|
Soul Calibur Team needs to hurry up and announce Cervantes already. It's super obvious he's in due to all of the promotional material he's popped up in, and now IGN found a create-a-dude NPC using his fighting style when they got to play the gamescom demo. It's going to get more annoying as we wind down these last 5 reveals if they save Cervantes for last lol
|
# ? Aug 23, 2018 16:26 |
|
|
# ? Apr 26, 2024 21:03 |
|
I want to see all of Cervantes’ inevitably stupid cheap poo poo right now so that I can prepare my body and mind to hate playing against him in October.
|
# ? Aug 23, 2018 16:28 |
|
SC2 Xianghua wants a word with you about the "cheap" thing
|
# ? Aug 23, 2018 16:49 |
|
Fear not, I’m a big Xianghua hater too.
|
# ? Aug 23, 2018 16:51 |
|
I heard Cervantes is part of the double-secret platinum season pass edit: only available at gamestop power to the players
|
# ? Aug 23, 2018 16:52 |
|
exquisite tea posted:I want to see all of Cervantes’ inevitably stupid cheap poo poo right now so that I can prepare my body and mind to hate playing against him in October. literally bringing a gun to a knife fight
|
# ? Aug 23, 2018 16:56 |
|
exquisite tea posted:Fear not, I’m a big Xianghua hater too. I was once killed by crybaby
|
# ? Aug 23, 2018 16:57 |
|
im assuming cervantes is dlc because why would they announce dlc chars before main cast for an unreleased game
|
# ? Aug 23, 2018 17:03 |
|
Babe Magnet posted:literally bringing a gun to a knife fight
|
# ? Aug 23, 2018 17:06 |
|
Zand posted:im assuming cervantes is dlc because why would they announce dlc chars before main cast for an unreleased game We pretty much know all the original SC cast is returning and with Tira they wanted to entice on the fence players who just got out of their seventh period chemistry class and need a game to unwind with in between taking pictures of their dick in the bathroom mirror.
|
# ? Aug 23, 2018 17:07 |
|
Still need Rock and Aeon and I'm good to goZand posted:im assuming cervantes is dlc because why would they announce dlc chars before main cast for an unreleased game Bamco is a mysterious beast I don't think he'll be DLC as his moveset is already in the gamescom demo, and plus his face is plastered all over the released videos in background details and story cutscenes. They're just being coy with him for some reason lol Babe Magnet fucked around with this message at 17:26 on Aug 23, 2018 |
# ? Aug 23, 2018 17:23 |
|
Babe Magnet posted:literally bringing a gun to a knife fight https://www.youtube.com/watch?v=PePpqUzvs0Q&t=51s
|
# ? Aug 23, 2018 17:32 |
|
I'm not buying sc6 unless lizardman is in the game
|
# ? Aug 23, 2018 17:51 |
|
lizardman is one of the crate-a-dude races, it's likely that he's in otherwise that would be pretty weird lol
|
# ? Aug 23, 2018 18:07 |
|
Zand posted:im assuming cervantes is dlc because why would they announce dlc chars before main cast for an unreleased game They had to announce a pre-order bonus right around now but they didn't want to repeat the Eliza situation so they made sure to clarify she was a regular DLC character and that just made things worse. Why they couldn't offer dressup items or Lizardman wall scrolls or whatever is beyond me.
|
# ? Aug 23, 2018 18:08 |
|
announcing a dlc character this early was stupid as hell and i don't know what kind of reaction they were expecting. but also i don't give a poo poo because i've had the game pre-ordered for months and i was already expecting to get the season pass so it doesn't make a difference to me
|
# ? Aug 23, 2018 18:18 |
|
Zand posted:im assuming cervantes is dlc because why would they announce dlc chars before main cast for an unreleased game zand, you of all posters should not be this naive Also Namco has confirmed that there's still more non-DLC base roster characters to be announced. So yes, they are that dumb.
|
# ? Aug 23, 2018 18:22 |
|
the worst part about MvCI tanking is that both parties (Marvel Games and Capcom) will learn all the wrong lessions instead of "Maybe we shouldn't Half rear end on our Fighting Game releases!" theyre thinking "hurr durr clearly you just hate it because its not 3v3!1!1!11"
|
# ? Aug 23, 2018 18:26 |
|
You say that like they're gonna make another one.
|
# ? Aug 23, 2018 19:42 |
|
Race Realists posted:instead of "Maybe we shouldn't Half rear end on our Fighting Game releases!" theyre thinking "hurr durr clearly you just hate it because its not 3v3!1!1!11" a large reason why many people don't like mvci is because it deliberately doesn't play like other games in the series and the new/changed mechanics are mostly fundamentally stupid ideas. giving the game more dev time would mean it would have more characters and probably less ugly ones, but it would still be crap because poo poo like the awful way combo scaling works or the "we balanced the game around streamer complaints" projectile reflect system are just plain dumb
|
# ? Aug 23, 2018 20:37 |
|
For a studio that makes some of the most expansive and comprehensive single player fighting game content, NRS sure seems intent on making sure their difficulty curve is like barreling off a cliff. And it seems like their ongoing multiverse content in Injustice 2 is 90% catered to the top 1% skill level. I'm sure it doesn't help that easy probably instills a ton of bad habits but going from 2 star spice to 3 star spice is kind of insane, especially for the boss version of Brainiac, who liberally uses unpredictable and nearly unblockable attacks that can combo for half your health in like .2 seconds. I'm sure this is fun for somebody but I don't think it's even possible for my brain to function this quickly, and apparently NRS is the "slow fighting game studio." Lol I will suck in perpetuity.
|
# ? Aug 23, 2018 20:38 |
|
http://kayane.fr/2018/08/23/kayane-gamescom-2018-interview-with-motohiro-okubo-producer-on-soul-calibur-vi/quote:Kayane : First let’s talk about Tira. She’s been announced as a DLC character, yet the full roster hasn’t been entirely revealed.
|
# ? Aug 23, 2018 20:44 |
|
Zand posted:im assuming cervantes is dlc because why would they announce dlc chars before main cast for an unreleased game Race Realists posted:the worst part about MvCI tanking is that both parties (Marvel Games and Capcom) will learn all the wrong lessions I’m reminded that mvci was already a thing that came and went like once a month and it always makes me lol
|
# ? Aug 23, 2018 20:56 |
|
PaletteSwappedNinja posted:You say that like they're gonna make another one. they will
|
# ? Aug 23, 2018 21:03 |
|
I’m liking DBFZ more every time I approach it competently but I still don’t think I get or possibly like 3v3. It doesn’t make sense to my brain.
|
# ? Aug 23, 2018 21:04 |
|
Marvel Games already learned their lesson: don't work with Capcom's fighting game studios. I'm sure the upcoming Spider-Man game will be a bigger success than MVCI. That being said it's still mindblowing how bad Capcom hosed up a sureshot like MVC while management went full bore with MonHun, RE2, DMCV, and Mega Man 11. It's like the fighting game division was asleep at the wheel and nobody gave enough of a poo poo to wake them up.
|
# ? Aug 23, 2018 21:13 |
|
DLC Inc posted:Marvel Games already learned their lesson: don't work with Capcom's fighting game studios. I'm sure the upcoming Spider-Man game will be a bigger success than MVCI. That being said it's still mindblowing how bad Capcom hosed up a sureshot like MVC while management went full bore with MonHun, RE2, DMCV, and Mega Man 11. It's like the fighting game division was asleep at the wheel and nobody gave enough of a poo poo to wake them up. This is mostly based on speculation and second hand information, but I believe most of the internal driving force behind Capcom's fighting games all comes out of Capcom USA these days. In fact, I believe the Street Fighter license is owned by Capcom USA and not Capcom Japan if I'm remembering correctly. And given all of the rumors/hearsay about how Capcom USA is treated like a red-headed step child, I wouldn't be surprised if MVCI was a project that was dead from the get go because of budgetary/management issues. I feel like MVCI and KOF are both great examples of how sacrificing presentation for gameplay/content is not a worthy tradeoff, even for the most hardcore consumer. In KOF's case, I think people were more forgiving as SNK was rising from the dead and people were happy to get anything at that point. But for Capcom it was very clear they had the capability to make a better game and there was deliberate choice to not give the game the resources it needed to be a success.
|
# ? Aug 23, 2018 21:47 |
|
My understanding is that working with Disney is also a nightmare, so you have the shell of capcom's fighting game division working with a small budget and trying to cater to a global cultural hegemony that wants 100% creative control over your product. It was doomed from the start
|
# ? Aug 23, 2018 21:48 |
|
In Training posted:My understanding is that working with Disney is also a nightmare, so you have the shell of capcom's fighting game division working with a small budget and trying to cater to a global cultural hegemony that wants 100% creative control over your product. It was doomed from the start Yeah, including sometimes shooting their own products in the foot because the 'cinematic universe' is more important than anything so they want to push these characters but not those characters.
|
# ? Aug 23, 2018 21:52 |
|
sfv killed mike ross mvci killed combofiend who will be the next to fall before capcom
|
# ? Aug 23, 2018 21:56 |
|
Zand posted:sfv killed mike ross Capcom.
|
# ? Aug 23, 2018 21:57 |
|
Spanish Manlove posted:Capcom. Inshallah
|
# ? Aug 23, 2018 22:01 |
|
Zand posted:sfv killed mike ross Well right now it's that racist dude from Red Bull, so when Capcom throws him to the wolves over something he had no control, no one's going to care.
|
# ? Aug 23, 2018 22:03 |
|
DrNutt posted:For a studio that makes some of the most expansive and comprehensive single player fighting game content, NRS sure seems intent on making sure their difficulty curve is like barreling off a cliff. And it seems like their ongoing multiverse content in Injustice 2 is 90% catered to the top 1% skill level. I'm sure it doesn't help that easy probably instills a ton of bad habits but going from 2 star spice to 3 star spice is kind of insane, especially for the boss version of Brainiac, who liberally uses unpredictable and nearly unblockable attacks that can combo for half your health in like .2 seconds. Single player in fighting games is not fun because the only way to play against even remotely difficult AI in fighting games is to cheese it as hard as possible and pray that it doesn't decide to take half your life bar off a stray hit. You definitely get used to the pace after some time though.
|
# ? Aug 23, 2018 22:06 |
|
Arzachel posted:Single player in fighting games is not fun because the only way to play against even remotely difficult AI in fighting games is to cheese it as hard as possible and pray that it doesn't decide to take half your life bar off a stray hit. You definitely get used to the pace after some time though. I remember Killer Instinct that added something like shadow characters, and people were raving how it felt like actually playing against another human. Did any of that tech make it's way to any other game? I'm assuming not, because it seems like every QOL improvement a non-Japanese developer makes to the genre gets ignored by everyone except Harada.
|
# ? Aug 23, 2018 22:08 |
|
Me. Pay me capcom I'll eat the bullet edit: ah drat I missed the new page and I don't wanna go back and quote that on my phone
|
# ? Aug 23, 2018 22:08 |
|
FanaticalMilk posted:I remember Killer Instinct that added something like shadow characters, and people were raving how it felt like actually playing against another human. I don't know if they were actually good but VF4 had a thing where you could train an AI
|
# ? Aug 23, 2018 22:12 |
|
Zand posted:sfv killed mike ross
|
# ? Aug 23, 2018 22:13 |
|
mike's look improved if anything
|
# ? Aug 23, 2018 22:15 |
|
|
# ? Apr 26, 2024 21:03 |
|
Arzachel posted:Single player in fighting games is not fun because the only way to play against even remotely difficult AI in fighting games is to cheese it as hard as possible and pray that it doesn't decide to take half your life bar off a stray hit. You definitely get used to the pace after some time though. Aside from making me feel lovely it does really make me appreciate the reaction times and ability to improvise that top tier skill players must have. I played a couple ranked matches and though I assume I was playing dudes at the bottom of the barrel with me it wasn't anything like playing against even the medium difficulty (more unpredictable but also much slower).
|
# ? Aug 23, 2018 22:20 |