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i figured out how to describe card quest its a handbuilder game
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# ? Aug 6, 2018 16:53 |
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# ? Apr 28, 2024 21:07 |
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Catacomb Kids still has a few bugs in it. Like where this teleporter trap landed me:
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# ? Aug 7, 2018 01:42 |
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beautiful
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# ? Aug 7, 2018 02:46 |
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TooMuchAbstraction posted:Catacomb Kids still has a few bugs in it. Like where this teleporter trap landed me: Ahh, that's most definitely a roguelike. Good to see one in the wild.
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# ? Aug 7, 2018 11:19 |
TooMuchAbstraction posted:Catacomb Kids still has a few bugs in it. Like where this teleporter trap landed me: On a small platform over a pool of lava with no way out you can actually reach? yeah that's a roguelike all right
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# ? Aug 7, 2018 13:26 |
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TooMuchAbstraction posted:Catacomb Kids still has a few features in it. Like where this teleporter trap landed me: working as intended.
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# ? Aug 7, 2018 15:32 |
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the small platform isn't trying to actively murder the player for standing on it so it's not the full extent of what catacomb kids has to offer
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# ? Aug 7, 2018 15:33 |
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In theory that would have been survivable if I'd had a projectile spell or a bow. A Potion of Ice also might be able to solidify the lava. I don't think I could throw any random piece of debris far enough to hit the switch without the "throw things harder" perk though. Maybe if I'd leapt from the platform, thrown the item, then angled back to grab the ledge before touching the lava. There's also of course the Portal spell. But a bog-standard Kid with no spells learned yet? Nope. (The other question is how you'd survive getting into that location without using the teleport trap...)
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# ? Aug 7, 2018 16:09 |
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Noita now has a Steam page and still looks loving awesome. I'm a sucker for wizard games that make wizards feel appropriately wizardy, so this is going to be a day-1 purchase for me. That Catacomb Kids lava pit would be much more easily solved with a wizard staff to turn lava into rocks by pissing on it.
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# ? Aug 7, 2018 16:42 |
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on playing imbroglio for a bit i think im starting to refine a set of good basic play principles
Tollymain fucked around with this message at 07:00 on Aug 8, 2018 |
# ? Aug 8, 2018 06:57 |
TooMuchAbstraction posted:Catacomb Kids still has a few bugs in it. Like where this teleporter trap landed me: It's an interesting way to "kill" a player--to put them in a position where they can do nothing but kill themselves.
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# ? Aug 8, 2018 07:04 |
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Gungeon: Heavy Artillery (Vulcan Cannon + Commando) is a hilariously awesome "I WIN" button kind of synergy, but I sure wish the game would let you decouple the rocket launcher so you had the option to not ALWAYS fire both simultaneously.
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# ? Aug 8, 2018 08:12 |
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Cream-of-Plenty posted:It's an interesting way to "kill" a player--to put them in a position where they can do nothing but kill themselves. I generally feel like dead-man-walking scenarios are a bad thing. But this one was funny.
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# ? Aug 8, 2018 12:34 |
TooMuchAbstraction posted:I generally feel like dead-man-walking scenarios are a bad thing. But this one was funny.
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# ? Aug 8, 2018 12:45 |
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Cream-of-Plenty posted:It's an interesting way to "kill" a player--to put them in a position where they can do nothing but kill themselves. You might like reading about this magic deck.
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# ? Aug 8, 2018 16:28 |
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you could basically have a trap type that does that if you get got by it. effectively instadeath, but funnier
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# ? Aug 8, 2018 17:40 |
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Has anyone encountered this room in Starward Rogue before? I don't have any weapons that can shoot into the middle where the last enemy is, and don't see anything else in the room I can do. It starts with different color versions of those enemies in the corners, and taking them out cut down on the number of bullets from the wall turrets, but after that I just got stuck.
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# ? Aug 8, 2018 23:09 |
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Shoot into the outer walls, they're made out of bullet teleporters I think. It's been a while since I played and I'm on mobile, so I could be wrong.
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# ? Aug 8, 2018 23:26 |
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That did it, thanks. I'd walked around shooting the outer walls trying to find something hidden before, but I thought the damage I had done already had come from missiles or items.
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# ? Aug 8, 2018 23:30 |
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TooMuchAbstraction posted:Catacomb Kids still has a few bugs in it. Like where this teleporter trap landed me: If I was making a trap, it would be that. A+ trap, would spring again.
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# ? Aug 9, 2018 00:11 |
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I got Dead Cells a couple of days ago and have been playing it obsessively. I adore it so far, with one exception: gently caress the Hand of the King. I can be on such a supremely excellent run that I absolutely pulp the angry bridge robot and the steampunk anime clock ninja with nary a scratch, and completely shred every single living thing in the Castle, but then that loving guy just immediately picks me up and eats me. Even throwing everything I have at him barely puts a dent in his health, even if I've heavily specialized and have a downright broken item combination, while literally every thing he does takes off more than half of mine, even if I've spread my scrolls out a bit and picked mutations to maximize my health. It feels like I'm fighting a boss that was supposed to be placed like 6 levels ahead of where he is. The difficulty spike is just insane.
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# ? Aug 9, 2018 04:31 |
hito posted:You might like reading about this magic deck. You were right. Thank you.
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# ? Aug 9, 2018 06:47 |
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More ways to die in Catacomb Kids: apparently the ubiquitous slime monsters do not cope well with high heat. I killed one near a lava bridge, and then died because I stood near its corpse when it exploded. Cause of death: "blown up by a volatile ball of mucus".
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# ? Aug 9, 2018 16:52 |
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i really need to get around to picking up catacomb kids i swear i first heard of it like 5 years ago
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# ? Aug 9, 2018 17:43 |
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Someone linked me to Rogue Empire today and told me I might like it since I play roguelikes. I don't know anything about this one and I can't remember it coming up in the thread, though I might have forgotten. Has anyone here played it?
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# ? Aug 9, 2018 18:22 |
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Prism posted:Someone linked me to Rogue Empire today and told me I might like it since I play roguelikes. I've played it an wasn't impressed. It's kind of clunky and kind of dull and there hasn't been that much progress over the time I've owned it. I'd steer away for now at least.
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# ? Aug 9, 2018 23:40 |
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Prism posted:Someone linked me to Rogue Empire today and told me I might like it since I play roguelikes. It looks like they have a demo on their site.
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# ? Aug 9, 2018 23:43 |
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Oh no, Dead Cells is out. I have too many games in my backlog already
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# ? Aug 10, 2018 02:21 |
ToxicFrog posted:Oh no, Dead Cells is out. I have too many games in my backlog already Well from the sounds of things, they want to push out another sizable update/"free DLC" in the near future, so if you wait until after that happens, it probably won't hurt to keep the game benched.
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# ? Aug 10, 2018 02:35 |
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Well, just managed to beat the 3rd pyramid in Immortal Redneck on the back of this little guy: It may only hold 2 rounds, but it does kill 10 enemies every time you fire it, and practically one-shot the final boss. I also got a scroll for "Lose your other weapons, infinite ammo till next weapon drop" so I got to massacre everything with it for 2 and a half floors.
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# ? Aug 10, 2018 02:57 |
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Cream-of-Plenty posted:Well from the sounds of things, they want to push out another sizable update/"free DLC" in the near future, so if you wait until after that happens, it probably won't hurt to keep the game benched. I think they said on reddit they were shooting for November for that , so depends on your definition of near future I guess
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# ? Aug 10, 2018 03:24 |
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Is that the Noisy Cricket?
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# ? Aug 10, 2018 09:31 |
packetmantis posted:Is that the Noisy Cricket? I'm pretty sure that that's exactly the inspiration for the gun's design but, like its name suggests (the SFG9000), it actually behaves a lot closer to the BFG as it exists in Doom and Quake 2: A steady ball of death that laser-beams nearby enemies as well. goferchan posted:I think they said on reddit they were shooting for November for that , so depends on your definition of near future I guess Oh man it's that far out?
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# ? Aug 10, 2018 09:35 |
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packetmantis posted:Is that the Noisy Cricket? It exists in Enter the Gungeon I think it's called the Grasshopper
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# ? Aug 10, 2018 13:53 |
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Demo is pretty outdated on Rogue Empire and it just had a fair update, so give it time to fully get there given how close. More importantly: Get Higher Than You've Ever Been, for even the ravages of time didn't stop Caverns of Xaskazien...II~ Last seen enjoyed by madjackmcmad https://forums.roguetemple.com/index.php?topic=5645.0 quote:I expected this release to be out by late Spring of 2016, but a combo of injury and overwhelming workload prevented that. Better late than never! There's a lot more to come, but I'm not dumb enough to specify when again. The next update will be released in X Units of Time, where X is equal to the whim of the universe. Plus a bunch more that is too onerous to cram in here.
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# ? Aug 10, 2018 14:01 |
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I got Catacomb Kids the other day. This is the closest action platformer roguelike to traditional roguelikes I've ever played, and I love it. It has that IVAN quality where every death is worth a chuckle, if not outright hilarious. The only problem I have with it is the frequency I got stuck in unsolvable situations, like a pit with walls too high to jump out of, no enemies to bounce off of, and no items that would pop me out of it. Luckily, it saves at the beginning of every level, so it's easy enough to close the game and restart it at the beginning of a newly generated level. I just wish there was a "reset level" option somewhere for getting unstuck.
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# ? Aug 10, 2018 15:15 |
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If you crouch or roll, you get an extra tile of height on your jump. The tutorial should have taught you that; there's plenty of situations where it's helpful to roll off a ledge and then jump to get up to a higher area (only to get bopped by a slime and fall into the spiked lava crusher trap below, of course). Aside from the teleporter deathtrap I screenshotted earlier, I don't think I've ever encountered a permastuck scenario. I did get a disconnected level once, where part of it wasn't connected to the stairs, but there were teleporter traps connecting the main area to the side area and vice versa. You can also re-enter the up staircase to regenerate the current level, but that doesn't help if you get stuck of course. And finally, literally every Kid can learn the Double Jump spell which is in Magic 101, has unlimited uses, and only costs 1 energy. You still shouldn't need it to navigate, but it comes in handy anyway.
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# ? Aug 10, 2018 17:25 |
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Not even a high jump could get me out, and I hadn't gotten any spell books at that point. It was the first level and I didn't find a level orb, so I didn't have freerun, either. I was completely stuck without anything to help, or even kill myself on. It was pretty lovely, but at least it was just a corner case. Still, it's a fun game that pulled me out of a bad mood because I kept dying in hilarious ways. I love how extraneous the "legs severed" messages are after being slammed by a crush trap.
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# ? Aug 10, 2018 18:02 |
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Osmosisch posted:You were right. Thank you.
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# ? Aug 10, 2018 18:52 |
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# ? Apr 28, 2024 21:07 |
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So, any of you who bought the Swords of Ditto: is it worth another look after the Timeless Update?
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# ? Aug 12, 2018 08:50 |