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=Imperial Date: 1710014M31= For several days, Holy Terra has been under siege. The klaxons of war have been sounded, and ships from all around the Imperium have been called back to aide in the defense of the heart of Sol. Many ships have been waylaid en route, ambushed by traitors pledging their allegiance to the Warmaster. Of the ships that escaped notice was The Warmaster's Son, an Emperor class battleship of the Sons of Horus, Horus' own legion; the vessel itself was not unique, but aboard it remained the only Sons of Horus who had remained loyal to the Emperor, rather than betray him at the order of their primarch. As their true alleigance was unknown to the traitors that surrounded them, they were in a perfect position to ambush the Warmaster and bring about a quick end to the siege. However, fate conspired against them. The vessel jumped into the warp, and was never seen again. Their firepower may have proven pivotal to breaking the siege, but all of that has been lost to history. No mortal has seen the vessel in ten thousand years, but it has been glimpsed in the warp, an untouchable trophy to the dark forces that dwell beyond the thin veil of reality; for ten millenia it has drifted, its gellar fields flaring strongly within the unholy realm of daemons, its crew and components untouched. Sorcerors, prophets, and mystics have seen it in fevered dreams and in the whispered voices of the creatures they consort with. Some have lead expeditions to hunt the vessel and reclaim it, and few have returned. For most throughout the Imperium, good and evil, the ship is hardly even a footnote in the annals of the eternal war that has been since fought. But now, in the 41st millenium, near the planet of Cadia, a ship has drifted from the Eye of the Warp, an amazingly immaculate vessel blaring an SOS on ancient and near forgotten channels. It bears the markings of the Sons of Horus of old, and it bristles with technology long since forgotten by man. Now, the contest begins. The dark gods watch the vessel with amused interest; it is a prize befitting any of the four, and claiming it in the name of Chaos would deliver a tremendous blow to the followers of the corpse god. Countless warbands launch from within the Eye of Terror to claim the ship. The Imperium recognizes the worth of the ship and also makes ready to claim it, and for all the forces converging upon the ship, it has caught the eye of the xenos as well. That is where you come in. You are a Blood Raven, one of the finest and most renowned chapters in all of existence. Your specialty? The reclamation of artefacts and treasures once thought long lost to the Imperium. Your name is spoken in hushed, reverant whispers by other chapters, and indeed, there are few who do not know your reputation. But there are those in the Imperium who would posture and race against your chapter for personal glory. These men and women shame themselves and the God-Emperor with their vain attempts to improve their standing, a thing most trivial in the grand scheme of things. Who but the Blood Ravens is better trained and equipped to scour the vessel for its holiest of prizes? Who but the Blood Ravens can claim these gifts for the betterment of the Imperium? Those who would oppose the chapter are no more than heretics in the eyes of the Emperor. They will be found wanting, for the Emperor is with you! Claim His treasures, in His name! ---- Welcome to Beta Legion, where you will be undergoing the greatest The crunch you need to know is as follows: Roll 10 for stats, drop the lowest. 15k XP, including your starting XP. One free non-exotic Weapon Proficiency of your choice. Nurgle sorcerers use toughness, Slaaneshi use fellowship 6 people total +15 infamy, +30 corruption, ignore the modifiers in advanced class selection, no mutations yet Due to it being the holidays, recruitment will run until July 8th. If you have questions about character creation, feel free to join us in our Discord, or hop into #acolyte on Synirc. John Dyne fucked around with this message at 06:53 on Jul 2, 2018 |
# ? Jul 2, 2018 06:45 |
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# ? Apr 24, 2024 09:40 |
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Brother (?) Catchibald (??), An Excerpt From The Files Of Gabriel Angelos posted:Brothers, I have heard your concerns for the last time. Brother Catchibald may, indeed, seem to be... different, shall we say, from the other Brothers. His hair is unusually shiny, his face unusually small. His voice! Like one of the Emperor's own angels, or perhaps a malfunctioning servitor. A tendency to have half-whispered conversations with unseen entities and, indeed, the fact that we've never seen him outside his battle-tested armor. That all is irrelevant. Catchibald has found us many relics long lost, relics that might, to the untrained eye, look like armaments and gear taken from other chapters. We know that they were always ours. If he has some idiosyncracies, that is far removed from what he has done for the Blood Ravens. So, in conclusion, stop complaining or you'll be cordially reassigned to scout out Chaos strongholds. And I won't let you have any of Catchibald's famous Battle Brother Pies. Tzeentch posted:I swear to god, you can't make this poo poo up. I'm in. Let's give this "Catchibald" a little juice and see what happens. Cat Hogberry-Patch posted:Eyyyyyyyy! I don't know about time holes or future things or nuttin', but these bloody ravens are a hoot and a holler! Ya'll figure out the arms and legs down there? pre:Name: Brother Catchibald Archetype: Tricky fucked around with this message at 17:00 on Jul 8, 2018 |
# ? Jul 2, 2018 06:48 |
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Oh my, oh yes. PC incoming.
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# ? Jul 2, 2018 06:54 |
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Lord Captain Vespasian Osgrim Thurgood-Redcliffe XIV (of the Ultramar Thurgood-Redcliffes) Ah, now that one is one of my favorites, a true feather in my hat. Not my favorite hunt or the finest part of my collection, but it's a fine tale nonetheless. Indeed, my friend, that is an ork-- and not just any ork, but a veritable warboss! Come, let's go crack open the amasec I've been saving and I'll tell you all about it. I seem to recall he called himself "Grimgutz Steelgob." Yes, that would've been... oh, a few decades ago. I'd go back and check the plaque, but really, it doesn't matter. So, as I was saying, we'd found ourselves surrounded on this miserable little desert rock. I'd hoped to hunt a squiggoth, you see, but the natives had other ideas, ho ho! So: the rummy orks had knocked down our emergency shuttle by ramming it with some preposterous flying contraption of theirs and now we were hunkered down behind a small ridge. Their primitive bullets had already cut down a few of my fellows, and it would be another five minutes before my emergency emergency shuttle arrived. My arch-militant risked a peek over the ridge and informed me that the closest orks were no farther than a hundred meters out, and that the biggest ork she'd ever seen was at the head of the pack! Well, I happened to know that size is synonymous with leadership among those beastly xenos, and so I ordered my surviving crew to give me covering fire. In hindsight, I shouldn't have bothered with covering fire, since orks only get more excited when fired upon, but hindsight is 20/20, eh wot wot? I stand up and raise my trusty long-las, and down the scope I see the greenskin leader opening his mouth to roar something or other. Well, he got as far as his name, and then I put a hot-shot through his eye. That didn't kill him, mind you; it was the third headshot that brought him down. As soon as the beast fell, the orks fell to fighting among themselves to determine who would be the next leader, and we were able to chase them off with the guns of the shuttle. It took six servitors to lift that carcass and prepare it for transport up here. You know, an interesting thing about orks is that they produce spores that grow into new members of their species, especially at the moment of their death, and ever since I brought him aboard we've had occasional feral orks in the underdecks! Ha! Well, I think it keeps things from getting too dull for the lads down there. A good ork hunt raises anyone's spirits. What else have I hunted? Oh, friend, what you really mean is "What HAVEN'T you hunted!" I bagged the feral carnifex of Jogon IX, although sadly its own overactive digestive juices ruined the carcass before I could get it into stasis. I faced the legendary mutant blood grox and lived to tell the tale. 12 feet at the shoulder it was, with acid blood and a surly disposition! I have the head of a Catachan Screamer somewhere around here. Just the head, mind you; I killed it with a minor orbital bombardment. I'm not a fool. I've hunted wall-walking chimaerae and scurrying loxatl, played cat-and-mouse with an Eldar, stalked hullgheists through the bilge of drifting ghost ships and found genestealers instead. I've... well, I've even killed something unnatural, although it left no trophy, nothing but a puff of that intoxicating pinkish cloud that surrounded it. Well, I've kept you for too long, I can tell. Please, send the rest of your Brothers my regards, my good Blood Raven. Rest assured that my ship and crew are at your command, and we will be honored to assist you in reclaiming this Horusian vessel. I look forward to accompanying you aboard-- who knows what wonderful beasts I can find within such a craft. And I wonder what you seek within: secrets, perhaps? I know fellow hunters when I see them, Brother Matthias, and I also know what it means to be a hunter who has stories he will never tell. Hunters like us should stick together. See you at the hunt. [Brother Dercius, I have removed the initial 4 hours of rambling nonsense from this recording. I have never encountered a mortal with such inexhaustible lungs, or such a high opinion of his own skills. Still, he does possess all of the trophies he claims to. I deeply dislike him, but not for his self-important rambling. I dislike him because of what I see under that exterior. Note his blithe references to proscribed knowledge regarding the forces of Chaos and xenos, in the presence of one of the Emperor's Angels of Death, no less. Note also his disturbing insight into our goals. I know a veiled threat when I hear one. I don't know what he knows or thinks he knows, but I believe we should permit him to make his demands and accompany us for now. I prefer to keep a potential threat within easy reach of my chainsword, and until we have actual proof of what he knows and where that information is stored, we cannot afford to kill him.] pre:Name: Vespasian Osgrim Thurgood-Redcliffe XIV Archetype: Infamy, Wounds: 2 3 Power Armor Customization: 5 Armor Table + History: 1d5 1 1d10 2 Dachshundofdoom fucked around with this message at 01:05 on Jul 13, 2018 |
# ? Jul 2, 2018 10:01 |
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Kyle Von-Straten-Straten, Heir of former House Straten-Straten and all around nice guy. Kyle was born as the last male heir to House Straten-Straten, as his father died in a dastardly assassination plot shortly after Kyle’s conception. House Straten-Straten was known as the manufacturers of the Clovis-Pattern Las-Pistol, a very popular and ubiquitous las-pistol found throughout Segmentim Solar as a side arm favored by local Imperial Navy and Astra Militarum. The family was quite rich, and had leveraged the money earned from production of the Clovis-Pattern into many investments. Unfortunately, Kyle was born with a laundry list of medical complications that would have been a death sentence for a child not born from such a wealthy family that relied on the child to propagate an heir. While his parents were of differing families, both families lineage were known for having “close” marriages to consolidate power, and generations of inbreeding likely led to this sorry state. Kyle was born with, among other things, albinism, color-blindness, congenital heart defects, and worse of all a rare bone marrow disease that left Kyle without an immune system. Even the slightest germ would cause the young boy to get sick with infections and viruses that most human immune systems could handle. Due to his fragile state, Kyle spent all of his life either receiving surgery, or in a state of the art clean room his mother had built at the estate. He never had physical contact with others, and outside of family, tutors, and the various Medicae, Chiurgeons, and Hospitaliers, he had no contact with others. This has led Kyle to being a very friendly, trusting, and outgoing man. He abhors violence, and thanks to his years dealing with his own illness, he became an expert in human biology and anatomy. However, his lack of proper socialization also leaves Kyle as clueless, unable to pick up on social cues, and saying inappropriate or irrelevant things most people would stay silent on. The Dark Gods would impact his life when his mother turned to a Rogue Biologis for assistance. This biologis was studying the powers of the Dark Gods, and came upon the idea of creating a Nurgle inspired disease that could be introduced into Kyle’s body, by this time a young man, to attack foreign cells. Surprisingly it worked. The Nurgle virus did not viciously attack Kyle’s body, and since Kyle had no immune system to speak of, it did not attack the virus. Likewise, the virus was adept at attacking rogue cancer cells, bacteria, and even other viruses in Kyle’s system. The Biologis created an entirely artificial, and heretical, immune system. However, as these things often play out, it was not long until the Inquisition caught wind of everything, and Kyle had to go into hiding. The hope of his mother was he would return one day to take over the Von Straten-Straten family, but Kyle was so happy to just be out in the world, he didn’t much care. Since then Kyle has bounced around from planet to planet, keeping his identity a secret. He does genuinely go to worlds where there are illnesses, plagues, work induced maladies, and does his best to help the people. He usually will set up in the lower hives and work among the masses, just glad to help. Kyle happened to be on one of the Blood Raven's recruiting worlds, and they pulled Kyle in when they started pulling in serfs to help with this expedition. However, there is a secret lurking below Kyle’s surface. We are the Phalanx. We protect the Hostform. The Hostform does not defend itself from external threats. When the Hostform is attacked, we must spring into action. Phalanx can channel the pure putrid power of Papa Nurgle from the warp. Phalanx channels that power to save Hostform. Phalanx dies if Hostform dies. Phalanx cannot infect any other Hostform. Nurgle has plans for Phalanx virus and Hostform. Whenever the Phalanx virus takes over Hostform he never remembers anything done. Phalanx seems to intervene to protect Kyle, even when presented with video evidence of what he does. This is basically a nurgle version of Venom, if Venom didn’t increase strength, and had psyker powers. Essentially Kyle will be a pacifist running around doing first aid on allies. However, if he gets hit by an attack (even if he doesn’t take damage) is suppressed, or fails a fear test, the virus will take over. Where I will then proceed to push Nurgle powers and divination stuff to protect him, and play him differently. I am actively requesting the Intelligent Cyst mutation so I can use that as a basis to role play. pre:Name: Kyle Von Straten-Straten Archetype: psyker Pride: Crafstmanship Disgrace: Regret Motivation: Perfection Characteristics: WS: 25=31-3(pride)-3(motivation) BS: 29=35-3(pride)-3(Motivation) S: 30=30 T: (7)63=43+20(advances) Ag: 40= 37+3(pride) Int: 54=41+3(pride)+10(advances) Per: 57=42+5(motivation)+10(advances) WP: 43=38+5(psyker) Fel: 37=37 Inf: 40=39+1(pride) Wounds: 19/19=13+6(sound constitution) Corruption: 32+5(disgrace) Skills: Awareness Common Lore (Tech, administratum) Deceive Dodge Forbidden Lore (psykers) Linguistics (low gothic) Medicae +30 Psyniscience +10 Scholastic Lore (chymistry) +20 Tech use Trade (Chymist) +20 Talents: Psy rating 6 Jaded Weapon training (primary) Weapon Training (las) Child of the Warp (unnatural Decay aura) master chirurgeon Mastery Medicae Psyker powers: precognition precognitive dodge Glimpse Mind over matter TK shield Choir of poxes Inviolable flesh Field of Pestilence Rain of foulness Leper’s Curse Peutrifying embrace Corpse burst(ToF) Ward of worms(ToF) Tendrils of corrosion (ToF) Gift of Chaos Abhorrent ward Traits: Quick and the Dead unbound psyker Haunted: Opponents get +10 to intimidate tests on Kyle Stuff of nightmares Unnatural toughness +1 Gear: Common Craftsmanship Las pistol Good craftsmanship sword flak cloak psy focus dataslate with lore heavy carapace poor quality conversion field black blood implant Best quality medkit 14800/15000 XP spent Medicae known 100 Medicae trained 200 Medicae Experienced 400 Medicae veteran 600 Psyniscience trained 500 Scholastic lore (Chymistry) known 200 Scholastic lore (Chymistry) trained 350 Scholastic lore (Chymistry) experienced 500 Trade Chymist trained 350 Trade Chymist experienced 500 Master Chirurgeon 400 Mastery (medicae) 750 Psy rating (4) 750 Psy rating (5) 750 psy rating (6) 750 TK shield 200 Choir of poxes 100 Inviolable flesh 200 Nurgle’s Rot 400 Filed of pestilence 300 Rain of foulness 300 Gift of Chaos 400 Corpse burst 300 Ward of worms 500 Tech use 200 Tendrils of Corrosion 300 Toughness simple 100 Toughness intermediate 250 Toughness trained 500 toughness expert 750 intelligence simple 250 intelligence intermediate 500 Perception simple 250 Perception intermediate 500 Sound constitutionx6 1200 Leper’s curse 400 Peutrefying embrace 200 Abhorrent ward 300 Alignment: N:23!!(Mark of Nurgle granted) S: K: T:1 Gifts Mark of Nurgle One gift/Mutation starting infamy: 1d5+19 24 starting wounds: 1d5+8 11 psyker corruption: 1d5 2 Werix fucked around with this message at 13:15 on Jul 11, 2018 |
# ? Jul 2, 2018 14:18 |
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"It cannot be overstated how much we have forgotten, and how vital it is that we remember. The citizenry of the Imperium cannot recall our Golden Age because of the Age of Strife that followed it. They are insulated from and kept ignorant to the greatest achievements of our past to protect them from the corruption that followed. It prevents Chaos from sowing its seeds, but it also erodes the people's will--their spirit even. It drives them down into a support that only serves to grind the gears of our War Eternal. This is a recipe for generations of people knowing nothing but war, and with no idea of how to do anything else. "I endeavor to create something better. The correct knowledge can uplift us once again and return the Imperium's splendor. It must only be found. And it is out there, hidden or forgotten, but not lost. It is in the worlds swallowed by the Eye of Terror and in the cogitators of the Men of Iron. It is in the ancient STC formulas and the venerable Machine Spirits of our grand battleships. Consequently, one of those just happened to come out of hiding, and the prospect of unlocking its secrets is...tantalizing. "We'll get there first. I'm sure of it. We are the Blood Ravens and acquiring the secrets of the past is what we do. I have an entire Reliquary brimming with Saint-Blessed icons, daemonic grimoires, sacred machines, and illuminated scrolls that say we are very good at our divine task. Yet, none of them come close to the trove on that ship. It will not be the final step, but it is certainly the next step that we must take to defeat our enemies and lead the Imperium back towards our own light. His Will be done. "For the Emperor." pre:Name: Xaiphos the Erudite, Blood Raven Antiquarian Archetype: Alpha Legion Marine Alignment: Unaligned Pride: Foresight Disgrace: Deceit Motivation: Legacy Characteristics: WS: 37 (30+07) BS: 54 (30+14) [+10 Advance] S: 38 (30+08) T: 50 (30+15) [+5 Advance] Ag: 49 (30+14) [+5 Advance] Int: 60 (30+19) [+5 Archetype] [-4 Motivation] [+10 Advance] Per: 51 (30+16) [+5 Archetype] [-4 Disgrace] [+5 Advance] WP: 48 (30+13) [+5 Advance] Fel: 35 (30+10) [-5 Archetype] Wounds: 19/19 IP: 4/4 Infamy: 42 [+2 Disgrace] [+2 Motivation] Corruption: 30 Skills: Athletics Awareness (+10) Common Lore (All) Deceive (+30) Dodge (+10) Linguistics (Low Gothic) Logic Navigate (Surface) Operate (Surface) Parry Scholastic Lore (All) Scrutiny Stealth (+20) Survival Tech-Use (+10) Forbidden Lore (Adeptus Astartes, Archeotech +10, Daemonology, Psykers, The Horus Heresy and the Long War, The Warp, Xenos) Talents: Ambidextrous Ancient Warrior Bolter Drill Bulging Biceps Combat Formation Deadeye Shot Disarm Enemy (Inquisition) Excessive Wealth Eye of Vengence Foresight Legion Weapon Training Marksman Heightened Senses (Hearing, Sight) Hip Shooting Infused Knowledge Jaded Mighty Shot Nerves of Steel Polyglot Quick Draw Rapid Reload Resistance (Cold, Heat, Poisons) Sharpshooter Storm of Iron Technical Knock Unarmed Warrior Weapon Training (Plasma) Wisdom of the Ancients Traits: Amphibious Deceitful Tactics Insurrectionist Unnatural Strength (+4) Unnatural Toughness (+4) Gear: Legion Power Armor - Scavenged Reconstruction - Auto-senses - Sustainable Power Source - Vox Link Legion Bolt Pistol w/ 3 Mags Legion Boltgun w/ 3 Mags 4 Legion Frag Grenades Demolition Kit Cameleonine Cloak Acquisitions: Legion Combi-Plasma Infernal Star Good Embedded Auspex Combi-tool Advances: 14950/15000 Khorne - 1 Nurgle - 3 Slaanesh - 1 Tzeentch - 12 Weapon Training (Plasma) Free Alpha Legion Marine 3600 BS +5 250 BS +10 500 Toughness +5 250 Agility +5 250 Intelligence +5 250 Intelligence +10 500 Perception +5 250 Willpower +5 250 Forbidden Lore --Archeotech 200 --Archeotech +10 350 --Daemonology 200 --The Warp 200 --Xenos 200 Logic 200 Stealth +20 500 Survival 200 Tech-Use 200 Tech-Use +10 350 Infused Knowledge 750 Wisdom of the Ancients 500 Polyglot 250 Deadeye Shot 250 Excessive Wealth 250 Technical Knock 250 Weapon Tech 250 Marksman 500 Sharpshooter 500 Storm of Iron 500 Bolter Drill 750 Mighty Shot 750 Eye of Vengence 750 ----------------------------------------------------- WS BS S T Ag Int Per WP Fel 37 54 58 50 49 60 51 48 35 Wounds: 19/19 Infamy 4/4 Fatigue Level: 0 Initiative: 1d10+6 Ground: 5/10/15/30 SB: 9 TB: 9 Awareness: 51 (+10 for sight and hearing, +10 with helmet, +20 with auspex) Command: 35 Dodge: 59 Parry: 37 Armour: 8 All Field: 50/1-10 Weapons: Legion Bolt Pistol 30m S/2/- 1d10+9 X Pen 4 Clip: 8/8 Full Tearing Legion Bolter 100m S/3/- 1d10+9 X Pen 4 Clip: 24/24 Full Tearing Legion Combi-Plasma 100m S/3/- 1d10+9 X Pen 4 Clip: 24/24 Full Tearing, Reliable 90m S/-/- 1d10+8 E Pen 10 Clip: 1/1 5Full Maximal, Overheat, Reliable Legion Frag Grenade 21m S/-/- 2d10+2 X Pen 0 Clip: 4/4 -- Blast 4 Unarmed --- Melee 1d10+9 I Pen 0 Clip: --- -- Primitive 7 ilootthecorpse fucked around with this message at 19:31 on Jul 9, 2018 |
# ? Jul 2, 2018 16:06 |
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Here's my initial sheet. Background (and possibly more characters) to come later as I'm in the middle of a move. First through the breach. That's what the Adeptus Astartes drill into their assault squads. Granted, it's not their sole role. Descending from above on wings of fire is a valid tactic, but Arietes was never much of a flyer. From the beginning, he was one of the ground-pounders, riding the chapter's transports into the thickest fights to break the enemy's momentum and their spirit. A shock trooper in true fashion, Arietes carved his way across countless battlefields. Learning early that fear was as much a weapon as any other, he sought to sow terror among the enemies of mankind, breaking their morale before wading into the fray. Arietes' use of cyber-mastiffs came from the cleansing of Hive Rubrum on Declan II. The local PDF made extensive use of the beasts in their search for survivors or, more likely, cells of enemy troopers holed up to plan and execute a guerrilla war after the invasion had faltered. The metal hounds rooted out dozens, if not hundreds of soldiers and civilians. They comforted the latter, and tore apart the former. Their brutal efficiency appealed to the marine, and he has since traveled with a small complement of the machines and taken them into battle time and again. Out of combat, Arietes is still an imposing sight. While not intentionally hostile or intimidating, he stands tall above most of his battle-brothers. The physical enhancements he's had incorporated into his body don't help. He seems ready to burst with deadly strength, and those who have seen him in action understand just how potent that strength is. Even so, he is quietly confident. Arietes is used to command and leadership. He leads from the front and does not back down. pre:Name: Arietes, The Storm of Steel Archetype: pre:WS BS S T Ag Int Per WP Fel 72 32 91 40 44 30 36 45 48 Wounds: 19/19 Infamy 4/4 Fatigue Level: 0 Initiative: 2d10k1+4 Ground: 5/10/15/30 SB: 17 TB: 8 Awareness: 36 (51 Sight or Hearing) Command: 68 (78 with other Astartes, 58 with Inquisitorial agents) Dodge: 44 Parry: 102 (+10 Best Power Sword) Armour: 8 All 9 Body Field: 50/1-5 Weapons: Legion Bolt Pistol 30m S/2/- 1d10+ 9 X Pen 4 Clip: 8/8 Full Tearing Legion Frag Grenade 51m S/-/- 2d10+ 2 X Pen 0 Clip: 2/2 -- Blast 4 Legion Krak Grenade 51m S/-/- 2d10+ 8 X Pen 6 Clip: 2/2 -- Legion Power Sword --- Melee 1d10+31 R Pen 8 Clip: --- -- Balanced, Best Quality, Cursed Metal, Power Field, Ripper Legion Chainsword --- Melee 1d10+24 R Pen 3 Clip: --- -- Balanced, Tearing Legion Chainaxe --- Melee 1d10+26 R Pen 3 Clip: --- -- Tearing Unarmed --- Melee 1d10+21 I Pen 0 Clip: --- -- Primitive 7 pre:Cyber-Mastiffs WS BS S T Ag Int Per WP Fel 38 -- 56 42 37 26 46 38 10 Loyalty: 58 Wounds: 32/32 Ground: 10/20/30/60 SB: 10 TB: 8 Awareness: 66 Dodge: 47 Parry: 18 Armour: 0 Skills Awareness +20 Climb Dodge +10 Survival +30 Talents Berserk Charge Fearless Furious Assault Sprint Two Weapon Wielder (Melee) Traits Brutal Charge () Dark Sight Deadly Natural Weapons (Jaws, Talons) Fear 1 Leap of the Hunter (+20 to Jaw attack if both Talon attacks hit) Quadruped Resistance (Psychic Powers) Size (Enormous) Sturdy Unnatural Strength +5 Unnatural Toughness +4 Weapons: Adamantine Talons --- Melee 1d10+10 R Pen 2 Clip: --- -- Razor Sharp, Tearing Dagger-Fang Jaws --- Melee 2d10+14 R Pen 4 Clip: --- -- Razor Sharp, Tearing, Toxic 1 Vicissitude fucked around with this message at 14:26 on Jul 11, 2018 |
# ? Jul 2, 2018 17:18 |
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Aster the Blue Wake Spoken in the most General Knoxx voice imaginable Wow, boy do I have the worst damned job in the whole damned Imperium. A Chaplain, for the Blood Ravens? Do you even know their history? Because neither do they. Yeah, we Chaplains don't preach the Imperial Faith, we preach the sacred beliefs of the Chapter. So like, a Salamanders Chaplain preaches "oh, be nice to all da little people!" Or an Iron Hands chaplain preaches "CUT OFF YOUR ARM!" or something. The Blood Ravens believe in tracking down our mysterious origin, as well as stealing anything that isn't nailed down. And I mean steal. As a Chaplain I know what our Chapter does; we will still everything from anyone. If you scratch down the paint on my armor a couple layers its loving Ultramarine blue for shitsakes! But as Chaplain I can't go out there and advise that the faith is to "steal that Chapter's poo poo." No, I have to couch it in, "it is a sacred relic" or "it can't fall into the Enemy's hands! The best thing to say is, "that bolter that the Inquisitor we just killed was carrying? It might contain secrets about our past!" Holy Emperor's rotting ballsack all I have to do is even hint that a roll of toiletpaper might contain Chapter secrets and they'll kill a damned under-hive full of younglings to get it. So here I am, the lead Chaplain on this cursed campaign to rob the Warmaster's Son. Chances are everything we're about to go in and steal is likely corrupted by Chaos. Not that that has stopped us before. My Crozius started out as an Imperial Fist Crozius, was stolen by some damned Black Legion Dark Apostle and was cursed, the retrieved 300 years ago and was un-cursed, or so the Tech-Marines assure me. gently caress, at least there better be good poo poo to kill. pre:Name: Aster the Blue Wake Archetype: pre:Dominus class sword bot: WS: 31 BS: 25 S: 27 T: 31 Ag: 29 Int: 22 Per: 24 WP:25 Fel: 21 Wounds 8/8 Loyalty:82 Skills: Athletics +10 Dodge: +10 parry +10 Talents: Ambidextrous two weapon wielder (melee) Flesh Render weapon training (chain) Sound Constitution (2) Berserk Charge Traits: Machine 4 unnatural strength 2 Unnatural toughness 3 Quadraped brutal Charge Equipment: Light carapace armor chainswordsx2 starting infamy: 1d5+19 22 starting wounds: 1d5+16 20 power armor history: 1d10 6 Minion's stat rolls: 9#2d10 7 6 16 9 12 16 10 10 14 Werix fucked around with this message at 05:19 on Jul 12, 2018 |
# ? Jul 3, 2018 22:30 |
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im mad gay and im gonna also app to this game
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# ? Jul 5, 2018 01:58 |
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Brother-Captain Orlov, Keeper of the Armoury "How can I help you today, Brother? Planning to slaughter vast hordes of daemon-possessed genetic-mutant zombie ape-creatures? Intent on forcing insectoid hive-minds to see the benefits of the Imperial Creed? Facing imminent xenocide from ancient berserker-bots with no off-switch? Hoping to draw down on the Eternal Brotherhood of Independent Thought? I've got death dust, hallucinogen gas, world-wreckers, hell-weapons, atmosphere-eaters, self-replicating mind-viruses, WMDs incorporating the latest cloaking technology from Mars, atom bombs the size of atoms, hand grenades that can obliterate the galaxy..." pre:Name: Brother-Captain Jed Orlov Race: Infamy: 1d5 2 Wounds: 1d5 5 Armour Mark: 1d10 2 Armour Histories: 2#1d5 4 2 Armour Histories #2: 2#1d10 10 9 Terminator Armour History: 1d5 5 Terminator Armour History #2: 1d10 5 MaliciousOnion fucked around with this message at 04:38 on Jul 6, 2018 |
# ? Jul 5, 2018 02:18 |
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Francisco de Borja Francisco was born in the Borja block, one of the decrepit and lawless stretches of the lower Navarre Hive. Like many other Borjans, he turned to scavenging through the ruins sunken into the toxic swamps of the Underhive to put food on his table. What distinguished him from most scavengers was his ability to survive long forays into the toxic environment and its roving mutant tribes, and his knack for finding the truly ancient secrets hidden in the swamps - some dating back to the Horus Heresy, or even the pre-Imperial era. He accumulated a long list of patrons, willing to finance his expeditions for the chance of discovering some ancient secret or piece of Archaeotech - dilettante nobles, the Adeptus Mechanicus, and professional scholars. His work made him wealthy, unimaginably so by the standards of Borja block. With his patronage, he was able to buy a home in the upper hive, where he took a name more suited to his new circumstances. Despite his new wealth and home, the frequency of his expeditions to the Underhive increased. What had originally been a way to put food on the table and keep a roof over his head had become a genuine interest in secrets lost to time, and a desire to penetrate beyond the legends passed down in the Imperium. He began financing his own expeditions, recovering and studying relics of the ancient past for its own sake. Over time, though, he found that his old territories yielded fewer and fewer new discoveries; the places that hadn't been picked clean had nothing he hadn't seen before. When the Blood Ravens came to Navarre to recruit serfs and initiates, rumours swept through Francisco's network of patrons of the prize they were trying to claim, and the chance to explore a Heresy-era battleship was all the incentive Francisco needed to leave his home. Using some of his higher-placed contacts, he presented himself to the Blood Ravens as a veteran mercenary with some experience of Heresy-era technology, willing to work for a pittance in exchange for transport off-planet. Now all he needs to do is get on board the Warmaster's Son, help the Blood Ravens fend off every other group trying to claim the ship for themselves, all the while secretly memorising every scrap of information they find, collecting all the artefacts he can carry, and smuggling them off the ship with the Blood Ravens none the wiser. How hard could it be? pre:Name: Francisco de Borja Archetype: Chem-Hunter pre:WS BS S T Ag Int Per WP Fel 60(65) 49 40(50) 41 50 43 41 31 32 Wounds: 13/13 Infamy 4/4 Fatigue Level: 0 Initiative: 2d10k1+7 Ground: 5/10/15/30 SB: 5 TB: 4 Awareness: 51 (61 Sight or Hearing) Dodge: 70 Parry: 60 (+15 Archaeotech Power Sword) Armour: 7 All Conversion Field: 50/1-10 Weapons: Archaeotech Sonic Cannon (Explosive Crescendo): Heavy 250m S/-/- 3d10+10 E Pen 8 Clip: --- --- Blast (4), Devastating (2), Scavenged*, Unreliable (Hail of Noise) : Basic 150m S/2/- 1d10+12 E Pen 6 Clip: --- --- Devastating (1), Storm, Scavenged*, Unreliable Archaeotech Power Sword: Melee --- --- 1d10+13 R Pen 8 Clip: --- --- Balanced, Power Field, Concussive (1)**, +5 WS GC Autogun: Basic 100m S/3/10 1d10+3 I Pen 0 Clip: 30 Half Reliable GC Stub Automatic: Pistol 30m S/3/- 1d10+3 I Pen 0 Clip: 9 Half Reliable GC Chainaxe: Melee --- --- 1d10+9 R Pen 2 Clip: --- --- Tearing, +5 WS GC Knife: Melee --- --- 1d5+5 R Pen 0 Clip: --- --- +5 WS Unarmed Melee --- --- 1d10+5 I Pen 0 Clip: --- --- Primitive 7 *: Weapon is destroyed on a natural 100. **: When wielded 2-handed. Wounds, Infamy: 2#1d5 1 1 Power Armour Customisation: 1d10 2* Jo Joestar fucked around with this message at 01:09 on Aug 27, 2018 |
# ? Jul 6, 2018 20:41 |
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Sergeant Matias Solomon, 10th Company quote:LONG AGO IN A DISTANT LAND A Terran born operative, active since the inception of the Alpha Legion. Solomon has spent a significant portion of his life embedded as an infiltrator within various Space Marine chapters, usually adopting the identity of a captured or slain Astartes whose memories can be plundered and then re implanted into Solomon's mind. He served as one of many spies for a cabal of Alpha Legion sorcerors, whose mission since the end of the Horus Heresy has been to bring about the fall of the Chaos Gods. It took until the 43rd millennium for them to succeed in provoking a shift in the balance of power in the Warp. In the metaphysical wars that would follow Slaanesh would perish, then Khorne, followed shortly thereafter by Nurgle. So too would perish the remainder of the Eldar Gods. A reborn Kaela Mensha Khaine would fall dealing the final blow to Khorne, Isha would perish to see the end of Nurgle, and Cegorach would fall as the cabal and its allies made war against Tzeentch. The Cabal too would perish attempting to cast a spell that would bind Tzeentch. Solomon survived by virtue of being the only non-psyker Legionnaire to penetrate Tzeentch's Impossible Fortress and was banished to the warp as he attempted to shatter Tzeentch using an ancient Eldar artifact. Although greatly weakened, Solomon was able to avoid being completely consumed by Tzeentch's daemons and escaped, with the help of a dying Cegorach, back to the past. Now back in the 41st millennium, Solomon has taken up the mantle of Scout Sergeant among the Blood Ravens, one of the Chapters he spent time among when he operated as a seeker of archeotech and forbidden lore for the cabal. The appearance of the Warmaster's Son was a good omen for the cabal, but as his memories were ripped apart one by one in the warp, Solomon can't remember why it was a good omen. All he knows is that something of importance is on that ship and he will search every meter of it until he finds it. In the meantime, the Chapter will no doubt commend him for all the other "relics" he finds along the way. pre:Name: Matias Solomon Role: Alpha Legionnaire Alignment: Unaligned Pride: Wealth Disgrace: Regret Motivation: Violence 10#2d10+30: 10 # 35 [2d10=3, 2] 46 [2d10=7, 9] 33 [2d10=1, 2] 36 [2d10=1, 5] 35 [2d10=2, 3] 40 [2d10=8, 2] 44 [2d10=7, 7] 47 [2d10=8, 9] 38 [2d10=1, 7] 41 [2d10=9, 2] WS: 59 = 30 + 14 [+10 Advance] [+5 Equipment] BS: 45 = 30 + 5 [+5 Advance] [+5 Equipment] S: 60 = 30 + 10 [+20 Equipment] T: 40 = 30 + 5 [+5 Advance] Ag: 56 = 30 + 16 [+10 Advance] Int: 40 = 30 + 8 [+5 Archetype] [-3 Motivation] Per: 41 = 30 + 6 [+5 Archetype] WP: 38 = 30 + 11 [-3 Pride] Fel: 47 = 30 + 17 Wounds: 16/16 Wounds: 1d5+15 16 IP : 4/4 Infamy: 40 Infamy: 1d5+19+15 35 [+5 Advance] Corruption: 40 [+5 Disgrace] [+5 Motivation] Skills: Acrobatics Athletics Awareness +10 Charm Command +10 Common Lore (Imperium) Common Lore (War) Deceive +30 Dodge +10 Forbidden Lore (Astartes) Forbidden Lore (Long War) Forbidden Lore (Psykers) Intimidate Linguistics (Low Gothic) Navigate (Surface) Operate (Surface) Parry Scholastic Lore (Tactica Imperialis) Security +10 Scrutiny Stealth +30 Talents: Ambidextrous Ancient Warrior Berserk Charge Blademaster Blind Fighting Bulging Biceps Cold Hearted Crippling Strike Crushing Blow Disarm Enemy (Inquisition) Excessive Wealth Foresight Furious Assault Hatred (Astartes) Heightened Senses (Hearing, Sight) Hip Shooting Legion Weapon Training Lightning Reflexes Nerves of Steel Paranoia Preternatural Speed Quick Draw Rapid Reaction Rapid Reload Resistance (Cold, Heat, Poison) Sprint Street Fighting Swift Attack Takedown Unarmed Warrior Traits: Amphibious Dark Sight (Auto-Senses) Deceitful Tactics Haunted Insurrectionist Unnatural Strength +4 Unnatural Toughness +4 Gifts/Mutations: Gear: Mark 4 Maximus Legion Power Armor - History - To forget is to forgive. Forget nothing - Gain Hatred (Astartes) - Blood of Those Who Came Before - +10 to Pinning Tests - The Emperor's Finest: +5 to Pinning, Fear, and Command Tests - Auto-senses - Chain Loinguard - Enhanced Ceramite - Sustainable Power Source 2 Legion Bolters - 7 clips Legion Bolt Pistol - 3 clips Legion Chainsword Legion Combat Knife 4 Legion Frag Cameleoline cloak *** Best Legion Combat Knife - Mono - Venom Drip * (Elevate Combat Knife to Legacy) * Infernal Star * Best Bionic Legs * Beguiling Gem Legacy Combat Knife: - Legacy of Betrayal - Artful Legacy weapon abilities: 2#1d10 6 4 - Backstabber (6 modified to 10 with IB) - Fast (4 Modified to 8 with IB) XP: 14950/15000 Advances by Alignment: 9 K/1 N/9 S/2 T Alpha Legionnaire 3600 Agility +5 250 Agility +5 500 Ballistic Skill +5 250 Toughness +5 [N] 250 Weapon Skill +5 250 Weapon Skill +5 500 Infamy +5 500 Acrobatics [S] 200 Berserk Charge [K] 250 Blademaster [K] 750 Blind Fighting [T] 250 Charm [S] 250 Command [K] 200 Command +10 [K] 350 Crippling Strike [S] 500 Crushing Blow [K] 750 Excessive Wealth [S] 250 Furious Assault [K] 500 Intimidate [K] 250 Lightning Reflexes [S] 250 Paranoia [T] 500 Precise Blow [S] 500 Preternatural Speed [S] 750 Rapid Reaction [S] 500 Security 200 Security +10 350 Stealth +20 500 Stealth +30 750 Street Fighting [K] 250 Sure Strike [S] 250 Swift Attack [K] 500 WS BS S T Ag Int Per WP Fel 59 45 60 40 56 40 41 38 47 Wounds: 16/16 Infamy 4/4 Fatigue Level: 0 Initiative: 2d10k1+7 Ground: 6/12/18/30 SB: 10 TB: 8 (10 to the Legs) Awareness: 51 (71 for Sight/Hearing) Dodge: 66 Parry: 59 Stealth: 96 Armour: 8 All 10 Body Field: 50/1-5 Weapons: Legacy Combat Knife Melee --- 1d10+18 R Pen 6 Clip: --- ---- Backstabber, Fast, Toxic 0 Legion Bolter 100m S/3/- 1d10+ 9 X Pen 4 Clip: 24/24 Half Tearing Legion Bolt Pistol 30m S/2/- 1d10+ 9 X Pen 4 Clip: 8/8 Half Tearing Legion Chainsword Melee --- 1d10+20 R Pen 3 Clip: --- ---- Balanced, Tearing Viva Miriya fucked around with this message at 01:53 on Jul 13, 2018 |
# ? Jul 7, 2018 01:31 |
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LONG AGO IN A DISTANT LAND I, TZEENTCH, THE SHAPESHIFTING MASTER OF DARKNESS, UNLEASHED AN UNSPEAKABLE EVIL! BUT A FOOOOOOOLISH REBEL WARLORD WIELDING A MAGIC LASCANNON STEPPED FORTH TO OP-POSE ME. BEFORE THE FINAL BLOW WAS STRUCK, I TORE OPEN A PORTAL IN TIME AND FLUNG HIM INTO THE WARP WHERE MY CHAOS IS LAW! NOW THE FOOL SEEKS TO RETURN TO THE PAST AND UNDO THE FUTURE THAT IS TZEENTCH. pre:Name: MAJA LAZA Role: Chosen Alignment: Unaligned Pride: Foresight Disgrace: Destruction Motivation: Perfection Characteristics: 10#2d10 9 17 7 11 11 15 6 18 11 7 WS: 41 = 30 + 9 [-3 Motivation] [+5 Armor] BS: 68 = 30 + 18 [+5 Motivation] [+10 Advance] [+5 Armor] S: 56 = 30 + 9 [+20 Armor] [-3 Motivation] T: 41 = 30 + 11 Ag: 51 = 30 + 11 [+10 Advance] Int: 57 = 30 + 17 [+10 Advance] Per: 50 = 30 + 15 [+5 Pride] WP: 41 = 30 + 11 Fel: 35 = 30 + 9 [-5 Pride] [-4 Disgrace] [+5 Advance] Wounds: 17/17 Wounds: 1d5+16 17 IP : 4/4 Infamy: 41 Infamy: 1d5+34 39 [+2 Disgrace] Corruption: 30 Skills: Athletics Awareness +20 Common Lore (War) Commerce +10 Dodge +20 Forbidden Lore (Astartes) Forbidden Lore (Long War) Intimidate Linguistics (Low Gothic) Navigate (Surface) Operate (Surface) Parry Security +10 Stealth +20 Tech Use +20 Trade (Armorer) +10 Talents: Ambidextrous Ancient Warrior Armor Monger Bulging Biceps Crack Shot Deadeye Shot Disarm Excessive Wealth Heightened Senses (Hearing, Sight) Hip Shooting Legion Weapon Training Lightning Reflexes Marksman Mighty Shot Nerves of Steel Quick Draw Rapid Reload Resistance (Cold, Heat, Poison) Sharpshooter Step Aside Storm of Iron Target Selection Unarmed Warrior Weapon Tech Traits: Amphibious Cold Killer Unnatural Strength +4 Unnatural Toughness +4 Gifts/Mutations: Flesh-Fused Weapon (Lascannon) Gear: Mark 6 Corvus Legion Power Armor Armor pattern: 1d10 5 - Hero's Shame - +5 to WS and BS, -10 Command - Unknown Provenance - Roll to see effects during mission - Auto-Senses - Black Legion's Armor armor customization: 1d10 10 - Sustainable Power Source - Vox Link Legion Bolter - 4 clips Legion Bolt Pistol - 2 clips Legion Combat Knife Legion Chainsword * Hellhammer Lascannon * Combi-Tool * Good Cerebral Implants * Cameleoline Cloak XP: 14900/15000 Ballistic Skill +5 250 Ballistic Skill +5 500 Agility +5 250 Agility +5 500 Intelligence +5 250 Intelligence +5 500 Tech Use 200 Tech Use +10 350 Tech Use +20 500 Stealth +10 350 Stealth +20 500 Dodge +20 500 Awareness +10 350 Awareness +20 500 Trade (Armorer) 200 Trade (Armorer) +10 350 Fellowship +5 250 Ancient Warrior 250 Weapon Tech 250 Excessive Wealth 250 Armor Monger 500 Hip Shooting 500 Sharpshooter 500 Marksman 500 Storm of Iron 500 Crack Shot 500 Step Aside 750 Target Selection 750 Mighty Shot 750 True Grit 750 Eye of Vengeance 750 Security 200 Security +10 350 Commerce 200 Commerce +10 350 WS BS S T Ag Int Per WP Fel 41 68 56 41 61 57 50 41 35 Wounds: 17/17 Infamy 4/4 Fatigue Level: 0 Initiative: 2d10k1+6 Ground: 7/14/21/35 SB: 9 TB: 4 Awareness: 70 (90 for Sight/Hearing) Dodge: 81 Parry: 41 Armour: 11 All 12 Body Weapons: Lascannon 300m S/-/- 5d10+13 E Pen 10 Clip: 5/5 Full Best Quality, Proven 3 Legion Bolter 100m S/3/- 1d10+12 X Pen 4 Clip: 24/24 Half Tearing Legion Bolt Pistol 30m S/2/- 1d10+12 X Pen 4 Clip: 8/8 Half Tearing Legion Chainsword Melee --- 1d10+12 R Pen 3 Clip: --- ---- Balanced, Tearing Viva Miriya fucked around with this message at 19:40 on Jul 7, 2018 |
# ? Jul 7, 2018 11:22 |
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Sargeant Thyrakos, 1st Companyquote:You know what this is? A drat chore. I had to show up that loving chaplain one too many loving times, and now I get hulk clearing duty. Ah, what the hell. It'll let me take the volkite for a spin. No-one seems to know why a warrior of Thyrakos' valor and experience has been assigned to this mission, and he glares at anyone who asks until they leave, which means it's probably the ugly specter of chapter poltics rearing its head. Regardless, he's definitely the man for the job -- as the saying in his squad goes, when you don't have a bulkhead, take cover behind the Sargeant -- and no one can yell quite as loud as he can when it comes to leading a charge. quote:Name: Thyrakos Just how many things can you fit on one terminator's back, anyway?
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# ? Jul 8, 2018 00:12 |
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Apps will remain open another day or so; one applicant needed a little more time due to being with their family over the weekend, so everyone gets an extra day or two to polish off your characters.
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# ? Jul 9, 2018 01:43 |
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John Dyne posted:Apps will remain open another day or so; one applicant needed a little more time due to being with their family over the weekend, so everyone gets an extra day or two to polish off your characters. i mean should I? I feel mine is perfectly vague
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# ? Jul 9, 2018 03:52 |
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Viva Miriya posted:i mean should I? I feel mine is perfectly vague Yours is the loving Samurai Jack opening.
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# ? Jul 9, 2018 04:11 |
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John Dyne posted:Yours is the loving Samurai Jack opening. I thought it was atlatl OC
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# ? Jul 9, 2018 04:18 |
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Scout Sgt "Honest" Joaquin. Picked about as late as you can and successfully go through the space marine training process, Joaquin also managed to keep intact hive juvie adolescent features such as a driving hatred of authority and stealing everything not nailed down. Smart enough to, you know, not to tip off your betters, he stuck with the part of the space marine chapter that lets you fart off and do your own thing within reason. A regrettable incident with a power armor catheter has left him with an abiding dislike of chapter serfs and similar dregs, but you know, they're some of the best sellers of neat tech gizmos that fall off the backs of servitors. You also get around to patching yourself up once you and your friends get bits shot and hacked off of them, waste not, want not. In any event, things break and people gotta eat and tech marines and priests are creepy, so come out and hang with him on the underdeck for the potluck hullghast bbq/flea market. Throne knows you weren't going to make better use of your time. pre:
pre:exp ----- atts bs+5 250 bs+10 500 agi+5 250 agi+10 500 int+5 250 per+5 250 fel+5 250 wp+5 250 -------- 2500 skills stealth 200 stealth+10 350 awareness+10 350 FL Archae+tech 200 FL Archaeotech 350 FL Cold Trade 200 dodge+10 350 deceive 200 medicae 200 medicae+10 350 sleight of hand 200 trade cook 200 tech use 200 tech use+10 350 scrutiny 200 charm 200 command 200 commerce+10 350 acrobatics 350 linguistics (HG) 200 Security 200 Security+10 350 ------------- 200 x13 2600 350 x9 3150 talents catfall 250 blindfighting 250 foresight 500 hardy 500 hotshot pilot 500 hipshooting 500 leapup 250 marksman 500 master chruigen 750 mighty shot 750 paranoia 500 stepaside 750 dead eye shot 250 sharp shooter 500 ----------- 6750 15000 total
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# ? Jul 10, 2018 00:23 |
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"My man, Did I ever tell you about that time I was in the foul Tau Xenos world and was putting Tau to the sword." D'jasper slurred to his companion pre:Name: D'jasper Probincrux III Archetype: Apostate Alignment: pre:WS BS S T Ag Int Per WP Fel 23 49 22 40 45 21 25 45 60 Wounds: 14 Infamy 15 Initiative: 1d10+4 SB: 2 TB: 4 Awareness: 25 Dodge: 64 Armour: All 7 Sustainable Power Source, Vox Link, Magnetized Boot Soles, Power Supply Tampering -Inf Power, Can charge pistol energy weapons -Can Listen To Radio thru it -Can walk on walls and stuff Weapons: Class Range RoF Dam. Pen Clip Reload Special CQ. Inferno Pistol Pistol 10m S/–/– 2d10+10E 12 Chargen 2: 10#2d10 3 15 5 11 13 12 17 6 6 9 Sormus fucked around with this message at 20:42 on Jul 11, 2018 |
# ? Jul 10, 2018 01:19 |
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Just a quick note, but advances from your archetype do NOT count towards alignment, so anything you start with doesn't align you. Only stuff you purchase will align you. I'm giving the guy who wanted to put in an app until tonight, and then I will make picks tomorrow afternoon.
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# ? Jul 10, 2018 21:36 |
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This ship, come at last out of the warp, is the greatest prize imaginable. Endless hordes of the enemy will come to try to find it and claim it for their own. They will be the sea that washes over his battle brothers. But man builds dikes to hold back the sea, and the Blood Ravens have Devastators. Tobias will stand until he can stand no more, beating back the hordes of Chaos that seek to overcome his friends and allies, This is his vow....he will not be moved. There may be other members of the company that are faster than he is. There may be members who are smarter than he is, but his vow is that there won't be any members of his company who can withstand as much as he can. Name: Brother Tobias Archetype Alignment: Pride Fortitude Disgrace Destruction Motivation Vengeance Characteristics: WS: 43 BS: 51 S; 48 T: 58 Agi: 24 Int: 39 Per:35 WP: 43 Fel: 32 Wounds 26 Infamy 39 IP 3 CP 30 Skills: Athletics Awareness +10 Common Lore (War, Any) Dodge Forbidden Lore (Adeptus Astartes, The Horus Heresy and the Long War, Daemonlogy) Intimidate +10 Linguistics (Low Gothic) Navigate (Surface) Operate (Surface) Parry +10 Talents: Ambidextrous Ancient Warrior Blind Fighting Bolter Drill Bulging Biceps Crack Shot Deadeye Shot Exotic Weapon Training (Plague Knife) Fearless Flesh Render Iron Jaw Hardy Hip Shooting Legion Weapon Training Heightened Senses (Hearing, Sight) Nerves of Steel Quick Draw Rapid Reload Resistance (Cold, Heat, Poisons) Sound Constitution Storm of Iron Unarmed Warrior Traits/Mutations/Other Amphibious Unnatural Strength (+4) Unnatural Toughness (+4) Abominable Physiology Hideous Resilience Infectious Miasma Gear: Legionnaire Power Armor Legionnare Bolt Pistol/w 4 magazines Legionnare Combat Knife Legion Bolter /w 2 magazines Plague Knife 3 Blight Grenades 2 Legion Krak Grenades Legion Heavy Bolter Legion Chainsword Legion Heavy Flamer Acquisitons: Legion Heavy Bolter Legion Chainsword Legion Heavy Flamer XP Spent 14850 xp/15000 xp Simple Weapons Skill (Unalligned) 250 xp Simple Strength (Khorne) 250 xp Simple Ballistic Skill (Unalligned) 250 xp Storm of Iron (Khorne) 500 xp Hardy (Nurgle) 500 xp Flesh Render (Khorne) 250 xp Intermedite Ballistic Skill (unalligned) 500 xp Crack Shot (Tzeench) 500 xp Sound Constitution 250 xp Characteristics: https://orokos.com/roll/641000 Infamy: https://orokos.com/roll/641007 Wounds: https://orokos.com/roll/641009
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# ? Jul 11, 2018 04:47 |
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(Sigh) So, what did I do wrong in my character? So I know to avoid that in the future? Given how my character was actually Done, as opposed to a character sheet with no background or other information? Or did I just get unlucky and apply for a position that someone who was promised a spot wanted? Long story short, I'd just like to know what removed me from consideration so I don't make that mistake in the future.
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# ? Jul 12, 2018 00:28 |
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(Sigh) So, what did I do wrong in my character? So I know to avoid that in the future? Given how my character was actually Done, as opposed to a character sheet with no background or other information? Or did I just get unlucky and apply for a position that someone who was promised a spot wanted? Long story short, I'd just like to know what removed me from consideration so I don't make that mistake in the future.
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# ? Jul 12, 2018 00:36 |
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(Sigh) So, what did I do wrong in my character? So I know to avoid that in the future? Given how my character wasn't actually Done, as opposed to a character sheet with no background or other information? Or did I just get unlucky and not apply for a position that someone who was promised a spot wanted? Long story short, I'd just like to know what removed me from consideration so I don't make that mistake in the future.
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# ? Jul 12, 2018 00:41 |
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pre:BASIC HISTORY Name: Diona Kaine Homeworld: Imperial World (Calabria) Career: Guardsman (Grenadier) Rank: Guard (2) Divination: The Wise Man learns from the Deaths of Others (+3 Int) Skin Colour: Fair Hair Colour: Reddish Brown Eye Colour: Dark Brown Age: 18 Experience: 50/500 XP CHARACTERISTICS Start Advance Final Weapon Skill: 31 +0 31 Ballistics Skill: 37 +5 42 Strength: 37 +0 37 Toughness: 36 +5 41 Agility: 33 +0 33 Intelligence: 35 +0 35 Perception: 29 +0 29 Willpower: 35 +0 35 Fellowship: 29 +0 29 Wounds: 11 Fate Points: 2 Insanity Points: 2 Corruption Points: 0 Prestige: 0/0 TRAITS - Blessed Ignorance: Your wise blindness imposes a -5 penalty on Forbidden Lore (Int) Tests. - Hagiography: Common Lore (Imperial Creed, Imperium, War) (Int) are Basic Skills. - Liturgical Familiarity: Literacy (Int) and Speak Language (High Gothic) (Int) are Basic Skills. - Superior Origins: Willpower +3. BASIC SKILLS Common Lore (Imperial Creed, Imperium, War) (Int) Literacy (Int) Speak Language (High Gothic) (Int) ADVANCED SKILLS Speak Language (Low Gothic) (Int) Drive (Ground Vehicle) (Ag) TALENTS - Melee Weapon Training (Primitive): Use weapons without penalty. - Pistol Training (Las): Use weapons without penalty. - Basic Weapon Training (Las): Use weapons without penalty. - Basic Weapon Training (SP): Use weapons without penalty. - [i]Basic Weapon Training (Launcher): Use weapons without penalty. GEAR Lasgun with auxiliary grenade launcher and 2 charge packs 4 frag grenades, 2 smoke grenades Good Quality Guardsman Flak Armour, 4 AP All (Microbead in helmet) Uniform (Common Quality Clothing) Web Harness --Medkit --Combat Knife (No Primitive Tag) --Whistle Field sack --Bedroll --Imperial Infantryman's Uplifting Primer --Mess Kit --Personal grooming kit --9-70 entrenching tool (May be used as an Axe in combat) --Sandbags (10) --Weapon maintenance kit --Combat ration pack ADVANCES Ballistic Skill Basic: 100 XP Toughness Basic: 250 XP Grenadier Role: 100 XP So it came to a complete surprise that, when running an errand, she found herself conscripted into the guard. She hasn't yet decided if dying in a glorious blaze of destruction is better then dying a slow, boring death just yet./i]. Stats Rolled: http://invisiblecastle.com/roller/view/3166723/ Wounds: http://invisiblecastle.com/roller/view/3166727/ Fate Points: http://invisiblecastle.com/roller/view/3166729/ Divination: http://invisiblecastle.com/roller/view/3166731/ pre:WS BS S T Ag Int Per WP Fel 31 42 37 41 33 35 29 35 29 Wounds: 11 / 11 Fate: 2 / 2 Armour: Arms 4, Body 4, Head 4, Legs 4 Lasgun 100m S/3/– 1d10+3E Pen. 0 Clip 60 Full Reliable Combat Knife 1d5R Pen. 0 Primitive Aux. G.Launcher 45m S/-/- Clip 1 Frag Grenades 9 2d10X Pen. 0 Blast (4) Smoke Grenades 9 Smoke
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# ? Jul 12, 2018 00:41 |
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(Sigh) So, what did I do wrong in my character? So I know to avoid that in the future? Given how my character was actually not done, as opposed to a character sheet with background and other information? Or did I just get unlucky and not apply for a position that nobody who was promised a spot wanted? Long story short, I'd just like to know what removed me from consideration so I don't make that mistake in the future.
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# ? Jul 12, 2018 00:50 |
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As usual there was a tough decision on who all to take for the game, and even with the added time to study the characters and gauge interactions, I had a rough time narrowing it down to six. So we're taking eight, under the premise that the two humans are supporting the marines in their endeavors. To those of you who didn't get in initially, I do intend to have you cycle in or at the very least take part in some way. Either way, here's the final cast list: THE MARINES Tricky - Brother Catchibald, Blood Ravens Librarian ilootthecorpse - Xaiphos the Erudite, Blood Ravens Antiquarian Werix - Aster the Blue Wake, Blood Ravens Chaplain MaliciousOnion - Brother-Captain Orlov, Keeper of the Armoury, Blood Ravens Tech-Marine Viva Miriya - Sergeant Matias Solomon, Blood Ravens Scout Sergeant wiegieman - Sergeant Thyrakos, Blood Ravens 1st Company Terminator THE SUPPORT CREW Dachsundofdoom - Lord Captain Vespasian Osgrim Thurgood-Redcliffe XIV, Rogue Trader Jo Joestar - Francisco de Borja, Bodyguard While I get the OP ready, let's have everyone post initial, probably completely inaccurate impressions of the other characters. John Dyne fucked around with this message at 00:57 on Jul 12, 2018 |
# ? Jul 12, 2018 00:53 |
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Lord Captain's Log. Stardate: too drunk on fine amasec to remember. Tomorrow we shall venture aboard the... The Warmaster's Son, yes. Who names their bloody ship after their commander's title? Space Marines, that's who. Not a trace of imagination. Speaking of Astartes, I shall be working alongside quite a few. Here's hoping they don't steal all the interesting kills. First we have Brother Catchibald, who frankly seems a little short for a Space Marine. His armor also makes the oddest sounds. But he's a Librarian, and I suppose psykers are always strange. I once hunted a renegade feral shaman for sport; he committed a rather unusual suicide with witchery rather than let me capture him in the end. Sore losers, those psykers. I believe his final words before he turned inside out were "Oops," which is no doubt some vile defiant curse among his people. Xaiphos the Erudite, not to be confused with Xaiphos the Crudité. High Gothic humor which ignores proper pronunciation, ho! A very dour fellow, very clever and determined. I trust him implicitly! And we have Aster the Blue Wake, whose bubbly personality and joie de vivre are nearly as infectious as the Aspis Fungal Blight, which I believe wiped out one quarter of the crew. In hindsight I should've known that insect-beast I brought aboard was far too slow and stupid to be healthy, nor were those waving white tendrils around its eyes part of its natural anatomy. What was I saying? Ah, yes. That was a joke. The first part, I mean. I am legitimately shocked that that Aster fellow doesn't end every sentence by blowing his brains out. He should really cheer up! There's things to be hunted and we're the ones to hunt them! Brother-Captain Orlov, who is like all Tech-Marines. Really, you've met one, you've met them all. At least, in my experience. They're much like your basic Astartes Vulgaris, except that Astartes Cogboyus occasionally yell things about the Omnissiah in addition to the Emperor, and they carry fancier weapons by virtue of having cogitators in their brains that allow them to fill out armory requisition forms correctly. Sergeant Matias Solomon, who reminds me of Xavier the Edified or whatever his name was, insofar as I trust him with my life and I am entirely confident in him, above and beyond even his fellow marines. I am an unimpeachable judge of character and I expect great things from both of them! And last among the marines we have Sergeant Thyrakos, who is determined to make sure every one of the Emperor's foes hear him coming regardless of where in the universe they are. He is loud, his armor is loud, his gun is loud. My ears will no doubt be ringing even harder than the time I pursued that Screamer-Killer beneath the hyper-resonant glaciers of the fourth moon of Sotha. Lastly, we have the only other human of any significance on this little expedition, Fransisco de Borja. He too is a hunter, although he specializes in archaeotech rather than beasts. In that respect he is far more similar to my hosts than I am. Still, it's good to not have to put up with these sanctimonious supersoldiers alone.
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# ? Jul 12, 2018 04:04 |
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Log of Chaplain Aster the Blue Wake prior to Operation Clean Sweep Gah, I hate doing these things. I get it, it is my job as Chaplain to met the spiritual needs of my marines, and I don't know if they're slipping if I don't keep logs, but poo poo, I'd rather keep Mental Notes. Anyway, here are current impression of my battle brothers, including information I know from prior campaigns. Brother Catchibald:Well this one is a Librarian, which means we all gotta shut up and give a poo poo, because our chapter geneseed must be cursed. Only we would think "highest number of Psykers since the Thousand Sons" is a feature and not a bug. drat good at nicking stuff from other chapters, and I will say his pies are a bright spot on an otherwise dreary deployment, but gently caress I don't trust any psykers as far as I can throw them. Xaiphos the Erudite: No surprise he's here. He currently hold the Chapter record of most "relics" "reclaimed" of any living member, and is third overall, when you count in Force Commander Hairgel. I don't have to preach too hard at him since he's bought the Chapter rhetoric hook line and sinker. He's also damned smart, and when I want to have a chat with someone about daemons and the warp who isn't a loving sorcerer he can keep a conversation. Brother-Captain Orlov:Oh Orlov loving knows. He might be the only damned marine outside of the Chapter Master and the Chaplains that knows that 90 percent of our kit is loving stolen, and about half of that from traitor legions. He's the one that says my Crozius isn't cursed. Then again, you can't cross the damned keeper of the armory, or else you'll get poo poo gear. Sergeant Matias Solomon:Scout Company Neophyte. So I'm supposed to care since my job is all about teaching the new members, but Chaplain Clegain is on neophyte duty this rotation, so I really hope I don't have this one asking too many questions until he can get back. Like, I hate neophyte duty. Taking some newly enhanced person full of hope and a zest for helping the imperium, and then pumping their head full of the Chapter's lies? Thor's balls Neophyte duty is a depressing. Sergeant Thyrakos: I'm glad to serve with Thyrakos again. He and I were actually scouts at the same time. Recruited in different trials from different worlds, but served through scout, devastator, and assault marine phases together. He moved on to tactical, and I got tapped for Chaplain duty. Kept tabs on him though over the years, felt a sense of pride when I heard he got Terminator Honors. Then he crossed the Reclusiarch . Man, whatever he did to piss him off was a poor loving move, since the Reclusiarch is the second highest Chaplain in the whole damned chapter. You piss him off, then you're hosed. When I heard I was being sent into this hulk with Thyrakos, I got excited. It'll be good to fight along side him again. Apparently we got two non-astartes with us. Lord Captain Vespasian Osgrim Thurgood-Redcliffe XIV: By the time he's finished introducing himself with that dumb loving name he's already dead. If we didn't need his ship he'd be a non-issue. Just talks and says nothing. I got the briefing from Brother Dercius. First proof of heretical taint we off him and annex his ship. Hope he doesn't take long to do it. Francisco de Borja:uh, who cares? Just some old damned scrap dealer. If anything we'll have to worry about him trying to claim anything the chapter wants. He lays his hands on any "relics" the rest of the astartes in the squad best rip him apart before I have to. I just don't have the energy.
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# ? Jul 12, 2018 05:42 |
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Squad Notes Astartes Personnel The Antiquarian (Xaiphos the Erudite): Potential asset, though I may have to kill him if he acquires a critical artifact before I do. Has an obsession with the past that borders on the heretical. This can mean one of a few things in my experience: either he is one of the many radical souls genuinely interested in advancing the Imperium in the universe, he is a Chaos plant subtly trying to compromise those around him, or he is simply a Blood Raven. Due to the nature of this Chapter, it is hard to tell which at times. If he happens to be a brother Legionnaire, I also might have to kill him if his aims diverge with my own. Our work cannot be stopped if the species is to survive. For the Emperor. The Armourer (Techmarine Captain? Orlov): I like this guy. Witty for a Techmarine and somehow a Captain to boot? He's more akin to an Iron Warrior warsmith in knowledge and responsibilities and that makes him incredibly useful. This one may be suitable to lead a tertiary cell because of his knowledge and expertise. Perhaps he will need a lot of convincing and manipulation to take the job. Then again, I have a gut feeling that at this point in life, he's more interested in destroying xenos and daemons in new and exciting ways. I've always had pretty good luck recruiting loyalists. Generally when you tell them their job is "same as before, except you get to kill the real enemy" they tend to get on board fast, just like we did. Oh the Cabal. They really had us convinced their way was the only way. And look where that got us. Now we gotta figure out a way to undo the damage we did before the species is kaput. I feel like we came close but my memory is all fuzzy. The Chaplain (Aster the Blue Wake): One of the most jaded Chaplain's I've ever met. He's right to be so tired of this bullshit. Living through most of 12 MILLENNIA in real time got old quick after the first few hundred years. Anyway this guy is definitely an Asset to be recruited mach fething schnell. Thats old Terran Imperial Fist slang for NOW MOTHERFETHER NOW! Man I miss those guys, even if I had to kill a lot of them. The mission at all costs though eh? Chaps might not be too smart though, because he somehow has me confused for a fething BOOT! We're gonna have to sort that at some point but right now it's good to be underestimated. The Librarian (Brother Catchibald): He's one of the most powerful psykers to ever live. And he's obviously compromised by Tzeentch so he's going to have to die at some point. I will be certain to convince that Rogue Trader that one of the most powerful psykers in the universe would make a great trophy and an even greater story of triumph. Because feth that, I'm not going up against him. The Terminator (Sergeant Thyrakos): A grunt who hosed up and forgot to kiss the right pissbaby's shiny ceramite rear end. He's not going to open up to me, or anyone, easily. But if I ever find out why he got sidelined, I can definitely use it. Me (Cover: Matias Solomon, 200 years active service): This one's so I remember who I need to be incase a Keeper of Secrets feeds on my memories again or some poo poo. I am Matias Solomon. I hail from the underhives of Meridian and was inducted into the Blood Ravens Chapter on my 16th birthday after being swept up in a purge of some of the underhive gangers. Most of my intake did not survive implantation. I was a scout during the Cleansing of Obscurus, a Devastator during the Tartarus Campaign, an Assault Marine during the Koronus Campaign, and I made Tactical in time for the Targa campaign where I fought the Tau. I returned to the 10th Company because I wanted to ensure the next generation of Blood Ravens are trained properly, ensure that no trash makes it to the Fleet, that sorta thing. I turned down a chance to be seconded to the Deathwatch for the opportunity to make Sergeant in the 10th so other Marines may have mixed feelings on this. If anyone asks me more than that and I can't remember, tell them you have to return some dataslates to the Librarium and walk away really fast. It usually buys you time to read up on whatever the feth they were talking about so you can lie about it later. Human Personnel The Rogue Trader (Feth your name): If he isn't a Slaanesh worshipper, he soon will be. Incredibly loud and annoying when drunk, but that's par for the course for most humans/post humans. Has his own agenda so cannot be considered a reliable asset. However he can be exploited for short-term use and he's a competent combatant. He will be useful on the ship. Whether he lives to get off of it will be reevaluated as the mission progresses. The Mercenary (Francisco de Borja): Normally I'd just throttle some human and put the fear of the warp into him, but he's got none. I'm just gonna have to play to his greed and kill him if he takes something that should be mine. Viva Miriya fucked around with this message at 14:23 on Jul 12, 2018 |
# ? Jul 12, 2018 14:02 |
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Chaplain Aster: This one is pretty funny! He's all grumpy-gus about everything, but the moment there's a shiny bit it's all, "For the Emperor! Get that fiddly thingum! It's definitely ours!" Fine taste in pies 'n such, probably not a crazy. Xaiphos the Erudite: Definitely a crazy! He keeps lookin' at me like he knows Catchibald is a made-up name, but how could anyone possibly see through my fool-proof disguise? Wait, what, it's his job to know everything...? Uh oh. Brother-Captain Orlov: Another smarty! This one likes the fiddly bits I keep finding wherever — especially the ones with stars and bleeding and screaming — but I think he's too busy shoving his bits in mechanical thingums to notice my ploy. Sergeant Matias Solomon: This one is a hoot and a half! You're all, "Eyyyy, Matty, what'd you eat for elevenses?" and then he freezes for a minute like you caught him with a hand in the chapter's cookie jar before stammering out some nonsense and running away. I figger he's probably one of those chaos whatsits, but I'll leave that for the rest to sort out! Sergeant Thyrakos: You know what they say about a guy with a big gun and bigger armor right? No? By Sigmar's glorious tits, what the heck is wrong with the future? Ya'll are crazy. Lord Captain Vespasian Osgrim Thurgood-Redcliffe XIV: Y'know, I half expect him to start pipping and popping and cheerioing about hunting the most dangerous game: obviously me. Of course, he's a loon, so mebbe he'd go for Thyrakkie first? Though... he does have some of the best eats this side of the warp on that fancy ship, so I guess he's alright. Francisco de Borja: Now this is a man of taste and drugs and other things! Y'know how hard it is to get a good smoke in the future? Really hard! This guy let me try some of his stash and hooooooo boy. I ent got that high since my nameday.
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# ? Jul 12, 2018 17:40 |
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Francisco de Borja Brother Catchibald: Underhive psykers always made my flesh crawl, but Catchibald seems like an alright sort. It's not what I'd expect from a space marine, but he's actually a good cook, and very wide-read, though I think I could beat him on depth in a few subjects. We shared my stash and some of his excellent pies, which makes him the closest I've got to a friend on board. I should probably be more cautious with what I offer him, though; we ended up finishing my entire stash, which I'm surprised he survived. I'm beginning to miss the taste of home, though; I'm going to have to make some more with whatever I can find up here, because this is the worst possible time to go cold turkey. Xaiphos the Erudite: As far as I can tell, he's forgotten more about the Heresy and pre-Heresy eras than I've ever learnt. If it were possible, I'd like to sit down and talk with him about our mutual fields of study, but I'm trying to keep my real interests here hidden, and everything I've seen of the Blood Ravens has shown me that they don't like outsiders learning their secrets. If I can avoid burning all my bridges on this job, maybe I'll be able to have that conversation one day. He's also one of the ones I'll have to keep an eye out for if I'm going to smuggle anything worthwhile off the Warmaster's Son. Aster the Blue Wake: He fething hates this mission, and makes sure everyone knows it. He's not too fond of the fact that there's a Psyker on board, or that this isn't a Marine-only thing, either. The best I can say is that, as a lowly human, I'm beneath his notice most of the time. I've heard him discussing things with Xaiphos occasionally - arcane knowledge seems to be his speciality. Not something a humble Emperor-fearing citizen like me would have any interest in, of course. He's another one to watch out for; I'm half-sure he already thinks I'm going to steal from him, on general principles. Brother-Captain Orlov: He's the local arm of the Mechanicus, and, like seemingly every other Marine on this ship, very well-read. I think he might be interested in my small collection of archaeotech. Given that he's in charge of supplies and has privileged access to all the ship's systems, he's probably the person to talk to about my unusual medical needs. Maybe I could make some sort of deal with him? As before, someone to watch out for. Sergeant Matias Solomon: The only Scout Marine I've met so far. If I remember Mersadie Oliton's Notes on the Dissemination of the Codex Astartes correctly, that makes him a sort of apprentice to the real marines, until he earns his power armour. He might be the only person here who's younger than me, which is a funny thing to think about a superhuman killing machine. Apart from that, there's not much to say. He doesn't keep to himself, but despite that he doesn't give much away. Sergeant Thyrakos: He's a walking treasury of historical relics. Most of what he carries is post-Heresy, which makes it too recent to fall into my area of expertise, but I'd give a lot for a few hours spent examining a genuine Heresy-era Volkite weapon, or even a later-model suit of Tactical Dreadnought armour. Of course, if this mission goes well, I might be able to examine one at my leisure. As for the man himself, I don't know much. Mostly he seems like a lower-key version of Aster, which I suppose would explain how friendly the two of them are. Lord Captain Vespasian Osgrim Thurgood-Redcliffe XIV: The only other unaugmented human who'll be going into the Warmaster's Son with us. He says he's here for the hunting, but I find it hard to believe he doesn't have an ulterior motive. Still, when I think about why I'm here, I have to admit that maybe it isn't so unlikely. I'm going to need to a way to get whatever artifacts I find off the ship without the Blood Ravens noticing, so getting to know him can't be a bad idea; his ship's the only alternative to trying to smuggle it out on a Blood Raven vessel.
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# ? Jul 13, 2018 00:27 |
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Xaiphos Preliminary Investigation Report; Operation Clean Sweep PERSONNEL Brother Catchibald: The Chapter Librarian has been a vexing enigma to me since I endeavored to verify the truth about him. Convivial rumors about Brother Catchibald suggest that he may in fact be three Ratlings in a stolen suit of armor. The Librarian's tiny face and even tinier voice seem to support that, but I've never read anything to suggest a Ratling could be one of the most potent psykers in recent history. I have attempted on several occasions to place him under close personal observation, but thus far all I have been able to conclude is that Brother Catchibald is never outside of his armor, even in leisure, and that he must have determined a way to infuse his pies with psyker energies. The Codex has no guidance on whether this is blasphemous. Discovering Catchibald's secret would provide considerable leverage. Continue observations. Aster the Blue Wake: The Chaplain and I have built somewhat of a professional rapport in recent years. The dynamic generally follows that he find me in the Reliquary, begins something with "You know what I loving hate?", and then proceeds to spend the next one to five hours expressing exactly what it is that he hates. It is generally some variation on how nobody knows why the Chapter Master chose our current mission, how a particular neophyte cannot discern their own head from their rectum, or how the Reclusiarch is giving him "hemorrhoids from being so far up his rear end." If it weren't for our physiology making it quite impossible I would swear he was very drunk. Still, his droning is meditative when I am hard at work and he accepts the occasional "hmm" or "you don't say" as conversation. Aster's belief in our piety to the Chapter's ideology provides an opportunity. Precise syntax may allow us to perform actions contrary to the interests of the Chapter without provoking suspicion. Brother-Captain Orlov: It would be impossible to not feel a kinship with the Keeper of the Armory. He and I both maintain a fervent interest in the exotic and secret technologies of the Golden Age, although his interest rests more in their destructive capabilities. I have attempted to engage him in debates about whether weaponized force or caustic politics are more destructive to a society, but he refuses to see the danger from anything that does not leave behind craters or molten slag. I suppose when you spend every day cataloguing the full force that can be brought to bear by a complete Chapter of the Emperor's Right Hand it makes anything less than a total invasion from a Hive Fleet seem unworthy of consideration. Orlov is very enthusiastic to experiment with new methods of causing destruction. It may be possible to evoke an excessive escalation of force if he is given the opportunity to use a new technology. Possible daemon weapon candidate? Sergeant Matias Solomon: The Sergeant has a very interesting record of service. It occurred to me that I had not heard much about him prior to his inclusion on this mission, and so I thought to take a trip down to the librarium. His record was in a section much older than I had expected and his commendations appear in sporadic bursts between years of apparent inactivity. I haven't heard a word against him from any of the other Brothers, but that only raises my curiosity. I should keep a close eye on him during the mission to discern more about him. It's odd to know so little about him when I know so much about everybody else... I suspect that he is an agent for another power. His secrecy and how convenient his appearance is suggests that he may be part of the Inquisition. However, if he is in the employ of the Ruinous Powers I have a certain suspicion about to whom he belongs. I'll root out the truth before this is over. For the Emperor Sergeant Thyrakos: It is hard to imagine a greater boon to have on this mission than Thyrakos. His record of service in inscrutable and his wealth of experience will be invaluable. He also comes equip with Terminator armor and a full heavy weapon compliment. Unfortunately the sergeant and I haven't had much by way of personal contact. Occasionally he will happen by the Reliquary to drop off something acquired during the proceeding mission, but he doesn't have much interest in staying a while to listen to the relic's possible history and significance. Thyrakos is the preeminent threat on this mission. His protection and firepower are practically insurmountable given my current armaments. It would behoove me to maintain positive interaction unless a significant advantage is available. Lord Captain Vespasian Osgrim Thurgood-Redcliffe XIV: When I heard that there was going to be a Rogue Trader on the mission I took it upon myself to research his Charter. It has an impressive history of exploration and conquest, but since the Lord Captain has taken command the ship's missions have taken a dramatic turn towards trophy collecting. Mostly biological specimens I understand, but all experience has its merits. I suppose having use of his ship will allow me to inspect them once we are on board. I have had a scant few opportunities to speak with Captain Vespasian, and in most of those cases I generally remember listening. He has a tendency to ramble from one thread to the next along his stream of consciousness. The Lord Captain has a taste for exotic adversaries and a wandering mind. I believe that verbal coaxing may be able to implant suggestions in such a way that he believes them to be his own ideas. Francisco de Borja: This one is most certainly playing cuckoo. I enjoy a good ruse and his was rather refreshing to puzzle out. The story downplaying his origins and abilities were believable and his interactions with the rest of the crew haven't been so specific as to let anything crucial slip. I have also notice that he is most careful to minimize his contact with me. Understandable, but futile. I am aware of anything being brought into this fleet and a personal box containing well-maintained archeotech weaponry is not something that escapes my notice. That the weapons belong to him was an easy deduction, which leads me to believe that he has considerable expertise. Francisco is a likely candidate for initiation. He most certainly has ulterior motives for this mission. So long as those motives align with my own, I will begin memetic conditioning for future recruitment.
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# ? Jul 13, 2018 03:07 |
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Deployment Journal of Sargeant Thyrakos, 1st Company At least I won't be dying alone. Half the bloody chapter have been mobilized for this operation - everyone who wasn't already deployed, all their serfs and support staff, even some mortals who owed the chapter master a favor. I doubt those latter will last. Of course, I've been lumped in with some of the worst of the lot, because apparently you shouldn't duel an enemy commander before the Reclusiarch gets a chance to offer a challenge. Ingrate. Well, keeping this journal is my duty - not that anyone will ever read it - so in no particular order, here are the men who will share my grave. Brother Catchibald: If Catchibald's here, either the deployment can't be all that bad or I'm doomed for sure. Command wouldn't risk those pies unless it was absolutely necessary. Antiquarian Xaiphos: A little overzealous in the chapter's quest, but who says that's a bad thing? One look at my weaponry will tell you just how far we've fallen. He keeps doing it, I'll tell you. Won't stop asking about what my armor can take. Probably means someone plans on using me as cover. Again. Chaplain Aster: About the only skull faced bastard in the chapter I actually like. At least he has the stones to stand up front with the real fighters. Let's hope he still remembers to give me room to swing. Captain Orlov: They're even deploying the master of the armory. Outrageous. Who keeps track of logistics if he dies in the field? drat it, my whole job is to be the man in the middle of the mess so he doesn't have to be. Well, he'll be here to patch up my armor punctures. Throne knows I'll be getting them. Sargeant Solomon: At least we're getting the organ grinder, and not the animals. I don't think I could manage a gaggle of initiates right now. He's about as reliable as any of those sneak-thieves who stay with the recon elements, which is to say, not very. There's just something about him that puts me off. The nitwit with the long name: I'm not going to try to remember it, and I'm certain it won't matter. I think this man has been completely sloshed for the whole trip. He must spend a fortune on augmetic livers. Francisco de Borgia:Here for the payday, I suppose. Not that it matters. The librarium will hold everyone who isn't chapter personnel upside down and shake them before they step onto a ship off this scrap heap, but who knows? Men have gotten rich on riskier jobs.
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# ? Jul 15, 2018 02:55 |
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++Brother-Captain Orlov Pre-Deployment Observations - Audio Log++ ++Appendix I - Low Gothic Transcript++ Brother-Librarian Catchibald: Spends entirely too much time focused on the abberant nature of the Warp, and sustenance. Should spend more time on the dependable nature of ballistic weaponry. However, from his predilection for remaining within his battle armour at all times, I can infer that he realises that the flesh is weak. This is acceptable. Brother-Antiquarian Xaiphos: One of the few Ravens whom I would consider my equal in understanding the importance of hoarding the relics of our chapter. Perhaps devotes too much focus on books and iconography - such things have no use in the crucible of battle. Perhaps that is a good thing - he can keep those relics in which I have no interest, and pass on those that I seek. Brother-Chaplain Aster: An entirely superfluous position, the Chaplain. We are Astartes, we do not require spiritual guidance. Nevertheless, I have seen Brother Aster training in the melee pits, and am eager to see how he handles the accursed crozius I provided him. Brother-Sergeant Solomon: Tasked with one of the most important roles within the chapter - training our initiates to be future Blood Ravens. I have Sergeant Solomon to thank for uncovering an error in my armoury catalog - he turned in a bolt pistol with a serial number far higher than any other weapon. I had to spend fourteen days, six hours, three minutes and twelve seconds re-cataloguing the entire armoury, but it was time well spent. One small error resulted in the rediscovery of eighty-one artifacts previously thought lost. Brother-Sergeant Thyrakos: The perfect test-bed for any new and unproven relics. Unafraid to put himself in danger. Incidentally, it is surprising how trivial it is to convert a Traitor sonic cannon into a Volkite relic by simply attaching some spare vents and Aquilas. Lord Captain Vespasian Osgrim Thurgood-Redcliffe XIV: For a civilian, his collection of military hardware is impressive. Preliminary inventory of his vessel would indicate a ninety-eight point seven four five per cent chance he has holy Adeptus Astartes equipment in his possession. If so, this will need to be rectified. Even if they are not Blood Raven relics. Francisco de Borja: Passive olfactory scans indicate a high concentration of chemicals within de Borja's vicinity. While battle-stimulants can be beneficial for civilians, their overuse can have serious side-effects, including increased aggression, reduced high-level cognitive function and permanent damage to the male reproductive system. The civilian should be passively monitored for potential complications.
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# ? Jul 15, 2018 08:58 |
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# ? Apr 24, 2024 09:40 |
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thread up, unga bunga https://forums.somethingawful.com/showthread.php?threadid=3863374
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# ? Jul 15, 2018 22:35 |