Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

Babe Magnet posted:

Yeah the formats don't have to be plug-and-play, there are a ton of ways to go about transferring the existing dialogue audio that would be faster and higher quality than just recording it all from scratch.

Like imagining someone trying to do a Mr. New Vegas impression for that mod is pretty lol

Yeah thats a voice that only comes with age. Same with Doc Mole Butt but to a lesser degree.


(yeah you can have freaks of nature like Logan Cunningham but theyre incredibly rare and probably already in the profession)

Adbot
ADBOT LOVES YOU

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

CJacobs posted:

I believe the thread had this very discussion last time a mod shut itself down instead of developing a conversion tool, getting a weird sense of deja vu lol.

That was in the new vegas thread just now

Midnight Voyager
Jul 2, 2008

Lipstick Apathy

Mokinokaro posted:

They can't iirc. The Fallout 4 and NV engines use different audio formats. One of them proprietary.

EDIT: \/ yes, but Bethesda will go after them if they distribute NV audio files with the mod. The Morrowind -> Skyrim mod ran into the same issue.

I think you don't understand the thing I am referring to.

There's a mod for New Vegas to extend the radio and add your own songs. Part of it was basically batch files? You run your music through those and it will be in the correct format to run on the radio ingame. It was pretty easy.

do that. Distribute the files that convert, not the sound files. People will need New Vegas to play, they will need to run the batch conversion. It'd be a bit of a bitch to tech support, but it'd be much less of a bitch than revoicing every line.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


Midnight Voyager posted:

I think you don't understand the thing I am referring to.

There's a mod for New Vegas to extend the radio and add your own songs. Part of it was basically batch files? You run your music through those and it will be in the correct format to run on the radio ingame. It was pretty easy.

do that. Distribute the files that convert, not the sound files. People will need New Vegas to play, they will need to run the batch conversion. It'd be a bit of a bitch to tech support, but it'd be much less of a bitch than revoicing every line.

And the F4NV people already talked to Bethesda about doing exactly this, and already got threatened with legal action if they go through with it. That's why they're re-recording in the first place.

The F4-3 people did the same thing, and got the same result, and chose to abandon their conversion instead of re-record.

CJacobs
Apr 17, 2011

Reach for the moon!
This is why you should never ever go public with game to game conversions until they are 100 percent done. Never. You gain nothing except the possibility for your hard work getting snubbed by some sniveling suit.

drkeiscool
Aug 1, 2014
Soiled Meat
Back when Black Mesa was being developed, they also rerecorded all the dialogue to avoid potential legal problems, so this isn't without precedent.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
There's that video out there about fan projects telling people to shut the gently caress up about them. If you go public or if you ask for permission you can and will get shot down.

Finish your project, release it onto the internet and it will survive even if a banhammer comes swinging your way. Once it's online it will never go away.

CJacobs
Apr 17, 2011

Reach for the moon!
https://www.youtube.com/watch?v=hqwP6uuYOWo

It's this one, and I really like it.

drkeiscool posted:

Back when Black Mesa was being developed, they also rerecorded all the dialogue to avoid potential legal problems, so this isn't without precedent.

Well, sure, but Fallout: New Vegas has a tiny bit more dialogue than Half-Life. Just a smidge.

Casull
Aug 13, 2005

:catstare: :catstare: :catstare:

Arcsquad12 posted:

Finish your project, release it onto the internet and it will survive even if a banhammer comes swinging your way. Once it's online it will never go away.

See: A2MR, a Metroid 2 fan-remake that got released, then Nintendo sent a C&D, but it's too late, the game's out there.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

dont be mean to me posted:

And the F4NV people already talked to Bethesda about doing exactly this, and already got threatened with legal action if they go through with it. That's why they're re-recording in the first place.

The F4-3 people did the same thing, and got the same result, and chose to abandon their conversion instead of re-record.

There's literally no way it could be illegal to distribute a batch converter but sure, ok

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


corn in the bible posted:

There's literally no way it could be illegal to distribute a batch converter but sure, ok

And in a world with a sane system of justice that might be enough, but Bethesda has the power to ruin the lives of modders through the legal system before the court hands down a decision, and possibly even before it reaches trial, on the basis of the tremendous financial disparity between Bethesda and bedroom developers alone.

Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate


The US justice system needs to recognize the evidence of jurisdictio de facto and work to stop legal things from being functionally illegal because normal people can't afford to defend themselves in court from frivolous lawsuits about them.

aniviron
Sep 11, 2014

CJacobs posted:

This is why you should never ever go public with game to game conversions until they are 100 percent done. Never. You gain nothing except the possibility for your hard work getting snubbed by some sniveling suit.

You do get something though- most of these projects are the work of dozens if not over a hundred individuals. It takes a lot of work and a lot of specialists to pull something like this off, and if you toil in secret in your basement for 20 years to do it alone the mod will probably be obsolete by the time you get it out. If you spread the work out among many talented people, you can work a lot faster and a lot better- and you get the interest of people by putting out media about what you're doing. Talent attracts talent.

CJacobs
Apr 17, 2011

Reach for the moon!
That is never ever worth your project being shut down by c/d. There are many many other ways to attract people to your project or hire them onto your team, such as, I dunno, sending them an email

Tardcore
Jan 24, 2011

Not cool enough for the Spider-man club.

Cup Runneth Over posted:

The US justice system needs to recognize the evidence of jurisdictio de facto and work to stop legal things from being functionally illegal because normal people can't afford to defend themselves in court from frivolous lawsuits about them.

Lol they won't because that feature is by design

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

Cup Runneth Over posted:

The US justice system needs to recognize the evidence of jurisdictio de facto and work to stop legal things from being functionally illegal because normal people can't afford to defend themselves in court from frivolous lawsuits about them.

You'd still need an expensive lawyer to argue that you can't afford to hire an expensive lawyer.

bebaloorpabopalo
Nov 23, 2005

I'm not interested in constructive criticism, believe me.

corn in the bible posted:

There's literally no way it could be illegal to distribute a batch converter but sure, ok

It could actually be but you'd need to get a copyright lawyer to really find out and then he'd have to argue against 50 of the best copyright lawyers in the country hired by the multi-billion dollar corporation that sued you.

https://en.wikipedia.org/wiki/Anti-circumvention#United_States
https://en.wikipedia.org/wiki/Digital_Millennium_Copyright_Act#Anti-circumvention_exemptions

Magmarashi
May 20, 2009





corn in the bible posted:

There's literally no way it could be illegal to distribute a batch converter but sure, ok

And after 2+ years of court and lawyer fees to prove that to your benefit, you're broke as gently caress and way behind on the work you were doing and the company that sued you is no worse for the wear at all.

It's not loving worth it over a fan game/mod. Ever.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


Magmarashi posted:

And after 2+ years of court and lawyer fees to prove that to your benefit, you're broke as gently caress and way behind on the work you were doing and the company that sued you is no worse for the wear at all.

It's not loving worth it over a fan game/mod. Ever.

And you're probably unemployable in the field you don't know how to not be in, because no software development house will want to put up with your :airquote:bullshit:airquote:!

Dwesa
Jul 19, 2016

It's interesting that it's ok for some companies to port their armors or whatever into other games (like Witcher armor into Skyrim), but you cannot port stuff from one Bethesda game into another. Why is that? Maybe beacuse they want to do remastered versions themselves?

Gildiss
Aug 24, 2010

Grimey Drawer

Dwesa posted:

It's interesting that it's ok for some companies to port their armors or whatever into other games (like Witcher armor into Skyrim), but you cannot port stuff from one Bethesda game into another. Why is that? Maybe beacuse they want to do remastered versions themselves?

Because BUY MY loving GAME


https://www.youtube.com/watch?v=0XQ63U9icDU

Diabetes Forecast
Aug 13, 2008

Droopy Only
You're all kind of being particularly annoying here, since this whole thing was explained as is. Bethesda/Obsidian are perfectly fine with the remakes since they're being made in upgraded versions of respective engines. that part has been well documented. what they CAN'T ok is the voice acting specifically because they don't have full jurisdiction over that work, which has agents and other things tied to them. Even beyond that, their contracts stipulated that their voice work could only be used for THAT product, and use of it in another product is strictly prohibited.

Basically, the issue is this: They have okay from the big important part, but unless they go to each voice actor and get the OK to use their lines (they won't get that obv) they can't use those even with a batch converter.

Coolguye
Jul 6, 2011

Required by his programming!
yeah it's pretty weird to read this page right now with everyone piling in to reinforce the impossible task of fan creators when the situation is that the fan creators have been supported as much as they can be and are in the process of resolving the one or two ways they cannot be supported for completely legitimate reasons.

Midnight Voyager
Jul 2, 2008

Lipstick Apathy

dont be mean to me posted:

And in a world with a sane system of justice that might be enough, but Bethesda has the power to ruin the lives of modders through the legal system before the court hands down a decision, and possibly even before it reaches trial, on the basis of the tremendous financial disparity between Bethesda and bedroom developers alone.

Okay, so the problem is literally that they asked. Sometimes I forget I live in a dystopian future where legal poo poo's real loving dumb.

I stand by my opinion that they shouldn't focus on tiny dumb details like the vigor tester and making it all so ugly-rear end brown.

I forgot the character creation thing, that screen is not great, give me a clear view with good lighting.

Midnight Voyager fucked around with this message at 16:50 on Sep 17, 2018

CJacobs
Apr 17, 2011

Reach for the moon!

Coolguye posted:

yeah it's pretty weird to read this page right now with everyone piling in to reinforce the impossible task of fan creators when the situation is that the fan creators have been supported as much as they can be and are in the process of resolving the one or two ways they cannot be supported for completely legitimate reasons.

Where's the legitimacy?

Raygereio
Nov 12, 2012

CJacobs posted:

Where's the legitimacy?
Bethesda's lawyers freak out at the very idea of cross-game porting due to things like various licence agreements. As far as I know it is standard for the licence agreement for things like VA, music, etc, to specify exactly what it can be used for.
So take a random song that Bethesda licenced for use in FO3. If a modder ports that song over to FO4 and Bethesda were to approve that, then does that open up the door for Bethesda having to pay fines or getting sued by whoever owns that song? After all they facilitated that song being used outside the licenced scope by releasing the toolset.
I'm not a lawyer, so it's not like I know what the answer to that question is. But I do feel confident in saying that it's the sort of question that Bethesda's legal department doesn't want to think about. Hence Bethesda going "NO!" whenever modders ask them if porting content between games is okay.

For us modders & mod users, creating & using a tool that takes the contact from one game and ports it over, without redistributing that content in any way, is perfectly okay. Bethesda can huff and puff all they want, but that is legal. In certain countries they certainly can bury you in legal fees. But I can't imagine Bethesda or any company being crazy enough to do that. I mean, gently caress dealing with that sort of PR nightmare.
The Road to Liberty (FO3 in FO4) crew screwed by contacting Bethesda and asking them for approval. I don't know what they asked or why they thought they might get a different answer then the one they got, but they got the predictable answer which was a letter full of scary legalese and big, imposing words, telling them to shut down. The main guy behind the RtL team got scared, left and the rest of the team quickly fell apart.
Something like Tale of Two Wasteland can exist because they don't redistribute of FO3's files with their installer (so Bethesda has no real reason to actively go after them) and the TTW crew isn't stupid enough to contact Bethesda, so Bethesda can just pretend TTW doesn't exist.

Dwesa posted:

It's interesting that it's ok for some companies to port their armors or whatever into other games (like Witcher armor into Skyrim), but you cannot port stuff from one Bethesda game into another. Why is that? Maybe beacuse they want to do remastered versions themselves?
Some companies are okay with content that they fully own being ported around. But as far as I know none of them give full permission to port VA work or music.
CD Project Red wants to review modders' request case by case. Bioware gives permission to use models & textures and nothing else. Bethesda just goes "Nope" when asked. :shrug: Really, it's a difference in how the company wants to present themselves to the modding community.

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

I think you also have to consider that Bethesda now just sees mods as another revenue stream. They can't sell mods with content they don't have the rights to.

Raygereio
Nov 12, 2012

IShallRiseAgain posted:

I think you also have to consider that Bethesda now just sees mods as another revenue stream. They can't sell mods with content they don't have the rights to.
That's not really a factor here. Bethesda hasn't changed their stance on porting their games' content ever since someone asked if they could remake Morrowind in Oblivion's engine over 10 years ago.

Kavak
Aug 23, 2009


The inconsistency over Tale of Two Wastelands is what's confusing. Did they just let that slip and decided not to go after it or something?

Coolguye
Jul 6, 2011

Required by his programming!

CJacobs posted:

Where's the legitimacy?

raygerio wrote more words on it but the sound bite version is that a game isn't a monolith from an IP perspective, which is one of the things that makes modding such a weird thing in the first place. there's totally legitimate reasons for it to be like that too. the voice actors and music creators especially generally can't just walk down the street and find someone else needing their services, and are needed on a shorter term basis than a lot of the other professionals involved in production. as a result, they're typically contracted on a short term basis, rather than hired full time the way artists and programmers would be. the code and the models are pretty clear-cut, but a lot of the other assets have other murkier ownership prospects. musicians and voice actors are understandably touchy about unauthorized reproduction of their work since they aren't living the salaryman's life (and many don't want to in the first place).

so yes, if you were to contact bethesda or whomever and say "yo i'mma do this thing heads up" and you're doing a thing using resources that they're contractually obligated to use one specific way, they pretty much have to tell you to stop because if they don't they're not making a good faith effort to protect their contractors' intellectual property and interests. not a good look either professionally or legally.

Raygereio
Nov 12, 2012

Kavak posted:

The inconsistency over Tale of Two Wastelands is what's confusing. Did they just let that slip and decided not to go after it or something?
The rule for porting one Bethesda game to another Bethesda game's engine is don't redistribute any game files and don't contact Bethesda.
Bethesda is perfectly aware TTW exists. But as long TTW doesn't give Bethesda any reason to go after them, Bethesda can just pretend TTW doesn't exist. If TTW had ever send Bethesda a mail going "Please notice me Tod Howard-Senpai!", then TTW would have gotten the exact same response the Road to Liberty guys got.

Paracelsus
Apr 6, 2009

bless this post ~kya

Coolguye posted:

raygerio wrote more words on it but the sound bite version is that a game isn't a monolith from an IP perspective, which is one of the things that makes modding such a weird thing in the first place. there's totally legitimate reasons for it to be like that too. the voice actors and music creators especially generally can't just walk down the street and find someone else needing their services, and are needed on a shorter term basis than a lot of the other professionals involved in production. as a result, they're typically contracted on a short term basis, rather than hired full time the way artists and programmers would be. the code and the models are pretty clear-cut, but a lot of the other assets have other murkier ownership prospects. musicians and voice actors are understandably touchy about unauthorized reproduction of their work since they aren't living the salaryman's life (and many don't want to in the first place).

so yes, if you were to contact bethesda or whomever and say "yo i'mma do this thing heads up" and you're doing a thing using resources that they're contractually obligated to use one specific way, they pretty much have to tell you to stop because if they don't they're not making a good faith effort to protect their contractors' intellectual property and interests. not a good look either professionally or legally.

Plus with the music those are (mostly, iirc) not works for hire done for Bethesda but rather licensed works whose licenses don't give Bethesda the right to give people making works derivative of Bethesda's overall work a license to reuse the recording contained in Bethesda's work. So unless the modders want to pay the Sinatra estate (or whoever the current rights holders are) a boatload of money, that means no Ain't That A Kick In the Head, no Blue Moon, and no intro FMV that incorporates Blue Moon, at least not by pulling straight from Bethesda's assets. Plus all the other works licensed from various artists and estates, each of whom will expect compensation if they know you exist.

Methylethylaldehyde
Oct 23, 2004

BAKA BAKA
Basically any modding falls under the Don't Ask, Don't Tell rules of the mid 80s Navy. Everyone knows who sneaks off to spit polish knobs, but as long as command isn't made to take official notice, nobody really cares.

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.
https://www.nexusmods.com/fallout4/mods/34739

quote:

I downloaded this, simply cause why not. I went through the automatron dlc having turned Ada into an anime maid, and I thought it was alright.. After "beating" the dlc, I made a hulking sentry bot with the biggest legs, arms, and weapons I could, gave it an anime maid head and big tits. I now think this mod is amazing

OwlFancier
Aug 22, 2013


That's actually remarkably well done.

Diabetes Forecast
Aug 13, 2008

Droopy Only
that thing is legit ugly. I can and have made better.

OwlFancier
Aug 22, 2013

I dunno that's part of the charm, yes it looks like a terrible fiberglass model, and that's great.

Diabetes Forecast
Aug 13, 2008

Droopy Only
The problem is that aesthetically there's so many issues with it that drive me up the wall, and i wish that they'd learn how to add some loving grit or depth to the textures. They're not even flawless, they're completely flat bakes.


I'm not gonna claim to be much better about detailing, but atleast I try make things look like they have a defineable material.
E: considering trying to find a way to port this to FO4 just to show people what it could like if it was done worth a poo poo.

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.
It's like a FNAF sex doll.

Adbot
ADBOT LOVES YOU

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy
Look if you're itchin to make robot animal parts mod for a videogame, make some Gall Force/Bubblegum Crisis gear for XCOM 2 thanks

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply