MALE SHOEGAZE posted:remember ya'll: terrible programming, not terrible programmers. the terrible programmer thread shouldn't be a terrible place for woman programmers. i got graph to rename the thread when i added the rules, by the way
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# ? Aug 4, 2018 13:05 |
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# ? Apr 23, 2024 20:18 |
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cinci zoo sniper posted:i got graph to rename the thread when i added the rules, by the way yeah it's good. thanks for doing that.
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# ? Aug 4, 2018 13:08 |
MALE SHOEGAZE posted:thanks a bunch for this, looks like it's time to you're welcome, im glad i have something else to post in this thread than horror stories from my work (btw guys have you heard of postgresql pro distributed by some russian company? one of our projects tried to silently go to production to it but thankfully our dba failed to set up a replica for it so they rolled project over to postgresql) or asking dumb question (with as little time as i have to think about that, as im full time internal audit at this point with some token analytical or coding efforts sprinkled over, degrading as a technical specialist full throttle)
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# ? Aug 4, 2018 13:09 |
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MALE SHOEGAZE posted:i will not play kerbal space program. i bought it and installed it a few years ago, stayed up for 48 hours straight playing it, and then uninstalled because otherwise that game would have taken over my life.
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# ? Aug 4, 2018 13:16 |
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MALE SHOEGAZE posted:remember ya'll: terrible programming, not terrible programmers. the terrible programmer thread shouldn't be a terrible place for woman programmers. wait, what did i miss
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# ? Aug 4, 2018 13:17 |
redleader posted:wait, what did i miss shadenboner
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# ? Aug 4, 2018 13:18 |
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also today i am switching from spacemacs to just vanilla emacs with evil. spacemacs has been good to me but it's too hard to modify and it only works if you never try to venture into the rest of the emacs ecosystem.
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# ? Aug 4, 2018 13:20 |
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redleader posted:wait, what did i miss just some mom jokes. it's borderline and the posters responsible should not be ejected from the thread but i want to try and temper this kinda stuff as much as possible.
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# ? Aug 4, 2018 13:22 |
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MALE SHOEGAZE posted:also today i am switching from spacemacs to just vanilla emacs with evil. spacemacs has been good to me but it's too hard to modify and it only works if you never try to venture into the rest of the emacs ecosystem. oh my god i dont know how to do anything. i might as well be learning emacs from scratch.
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# ? Aug 4, 2018 13:53 |
MALE SHOEGAZE posted:oh my god i dont know how to do anything. i might as well be learning emacs from scratch.
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# ? Aug 4, 2018 13:58 |
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learn visual studio instead.
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# ? Aug 4, 2018 14:25 |
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i really dont like visual studio but it's possible this is because i havent spent enough time with it. i have spent at least 20-40 hours in it though.
DONT THREAD ON ME fucked around with this message at 14:34 on Aug 4, 2018 |
# ? Aug 4, 2018 14:32 |
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MALE SHOEGAZE posted:ooh that's right. what a lucky coincidence! if you’re doing first principles simulation then starting with euler’s method for integration is cool but once you get it working don’t even bother with anything less than fourth order Runge Kutta for a solver (“rk4”) for even more fun times implement an adaptive Runge Kutta algorithm, which own
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# ? Aug 4, 2018 14:34 |
MALE SHOEGAZE posted:i really dont like visual studio but it's possible this is because i havent spent enough time with it. i have spent at least 20-40 hours in it though. i really dislike visual studio too but it does the job. except for vcs integration, gently caress that - i just alt tab into visual studio code for git operations
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# ? Aug 4, 2018 14:39 |
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i used vanilla emacs w/ a bunch of customizations i now use spacemacs and i'm never going back. i'd rather crowdsource a bunch of autists managing my config instead of becoming the autist myself
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# ? Aug 4, 2018 14:42 |
comedyblissoption posted:i used vanilla emacs w/ a bunch of customizations and again, let's not
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# ? Aug 4, 2018 14:53 |
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cinci zoo sniper posted:i really dislike visual studio too but it does the job. except for vcs integration, gently caress that - i just alt tab into visual studio code for git operations same here, p much i do drat near all my coding in either visual studio or vscode and in visual studio i always ignore the vcs tools and switch to either vscode or a command line (unless i'm on a project that uses tfs, which is thankfully almost never)
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# ? Aug 4, 2018 14:54 |
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Spime Wrangler posted:if you’re doing first principles simulation then starting with euler’s method for integration is cool but once you get it working don’t even bother with anything less than fourth order Runge Kutta for a solver (“rk4”) thanks this looks relatively accessible.
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# ? Aug 4, 2018 14:56 |
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MALE SHOEGAZE posted:ctps: really want to build some sort of basic space simulation thing, perhaps simply trying to model our own solar system at first. visually i'm imagining the overhead view in stellaris. i've been thinking about making a 'game' like this, pretty much cause i read the expanse books and they made me think about how wild space travel is with accel/decel planning, and how that could be a fun mechanic
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# ? Aug 4, 2018 15:41 |
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unfortunately i don't completely loathe my day job which based on years of experience seems required for peak side project productivity
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# ? Aug 4, 2018 15:42 |
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Mao Zedong Thot posted:i've been thinking about making a 'game' like this, pretty much cause i read the expanse books and they made me think about how wild space travel is with accel/decel planning, and how that could be a fun mechanic yeah i was thinking it would be cool to do a space simulator game with relativistic travel and stuff. basically flight simulator but in space. obviously you can speed things up or else it would be boring. that sounds a lot like kerbal though. has anyone ever made a sim colony ship game where you manage a colony ship as it travels to a new planet?
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# ? Aug 4, 2018 15:45 |
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MALE SHOEGAZE posted:i will not play kerbal space program. i bought it and installed it a few years ago, stayed up for 48 hours straight playing it, and then uninstalled because otherwise that game would have taken over my life. get factorio
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# ? Aug 4, 2018 15:46 |
Shaggar posted:get factorio no, he should sleep sometimes
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# ? Aug 4, 2018 16:14 |
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no, write your own zachtronics like based around the borrow checker
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# ? Aug 4, 2018 16:43 |
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Spime Wrangler posted:if you’re doing first principles simulation then starting with euler’s method for integration is cool but once you get it working don’t even bother with anything less than fourth order Runge Kutta for a solver (“rk4”) The only fun I've had with go was writing an ode solver with runge kutta like 5 years ago. I specifically wrote it to be the base of a n-body solver but like all my projects I moved on to something else.
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# ? Aug 4, 2018 17:19 |
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cinci zoo sniper posted:no, he should sleep sometimes not if he has more factorio to play
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# ? Aug 4, 2018 17:31 |
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Pie Colony posted:those would be http requests though? sure, i just meant api gateway -> lambda is terrible and you shouldn't use it
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# ? Aug 4, 2018 18:13 |
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comedyblissoption posted:i used vanilla emacs w/ a bunch of customizations hello I literally have autism and my .emacs.d/init.el is about 8 lines long
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# ? Aug 4, 2018 18:13 |
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my .emacs has around 350 lines and has been getting incrementally updated since 2003 nobody's emacs is the same
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# ? Aug 4, 2018 19:07 |
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MALE SHOEGAZE posted:oh my god i dont know how to do anything. i might as well be learning emacs from scratch. try doing this get yourself off vi
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# ? Aug 4, 2018 19:32 |
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eschaton posted:try doing this oh i am, it's just funny that even though i've been using emacs for a few years and have written my own modes and stuff, i have no idea what i'm doing with a bare emacs install. i have helm and projectile going now and things are feeling better. buffer management sucks but i'm going to relearn it from scratch because I wasn't happy with how i did things before. I've never really found a buffer management strategy that I liked in either emacs or vim. oh yeah, and I got scala (ensime) and rust (via eglot and LSP) working okay. neither feels especially great but that's more to do with not being comfortable with this setup in general. DONT THREAD ON ME fucked around with this message at 20:05 on Aug 4, 2018 |
# ? Aug 4, 2018 19:55 |
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Spime Wrangler posted:if you’re doing first principles simulation then starting with euler’s method for integration is cool but once you get it working don’t even bother with anything less than fourth order Runge Kutta for a solver (“rk4”) what about a symplectic integrator?
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# ? Aug 4, 2018 20:07 |
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no idea! I got just enough numerical methods to do CFD and simulink stuff, and undergrad level celestial mechanics they sound fancy though so I’d put em somewhere other than then “less than rk4” category. I mostly wanted to point out that Euler integration isn’t sufficient for orbit simulations regardless of timestep, which could cause headaches if you weren’t aware.
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# ? Aug 4, 2018 20:18 |
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headaches will be involved either way
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# ? Aug 4, 2018 20:21 |
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Spime Wrangler posted:I mostly wanted to point out that Euler integration isn’t sufficient for orbit simulations regardless of timestep, which could cause headaches if you weren’t aware. wait why not?
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# ? Aug 4, 2018 20:27 |
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meanwhile, just saw this on HN: build you a Rust VM: https://blog.subnetzero.io/post/building-language-vm-part-00/
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# ? Aug 4, 2018 20:29 |
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i think for now i'm going to try to split my time between doing the 8080 emulator and working on math via the celestial mechanics simulation. i think those are suitably different problems that address different weaknesses in my foundations. DONT THREAD ON ME fucked around with this message at 21:08 on Aug 4, 2018 |
# ? Aug 4, 2018 20:35 |
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wikipedia posted:The Euler method is a first-order method, which means that the local error (error per step) is proportional to the square of the step size, and the global error (error at a given time) is proportional to the step size. The Euler method often serves as the basis to construct more complex methods, e.g., predictor–corrector method. so if the step time approaches zero error does too, but you always accumulate error. it’s ok in some circumstances, but to get a sufficiently accurate solution your time steps get so small that your computation time explodes and it only would work for a fixed total simulation length with a large enough error budget. totally inappropriate for an open ended simulation. rk4 introduces four Euler level integration steps per timestep but allows you to run much larger timesteps without accumulating amplitude or phase error if your timesteps are small enough to capture the wavelength of the simulated phenomena. (edit: probably related to nyquist frequency but I don’t know the exact relationship and I’m sure it’s more complicated than that) adaptive RK methods use a combination of eg fourth and fifth order RK integrators to make sure the primary fourth order integrator uses the correct size timestep. this is the technique matlab’s ODE45 function uses (specifically the Dormand-prince algorithm) and it helps you get the most bang for your computational buck, which is important if you have a complex calculation to perform for each system state calculation. there’s lots of other techniques but those are the ones in most familiar with. Spime Wrangler fucked around with this message at 20:47 on Aug 4, 2018 |
# ? Aug 4, 2018 20:45 |
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MALE SHOEGAZE posted:i really dont like visual studio but it's possible this is because i havent spent enough time with it. i have spent at least 20-40 hours in it though. what were you using it for?
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# ? Aug 4, 2018 21:41 |
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# ? Apr 23, 2024 20:18 |
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Fiedler posted:what were you using it for? admittedly react/jsx/html, which i'm not very comfortable with in general, and rust, where the bad experience is not because of vscode. but about 3 hours ago i discovered zen mode in vscode and i've been really enjoying it.
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# ? Aug 4, 2018 23:56 |