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Dolash posted:Complicated theorycrafting only ever seems to be just that - theorycrafting - rather than anything relevant to an actual game people will ever play. Like, if your city-killer requires being level 12, you're going to have to play so many sessions just to get to level 12 from level 1 that it's a pretty silly thing to focus your attention on. The game'll probably end when someone's schedule changes and the group can't find a new day they're all free to play on before you reach that point. Not to mention anything that requires a bunch of splatbooks is as easily derailed as "oh well we're not going to use that splatbook", they're all optional to begin with. I mean I've never played a campaign starting from level 1. Low level 3.5 is awful and starting at level 5 or 10 gives most of the good classes (the splat book ones) some fun stuff to do. it also opens up more stories.
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# ? Sep 1, 2018 19:03 |
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# ? Apr 29, 2024 14:47 |
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I would like to hear stories about creative combinations of low cost/power magic items/artifacts.
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# ? Sep 1, 2018 19:08 |
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I would let my players do the city bomb, we would all laugh, play about an hour of consequences, and then time would reset. I know what my players want and I'm good friends with them anyways though. The one time I dmed for a complete group of strangers was a complete poo poo show. Zore posted:I mean I've never played a campaign starting from level 1. Low level 3.5 is awful and starting at level 5 or 10 gives most of the good classes (the splat book ones) some fun stuff to do. it also opens up more stories. (Pathfinder is what we play) World Famous W fucked around with this message at 19:14 on Sep 1, 2018 |
# ? Sep 1, 2018 19:10 |
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Raenir Salazar posted:Is the Material plane the observable physical universe and how does it work with spelljammer. Is the astralplane also basically The Warp? Spelljammer technically still takes place in the Material Plane. In Spelljammer each Material Plane World and however their Solar System and stars works are inside a Crystal Sphere. Spelljammer ships can leave that Sphere and travel through the space full of phlogiston between the Crystal Spheres can travel to them. The Astral Plane could be thought of a much less evil warp. But it's much more empty then the warp and mainly just contains portals to other planes. (Including other Materiel Plane worlds.) There is one known Landmass in the Astral Plane. Namely the corpses of dead gods. Which grow to a giant size and calcify into a rock like substance. Many of them also break apart and so send many rocks and stuff throughout the void of the Astral Plane. For fun the trademarked creatures that live there and don't bother the gods as mentioned by Thor are the Githyanki. A race of humanoid Astral Raider who made a city on a dead god's corpse. The Githyanki will take their astral ships through portals in the plane and invade the Material Plane for whatever things they want. Time does not pass on the Astral plane so they don't need to steal things like food or drink. But they do anyway once in a while if only to try and taste good wine and food. Any stop in the Material plane the Githyanki make is usually very short. As once they leave the Astral Plane time starts trying to catch up to them, so weeks they spend on the material plane start becoming years to them and aging to death is something the Githyanki don't want to do.
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# ? Sep 1, 2018 19:45 |
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Johnny Aztec posted:I would like to hear stories about creative combinations of low cost/power magic items/artifacts. It's not really a creative combo but my low-level sorcerer had boots of spider climbing and some Goggles of Scorching Ray that I crafted so I climbed up walls and shot beams out of my eyes, that was pretty fun.
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# ? Sep 1, 2018 19:48 |
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Raenir Salazar posted:Is the Material plane the observable physical universe and how does it work with spelljammer. Is the astralplane also basically The Warp? Take a look at the top-right of this poster for a visualization. Basically, yeah: all the D&D campaign worlds were, collectively, considered "the material plane". (Except for Ravenloft, which was a separate demiplane.) D&D didn't really have an equivalent of the Warp; the phlogiston, the space outside crystal spheres, is what you use to travel rapidly between star systems. And it wasn't inherently malevolent. Just flammable.
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# ? Sep 1, 2018 20:07 |
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I really liked Ravenloft as a setting but I was a poo poo DM in highschool whenever I tried to run it and did a poo poo rear end job
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# ? Sep 1, 2018 20:27 |
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Rygar201 posted:You don't have to allow every splat book at your tablet, lmao
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# ? Sep 1, 2018 21:27 |
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you will all love the name of the area where the underdark (big underground cave place) intersects with the shadowfell, the shadowdark
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# ? Sep 2, 2018 02:28 |
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Or the polar opposite, the cavern network beneath the Feywild, the Feydark.
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# ? Sep 2, 2018 02:37 |
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Malpais Legate posted:Or the polar opposite, the cavern network beneath the Feywild, the Feydark. It's the Underwild
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# ? Sep 2, 2018 02:38 |
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The WildDark
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# ? Sep 2, 2018 02:45 |
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Every single one of these sounds like a Warrior Cats name.
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# ? Sep 2, 2018 02:54 |
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They're all Image Comic teamups from the 90s
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# ? Sep 2, 2018 03:08 |
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Malpais Legate posted:Or the polar opposite, the cavern network beneath the Feywild, the Feydark. The opposite of the Feywild is the Sadorder, or as it's know today "cubicle"
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# ? Sep 2, 2018 03:25 |
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The worst part is that the Feydark and Shadowdark are the actual names.
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# ? Sep 2, 2018 03:39 |
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Well yeah, the Underwild is actually Australia
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# ? Sep 2, 2018 03:51 |
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How many hit dice does a kangaroo have?
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# ? Sep 2, 2018 03:56 |
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So to wrap this to Order of the Stick. I wasn't able to find my signed copies of the first couple books but I did grab my copy of the board game from my dads house the other day. Haven't done more than dust it off I remember it being fun but loooooooooooooooooooong
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# ? Sep 2, 2018 04:30 |
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Len posted:So to wrap this to Order of the Stick. I wasn't able to find my signed copies of the first couple books but I did grab my copy of the board game from my dads house the other day. Haven't done more than dust it off I remember it being fun but loooooooooooooooooooong Yeah. Me and some buddies from work played it one evening, and all I can remember is that it took a really, really long time to finish, and that me as Belkar undermining the entire team was fun.
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# ? Sep 2, 2018 04:34 |
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That was my major takeaway from the one time I played it. Way too long. I can't believe no one spoke up during playtesting and said "You know, maybe this shouldn't take four hours to play." I also kind of remember Roy's Great Cleave move trivializing a lot of the combat, but we may have been playing it wrong.
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# ? Sep 2, 2018 04:47 |
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Nipponophile posted:That was my major takeaway from the one time I played it. Way too long. I can't believe no one spoke up during playtesting and said "You know, maybe this shouldn't take four hours to play." So how exactly does one exploit Roy's Great Cleavage? Roy has boobies!
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# ? Sep 2, 2018 04:51 |
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Most games take less and less time to complete the more you play them (as people internalize the rules and their strategies get more efficient with trial and error). The OOTS game, weirdly, takes longer and longer to play as you gain experience (because you get better at finding the pain points that screw the other players, which extends the game length). It's telling that the one expansion they released for it was focused on making the game shorter (most boardgame expansions add things to the game and make it run longer)
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# ? Sep 2, 2018 04:55 |
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I seem to remember it taking forever to get to the bottom but the trip back up was trivial since all monsters fled and by that point most of our gently caress you cards were used up. We only played it a couple times though
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# ? Sep 2, 2018 05:21 |
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#1139: To Remember Them By
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# ? Sep 5, 2018 17:08 |
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# ? Sep 5, 2018 17:13 |
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Well. That is not what I was expecting.
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# ? Sep 5, 2018 17:14 |
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Huh.
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# ? Sep 5, 2018 17:15 |
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Welp, them odds aren't looking stellar as of right now...
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# ? Sep 5, 2018 17:15 |
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Okay, that's a twist I didn't see coming.
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# ? Sep 5, 2018 17:15 |
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Well holy gently caress
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# ? Sep 5, 2018 17:16 |
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Well, there are "repeated failures" and there is that. What is this place, the demi-plane of divine failure?
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# ? Sep 5, 2018 17:17 |
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Next strip Tres Horny Boys land in their ship, Taako takes one look around and says "Oh gently caress, we are not qualified for this! Peace!" and they all leave.
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# ? Sep 5, 2018 17:17 |
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Well! That certainly explains... loving nothing and only raises a lot more questions! But holy poo poo
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# ? Sep 5, 2018 17:18 |
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That's a lot of butt plugs...
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# ? Sep 5, 2018 17:19 |
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I'm not sure "yikes" is a strong enough term.
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# ? Sep 5, 2018 17:22 |
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order of the stick is now the good place
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# ? Sep 5, 2018 17:22 |
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holy gently caress
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# ? Sep 5, 2018 17:23 |
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Oh. So...this Snarl thing seems kind of serious.
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# ? Sep 5, 2018 17:23 |
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# ? Apr 29, 2024 14:47 |
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CapnAndy posted:Well! That certainly explains... loving nothing and only raises a lot more questions! If nothing else, it explains why a fair amount of the gods at the Godsmoot were so cavalier about destroying the current world. ... oh god. I just had a thought. What if the world that Blackwing saw in the Azure City Rift wasn't the same world that the rest of the Order saw in the Western Rift? The Snarl is made from the same threads that comprise the world/its prison. That means, that in a sense, the Snarl is its own prison, and looking through the rifts means you're looking inside the Snarl itself. I see worlds within worlds and yarn winding yarn. Oh jeez oh man oh jeez oh man oh jeez oh man...
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# ? Sep 5, 2018 17:25 |