- goldjas
- Feb 22, 2009
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I HATE ALL FORMS OF FUN AND ENTERTAINMENT. I HATE BEAUTY. I AM GOLDJAS.
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Ok, here's my character I've made to start playing with on Sunday, I'm willing to change any and all of this, but it's what I've got so far initially:
Boring starting stats with nothing spent here:
With no experience or money beyond starting xp/money spent my character so far is: Disciplined Hutt, Medical Soldier, stat spreed: 4 1 3 2 3 2. Skills choosen: Brawl, Athletics, Medicine, warfare, resilience, xenology. Starting gear is brass knuckles, heavy clothing, medpack, 3 stimpacks. Derived stats are wound 17, strain 14, 0 0 defenses, 6 soak. Haven't started down any of the skill trees yet.
Starting character sheet
Name: Argin Riss
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Quick Backstory: Argin started out as a member of a Hutt family that specialized in getting lots of money via medicine. Selling actual medicine, supplies, etc. Since Hutts are generally not particularly ethical, even with medicine, the Riss family got surprisingly rich doing this(under the table drugs on a galaxy wide scale). Argin was in a large family of many, so he was just part of the medicine trade, often the more shady parts of it. Since he was often very directly involved, he picked up skills both in how to use the medicine, and got in more then several gang fights.
This was many years ago as Hutts are quite long lived. At some point, the galaxy started going to hell and Argin decided he had enough of the Hutt life on some random medicinally controlled Hutt Planet and decided to join in the Clone Wars. He learned the ways of the soldier during the wars, and his fighting and medicinal skills made him useful as a field medic.
After the clone wars, with the galaxy going to hell and the empire taking control, Argin used what little money and such he had left over to Live the quiet life in a random planet away from it all, treating the wounds of bird people in some bird people city. They feared him at first, being a Hutt, but they kept going poisoned by Bear-Sloths so they kept him around due to his useful medical skills.
Duty: Personnel 5:
I choose personel because Argin Riss ultimately wants to save people, particularly with medicine. The countless deaths the empire have caused is why he is against them in the first place. He is not exactly a pacifist, but will save lives unless he has absolutely no other choice, always.
Motivations: Belief: Peace 5
As long as the empire is in charge, there will be no end to the people Argin has to heal with his medical skills. If they are stopped, then medicine will obviously still be needed, but at least things will be much better.
-----------------
It looks like I have about 605 xp to spend, I'll edit this post later for any changes we decide to make to this story, and how I spent the xp, and any other character info I missed.
Edit: Here's my character with a bunch of points spent, I haven't spent all 605 yet, but I think I spent enough to be able to play with the party on equal footing?
Character sheet with points spent
goldjas fucked around with this message at 03:05 on Jun 2, 2018
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Jun 2, 2018 02:10
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ADBOT LOVES YOU
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Apr 24, 2024 13:13
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- Azhais
- Feb 5, 2007
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Switchblade Switcharoo
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link to previous xp
code:Session 27 XP [+15]
Barrage 2 (Heavy) [-20]
Session 28 XP [+15]
Brace 2 (Heavy) [-20]
Session 29 XP [+15]
Burly 3 (Heavy) [-25]
Session 30 XP [+20]
Replaced Heavy with Gunner [-20]
Session 31 XP [+15]
Spare Clip (Gunner) [-10]
Session 32 XP [+40]
Cyber Tech (Spec) [-40]
Cyberneticist (Cyber Tech) [ -5]
Session 31 XP [+15]
Engineered Redundancies [ -5]
Toughened (Cyber Tech) [ -5]
Discipline 1 [ -5]
Expert Tracker (TB) [ -5]
Session 32 XP [+20]
Session 33 XP [+15]
Signature: Athletics [-10]
Signature: Reduced Cost [-15]
Signature: Increased Sig [-15]
Session 34 XP [+15]
Signature: Less Difficult [-15]
Current XP [000]
Sergeant First Class Gank, CR7
Starting Credits: 113 (was wrong in last post)
Inn stay: -25
Ending Credits: 88
Spare cybernetics parts: 1250
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Jun 3, 2018 19:02
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- FuriousAngle
- May 14, 2006
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See your face upon the clean water. How dirty! Come! Wash your face!
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Zep Rowsdower, 675xp Consular Basic
Zep Rowsdower, 675xp Consular Full
code:Total XP: 740xp (620 earned)
Session 36 XP gain: +15xp
Previously Banked XP: 5xp
Defensive Training: -15xp
Banked XP: 5
Current Contribution Rank: [6]
CR Reward: Rarity 9 backlog
Current Morality: [88]
Previous Conflict: 2
Conflict Gain: 0
Morality Roll: 7
Morality Gain: (7-2) = 5
New Morality: 93
Current Confict: 0
Critical Injuries: None (He's a healthyboy)
Starting Balance: 3,220 Credits
Antivenom: -400 Credits
Bar Tab: -10 credits
Inn Stay: -25 credits
Bought Delta-7 Diecast Model: -275 credits
New Credits: 2,785 Credits
As two guards were trying to shake some money out of an old lady, Zep swooped in and offered just slightly more than the amount they wanted for a piece of junk- an old diecast Delta-7 Aethersprite model. He couldn't intervene immediately, but he stored this away in the back of his head. There was some seriously shady poo poo going down in birbtown.
Not only that, but Soulja Warde's friend may have been lost to the Dark Side. Zep made a promise to the holocron gatekeeper that he would do everything in his power to turn him back to the light, if he had indeed fallen.
FuriousAngle fucked around with this message at 20:36 on Jun 3, 2018
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Jun 3, 2018 19:07
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- Killbot
- Jun 19, 2003
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You know, you kids really ought to stop getting involved with this stuff.
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Upon being accosted, Alis wonders how much it will hurt a birbperson if she used the Force to pluck all its feathers.
Alis Varuna
First Lieutenant
Contribution Rank: 7
Duty (Counter Intelligence): 0
Morality: 70
Current Conflict: 1
Alis knows that the survival of the Alliance depends upon its ability to hide from the Empire and avoid complete destruction at the hands of its overwhelming military superiority. To this end, she wants to hunt down and eliminate enemy agents and threats, feed false information to Imperial intelligence networks, and cover the movements of all Alliance assets from observation and reporting.
XP expenditure:
code:120 XP character creation, 435 XP gained thus far
Session 26 XP Gain [+15]
Reflect (Improved) (Shien Expert) [-15]
Session 27 XP Gain [+15]
Misdirect (Range upgrade) [ -5]
Misdirect (Duration upgrade) [ -5]
Session 28 XP Gain [+15]
Stealth 2 (Skill) [-10]
Discipline 2 (Skill) [-10]
Session 29 XP Gain [+15]
Misdirect (Control: Appearance) [-10]
Session 30 XP Gain [+20]
Move (Strength upgrade) [-10]
Move (Range upgrade) [ -5]
Move (Control: Hurl) [-10]
Session 31 XP Gain [+15]
Sense (Strength upgrade) [-10]
Move (Control: Pull) [ -5]
Session 32 XP Gain [+40]
Enhance (Basic Power, Mentor Discount) [ -5]
Enhance (Control: Force Leap Horizontal) [-10]
Enhance (Control: Force Leap Vertical) [-10]
Enhance (Range) [-10]
Session 33 XP Gain [+15]
Lore 2 (Skill) [-10]
Enhance (Control: Force Leap Maneuver) [-10]
Session 34 XP Gain [+20]
Counterstrike (Shien Expert) [-15]
Session 35 XP Gain [+15]
Bind (Basic Power, Mentor Discount) [-10]
Session 36 XP Gain [+15]
Bind (Strength upgrade) [ -5]
Bind (Strength upgrade) [-10]
Foresee (Control: Initiative) [-10]
Character sheet
Killbot fucked around with this message at 03:19 on Jun 8, 2018
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Jun 3, 2018 19:22
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- tokenbrownguy
- Apr 1, 2010
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code:Session 1 XP Gain [+10]
Coercion 2 (Skill) [-10]
Session 2 XP Gain [+10]
Session 3 XP Gain [+10]
Session 4 XP Gain [+15]
Session 5 XP Gain [+15]
Agitator Specialization [-30]
Deception 1 (Skill) [-5]
Cool 1 (Skill) [-10]
Streetwise 1 (Skill) [-5]
Session 6 XP Gain [+15]
Streetwise 2 (Skill) [-10]
Knowledge (Underground)(Skill) [-5]
Session 7 XP Gain [+15]
Melee 3 (Skill) [-15]
Frenzied Attack (Talent) [-5]
Session 7 XP Gain [+15]
Session 8 XP Gain [+15]
Intimidating (Talent) Rank 1 [-5]
Intimidating (Talent) Rank 2 [-10]
Session 9 XP Gain [+15]
Toughened (Talent) Rank 1 [-10]
Session 10 XP Gain [+20]
Lethal Blows Rank 1 [-15]
Negotiation 1 (Skill) [-5]
Session 11 XP Gain [+15]
Charm 1 (Skill) [-10]
Session 12 XP Gain [+15]
Resilience (Talent) [-15]
Session 13 XP Gain [+15]
Feral Strength (Talent) Rank 1 [-20]
Session 14 XP Gain [+20]
Natural Brawler [-20]
Session 15 XP Gain [+15]
Session 16 XP Gain [+15]
Defensive Stance [-25]
Session 17 XP Gain [+15]
Session 18 XP Gain [+30]
Dedication: Brawn (Talent) [-25]
Session 19 XP Gain [+15]
Last One Standing Sig. Ability [-30]
Session 20 XP Gain [+15]
Session 21 XP Gain [+40]
Last One Standing Add Boost [-10]
Last One Standing Increase Effect [-15]
Last One Standing Increase Effect [-15]
Last One Standing Destiny [-15]
Last One Standing Add Boost [-10]
Session 22 XP Gain [+15]
Last One Reduce Difficulty [-15]
Session 23 XP Gain [+15]
Session 24 XP Gain [+15]
Discipline 1 (Skill) [-5]
Discipline 2 (Skill) [-10]
Feral Strength (Talent) Rank 2 [-5]
Feral Strength (Talent) Rank 3 [-10]
Session 25 XP Gain [+15]
Knowledge (Underworld) 2 Skill [-10]
Deception 2 (Skill) [-10]
Session 26 XP Gain [+15]
Nobody's Fool (Talent) Rank 1 [-5]
Street Smarts (Talent) Rank 1 [-10]
Session 27 XP Gain [+15]
Plausible Deniability (Talent) Rank 1 [-15]
Session 28 XP Gain [+15]
Session 29? [+10]
Session 30 XP Gain [+20]
Nobody's Fool (Talent) Rank 2 [-20]
Dedication 2 [-25]
Session 31 XP Gain [+15]
Brawl 3 (Skill) [-15]
Session 32 XP Gain [+40]
Melee 4 (Skill) [-20]
Coercion 3 (Skill) [-15]
Session 33 XP Gain [+15]
Stealth 1 (Skill) [-10]
Perception 1 (Skill) [-10]
Session 34 XP Gain [+15]
Session 35 XP Gain [+15]
Session 36 XP Gain [+15]
Discipline 3 (Skill) [-15]
Natural Enforcer (Talent) [-20]
Vigilance (Skill) 2 [-10]
0 XP Remaining:
Duty (Sabotage) 0
Duty (Base) 5
Obligation (O'Teti) 0
Credits 3500
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Jun 10, 2018 17:45
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- Killbot
- Jun 19, 2003
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You know, you kids really ought to stop getting involved with this stuff.
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I don't need beige in my wardrobe.
Alis Varuna
First Lieutenant
Contribution Rank: 7
Duty (Counter Intelligence): 0
Morality: 70
Current Conflict: 3
Alis knows that the survival of the Alliance depends upon its ability to hide from the Empire and avoid complete destruction at the hands of its overwhelming military superiority. To this end, she wants to hunt down and eliminate enemy agents and threats, feed false information to Imperial intelligence networks, and cover the movements of all Alliance assets from observation and reporting.
XP expenditure:
code:120 XP character creation, 435 XP gained thus far
Session 26 XP Gain [+15]
Reflect (Improved) (Shien Expert) [-15]
Session 27 XP Gain [+15]
Misdirect (Range upgrade) [ -5]
Misdirect (Duration upgrade) [ -5]
Session 28 XP Gain [+15]
Stealth 2 (Skill) [-10]
Discipline 2 (Skill) [-10]
Session 29 XP Gain [+15]
Misdirect (Control: Appearance) [-10]
Session 30 XP Gain [+20]
Move (Strength upgrade) [-10]
Move (Range upgrade) [ -5]
Move (Control: Hurl) [-10]
Session 31 XP Gain [+15]
Sense (Strength upgrade) [-10]
Move (Control: Pull) [ -5]
Session 32 XP Gain [+40]
Enhance (Basic Power, Mentor Discount) [ -5]
Enhance (Control: Force Leap Horizontal) [-10]
Enhance (Control: Force Leap Vertical) [-10]
Enhance (Range) [-10]
Session 33 XP Gain [+15]
Lore 2 (Skill) [-10]
Enhance (Control: Force Leap Maneuver) [-10]
Session 34 XP Gain [+20]
Counterstrike (Shien Expert) [-15]
Session 35 XP Gain [+15]
Bind (Basic Power, Mentor Discount) [-10]
Session 36 XP Gain [+15]
Bind (Strength upgrade) [ -5]
Bind (Strength upgrade) [-10]
Foresee (Control: Initiative) [-10]
Session 37 XP Gain [+15]
Discipline 3 (Skill) [-15]
Character sheet
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Jun 10, 2018 19:05
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- Darius099
- Dec 18, 2005
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Ogion went on a halfmile or so, and said at last, 'To hear, one must be silent'.
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Contribution Rank: 7
Duty (Resource Acquisition): 0
Duty (Space Superiority): 0
Duty (Rebel Base): 0
Gunnis believes that the Rebellion will never succeed without capital ships, fleet technologies, and the equipment and personnel necessary to make them work. He thinks that he can identify and arrange for the theft of assets that the Rebellion can claim for use. He also believes with more experience he can design and arrange for construction of ships that will aid the cause.
Total XP: 780
Available XP: 0
XP Log
code:Session 1 XP Gain [+10]
Perception 1 (Skill) [-5]
Rapid Reaction Talent (Commodore) [-5]
Session 2 XP Gain [+10]
Command Talent (Commodore) [-5]
Session 3 XP Gain [+10]
Discipline 1 (Skill) [-5]
Leadership 2 (Skill) [-10]
Session 4 XP Gain [+15]
Known Schematic Talent (Commodore) [-10]
Session 5 XP Gain [+15]
Session 6 XP Gain [+15]
Commander - Tactician Specialization [-30]
Commanding Presence Talent (Tactician) [-5]
Confidence Talent (Tactician) [-10]
Ranged [Heavy] 1 (Skill) [-5]
Session 7 XP Gain [+15]
Toughened Talent (Tactician) [-15]
Session 8 XP Gain [+15]
Session 9 XP Gain [+15]
Commanding Presence Talent (Tactician) [-20]
Session 10 XP Gain [+15]
Mission 2 XP Bonus [+5]
Field Commander Talent (Tactician) [-20]
Session 11 XP Gain [+15]
Improved Field Commander Talent (Tactician)[-25]
Session 12 XP Gain [+15]
Body Guard Talent (Tactician) [-15]
Session 13 XP Gain [+15]
Body Guard Talent (Tactician) [-15]
Session 14 XP Gain [+15]
Mission 3 XP Bonus [+5]
Negotiation 1 (Skill) [-10]
Session 15 XP Gain [+15]
Side Step Talent (Tactician) [-20]
Session 16 XP Gain [+15]
Session 17 XP Gain [+15]
Dedicated Talent (Tactician) [-25]
Session 18 XP Gain [+15]
Mission 4 XP Bonus [+10]
Mission 4 XP Bonus (SQ) [+5]
Leadership 3 (Skill) [-15]
Session 19 XP Gain [+15]
Mechanics 3 (Skill) [-15]
Warfare 2 (Skill) [-10]
Session 20 XP Gain [+15]
Education 2 (Skill) [-10]
Toughened Talent (Mechanic) [-5]
Session 21 XP Gain [+15]
Mission 5 XP Bonus [+15]
Mission 5 XP Bonus (SQ) [+10]
Toughened Talent (Tactician) [-5]
Fine Tuning Talent (Mechanic) [-5]
Gearhead Talent (Mechanic) [-10]
Bad Motivator Talent (Mechanic) [-15]
Session 22 XP Gain [+15]
Fine Tuning Talent (Mechanic) [-20]
Session 23 XP Gain [+15]
Session 24 XP Gain [+15]
Dedicated Talent (Engineer) [-25]
Session 25 XP Gain [+15]
Mission 6 XP Bonus [+15]
Mechanics 4 (Skill) [-20]
Discipline 2 (Skill) [-10]
Session 26 XP Gain [+15]
Grit Talent (Commodore) [-10]
Session 27 XP Gain [+15]
Rapid Reaction Talent (Commodore) [-15]
Session 28 XP Gain [+15]
Grit Talent (Commodore) [-20]
Session 29 XP Gain [+15]
Session 30 XP Gain [+15]
Sub-Mission XP Bonus [+5]
Dedication Talent (Commodore) [-25]
Session 31 XP Gain [+15]
Session 32 XP Gain [+15]
Sub-Mission XP Bonus [+5]
Sub-Mission XP Bonus [+5]
Mission 6 XP Bonus [+15]
Engineer - Shipwright Specialization [-50]
Creative Design Talent (Shipwright) [-5]
Eye for Detail Talent (Shipwright) [-5]
Dockyard Expertise Talent (Shipwright) [-5]
Session 33 XP Gain [+15]
Debilitating Shot Talent (Shipwright) [-10]
Gunnery 1 (Skill) [-5]
Session 34 XP Gain [+15]
Sub-Mission XP Bonus [+5]
Eye for Detail Talent (Shipwright) [-10]
Session 35 XP Gain [+15]
Smart Handling Talent (Shipwright) [-15]
Session 36 XP Gain [+15]
Dockyard Expertise Talent (Shipwright) [-15]
Cool 2 (Skill) [-10]
Session 37 XP Gain [+15]
Session 38 XP Gain [+15]
Session 38 Side Quests [+15]
Push the Specs Talent (Shipwright) [-15]
Master Artisan Talent (Shipwright) [-15]
Character Sheet
Gunnis' Droids
Gunnis Bishop's Talent Trees
Character Dossier
Character Background
Group Ships
---
Markov didn't listen to reason. But he did ask for mercy. He did show there was some spark of light left somewhere when he handed the crystal over.
It was never easy to make a decision about things involving the Force, both Zep and Alis could provide insight, but too often they failed to see the bigger picture of the Alliance.
Was it too much of a risk to let Markov live? Possible. But many of those in the Alliance were seeking redemption. Depriving Markov a chance for his felt wrong.
Darius099 fucked around with this message at 19:10 on Jul 1, 2018
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Jul 1, 2018 19:03
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- Azhais
- Feb 5, 2007
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Switchblade Switcharoo
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link to previous xp
code:Session 27 XP [+15]
Barrage 2 (Heavy) [-20]
Session 28 XP [+15]
Brace 2 (Heavy) [-20]
Session 29 XP [+15]
Burly 3 (Heavy) [-25]
Session 30 XP [+20]
Replaced Heavy with Gunner [-20]
Session 31 XP [+15]
Spare Clip (Gunner) [-10]
Session 32 XP [+40]
Cyber Tech (Spec) [-40]
Cyberneticist (Cyber Tech) [ -5]
Session 31 XP [+15]
Engineered Redundancies [ -5]
Toughened (Cyber Tech) [ -5]
Discipline 1 [ -5]
Expert Tracker (TB) [ -5]
Session 32 XP [+20]
Session 33 XP [+15]
Signature: Athletics [-10]
Signature: Reduced Cost [-15]
Signature: Increased Sig [-15]
Session 34 XP [+15]
Signature: Less Difficult [-15]
Session 35 XP [+15]
Session 36 XP [+15]
Session 37 XP [+30]
Signature: Increased Sig [-15]
Cunning Snare (TB) [-10]
Athletics 2 [-10]
UNKNOWN CAUSE I'M BAD [-15]
Current XP [010]
Sergeant First Class Gank, CR7
Starting Credits: 88
Gun Repairs: -68
Ending Credits: 20
Spare cybernetics parts: 1250
I didn't post for two sessions and forgot my xp spending. I'll do an xp rewind and figure out where those 15 went. It's all recorded in oggdude correctly so...
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Jul 1, 2018 19:06
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- Darius099
- Dec 18, 2005
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Ogion went on a halfmile or so, and said at last, 'To hear, one must be silent'.
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Contribution Rank: 7
Duty (Resource Acquisition): 0
Duty (Space Superiority): 0
Duty (Rebel Base): 0
Gunnis believes that the Rebellion will never succeed without capital ships, fleet technologies, and the equipment and personnel necessary to make them work. He thinks that he can identify and arrange for the theft of assets that the Rebellion can claim for use. He also believes with more experience he can design and arrange for construction of ships that will aid the cause.
Total XP: 795
Available XP: 15
XP Log
code:Session 1 XP Gain [+10]
Perception 1 (Skill) [-5]
Rapid Reaction Talent (Commodore) [-5]
Session 2 XP Gain [+10]
Command Talent (Commodore) [-5]
Session 3 XP Gain [+10]
Discipline 1 (Skill) [-5]
Leadership 2 (Skill) [-10]
Session 4 XP Gain [+15]
Known Schematic Talent (Commodore) [-10]
Session 5 XP Gain [+15]
Session 6 XP Gain [+15]
Commander - Tactician Specialization [-30]
Commanding Presence Talent (Tactician) [-5]
Confidence Talent (Tactician) [-10]
Ranged [Heavy] 1 (Skill) [-5]
Session 7 XP Gain [+15]
Toughened Talent (Tactician) [-15]
Session 8 XP Gain [+15]
Session 9 XP Gain [+15]
Commanding Presence Talent (Tactician) [-20]
Session 10 XP Gain [+15]
Mission 2 XP Bonus [+5]
Field Commander Talent (Tactician) [-20]
Session 11 XP Gain [+15]
Improved Field Commander Talent (Tactician)[-25]
Session 12 XP Gain [+15]
Body Guard Talent (Tactician) [-15]
Session 13 XP Gain [+15]
Body Guard Talent (Tactician) [-15]
Session 14 XP Gain [+15]
Mission 3 XP Bonus [+5]
Negotiation 1 (Skill) [-10]
Session 15 XP Gain [+15]
Side Step Talent (Tactician) [-20]
Session 16 XP Gain [+15]
Session 17 XP Gain [+15]
Dedicated Talent (Tactician) [-25]
Session 18 XP Gain [+15]
Mission 4 XP Bonus [+10]
Mission 4 XP Bonus (SQ) [+5]
Leadership 3 (Skill) [-15]
Session 19 XP Gain [+15]
Mechanics 3 (Skill) [-15]
Warfare 2 (Skill) [-10]
Session 20 XP Gain [+15]
Education 2 (Skill) [-10]
Toughened Talent (Mechanic) [-5]
Session 21 XP Gain [+15]
Mission 5 XP Bonus [+15]
Mission 5 XP Bonus (SQ) [+10]
Toughened Talent (Tactician) [-5]
Fine Tuning Talent (Mechanic) [-5]
Gearhead Talent (Mechanic) [-10]
Bad Motivator Talent (Mechanic) [-15]
Session 22 XP Gain [+15]
Fine Tuning Talent (Mechanic) [-20]
Session 23 XP Gain [+15]
Session 24 XP Gain [+15]
Dedicated Talent (Engineer) [-25]
Session 25 XP Gain [+15]
Mission 6 XP Bonus [+15]
Mechanics 4 (Skill) [-20]
Discipline 2 (Skill) [-10]
Session 26 XP Gain [+15]
Grit Talent (Commodore) [-10]
Session 27 XP Gain [+15]
Rapid Reaction Talent (Commodore) [-15]
Session 28 XP Gain [+15]
Grit Talent (Commodore) [-20]
Session 29 XP Gain [+15]
Session 30 XP Gain [+15]
Sub-Mission XP Bonus [+5]
Dedication Talent (Commodore) [-25]
Session 31 XP Gain [+15]
Session 32 XP Gain [+15]
Sub-Mission XP Bonus [+5]
Sub-Mission XP Bonus [+5]
Mission 6 XP Bonus [+15]
Engineer - Shipwright Specialization [-50]
Creative Design Talent (Shipwright) [-5]
Eye for Detail Talent (Shipwright) [-5]
Dockyard Expertise Talent (Shipwright) [-5]
Session 33 XP Gain [+15]
Debilitating Shot Talent (Shipwright) [-10]
Gunnery 1 (Skill) [-5]
Session 34 XP Gain [+15]
Sub-Mission XP Bonus [+5]
Eye for Detail Talent (Shipwright) [-10]
Session 35 XP Gain [+15]
Smart Handling Talent (Shipwright) [-15]
Session 36 XP Gain [+15]
Dockyard Expertise Talent (Shipwright) [-15]
Cool 2 (Skill) [-10]
Session 37 XP Gain [+15]
Session 38 XP Gain [+15]
Session 38 Side Quests [+15]
Push the Specs Talent (Shipwright) [-15]
Master Artisan Talent (Shipwright) [-15]
Session 39 XP Gain [+15]
Character Sheet
Gunnis' Droids
Gunnis Bishop's Talent Trees
Character Dossier
Character Background
Group Ships
---
Cato Neimoidia was a far greater risk. Imperial presence was clear as day, and this plan that the team had come up with... to masquerade as members of the Empire's Inquisition.
But Gunnis couldn't argue, it seemed the best option they had to blend in by standing out, and the former Lieutenant Bishop of the Imperial Navy did know more than a few things about Imperial regulations...
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#
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Jul 8, 2018 19:06
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- Azhais
- Feb 5, 2007
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Switchblade Switcharoo
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link to previous xp
code:Session 27 XP [+15]
Barrage 2 (Heavy) [-20]
Session 28 XP [+15]
Brace 2 (Heavy) [-20]
Session 29 XP [+15]
Burly 3 (Heavy) [-25]
Session 30 XP [+20]
Replaced Heavy with Gunner [-20]
Session 31 XP [+15]
Spare Clip (Gunner) [-10]
Session 32 XP [+40]
Cyber Tech (Spec) [-40]
Cyberneticist (Cyber Tech) [ -5]
Session 31 XP [+15]
Engineered Redundancies [ -5]
Toughened (Cyber Tech) [ -5]
Discipline 1 [ -5]
Expert Tracker (TB) [ -5]
Session 32 XP [+20]
Session 33 XP [+15]
Signature: Athletics [-10]
Signature: Reduced Cost [-15]
Signature: Increased Sig [-15]
Session 34 XP [+15]
Signature: Less Difficult [-15]
Session 35 XP [+15]
Session 36 XP [+15]
Session 37 XP [+30]
Signature: Increased Sig [-15]
Cunning Snare (TB) [-10]
Athletics 2 [-10]
UNKNOWN CAUSE I'M BAD [-15]
Session 38 XP [+15]
Current XP [015]
Sergeant First Class Gank, CR7
Starting Credits: 20
Spare cybernetics parts: 1250
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#
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Jul 8, 2018 19:22
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- Killbot
- Jun 19, 2003
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You know, you kids really ought to stop getting involved with this stuff.
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Already off to an exciting start, with some swoop gangers dead and an invitation to hang out with some Imperial mook. Oh, and everyone thinks I'm an Inquisitor now. I wonder how we're getting out of this one...
Alis Varuna
First Lieutenant
Contribution Rank: 7
Duty (Counter Intelligence): 0
Alis knows that the survival of the Alliance depends upon its ability to hide from the Empire and avoid complete destruction at the hands of its overwhelming military superiority. To this end, she wants to hunt down and eliminate enemy agents and threats, feed false information to Imperial intelligence networks, and cover the movements of all Alliance assets from observation and reporting.
XP expenditure:
code:120 XP character creation, 435 XP gained thus far
Session 26 XP Gain [+15]
Reflect (Improved) (Shien Expert) [-15]
Session 27 XP Gain [+15]
Misdirect (Range upgrade) [ -5]
Misdirect (Duration upgrade) [ -5]
Session 28 XP Gain [+15]
Stealth 2 (Skill) [-10]
Discipline 2 (Skill) [-10]
Session 29 XP Gain [+15]
Misdirect (Control: Appearance) [-10]
Session 30 XP Gain [+20]
Move (Strength upgrade) [-10]
Move (Range upgrade) [ -5]
Move (Control: Hurl) [-10]
Session 31 XP Gain [+15]
Sense (Strength upgrade) [-10]
Move (Control: Pull) [ -5]
Session 32 XP Gain [+40]
Enhance (Basic Power, Mentor Discount) [ -5]
Enhance (Control: Force Leap Horizontal) [-10]
Enhance (Control: Force Leap Vertical) [-10]
Enhance (Range) [-10]
Session 33 XP Gain [+15]
Lore 2 (Skill) [-10]
Enhance (Control: Force Leap Maneuver) [-10]
Session 34 XP Gain [+20]
Counterstrike (Shien Expert) [-15]
Session 35 XP Gain [+15]
Bind (Basic Power, Mentor Discount) [-10]
Session 36 XP Gain [+15]
Bind (Strength upgrade) [ -5]
Bind (Strength upgrade) [-10]
Foresee (Control: Initiative) [-10]
Session 37 XP Gain [+15]
Discipline 3 (Skill) [-15]
Session 38 XP Gain [+30]
Seek (Basic Power, Mentor discount) [ -5]
Underworld 2 (Skill) [-10]
Deception 2 (Skill) [-10]
Session 39 XP Gain [+15]
Defensive Stance (Shien Expert) [-20]
Character sheet
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#
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Jul 11, 2018 09:59
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- goldjas
- Feb 22, 2009
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I HATE ALL FORMS OF FUN AND ENTERTAINMENT. I HATE BEAUTY. I AM GOLDJAS.
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Been a bit lazy about this, sorry. Here's my updated character sheet with all the points spent so far (well, except 10, but nothing I want costs just 10) and the armor and weapon that were given to me.
Note: For whatever reason, when I tried to make the crafted weapon with the character creator, it gave a nice big error, so I put it in my weapons Notes instead.
Character sheet updated
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#
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Jul 15, 2018 08:45
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- Darius099
- Dec 18, 2005
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Ogion went on a halfmile or so, and said at last, 'To hear, one must be silent'.
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Contribution Rank: 7
Duty (Resource Acquisition): 0
Duty (Space Superiority): 0
Duty (Rebel Base): 0
Gunnis believes that the Rebellion will never succeed without capital ships, fleet technologies, and the equipment and personnel necessary to make them work. He thinks that he can identify and arrange for the theft of assets that the Rebellion can claim for use. He also believes with more experience he can design and arrange for construction of ships that will aid the cause.
Total XP: 840
Available XP: 35
XP Log
code:Session 1 XP Gain [+10]
Perception 1 (Skill) [-5]
Rapid Reaction Talent (Commodore) [-5]
Session 2 XP Gain [+10]
Command Talent (Commodore) [-5]
Session 3 XP Gain [+10]
Discipline 1 (Skill) [-5]
Leadership 2 (Skill) [-10]
Session 4 XP Gain [+15]
Known Schematic Talent (Commodore) [-10]
Session 5 XP Gain [+15]
Session 6 XP Gain [+15]
Commander - Tactician Specialization [-30]
Commanding Presence Talent (Tactician) [-5]
Confidence Talent (Tactician) [-10]
Ranged [Heavy] 1 (Skill) [-5]
Session 7 XP Gain [+15]
Toughened Talent (Tactician) [-15]
Session 8 XP Gain [+15]
Session 9 XP Gain [+15]
Commanding Presence Talent (Tactician) [-20]
Session 10 XP Gain [+15]
Mission 2 XP Bonus [+5]
Field Commander Talent (Tactician) [-20]
Session 11 XP Gain [+15]
Improved Field Commander Talent (Tactician)[-25]
Session 12 XP Gain [+15]
Body Guard Talent (Tactician) [-15]
Session 13 XP Gain [+15]
Body Guard Talent (Tactician) [-15]
Session 14 XP Gain [+15]
Mission 3 XP Bonus [+5]
Negotiation 1 (Skill) [-10]
Session 15 XP Gain [+15]
Side Step Talent (Tactician) [-20]
Session 16 XP Gain [+15]
Session 17 XP Gain [+15]
Dedicated Talent (Tactician) [-25]
Session 18 XP Gain [+15]
Mission 4 XP Bonus [+10]
Mission 4 XP Bonus (SQ) [+5]
Leadership 3 (Skill) [-15]
Session 19 XP Gain [+15]
Mechanics 3 (Skill) [-15]
Warfare 2 (Skill) [-10]
Session 20 XP Gain [+15]
Education 2 (Skill) [-10]
Toughened Talent (Mechanic) [-5]
Session 21 XP Gain [+15]
Mission 5 XP Bonus [+15]
Mission 5 XP Bonus (SQ) [+10]
Toughened Talent (Tactician) [-5]
Fine Tuning Talent (Mechanic) [-5]
Gearhead Talent (Mechanic) [-10]
Bad Motivator Talent (Mechanic) [-15]
Session 22 XP Gain [+15]
Fine Tuning Talent (Mechanic) [-20]
Session 23 XP Gain [+15]
Session 24 XP Gain [+15]
Dedicated Talent (Engineer) [-25]
Session 25 XP Gain [+15]
Mission 6 XP Bonus [+15]
Mechanics 4 (Skill) [-20]
Discipline 2 (Skill) [-10]
Session 26 XP Gain [+15]
Grit Talent (Commodore) [-10]
Session 27 XP Gain [+15]
Rapid Reaction Talent (Commodore) [-15]
Session 28 XP Gain [+15]
Grit Talent (Commodore) [-20]
Session 29 XP Gain [+15]
Session 30 XP Gain [+15]
Sub-Mission XP Bonus [+5]
Dedication Talent (Commodore) [-25]
Session 31 XP Gain [+15]
Session 32 XP Gain [+15]
Sub-Mission XP Bonus [+5]
Sub-Mission XP Bonus [+5]
Mission 6 XP Bonus [+15]
Engineer - Shipwright Specialization [-50]
Creative Design Talent (Shipwright) [-5]
Eye for Detail Talent (Shipwright) [-5]
Dockyard Expertise Talent (Shipwright) [-5]
Session 33 XP Gain [+15]
Debilitating Shot Talent (Shipwright) [-10]
Gunnery 1 (Skill) [-5]
Session 34 XP Gain [+15]
Sub-Mission XP Bonus [+5]
Eye for Detail Talent (Shipwright) [-10]
Session 35 XP Gain [+15]
Smart Handling Talent (Shipwright) [-15]
Session 36 XP Gain [+15]
Dockyard Expertise Talent (Shipwright) [-15]
Cool 2 (Skill) [-10]
Session 37 XP Gain [+15]
Session 38 XP Gain [+15]
Session 38 Side Quests [+15]
Push the Specs Talent (Shipwright) [-15]
Master Artisan Talent (Shipwright) [-15]
Session 39 XP Gain [+15]
Session 40 XP Gain [+15]
Dedication Talent (Shipwright) [-25]
Session 40.5 XP Gain [+15]
Session 41 XP Gain [+15]
Character Sheet
Gunnis' Droids
Gunnis Bishop's Talent Trees
Character Dossier
Character Background
Group Ships
---
So now these White Scars were entering the picture. Cato Neimoidia was rapidly becoming the rock and the hard place, where every faction in play was one the Alliance opposed. So far, with careful manuevering, the White Scars weren't aware of who they were, and even had given some information away.
But from the looks of it, it just got messier from here, as each faction tried to squeeze the rebel cell for help.
Darius099 fucked around with this message at 19:14 on Jul 29, 2018
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#
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Jul 15, 2018 18:59
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- Killbot
- Jun 19, 2003
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You know, you kids really ought to stop getting involved with this stuff.
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screaming on the inside
Alis Varuna
First Lieutenant
Contribution Rank: 7
Duty (Counter Intelligence): 0
Alis knows that the survival of the Alliance depends upon its ability to hide from the Empire and avoid complete destruction at the hands of its overwhelming military superiority. To this end, she wants to hunt down and eliminate enemy agents and threats, feed false information to Imperial intelligence networks, and cover the movements of all Alliance assets from observation and reporting.
XP expenditure:
code:120 XP character creation, 435 XP gained thus far
Session 26 XP Gain [+15]
Reflect (Improved) (Shien Expert) [-15]
Session 27 XP Gain [+15]
Misdirect (Range upgrade) [ -5]
Misdirect (Duration upgrade) [ -5]
Session 28 XP Gain [+15]
Stealth 2 (Skill) [-10]
Discipline 2 (Skill) [-10]
Session 29 XP Gain [+15]
Misdirect (Control: Appearance) [-10]
Session 30 XP Gain [+20]
Move (Strength upgrade) [-10]
Move (Range upgrade) [ -5]
Move (Control: Hurl) [-10]
Session 31 XP Gain [+15]
Sense (Strength upgrade) [-10]
Move (Control: Pull) [ -5]
Session 32 XP Gain [+40]
Enhance (Basic Power, Mentor Discount) [ -5]
Enhance (Control: Force Leap Horizontal) [-10]
Enhance (Control: Force Leap Vertical) [-10]
Enhance (Range) [-10]
Session 33 XP Gain [+15]
Lore 2 (Skill) [-10]
Enhance (Control: Force Leap Maneuver) [-10]
Session 34 XP Gain [+20]
Counterstrike (Shien Expert) [-15]
Session 35 XP Gain [+15]
Bind (Basic Power, Mentor Discount) [-10]
Session 36 XP Gain [+15]
Bind (Strength upgrade) [ -5]
Bind (Strength upgrade) [-10]
Foresee (Control: Initiative) [-10]
Session 37 XP Gain [+15]
Discipline 3 (Skill) [-15]
Session 38 XP Gain [+30]
Seek (Basic Power, Mentor discount) [ -5]
Underworld 2 (Skill) [-10]
Deception 2 (Skill) [-10]
Session 39 XP Gain [+15]
Defensive Stance (Shien Expert) [-20]
Session 40 XP Gain [+15]
Ebb/Flow (Basic Power, Mentor Discount) [ -5]
Dedication (Cunning 3, Shien Expert) [-25]
Session 41 XP Gain [+15]
Ebb/Flow (Strength: Strain) [-10]
Character sheet
Killbot fucked around with this message at 01:55 on Jul 30, 2018
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#
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Jul 30, 2018 01:53
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- FuriousAngle
- May 14, 2006
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See your face upon the clean water. How dirty! Come! Wash your face!
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Zep Rowsdower, 675xp Consular Basic
Zep Rowsdower, 675xp Consular Full
code:Total XP: 875xp (755 earned)
Session 42 XP gain: +30xp
Previously Banked XP: 20xp
Protect Strength: -5xp
Protect Control: -10xp
Foresee Duration: -5xp
Sense Duration: -10xp
Sense Strength: -10xp
Foresee Control: -10xp
Banked XP: 0xp
Current Contribution Rank: [7] (Oops, been using the wrong number for a while)
CR Reward: Rarity 9 backlog
Starting Morality: [95]
StartingConfict: 0
Conflict Gained: +0
Critical Injuries:
Starting None
Starting Balance: 1,805 Credits
There's no way Master Warde could be alive, could there?
Given the fact he slew two other Jedi, Zep is hoping the answer is "no." If he still lives, Master Warde might need to be stopped. The galaxy can't handle another dark Jedi.
FuriousAngle fucked around with this message at 19:24 on Aug 5, 2018
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#
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Aug 5, 2018 19:22
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- Killbot
- Jun 19, 2003
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You know, you kids really ought to stop getting involved with this stuff.
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"This planet sounds bad, man."
Alis Varuna
First Lieutenant
Contribution Rank: 7
Duty (Counter Intelligence): 0
Obligation (White Scar Syndicate): 5
Alis knows that the survival of the Alliance depends upon its ability to hide from the Empire and avoid complete destruction at the hands of its overwhelming military superiority. To this end, she wants to hunt down and eliminate enemy agents and threats, feed false information to Imperial intelligence networks, and cover the movements of all Alliance assets from observation and reporting.
XP expenditure:
code:120 XP character creation, 435 XP gained thus far
Session 26 XP Gain [+15]
Reflect (Improved) (Shien Expert) [-15]
Session 27 XP Gain [+15]
Misdirect (Range upgrade) [ -5]
Misdirect (Duration upgrade) [ -5]
Session 28 XP Gain [+15]
Stealth 2 (Skill) [-10]
Discipline 2 (Skill) [-10]
Session 29 XP Gain [+15]
Misdirect (Control: Appearance) [-10]
Session 30 XP Gain [+20]
Move (Strength upgrade) [-10]
Move (Range upgrade) [ -5]
Move (Control: Hurl) [-10]
Session 31 XP Gain [+15]
Sense (Strength upgrade) [-10]
Move (Control: Pull) [ -5]
Session 32 XP Gain [+40]
Enhance (Basic Power, Mentor Discount) [ -5]
Enhance (Control: Force Leap Horizontal) [-10]
Enhance (Control: Force Leap Vertical) [-10]
Enhance (Range) [-10]
Session 33 XP Gain [+15]
Lore 2 (Skill) [-10]
Enhance (Control: Force Leap Maneuver) [-10]
Session 34 XP Gain [+20]
Counterstrike (Shien Expert) [-15]
Session 35 XP Gain [+15]
Bind (Basic Power, Mentor Discount) [-10]
Session 36 XP Gain [+15]
Bind (Strength upgrade) [ -5]
Bind (Strength upgrade) [-10]
Foresee (Control: Initiative) [-10]
Session 37 XP Gain [+15]
Discipline 3 (Skill) [-15]
Session 38 XP Gain [+30]
Seek (Basic Power, Mentor discount) [ -5]
Underworld 2 (Skill) [-10]
Deception 2 (Skill) [-10]
Session 39 XP Gain [+15]
Defensive Stance (Shien Expert) [-20]
Session 40 XP Gain [+15]
Ebb/Flow (Basic Power, Mentor Discount) [ -5]
Dedication (Cunning 3, Shien Expert) [-25]
Session 41 XP Gain [+15]
Ebb/Flow (Strength: Strain) [-10]
Session 42 XP Gain [+30]
Grit (Shien Expert) [-15]
Saber Throw (Shien Expert) [-20]
Notable item acquisitions/crafting: 1 shoto with curved hilt, dragite gem (Damage 6, Critical 3, Accurate 1, Breach 1, Sunder, Disorient 1, Concussive 2)
Character sheet
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#
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Aug 5, 2018 20:16
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- FuriousAngle
- May 14, 2006
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See your face upon the clean water. How dirty! Come! Wash your face!
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Zep Rowsdower, 890xp Consular Basic
Zep Rowsdower, 890xp Consular Full
code:Total XP: 890xp (770 earned)
Session 43 XP gain: +15xp
Previously Banked XP: 0xp
Parry Rank: -10
Banked XP: 5xp
Current Contribution Rank: [7] (Oops, been using the wrong number for a while)
CR Reward: Rarity 9 backlog
Starting Morality: [95]
StartingConfict: 0
Conflict Gained: +7 (After leaving Cato Nemoidia, Zep began to feel a shroud covering him. Terrified, he began unconsciously tapping
into the dark side to augment his lightsaber and look into the future.)
Morality Roll: 4 (-7)
New Morality: 92
Critical Injuries:
Starting None
Starting Balance: 1,805 Credits
Cash in CR Reward: +5000 Credits
Reflex Grip: 4000 Credits
Curved Hilt: 1000 Credits
Etaan Crystal: Found beneath Temple Base
7 Mods: -700 Credits
New Balance: 1,105 Credits
With the mission to Cato Nemoidia successful, the crew of the Sunrise returned to Temple Base to resupply for what they figured would be an inevitable confrontation with Imperials. After working on his damaged lightsaber, Zep spent some time in the library with Lith. He just wishes he could have spent more time with her.
Each time he leaves Temple Base, all he can think about is how long before he's back with her.
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#
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Aug 12, 2018 21:47
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- Killbot
- Jun 19, 2003
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You know, you kids really ought to stop getting involved with this stuff.
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This planet IS bad, man.
Alis Varuna
First Lieutenant
Contribution Rank: 7
Duty (Counter Intelligence): 0
Obligation (White Scar Syndicate): 5
Alis knows that the survival of the Alliance depends upon its ability to hide from the Empire and avoid complete destruction at the hands of its overwhelming military superiority. To this end, she wants to hunt down and eliminate enemy agents and threats, feed false information to Imperial intelligence networks, and cover the movements of all Alliance assets from observation and reporting.
XP expenditure:
code:120 XP character creation, 435 XP gained thus far
Session 26 XP Gain [+15]
Reflect (Improved) (Shien Expert) [-15]
Session 27 XP Gain [+15]
Misdirect (Range upgrade) [ -5]
Misdirect (Duration upgrade) [ -5]
Session 28 XP Gain [+15]
Stealth 2 (Skill) [-10]
Discipline 2 (Skill) [-10]
Session 29 XP Gain [+15]
Misdirect (Control: Appearance) [-10]
Session 30 XP Gain [+20]
Move (Strength upgrade) [-10]
Move (Range upgrade) [ -5]
Move (Control: Hurl) [-10]
Session 31 XP Gain [+15]
Sense (Strength upgrade) [-10]
Move (Control: Pull) [ -5]
Session 32 XP Gain [+40]
Enhance (Basic Power, Mentor Discount) [ -5]
Enhance (Control: Force Leap Horizontal) [-10]
Enhance (Control: Force Leap Vertical) [-10]
Enhance (Range) [-10]
Session 33 XP Gain [+15]
Lore 2 (Skill) [-10]
Enhance (Control: Force Leap Maneuver) [-10]
Session 34 XP Gain [+20]
Counterstrike (Shien Expert) [-15]
Session 35 XP Gain [+15]
Bind (Basic Power, Mentor Discount) [-10]
Session 36 XP Gain [+15]
Bind (Strength upgrade) [ -5]
Bind (Strength upgrade) [-10]
Foresee (Control: Initiative) [-10]
Session 37 XP Gain [+15]
Discipline 3 (Skill) [-15]
Session 38 XP Gain [+30]
Seek (Basic Power, Mentor discount) [ -5]
Underworld 2 (Skill) [-10]
Deception 2 (Skill) [-10]
Session 39 XP Gain [+15]
Defensive Stance (Shien Expert) [-20]
Session 40 XP Gain [+15]
Ebb/Flow (Basic Power, Mentor Discount) [ -5]
Dedication (Cunning 3, Shien Expert) [-25]
Session 41 XP Gain [+15]
Ebb/Flow (Strength: Strain) [-10]
Session 42 XP Gain [+30]
Grit (Shien Expert) [-15]
Saber Throw (Shien Expert) [-20]
Session 43 XP Gain [+15]
Character sheet
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#
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Aug 13, 2018 04:20
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- Darius099
- Dec 18, 2005
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Ogion went on a halfmile or so, and said at last, 'To hear, one must be silent'.
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Contribution Rank: 7
Duty (Resource Acquisition): 0
Duty (Space Superiority): 0
Duty (Rebel Base): 0
Gunnis believes that the Rebellion will never succeed without capital ships, fleet technologies, and the equipment and personnel necessary to make them work. He thinks that he can identify and arrange for the theft of assets that the Rebellion can claim for use. He also believes with more experience he can design and arrange for construction of ships that will aid the cause.
Total XP: 900
Available XP: 35
XP Log
code:Session 1 XP Gain [+10]
Perception 1 (Skill) [-5]
Rapid Reaction Talent (Commodore) [-5]
Session 2 XP Gain [+10]
Command Talent (Commodore) [-5]
Session 3 XP Gain [+10]
Discipline 1 (Skill) [-5]
Leadership 2 (Skill) [-10]
Session 4 XP Gain [+15]
Known Schematic Talent (Commodore) [-10]
Session 5 XP Gain [+15]
Session 6 XP Gain [+15]
Commander - Tactician Specialization [-30]
Commanding Presence Talent (Tactician) [-5]
Confidence Talent (Tactician) [-10]
Ranged [Heavy] 1 (Skill) [-5]
Session 7 XP Gain [+15]
Toughened Talent (Tactician) [-15]
Session 8 XP Gain [+15]
Session 9 XP Gain [+15]
Commanding Presence Talent (Tactician) [-20]
Session 10 XP Gain [+15]
Mission 2 XP Bonus [+5]
Field Commander Talent (Tactician) [-20]
Session 11 XP Gain [+15]
Improved Field Commander Talent (Tactician)[-25]
Session 12 XP Gain [+15]
Body Guard Talent (Tactician) [-15]
Session 13 XP Gain [+15]
Body Guard Talent (Tactician) [-15]
Session 14 XP Gain [+15]
Mission 3 XP Bonus [+5]
Negotiation 1 (Skill) [-10]
Session 15 XP Gain [+15]
Side Step Talent (Tactician) [-20]
Session 16 XP Gain [+15]
Session 17 XP Gain [+15]
Dedicated Talent (Tactician) [-25]
Session 18 XP Gain [+15]
Mission 4 XP Bonus [+10]
Mission 4 XP Bonus (SQ) [+5]
Leadership 3 (Skill) [-15]
Session 19 XP Gain [+15]
Mechanics 3 (Skill) [-15]
Warfare 2 (Skill) [-10]
Session 20 XP Gain [+15]
Education 2 (Skill) [-10]
Toughened Talent (Mechanic) [-5]
Session 21 XP Gain [+15]
Mission 5 XP Bonus [+15]
Mission 5 XP Bonus (SQ) [+10]
Toughened Talent (Tactician) [-5]
Fine Tuning Talent (Mechanic) [-5]
Gearhead Talent (Mechanic) [-10]
Bad Motivator Talent (Mechanic) [-15]
Session 22 XP Gain [+15]
Fine Tuning Talent (Mechanic) [-20]
Session 23 XP Gain [+15]
Session 24 XP Gain [+15]
Dedicated Talent (Engineer) [-25]
Session 25 XP Gain [+15]
Mission 6 XP Bonus [+15]
Mechanics 4 (Skill) [-20]
Discipline 2 (Skill) [-10]
Session 26 XP Gain [+15]
Grit Talent (Commodore) [-10]
Session 27 XP Gain [+15]
Rapid Reaction Talent (Commodore) [-15]
Session 28 XP Gain [+15]
Grit Talent (Commodore) [-20]
Session 29 XP Gain [+15]
Session 30 XP Gain [+15]
Sub-Mission XP Bonus [+5]
Dedication Talent (Commodore) [-25]
Session 31 XP Gain [+15]
Session 32 XP Gain [+15]
Sub-Mission XP Bonus [+5]
Sub-Mission XP Bonus [+5]
Mission 6 XP Bonus [+15]
Engineer - Shipwright Specialization [-50]
Creative Design Talent (Shipwright) [-5]
Eye for Detail Talent (Shipwright) [-5]
Dockyard Expertise Talent (Shipwright) [-5]
Session 33 XP Gain [+15]
Debilitating Shot Talent (Shipwright) [-10]
Gunnery 1 (Skill) [-5]
Session 34 XP Gain [+15]
Sub-Mission XP Bonus [+5]
Eye for Detail Talent (Shipwright) [-10]
Session 35 XP Gain [+15]
Smart Handling Talent (Shipwright) [-15]
Session 36 XP Gain [+15]
Dockyard Expertise Talent (Shipwright) [-15]
Cool 2 (Skill) [-10]
Session 37 XP Gain [+15]
Session 38 XP Gain [+15]
Session 38 Side Quests [+15]
Push the Specs Talent (Shipwright) [-15]
Master Artisan Talent (Shipwright) [-15]
Session 39 XP Gain [+15]
Session 40 XP Gain [+15]
Dedication Talent (Shipwright) [-25]
Session 40.5 XP Gain [+15]
Session 41 XP Gain [+15]
Lightsaber 1 (Skill) [-10]
Session 42 XP Gain [+15]
Lightsaber 2 (Skill) [-15]
Session 43 XP Gain [+15]
Lightsaber 3 (Skill) [-20]
Session 44 XP Gain [+15]
Enduring Talent (Mechanic) [-15]
Session 45 XP Gain [+15]
Character Sheet
Gunnis' Droids
Gunnis Bishop's Talent Trees
Character Dossier
Character Background
Group Ships
---
Korriban was bad enough, the howling winds, the mysterious temples, and all these inscrutable remnants of the Force that Alis and Zep talked about. But then there was an inquisitor and some kind of ghosts who could change their form?
Gunnis was shaken, and uncomfortable with this sort of mission - but if Zep and Alis said it was important, then he trusted their judgement, and he would keep moving forward and trying to keep everyone on his team focused, and safe.
Darius099 fucked around with this message at 16:19 on Sep 16, 2018
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#
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Sep 9, 2018 19:26
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- FuriousAngle
- May 14, 2006
-
See your face upon the clean water. How dirty! Come! Wash your face!
|
Zep Rowsdower, 955xp Consular Basic
Zep Rowsdower, 955xp Consular Full
code:Total XP: 955xp (835 earned)
Session 46 XP gain: +15xp
Defeating Imperial Fleet: +10xp
Uncovering Secrets: +5xp
Killing Soljo Warde: +10xp
Recovering final Cyber Crystal: +10xp
Previously Banked XP: 0xp
Banked XP: 50xp
Current Contribution Rank: [7]
CR Boost: +2
New Contribution Rank: [9]
Boons: 2x 25,000 credit rewards
Starting Morality: [90]
StartingConfict: 0
Conflict Roll: 1(-0)
New Morality: [91]
Critical Injuries:
Starting None
Gained Slightly Dazed (Average) thanks to a lightsaber to the shoulder
Starting Balance: 1,105 Credits
Standard Pay: +21,600 Credits
Ship Safe Donation: -5,000 Credits
New Balance: 17,705 Credits
Gear:
Donating: Heavy Clothing, Laminate Armor, Model 44 Blaster Pistol, Holdout Blaster Pistol ("Survivor", stun-only), Frag Grenade
Kriff! Zep did everything he could to throw off Warde's vision but in the end Alis ended up killing him anyway. And on top of that, the mad Jedi Travgen got away.
After burning the bodies of the former Inquisitor and Warde, Zep returns to his room to meditate. It's impossible, of course. His mind and body are going East and West. Everyone seemed to be beyond his reach. What was he even doing? He signed on as the pilot, but only in the most rare instances has the crew of the Sunrise even needed a pilot. Literally everyone was more useful than him. The Dark Side crept into his mind, playing on his fear of failure. And on top of all that, there was the voice of that sith spirit whispering in his ears.
"You have nothing to teach anyone. No one wants your help. No one shares your views of salvation. You cannot save anyone."
And then... there were those nightmares. The ones that began and ended with a blood red lightsaber...
FuriousAngle fucked around with this message at 20:27 on Sep 16, 2018
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Sep 16, 2018 19:34
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- Darius099
- Dec 18, 2005
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Ogion went on a halfmile or so, and said at last, 'To hear, one must be silent'.
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Contribution Rank: 9
Duty (Resource Acquisition): 0
Duty (Space Superiority): 0
Duty (Rebel Base): 0
Gunnis believes that the Rebellion will never succeed without capital ships, fleet technologies, and the equipment and personnel necessary to make them work. He thinks that he can identify and arrange for the theft of assets that the Rebellion can claim for use. He also believes with more experience he can design and arrange for construction of ships that will aid the cause.
Total XP: 950
Available XP: 20
XP Log
code:Session 1 XP Gain [+10]
Perception 1 (Skill) [-5]
Rapid Reaction Talent (Commodore) [-5]
Session 2 XP Gain [+10]
Command Talent (Commodore) [-5]
Session 3 XP Gain [+10]
Discipline 1 (Skill) [-5]
Leadership 2 (Skill) [-10]
Session 4 XP Gain [+15]
Known Schematic Talent (Commodore) [-10]
Session 5 XP Gain [+15]
Session 6 XP Gain [+15]
Commander - Tactician Specialization [-30]
Commanding Presence Talent (Tactician) [-5]
Confidence Talent (Tactician) [-10]
Ranged [Heavy] 1 (Skill) [-5]
Session 7 XP Gain [+15]
Toughened Talent (Tactician) [-15]
Session 8 XP Gain [+15]
Session 9 XP Gain [+15]
Commanding Presence Talent (Tactician) [-20]
Session 10 XP Gain [+15]
Mission 2 XP Bonus [+5]
Field Commander Talent (Tactician) [-20]
Session 11 XP Gain [+15]
Improved Field Commander Talent (Tactician)[-25]
Session 12 XP Gain [+15]
Body Guard Talent (Tactician) [-15]
Session 13 XP Gain [+15]
Body Guard Talent (Tactician) [-15]
Session 14 XP Gain [+15]
Mission 3 XP Bonus [+5]
Negotiation 1 (Skill) [-10]
Session 15 XP Gain [+15]
Side Step Talent (Tactician) [-20]
Session 16 XP Gain [+15]
Session 17 XP Gain [+15]
Dedicated Talent (Tactician) [-25]
Session 18 XP Gain [+15]
Mission 4 XP Bonus [+10]
Mission 4 XP Bonus (SQ) [+5]
Leadership 3 (Skill) [-15]
Session 19 XP Gain [+15]
Mechanics 3 (Skill) [-15]
Warfare 2 (Skill) [-10]
Session 20 XP Gain [+15]
Education 2 (Skill) [-10]
Toughened Talent (Mechanic) [-5]
Session 21 XP Gain [+15]
Mission 5 XP Bonus [+15]
Mission 5 XP Bonus (SQ) [+10]
Toughened Talent (Tactician) [-5]
Fine Tuning Talent (Mechanic) [-5]
Gearhead Talent (Mechanic) [-10]
Bad Motivator Talent (Mechanic) [-15]
Session 22 XP Gain [+15]
Fine Tuning Talent (Mechanic) [-20]
Session 23 XP Gain [+15]
Session 24 XP Gain [+15]
Dedicated Talent (Engineer) [-25]
Session 25 XP Gain [+15]
Mission 6 XP Bonus [+15]
Mechanics 4 (Skill) [-20]
Discipline 2 (Skill) [-10]
Session 26 XP Gain [+15]
Grit Talent (Commodore) [-10]
Session 27 XP Gain [+15]
Rapid Reaction Talent (Commodore) [-15]
Session 28 XP Gain [+15]
Grit Talent (Commodore) [-20]
Session 29 XP Gain [+15]
Session 30 XP Gain [+15]
Sub-Mission XP Bonus [+5]
Dedication Talent (Commodore) [-25]
Session 31 XP Gain [+15]
Session 32 XP Gain [+15]
Sub-Mission XP Bonus [+5]
Sub-Mission XP Bonus [+5]
Mission 6 XP Bonus [+15]
Engineer - Shipwright Specialization [-50]
Creative Design Talent (Shipwright) [-5]
Eye for Detail Talent (Shipwright) [-5]
Dockyard Expertise Talent (Shipwright) [-5]
Session 33 XP Gain [+15]
Debilitating Shot Talent (Shipwright) [-10]
Gunnery 1 (Skill) [-5]
Session 34 XP Gain [+15]
Sub-Mission XP Bonus [+5]
Eye for Detail Talent (Shipwright) [-10]
Session 35 XP Gain [+15]
Smart Handling Talent (Shipwright) [-15]
Session 36 XP Gain [+15]
Dockyard Expertise Talent (Shipwright) [-15]
Cool 2 (Skill) [-10]
Session 37 XP Gain [+15]
Session 38 XP Gain [+15]
Session 38 Side Quests [+15]
Push the Specs Talent (Shipwright) [-15]
Master Artisan Talent (Shipwright) [-15]
Session 39 XP Gain [+15]
Session 40 XP Gain [+15]
Dedication Talent (Shipwright) [-25]
Session 40.5 XP Gain [+15]
Session 41 XP Gain [+15]
Lightsaber 1 (Skill) [-10]
Session 42 XP Gain [+15]
Lightsaber 2 (Skill) [-15]
Session 43 XP Gain [+15]
Lightsaber 3 (Skill) [-20]
Session 44 XP Gain [+15]
Enduring Talent (Mechanic) [-15]
Session 45 XP Gain [+15]
Session 46 XP Gain [+15]
Session 46 Side Quests [+35]
Discipline 3 (Skill) [-15]
Warfare 3 (Skill) [-10]
Solid Repairs Talent (Commodore) [-15]
Hold Together Talent (Commodore) [-20]
Character Sheet
Gunnis' Droids
Gunnis Bishop's Talent Trees
Character Dossier
Character Background
Group Ships
---
The old man was actually the Jedi they had been looking for? He hadn't trusted him, but to think that the Jedi had somehow been hiding inside the guise of an old man was beyond him - that power was as unthinkable as the blasted wasteland that made up Moraband.
The Alliance waited above, duty was calling for him to pull its mantle over his shoulders again, a member of his team was severely injured, and all he could think about was a man he had thought long dead to him and the sins he carried with him.
Darius099 fucked around with this message at 22:57 on Sep 16, 2018
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Sep 16, 2018 19:35
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- goldjas
- Feb 22, 2009
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I HATE ALL FORMS OF FUN AND ENTERTAINMENT. I HATE BEAUTY. I AM GOLDJAS.
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Another character sheet update!
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Sep 23, 2018 09:24
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- FuriousAngle
- May 14, 2006
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See your face upon the clean water. How dirty! Come! Wash your face!
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Zep Rowsdower, 955xp Consular Basic
Zep Rowsdower, 955xp Consular Full
code:Total XP: 970xp (850 earned)
Session 47 XP gain: +15xp
Previously Banked XP: 50xp
Banked XP: 65xp
Current Contribution Rank: [7]
New Contribution Rank: [9]
Boons: 2x 25,000 credit rewards
Starting Morality: [91]
StartingConfict: 0
Conflict Gain: +12 (because apparently putting a dying man out of his misery is the worst thing you can do)
Morality Roll: 1(-12) = -11
New Morality: 80
Critical Injuries:
Starting Slightly Dazed (Average) thanks to a lightsaber to the shoulder
Starting Balance: 17,705 Credits
Gear:
No changes
It should have been exhilarating to strike an Inquisitor like he did. But as Zep's lightsaber tore through the Third Brother's (or whatever his name was) defenses, he felt nothing. Even as he ended his life, his intention was not so much to snuff him out but to stop his pain. In that moment before death, the Inquisitor, for all his bluster, was just another defenseless, suffering being.
Edit: Morality rules are dumb.
FuriousAngle fucked around with this message at 02:56 on Sep 24, 2018
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Sep 23, 2018 19:06
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- Killbot
- Jun 19, 2003
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You know, you kids really ought to stop getting involved with this stuff.
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From today's session:
- Gain 20 xp (15 standard + 5 milestone)
- Gain 4 DLT-19 heavy blaster rifles, 4 SE-14r repeating blaster pistols, 1 thermal detonator, 1 decrepit delta-7 aethersprite interceptor, 1 lambda class shuttle
Killbot fucked around with this message at 20:19 on Sep 30, 2018
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Sep 30, 2018 19:46
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- Darius099
- Dec 18, 2005
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Ogion went on a halfmile or so, and said at last, 'To hear, one must be silent'.
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Contribution Rank: 9
Duty (Resource Acquisition): 0
Duty (Space Superiority): 0
Duty (Rebel Base): 0
Gunnis believes that the Rebellion will never succeed without capital ships, fleet technologies, and the equipment and personnel necessary to make them work. He thinks that he can identify and arrange for the theft of assets that the Rebellion can claim for use. He also believes with more experience he can design and arrange for construction of ships that will aid the cause.
Total XP: 1000
Available XP: 5
XP Log
code:Session 1 XP Gain [+10]
Perception 1 (Skill) [-5]
Rapid Reaction Talent (Commodore) [-5]
Session 2 XP Gain [+10]
Command Talent (Commodore) [-5]
Session 3 XP Gain [+10]
Discipline 1 (Skill) [-5]
Leadership 2 (Skill) [-10]
Session 4 XP Gain [+15]
Known Schematic Talent (Commodore) [-10]
Session 5 XP Gain [+15]
Session 6 XP Gain [+15]
Commander - Tactician Specialization [-30]
Commanding Presence Talent (Tactician) [-5]
Confidence Talent (Tactician) [-10]
Ranged [Heavy] 1 (Skill) [-5]
Session 7 XP Gain [+15]
Toughened Talent (Tactician) [-15]
Session 8 XP Gain [+15]
Session 9 XP Gain [+15]
Commanding Presence Talent (Tactician) [-20]
Session 10 XP Gain [+15]
Mission 2 XP Bonus [+5]
Field Commander Talent (Tactician) [-20]
Session 11 XP Gain [+15]
Improved Field Commander Talent (Tactician)[-25]
Session 12 XP Gain [+15]
Body Guard Talent (Tactician) [-15]
Session 13 XP Gain [+15]
Body Guard Talent (Tactician) [-15]
Session 14 XP Gain [+15]
Mission 3 XP Bonus [+5]
Negotiation 1 (Skill) [-10]
Session 15 XP Gain [+15]
Side Step Talent (Tactician) [-20]
Session 16 XP Gain [+15]
Session 17 XP Gain [+15]
Dedicated Talent (Tactician) [-25]
Session 18 XP Gain [+15]
Mission 4 XP Bonus [+10]
Mission 4 XP Bonus (SQ) [+5]
Leadership 3 (Skill) [-15]
Session 19 XP Gain [+15]
Mechanics 3 (Skill) [-15]
Warfare 2 (Skill) [-10]
Session 20 XP Gain [+15]
Education 2 (Skill) [-10]
Toughened Talent (Mechanic) [-5]
Session 21 XP Gain [+15]
Mission 5 XP Bonus [+15]
Mission 5 XP Bonus (SQ) [+10]
Toughened Talent (Tactician) [-5]
Fine Tuning Talent (Mechanic) [-5]
Gearhead Talent (Mechanic) [-10]
Bad Motivator Talent (Mechanic) [-15]
Session 22 XP Gain [+15]
Fine Tuning Talent (Mechanic) [-20]
Session 23 XP Gain [+15]
Session 24 XP Gain [+15]
Dedicated Talent (Engineer) [-25]
Session 25 XP Gain [+15]
Mission 6 XP Bonus [+15]
Mechanics 4 (Skill) [-20]
Discipline 2 (Skill) [-10]
Session 26 XP Gain [+15]
Grit Talent (Commodore) [-10]
Session 27 XP Gain [+15]
Rapid Reaction Talent (Commodore) [-15]
Session 28 XP Gain [+15]
Grit Talent (Commodore) [-20]
Session 29 XP Gain [+15]
Session 30 XP Gain [+15]
Sub-Mission XP Bonus [+5]
Dedication Talent (Commodore) [-25]
Session 31 XP Gain [+15]
Session 32 XP Gain [+15]
Sub-Mission XP Bonus [+5]
Sub-Mission XP Bonus [+5]
Mission 6 XP Bonus [+15]
Engineer - Shipwright Specialization [-50]
Creative Design Talent (Shipwright) [-5]
Eye for Detail Talent (Shipwright) [-5]
Dockyard Expertise Talent (Shipwright) [-5]
Session 33 XP Gain [+15]
Debilitating Shot Talent (Shipwright) [-10]
Gunnery 1 (Skill) [-5]
Session 34 XP Gain [+15]
Sub-Mission XP Bonus [+5]
Eye for Detail Talent (Shipwright) [-10]
Session 35 XP Gain [+15]
Smart Handling Talent (Shipwright) [-15]
Session 36 XP Gain [+15]
Dockyard Expertise Talent (Shipwright) [-15]
Cool 2 (Skill) [-10]
Session 37 XP Gain [+15]
Session 38 XP Gain [+15]
Session 38 Side Quests [+15]
Push the Specs Talent (Shipwright) [-15]
Master Artisan Talent (Shipwright) [-15]
Session 39 XP Gain [+15]
Session 40 XP Gain [+15]
Dedication Talent (Shipwright) [-25]
Session 40.5 XP Gain [+15]
Session 41 XP Gain [+15]
Lightsaber 1 (Skill) [-10]
Session 42 XP Gain [+15]
Lightsaber 2 (Skill) [-15]
Session 43 XP Gain [+15]
Lightsaber 3 (Skill) [-20]
Session 44 XP Gain [+15]
Enduring Talent (Mechanic) [-15]
Session 45 XP Gain [+15]
Session 46 XP Gain [+15]
Session 46 Side Quests [+35]
Discipline 3 (Skill) [-15]
Warfare 3 (Skill) [-10]
Solid Repairs Talent (Commodore) [-15]
Hold Together Talent (Commodore) [-20]
Session 47 XP Gain [+15]
Solid Repairs Talent (Commodore) [-25]
Session 48 XP Gain [+15]
Session 46 Side Quests [+5]
Signature Ability (Unmatched Authority) [-30]
S.A. Upgrade (Firm Resolve) [-10]
Character Sheet
Gunnis' Droids
Gunnis Bishop's Talent Trees
Character Dossier
Character Background
Group Ships
---
Another narrow escape, but this time, valuable and lucky finds - two Imperial test pilots, and a rare and unusual prototype starfighter!
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Oct 7, 2018 18:50
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- Darius099
- Dec 18, 2005
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Ogion went on a halfmile or so, and said at last, 'To hear, one must be silent'.
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Who wants to be involved in:
- Choosing upgrades to the Sunrise
- Choosing upgrades to the other fleet ships
- Choosing starfighters/other ships for the fleet
Please chime in here or in PM or something to me on Discord so I can figure out who I need to loop in so I don't leave anyone out (but so that we can get this done all timely-like).
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Oct 9, 2018 23:10
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- Adbot
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ADBOT LOVES YOU
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Apr 24, 2024 13:13
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- Azhais
- Feb 5, 2007
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Switchblade Switcharoo
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Just to document stuff, Gank's downtime spending/gear plans:
CR #1 - Just 25k in materials for armor. That's enough for 5 suits of augmentative armor with enough (2500) left over for repairs on my heavy battle armor and those death trooper suits if we ever want the latter for disguise purposes.
CR #2 - Pending. Mostly a lot of attachments for the armor but need to see exact crafting results before I can finalize.
Credit purchases: 21620 starting cash
3750 Implant Armor Cybernetic
0500 Custom cyberarm crafting
0450 Grapnel-Harpoon Launcher
0775 AO14 "Aranea" Net Gun
2000 CZ-28 Flamestrike
7500 Missile Tube
(7145 left)
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Oct 13, 2018 22:00
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