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Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
there needs to be a dog race to counteract the cat race.

Make them look like General Pepper from Star Fox. Dogmen in fancy military uniforms with big hats and sunglasses.



And make them automatically have animosity towards any empire with the cat portrait.

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Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
this keeps happening to my current run. Autosaves upload to the cloud, but manual saves do not, and upon bootup, it says BROKEN SAVE GAME for my latest manual save.

Jazerus
May 24, 2011


Hunt11 posted:

Going by the flavor text the idea is that they keep on using the same aesthetics as the race that created them. On a side note I wish you could chose what your robots looked like.

click on the portrait when you're making a new trait template

Pigbuster
Sep 12, 2010

Fun Shoe
just add the furry species pack already you cowards

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
So, uh, is there a way to take over planets with organic pops as a rogue servitor without losing all the buildings when I win since it autoconverts most biopop-occupied tiles into sanctuaries? Because I just had almost all the really good dark energy power plants/matter fabricators poof into nothing after taking over the spiritualist fallen empire. Seems like a real bad deal that screws over only rogue servitors.


lol

Slashrat
Jun 6, 2011

YOSPOS
aren't organic sanctuaries just a temporary building that reverts to whatever was on the tile before as soon as you move the organic pop off?

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Slashrat posted:

aren't organic sanctuaries just a temporary building that reverts to whatever was on the tile before as soon as you move the organic pop off?

nooooope! it booted a third of the organic pops off somewhere else and the rest of the tiles converted into sanctuaries. So Celestial Throne has like 4 fabricators, 6 dark matter power plants and 2 foodmakers and the rest turned into sanctuaries. super sucks!

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Technical Analysis posted:

Makes it easier to keep the cattle in line. If you don’t want to be nerve stapled, then you should stop being so delicious.

But you genemodded us to have gravy glands! :gonk:

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!







Nice

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



I figure if you want to RP out your leadership/administrator caste as being materially equal to all others you can just assume things like their luxury goods consumption just represents specialist equipment. The individual leaders get the same technate-issued energy credits as anyone else, their jobs just need meeting rooms and poo poo, the way a nuclear power plant operator requires a nuclear power plant to do his job.

Also what the gently caress is that little monster supposed to even be, a mole?

Wiz
May 16, 2004

Nap Ghost

Captain Invictus posted:

nooooope! it booted a third of the organic pops off somewhere else and the rest of the tiles converted into sanctuaries. So Celestial Throne has like 4 fabricators, 6 dark matter power plants and 2 foodmakers and the rest turned into sanctuaries. super sucks!

This can't really be fixed with the tile system in place but will automatically be fixed with the planet rework.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Wiz posted:

This can't really be fixed with the tile system in place but will automatically be fixed with the planet rework.

Hear that folks? Removing the tile system will fix ALL your problems!

Chalks
Sep 30, 2009

Can't upgrade the wrong tiles if you don't have tiles

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Aethernet posted:

Hear that folks? Removing the tile system will fix ALL your problems!

One quick fix to improve your game! Developers hate this!

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Wiz posted:

This can't really be fixed with the tile system in place but will automatically be fixed with the planet rework.
:getin:

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Why my life will be empty without the tile system: an essay by a Stellaris 1.9 fan

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Nessus posted:

Also what the gently caress is that little monster supposed to even be, a mole?

A star nosed mole!

WhiskeyJuvenile
Feb 15, 2002

by Nyc_Tattoo

Randarkman posted:

Cute, but I want something more like just a straight up rat-man



Fleeting, Repulsive, Decadent, Rapid Breeders, Intelligent
Materialist/Fanatic Xenophobe
Shadow Council, Cutthroat Politics, Oligarchic

This is pretty fun so far, but I need to find some aliens to make my slaves

e: I think this is the first time I've ever run decadent without any authoritarian for caste system

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

isndl posted:

One quick fix to improve your game! Developers hate this!

Stellaris 2.2: Remove all your tiles with this 1 weird old trick

WhiskeyJuvenile
Feb 15, 2002

by Nyc_Tattoo
Civilization pulled off tiles...

Randarkman
Jul 18, 2011

WhiskeyJuvenile posted:

This is pretty fun so far, but I need to find some aliens to make my slaves

e: I think this is the first time I've ever run decadent without any authoritarian for caste system

Been a while since I played (and currently stuck in that hellzone where I won't play until I get that sweet, sweet update), but you can't have caste system without being authoritarian? In which case I think being authoritarian rather than materialist might make more sense for the Skaven as they should be enslaving their own kind as well.

Definitely have to stick with the fanatic xenophobe though, as they are the supreme master race.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

WhiskeyJuvenile posted:

Civilization pulled off tiles...

The AI's inability to develop them properly was always one of the big player advantages though.

Truga
May 4, 2014
Lipstick Apathy

PittTheElder posted:

The AI's inability to develop them properly was always one of the big player advantages though.

Ironically, in early civ games the AI was quite competent, especially on higher difficulties, because the only tile improvements were mines on hills/mountains and irrigation everywhere else. :v:

In civ4 there's already like a dozen different improvements that also depend on the tile under it and range from really good if your town is small to really bad if your city is big and lol

Meme Poker Party
Sep 1, 2006

by Azathoth
Civ's problem with tiles is not the economic side. Yeah the AI doesn't do everything ideally but it's good enough. It's the combat where it breaks. The AI just cannot handle the combat system at all. AT ALL.


e: VVVV yeah sorry, to clarify it only completely breaks with the 1UPT system in V and VI

Meme Poker Party fucked around with this message at 16:21 on Jul 24, 2018

Randarkman
Jul 18, 2011

I seem to remember the Civ AI handling combat acceptably enough to sometimes be a challenge back in the old days of the doomstacks (I only played SMAC, Civ III and Civ IV of those old titles though), it was with the advent of 1-unit-per-tile that it became useless. Somehow it seemed worse to me in VI than in V though, in VI it's just laughably bad, or at least it was when I played it (which is back when the game was released).

Randarkman fucked around with this message at 16:26 on Jul 24, 2018

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Chomp8645 posted:

Civ's problem with tiles is not the economic side. Yeah the AI doesn't do everything ideally but it's good enough. It's the combat where it breaks. The AI just cannot handle the combat system at all. AT ALL.

That only started with Civ5, the AI was passably good at combat until then; combat in Civ5 in general is just terrible, not even because of 1UPT, but because the maps are way too small for 1UPT.

And yeah it's SMAC where advanced tile development becomes a thing, and the AI could not handle it. Civ3 was easier on the AI because the system was simpler, but it only got worse with each additional title.

Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.

THE BAR posted:

But you genemodded us to have gravy glands! :gonk:

And that sounds like it's not my problem.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

PittTheElder posted:

And yeah it's SMAC where advanced tile development becomes a thing, and the AI could not handle it. Civ3 was easier on the AI because the system was simpler, but it only got worse with each additional title.

SMAC also brought in supply crawlers that could extract resources beyond a base's own tiles, in what was essentially a big gently caress You to the AI that was never going to be able to use them properly in a million years.

Randarkman
Jul 18, 2011

What is nerve-stapling anyway? I remember it being a way to make riots go away in SMAC and it made everyone hate you, but I don't really think it was much more elaborated on than that.

e: ah, there is an explanation of the trait in Stellaris, essentially a kind of super lobotomy it seems.

quote:

Unessential neural pathways relating to self-preservation and free-will are severed, creating a docile and obedient client species.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Randarkman posted:

What is nerve-stapling anyway? I remember it being a way to make riots go away in SMAC and it made everyone hate you, but I don't really think it was much more elaborated on than that.

e: ah, there is an explanation of the trait in Stellaris, essentially a kind of super lobotomy it seems.

I think it's hinted at being "Punishment Spheres for all", applied as a one-time gesture rather than an ongoing basis.

quote:

It is not uncommon to see patients undergo permanent psychological trauma in the presence of the Sphere, before the nerve stapler has even been strapped into position. Its effect on the general consciousness of the culture is profound: husbands have seen wives go inside, and mothers their children. Dr. Xynan left the surface of the sphere semitranslucent for a reason. You can hear them in there; you can see them. It is a thing of terrible beauty.

*Shudder*

SMAC was a dark, dark game.

Conskill
May 7, 2007

I got an 'F' in Geometry.

DrSunshine posted:

*Shudder*

SMAC was a dark, dark game.

We must dissent.

Randarkman
Jul 18, 2011

Hmm... it'd be kind of interesting to play an empire in Stellaris that is the Combine from Half Life 2. Go full on cybernetic and biological enhancement (though I think the two are mutually exclusive) keep on modifiying your founding species until they are just an immortal race of rulers of an empire that conquers planets, sucks up their resources and modifies their inhabitants to be slave species used as living weapons in the next conquest.

You'd have to spend a while to get to that point though, and you can't really have evolution and enhancement come to the point where your specieis just atrophies into featureless blind blobs, but you could do the nerve-stapled living weapons thing I guess.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Conskill posted:

We must dissent.

Sister Miriam Godwinson posted:

Will we next create false gods to rule over us? How proud we have become, and how blind.

turn off the TV
Aug 4, 2010

moderately annoying

Randarkman posted:

What is nerve-stapling anyway? I remember it being a way to make riots go away in SMAC and it made everyone hate you, but I don't really think it was much more elaborated on than that.

e: ah, there is an explanation of the trait in Stellaris, essentially a kind of super lobotomy it seems.

quote:

Nerve Stapler (TLS(P)): A device originally designed for psychotherapy, but often applied on both Earth and Planet to deal with social dissension. When strapped to a patient's head and upper back, the nerve stapler extrudes hair-fine probes into his brain and spinal column. A psychotherapist can then use the device to inflict extreme sensations (not necessarily pain) on the patient, subjecting him to a rapid course of psychological conditioning.

https://www.youtube.com/watch?v=sJlPr2KHSFo

hobbesmaster
Jan 28, 2008

DrSunshine posted:

I think it's hinted at being "Punishment Spheres for all", applied as a one-time gesture rather than an ongoing basis.


*Shudder*

SMAC was a dark, dark game.

Everyone should read this if they haven’t already https://paeantosmac.wordpress.com/2015/02/17/introduction/

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


SMAC was and still is incredibly important, so much so that they tried to do it again.

turn off the TV
Aug 4, 2010

moderately annoying

wiegieman posted:

SMAC was and still is incredibly important, so much so that they tried to do it again.

I don't know, Alpha Centauri is just too unrealistic for my taste. The parts about humanity developing matter teleportation machines, creating artificial universes and transcending into a psychic, godlike being seemed fine, but am I seriously expected to believe that Chairman Sheng actually practiced asceticism??????

hobbesmaster
Jan 28, 2008

turn off the TV posted:

I don't know, Alpha Centauri is just too unrealistic for my taste. The parts about humanity developing matter teleportation machines, creating artificial universes and transcending into a psychic, godlike being seemed fine, but am I seriously expected to believe that Chairman Sheng actually practiced asceticism??????

Well, maybe not. From that blog I linked earlier:

quote:

Ah, Chairman Yang! The imagination and verve that Reynolds showed to not only come up with this character and his preferred society, but to then take him seriously … I am still in awe over a decade later. See, as one rapidly gathers from the quote, the name, and the picture, Chairman Yang is Chinese. Unlike the rest of the faction leaders, Chairman Yang’s philosophy for an ideal society is rooted firmly in Eastern thought. In particular, he draws his inspiration from a mix of Chinese Legalism, Taoism, and Maoist Communism. Though he takes those elements and pushes them to a new extreme.

The game labels Yang as “The Despot” as his one-phrase description. This is perhaps unfortunate from the perspective of an even-handed ideological description, but its something of a fair cop. At the very least, modern Westerners have been trained to see his radical collectivism as tyranny. Accordingly, in the game, Yang spends much of his time defending his model to the player.

As the name “The Human Hive” suggests, Yang’s preferred form of social organization is eusocial, rather than merely social. He sees the more natural human modes of organization that the other leaders represent as being completely dominated by the efficient and selfless cooperation individuals in an ant or bee colony are able to manage. Just like a literal meaning of the name of his faction suggests, he wants to build a hive out of humans.

He grants that the nature of man makes this a fraught prospect. Enlightenment, in any tradition, is always regarded as difficult to achieve. And Yang is no exception to the rule.

Hence the quote above. We first meet Yang exhorting his followers to not merely raise their consciousness upward temporarily, or in some vague mystical sense, but to quite literally “embrace the self of group” over the “self of body”. In the bee hive, the workers perform their assigned function to their utmost, with absolutely no regard for their own existence. Similarly, a member of the Human Hive is expected to obey unquestioningly and work unfailingly for the collective.

From this perspective, it is clear why he believes that humanity failed on Earth. History was, necessarily, a cycle of chaos and upheaval. Functional human organizations were built upon selfless labor at the direction of leaders who had achieved some degree of enlightenment. But these then eventually fell to pieces as key pieces of the system, both high and low, foolishly pursued the goals of the self. The negative consequences from these small defections from order begat larger and larger ones, until eventually the feedback led to rebellion and collapse.

The only way to break this cycle, Yang believes, is for the enlightened few to continually enforce their will upon the many. In order to accomplish this, everything about life in the Hive has to be structured to support this control.

In the game, this is mechanically supported by their faction advantages. For example, each Hive base is built as a complicated underground nest of tunnels, granting them all the effect of the Perimeter Defense building for free. And, to reflect Yang’s particular ideology, the Hive begins with the “Doctrine: Loyalty” technology, which allows the Chairman to institute a futuristic Police State as soon as he can come up with the spare energy to switch.

It would have been very easy for the creators of the game to just settle on the Chairman as the bad guy with his legions of faceless minions. But, to Reynolds’s eternal credit, Yang never falls apart. He never starts ranting and raving like a B-movie villain, nor does he turn out to be a corrupt autocrat who’s living it up at the expense of his duped minions.

Instead, he’s a true believer. His society mostly works, in its alien way. He’s not even obviously wrong in his philosophical musings.

And he’s coming to get you.

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Vengarr
Jun 17, 2010

Smashed before noon

turn off the TV posted:

I don't know, Alpha Centauri is just too unrealistic for my taste. The parts about humanity developing matter teleportation machines, creating artificial universes and transcending into a psychic, godlike being seemed fine, but am I seriously expected to believe that Chairman Sheng actually practiced asceticism??????

He didn't, at least not in the books. Which were actually pretty good for tie-ins.

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