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Babe Magnet posted:Yeah the formats don't have to be plug-and-play, there are a ton of ways to go about transferring the existing dialogue audio that would be faster and higher quality than just recording it all from scratch. Yeah thats a voice that only comes with age. Same with Doc Mole Butt but to a lesser degree. (yeah you can have freaks of nature like Logan Cunningham but theyre incredibly rare and probably already in the profession)
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# ? Sep 16, 2018 22:05 |
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# ? Apr 26, 2024 11:12 |
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CJacobs posted:I believe the thread had this very discussion last time a mod shut itself down instead of developing a conversion tool, getting a weird sense of deja vu lol. That was in the new vegas thread just now
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# ? Sep 16, 2018 22:49 |
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Mokinokaro posted:They can't iirc. The Fallout 4 and NV engines use different audio formats. One of them proprietary. I think you don't understand the thing I am referring to. There's a mod for New Vegas to extend the radio and add your own songs. Part of it was basically batch files? You run your music through those and it will be in the correct format to run on the radio ingame. It was pretty easy. do that. Distribute the files that convert, not the sound files. People will need New Vegas to play, they will need to run the batch conversion. It'd be a bit of a bitch to tech support, but it'd be much less of a bitch than revoicing every line.
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# ? Sep 17, 2018 02:16 |
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Midnight Voyager posted:I think you don't understand the thing I am referring to. And the F4NV people already talked to Bethesda about doing exactly this, and already got threatened with legal action if they go through with it. That's why they're re-recording in the first place. The F4-3 people did the same thing, and got the same result, and chose to abandon their conversion instead of re-record.
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# ? Sep 17, 2018 03:56 |
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This is why you should never ever go public with game to game conversions until they are 100 percent done. Never. You gain nothing except the possibility for your hard work getting snubbed by some sniveling suit.
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# ? Sep 17, 2018 04:22 |
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Back when Black Mesa was being developed, they also rerecorded all the dialogue to avoid potential legal problems, so this isn't without precedent.
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# ? Sep 17, 2018 04:39 |
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There's that video out there about fan projects telling people to shut the gently caress up about them. If you go public or if you ask for permission you can and will get shot down. Finish your project, release it onto the internet and it will survive even if a banhammer comes swinging your way. Once it's online it will never go away.
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# ? Sep 17, 2018 04:42 |
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https://www.youtube.com/watch?v=hqwP6uuYOWo It's this one, and I really like it. drkeiscool posted:Back when Black Mesa was being developed, they also rerecorded all the dialogue to avoid potential legal problems, so this isn't without precedent. Well, sure, but Fallout: New Vegas has a tiny bit more dialogue than Half-Life. Just a smidge.
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# ? Sep 17, 2018 04:52 |
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Arcsquad12 posted:Finish your project, release it onto the internet and it will survive even if a banhammer comes swinging your way. Once it's online it will never go away. See: A2MR, a Metroid 2 fan-remake that got released, then Nintendo sent a C&D, but it's too late, the game's out there.
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# ? Sep 17, 2018 05:04 |
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dont be mean to me posted:And the F4NV people already talked to Bethesda about doing exactly this, and already got threatened with legal action if they go through with it. That's why they're re-recording in the first place. There's literally no way it could be illegal to distribute a batch converter but sure, ok
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# ? Sep 17, 2018 05:54 |
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corn in the bible posted:There's literally no way it could be illegal to distribute a batch converter but sure, ok And in a world with a sane system of justice that might be enough, but Bethesda has the power to ruin the lives of modders through the legal system before the court hands down a decision, and possibly even before it reaches trial, on the basis of the tremendous financial disparity between Bethesda and bedroom developers alone.
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# ? Sep 17, 2018 05:56 |
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The US justice system needs to recognize the evidence of jurisdictio de facto and work to stop legal things from being functionally illegal because normal people can't afford to defend themselves in court from frivolous lawsuits about them.
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# ? Sep 17, 2018 06:07 |
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CJacobs posted:This is why you should never ever go public with game to game conversions until they are 100 percent done. Never. You gain nothing except the possibility for your hard work getting snubbed by some sniveling suit. You do get something though- most of these projects are the work of dozens if not over a hundred individuals. It takes a lot of work and a lot of specialists to pull something like this off, and if you toil in secret in your basement for 20 years to do it alone the mod will probably be obsolete by the time you get it out. If you spread the work out among many talented people, you can work a lot faster and a lot better- and you get the interest of people by putting out media about what you're doing. Talent attracts talent.
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# ? Sep 17, 2018 06:35 |
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That is never ever worth your project being shut down by c/d. There are many many other ways to attract people to your project or hire them onto your team, such as, I dunno, sending them an email
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# ? Sep 17, 2018 11:22 |
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Cup Runneth Over posted:The US justice system needs to recognize the evidence of jurisdictio de facto and work to stop legal things from being functionally illegal because normal people can't afford to defend themselves in court from frivolous lawsuits about them. Lol they won't because that feature is by design
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# ? Sep 17, 2018 11:55 |
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Cup Runneth Over posted:The US justice system needs to recognize the evidence of jurisdictio de facto and work to stop legal things from being functionally illegal because normal people can't afford to defend themselves in court from frivolous lawsuits about them. You'd still need an expensive lawyer to argue that you can't afford to hire an expensive lawyer.
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# ? Sep 17, 2018 12:53 |
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corn in the bible posted:There's literally no way it could be illegal to distribute a batch converter but sure, ok It could actually be but you'd need to get a copyright lawyer to really find out and then he'd have to argue against 50 of the best copyright lawyers in the country hired by the multi-billion dollar corporation that sued you. https://en.wikipedia.org/wiki/Anti-circumvention#United_States https://en.wikipedia.org/wiki/Digital_Millennium_Copyright_Act#Anti-circumvention_exemptions
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# ? Sep 17, 2018 12:59 |
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corn in the bible posted:There's literally no way it could be illegal to distribute a batch converter but sure, ok And after 2+ years of court and lawyer fees to prove that to your benefit, you're broke as gently caress and way behind on the work you were doing and the company that sued you is no worse for the wear at all. It's not loving worth it over a fan game/mod. Ever.
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# ? Sep 17, 2018 13:31 |
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Magmarashi posted:And after 2+ years of court and lawyer fees to prove that to your benefit, you're broke as gently caress and way behind on the work you were doing and the company that sued you is no worse for the wear at all. And you're probably unemployable in the field you don't know how to not be in, because no software development house will want to put up with your bullshit!
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# ? Sep 17, 2018 13:48 |
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It's interesting that it's ok for some companies to port their armors or whatever into other games (like Witcher armor into Skyrim), but you cannot port stuff from one Bethesda game into another. Why is that? Maybe beacuse they want to do remastered versions themselves?
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# ? Sep 17, 2018 14:59 |
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Dwesa posted:It's interesting that it's ok for some companies to port their armors or whatever into other games (like Witcher armor into Skyrim), but you cannot port stuff from one Bethesda game into another. Why is that? Maybe beacuse they want to do remastered versions themselves? Because BUY MY loving GAME https://www.youtube.com/watch?v=0XQ63U9icDU
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# ? Sep 17, 2018 15:43 |
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You're all kind of being particularly annoying here, since this whole thing was explained as is. Bethesda/Obsidian are perfectly fine with the remakes since they're being made in upgraded versions of respective engines. that part has been well documented. what they CAN'T ok is the voice acting specifically because they don't have full jurisdiction over that work, which has agents and other things tied to them. Even beyond that, their contracts stipulated that their voice work could only be used for THAT product, and use of it in another product is strictly prohibited. Basically, the issue is this: They have okay from the big important part, but unless they go to each voice actor and get the OK to use their lines (they won't get that obv) they can't use those even with a batch converter.
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# ? Sep 17, 2018 15:48 |
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yeah it's pretty weird to read this page right now with everyone piling in to reinforce the impossible task of fan creators when the situation is that the fan creators have been supported as much as they can be and are in the process of resolving the one or two ways they cannot be supported for completely legitimate reasons.
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# ? Sep 17, 2018 16:04 |
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dont be mean to me posted:And in a world with a sane system of justice that might be enough, but Bethesda has the power to ruin the lives of modders through the legal system before the court hands down a decision, and possibly even before it reaches trial, on the basis of the tremendous financial disparity between Bethesda and bedroom developers alone. Okay, so the problem is literally that they asked. Sometimes I forget I live in a dystopian future where legal poo poo's real loving dumb. I stand by my opinion that they shouldn't focus on tiny dumb details like the vigor tester and making it all so ugly-rear end brown. I forgot the character creation thing, that screen is not great, give me a clear view with good lighting. Midnight Voyager fucked around with this message at 16:50 on Sep 17, 2018 |
# ? Sep 17, 2018 16:19 |
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Coolguye posted:yeah it's pretty weird to read this page right now with everyone piling in to reinforce the impossible task of fan creators when the situation is that the fan creators have been supported as much as they can be and are in the process of resolving the one or two ways they cannot be supported for completely legitimate reasons. Where's the legitimacy?
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# ? Sep 17, 2018 16:21 |
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CJacobs posted:Where's the legitimacy? So take a random song that Bethesda licenced for use in FO3. If a modder ports that song over to FO4 and Bethesda were to approve that, then does that open up the door for Bethesda having to pay fines or getting sued by whoever owns that song? After all they facilitated that song being used outside the licenced scope by releasing the toolset. I'm not a lawyer, so it's not like I know what the answer to that question is. But I do feel confident in saying that it's the sort of question that Bethesda's legal department doesn't want to think about. Hence Bethesda going "NO!" whenever modders ask them if porting content between games is okay. For us modders & mod users, creating & using a tool that takes the contact from one game and ports it over, without redistributing that content in any way, is perfectly okay. Bethesda can huff and puff all they want, but that is legal. In certain countries they certainly can bury you in legal fees. But I can't imagine Bethesda or any company being crazy enough to do that. I mean, gently caress dealing with that sort of PR nightmare. The Road to Liberty (FO3 in FO4) crew screwed by contacting Bethesda and asking them for approval. I don't know what they asked or why they thought they might get a different answer then the one they got, but they got the predictable answer which was a letter full of scary legalese and big, imposing words, telling them to shut down. The main guy behind the RtL team got scared, left and the rest of the team quickly fell apart. Something like Tale of Two Wasteland can exist because they don't redistribute of FO3's files with their installer (so Bethesda has no real reason to actively go after them) and the TTW crew isn't stupid enough to contact Bethesda, so Bethesda can just pretend TTW doesn't exist. Dwesa posted:It's interesting that it's ok for some companies to port their armors or whatever into other games (like Witcher armor into Skyrim), but you cannot port stuff from one Bethesda game into another. Why is that? Maybe beacuse they want to do remastered versions themselves? CD Project Red wants to review modders' request case by case. Bioware gives permission to use models & textures and nothing else. Bethesda just goes "Nope" when asked. Really, it's a difference in how the company wants to present themselves to the modding community.
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# ? Sep 17, 2018 17:15 |
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I think you also have to consider that Bethesda now just sees mods as another revenue stream. They can't sell mods with content they don't have the rights to.
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# ? Sep 17, 2018 17:33 |
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IShallRiseAgain posted:I think you also have to consider that Bethesda now just sees mods as another revenue stream. They can't sell mods with content they don't have the rights to.
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# ? Sep 17, 2018 18:22 |
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The inconsistency over Tale of Two Wastelands is what's confusing. Did they just let that slip and decided not to go after it or something?
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# ? Sep 17, 2018 18:31 |
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CJacobs posted:Where's the legitimacy? raygerio wrote more words on it but the sound bite version is that a game isn't a monolith from an IP perspective, which is one of the things that makes modding such a weird thing in the first place. there's totally legitimate reasons for it to be like that too. the voice actors and music creators especially generally can't just walk down the street and find someone else needing their services, and are needed on a shorter term basis than a lot of the other professionals involved in production. as a result, they're typically contracted on a short term basis, rather than hired full time the way artists and programmers would be. the code and the models are pretty clear-cut, but a lot of the other assets have other murkier ownership prospects. musicians and voice actors are understandably touchy about unauthorized reproduction of their work since they aren't living the salaryman's life (and many don't want to in the first place). so yes, if you were to contact bethesda or whomever and say "yo i'mma do this thing heads up" and you're doing a thing using resources that they're contractually obligated to use one specific way, they pretty much have to tell you to stop because if they don't they're not making a good faith effort to protect their contractors' intellectual property and interests. not a good look either professionally or legally.
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# ? Sep 17, 2018 19:00 |
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Kavak posted:The inconsistency over Tale of Two Wastelands is what's confusing. Did they just let that slip and decided not to go after it or something? Bethesda is perfectly aware TTW exists. But as long TTW doesn't give Bethesda any reason to go after them, Bethesda can just pretend TTW doesn't exist. If TTW had ever send Bethesda a mail going "Please notice me Tod Howard-Senpai!", then TTW would have gotten the exact same response the Road to Liberty guys got.
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# ? Sep 17, 2018 19:19 |
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Coolguye posted:raygerio wrote more words on it but the sound bite version is that a game isn't a monolith from an IP perspective, which is one of the things that makes modding such a weird thing in the first place. there's totally legitimate reasons for it to be like that too. the voice actors and music creators especially generally can't just walk down the street and find someone else needing their services, and are needed on a shorter term basis than a lot of the other professionals involved in production. as a result, they're typically contracted on a short term basis, rather than hired full time the way artists and programmers would be. the code and the models are pretty clear-cut, but a lot of the other assets have other murkier ownership prospects. musicians and voice actors are understandably touchy about unauthorized reproduction of their work since they aren't living the salaryman's life (and many don't want to in the first place). Plus with the music those are (mostly, iirc) not works for hire done for Bethesda but rather licensed works whose licenses don't give Bethesda the right to give people making works derivative of Bethesda's overall work a license to reuse the recording contained in Bethesda's work. So unless the modders want to pay the Sinatra estate (or whoever the current rights holders are) a boatload of money, that means no Ain't That A Kick In the Head, no Blue Moon, and no intro FMV that incorporates Blue Moon, at least not by pulling straight from Bethesda's assets. Plus all the other works licensed from various artists and estates, each of whom will expect compensation if they know you exist.
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# ? Sep 17, 2018 20:16 |
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Basically any modding falls under the Don't Ask, Don't Tell rules of the mid 80s Navy. Everyone knows who sneaks off to spit polish knobs, but as long as command isn't made to take official notice, nobody really cares.
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# ? Sep 17, 2018 22:50 |
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https://www.nexusmods.com/fallout4/mods/34739quote:I downloaded this, simply cause why not. I went through the automatron dlc having turned Ada into an anime maid, and I thought it was alright.. After "beating" the dlc, I made a hulking sentry bot with the biggest legs, arms, and weapons I could, gave it an anime maid head and big tits. I now think this mod is amazing
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# ? Sep 23, 2018 01:02 |
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That's actually remarkably well done.
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# ? Sep 23, 2018 07:46 |
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that thing is legit ugly. I can and have made better.
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# ? Sep 24, 2018 00:20 |
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I dunno that's part of the charm, yes it looks like a terrible fiberglass model, and that's great.
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# ? Sep 24, 2018 00:21 |
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The problem is that aesthetically there's so many issues with it that drive me up the wall, and i wish that they'd learn how to add some loving grit or depth to the textures. They're not even flawless, they're completely flat bakes. I'm not gonna claim to be much better about detailing, but atleast I try make things look like they have a defineable material. E: considering trying to find a way to port this to FO4 just to show people what it could like if it was done worth a poo poo.
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# ? Sep 24, 2018 00:27 |
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It's like a FNAF sex doll.
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# ? Sep 24, 2018 07:00 |
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# ? Apr 26, 2024 11:12 |
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Look if you're itchin to make robot animal parts mod for a videogame, make some Gall Force/Bubblegum Crisis gear for XCOM 2 thanks
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# ? Sep 24, 2018 12:30 |