They didn't turn on me, I had built up fairly strong relations with most. They just like me less now
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# ? Jul 2, 2018 20:07 |
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# ? Apr 19, 2024 10:05 |
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Ornamented Death posted:They didn't turn on me, I had built up fairly strong relations with most. They just like me less now Oh those Determined Exterminators, such rascals!
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# ? Jul 2, 2018 20:13 |
I'm playing the human federation default race. But those guys had been hassling me the whole game then declared war on my federation buddy. Examples had to be made.
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# ? Jul 2, 2018 20:15 |
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The trick is to murder them indirectly by simply displacing them without regard for whether they have anywhere to go, then it's nobody's fault except possibly theirs. Just like real life!
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# ? Jul 2, 2018 20:16 |
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hobbesmaster posted:The "grid amalgamation" setting is literally called "matrix" in the files
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# ? Jul 2, 2018 20:18 |
Quick question: for the ringworld event, can you advance all four primitive species or will I have to pick one to give the system to (until I integrate them)?
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# ? Jul 2, 2018 20:27 |
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As of 2.0 only one civilization can own a system, you used to have split ownership systems but they took it out when they moved it to being whoever controls the starbase rather than having planets and outposts project ownership circles on the map.
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# ? Jul 2, 2018 20:28 |
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binge crotching posted:You only need 2 for megastructures, since habitats aren't really worth it with the huge influence cost. habitats are totally worth it imo. free 18 slot planets - yes please. the influence needs spending towards late game anways. Editcs only take so much. L Clusters - first time ive gotten to them since the release. What happens if someone opens it first? CoolHandMat fucked around with this message at 20:35 on Jul 2, 2018 |
# ? Jul 2, 2018 20:28 |
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CoolHandMat posted:habitats are totally worth it imo. free 18 slot planets - yes please. the influence needs spending towards late game anways. Editcs only take so much.
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# ? Jul 2, 2018 20:39 |
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ConfusedUs posted:Haha it's really amazing just how quickly the galaxy turns on you if you murder billions of people. I don't understand why, it's just a statistic.
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# ? Jul 2, 2018 20:45 |
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Here’s a cookie-cutter OP race: Traits: -Nonadaptive, sedentary +Thrifty, Intelligent, Traditional Ethics: Fanatic Materialist, Egalitarian Civics: Beacon of Liberty, Life-seeded 1. Slam as much research as possible on your homeworld. 2. Expand as little as possible and only towards important chokepoints. Obviously, your colonization options are essentially nil. I like getting ~4 science vessels and 2 construction bots. 3. Open prosperity for the credits bonus and then go straight down discovery for the unity @ research. Ascendency —> voidborne. 4. Research Droids ASAP. You need colonial centralization (social tech) to research this engineering tech. Configure a mining droid in species and build 1 on your home planet. Make 3 colony ships using the droid. Drop them on whatever big planets you can find. 5. Droid planets are 99% mining. Go hog wild. Put trade stations in orbit and fill them out as much as possible. 6. By now you should be approaching Voidborne ascendency (you need Star Fortresses as a prereq). Make a shitload of habitats for more research and unity. 7. Profit.
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# ? Jul 2, 2018 20:51 |
DNK posted:Here’s a cookie-cutter OP race: I basically did this, by mistake, in my current game. I was blocked off by Mauraders from the entire galaxy. It was supposed to be a LIfe-Seeded Feudal Empire, but I swapped that out almost immediately. I've been spamming habitats every since.
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# ? Jul 2, 2018 22:50 |
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binge crotching posted:If you have exterminate set as the purge type, you shouldn't ever see any unrest events unless you conquer a planet that was already full of unrest. It's somewhat ironic that using the Matrix purge type causes revolts when the goal of the Matrix was to reduce unrest for long term power harvesting. If they want to emulate the human rebellion from the movie I think it would be much more appropriate as an event chain.
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# ? Jul 3, 2018 00:53 |
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Goddamn the bug with refusing to reinforce from the fleet manager is annoying. Also the big killer of games for me has been the dramatic slowdown late game. Especially if you make the mistake of doing a large galaxy Jesus Christ
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# ? Jul 3, 2018 05:25 |
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TIL that if you become a Satrapy, the Horde will invade and purge all of the Primitive Civilizations within your borders. KHAAAAAAAAAAN!
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# ? Jul 3, 2018 06:37 |
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I'm going through my 52 empire list before I get my poo poo together to split it up to work on the workshop (splitting it via dlcs required), and I'm finding that there really is very little variety in what civics are "good". I fear this may stagnate the idea of offering prospective downloaders a very wide variety of gameplay options. Thoughts?
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# ? Jul 3, 2018 06:52 |
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No, you're right. Amongst the core of the problems is that Mining Guilds is available to everyone, and +10% Minerals is so good that there's no reason not to take it from a power gaming point of view. So now you're down to one, which is often one of the 'unique' civics anyway. Barring those, the rest of the civics don't add enough flavour to make game play different, so a player won't feel much of a difference playing with them.
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# ? Jul 3, 2018 07:32 |
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This is the reason why I like Cultural Overhaul (or whatever its predecessor is called now). It makes every civic so tempting that it's hard to choose between them, and makes choosing based on the 'RP' of your empire more meaningful and less of a trap if you want to do that. The traditions change is dumb and I hope the no-traditions variant of it gets updated, but the ethic/civic part of it is awesome.
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# ? Jul 3, 2018 08:53 |
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ConfusedUs posted:Haha it's really amazing just how quickly the galaxy turns on you if you murder billions of people. It's the darndest thing.
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# ? Jul 3, 2018 09:19 |
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PittTheElder posted:No, you're right. Amongst the core of the problems is that Mining Guilds is available to everyone, and +10% Minerals is so good that there's no reason not to take it from a power gaming point of view. So now you're down to one, which is often one of the 'unique' civics anyway. Barring those, the rest of the civics don't add enough flavour to make game play different, so a player won't feel much of a difference playing with them. There are civics that offer an ostensibly better benefit, such as the ones about stacking edicts - but their benefit isn't available at the start of the game, meaning Mining Guilds wins again. Remove Mining Guilds in my view.
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# ? Jul 3, 2018 09:23 |
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I can't even imagine playing this game even close to optimally. Against a limited AI, surely you may as well be flipping a 'curbstomp = yes' button? It's a big dumb space opera roleplaying game IMO.
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# ? Jul 3, 2018 11:19 |
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I never pick mining guilds since I always just pick stuff for RP reasons.
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# ? Jul 3, 2018 12:23 |
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I know it's been said before, but I wish traditions were more "what will I choose" rather than "what order will I take then in". Yes I know there are mods to add more traditions.
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# ? Jul 3, 2018 13:49 |
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ConfusedUs posted:Haha it's really amazing just how quickly the galaxy turns on you if you murder billions of people. I’m sorry, but if you can’t be bothered to take an interest in local affairs, that’s your own lookout. Energize the demolition beams.
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# ? Jul 3, 2018 13:50 |
Beer4TheBeerGod posted:I’m sorry, but if you can’t be bothered to take an interest in local affairs, that’s your own lookout. Energize the demolition beams. At least you didn’t make them listen to your poetry first (#justvogonthings)
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# ? Jul 3, 2018 15:10 |
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Strategic Tea posted:I can't even imagine playing this game even close to optimally. Against a limited AI, surely you may as well be flipping a 'curbstomp = yes' button? It depends. Starting as a Purifier on Grand Admiral, you really want those bonuses right away so you don't get ganked right off the bat. Also I mostly play multiplayer with a couple friends, so it's more important, if only for dickwaving purposes.
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# ? Jul 3, 2018 15:19 |
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THE BAR posted:It's the darndest thing. It does depend on who is in your galaxy though.
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# ? Jul 3, 2018 16:39 |
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Beefeater1980 posted:At least you didn’t make them listen to your poetry first (#justvogonthings) We picked up a couple of locals, so I might get a chance just yet.
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# ? Jul 3, 2018 17:08 |
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After conquering a FE I managed to salvage Colossus tech from the wreckage. As a result, I can now build a Colossus even though I don't have the appropriate perk. Too bad the salvage didn't include any weapons for the thing.. At the same time, two other FEs woke up and I got to see my first War in Heaven turn the entire galactic east into a glorious clusterfuck. Now all I'm missing is for the Contingency to show up. Hopefully I can get the End of the Cycle before that.
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# ? Jul 3, 2018 18:00 |
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In RP terms isn’t end of the cycle a horrible end for your galaxy?
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# ? Jul 3, 2018 21:14 |
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DNK posted:In RP terms isn’t end of the cycle a horrible end for your galaxy? Glory is fleeting, I suppose.
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# ? Jul 3, 2018 21:30 |
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RedSnapper posted:After conquering a FE I managed to salvage Colossus tech from the wreckage. As a result, I can now build a Colossus even though I don't have the appropriate perk. That's been fixed in the 2.1.2 beta. RedSnapper posted:Too bad the salvage didn't include any weapons for the thing.. And that's one of the reasons why.
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# ? Jul 3, 2018 21:58 |
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PittTheElder posted:No, you're right. Amongst the core of the problems is that Mining Guilds is available to everyone, and +10% Minerals is so good that there's no reason not to take it from a power gaming point of view. So now you're down to one, which is often one of the 'unique' civics anyway. Barring those, the rest of the civics don't add enough flavour to make game play different, so a player won't feel much of a difference playing with them. This is fairly true, but to be honest you aren't required to have mining guilds to have a good run. It is definitely in the running for best civic, and probably pretty easily the best non-restricted civic, just because how much minerals controls what you're able to do. I used to be a bit more 'always take mining guilds', but after having done more games where I don't, I haven't found myself unable to keep up or anything (grand admiral, scaling). I think if you're newer then taking the extra 10% is a solid safety net, but good territory grabbing and smart wars accounts for a much bigger impact. Maybe if I played multiplayer I'd need to run mining guilds to keep up with the others, but at that point everyone could just agree to not take it.
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# ? Jul 3, 2018 23:53 |
Are there any good civics overhaul mods? I checked out the More Civics in Ethics and Civics Rebuild but it seemed really unbalanced. It actually buffs mining guilds, bizarrely enough. And coupled with the new ethics and another civic you can get +33% minerals at start which just seems bonkers. And while there seemed to be some other strong civics too, at least early game they seemed to pale in comparison. Late game the one that has -30% ship upkeep would be completely insane, of course, but you can just swap to it when the time comes.
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# ? Jul 4, 2018 00:27 |
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DNK posted:In RP terms isn’t end of the cycle a horrible end for your galaxy? Look, every game of Civ should end with nukes flying as, at the very least, a secondary objective. Stellaris works on the same principal. Before you're done with the galaxy, you'd better make sure the steaming turd sitting atop it came from your space butt, and not someone elses.
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# ? Jul 4, 2018 00:40 |
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I have a working theory that all 3 endgame crises are related to the End of the Cycle in some way. The Prethoryn Scourge are running from it, the Unbidden serve it, and the "class-30 singularity event" that the Contingency talks about wanting to prevent is it.
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# ? Jul 4, 2018 00:42 |
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Staltran posted:Are there any good civics overhaul mods? I checked out the More Civics in Ethics and Civics Rebuild but it seemed really unbalanced. It actually buffs mining guilds, bizarrely enough. And coupled with the new ethics and another civic you can get +33% minerals at start which just seems bonkers. And while there seemed to be some other strong civics too, at least early game they seemed to pale in comparison. Late game the one that has -30% ship upkeep would be completely insane, of course, but you can just swap to it when the time comes. IMO it's only unbalanced if you're the only one getting those civics. Which you aren't, everyone does.
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# ? Jul 4, 2018 02:08 |
The AIs will be mostly saddled with randomly picked lovely civics though. Most of the civics in that mod seem garbage to mediocre, with a few really good ones. In MP everyone would have access to them, but then most builds would probably be really similar.
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# ? Jul 4, 2018 02:55 |
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Fojar38 posted:I have a working theory that all 3 endgame crises are related to the End of the Cycle in some way. The Prethoryn Scourge are running from it, the Unbidden serve it, and the "class-30 singularity event" that the Contingency talks about wanting to prevent is it. I thought it was implied that the Prethoryn were themselves fleeing the Unbidden.
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# ? Jul 4, 2018 06:54 |
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# ? Apr 19, 2024 10:05 |
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PittTheElder posted:I thought it was implied that the Prethoryn were themselves fleeing the Unbidden. My personal theory is that all crises are unrelated to each other and any hints saying otherwise are actually talking about things totally independent from the other crises.
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# ? Jul 4, 2018 07:00 |