|
Reiley posted:Why settle for twelve buttons when you can play a Real Game and slap so many more? i can't believe they made such an elaborate controller for Slap City
|
# ? Sep 4, 2018 21:15 |
|
|
# ? Apr 25, 2024 17:04 |
|
Lant posted:Real question about hitboxes, are they only really "better" for capcom games? Because I know a dude that uses a hitbox for Cross Tag and you can't really do the dumb stuff like the 4628 motion for a 360. They make Korean back dash in Tekken almost trivially easy to do. Other than that, it's really a matter of preference and what you're used to. I got one because I played keyboard for so long.
|
# ? Sep 4, 2018 21:45 |
|
b_d posted:anyway, cross tag only uses quarter circles (except tager whose grab supers you can do with 720s for a little extra damage ) Guess who I play Really churning the butter for the 720 isn't very hard the only times you really want to get it out you have plenty of time to buffer it. Lant fucked around with this message at 22:18 on Sep 4, 2018 |
# ? Sep 4, 2018 22:15 |
|
Zand posted:i can't believe they made such an elaborate controller for Slap City slap city deserves it. bless that mess
|
# ? Sep 4, 2018 22:35 |
|
Isn't doing a 720 on a hitbox basically just a piano input?
|
# ? Sep 4, 2018 23:34 |
|
Inputs on hitbox are easier. It's a fact, not an opinion. 0 travel time as opposed to some travel time means a hitbox is just going to be more straightforward, but it can also just be weird to adjust to if you used pad or stick for like a decade already, and also using a hitbox isn't just going to make you magically better by default or anything. Also bringing a hitbox to a tourney is annoying as hell because you have to unplug it after every match so it doesn't time out or whatever. gently caress hitbox users!
|
# ? Sep 4, 2018 23:46 |
|
more like hitbox LOSERS
|
# ? Sep 4, 2018 23:51 |
|
hitbox.. more like poo poo sux.
|
# ? Sep 4, 2018 23:53 |
|
I think hitboxes are important for fighting games because how else are the guys going to take damage?
|
# ? Sep 4, 2018 23:53 |
|
hitboxes are completely optional source: salty bet
|
# ? Sep 4, 2018 23:55 |
|
Pomp posted:more like hitbox LOSERS This is what I'm talking about
|
# ? Sep 5, 2018 00:00 |
|
Reiley posted:Why settle for twelve buttons when you can play a Real Game and slap so many more? Isn't it only legal for CEO and Evo right now? Idk what other big smash majors are coming up, but I just read the rules for Big House 8 and they still explicitly ban the smashbox and I don't see any other big news about it changing from it's previous bannings
|
# ? Sep 5, 2018 01:03 |
|
Wheres the half of a game cube controller bondo'd to a box?
|
# ? Sep 5, 2018 01:16 |
|
Soul Calibur 6 FAQ is up on Steam. In summary - two story modes (Chronicle & Libra), one as-yet unannounced single-player mode, at least one more guest character planned, you get Tira for buying the season pass so you don't need to pre-order to ever see her, a second season pass depends on how well the game performs, no lootboxes, can use custom characters in ranked(!)
|
# ? Sep 5, 2018 02:02 |
|
What about custom characters in tournaments though
|
# ? Sep 5, 2018 02:24 |
|
Also, you can use Geralt's style for customs.CharlieFoxtrot posted:What about custom characters in tournaments though I figure due to how you'd have to set that up, it'd just be easier to do it as a side event. As of now, you can only share characters with friends, but you could create an account for the event that participants could friend and share with beforehand.
|
# ? Sep 5, 2018 02:26 |
|
CharlieFoxtrot posted:What about custom characters in tournaments though how you gonna get your character on every console you need to play on?
|
# ? Sep 5, 2018 02:27 |
|
You can alter your character's height/reach, which presumably changes spacing. From this alone, customs in tournaments wouldn't happen.
|
# ? Sep 5, 2018 02:27 |
|
Real hurthling! posted:how you gonna get your character on every console you need to play on? As I mentioned, there IS character sharing, but so far it's only between friends, so it'd take some prep work.
|
# ? Sep 5, 2018 02:32 |
|
This is cool I like this.
|
# ? Sep 5, 2018 02:41 |
|
inthesto posted:You can alter your character's height/reach, which presumably changes spacing. From this alone, customs in tournaments wouldn't happen. If this is true then yeah customs in tournaments will be too much to deal with. Glad to hear another guest character is confirmed and I really hope it's Zoro from once Piece, he would be too perfect for a weapons fighter.
|
# ? Sep 5, 2018 04:05 |
|
inthesto posted:You can alter your character's height/reach, which presumably changes spacing. From this alone, customs in tournaments wouldn't happen. hopefully I can make my dream fighting game character, a dwarf with 8 ft long arms
|
# ? Sep 5, 2018 04:09 |
|
i feel like the height/reach thing would be workable if you just set a couple of different tournament-legal standards for it that people can prepare for and practice against. like, not necessarily even with the goal of them all being perfectly optimal, just to reduce the available options for it from infinity to like three or four.
|
# ? Sep 5, 2018 04:30 |
|
that’s so complicated dude. if those are separate parameters you already have 4 permutations if there are two legal values for each, and more if the real character is different. that’s like a hundred million characters
|
# ? Sep 5, 2018 04:34 |
|
Now that I think about it, I don't remember seeing a single Smash 4 tournament with custom moves, is that something that immediately got written off or did people actually try to make it work for a little while?
|
# ? Sep 5, 2018 04:43 |
|
PaletteSwappedNinja posted:Now that I think about it, I don't remember seeing a single Smash 4 tournament with custom moves, is that something that immediately got written off or did people actually try to make it work for a little while? We tried it up through the first EVO and it was not worth all the headache to get it going. Also we made miis tournament legal with a standard base moveset and default neutral height and weight, if you'd like a glimpse into the crystal ball.
|
# ? Sep 5, 2018 04:45 |
|
people tried to make it work by saving the most-voted-on configurations for each character on every tournament setup but it was a huge amount of work even to set up the profiles let alone unlock the moves , which was random and bullshit. I think after a month or two everyone agreed it was just not worth the effort
|
# ? Sep 5, 2018 04:47 |
|
AFAIK nintendo never made an easy way to unlock all the custom moves either, like a cheat code or something, so you just had to grind and hope. obviously this was unacceptable for tournaments where there were 50+ characters and each had 16 unlockable moves
|
# ? Sep 5, 2018 04:47 |
|
b_d posted:that’s so complicated dude. if those are separate parameters you already have 4 permutations if there are two legal values for each, and more if the real character is different. that’s like a hundred million characters i mean, stuff with the real character can just be left open unless some really broken poo poo comes out, in which case you ban it like this isn't super super hard it just takes some effort (and probably requires anyone using a custom to submit their custom to TOs in advance)
|
# ? Sep 5, 2018 04:48 |
|
LORD OF BOOTY posted:i mean, stuff with the real character can just be left open unless some really broken poo poo comes out, in which case you ban it send this poo poo to any TO in the world and see what they say
|
# ? Sep 5, 2018 04:51 |
|
The character update for FEXL is out, here are the patch notes: https://www.facebook.com/ARIKAOfficial/posts/508794062917483quote:[Ver 1.1.0 Adjustments, Fixes, Changes]
|
# ? Sep 5, 2018 07:27 |
|
Amazon has the Steam version of DBFZ with the season pass for $35: https://www.amazon.com/dp/B0777SXN97/
|
# ? Sep 5, 2018 12:51 |
|
PaletteSwappedNinja posted:The character update for FEXL is out, here are the patch notes: https://www.facebook.com/ARIKAOfficial/posts/508794062917483 In it voted 5.
|
# ? Sep 5, 2018 16:51 |
|
thank you for posting the patch notes to a game 3 people in the western hemisphere play
|
# ? Sep 5, 2018 17:01 |
|
Ultramega posted:thank you for posting the patch notes to a game 3 people in the western hemisphere play Unironically agree. Big respect to the FEXL fans
|
# ? Sep 5, 2018 17:03 |
|
speaking of games that nobody plays I really wish they'd have never come out with with a nidhogg sequel and instead just focused on creating more levels and introducing color selection instead of a stupid loving fraggle rock remix of what was already a great game.
|
# ? Sep 5, 2018 17:05 |
|
I'm still mad it's not called Fighting Layer EX so the acronym could be FLEX
|
# ? Sep 5, 2018 17:07 |
|
It's literally the only thing that's kept me from buying the game.
|
# ? Sep 5, 2018 17:07 |
|
Ultramega posted:speaking of games that nobody plays I really wish they'd have never come out with with a nidhogg sequel and instead just focused on creating more levels and introducing color selection instead of a stupid loving fraggle rock remix of what was already a great game.
|
# ? Sep 5, 2018 17:16 |
|
|
# ? Apr 25, 2024 17:04 |
|
The multiple different weapons are also, IMO, a big downside in niddhog 2. The appeal of the first game was the elegant simplicity, having weapons which are much better against certain other weapons is... bad
|
# ? Sep 5, 2018 17:56 |