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Neo Rasa posted:Dang I missed Bond FPS chat but Agent Under Fire had super rad multiplayer. In the single player game you have a grappling gun that only works in specific places, but in multiplayer the levels are built around using using it a lot. Then on top of that there's lots of settings for adjusting the gravity and momentum of everything so you can really be flying all over the place. Oh man this reminded me of the best mode my neighbors and I came up with as a kid. The small Docks? level, lowest grav, grappling hooks, Plasma Cannons (or whatever the MP-only weapon was called) and 1 Golden Gun. We played kill the person with the Golden Gun, so friendly rules not actually built into the game. It was one of the only modes that level the playing field between people who know what circle-strafing is and those who don't.
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# ? Sep 7, 2018 00:30 |
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# ? Apr 28, 2024 06:46 |
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Crackbone posted:Sweet Jesus that’s embarrassing.
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# ? Sep 7, 2018 03:22 |
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FilthyImp posted:How cranked are the jigglephysics tho. ...was that a thing prior to polygonal fighting games?
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# ? Sep 7, 2018 03:29 |
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McCracAttack posted:...was that a thing prior to polygonal fighting games? Someone's not played SNK fighters.
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# ? Sep 7, 2018 03:31 |
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Karasu Tengu posted:Someone's not played SNK fighters. Oh right, Mai. That settles that.
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# ? Sep 7, 2018 03:34 |
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Karasu Tengu posted:Someone's not played SNK fighters. McCracAttack posted:Oh right, Mai. That settles that. The KoF Maximum Impact games have some truly absurd jiggle physics that make DoA's look positively sane by comparison. https://www.youtube.com/watch?v=NmJ71KvhSJQ&t=158s Those things just go at the slightest vibration. (Jokes and jiggle physics aside, KoF Maximum Impact 2 is actually a really good game and well worth a play. The first one isn't though. Stay far, far away from it)
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# ? Sep 7, 2018 03:43 |
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Neddy Seagoon posted:(Jokes and jiggle physics aside, KoF Maximum Impact 2 is actually a really good game and well worth a play. The first one isn't though. Stay far, far away from it) Also you must mentally prepare yourself for Fio's voice. Jesus.
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# ? Sep 7, 2018 03:49 |
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kirbysuperstar posted:Also you must mentally prepare yourself for Fio's voice. Jesus. Oooh yeah, a pre-emptive apology for every piece of glass in the room shattering the moment her English VA speaks.
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# ? Sep 7, 2018 03:52 |
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kofMI2 is really fun, a great game but kofmi1 has one of the most iconic commercials from that era https://www.youtube.com/watch?v=XTIph-vfVZ8
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# ? Sep 7, 2018 04:06 |
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Karasu Tengu posted:Someone's not played SNK fighters. KoF ‘95, Mai VsMai, they put the animations half a cycle apart, and the idle stance bounce looks like watching the ocean.
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# ? Sep 7, 2018 05:21 |
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Maximum Impact 2 is awesome and has a great amount of content and tons of costumes and secrets and fun stuff to unlock and also cool because the arcade mode is pretty short. You can do specific things to unlock stuff, or you can just complete the arcade mode and it unlocks one random thing once you have all the costumes for a character you're using. It has THOUSANDS of words of text explaining the back stories, prologues, etc. for every character in the game and they're written in classic SNK caliber English, it's incredible, there's even a typo on the title screen menu in the English versions. If you're in the US it's called King of Fighters 2006 for the PS2 and should be mega-cheap so check it out. Maximum Impact 1 is so bad, it got significant balance fixes for the US release, but it's still a poor game. Despite being on the same engine and sharing a lot of graphical assets the sequel is almost a Street Fighter 1 to Street Fighter II level improvement for how it plays and how much stuff is going on in it. They made a revision of it later on with more characters that only came out in Japan, but it's actually missing a ton of the alternate costumes and other extra stuff. The costumes are rad because they're unofficial but they have ones that are just straight up like characters from Evangelion, Lum, other SNK characters, it's goofy as hell. SNK is loving awesome.
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# ? Sep 7, 2018 05:50 |
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The coolest thing about MI Regulation A is they added Mizoguchi from Fighters History as a guest character for no particular reason.
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# ? Sep 7, 2018 06:11 |
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PaletteSwappedNinja posted:The coolest thing about MI Regulation A is they added Mizoguchi from Fighters History as a guest character for no particular reason. IIRC it was because after Data East went down Fighter's History characters ONLY were able to be used by SNK through, uh, G-Mode? Like they sort of owned Fighter's History characters very briefly kind sorta but then didn't. He cameos in a lot of their mobile games from that time too. Never forget weeks before Super Street Fighter II Turbo came out Mizoguchi had both a shinryuken and a shin hadouken in Karnov's Revenge. Neo Rasa fucked around with this message at 06:21 on Sep 7, 2018 |
# ? Sep 7, 2018 06:17 |
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I remember the bio page for Terry in MI2 being funny, like he enjoys trolling or something. Anyway bring back B.Jenet.
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# ? Sep 7, 2018 06:57 |
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Neo Rasa posted:IIRC it was because after Data East went down Fighter's History characters ONLY were able to be used by SNK through, uh, G-Mode? Like they sort of owned Fighter's History characters very briefly kind sorta but then didn't. He cameos in a lot of their mobile games from that time too. It was a cross-license deal with G-Mode - they got to use SNK IP on mobile, SNK got to use Data East characters on console, but I think they only did it that one time. Mizoguchi's shown up in some weird places, he's in that one Kenka Bancho game that Atlus brought over for PSP.
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# ? Sep 7, 2018 07:18 |
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Neo Rasa posted:It has THOUSANDS of words of text explaining the back stories, prologues, etc. for every character in the game and they're written in classic SNK caliber English, it's incredible, there's even a typo on the title screen menu in the English versions. Wait, what? I never noticed this . Neo Rasa posted:Maximum Impact 1 is so bad, it got significant balance fixes for the US release, but it's still a poor game. Despite being on the same engine and sharing a lot of graphical assets the sequel is almost a Street Fighter 1 to Street Fighter II level improvement for how it plays and how much stuff is going on in it. You forgot that Duke, the arcade-mode boss, blatantly read your inputs to the point that he was nigh-impossible to beat on any difficulty. kirbysuperstar posted:Anyway bring back Luise. I'm actually surprised they haven't brought back Nagase and Lien Neville, especially for that new SNK Heroines game.
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# ? Sep 7, 2018 07:58 |
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Neddy Seagoon posted:You forgot that Duke, the arcade-mode boss, blatantly read your inputs to the point that he was nigh-impossible to beat on any difficulty.
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# ? Sep 7, 2018 08:01 |
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Max Wilco posted:I just found out ISOZone got shut down. That really sucks, because I found some really cool stuff through that site that I don't think you could find elsewhere. They had the Sword of Moonlight utility for making custom King's Field games, as well as a bunch of obscure titles. Oh, that's too bad, Emuparadise was kinda my main site but Isozone had a lot of more obscure stuff with translation patches and that kinda thing. If anyone has suggestions where to nab rarer stuff nowadays, give me a PM or something. I can't believe the ROM/ISO scene will shut down before I get to play the translated version of Princess Crown on the Saturn. Sad times.
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# ? Sep 7, 2018 08:13 |
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TeaJay posted:Oh, that's too bad, Emuparadise was kinda my main site but Isozone had a lot of more obscure stuff with translation patches and that kinda thing. If anyone has suggestions where to nab rarer stuff nowadays, give me a PM or something. I don't have PMs, but if someone could also send some info on that as well, it would be great. (I joined the SA Retro Game chat Discord, and I think that allows for PMs, but I'm not sure, since I haven't used Discord all that much).
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# ? Sep 7, 2018 09:00 |
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PaletteSwappedNinja posted:THQ Nordic bought it and their primary business model is buying old IPs and re-releasing the poo poo out of them, so at the very least you can expect ports to PC and consoles. I think Graeme Norgate, the composer, might still be there. https://www.youtube.com/watch?v=o5XLV3i2oQA
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# ? Sep 7, 2018 09:17 |
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PaletteSwappedNinja posted:THQ Nordic bought it and their primary business model is buying old IPs and re-releasing the poo poo out of them, so at the very least you can expect ports to PC and consoles. You're forgetting the secret level in the last Homefront game.
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# ? Sep 7, 2018 09:18 |
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Speaking of THQ Nordic buying everything, they announced they bought Kingdoms of Amalur a day or two ago.Neddy Seagoon posted:You're forgetting the secret level in the last Homefront game. That happened before the THQ Nordic buyout. OG THQ owned Homefront, they sold it to Crytek, Crytek sold it & the studio making it to Deep Silver, and now THQ Nordic owns Deep Silver by way of Koch Media. It's very incestuous and it's hard to believe so many people gave the slightest poo poo about Homefront.
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# ? Sep 7, 2018 09:22 |
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kirbysuperstar posted:I remember the bio page for Terry in MI2 being funny, like he enjoys trolling or something. BEAAUUUUUTIFOOL VIIIICTOREEEEEE!!! The Kins posted:An SNK game that doesn't have an insanely bullshit final boss is sort of like a Nintendo game without any charm - it's just not right, man. Speaking of which since this is the Retro thread you all may play SNK's fighting games from time to time, want to know the universal boss trick? Every SNK boss has one anti-air move, it might be a dragon punch or kick sort of thing like Rugal's Genocide Cutter, or it might be just a move they can do while standing that knocks you out of the air, either way every SNK boss has one anti-air move that is just completely, totally insanely overpowered. The trick is to jump straight up a lot to get them to either also jump or to make them whiff that move, then hit them while they're open from missing you. So characters who can do stuff like jump off the edge of the screen like Mai or have moves they can do in mid-air that make you dart around or dive or whatever have a huge advantage. The other thing, it isn't true for all their games, but for some of them setting the difficulty HIGHER actually makes the AI EASIER. Because for some of them the game brazenly reads your inputs no matter what difficulty it's at, so setting it higher makes them more aggressive and likely to do special moves to the point where you can catch it offguard more easily. The last thing is SNK's AI often doesn't know what to do with running/dashing throw moves, so you can have some silly situations where, say, Clark and just run at and body slam a boss over and over again since there's no input to read after you initially put in the motion.
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# ? Sep 7, 2018 15:09 |
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For those that weren't on Discord last night, I got my 32X yesterday and this was how it was packaged. Of course it didn't work. The listing said it was tested working. Taking it apart to check on if I could fix whatever is wrong makes me highly suspect it was ever working. All the metal on it has oxidized to the point it is rusting, it was filthy as hell and I counted at least one missing cap. I might pay a markup to buy something local to just be sure I have something working.
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# ? Sep 8, 2018 19:29 |
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Boomers would buy project cars to break their nuts over and get working, recapturing a bit of their youth in the process. We just buy old consoles for too much money.
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# ? Sep 8, 2018 21:44 |
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FilthyImp posted:Boomers would buy project cars to break their nuts over and get working, recapturing a bit of their youth in the process. A lot of boomers just dump them on skeezy restoration shops that charge a bomb to get their cars running before they hit the grave.
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# ? Sep 9, 2018 05:58 |
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Djarum posted:For those that weren't on Discord last night, I got my 32X yesterday and this was how it was packaged. This is so drat infuriating to see. As you already suggested, it was almost certainly not in a working state before it was shipped. I got a Technics 1200MK5 for a solid deal on ebay years back and the seller shipped it to me in a box that was 4x bigger then the instrument; the only packaging being a styrofoam cooler that "took up the rest of the space". If it was bought via anything besides "friends and family" PayPal, contact them and get your money back.
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# ? Sep 9, 2018 06:42 |
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Anyone go to RWX this year?
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# ? Sep 9, 2018 19:44 |
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Seat Safety Switch posted:A lot of boomers just dump them on skeezy restoration shops that charge a bomb to get their cars running before they hit the grave.
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# ? Sep 10, 2018 06:35 |
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FilthyImp posted:Who's that guy that installs bad HD mods and bodges the insides up with electrical tape and wads of hot glue gun jizz??? Drakon https://www.youtube.com/watch?v=-QMH-xp-WtI
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# ? Sep 10, 2018 06:57 |
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Kazvall posted:Anyone go to RWX this year? Seems like it was just me for a few hours today at least. Nobody on the Discord seems to have gone. Was nice to get to say hi to ya for a minute tho. I spent about half max what I was willing to drop, but some of the stuff I might have been more likely to get I didn't see till I was all done. (And I wasn't gonna drop 120 on even a fantastic condition Colecovision, much less after I hit my overall soft limit.) Filled a few minor gaps in my collection, but a few other titles I passed on either price or condition. As usual not a whole lot of computer stuff at all. Or everyone bought it on Saturday. It does look like I now only need a single Goonies game to own all of them. Course the last one is on my beloved Atari 8 bit computers. And is apparently expensive. And has a very good modern computer remake. Yeah. My Macross and Transformers hunt will never be completed. This was fine as I needed some power tools to do yard work. So I was a good responsible nerd. One who now owns a CHAINSAW ON A STICK. (That cost about as much as the 85 or so everything above did.) And with a little effort and help from a non goon channel I can now legit play SRW A in English wherever I want on my old rear end Mk1 PSP. Not counting the PC Engine CD Macross games I think I have a fair collection of these goofy rear end Giant Robot games with a connection to Gundam, Macross, and SRW in general. I may be one of the few people dumb enough to have a fair amount of physical copies of actually translated SRW games... Captain Rufus fucked around with this message at 08:17 on Sep 10, 2018 |
# ? Sep 10, 2018 08:14 |
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So I got myself a new toy. A W-Hydra 2 16 input two output SCART switcher, expandable to 24 inputs with another daughterboard, or hydra head as they're called. Getting tired of always switching cables around and well, the OSSC socket will eventually wear out and become sloppy if I keep changing them around. Now I only need to get a few more scart cables for some of the consoles, a component switch and a hdmi matrix switch, preferably 18GHz capable for 4k 60Hz hdmi compatibility. The never ends... Pinguliten fucked around with this message at 11:34 on Sep 10, 2018 |
# ? Sep 10, 2018 11:32 |
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Holy poo poo is that a laseractive?
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# ? Sep 10, 2018 13:30 |
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I would blow Dane Cook posted:Holy poo poo is that a laseractive? Yes it's a Pioneer CLD-A100 with a PAC-N1 installed.
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# ? Sep 10, 2018 13:51 |
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Hello. Anyone know if this is a video playing, or some MAME frontend in this video on the arcade machine in the background (I think it mentions "Daphne" at some point which is an emulator)? Thanks. https://www.youtube.com/watch?v=9yZluj2sjAI
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# ? Sep 10, 2018 14:45 |
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Pinguliten posted:Yes it's a Pioneer CLD-A100 with a PAC-N1 installed. LaserActive buddies! High five!
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# ? Sep 10, 2018 14:49 |
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lllllllllllllllllll posted:Hello. Anyone know if this is a video playing, or some MAME frontend in this video on the arcade machine in the background (I think it mentions "Daphne" at some point which is an emulator)? Thanks. That's the frontend Hyperspin. https://www.youtube.com/watch?v=lB_Y5fNhFSo Warning: Tweaking it to work how you want it is an endless lifelong quest, it is a MASSIVE time sink to get it all working.
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# ? Sep 10, 2018 14:54 |
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univbee posted:Warning: Tweaking it to work how you want it is an endless lifelong quest, it is a MASSIVE time sink to get it all working. Thank you, univbee!
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# ? Sep 10, 2018 15:08 |
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Not sure if this was ever discussed, but Legends of Localization, on its endless quest to analyze game localizations in the most over-the-top ways possible, a while back started streaming Final Fantasy VI (or rather, the original Woolsey Final Fantasy III) with custom software he wrote himself that would, whenever there was text on-screen, pull up the text from four other sources where he could live-compare and analyze the different versions: - The Japanese Super Famicom original, also used for the PS1 version - The newer translation done for GBA and later PC and mobile - The unofficial RPGOne/SkyRender fan "re-translation" (more on this in a minute) - Google Translate because sure why not He's a decent chunk of the way through, has gotten the airship in the World of Ruin, and he's playing through it in a "see every line of game text" way. Link to the write-up with links to the streams (the write-ups are only a partial look) https://legendsoflocalization.com/final-fantasy-vi/ The cliff notes version of how the localizations hold up is as follows: - In a fairly large number of cases, Woolsey hosed up and said the opposite of what the line was meant to say (or at least missed some important nuance), due to some combination of a poor handle on Japanese grammar, not being given sufficient context to what he was translating (e.g. some scenes it's clear from the translation he had no idea how the scene was 'staged', like who was talking, and to whom) and being rushed as gently caress. This affects both random NPC filler lines and some really major story lines. Also the translation gets increasingly fucky as you go through the game, you can actually tell where Woolsey started running out of time. - The RPGOne/SkyRender version which purports to being a retranslation actually appears to just takes the Woolsey script and makes it even wronger somehow, it's very very rare that it actually addresses something that was in the Japanese text but not the Woolsey text. - The GBA/PC/Mobile version is a really solid localization that is almost 100% accurate to the original Japanese text. It's a massive difference to the point where there were news articles about how much of game changer it was, such as one particular line explaining Setzer's character motivation which got royally hosed up by Woolsey but corrected in the GBA version. There are a small number of lines that were actually outright changed in the GBA version, including its Japanese version (this was discovered when a line was just 100% different from the Japanese in the GBA version), although I think they're mainly random NPC lines. - Google Translate is Google Translate. univbee fucked around with this message at 16:26 on Sep 10, 2018 |
# ? Sep 10, 2018 16:20 |
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# ? Apr 28, 2024 06:46 |
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Syndicational is an amazing line and I will fight anyone who says otherwise.
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# ? Sep 10, 2018 17:14 |