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S.J. posted:Wait no you were supposed to recommend the cheaper option. drat Just be thankful we're not telling you to get CK2 and its expansions.
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# ? Jul 5, 2018 08:00 |
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# ? Apr 27, 2024 20:43 |
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Ornamented Death posted:You know, I wouldn't mind a dlc that adds a whole bunch of events like The Worm that Waits. That was pretty good. I'm really sad that Alexis Kennedy has sworn off freelancing.
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# ? Jul 5, 2018 08:19 |
S.J. posted:Steam sale is almost over and I'm looking at either this or endless space 2. Help me goons. They're two vastly different games: Endless Space is much more story driven and focused, based upon the Endless series of games set around Auriga and beyond. All of the races in that game have their own ideas, story line and quests. As such the game is much more about playing the race than doing your own thing. Stellaris meanwhile is much more open to creating your own story and doing what you want to do. The Galaxy is much smaller, more focused and more designed to tell a specific tale than become a game of exploration and expansion. There is still a certain amount of conquering the galaxy either by territory or science, but again it's not as open to doing your own. There's also alot more flavor in how you expand in Endless Space 2, for instance there is a race that expands by branching out ethereal tree like branches that gives them bonuses to territory, but slows down your progression. The combat in Endless Space is extremely dry and much more about focused on a rock/paper/scissors approach involving particular sets of tactics cards and then watching pretty screens. There is some customization, but nowhere near to the extent that Stellaris has. With the new updates that Stellaris has had you can create much more nuanced fleets such as assault craft or strike squadrons, carriers, missile boats or any other array of different builds that might give a tactical edge. Endless Space doesn't really have any of that. I think the best description I saw was that Endless Space 2 is a story in its own right, whereas Stellaris is a space opera and the story is the one you create. You can get into much more varied situations with Stellaris. For instance you could find yourself trapped in a little corner of the galaxy behind a vicious alien race that you need to fight through in order to continue to expand. What sort of effect would that have on your race? On your thoughts towards aliens? Or you could be the vicious alien race, killing all other inferior races because they are unworthy of some sort of spiritual or militaristic code your race believes in. You could find yourself a rich expanded empire in a cold war with a neighbour, with only one heavily defended hyperlane entry connecting enemy territory. Suddenly a tiny race on a small planet has become space faring in that territory, and you find yourself in a race to maintain influence over that race so that your neighbour doesn't gain a strategic advantage. Basically Stellaris is the stronger space strategy game, whereas Endless Space is trying to do its own thing.
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# ? Jul 5, 2018 09:11 |
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Mr. Fix It posted:Just be thankful we're not telling you to get CK2 and its expansions. CK2 doesn't even come close to being the most expensive thing on the Steam store. I know for a fact that Train Simulator with all the DLC is up over seven thousand dollars at this point. Thousand, not hundred. Though of course that's not a perfect comparison since trainwatchers specialize in their obsession, so probably (HOPEFULLY) no one person has every single thing.
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# ? Jul 5, 2018 10:12 |
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Phobeste posted:it doesn't even make any loving sense as latin and you're speaking english anyway. gently caress Bonus, bon(ii), bon(oo), bonum, bon(oo), bone / Bonii, bon(oo)rum, bon(ii)s, bon(oo)s, bon(ii)s, bon(ii) ??
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# ? Jul 5, 2018 10:29 |
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boners
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# ? Jul 5, 2018 12:17 |
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Bonobo.
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# ? Jul 5, 2018 12:40 |
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Aethernet posted:Bonobo. Bonobonii.
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# ? Jul 5, 2018 12:41 |
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Just be glad it's not bonopodes.
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# ? Jul 5, 2018 12:51 |
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i made the mistake of killing an ether drake with one of my elderly admirals. the drake killer buff was gone in like two years. is it possible to send multiple fleets to kill the drake and get the buff on several admirals?
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# ? Jul 5, 2018 13:25 |
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https://twitter.com/Martin_Anward/status/1014849498437349376?s=19 FINALLY CORUSCANT
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# ? Jul 5, 2018 13:33 |
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Bonum? I hardly know um!
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# ? Jul 5, 2018 13:41 |
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Aethernet posted:https://twitter.com/Martin_Anward/status/1014849498437349376?s=19 drat it Wiz, aren't you supposed to be on vacation or something? It's like you posted that the second I stepped out the door to head to work. Guess we're learning more about the changes coming to planets in August since Earth's population is somehow 102 in that screenshot. Let's hope they lose the weird symitery they have going on... it's really weird.
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# ? Jul 5, 2018 13:43 |
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If I had to guess I'd say massively increased population count only makes sense without tiles. So that is coming a lot sooner than expected?
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# ? Jul 5, 2018 13:51 |
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DatonKallandor posted:If I had to guess I'd say massively increased population count only makes sense without tiles. So that is coming a lot sooner than expected? The Assassination of the Tile System by the Coward Martin Anward
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# ? Jul 5, 2018 14:10 |
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It's so weird that people are still going back to Master of Orion 3, just better executed. Not weird in a bad way, just weird.
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# ? Jul 5, 2018 14:13 |
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Jesus Christ, 102 pop is more than a lot of my empires have by mid-game.
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# ? Jul 5, 2018 14:48 |
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I mean it's a sensible system, it's like saying hotbars or control groups are weird, sometimes people just figure out a very good solution to a problem and inertia only serves to make it a better one.
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# ? Jul 5, 2018 14:49 |
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I can only imagine another benefit to ripping out the tile system will be that individual pops will not need the same level of tracking and monitoring and calculating which might mean the game runs better. Otherwise looking at that screenshot with the pop number oh god.
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# ? Jul 5, 2018 14:52 |
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iirc pops were one of the causes of late-game crawl so I'm 100% going to go with 'they've designed a better system in terms of both gameplay and performance'.
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# ? Jul 5, 2018 14:55 |
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The planet tile thing is meaningless micromanagement with the only real choices being: 1. Placement next to planetary capital 2. Utilizing natural resource bonuses It could be simplified down to a list with # of worked building / # of total building and have a submenu for different species / subraces (if that’s a thing).
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# ? Jul 5, 2018 14:55 |
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Aethernet posted:https://twitter.com/Martin_Anward/status/1014849498437349376?s=19 That’s “holy terra” to you, heretic.
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# ? Jul 5, 2018 14:58 |
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DNK posted:The planet tile thing is meaningless micromanagement with the only real choices being: That is entirely due to paradox not using it for very much, Alphamod does a lot more with it and adds a lot of fun stuff with it, but we can hope that the new system allows for more fun stuff.
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# ? Jul 5, 2018 14:58 |
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If we go to a pops working districts system, adjacency bonuses will probably turn into percentage bonuses which honestly will probably be less of a chore to math out. Adjacency works when buildings are automatically on, but adding pop juggling on top of that is just too much.
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# ? Jul 5, 2018 15:30 |
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Holy Terra, I'm hyped. Romanes eunt bonus
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# ? Jul 5, 2018 15:44 |
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RedSnapper posted:Romanes eunt bonus
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# ? Jul 5, 2018 15:48 |
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One of my problems with this game is that the only way for things to distinguish themselves seems to be "take longer". That's really all megastructures boil down to once you have a solid economy. I really wish the pace of decisionmaking kept up into the post-expansion game. It should be different decisions for sure but there are long stretches in between wars or whatever while you're just waiting for bars to fill up like you're playing one of those idle quest games.
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# ? Jul 5, 2018 15:50 |
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I'm actually itching for some kind of megastructure rework. "Hey, let's just start building Dyson spheres and ringeworlds" just doesn't sit with me. Just.. let me build solar panels on a station. Let me build so many of them, I'll need additional rare techs just to be able to stuff just one more. Make every next panel cost more than the previous one. Make me pay with influence as well as minerals at some point and stuff even more solar panels on the drat station. Then, make me spend a silly amount of research on a project that requires five construction ships to sit around the drat star for the next half a decade. The completion of the project will open new slots for, you guessed it, even more solar panels, until the entire star is neatly encased in a metal shell. Let me build orbital habitats/ listening posts/ science modules... you get the point.
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# ? Jul 5, 2018 16:17 |
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Yeah basically it'd be kinda cool to build an insanely tall empire, like you can just keep "expanding" within one system even past putting a habitat on every planet.
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# ? Jul 5, 2018 16:23 |
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I was kind of hoping for the diplomacy update before tileogeddon, but hopefully they're the same thing, and we're looking at a Federation Capital or similar.
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# ? Jul 5, 2018 16:33 |
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I reached my 2nd victory screen. Driven assimilators. I work as a developer integrating my company's software with other software so I felt Integration Specialists was a good theme. For most of the game I dominated the SW quadrant of the map, a Fanatic Purifier was crushing the NW, and one giant federation formed on the east side of the map, with some other scattered powers. Being an assimilator, I wasn't well liked except I kept bribing a hive mind to my east to be my friend for the majority of the game. He was the only one who didn't mind that I was a machine empire with no soul. Everything went crazy starting with the great khan showing up in the NW. The great khan showed up really messing up the north and screwing over the purifier. At that point I was strong enough to gobble up a FE to my west. Then a FE to the east woke up and, even though he had no direct access to me and I wasn't on his border, made me his special project. Declaring war on me with regularity until the game ended. Although he was to my East he used wormholes to attack me on my western border. Then the Contingency showed up, plopping two machine worlds in my borders. This is where I went and made a bitter whiny post in this thread after losing all my fleets to bad target prioritization. But I managed to stabilize things and slowly but surely, while juggling war decs from that pesky FE, purged the Contingency from my borders. At that point I decided to use the Contingency as an excuse to expand, so I gobbled up some more weak neighbors to my north, including most of the remaining territory of the purifer. Thank God for the nanobot diffuser. That Colossus made my life very easy. Finally I got sick of the Contingency and put it out of it's misery. During it's death throes a neighboring pacifist empire had a machine uprising and I did all I could to prop it up. I had so many minerals lying around I was giving it like 500/500 minerals/energy per month plus a substantial initial investment and any spare strategic resources I had. They gobbled up their creators and were generally adorable. With the Contingency gone it was just a matter of cleaning up. The FE got one last war in that saw it lose all but it's home systems to me (I still didn't have a good access route to their main systems even at the end of the game). And to polish it off and get the remaining planets I needed I grabbed all of the hive mind's home systems. Sorry buddy. With victory secured I quit. The only guys left of any note were two awakened FEs and a massive federation. The FEs would have been pretty trivial, but I had no desire to try and take on that federation. Final map view:
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# ? Jul 5, 2018 16:36 |
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Is the Grey Tempest the only thing that comes out of the L-Cluster? For some reason I thought there were different scenarios for that.
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# ? Jul 5, 2018 16:38 |
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Does somebody have a UI overhaul mod they like? That 1440p one seems broken it just makes some text smaller in the top bar without decreasing the widget sizes, like your mineral count is now very small but inside a box that's the same size as the old one and very empty. So no information is actually added. Also it seems to remove the wargoals from the war status screen.
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# ? Jul 5, 2018 16:48 |
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PittTheElder posted:Is the Grey Tempest the only thing that comes out of the L-Cluster? For some reason I thought there were different scenarios for that. There is at least one more, and of course the boring empty cluster.
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# ? Jul 5, 2018 16:48 |
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PittTheElder posted:Is the Grey Tempest the only thing that comes out of the L-Cluster? For some reason I thought there were different scenarios for that. 3 total options. 60% chance for one of the two interesting ones, 40% chance for the empty nothing.
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# ? Jul 5, 2018 17:02 |
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I haven't been paying attention to stellaris since the last DLC briefly got me back in, but man oh man am I excited about death to tiles. If we could get some sort of hybrid moo3/Victoria planet and pop system I'd be over the moon.
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# ? Jul 5, 2018 18:20 |
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binge crotching posted:3 total options. 60% chance for one of the two interesting ones, 40% chance for the empty nothing. I just checked the files and saw the name of that third option, and that sounds fun as hell. I may need to mod my next game to make it happen. Funny that it's not even documented on the wiki.
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# ? Jul 5, 2018 18:30 |
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I finished my first ironman game yesterday. Admiral difficulty with no scaling. It was a fun romp for my Materialist Egalitarians, and also my first federation victory. I originally wanted to build tall but it wasnt in the stars with a fanatical purifier starting next door as I eventually had to conquer his space and absorb it to end his threat. I don't think I would have the discipline to stay in my lane and only build tall. Just plain love planning invasions. Was a little disappointing that the fed fleet can only go up to 500 ships as I had about 800 ships in the end personally due to having 30+ stations and close to 20 habitats. With liberation wars set I had a hard time getting the fed over the 60% planet cap ( Only one of the people I imposed my ideology on joined our federation), so I just built habitats until we popped over the 60%. Also helped that my big federation builder partner was world-seeded and by the end also just building a lot of habitats. I actually think he was the one to finally build the habitat that took us into the victory screen. Also built every type of megastructure just to see what they all look like which was cool, but took forever. I have all the DLC except Distant Stars. Is Distant Stars worth 10 bucks??
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# ? Jul 5, 2018 19:13 |
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EmbryoSteve posted:I have all the DLC except Distant Stars. Is Distant Stars worth 10 bucks?? Yes. It's not a megastar change-the-game-fundamentally DLC, instead it focuses on making it more Stellaris-y. The additional anomalies alone are worth it (IIRC, it increases the number of different anomalies in the game by half again). It's a solid DLC if you like Stellaris and while not a must-have it's a significant Fun Enhancer.
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# ? Jul 5, 2018 19:28 |
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# ? Apr 27, 2024 20:43 |
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So I finally got the prethoryn swarm and I’m at a loss at how to take the final system. I can generally sweep everything out outside of it but I can only manage about 180k worth of fleets to combat the 500+k hanging around the final system. I’ve been running a mix of pd destroyers and corvettes with plasma torp, plasma, and lances on my cruisers and battleships with a titan that has a tracking aura for support. Only hull hp boosters and afterburners since they ignore shield and chew up armor and hull equally. Is there a better fleet config to chew them up easier?
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# ? Jul 5, 2018 19:39 |