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codo27
Apr 21, 2008

re wiki: cancelled RE projects posted:

Plot
BIOHAZARD 3 was to sequel the events of "4th Survivor", continuing with the exploits of HUNK, a USS agent previously seen in Resident Evil 2. In the story he was to be sent to retrieve a sample of the G-Virus while getting caught up in a viral outbreak on a cruise ship. An alternative standard enemy to the Zombies was envisioned, with the t-Virus infusing plant DNA into infected humans

I'm anything but a big nemesis fan but thank god we didn't get this poo poo.

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Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

codo27 posted:

I'm anything but a big nemesis fan but thank god we didn't get this poo poo.

Same. I remember towards the end of RE2 you fight some plant zombie things as regularly enemies in the lab, and they were extremely stupid so fortunately they changed course even if I guess it would have technically been good continuity if they rolled with it.

NikkolasKing
Apr 3, 2010



So this is random and I don't have much hope but years ago somebody in here posted a gif of Barry's death in Retribution. Does anybody have that?

I love how self-aware dumb the movies became. Fitting that it happened with RE4.

Momomo
Dec 26, 2009

Dont judge me, I design your manhole

codo27 posted:

I'm anything but a big nemesis fan but thank god we didn't get this poo poo.

My first thought was "Another loving cruise ship"

They really like their ships, Resident Evil.

Kibayasu
Mar 28, 2010

Am I just missing a whole bunch of games that were set on cruise ships or something because every time this comes up the only game I can think of is Revelations.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

Momomo posted:

My first thought was "Another loving cruise ship"

They really like their ships, Resident Evil.

Was this like a decadence thing? With the exception of the Wesker and the RE7 folks all of the big bads in the series are hyper rich old money European families.

Kibayasu posted:

Am I just missing a whole bunch of games that were set on cruise ships or something because every time this comes up the only game I can think of is Revelations.

Resident Evil games where all the major action is on a big boat:

Dead Aim
Gaiden
Revelations

Guess it's a spinoff thing, but the RE series in general I think it's fair to say they love their aquatic setpieces like the RE5 boat or RE4's oil rig sorta endgame and having things on isolated islands. Probably a holdover from the trashy Italian horror movie that is the series' aesthetic roots, all those flicks are filmed in either decadent mansions or "on an island."

It might just be a design logistics -> a boat lets them make a real-life space that still has a lot of narrow corridors and industrial areas broken up by elaborately decorated large rooms so I could see different teams coming to the same conclusion there for a location.

Neo Rasa fucked around with this message at 18:56 on Aug 7, 2018

Raxivace
Sep 9, 2014

Kibayasu posted:

Am I just missing a whole bunch of games that were set on cruise ships or something because every time this comes up the only game I can think of is Revelations.
Dead Aim, Revelations, RE7, and I think I heard Gaiden has a cruise ship too?

There's also plenty of boats in RE5.

e;fb

gimme the GOD DAMN candy
Jul 1, 2007
cruise ships have tons of tight corridors, small rooms, complicated layouts and a few big rooms plus the deck. they are ideal settings for survival horror games. it's what the games use when they don't have any better ideas.

CharlestonJew
Jul 7, 2011

Illegal Hen
there's also Cold Fear if you want to delve into the realm of RE copycats

Raxivace
Sep 9, 2014

Visually the cruise ships are god damned boring though. Revelations 1 is the only one that kind of works since you at least get some themed areas like the casino section or whatever.

Creamed Cormp
Jan 8, 2011

by LITERALLY AN ADMIN
Dead Space was basically Resident Evil in space and when you think about it a spaceship is basically a boat in space too.

Vikar Jerome
Nov 26, 2013

I believe Emmanuelle is shit, though Emmanuelle 2, Emmanuelle '77 and Goodbye, Emmanuelle may be very good movies.

Neo Rasa posted:

Was this like a decadence thing? With the exception of the Wesker and the RE7 folks all of the big bads in the series are hyper rich old money European families.


Resident Evil games where all the major action is on a big boat:

Dead Aim
Gaiden
Revelations

Guess it's a spinoff thing, but the RE series in general I think it's fair to say they love their aquatic setpieces like the RE5 boat or RE4's oil rig sorta endgame and having things on isolated islands. Probably a holdover from the trashy Italian horror movie that is the series' aesthetic roots, all those flicks are filmed in either decadent mansions or "on an island."

It might just be a design logistics -> a boat lets them make a real-life space that still has a lot of narrow corridors and industrial areas broken up by elaborately decorated large rooms so I could see different teams coming to the same conclusion there for a location.

i'd have to double check but i think one of the main producers of 7 worked on all those and he really likes his cruise ships. (i at least remember 7 being the same dude who did rev1)

codo27
Apr 21, 2008

Creamed Cormp posted:

a spaceship is basically a boat in space too.

Just trying to imagine the inevitable 4 page derail debating this if only there were more boating folk on the forums...or astronauts

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

codo27 posted:

Just trying to imagine the inevitable 4 page derail debating this if only there were more boating folk on the forums...or astronauts

While the relation-ship between how both Dead Space and Resident Evil find creative ways to keep their settings afloat is a fulfilling one, the flood of posts from a derail like that would really sink the thread.

Creamed Cormp
Jan 8, 2011

by LITERALLY AN ADMIN
haha seamen

Open Marriage Night
Sep 18, 2009

"Do you want to talk to a spider, Peter?"


Creamed Cormp posted:

Dead Space was basically Resident Evil in space and when you think about it a spaceship is basically a boat in space too.

That's stupid. They're spaceships, not spaceboats.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Neo Rasa posted:

IIRC there were never supposed to be "real" ghosts though, and that instead Leon was infected with something making him hallucinate stuff. You still see a remnant of how this was shown in those earliest bits in the released RE4 - the brief nightmare he has after beating Del Lago where black goo suddenly starts running through his veins.

I don't know if I'd mind an RE4 remake, but it'd have to be like a Resident Evil 1 to Resident Evil 1 Remake level jump otherwise it will be kind of pointless.
Hallucinations would be a pretty neat place to take it, and could really shake up both gameplay and feel. Like, maybe managing your infection becomes a core feature, and failing to do so makes the game into a journey through a crazy PTSD-driven nightmare dimension that just straight up stops making sense at times.

Blight Runner
May 3, 2009
You're reminding me how I need to play Eternal Darkness. I keep hearing about how the UI gets crazy the more insane you get. It's a cult classic and I think it would be great to see more games utilize that feature. Definitely right at home in the Resident Evil games.

rabidsquid
Oct 11, 2004

LOVES THE KOG


the thing about eternal darkness is that by default you will never go insane so you have to go out of your way to not restore your sanity to get the fun effects. my favorite is probably you will walk into a room absolutely full of ammunition and supplies and then when you leave whoops haha no you fuckin thought didnt you

LadyPictureShow
Nov 18, 2005

Success!



rabidsquid posted:

the thing about eternal darkness is that by default you will never go insane so you have to go out of your way to not restore your sanity to get the fun effects. my favorite is probably you will walk into a room absolutely full of ammunition and supplies and then when you leave whoops haha no you fuckin thought didnt you

Yeah, I blatantly let my sanity drop in order for the cool effects to happen. IIRC, it’s easiest on Peter and Michael’s levels because they have the lowest starting sanity since they were both facing wartime stuff in their stories.

Not doing the sanity-restoring death blow on monsters helps if you want weird stuff to start happening.

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
I started RE7 on Madhouse again because I like to suffer. Already died maybe 10 times before the basement.

I just like how brutal the game is on this difficulty. I hope Remake 2 has a similar mode.

GUI
Nov 5, 2005

CharlestonJew posted:

there's also Cold Fear if you want to delve into the realm of RE copycats

Every time someone mentions Cold Fear I can't help but be immediately reminded of this from the Old Internet https://www.youtube.com/watch?v=6mouwqKV8HE

RealFoxy
May 11, 2011

I'm not making a fucking QCS thread for this but seriously can we take a harder stance on Kiwifarms freaks like this guy, Jesus Christ seriously, you used to be better at knocking these creeps down. I guess ADTRW mods aren't responsible like GBS mods are.

WaltherFeng posted:

I started RE7 on Madhouse again because I like to suffer. Already died maybe 10 times before the basement.

I just like how brutal the game is on this difficulty. I hope Remake 2 has a similar mode.
The hardest part of any RE game I've ever played was just beating the Giant in 5 with the turrets. Can't decide if I was just really bad at it or it was just frustratingly hard in an otherwise easy game. If 7's madhouse is legitimately difficult without being stupidly hard for no reason I should have fun

GUI
Nov 5, 2005

RE5's giant boss fight is all around trash and I gave up doing it with the AI on a Professional run.

DeadButDelicious
Oct 11, 2012

Leave me to do my dark bidding on the internet!

GUI posted:

Every time someone mentions Cold Fear I can't help but be immediately reminded of this from the Old Internet https://www.youtube.com/watch?v=6mouwqKV8HE

Bless you sir, I needed that this morning.

Re: Plants being dumb in Resident Evil. Did you guys hear about Biohazard DASH?

https://www.youtube.com/watch?v=1v9c6vEQdVs

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.

RealFoxy posted:

The hardest part of any RE game I've ever played was just beating the Giant in 5 with the turrets. Can't decide if I was just really bad at it or it was just frustratingly hard in an otherwise easy game. If 7's madhouse is legitimately difficult without being stupidly hard for no reason I should have fun

I'll save you some potential frustation and remind you that you can make enhanced ammo by mixing gunpowder and handgun ammo.

DMorbid
Jan 6, 2011

Hello! I see you.


I abandoned the babby mode playthrough of RE2 I started a while ago and began a new one on normal difficulty after finishing RE: Director's Cut. I figured I wouldn't have too much trouble in RE2 on normal because the game is supposed to be much easier than RE1, but I'm about to fight the first boss in Claire's A scenario and my ammo situation is looking just a bit worrisome. I'm not immediately going to run out or anything, but I really spent way too much ammunition making my way through the police station. All those horrible creatures were in my way, dammit, they had to be put down! And even if they weren't in my way, they were close enough!

Ink ribbons are a slight concern as well, because I keep saving even though I don't really need to. Sometimes it's due to concerns with my PS2's disc drive (which is at least less sensitive than the drive on my PSone, but you'll never know :tinfoil: Yeah, I could just play my digital copy on PS3 and not worry about any of this, but I've got these physical discs now and I'm gonna use them... on the PSone or PS2, because my PAL PS3 doesn't run US PS1 discs), other times I just feel like saving because it's been a while, even if I haven't made a ton of progress. What can I say, I grew up playing a lot of PC games.

edit: I've also been working my way through the Sega Saturn version of RE1 and recording it for posterity. If for some reason you want to hear some eurotrash idiot talk over RE1 on Saturn (but never over the cutscenes, even I know better than that), I've got just the LP thread for you!

DMorbid fucked around with this message at 12:07 on Aug 8, 2018

ZogrimAteMyHamster
Dec 8, 2015

Doc M posted:

I abandoned the babby mode playthrough of RE2 I started a while ago and began a new one on normal difficulty after finishing RE: Director's Cut. I figured I wouldn't have too much trouble in RE2 on normal because the game is supposed to be much easier than RE1, but I'm about to fight the first boss in Claire's A scenario and my ammo situation is looking just a bit worrisome. I'm not immediately going to run out or anything, but I really spent way too much ammunition making my way through the police station. All those horrible creatures were in my way, dammit, they had to be put down! And even if they weren't in my way, they were close enough!

Ink ribbons are a slight concern as well, because I keep saving even though I don't really need to. Sometimes it's due to concerns with my PS2's disc drive (which is at least less sensitive than the drive on my PSone, but you'll never know :tinfoil: Yeah, I could just play my digital copy on PS3 and not worry about any of this, but I've got these physical discs now and I'm gonna use them... on the PSone or PS2, because my PAL PS3 doesn't run US PS1 discs), other times I just feel like saving because it's been a while, even if I haven't made a ton of progress. What can I say, I grew up playing a lot of PC games.
Not so much advice as a simple reminder, but be sure to check everywhere for ammo. While RE2 is still significantly more generous with obvious "out-in-the-open" supplies than its predecessor, a hell of a lot of surplus can also be found behind bits of scenery and whatnot (so much so that you can finish the game with enough ammo to kill everything all over again). As far as frequently saving goes, I'm pretty sure the game has way too many Ink RIbbons (far more than it should for Survival Horror) but regardless, just use alternate save slots; then when you have made real progress, go back to the prior save and do what you just did all over again, but much faster and a lot more efficiently... although it could make you feel like a cheating scumbag :v:

Doc M posted:

edit: I've also been working my way through the Sega Saturn version of RE1 and recording it for posterity. If for some reason you want to hear some eurotrash idiot talk over RE1 on Saturn (but never over the cutscenes, even I know better than that), I've got just the LP thread for you!
Sweet, I rarely see the Saturn version in action. What strikes me first (and most) every time I see either videos or screenshots is the colour difference/saturation. I wonder if the model texture stuff had to be warped or even completely redrawn because of the Saturn's use of dumb 'quad polys' instead of the standard triangles that everyone/everything else was using?

DMorbid
Jan 6, 2011

Hello! I see you.


ZogrimAteMyHamster posted:

As far as frequently saving goes, I'm pretty sure the game has way too many Ink RIbbons (far more than it should for Survival Horror) but regardless, just use alternate save slots; then when you have made real progress, go back to the prior save and do what you just did all over again, but much faster and a lot more efficiently... although it could make you feel like a cheating scumbag :v:
Yeah, if I get into real trouble in the next area I'll probably just load the earliest save I've got and go from there, but if memory serves the game will once again start handing out ammo and ink ribbons all over the place after the boss fight.

Personally I can't stand limited saves as a mechanic even if there's more than enough ink ribbons, it just manages to annoy me rather than increase the tension. Obviously this is very much a YMMV thing and I understand why others like the classic RE save system, but I think Silent Hill managed to do survival horror just fine without limiting your saves. The PC version of SH2 even had the option to save anywhere!

quote:

What strikes me first (and most) every time I see either videos or screenshots is the colour difference/saturation.
The Saturn used a very different rendering method for color and brightness than other systems from the era. I'm not sure what the technical explanation and/or term for that is, but you can see that even when your settings are perfectly calibrated and adding as much as one more notch of brightness washes out the black levels, Saturn games quite literally appear darker and grittier than their PlayStation and N64 counterparts.

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
I think with RE games limited saves work because you can't quite replicate tension of dying if you won't lose any progress (also the reason why I like Souls)

To make it work though you have to make sure the player can recover from a bad situation even if they mess up badly once or twice.

Vakal
May 11, 2008
When I was a kid RE 1 was one of the first games we got for our PS but we didn't have a memory card so every death became permanent.

That really ratcheted up the tension I'll tell ya.

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.

Vakal posted:

When I was a kid RE 1 was one of the first games we got for our PS but we didn't have a memory card so every death became permanent.

That really ratcheted up the tension I'll tell ya.

Heck, ever since I heard about the REmake randomizer that randomizes all items and enemies in the game, I wish Capcom would make a full roguelike game mode similar to Ethan Must Die in RE7 (but longer) or Mooncrash in Prey.

A. Beaverhausen
Nov 11, 2008

by R. Guyovich
Reading the outbreak file 3 entry always depresses me. They were gonna flesh it out so much.

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
I'm replaying RE7 Madhouse and got really lucky with Jack on my 2nd try.

https://www.youtube.com/watch?v=_oPSu1utwh8

Such a cool boss fight.

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

Capcom is selling a bluetooth mechanical keyboard modeled after Resident Evil 2's save typewriter. It'll set you back a cool $750 but you can get a great deal and buy the bundle that comes with the game for the low low price of $900 USD + tax! It's really a work of art though so at least take a gander at it.

RealFoxy
May 11, 2011

I'm not making a fucking QCS thread for this but seriously can we take a harder stance on Kiwifarms freaks like this guy, Jesus Christ seriously, you used to be better at knocking these creeps down. I guess ADTRW mods aren't responsible like GBS mods are.

Policenaut posted:

Capcom is selling a bluetooth mechanical keyboard modeled after Resident Evil 2's save typewriter. It'll set you back a cool $750 but you can get a great deal and buy the bundle that comes with the game for the low low price of $900 USD + tax! It's really a work of art though so at least take a gander at it.
Is this is like the RE4 Chainsaw controller that was the most uncomfortable thing in the world to use but had such a high novelty to it?

Help Im Alive
Nov 8, 2009

It might be worth it if it has a speaker playing the RE2 save room theme at all times

A. Beaverhausen
Nov 11, 2008

by R. Guyovich

Help Im Alive posted:

It might be worth it if it has a speaker playing the RE2 save room theme at all times

Capcom was so worried about their E3 showing, little do they know what remakening 2's success truly depends on.

ishikabibble
Jan 21, 2012

Policenaut posted:

Capcom is selling a bluetooth mechanical keyboard modeled after Resident Evil 2's save typewriter. It'll set you back a cool $750 but you can get a great deal and buy the bundle that comes with the game for the low low price of $900 USD + tax! It's really a work of art though so at least take a gander at it.

https://www.amazon.com/Qwerkywriter-Typewriter-Inspired-Mechanical-Wireless/dp/B01KM6EJOY

So an extra $500 for stickers, nice.

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Vakal
May 11, 2008

Wow that's pretty brazen.

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