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Gobbeldygook
May 13, 2009
Hates Native American people and tries to justify their genocides.

Put this racist on ignore immediately!

Helion posted:

I guess I just hoped that if I played on normal I could go without that drowning stuff.
It doesn't really work on normal. The random rares/uniques/bosses are only as likely as in a normal area, so you're really unlikely to get more than one. Possessing random common guards in Last Hope will still give you a huge leg-up vs trying to beat on trash mobs in Trollmire with trash mobs from Trollmire.

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Helion
Apr 28, 2008
Gotcha. Thanks, I guess I will look into that mod.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
It's also entirely possible to get started on Insane without drowning, you just have to be careful and smart about your play, and many classes are better off using a rod/charm that grants a ranged attack instead of (or in addition to) their actual class abilities for the first few levels.

Helion
Apr 28, 2008
Sadly, I am not even on insane. Just trying to get a possessor rolling on normal.

Mister No
Jul 15, 2006
Yes.
You can try clearing everything up to the bosses until you get possession to 5/5, then go back and eat Bill and see how far that can get you.

Make sure you're cornac, though.

Helion
Apr 28, 2008
I've been playing the Cultist and as I read my power descriptions I have become somewhat concerned that we're the baddies.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Isn't that the point of the DLC, that in some future timeline we've gone mad? I mean even in vanilla we end up fighting some twisted version of the hero we are now, and in Embers of Rage we are absolutely going to end up genociding the humans and halflings and possibly everyone else.

Excelzior
Jun 24, 2013

Artificer posted:

Isn't that the point of the DLC, that in some future timeline we've gone mad? I mean even in vanilla we end up fighting some twisted version of the hero we are now, and in Embers of Rage we are absolutely going to end up genociding the humans and halflings and possibly everyone else.

maybe the Eidolon shouldn't have messed things up for everyone then :colbert:

Brimruk
Jun 5, 2009
Lost a very strong Temporal Warden on the final fight last night in a very frustrating way: killed one of the mages and lost track of the other, assuming Aeryn had killed him. Was walking around hoovering up loot and was one-shot from off-screen. :doh:

I can definitely see what people mean about the white mob density: the second half of the game consisted of me leaning on the ‘Shoot’ key until my screen flashed red indicating something took off half my health, requiring a couple of turns of planning and then back to the ‘Shoot’ key

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
There's a setting that makes rares have thicker colored borders on their icons and I highly recommend it.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
I've been playing some more Cultist of Entropy; they have some talents that are cool and feel good to use (Rift Cutter in particular is a really neat concept) but man... the overall design is just so frustrating.

Why does a class with mediocre, drawn-out damage need to constantly damage itself to function? Nothing about Cultist of Entropy is overpowering enough to justify the amount of drawbacks and conditional requirements it's saddled with.

Why does it take six status effects to trigger the Herald of Oblivion?

Why does it mandate the use of light armor when the actually-good version of Light Armor Mastery never made it out of beta?

Why does it need four different resources (insanity, entropy, chaos orbs, void stars), all of which have multiple functions and constrain your usable powers when exhausted?

Tuxedo Catfish fucked around with this message at 08:43 on Aug 15, 2018

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
i'm also not really thrilled about Insanity being yet another resource that decays outside of combat for no apparent reason

Tuxedo Catfish fucked around with this message at 08:32 on Aug 15, 2018

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky
So I'm on my first character and I entered a strange portal after doing Trollmire and visiting the town. It was full of fine things to murder, until I ran into a level 30 vampire lord on the 3rd level. Is this a high level area or something? Everything else in here is eminently killable, but hitting the vampire lord does more damage to me than it does to him.

Velius
Feb 27, 2001

Cynic Jester posted:

So I'm on my first character and I entered a strange portal after doing Trollmire and visiting the town. It was full of fine things to murder, until I ran into a level 30 vampire lord on the 3rd level. Is this a high level area or something? Everything else in here is eminently killable, but hitting the vampire lord does more damage to me than it does to him.

Yeah, that “strange portal” is probably pretty high level compared to Trollmire of all places. If you look on the world map it will say a suggested level usually. But the best order is trollmire -> ruins of kor’pul -> spellblaze echoes or the zone directly east of trollmire in the woods.

Post a screenshot of your character and we can give some advice if you’d like, but the main thing would be “bail out with the rod of recall assuming you can get away far enough to have a turn to activate it”.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky
He was right next to the stairs, so I just got up and got out and went to do the areas in their recommended order. It was mostly the fact that everything else in there ranged from 3-10 in level and then bam, level 30 vampire lord outta nowhere with 60 damage reflection.

My character is a berserker. She is always angry. I just hit 10 and now she's bloodthirsty too. Sadly, the loving paladin you have to save ran away from me and into 6 snakes while I was dealing with a rare, failing me the quest, so now I have a red quest in my list. So sad.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
The trick to escorts is:
  • always stand directly between them and where they want to go so you can manage their movement
  • always have a movement infusion so you can get back in front of them when their dumb rear end runs ahead of you
  • fight at the mouth of corridors (so that the escort is surrounded by walls + you) so enemies don't ever get a shot at them
  • if possible have a way to heal adjacent allies so you can patch them up since they don't regenerate for some reason
  • get a mod that removes escorts and lets you buy the rewards for gold or something instead, because they're one of the worst mechanics in the game and should have been patched out years ago

Tuxedo Catfish fucked around with this message at 02:46 on Aug 28, 2018

Konstantin
Jun 20, 2005
And the Lord said, "Look, they are one people, and they have all one language; and this is only the beginning of what they will do; nothing that they propose to do will now be impossible for them.
Escorts are fine, but they shouldn't be the mechanism by which you get extra talents. Have them give you a randart or something, so it's no big deal if they are killed by some bullshit.

Raitzeno
Nov 24, 2007

What? It seemed like
a good idea at the time.

Konstantin posted:

Escorts are fine, but they shouldn't be the mechanism by which you get extra talents. Have them give you a randart or something, so it's no big deal if they are killed by some bullshit.

I'd be A-okay with this, just put the talent choices at the end of the main quest chains (the two t1s, the t2s, dreadfell, etc).

Mister No
Jul 15, 2006
Yes.
Just put the psimachine from EoR into AoA.

Razakai
Sep 15, 2007

People are afraid
To merge on the freeway
Disappear here
Making icons is significantly tougher than actually coding this thing.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


I know Animus is a word and not at all pronounced like "ani-moos" but I kind of want the icons for it to all be anime characters.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Razakai posted:

Making icons is significantly tougher than actually coding this thing.



I was burned by Cults but you've earned a lot of good will; I'm hype for this.

SettingSun
Aug 10, 2013

What is this class and when can I expect to be playing it?

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

SettingSun posted:

What is this class and when can I expect to be playing it?

Based on the tree names it's an update to Eternal Darkness, Razakai's necromancer rework and also my favorite ToME mod ever made.

Unimpressed
Feb 13, 2013

Kanos posted:

Based on the tree names it's an update to Eternal Darkness, Razakai's necromancer rework and also my favorite ToME mod ever made.

Tell me more please.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Unimpressed posted:

Tell me more please.

The current version is mostly quality of life stuff -- summons automatically get the upgrade exempts them from friendly fire, a bunch of lackluster abilities are combined into one or upgraded, Lichform gets a huge buff (it's still bad, but, like, sub-optimal bad instead of "literally shooting yourself in the face" bad) and so on. It's kind of conservative compared to his later mods and official work on the game but still a big improvement over the base Necromancer.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Tuxedo Catfish posted:

The current version is mostly quality of life stuff -- summons automatically get the upgrade exempts them from friendly fire, a bunch of lackluster abilities are combined into one or upgraded, Lichform gets a huge buff (it's still bad, but, like, sub-optimal bad instead of "literally shooting yourself in the face" bad) and so on. It's kind of conservative compared to his later mods and official work on the game but still a big improvement over the base Necromancer.

Yes and no. While it does focus a lot of effort on cleaning up a bunch of the current cruft of the class and making it actually feel good to play instead of vanilla necro's issues of either being an awful hell of lovely micromanagement(minion build) or an incredibly boring archmage variant(nuke build), it adds numerous new trees that are pretty good at giving the class a lot more variety in build choice. Minions are also buffed out the rear end so the higher tier ones feel incredibly powerful and useful to have around instead of the optimal play being "hope for basic skeletons because they actually scale usefully". A vanilla Lich is kind of a joke while an ED Lich is basically you making friends with a boss.

The ED ice tree operates entirely differently, there's a new Vampirism tree that does physical damage and provides tons of reliable damage and self healing/shielding, and there's three locked trees - Reaping, Graves, and Shadow - that open up some neat options. Reaping plays with the Souls mechanic more by allowing you to both gain souls substantially easier and also allowing you to convert souls directly into damage output. Graves provides a ton of utility with an instant cast all-status-effect peel(it transfers your ailments to someone else, including a minion if you have no enemies), a summonable wall to cut LOS with, and a bouncing DoT. Shadow provides fantastic crowd control/disruption with summonable tentacles and is also the new home of Forgery of Haze/Frostdusk.

It's not a full ground-up reimagining of how the class works like the Rogue or Archer reworks, but it takes a class that is conceptually cool but terrible to play, files off a bunch of the old lovely design, and makes playing them actually feel fun and powerful.

Razakai
Sep 15, 2007

People are afraid
To merge on the freeway
Disappear here
I suppose technically this is an update to ED but really it's more of a sequel, as this is rebuilding necromancer (including how souls and other things work) as if it was an entirely new class.

Raitzeno
Nov 24, 2007

What? It seemed like
a good idea at the time.

Eternal-er Darkness: Black Infinity +1

Razakai
Sep 15, 2007

People are afraid
To merge on the freeway
Disappear here


Yet more icon work and another category. You should be able to hazard a guess at what many of these spells and categories do now though. So I think that leaves 3 locked class and 1 locked generic to go.

NachtSieger
Apr 10, 2013


If the various necromancer categories aren't just all heavy metal van art what are you doing with your time?

James Totes
Feb 17, 2011
Alright, this game has no good resources and my mind is failing me.

What, exactly, is required to enter High Peak? Is it killing each of the 4 pedastal guardians? Do I need to just kill one?

I'm faced with a very frightening situation on my Madness character where I cannot feasibly kill Gorbat at all due to his incredibly high saves and his constant barrage of summons, and I'm also in a situation where the Neverdead boss in the Slime Pits teleports every 3 turns to heal.

I'm barred from entering the high peaks and skipping it.

What exactly is the trigger? I've never been in a situation where I couldn't just kill everything ever and not have to make this kind of decision, but here I am.

James Totes
Feb 17, 2011
Is the answer to Farportal until I get a randart with Tether to stop his teleporting, scumming until it bypasses his ungodly spell save??

Maybe!!!!

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
You have to kill Gorbat. You need to put all four orbs on their pedestals and he drops one of them.

You don't actually have to kill the Orb Guardians, though, so there's that at least.

e: also it's hilarious to me that you're within range of a Madness win (which is incredible!) but don't know a mechanic you have to complete to get through Normal difficulty, so thank you for brightening my day :v:

James Totes
Feb 17, 2011

Tuxedo Catfish posted:

You have to kill Gorbat. You need to put all four orbs on their pedestals and he drops one of them.

You don't actually have to kill the Orb Guardians, though, so there's that at least.

e: also it's hilarious to me that you're within range of a Madness win (which is incredible!) but don't know a mechanic you have to complete to get through Normal difficulty, so thank you for brightening my day :v:



...Guess I better figure something out, then.

(That % hp missing is just him turning on icy skin btw)

James Totes
Feb 17, 2011
Only took a solid week.



Turns out, Link of Pain (as bestowed through The Black Plate) is 1) Irresitable and 2) Unsavable.

This means, digging a corridor so he'll only summon behind himself, you can link of pain a richi to Gorbat and deal damage through his resistances.

It only took me forever, but here's to the high peak.

EDIT:




:saddowns:

Level 348 with over 1 million HP and over 1 thousand physical power.

Holy. poo poo.

James Totes fucked around with this message at 23:00 on Oct 13, 2018

I dont know
Aug 9, 2003

That Guy here...

James Totes posted:

Only took a solid week.



Turns out, Link of Pain (as bestowed through The Black Plate) is 1) Irresitable and 2) Unsavable.

This means, digging a corridor so he'll only summon behind himself, you can link of pain a richi to Gorbat and deal damage through his resistances.

It only took me forever, but here's to the high peak.

EDIT:




:saddowns:

Level 348 with over 1 million HP and over 1 thousand physical power.

Holy. poo poo.

I would like everyone to take a moment and appreciate that the game describes such an unholy terror as "Not too powerful by itself."

Razakai
Sep 15, 2007

People are afraid
To merge on the freeway
Disappear here
I really don't want to see the siblings of that thing.

James Totes
Feb 17, 2011
To be fair, I'm fairly sure it's a bug.

I wasn't paying attention and went down a staircase in high peak, thinking it was the actual stairs.

Turns out, it was the Intimidating Caves.

For whatever reason, I think Intimidating Caves is set to spawn levelcap x3 monsters, so when everything in the high peak is 140~, they're 350~.

I found a unique there too with 3million hp, but I didn't stick around long enough to fight anything.

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Sacrificial Toast
Nov 5, 2009

Alright, just won the orc campaign on normal for the first time with an orc sawbutcher. Mid-game was a bit rough since I didn't get an infusion slot first, so my steam generation was too low to support most of the sustains. Then in the lategame, I just started slaughtering everything. I ended up with a ridiculous artifact 2 handed steamsaw, The Twisted Blade, which has 10% lifesteal, and also just everytime you kill something you get fully healed on a 15 turn cooldown. I didn't even use any active healing skills during the final boss. AoE damage was a bit low, so I took Irresistible Sun for my first prodigy, and that sped things up a lot. Continuous Butchery lets you just massacre single target bosses, and tinkers were a lot of fun to play around with.



https://te4.org/characters/84896/tome/63821de4-b2b5-4736-8eb1-752c69c9c16b

Sacrificial Toast fucked around with this message at 07:43 on Oct 27, 2018

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