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Whoever built that dam was a miracle worker. That dam has no right existing after being abandoned this long, let alone being operational.
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# ? Aug 15, 2018 08:11 |
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# ? Apr 28, 2024 20:02 |
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This game is actually interesting to me, it is very obvious a lot of heart and soul went into it. However, it's also equally obvious to me he had no one unrelated to development playtest the thing, because there's just so much awkward poo poo in it. The atmosphere is very well done though, I was honestly on edge for a lot of the video because they really do communicate the dilapidated setting very well. Even though I knew it wouldn't actually happen, I instinctively kept expecting a wild animal or hostile homeless person to pop out, or for the building to just collapse on you.
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# ? Aug 15, 2018 08:37 |
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Huh, I didn't know there was a spare fuse in that box. I actually thought that you had to bring one from the previous level with you somehow. Also: I didn't realise it was that easy to get into the sawmill, what the hell was my problem?
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# ? Aug 15, 2018 14:50 |
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I like that taking a picture of hole you created by dropping the engine or whatever that was is an objective. "It was like that when I got here." I know you said that turning on the dam is required for something later but are the cave lights on regardless? Tombot posted:Huh, I didn't know there was a spare fuse in that box. I actually thought that you had to bring one from the previous level with you somehow. Also: I didn't realise it was that easy to get into the sawmill, what the hell was my problem? Clearly you're not a highly trained infrastructure inspector. One that regularly risks life and limb to turn on abandoned, cracked, and flooded dams.
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# ? Aug 15, 2018 17:31 |
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Next LP: E.Y.E: Divine Cybermancy confirmed. But yes, the fact that the dam is still standing at all is a credit to it's constructors.
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# ? Aug 15, 2018 19:00 |
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I'm getting a real Half-Life vibe from the past level; the dilapidation and aged decor reminded me of poking through the abandoned/older areas of Black Mesa and then our entire trip through City 17. What really got me for this level though was that instead of doing the sensible thing and just putting a brick through the window of those doors, reaching though and unlocking them from the other side we instead thought it necessary to go crawling through the ventilation ducts (where noone would ever find us if we got stuck) and then perform a series of death defying jumps over an electrified pool... like anyone would've noticed a few additional pieces of broken glass and asked us what happened. But we had no qualms punching holes in the floor of that sawmill then leaving a nice surprise deathtrap in the basement for the next idiot who follows us to stumble upon.
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# ? Aug 16, 2018 01:15 |
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So I might be crazy, but I swear there was a really obnoxiously hidden way to open that one door and all that's behind it is a reference to a football team. Is this a real thing or is my mind making poo poo up?
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# ? Aug 16, 2018 03:35 |
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Kibayasu posted:I know you said that turning on the dam is required for something later but are the cave lights on regardless? SSNeoman posted:Is this a real thing or is my mind making poo poo up?
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# ? Aug 16, 2018 07:49 |
Psychotic Weasel posted:I'm getting a real Half-Life vibe from the past level; the dilapidation and aged decor reminded me of poking through the abandoned/older areas of Black Mesa and then our entire trip through City 17. It's made in the Source engine, so it uncannily looks like a 2009 Half-Life 2 mod.
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# ? Aug 16, 2018 15:09 |
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This seems like The Vanishing of Ethan Carter, except you're there investigating the safety violations that allowed all those incidents to happen.
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# ? Aug 16, 2018 18:58 |
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I remember there at least used to be an achievement for not messing anything up, such as creating that hole in the floor. There are also various other forms of damage we could create that SelenicMartian is avoiding because he's making use of a guide. The missing key was on top of a TV somewhere in the sawmill, iirc. The main utility of the "Heisenberg path" is it lets you get back into the dam past the point of no return in the sawmill. The game very quickly stops being so generous. The graffiti on the sign is, in fact, part of a puzzle/ARG- I never learned how it ended, even though I was the one who started a guide for the dang thing. Discendo Vox fucked around with this message at 22:24 on Aug 16, 2018 |
# ? Aug 16, 2018 22:04 |
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RIP Heisenberg
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# ? Aug 17, 2018 03:51 |
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4/ On a job so big, this kind of discovery was bound to happen eventually...
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# ? Aug 19, 2018 18:37 |
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Channeling our inner Resident Evil for this episode; creepy facility in the woods: check. Random dead body: check. Inexplicable puzzle in everyday setting: check. Secret tunnel network hiding in plain sight: check.
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# ? Aug 19, 2018 20:18 |
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Fake doors, in a game that punishes you for missing things. Reminds me of some gmod maps I played back in the day.
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# ? Aug 19, 2018 20:37 |
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This game really satisfies my need to poke around "work buildings" in a very satisfying way. They did a good job putting all these weird little offices tucked away in corners that reward exploration with lore bits. The only real nitpicks I have is the pointless battery mechanic and the puzzles, like let the player use the phone as a menu/research tool. Dreadwroth fucked around with this message at 05:46 on Aug 20, 2018 |
# ? Aug 20, 2018 05:40 |
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Tombot posted:Fake doors, in a game that punishes you for missing things. Reminds me of some gmod maps I played back in the day. There's fake doors and then there's fake doors that have the interact highlight around them. I'm sure the cops are going to be delighted that the person who definitely only found the dead body and definitely didn't create the dead body left the scene and disappeared into a crumbling tunnel network.
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# ? Aug 20, 2018 20:09 |
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I'm sure it will be fine.
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# ? Aug 20, 2018 20:41 |
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Kibayasu posted:I'm sure the cops are going to be delighted that the person who definitely only found the dead body and definitely didn't create the dead body left the scene and disappeared into a crumbling tunnel network.
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# ? Aug 20, 2018 20:45 |
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It's definitely one of those concessions they have to make for the sake of the narrative. The entire gameplay is walking around exploring, not talking to police, and some people may not even find the body if they weren't thorough.
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# ? Aug 21, 2018 02:22 |
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When he does have to talk about the corpse, he'll just be called as a witness to say "I found it in rotting asbestos-filled shithole in this particular area and only because I've been paid to audit the whole area for the sake of determining the cost of defucking it"
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# ? Aug 21, 2018 02:44 |
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The text on the sheet covering the body was the crux of the ARG at the time I was toying with it- the words or phrases corresponding to the alphanumeric combos were hidden in places ranging from obvious (the sign graffiti in video 3) to impossibly obtuse (I'll point one of them out when you pass them). The instrument panels on machines, keyboards, tiny signs like the one at the train signalbox- the codes (and other, semirelated Deep Lore code things) are hidden throughout the game- at least the early parts. When I checked out, they were building up something even more absurdly complex in later parts, but the multiple progression screws SelenicMartian has identified drained my will to persist, and instead I went into payday 2 modding.
Discendo Vox fucked around with this message at 05:50 on Aug 21, 2018 |
# ? Aug 21, 2018 05:28 |
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I thought the alphanumeric string on that blanket looked suspicious, well then. Given how obtuse some of the puzzles in this game are, I probably wouldn't be tempted to try and bash my face against an ARG designed by these guys.
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# ? Aug 21, 2018 05:36 |
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This game seems fun as heck so far, probably could have used a better dialogue writer but oh well. Looking forward to seeing where it goes.
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# ? Aug 21, 2018 07:56 |
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Part 2 of 10? Seriously? Wow, here I thought it was just this workday and we were almost done but I guess we get to dick around in the office and then the wilderness some more! I'm excited.
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# ? Aug 21, 2018 14:03 |
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Some one has already 'picked up' our car, remember? The only way back is to walk through all this dilapidated infrastructure. Our job apparently involves driving out to the wilderness and forcing ourselves to walk back to town instead of doing the sane thing and driving between sites. But at least it's great exercise and we can annoy the fresh air.
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# ? Aug 21, 2018 15:48 |
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I don't know, that sounds much better than having my rear end on a chair all day, everyday. I would have packed a lunch and some snacks, though, plus a few packs of Duracells made in this decade at least.
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# ? Aug 21, 2018 16:42 |
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Our protag seems like the sort of guy who chuckles a lot while he writes you an email telling you how badly your facility needs repairs and how much it will probably cost you.
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# ? Aug 22, 2018 05:33 |
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Well all right then, one more sale on this game- your LP reminded me that INFRA exists, and that I was interested in it, so I bought it on a whim. About an hour or so in, and I'm almost to where you are, but not quite; it's janky, but in a charming way, and I'm really impressed by how big and juicy the levels are and the amount of places you can go in them. Also, dick moves are dick moves and should be used sparingly... but privately, I do admire it when a game allows its players to gently caress up, as it were. Confers respect, an acknowledgement that the player is smart enough/involved enough in the story to pay attention. Re: the BBQ grill- they probably don't use it indoors, but it's not inconceivable they take it out for office parties/"morale-building" exercises. e: you did find it, my bad. resurgam40 fucked around with this message at 17:12 on Aug 22, 2018 |
# ? Aug 22, 2018 17:09 |
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Dreadwroth posted:Our protag seems like the sort of guy who chuckles a lot while he writes you an email telling you how badly your facility needs repairs and how much it will probably cost you. Our protagonist is definitely one of those sorts of guys.
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# ? Aug 23, 2018 05:14 |
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IMO the reason why Markku doesn't contribute that much is because he prefers to spend his money to drink at home like a true working class Finn.
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# ? Aug 23, 2018 06:08 |
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5/ ???
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# ? Aug 24, 2018 13:19 |
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That most certainly is gonna make for an interesting story to tell over a few beers.
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# ? Aug 24, 2018 17:55 |
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Finding the secret skips a level? Well at least its not needed for the secret ending or anything but jeez.
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# ? Aug 24, 2018 18:06 |
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That is a hell of a secret.
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# ? Aug 24, 2018 18:08 |
Oh, so that's why the fuse for that door was so far away. That was the place they send obsessively committed inspectors like a completionist player. You just ran into the last one they stuck there back when the place was still running, that's all.
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# ? Aug 24, 2018 18:28 |
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I can't help but be really annoyed that while there are no working lights in that secret tunnel, all of your slightly reflective gear (safety jacket, flashlight, shirt, skin, etc) lights up as though the lights you're passing are on, and bright to boot.
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# ? Aug 24, 2018 22:18 |
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What the ever loving gently caress was that? Definitely some Umbrella Corporation laboratory mixed in with some Silent Hill.
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# ? Aug 25, 2018 00:38 |
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That's just your infinity tunnel with locked door set up that comes standard with any major tunnel infrastructure. Seems like its gotten a flying mask infestation, but given the state of neglect of the place, that's to be expected.
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# ? Aug 25, 2018 05:17 |
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# ? Apr 28, 2024 20:02 |
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I wanna say that might be a reference to Afraid of Monsters but idk
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# ? Aug 25, 2018 08:24 |