Got Slay the Spire during this steam sale a few days ago. Got my first win today with Ironclad. Im not usually a card game person, but I really like that game. Upgraded Bludgeons with Necronomicon was pretty dominant.
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# ? Jul 2, 2018 21:06 |
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# ? Apr 28, 2024 20:38 |
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Can you explain how gathering, IDing, and throwing potions works in a bit more detail? I'm a bit confused, since so much is kind of abstract that it can be hard to tell what's what. Also, what do altars do?
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# ? Jul 2, 2018 22:13 |
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Sedgr posted:Got Slay the Spire during this steam sale a few days ago. Got my first win today with Ironclad. Im not usually a card game person, but I really like that game. Upgraded Bludgeons with Necronomicon was pretty dominant. Just FYI there is a thread for Slay the Spire, cum play with us m'lord.
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# ? Jul 2, 2018 22:25 |
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I need another shiren. I need it on PC. I need it to be really good and have all of the quality of life upgrades.
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# ? Jul 2, 2018 22:30 |
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im really enjoying the caiysware games (stramium immortaly and skelly selest). I think I like skelly selest the better of the two, because all the characters are skeletons, but stramium immortaly is more challenging and seems to have more content. I recommend them both. also still recommending A Robot Named Fight, probably the roguelite I've put most time into outside of Isaac. edit: enter the gungeon still feels real bad to me. they're very stingy with the guns and replaying the first floor over and over with the awful-feeling default weapons sucks rear end. juggalo baby coffin fucked around with this message at 22:39 on Jul 2, 2018 |
# ? Jul 2, 2018 22:33 |
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iirc the impending update to the game is in part motivated by wanting to make the early game less samey and more interesting
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# ? Jul 2, 2018 23:14 |
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PMush Perfect posted:Can you explain how gathering, IDing, and throwing potions works in a bit more detail? I'm a bit confused, since so much is kind of abstract that it can be hard to tell what's what. So, a bit more Unexplored, typed up on a phone for maximum ease of typing. Let’s start with the basics. If you pause the game and bring up the full inventory, there will be a button to list all known and unknown potions and scrolls. This is extremely helpful to risk management. Scrolls are generally safer or easier to mitigate although you’ll never have enough. Potions, otoh, are much more of a mixed bag with only three positive ones that you will regret wasting unless level generation. In no particular order of effectiveness you can: buy from a shop to id, read a scroll of identification, get lore stat (rare, excepting a certain starting kit), read a scroll of detect magic to see what’s benevolent or not for the entire floor, quaff a potion, throw a potion (more later), get a clue from a book (with very blunt foreshadowing) stacked directly with a potion or scroll, get a clue from a library, and finally see if a god will accept its sacrifice. In particular your go to method will be throwing poo poo, unless you have a very dire need or very little risk (few remaining bad options or detect magic). If you have a potion in either hand slot, it can be thrown like a dagger. If you pause the game, all items can be dragged onto the game window for a throw with a significant amount of accuracy, but varying amounts of utility- and without using a hand slot. Specifically, potions will shatter when they reach their destination unless you’re shift-dropping them. Good potions do nothing, bad potions explode into a cloud of poison or such. Although this seems obvious, shattering a potion destroys the bottle. The easiest way to get empty bottles is to drink a potion or unlock the achievement that lets you buy them for 2 g before the run. If you put a potion in your hand and click, it will be thrown but An empty bottle will be swung in front of you. This is handy for catching sprites for an alternative light source that works underwater and doesn’t set clouds of gas on fire. It also can gather holy, healing, dark, hot, cold water for putting fire out, especially when the fire is you (stand in the water first). Finally, you’ll often come across brazier cauldrons whatever with liquids in them. PAuse and right-click to inspect. If it’s not blood or water it’s almost certainly something bad for you. Swing that bottle up to three times for free lovely potions for either safe identification or weapon Izard consumers. Gotta run so god ya later
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# ? Jul 2, 2018 23:31 |
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juggalo baby coffin posted:also still recommending A Robot Named Fight, probably the roguelite I've put most time into outside of Isaac. I'm a big fan as well. Much easier than learning randomized metroid, a lot of the same feel. I've finally unlocked the 3rd ending, only have a couple achievements left (sub-35m boss clear, sub-15% completion rate). New content coming soon, I think it's out in beta on Steam and should hit the Switch in August.
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# ? Jul 3, 2018 01:35 |
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god drat card quest is good
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# ? Jul 3, 2018 02:24 |
juggalo baby coffin posted:im really enjoying the caiysware games (stramium immortaly and skelly selest). I think I like skelly selest the better of the two, because all the characters are skeletons, but stramium immortaly is more challenging and seems to have more content. I recommend them both. I just about 100%'ed Skelly Selest over the weekend and I definitely agree that the difficulty tends toward decidedly "easy"--the most significant exceptions to this are the card game (which still isn't hugely challenging, but a reasonable difficulty nonetheless) and the 10 challenges that involve things like beating a boss without getting hit, and playing an extremely dark version of the dungeon gamemode that disables your map and your inventory browser.
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# ? Jul 3, 2018 03:11 |
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oh my god i just found the greatest weapon in synthetik it's the 420 sniperdragon and it comes with a 360 noscope bonus and if you actually spin around 360 in a short amount of time you get bonus damage
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# ? Jul 3, 2018 03:54 |
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Cream-of-Plenty posted:I just about 100%'ed Skelly Selest over the weekend and I definitely agree that the difficulty tends toward decidedly "easy"--the most significant exceptions to this are the card game (which still isn't hugely challenging, but a reasonable difficulty nonetheless) and the 10 challenges that involve things like beating a boss without getting hit, and playing an extremely dark version of the dungeon gamemode that disables your map and your inventory browser. yeah its definitely pretty easy, but definitely charming and fun. for some reason the baby skeleton being called 'angelic mini' by the introductory level text is extremely adorable to me.
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# ? Jul 3, 2018 04:24 |
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AkumaHokoru posted:I need another shiren. I need it on PC. I need it to be really good and have all of the quality of life upgrades. I've tried to get into the first shiren on the snes, and I just can't play it for more than a couple runs. Does it get better? Should I try other games in the series?
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# ? Jul 3, 2018 05:23 |
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Yes, but also yes.
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# ? Jul 3, 2018 05:31 |
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JawnV6 posted:I'm a big fan as well. Much easier than learning randomized metroid, a lot of the same feel. I've finally unlocked the 3rd ending, only have a couple achievements left (sub-35m boss clear, sub-15% completion rate). How are you supposed to kill the Megabeast? It simply has a ton of health, and I feel like I can barely scratch it before the screen fills with projectiles. If it weren't for the super beefy and grindy final boss, I would like this game a lot more.
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# ? Jul 3, 2018 06:02 |
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Roluth posted:How are you supposed to kill the Megabeast? It simply has a ton of health, and I feel like I can barely scratch it before the screen fills with projectiles. If it weren't for the super beefy and grindy final boss, I would like this game a lot more. the best approach is figuring out which orifice on it spawns which mob/projectile and alpha striking the worst ones first. if you can prevent too many mobs building up its a lot easier.
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# ? Jul 3, 2018 06:17 |
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grill youre saelf posted:I've tried to get into the first shiren on the snes, and I just can't play it for more than a couple runs. Does it get better? Should I try other games in the series? I bounced off the SNES one a little but really loved the DS entry, which you should be able to acquire by similar means
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# ? Jul 3, 2018 07:10 |
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juggalo baby coffin posted:the best approach is figuring out which orifice on it spawns which mob/projectile and alpha striking the worst ones first. if you can prevent too many mobs building up its a lot easier. Which ones in particular?
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# ? Jul 3, 2018 07:31 |
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Captain Foo posted:oh my god i just found the greatest weapon in synthetik its a crime that people are ignoring this post lmao
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# ? Jul 3, 2018 08:22 |
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Roluth posted:How are you supposed to kill the Megabeast? It simply has a ton of health, and I feel like I can barely scratch it before the screen fills with projectiles. If it weren't for the super beefy and grindy final boss, I would like this game a lot more. You could always fill the screen with your own projectiles Big bolts, triple shot, aura shot, fragment shot.. Each component takes damage, once you're at the halfway mark you need to go to the other side and kill the things there. I find the bouncing eyes to be the most annoying, sometimes the little ones that run along the ground. But if you're having trouble with the end boss, are you buying up everything from shops and donating to shrines? I've played a lot of runs and haven't won with under 80% completion. The shrine mechanic, if it's not clear: Each one has a 'magic' number, most have visual clues or the polygon they display has the right number of sides. Donations should be integer multiples of that in scrap. Pure scrap will be a temporary boost, a donation with one of the colored scrap will be a permanent boost. Maximum 3 donations, the background graphics track how many. The "worst" result is the Artificer helm, which can be tricky to manage.
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# ? Jul 3, 2018 08:27 |
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Captain Foo posted:oh my god i just found the greatest weapon in synthetik I think you just sold me the game.
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# ? Jul 3, 2018 10:05 |
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grill youre saelf posted:I've tried to get into the first shiren on the snes, and I just can't play it for more than a couple runs. Does it get better? Should I try other games in the series? Someone beat me to it but yes and also yes.
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# ? Jul 3, 2018 10:54 |
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I have Shiren the Wanderer 3 on PSP and I've poked at it a bit but I'm pretty sure I'm still wandering around town and haven't even figured out how to get into the dungeon proper yet. Maybe I should give it another shot.
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# ? Jul 3, 2018 11:16 |
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ToxicFrog posted:I have Shiren the Wanderer 3 on PSP and I've poked at it a bit but I'm pretty sure I'm still wandering around town and haven't even figured out how to get into the dungeon proper yet. Maybe I should give it another shot. you should thats one of the good ones. I had a bunch of notes but not in this thread.
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# ? Jul 3, 2018 11:47 |
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dogstile posted:I think you just sold me the game.
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# ? Jul 3, 2018 13:22 |
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I've been playing scavenger sv-4 and man it's a cool game. one of my samples turned out to be a pissed off little alien. I had to push him out of the cargo system by moving boxes around from room to room in the direction I wanted to push him. I trapped him in the engineering section and laughed at his little face pressed up against the glass. When I finally ended my expedition, in the epilogue it turned out the little guy learned how to operate doors by watching me, and ate my face. Rest in peace, Pepperoni.
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# ? Jul 3, 2018 20:48 |
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I like SYNTHETIK but weapon stats not persisting between runs is kinda dumb. Would be cool if it were even just a percentage that carries over, or you get to choose one stat (out of the 20 or so) to persist.
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# ? Jul 4, 2018 00:32 |
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juggalo baby coffin posted:I've been playing scavenger sv-4 and man it's a cool game. is it possible to take an alien w you and not get your face eaten
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# ? Jul 4, 2018 00:38 |
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Garfu posted:I like SYNTHETIK but weapon stats not persisting between runs is kinda dumb. Would be cool if it were even just a percentage that carries over, or you get to choose one stat (out of the 20 or so) to persist. Mastery sticks between runs, though some guns refuse to go up. If stats stuck you'd max every gun in just a handful of runs.
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# ? Jul 4, 2018 01:03 |
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dis astranagant posted:Mastery sticks between runs, though some guns refuse to go up. If stats stuck you'd max every gun in just a handful of runs. I know mastery carries over, but mastery barely does anything. There's probably a middle ground that would work well while not shortening the longevity of the game. I posted a really lovely suggested on their forum cause I was in a rush so I hope they can actually understand it... but basically something like allowing installed modules to persist. Once you reach 4 you can swap out a module or cancel the upgrade dialogue. And then there can be an upgrade system to allow modules to be upgraded to artefacts or whatever. At least something that persists beyond mastery. Another would be maybe choosing a stat upon run complete to carry over out of a dice roll of stats. Or a percentage or something. MORE PERSISTENCE
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# ? Jul 4, 2018 01:11 |
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I'd love to start every run with a piercing coil pistol with no range drop off but it doesn't mean it wouldn't make the early game incredibly boring.
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# ? Jul 4, 2018 01:17 |
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Eh, the person I was playing with also didn't like that there was no gun persistence so
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# ? Jul 4, 2018 01:30 |
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Tollymain posted:is it possible to take an alien w you and not get your face eaten
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# ? Jul 4, 2018 01:32 |
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Tollymain posted:is it possible to take an alien w you and not get your face eaten i need to check if theres some way to disable the doors in a section so it cant press the buttons
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# ? Jul 4, 2018 01:44 |
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I like that there isn’t a ton of statistical persistence because it means when I play with randos and my character is 15+ levels higher than theirs, there isn’t actually a meaningful disparity of power so it’s not a case of one player doing all the work. The difference between a gun with no upgrades and a gun with four is so huge that I think carrying that over would be absurdly broken, and also it would mean that balancing for the presumption that characters have maxed gear would mean making the late game so hard that a fresh save couldn’t win. Which is bad form in a roguelike imo.
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# ? Jul 4, 2018 01:59 |
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IronicDongz posted:you can put on your spacesuit, then lure it to and flush it out the airlock thats not the same thing at all
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# ? Jul 4, 2018 02:05 |
Tollymain posted:thats not the same thing at all Seriously. Can I have sex with the alien? That's what all of this really comes down to--will the alien remain still long enough to have sex with it.
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# ? Jul 4, 2018 02:09 |
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i think thats probably bestiality
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# ? Jul 4, 2018 02:10 |
Tollymain posted:i think thats probably bestiality Well then you better slap the cuffs on Captain James T. "Tiberius" Kirk, because that man slept with all manner of alien flora and fauna, and that's gonna be the main thrust of my character in Scavenger SV4.
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# ? Jul 4, 2018 02:11 |
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# ? Apr 28, 2024 20:38 |
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i mean its probably not like, super sapient
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# ? Jul 4, 2018 02:11 |