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Did anybody here try this? (Edit: I guess it isn't out yet) https://vrscout.com/news/amazon-jack-ryan-vr-park-comic-con/ It's weird that they used a rift for this, I didn't know it could link multiple cameras over a large area. Also they are using hand trackers, I wonder if those are using the camera tracking or something else. Edit: I think it isn't using the positional tracking from the headset, just the rotational tracking. Then it wouldn't need the Rift cameras, just those other trackers for the body, hands and feet. Pretty cool. jubjub64 fucked around with this message at 16:17 on Jul 20, 2018 |
# ? Jul 20, 2018 16:12 |
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# ? Apr 23, 2024 14:34 |
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SimonChris posted:Thanks for the clarification. I had no idea It's finally time for a cube (vr) game!
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# ? Jul 20, 2018 16:28 |
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Holy poo poo, people get nervous about ziplining in general and they want people to do it in VR. They must be super confident that their tracking solution is perfect, plus all the people there making sure no one dies. There's all kinds of hilarity that could come from this. From someone saying "it's just a video game" and then walking off a two story building. Or the thought of a super duper action dude doing action stuff and then stopping while a bunch of people strap him into the safety harness and directing him to the zipline.
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# ? Jul 20, 2018 16:30 |
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Cojawfee posted:Holy poo poo, people get nervous about ziplining in general and they want people to do it in VR. They must be super confident that their tracking solution is perfect, plus all the people there making sure no one dies. There's all kinds of hilarity that could come from this. From someone saying "it's just a video game" and then walking off a two story building. Or the thought of a super duper action dude doing action stuff and then stopping while a bunch of people strap him into the safety harness and directing him to the zipline. Its also strange that they have a guy directing him around with his voice. How is that represented in VR? As coms? Also, lol if there isn't a waiver to sign.
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# ? Jul 20, 2018 16:50 |
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Any thoughts on picking up an Acer WMR headset for $150? I traded my OG vive+DAS for a 2015 macbook pro, but I'm still getting that beatsaber and pavlov itch and was thinking this may be able to scratch it.
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# ? Jul 20, 2018 17:00 |
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App13 posted:Any thoughts on picking up an Acer WMR headset for $150? To my knowledge it should work. Edit: I assume you're getting it from the MS store. They have a 30 day no question asked return policy (in the store). The return is super straightforward you can usually get from door to door in 5 minutes. You can even return to a store something you bought online. I;ve had a feeling since they opened the MS store is a money burning advertising/goodwill campaign.
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# ? Jul 20, 2018 19:02 |
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App13 posted:Any thoughts on picking up an Acer WMR headset for $150? It’ll be fine. If the ipd works for you you’ll enjoy it outside of the controllers and for beat saber they should be ok.
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# ? Jul 20, 2018 19:06 |
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App13 posted:Any thoughts on picking up an Acer WMR headset for $150? i have that set and its good, i payed 100 more for it and feel it was worth it. especially after the win10 april update, it does everything you would want except track the controllers behind your body. the headset is pretty comfortable as well. my ipd is within its range though, you should check that out first or it might be uncomfortable. ill answer any other questions you have about it
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# ? Jul 20, 2018 19:10 |
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Jenny Agutter posted:i have that set and its good, i payed 100 more for it and feel it was worth it. especially after the win10 april update, it does everything you would want except track the controllers behind your body. the headset is pretty comfortable as well. my ipd is within its range though, you should check that out first or it might be uncomfortable. ill answer any other questions you have about it I have a dead average ipd so I'm not too worried about that, thankfully. How much does the headset move around while it is on you're gaming and moving around?
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# ? Jul 20, 2018 19:33 |
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App13 posted:I have a dead average ipd so I'm not too worried about that, thankfully. How much does the headset move around while it is on you're gaming and moving around? It doesn't move around too much. If you get sweaty and youre moving around a lot it will start to slide around a bit, you can tell when it gets out of focus. but its a one-hand tightening thing so you can really cinch it down even when youre in the middle of something. get a good fit at the start (put the eyepiece part on, click the headband down over your head, make sure the back is below the bump at the back of your skull, tighten) and youll be good for a while
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# ? Jul 20, 2018 20:21 |
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Jenny Agutter posted:it does everything you would want except track the controllers behind your body. As a side note WMR does a tiny bit of tracking as it goes out of range. For the first 1/2 second or so it will continue moving on the previous track with surprising accuracy, and then it will go to 3dof in the spot it's in until it starts to track again. For me the bigger issue with WMR tracking was that you would sometimes lose tracking when you get a controller very close to your face. Also, it doesn't track above your head.
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# ? Jul 20, 2018 22:12 |
Stick100 posted:As a side note WMR does a tiny bit of tracking as it goes out of range. For the first 1/2 second or so it will continue moving on the previous track with surprising accuracy, and then it will go to 3dof in the spot it's in until it starts to track again. Also, at least with my Lenovo Explorer, when it lost tracking of a controller, it would sometimes takes several seconds to reestablish tracking, even if you brought the controller back in into view. Honestly, if the Lenovo was better about reestablishing tracking, I probably wouldn't have replaced it with the Rift.
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# ? Jul 21, 2018 00:05 |
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Jim Silly-Balls posted:Does Elite Dangerous scratch the No Mans Sky itch? I really want NMS in VR but is ED the next best thing? Elite does some things way way better then NMS. But if you want a procedural planet hiking simulator similar to NMS you’ll be disappointed.
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# ? Jul 21, 2018 01:52 |
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https://www.youtube.com/watch?v=mb-3dGuSFxY oh god Anton added a fuckin' ridiculous AR-15 pistol variant
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# ? Jul 21, 2018 02:36 |
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Taintrunner posted:https://www.youtube.com/watch?v=mb-3dGuSFxY I wonder what the H3VR fans are going to beg for now that they finally have the 5-7 pistol. Also don't forget he added the Deagle .50 as well .
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# ? Jul 21, 2018 03:03 |
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Holy poo poo the new beatsaber track is marathon! Its nearly seven minutes! I don't particularly care for it but it is loving difficult.
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# ? Jul 21, 2018 07:52 |
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There's another Echo Combat beta until Sunday morning by the way
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# ? Jul 21, 2018 08:45 |
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Latest update to H3VR lets you rack the slide on pistols by clipping them with each other dual weild or against scenery and also allows you to brace guns against your shoulder one handed for the virtual stock Oh, Anton
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# ? Jul 21, 2018 12:11 |
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Feature request: chamber a round in a handgun "with teeth" by bringing it up to headset and moving it sideways edit: or the "one-inch punch" method of chambering
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# ? Jul 21, 2018 12:16 |
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Neddy Seagoon posted:I wonder what the H3VR fans are going to beg for now that they finally have the 5-7 pistol. Also don't forget he added the Deagle .50 as well . He still hasn't added the Kolibri EDIT- Also I showed a mate the 'Equilibrium' update last year-ish, and his first question was 'do the pistols make whooshing sounds when you whip them around?' They still don't, which is the biggest travesty of this game
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# ? Jul 21, 2018 13:40 |
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Paingod556 posted:He still hasn't added the Kolibri H3VR's also missing the sweet counterweighted extended mags from the final hallway fight too .
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# ? Jul 21, 2018 14:08 |
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Paingod556 posted:He still hasn't added the Kolibri ...did you message Anton? Whooshing is an essential part of the gun kata, and since he’s fully committed to realism, I’m sure he’d program it in.
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# ? Jul 21, 2018 14:18 |
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Any of you have experience with Archangel: Hellfire?
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# ? Jul 21, 2018 15:23 |
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Looks like there is a demo, give it a shot
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# ? Jul 21, 2018 15:35 |
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As someone who doesn't care much for guns, how much of an actual "game" is there in H3VR? I love how much attention to detail the dev has and how often he puts out consistent content, but it always just looks like Real Life Gun Simulator.
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# ? Jul 21, 2018 18:48 |
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CodfishCartographer posted:As someone who doesn't care much for guns, how much of an actual "game" is there in H3VR? I love how much attention to detail the dev has and how often he puts out consistent content, but it always just looks like Real Life Gun Simulator. It’s different scenes and modes that’ll last you a good while, he’s adding a new mode soon that should be super rad. I think most people are playing a lot of Take & Hold at this point, but the Westworld parody and the Meatgrinder are also good fun. I like sniping in the Snowglobe map the most, personally.
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# ? Jul 21, 2018 19:01 |
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CodfishCartographer posted:As someone who doesn't care much for guns, how much of an actual "game" is there in H3VR? I love how much attention to detail the dev has and how often he puts out consistent content, but it always just looks like Real Life Gun Simulator. There are levels, and there are puzzles, exploration, there's even a rogue like.
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# ? Jul 21, 2018 19:33 |
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Jim Silly-Balls posted:My dude. I just got mine in yesterday. Thanks for the recommendation. Couldn't get the controller to work at all so I'm just using an old 360 controller. I share a lot of the same thoughts as you: good screen except the lovely FOV. My only issue I'm having now is I can't get the volume loud when I connect headphones. Been playing Redout and House of the Dying Sun. Hoping to pick up Moss and Skyrim on a sale soon. Any other suggestions for controller games that will work with this thing?
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# ? Jul 21, 2018 19:47 |
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Get ReVive working and get Chronos from the Oculus store, it's the best third person controller game
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# ? Jul 21, 2018 20:22 |
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Death By Yogurt posted:I just got mine in yesterday. Thanks for the recommendation. Couldn't get the controller to work at all so I'm just using an old 360 controller. I share a lot of the same thoughts as you: good screen except the lovely FOV. My only issue I'm having now is I can't get the volume loud when I connect headphones. If you loved descent back in the day, check out at least the demo for overload, it’s VR Descent basically.
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# ? Jul 21, 2018 20:31 |
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Jim Silly-Balls posted:My dude. Ok, I'll bite. One Monoculus Rift on order! Should be here same day my XPS 15 with 1050 Ti arrives I give this laptop experiment a 50/50 chance of working for low-end VR titles. Can you compile a list of worthy Monoculus Rift-compatible titles you've found work well? Sounds like Ultrawings is a winner, and you already tested VR desktop so that's great. Looks like ADR1FT supports seated + controller mode as well.
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# ? Jul 21, 2018 21:01 |
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Anything SteamVR should work with it. Well, anything that can be played with a gamepad.
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# ? Jul 21, 2018 21:14 |
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It wont do much to sort the wheat from the chaff, but here's a list of steam titles sorted by "VR Support" and "Gamepad"
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# ? Jul 21, 2018 21:35 |
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CodfishCartographer posted:As someone who doesn't care much for guns, how much of an actual "game" is there in H3VR? I love how much attention to detail the dev has and how often he puts out consistent content, but it always just looks like Real Life Gun Simulator. I don't care much for guns either but I bought it because people said there was a lot of fun to be had. I've had the game for many months and only played about an hour of it. There is fun to be had if you care about guns and want to put in the effort to make your own fun using those guns.
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# ? Jul 21, 2018 21:35 |
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jubjub64 posted:I don't care much for guns either but I bought it because people said there was a lot of fun to be had. I've had the game for many months and only played about an hour of it. There is fun to be had if you care about guns and want to put in the effort to make your own fun using those guns. This was my experience as well. I bought it, discovered this, refunded it, then at the urging of goons bought it again and really tried to give it a chance. It was fun for a while but then I ran out of stuff to do that I found interesting (tacking guns to other guns and making big super guns to shoot at anthropomorphized sausages isn’t my cup of tea)
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# ? Jul 21, 2018 21:38 |
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74 hours played in H3VR. I also initially bought it, tried it for an hour and refunded it (Though it was because I had two sensors and he hadn't implemented snap turn, etc). I like guns in the same way I like cars: I have a very superficial understanding of how they work but think they're cool and love learning about obscure ones. H3VR has so many weird and wonderful guns that you're bound to find something cool even if your interest is limited. There's no in-depth story mode if that's your jam but I think the amount of variety in things to do (Several shooting ranges, a roguelite take and hold that they're adding a bunch more content to soon, a horror survival game, a Climbey-style gymnasium, a Wild West adventure with actual horseshoe games and they're currently revamping their zombie survival mode) really gives this game a lot of legs. It just beautifully handles VR's selling point of giving you a load of tactile objects to fiddle around with and a bunch of detail you can really appreciate when you have the weapons there in your hands. The weapons feel great to fire, sound design is top notch and there's a quirky sense of humour running through it all that takes a lot of the dryness out of what is inarguably a hard sell on paper. The controls will take a while to get used to and if you dislike or are uninterested in actual real-world guns, or you're not able to make your own fun easily, you should probably skip it (And buy Serious Sam 2 if you haven't). For my money it's easily my favourite VR game because it's either a super relaxing plinking experience where you can just pop soda cans, go skeet shooting or work on your grouping, or it's an exciting hallway shooter with guns that have a lot of personality and a ton of customisation. Anton is an extremely active dev and practically every week gives the players a bunch of new goodies to toy around with and I think it's commendable that he's made a VR shooter that hasn't had to be unnecessarily violent to be fun. If it sounds like a good time to you, I think it's an absolute much-purchase. You can also murder sausage men with a rake so that's pretty badass For what it's worth, I have a friend who picked it up but didn't play too much of it when he got it. As soon as he learned about Take and Hold instead of it just being a bunch of different galleries he wound up coming around on the game hard. He plays it pretty much every week now. Just as a point of interest my top 3 VR games on STEAM are: 1) H3VR, 74 hours 2) Elite: Dangerous, 40 hours 3) Tabletop Simulator, 34 hours Songbearer fucked around with this message at 22:19 on Jul 21, 2018 |
# ? Jul 21, 2018 22:12 |
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Death By Yogurt posted:I just got mine in yesterday. Thanks for the recommendation. Couldn't get the controller to work at all so I'm just using an old 360 controller. I share a lot of the same thoughts as you: good screen except the lovely FOV. My only issue I'm having now is I can't get the volume loud when I connect headphones. Hadlock posted:Ok, I'll bite. One Monoculus Rift on order! Should be here same day my XPS 15 with 1050 Ti arrives Hell yeah Monoculus Rift Bros!! I have a 1050ti in my desktop that I use for VR and it works fine. Not 1080ti good, but far from unusable. As has been mentioned, anything supporting SteamVR will work. I plan to try ReVive tonight to see if I can get an oculus game to work ask well Death by yogurt I can’t help you with the audio issue, I just use headphones plugged into my PC. I’ll try them in the headset tonight and see how it goes.
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# ? Jul 21, 2018 22:13 |
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ALSO, is there any game that will satisfy my intense desire for no man’s sky in VR? I thought it might be elite dangerous but the thread seems do think not. Do I have any hope here?
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# ? Jul 21, 2018 22:38 |
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Hold out til they add it. It'll only be a matter of time before they fudge it in to make people shut up vv
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# ? Jul 21, 2018 22:39 |
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# ? Apr 23, 2024 14:34 |
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Jim Silly-Balls posted:ALSO, is there any game that will satisfy my intense desire for no man’s sky in VR? I thought it might be elite dangerous but the thread seems do think not. Yeah I really want NMS PC VR too. It's the perfect VR game because it's a chill exploration game. They are putting out smaller regular updates moving forward, hopefully one of those is VR support, at least on PC.
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# ? Jul 21, 2018 22:43 |