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Soarer posted:I'm finding myself in a bit if paralysis at really starting the game. I started when it first launched but then lots of people were blitzing the game and talking about how easy everything is. The first major patch seemed to address some of that then another major patch coming out making some pretty big changes to the game and now a DLC looming close with another big patch along side it. I feel like I don't know when I should start a play through. I’m a FIG backer but with limited gaming time and much knowledge of Obsidian’s tendency to release games that could use updates plus their pretty robust FreeLC, patching and DLC plans I have decided to treat this summer as an extended pre-release beta season. Looking forward to playing Deadfire in the Fall.
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# ? Jul 8, 2018 08:34 |
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# ? Apr 27, 2024 14:11 |
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doingitwrong posted:I’m a FIG backer but with limited gaming time and much knowledge of Obsidian’s tendency to release games that could use updates plus their pretty robust FreeLC, patching and DLC plans I have decided to treat this summer as an extended pre-release beta season. Looking forward to playing Deadfire in the Fall. yeah I think I'm leaning that way too. Also backed the FIG campaign. I really enjoyed the first one after dropping off the first one at pretty much the end. Ended up coming back and doing both DLCs then wrapping up the main story.
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# ? Jul 8, 2018 09:17 |
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Basic Chunnel posted:PoE2 will probably have a long tail but Tyranny didn’t seem to, so who knows. tryeanny sold 562,631 copies
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# ? Jul 8, 2018 10:13 |
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double post
TEENAGE WITCH fucked around with this message at 10:57 on Oct 11, 2019 |
# ? Jul 8, 2018 10:25 |
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Digital Osmosis posted:There's also the idea that real time games are dying, the only genre that really exists is MOBAs and those are probably leaking viewers to Fortnite or whatever. Meanwhile turn based games have had a banner couple of years with poo poo like the divinity games, the XCOMs, the battletechs, etc. I would argue MOBAs haven't been a thing for a while now, they were superseded in popularity by team shooters like Overwatch and then by Battle Royale games. Most MOBAs nowadays are either dead or stagnating growth-wise, games like Dota 2 aren't getting bigger any time soon, despite having Valve behind.
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# ? Jul 8, 2018 13:34 |
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I'm playing through Pillars1 and wondering if anyone ever made a savegame cleaner? My load times are slowly getting longer and longer and maybe they wouldn't if the game didn't have to keep track of the literal thousands of junk weapons and armors I vendored?
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# ? Jul 8, 2018 13:55 |
Azran posted:I would argue MOBAs haven't been a thing for a while now, they were superseded in popularity by team shooters like Overwatch and then by Battle Royale games. Most MOBAs nowadays are either dead or stagnating growth-wise, games like Dota 2 aren't getting bigger any time soon, despite having Valve behind. DOTA2 hasn't been stagnating, it's been actively losing players. I think it lost 20% in 2017 alone. MOBAs are basically dead and, in my experience, they've all gone to Battle Royales.
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# ? Jul 8, 2018 15:11 |
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Jinnigan posted:I'm playing through Pillars1 and wondering if anyone ever made a savegame cleaner? My load times are slowly getting longer and longer and maybe they wouldn't if the game didn't have to keep track of the literal thousands of junk weapons and armors I vendored? Delete unnecessary saves. Load times are a Unity engine problem based on the number of save files, not the size.
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# ? Jul 8, 2018 15:13 |
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isk posted:Delete unnecessary saves. Load times are a Unity engine problem based on the number of save files, not the size. What??? I had no clue about this, thanks!
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# ? Jul 8, 2018 15:41 |
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Dr_Gee posted:What??? I had no clue about this, thanks! Yeah, I think it has to fully open each one to get the screenshot and name and time instead of keeping them separate or doing a partial read.
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# ? Jul 8, 2018 15:50 |
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I don't know anything about designing game engines but that seems like a bit of a design flaw.
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# ? Jul 8, 2018 16:02 |
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Can someone explain the Shady disposition to me? I'm playing with the Show Qualifiers option turned on in conversations and have been actively avoiding Shady responses, yet I still manage to rack up half a bar of Shady reputation after only exploring two hubs in Neketaka. Is it because I've been trying to find the peaceful, nonviolent resolutions to Principi interactions and thus become technically complicit in their crimes? So far I've convinced Zamar the shipwright to take the exclusive Principi patronage and talked Degnos out of betraying his captain to the Principi but did not turn him in. How big of a hit am I taking with my Kind Wayfarer's Faith and Conviction bonus by having this amount of disfavored reputation?
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# ? Jul 8, 2018 16:30 |
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moot the hopple posted:Can someone explain the Shady disposition to me? I'm playing with the Show Qualifiers option turned on in conversations and have been actively avoiding Shady responses, yet I still manage to rack up half a bar of Shady reputation after only exploring two hubs in Neketaka. Some disposition gains are in a way "hidden" even if you have qualifiers on, depending how you deal with situations or how other people may interpret what you meant See the bartender in Port Maje having trouble with the guy upstairs not giving up the room, the player can ask "You want me to kill him?" and it won't show as Shady, but the Bartender will interpret as it is and it will show at the end of his dialogue that you did gain the disposition "accidentally"
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# ? Jul 8, 2018 16:43 |
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Subjunctive posted:Yeah, I think it has to fully open each one to get the screenshot and name and time instead of keeping them separate or doing a partial read. My impression was that this affected the time it took to open the list of savegames to load from, not the actual time of loading the save (or moving from screen to screen). e.g. quick-load wouldn't be affected at all.
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# ? Jul 8, 2018 17:03 |
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That's lame, the dialogue options should be labelled based on how they'll be interpreted. If not then they're telling you what your character is feeling when they say it, which is frankly none of the dead author's business
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# ? Jul 8, 2018 17:04 |
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kujeger posted:My impression was that this affected the time it took to open the list of savegames to load from, not the actual time of loading the save (or moving from screen to screen). e.g. quick-load wouldn't be affected at all. When continuing from the main menu it has to find the most recent one, but quicksave shouldn’t be affected by my understanding. I might have misunderstood the complaint!
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# ? Jul 8, 2018 17:31 |
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frajaq posted:Some disposition gains are in a way "hidden" even if you have qualifiers on, depending how you deal with situations or how other people may interpret what you meant I do remember Port Maje's Bartender shady response and reloading to avoid it, I just wish I could remember where I somehow picked up this Shady response between there and the start of Neketaka. EDIT: You know what, I did jack the Kraken's Eye at the bar and did hear the bartender lamenting about it later on. Maybe they implemented Shady disposition into pickpocketing/stealing? moot the hopple fucked around with this message at 17:38 on Jul 8, 2018 |
# ? Jul 8, 2018 17:34 |
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I'm not sure how emblematic I am in the market, but I think I occupy a somewhat different space than many posters on these boards. First, I love RPGs and have been playing them since the 90s. Enough that when I remember that Baldur's Gate was considered casual and roundly condemned by grognards as a superficial game valuing style over substance. And I like RPG combat mechanics--in turn based games. I still replay Wizardry 8, and with a speed mod, still have a great deal of fun with it. The Original Sin games were very much my jam, and they're not RPGs, but I also loved XCOM (and X-COM) and Battletech. With that said, I don't enjoy the combat in either Pillars of Eternity that much and play it on the easiest difficulty level. Why? Like others in this thread, I really don't like real time combat, at least not real time with pause combat. Others have articulated the reasons perfectly well, so I won't dwell on that. But I get a lot of enjoyment out of the interactive story telling elements of RPGs as well. Even RPGs with combat I don't enjoy I'll get a great deal of fun out if I can interact with a well written story. I generally don't like shooty games, but Fallout: New Vegas is my favorite RPG of all time because of the various ways you can define your character and their relation to the story, as well as the reactivity of the story line and characters. Even relatively minor and superficial things I really get a kick out of, like characters reacting to your outfit/gear and character stats giving slightly different options in dialog. This is also why I love Arcanum despite it having an admittedly awful combat system. Obsidian is currently the developer that does this the best, and perhaps the only major developer with a serious commitment to this (Original Sin 2 is often praised for this, but I didn't notice it all relative to to Obsidian games). I liked the story and writing in Deadfire, but I think it came up short in some important ways for me. Perhaps this was an early version bug, but the disposition system seemed rushed. NPCs reached max disposition very early, and it didn't seem like there was that much of an effect on their actual disposition. Likewise, it seemed far too quick and easy to max our the character traits, and the dialog selections for character traits weren't really well thought out. It was quite frustrating that sometimes there was only one dialog option but it would still trigger a disposition shift. I love the concept of characters having reputations for their disposition, and I've only really seen it in this series. I thought it was much better implemented in Pillars of Eternity 1 than 2 though. I think even KOTOR2 and Neverwinter Nights 2(at least with Mask of the Betrayer) got party interaction down better, at least mechanically. Basically, when it comes to real time with pause games I don't care about all the fiddly mechanics that get stressed over and picked over in this thread. But I do love RPGs as interactive stories. Deadfire does this better than most games in the genre(it's only real competition is other Obsidian games), but I think there are either bugs or design oversights that really stick out related to the disposition and party interactions. This really lessened my enjoyment of the game. I'd don't know if that would have any effect on game sales--I doubt it, since it's not something word of mouth would really focus on--but that's my perspective on the game as someone who might have inconsistent preferences with the rest of this thread.
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# ? Jul 8, 2018 17:44 |
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Yea the disposition system as is seems like an afterthought and very much like it was plastered on rather than something natural. Not much would be lost if it was cut I feel. Not a big enough complain aside of a companion leaving you permanently if you have diplo/shady at one point though. One expection is Atsuurak (sp?) actually making great use of it but that's the only one I can think off. Edit: Beat me to it, agreed. Avalerion fucked around with this message at 18:18 on Jul 8, 2018 |
# ? Jul 8, 2018 17:48 |
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Avalerion posted:Yea the disposition system as is seems like an afterthought and very much like it was plastered on rather than something natural. Not much would be lost if it was cut I feel. Not a big enough complain aside of a companion leaving you permanently if you have diplo/shady at one point though. Without the disposition system Atsura would be a far lesser character and that alone justifies its inclusion IMO. And yes, the disposition system was bugged at release. It was patched pretty quickly but wasn't retroactive, so the disposition gains made that way stayed that way.
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# ? Jul 8, 2018 18:00 |
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So I just finished up with Hasongo and when I left the world map seemed to have almost tripled in size. Is there really that much to do or is it just deceptively huge?
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# ? Jul 9, 2018 00:50 |
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It's pretty big. I think it's supposed to open up like that after Nehetaka or whatever, though.
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# ? Jul 9, 2018 01:14 |
jokes posted:It's pretty big. I think it's supposed to open up like that after Nehetaka or whatever, though. Yeah, it opens up after you hit neketaka, hasongo, or I think Fort Deadlight. I think it's just intended to point you towards Neketaka quickly.
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# ? Jul 9, 2018 01:33 |
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It opens up once you've been to Neketaka I think. I didn't go to Hasongo until I'd done almost all the other side quests in the game E: as to how much there is to do, reports seem to vary. I finished the game just shy of 90 hours, but I never used Fast Mode when running around and played all the combat slow. People around launch were finishing at 40-50 hours; presumably they did use Fast Mode
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# ? Jul 9, 2018 01:46 |
Yeah, and there's a lot of semi-hidden and easily missable content, too. Overall I think the game probably has about as much content as the original base game did, but more of it is easily skippable due to the open world structure.
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# ? Jul 9, 2018 01:52 |
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2house2fly posted:It opens up once you've been to Neketaka I think. I didn't go to Hasongo until I'd done almost all the other side quests in the game It took me around 40 hours without using fast mode, but I pretty much skipped all the bounties. I think I got most of the other content though.
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# ? Jul 9, 2018 02:19 |
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I don't know how you can play the game without fast mode.
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# ? Jul 9, 2018 02:23 |
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deep dish peat moss posted:Would you (or anyone really) be interested in mods that added brand new companions that were 100% text? Hell yeah that'd be awesome!
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# ? Jul 9, 2018 03:36 |
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Man I hope someone mods in cosmetic slots because I like how various outfits look, but I want good armor effects.
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# ? Jul 9, 2018 04:27 |
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That's, honestly, the only mod I would actively seek out.
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# ? Jul 9, 2018 05:08 |
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Mr.Pibbleton posted:Man I hope someone mods in cosmetic slots because I like how various outfits look, but I want good armor effects.
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# ? Jul 9, 2018 05:22 |
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It's probably easy enough to change armour models, you'd just have to know the name of the model you want it to look like and then edit the text file for the armour to use that
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# ? Jul 9, 2018 05:22 |
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man i'm bummed about the sales figures on this game, but it makes sense that just like in tabletop D&D, video game D&D is doomed to regressive lovely design being the most popular while anything actually good flounders.
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# ? Jul 9, 2018 06:17 |
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Fhqwhgads posted:I don't know how you can play the game without fast mode. Fast mode tends to break pathing and collisions for me for some reason
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# ? Jul 9, 2018 07:06 |
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Impermanent posted:man i'm bummed about the sales figures on this game, but it makes sense that just like in tabletop D&D, video game D&D is doomed to regressive lovely design being the most popular while anything actually good flounders. what's up, presumably 4E grognard buddy?
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# ? Jul 9, 2018 07:31 |
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corpse eater sounded real good til it turned out you'd be fighting ghosts and skeletons all the loving time, or exploding every other non skeleton body with massive gibs
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# ? Jul 9, 2018 10:04 |
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Corpse Eater can eat the forbidden pie on rest to get +2 to all power levels.
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# ? Jul 9, 2018 10:42 |
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Eau de MacGowan posted:corpse eater sounded real good til it turned out you'd be fighting ghosts and skeletons all the loving time, or exploding every other non skeleton body with massive gibs You can turn the gibs off but yeah that is weird design.
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# ? Jul 9, 2018 13:19 |
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I’d go so far as to say it’s broken. Subclasses should not switch between being viable and non-viable based on graphical options.
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# ? Jul 9, 2018 14:44 |
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# ? Apr 27, 2024 14:11 |
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You’d think you’d at least be able to eat the gibs or something yeah. If you pick corpse eater, do your companions ever comment on it? You’d think at least Eder would have a kind about not remembering you being so much of a cannibal
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# ? Jul 9, 2018 14:52 |