my guess would be

https://twitter.com/HamillHimself/status/1010610233528410112

https://old.reddit.com/r/starcitizen/comments/8tj6uw/cig_kindly_remove_this_paranoid_psychopath_racist/

I'm guessing the chud and crazy citizen who can't get enough of Black Man Saying Bad things About Videogame cross over is pretty high. Kind of like how cuck porn is big hit in white america. there's some real normal behavior guiding the truly devoted citizens.

Ok. You sure it wasnt just because of the poor illegitimate fraud oxymoron.

MedicineHut
Feb 25, 2016

Agony Aunt posted:

Speaking as someone who was a FD moderator at the time, i really wanted DS gone from the forums.

Sad to say but I think he was also talking about you, you mod fudster.

Daztek
Jun 2, 2006



Thank to u/Dolvak our latest reddit op has been a success.



Foo Diddley
Oct 29, 2011

cat

Daztek posted:

Thank to u/Dolvak our latest reddit op has been a success.





Unfortunately, outside of this subreddit Star Citizen has a bit of an image problem

:allears:

trucutru
Jul 9, 2003

by Fluffdaddy

Daztek posted:

Thank to u/Dolvak our latest reddit op has been a success.





I love how the refuse to name the name the user (HerpDerp). It's so infantile.

Daztek
Jun 2, 2006



trucutru posted:

I love how the refuse to name the name the user (HerpDerp). It's so infantile.

NO DOXING OR BRIGADING, trucutru, WE'LL NOTIFY THE REDDIT ADMINS.

Tokamak
Dec 22, 2004

He who shall not be named

AbstractNapper
Jun 5, 2011

I can help
That just allows for a broader subset of candidate shitheads that meta post refers to.

I wonder if anyone over there is thinking "is it me? are they talking about me?"

Nah. Maybe I expect too much consciousness of them.

CrazyLoon
Aug 10, 2015

"..."
Shitizens are slagging off ED? THAT'S IT! Imma hatepledge and get all its DLC so nyah, shitizens.

Oh wait, not gonna do that because I don't need validation from internet slapfights and maxing out my credit card lol. Thanks for your takes on ED, goons. Sounds like a bit more wait and see on it for me, then when Cyberpunk comes out get a massive hardware upgrade and give it a whirl during that summer instead.

no_recall
Aug 17, 2015

Lipstick Apathy

CrazyLoon posted:

Shitizens are slagging off ED? THAT'S IT! Imma hatepledge and get all its DLC so nyah, shitizens.

Oh wait, not gonna do that because I don't need validation from internet slapfights and maxing out my credit card lol. Thanks for your takes on ED, goons. Sounds like a bit more wait and see on it for me, then when Cyberpunk comes out get a massive hardware upgrade and give it a whirl during that summer instead.

Unfortunately Elite has been on the backburner for 2 years now since the development of the current Jurassic World and its predecessor, Coaster Planet. But I'll make the benefit of a doubt where the actual work of enhancing the Cobra engine further (and getting paid) will be good for them on the long run.

Even then, with Elite on life support, they've made more progress than Star Citizen's illusion of progress.

iron buns
Jan 12, 2016

MedicineHut posted:

I think this utter failure of a subreddit notice didnt get enough love.

r/StarCitizenDrama failing means there's no drama.

That means Star Citizen ... is good?

Slow_Moe
Feb 18, 2013

iron buns posted:

r/StarCitizenDrama failing means there's no drama.

That means Star Citizen ... is good?

Correct, Star Citizer is good. Because, as a wise man once said: "theres actually zero difference between good & bad things. you imbecile. you loving moron"

And that is why Star Citizer is good

MedicineHut
Feb 25, 2016

Missiles fidelity, trailer fiction vs in game reality

https://www.youtube.com/watch?v=0BTaTkitaK0

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation

Spatial posted:

Maybe it's the centre of the moon where gravity would point.

It would be poetically hilarious if this is where all the crates that have clipped through the ground end up, slowly accumulating at the center of the planetoid until the server can't physics them all and crashes.

cupitor
Oct 13, 2016

EightAce posted:

"If you have questions regarding my trustworthiness , ask Wulf about me"

PSA: Don't ask or contact Wulf whatsoever if you're female.

colonelwest
Jun 30, 2018



CIG is giving us too much with each quarterly patch! It's an embarrassment of riches! They need to slow down this endless banquet of content.

This level of delusion is amazing. They still haven't even released 75% of the content promised in the original 3.0, which was supposed to come out in 2016. On top of that, Chris all but confirmed that Hurston and any real content for the game will be delayed into 2019. All of the quarterly patches (released and projected) are just band aids on CIG's mountain of broken code.

SomethingJones
Mar 6, 2016

<3
Posted today:

https://www.indeed.co.uk/m/viewjob?jk=8830c709ed002b07&from=serp

Junior Cinematic Artist - Marketing
Cloud Imperium Games
-
Manchester
Foundry 42 requires a Junior Cinematic Artist to work within the Marketing team to help generate promotional content for Star Citizen & Squadron 42.

The ideal candidate will have a good eye for composition, lighting and visual storytelling combined with an excellent sense of timing. They will be required to help capture stills and sequences within engine on a regular basis and assist in creating bespoke sequences and commercials for key milestones.



All of a sudden CIG are unable to produce trailers. They have crowdsourced trailers via a competition and advertised for in-house video marketing on the same day.

But they totally have 500 staff and the funding chart is not made up at all.

Quavers
Feb 26, 2016

You clearly don't understand game development




  • In-game ship purchasing is scheduled for Alpha 3.3
  • Ship purchasing requires special kiosks, scheduled for Alpha 3.3
  • Special kiosks will be located on Hurston, scheduled for Alpha 3.3
  • Hurston requires Object Container Streaming, scheduled for Alpha 3.3
-> If OCS isn't ready for 3.3, Hurston and ship purchasing will be delayed :ohdear:

SomethingJones
Mar 6, 2016

<3

Quavers posted:





  • In-game ship purchasing is scheduled for Alpha 3.3
  • Ship purchasing requires special kiosks, scheduled for Alpha 3.3
  • Special kiosks will be located on Hurston, scheduled for Alpha 3.3
  • Hurston requires Object Container Streaming, scheduled for Alpha 3.3
-> If OCS isn't ready for 3.3, Hurston and ship purchasing will be delayed :ohdear:

They're going for broke, the SC client has to start pulling in the $$$.

We're at the end.

Quavers
Feb 26, 2016

You clearly don't understand game development

SomethingJones posted:

They're going for broke, the SC client has to start pulling in the $$$.

We're at the end.

ELE - two weeks?

SomethingJones
Mar 6, 2016

<3
A recap of what the devs were saying in November. Since 3.0 the dev answers have been pre-scripted and have held little interest for me. 3.0 was the MVP and here are all the devs telling you:


Star Citizen: Around the Verse
Nov 16, 2017


Todd Papy Game Design
"...and making sure that we can refine that to as small of a list and as concise of a list as what we would consider a MINIMUM VIABLE PRODUCT, to put that out to PTU and to live"


Jake Ross Producer, Texas, since 2014
"...we're gonna review that process, hopefully get a minimal amount of feedback so we can get super close to calling this thing FEATURE COMPLETE"


Robert Gaither ex QA 1 year, Associate Tech Designer 1 year, Texas
"...also we've got all sorts of art that had rotations all over the place, we had to go back and make sure that everything was placed properly on the shelves and that we're having all the FINAL STUFF in the game, all the FINAL ASSETS in the build"


Robert Reininger Senior Tech Designer, 1y 4mo, Texas
"...definitely been challenges going through this, SHOPKEEPERS has been... you know... that's generally our first usage of the SUBSUMPTION engine in general, so getting to know that has been a challenge, the shopkeepers... although... what you're going to see is fairly simple compared to the overall AI you're gonna see, ah... in the LONG RUN is... still just a good learning experience just for us... ahm... getting... getting... some of the other bugs worked out of the system, you know, INTERACTIONS with objects, getting the camera to sit right on the thing you're trying to focus on and trying on... things like that, it's kinda dialing in the knobs so to speak... it's taken its toll and taken its time"


Ashram Kain Technologist, Producer, 1y 4mo, LA
"Interestingly this week we've had to deal with a number of bugs related to how we do occlusion in the cargo grids, for instance if you were to store a ship in your cargo bay, how do we fill up boxes around that ship so we don't block you so you can't keep the ship there BUT still give you the option of storing cargo inside your ship? It's been very interesting stuff"


Janine Irmler Production assistant, Frankfurt 1y 7mo (previously HR for various companies)
"So what has happened recently is that we transitioned from doing SPRINTS to doing WEEKLY REVIEWS to close out the work for missions for 3.0. We already have a lot of missions available in Evocati (note- there are only 5 missions in Evocati right now) but there are a few still missing so what we are doing is, um... wrapping up the outstanding missions and tasks... which we take through JIRA. So the team is working through the outstanding JIRA lists and to keep it organised we define the FOCUS at the beginning of each week as well as which missions we want to review and we are doing the review at the end of each week. This means that we are also doing daily THINGS to ensure we stay on top of BLOCKERS and any issues that could arise, and also to track progress.

Additionally to the reviews we are also doing PLAYTHROUGHS where... DIRECTORS or LEADS for example can experience the missions themselves, they can play them for themselves and provide additional feedback to the team as well on top of the reviews we have... so... this feedback... we get ALL THE FEEDBACK and it really helps the team to improve and balance the missions further.

This is where we are, we have made lots of progress doing all these REVIEWS and PLAYTHROUGHS and now we're just closing out the LAST BITS so we anticipate to be FEATURE COMPLETE in the very near future"


Luke Pressley ex Crytek, Lead Live Design 3y 10mo, UK
"This week we've been focussing on taking the rest of our missions to FINAL, we've got 7 more taken to FEATURE COMPLETE and I think that leaves us with only 4 more to take there, and we're close."


Matthew Lightfoot ex DayZ/Arma, Associate Producer 2y, UK
"Some of the focuses of the IFCS team was supporting the AI team with bugfixing and spline following, so we've managed to close out quite a few bugs now, we've got one left, which is going to extend to next week and before John can start on the spline following tasks"


John Pritchett Senior Physics Programmer, LA, since 2013
"I'm out here at Foundry 42 so that I can work with Andrew Nicholson (Tech Designer, UK, 1y-ish) and David Colson (junior gameplay programmer, 5mo, UK) on FLIGHT MODEL, so helping out with the TUNING and helping David work on... he's.... he's... been working WITH me recently so he's working on the GRAV-LEV SYSTEM and optimising IFCS and things like that"


Andrew Nicholson Tech Designer, 1y-ish, UK
So last week we managed to complete... I managed to complete a complete pass on the ship tunings for the FCM, velocities, to make things a little faster, it took a LONG time to get through all those ships but I'm really pleased with how that's worked out. This week the focus is the GRAV-LEV simulation for the HOVERBIKES and ATMOSPHERIC TUNINGS and the drag simulation in atmospheric flight.


David Colson Junior Gameplay Programmer, 5mo, UK
**this is John Pritchett's replacement**

We've discovered a little bit before we went to Evocati last week, we found that every so often the ships would just loose control, you would roll and yaw to one side and the PLANE would just start spinning and you weren't able to recover very easily. And we quickly discovered that some PERFORMANCE IMPROVEMENTS that were added a few days earlier CAUSED this issue, we weren't exactly sure why but we needed to release to Evocati so we REMOVED the performance improvements which fixed the ships loosing control but, you know, we still wanted these performance improvements so I went back a couple of days later and took a deeper look at these performance improvements and discovered that, you know, I'd made a mistake and there was some... um... FORCE COUPLES in the way the ship rotates that weren't balanced very well as a result of the performance improvements and it meant that the ship tried to make some manoevures it wasn't balanced and it would just uncontrollably SPIN and not be able to get out."


Leo Vansteenkiste ex-Junior Gameplay Programmer 1y, Gameplay Programmer 1y, UK
"Last week on the (Mobiglass) starmap was quite alright, there are still a few issue where we lost the input and we had a few crashes, those have been fixed. The crashes were kind of hard to fix because they are kind of random"


Mark White Production Assistant 2y, UK
"On the starmap we've been doing the last few bugfixes, on Thursday or Friday last week we got it to a point where we're now happy with it on the UI side so that's now this morning gone over to Todd, Todd's viewed it this morning, he's just sent over a list of 5 or 6 bugs. So now we're going to estimate those, get them into the schedule. Once those bugs are done again we'll go back to Todd and hopefully that'll be it and it'll be completely signed off for 3.0 live"

Chad McKinney ex-Software Engineer 1y 6mo, Lead Gameplay Engineer 4mo, LA
So right now there's kind of two things I'm working on right now with PERSISTENCE. One is just general bug fixing, we've done a lot of work to get persistent behaviour into the game, persisting LOCATIONS, persistent INVENTORY, persisting items and port attachment and so on... Now that we're getting these FEATURES into the hands of the BACKERS and the EVOCATI we're starting to see some very RARE and HARD TO CATCH BUGS come in and so spending time tracking those things down, very rare..."

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Hav
Dec 11, 2009

Fun Shoe

Meridian posted:

Eh...let's not man. It's not a good look.

He’s not, however, wrong.

People tell you everything about themselves through projection, and that one account projects like a motherfucker. It is between him and future law enforcement though.

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