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Ornamented Death
Jan 25, 2006

Pew pew!

They didn't turn on me, I had built up fairly strong relations with most. They just like me less now :v:

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Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Ornamented Death posted:

They didn't turn on me, I had built up fairly strong relations with most. They just like me less now :v:

Oh those Determined Exterminators, such rascals!

Ornamented Death
Jan 25, 2006

Pew pew!

I'm playing the human federation default race. But those guys had been hassling me the whole game then declared war on my federation buddy. Examples had to be made.

OwlFancier
Aug 22, 2013

The trick is to murder them indirectly by simply displacing them without regard for whether they have anywhere to go, then it's nobody's fault except possibly theirs.

Just like real life!

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

hobbesmaster posted:

The "grid amalgamation" setting is literally called "matrix" in the files
Stellaris: sci-fi reference gumbo

Ornamented Death
Jan 25, 2006

Pew pew!

Quick question: for the ringworld event, can you advance all four primitive species or will I have to pick one to give the system to (until I integrate them)?

OwlFancier
Aug 22, 2013

As of 2.0 only one civilization can own a system, you used to have split ownership systems but they took it out when they moved it to being whoever controls the starbase rather than having planets and outposts project ownership circles on the map.

CoolHandMat
Oct 5, 2017

binge crotching posted:

You only need 2 for megastructures, since habitats aren't really worth it with the huge influence cost.

habitats are totally worth it imo. free 18 slot planets - yes please. the influence needs spending towards late game anways. Editcs only take so much.


L Clusters - first time ive gotten to them since the release. What happens if someone opens it first?

CoolHandMat fucked around with this message at 20:35 on Jul 2, 2018

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

CoolHandMat posted:

habitats are totally worth it imo. free 18 slot planets - yes please. the influence needs spending towards late game anways. Editcs only take so much.


L Clusters - first time ive gotten to them since the release. What happens if someone opens it first?
It's 100% good things 42% of the time.

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler

ConfusedUs posted:

Haha it's really amazing just how quickly the galaxy turns on you if you murder billions of people.

I don't understand why, it's just a statistic.

DNK
Sep 18, 2004

Here’s a cookie-cutter OP race:
Traits:
-Nonadaptive, sedentary
+Thrifty, Intelligent, Traditional

Ethics:
Fanatic Materialist, Egalitarian

Civics:
Beacon of Liberty, Life-seeded

1. Slam as much research as possible on your homeworld.
2. Expand as little as possible and only towards important chokepoints. Obviously, your colonization options are essentially nil. I like getting ~4 science vessels and 2 construction bots.
3. Open prosperity for the credits bonus and then go straight down discovery for the unity @ research. Ascendency —> voidborne.
4. Research Droids ASAP. You need colonial centralization (social tech) to research this engineering tech. Configure a mining droid in species and build 1 on your home planet. Make 3 colony ships using the droid. Drop them on whatever big planets you can find.
5. Droid planets are 99% mining. Go hog wild. Put trade stations in orbit and fill them out as much as possible.
6. By now you should be approaching Voidborne ascendency (you need Star Fortresses as a prereq). Make a shitload of habitats for more research and unity.
7. Profit.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





DNK posted:

Here’s a cookie-cutter OP race:
Traits:
-Nonadaptive, sedentary
+Thrifty, Intelligent, Traditional

Ethics:
Fanatic Materialist, Egalitarian

Civics:
Beacon of Liberty, Life-seeded

1. Slam as much research as possible on your homeworld.
2. Expand as little as possible and only towards important chokepoints. Obviously, your colonization options are essentially nil. I like getting ~4 science vessels and 2 construction bots.
3. Open prosperity for the credits bonus and then go straight down discovery for the unity @ research. Ascendency —> voidborne.
4. Research Droids ASAP. You need colonial centralization (social tech) to research this engineering tech. Configure a mining droid in species and build 1 on your home planet. Make 3 colony ships using the droid. Drop them on whatever big planets you can find.
5. Droid planets are 99% mining. Go hog wild. Put trade stations in orbit and fill them out as much as possible.
6. By now you should be approaching Voidborne ascendency (you need Star Fortresses as a prereq). Make a shitload of habitats for more research and unity.
7. Profit.

I basically did this, by mistake, in my current game. I was blocked off by Mauraders from the entire galaxy. It was supposed to be a LIfe-Seeded Feudal Empire, but I swapped that out almost immediately. I've been spamming habitats every since.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

binge crotching posted:

If you have exterminate set as the purge type, you shouldn't ever see any unrest events unless you conquer a planet that was already full of unrest.

It's somewhat ironic that using the Matrix purge type causes revolts when the goal of the Matrix was to reduce unrest for long term power harvesting.

If they want to emulate the human rebellion from the movie I think it would be much more appropriate as an event chain.

Phobeste
Apr 9, 2006

never, like, count out Touchdown Tom, man
Goddamn the bug with refusing to reinforce from the fleet manager is annoying. Also the big killer of games for me has been the dramatic slowdown late game. Especially if you make the mistake of doing a large galaxy Jesus Christ

Vengarr
Jun 17, 2010

Smashed before noon
TIL that if you become a Satrapy, the Horde will invade and purge all of the Primitive Civilizations within your borders.

KHAAAAAAAAAAN! :argh:

Xenaero
Sep 26, 2006


Slippery Tilde
I'm going through my 52 empire list before I get my poo poo together to split it up to work on the workshop (splitting it via dlcs required), and I'm finding that there really is very little variety in what civics are "good". I fear this may stagnate the idea of offering prospective downloaders a very wide variety of gameplay options. Thoughts?

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

No, you're right. Amongst the core of the problems is that Mining Guilds is available to everyone, and +10% Minerals is so good that there's no reason not to take it from a power gaming point of view. So now you're down to one, which is often one of the 'unique' civics anyway. Barring those, the rest of the civics don't add enough flavour to make game play different, so a player won't feel much of a difference playing with them.

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy
This is the reason why I like Cultural Overhaul (or whatever its predecessor is called now). It makes every civic so tempting that it's hard to choose between them, and makes choosing based on the 'RP' of your empire more meaningful and less of a trap if you want to do that. The traditions change is dumb and I hope the no-traditions variant of it gets updated, but the ethic/civic part of it is awesome.

THE BAR
Oct 20, 2011

You know what might look better on your nose?

ConfusedUs posted:

Haha it's really amazing just how quickly the galaxy turns on you if you murder billions of people.

It's the darndest thing.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

PittTheElder posted:

No, you're right. Amongst the core of the problems is that Mining Guilds is available to everyone, and +10% Minerals is so good that there's no reason not to take it from a power gaming point of view. So now you're down to one, which is often one of the 'unique' civics anyway. Barring those, the rest of the civics don't add enough flavour to make game play different, so a player won't feel much of a difference playing with them.

There are civics that offer an ostensibly better benefit, such as the ones about stacking edicts - but their benefit isn't available at the start of the game, meaning Mining Guilds wins again.

Remove Mining Guilds in my view.

Strategic Tea
Sep 1, 2012

I can't even imagine playing this game even close to optimally. Against a limited AI, surely you may as well be flipping a 'curbstomp = yes' button?

It's a big dumb space opera roleplaying game IMO.

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler
I never pick mining guilds since I always just pick stuff for RP reasons.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
I know it's been said before, but I wish traditions were more "what will I choose" rather than "what order will I take then in". Yes I know there are mods to add more traditions.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

ConfusedUs posted:

Haha it's really amazing just how quickly the galaxy turns on you if you murder billions of people.

I’m sorry, but if you can’t be bothered to take an interest in local affairs, that’s your own lookout. Energize the demolition beams.

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






Beer4TheBeerGod posted:

I’m sorry, but if you can’t be bothered to take an interest in local affairs, that’s your own lookout. Energize the demolition beams.

At least you didn’t make them listen to your poetry first (#justvogonthings)

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Strategic Tea posted:

I can't even imagine playing this game even close to optimally. Against a limited AI, surely you may as well be flipping a 'curbstomp = yes' button?

It's a big dumb space opera roleplaying game IMO.

It depends. Starting as a Purifier on Grand Admiral, you really want those bonuses right away so you don't get ganked right off the bat. Also I mostly play multiplayer with a couple friends, so it's more important, if only for dickwaving purposes.

hobbesmaster
Jan 28, 2008

THE BAR posted:

It's the darndest thing.

It does depend on who is in your galaxy though.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Beefeater1980 posted:

At least you didn’t make them listen to your poetry first (#justvogonthings)

We picked up a couple of locals, so I might get a chance just yet.

RedSnapper
Nov 22, 2016
After conquering a FE I managed to salvage Colossus tech from the wreckage. As a result, I can now build a Colossus even though I don't have the appropriate perk.

Too bad the salvage didn't include any weapons for the thing..

At the same time, two other FEs woke up and I got to see my first War in Heaven turn the entire galactic east into a glorious clusterfuck. Now all I'm missing is for the Contingency to show up. Hopefully I can get the End of the Cycle before that.

DNK
Sep 18, 2004

In RP terms isn’t end of the cycle a horrible end for your galaxy?

Conskill
May 7, 2007

I got an 'F' in Geometry.

DNK posted:

In RP terms isn’t end of the cycle a horrible end for your galaxy?

Glory is fleeting, I suppose.

binge crotching
Apr 2, 2010

RedSnapper posted:

After conquering a FE I managed to salvage Colossus tech from the wreckage. As a result, I can now build a Colossus even though I don't have the appropriate perk.

That's been fixed in the 2.1.2 beta.

RedSnapper posted:

Too bad the salvage didn't include any weapons for the thing..

And that's one of the reasons why.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

PittTheElder posted:

No, you're right. Amongst the core of the problems is that Mining Guilds is available to everyone, and +10% Minerals is so good that there's no reason not to take it from a power gaming point of view. So now you're down to one, which is often one of the 'unique' civics anyway. Barring those, the rest of the civics don't add enough flavour to make game play different, so a player won't feel much of a difference playing with them.

This is fairly true, but to be honest you aren't required to have mining guilds to have a good run. It is definitely in the running for best civic, and probably pretty easily the best non-restricted civic, just because how much minerals controls what you're able to do.

I used to be a bit more 'always take mining guilds', but after having done more games where I don't, I haven't found myself unable to keep up or anything (grand admiral, scaling). I think if you're newer then taking the extra 10% is a solid safety net, but good territory grabbing and smart wars accounts for a much bigger impact. Maybe if I played multiplayer I'd need to run mining guilds to keep up with the others, but at that point everyone could just agree to not take it.

Staltran
Jan 3, 2013

Fallen Rib
Are there any good civics overhaul mods? I checked out the More Civics in Ethics and Civics Rebuild but it seemed really unbalanced. It actually buffs mining guilds, bizarrely enough. And coupled with the new ethics and another civic you can get +33% minerals at start which just seems bonkers. And while there seemed to be some other strong civics too, at least early game they seemed to pale in comparison. Late game the one that has -30% ship upkeep would be completely insane, of course, but you can just swap to it when the time comes.

Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.

DNK posted:

In RP terms isn’t end of the cycle a horrible end for your galaxy?

Look, every game of Civ should end with nukes flying as, at the very least, a secondary objective. Stellaris works on the same principal. Before you're done with the galaxy, you'd better make sure the steaming turd sitting atop it came from your space butt, and not someone elses.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
I have a working theory that all 3 endgame crises are related to the End of the Cycle in some way. The Prethoryn Scourge are running from it, the Unbidden serve it, and the "class-30 singularity event" that the Contingency talks about wanting to prevent is it.

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy

Staltran posted:

Are there any good civics overhaul mods? I checked out the More Civics in Ethics and Civics Rebuild but it seemed really unbalanced. It actually buffs mining guilds, bizarrely enough. And coupled with the new ethics and another civic you can get +33% minerals at start which just seems bonkers. And while there seemed to be some other strong civics too, at least early game they seemed to pale in comparison. Late game the one that has -30% ship upkeep would be completely insane, of course, but you can just swap to it when the time comes.

IMO it's only unbalanced if you're the only one getting those civics. Which you aren't, everyone does.

Staltran
Jan 3, 2013

Fallen Rib
The AIs will be mostly saddled with randomly picked lovely civics though. Most of the civics in that mod seem garbage to mediocre, with a few really good ones. In MP everyone would have access to them, but then most builds would probably be really similar.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Fojar38 posted:

I have a working theory that all 3 endgame crises are related to the End of the Cycle in some way. The Prethoryn Scourge are running from it, the Unbidden serve it, and the "class-30 singularity event" that the Contingency talks about wanting to prevent is it.

I thought it was implied that the Prethoryn were themselves fleeing the Unbidden.

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Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

PittTheElder posted:

I thought it was implied that the Prethoryn were themselves fleeing the Unbidden.

My personal theory is that all crises are unrelated to each other and any hints saying otherwise are actually talking about things totally independent from the other crises.

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