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Bruceski posted:I was worried for a moment because the original GalCiv looks similar to a 4X game I used to play (though it also looks similar to every other 1990s 4X space game). Fortunately I finally remembered the name of that one, Ascendancy, so I'm in the clear. Good game, albeit easy (designing AI is hard). Shiit I loved Ascendancy as a kid, it was the first 4X I managed to win (cause yeah easy). Loved those weird amoeba dudes.
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# ? Sep 14, 2018 14:16 |
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# ? Apr 25, 2024 10:24 |
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Bruceski posted:I was worried for a moment because the original GalCiv looks similar to a 4X game I used to play (though it also looks similar to every other 1990s 4X space game). Fortunately I finally remembered the name of that one, Ascendancy, so I'm in the clear. Good game, albeit easy (designing AI is hard). Released on the ipad in 2011, if you care.
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# ? Sep 14, 2018 16:22 |
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Oh wow, I got a notification that the Retronauts DVDs are shipping out! I didn't think I ever get that.
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# ? Sep 14, 2018 20:15 |
So Consortium: The Tower just posted an update after a long period of silence. In their e-mail they talk about how they've been doing projects to get a bigger budget to finish the game, and in their video update they show off a voice recognition thing and I'm trying to figure out if they're getting paid for product placement or if they've decided to add something costly and time-intensive that nobody wanted, which seems to be a thing that befalls some kickstarter projects.
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# ? Sep 14, 2018 22:34 |
Danaru posted:I miss Space Empires I know that's barely related to the current topic but Space Empires 5 had so much goddamn freedom held back by a ton of jank. It barely works on anything past windows XP anymore though.
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# ? Sep 15, 2018 00:25 |
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RottenK posted:its a perfectly fine game it just doesn't have anything special going for it Also had the misfortune to release when a bunch of similar but better games like Hollow Knight and Dead Cells were really hot.
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# ? Sep 15, 2018 01:08 |
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RottenK posted:its a perfectly fine game it just doesn't have anything special going for it No, it's actually pretty bad. Not terrible, but definitely not good. The procedurally generated map is complete poo poo and produces boring, long, straight corridors 90% of the time, the manually-designed rooms are mostly some variation on "do some dodgy platforming to jump all the way to the left, then up one level, then all the way to the right, and repeat this 2-3 times," the randomised upgrade order feels bad, and the backdash is so slow and has so much recovery that it's unusable. The game's a waste of nice sprites.
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# ? Sep 15, 2018 02:32 |
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Yep, that's my take on Chasm, too. You only need to add in a little "if you're going to do a mechanic for mechanic remake of Symphony of the Night, you better somehow make those mechanics feel better than they did in SotN." All game designers, and all artists for that matter, need to answer the same question before buckling down on production: why should my audience play my game (or listen to my music, watch my movie, read my book, etc.) when they can play what inspired me instead? Playing Chasm felt like playing a slightly worse version than SotN, a game that's old enough to drink. It didn't give me any real reason to play it over SotN outside of the admittedly great art and novelty. I had my fun with it, didn't wind up beating it, and probably wont pick it up again.
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# ? Sep 15, 2018 23:19 |
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OutOfPrint posted:
QFT and wisdom.
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# ? Sep 16, 2018 00:55 |
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https://twitter.com/richardcobbett/status/1042505343182483462
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# ? Sep 19, 2018 21:40 |
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Yeaaaaaah, they've been at almost 50% for a while now. They got a lot of publicity right at the start, so I have a feeling that they got the attention of about as much of their potential audience as they were gonna. They'll need to pull a miracle out of their rear end to make it, IMO. http://www.kicktraq.com/projects/753131002/nighthawks-the-vampire-rpg-0/#chart-exp-projection Encased, on the other hand, started out modestly but hasn't stopped getting pledges. (Most of today's big bump was someone (I suspect Larian - they did that before) going for the big $5k pledge, but they're doing well backer-wise even without that.) I am cautiously optimistic about them crawling over the finish line: http://www.kicktraq.com/projects/darkcrystalgames/encased-old-school-isometic-turn-based-rpg/#chart-exp-projection
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# ? Sep 19, 2018 21:59 |
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Skyscraper posted:So Consortium: The Tower just posted an update after a long period of silence. In their e-mail they talk about how they've been doing projects to get a bigger budget to finish the game, and in their video update they show off a voice recognition thing and I'm trying to figure out if they're getting paid for product placement or if they've decided to add something costly and time-intensive that nobody wanted, which seems to be a thing that befalls some kickstarter projects. It doesn't help that I went into their discord and it was loving toxic mess. But it sucks that Nighthawks is getting the White Wolf curse.
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# ? Sep 20, 2018 03:50 |
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https://twitter.com/The_Doddler/status/1042660276066115584 "oh a srpg that looks neat..." /scrolls down
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# ? Sep 20, 2018 12:20 |
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I need to know what Zack Parsons and Peter from J-List think, first.
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# ? Sep 20, 2018 12:23 |
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Asylum posted a new public update. (I'm not a backer so I don't have access to any private ones on Kickstarter). It's still a long way from being finished, and not even in beta, but hey, they have something that they're calling it "vertical slice" now " (not so sure it actually is), so that's good...? https://twitter.com/Senscape/status/1042526287624105984 From Sescape's Facebook page comments: quote:As of recently we have a feature complete playable segment of the game (the first 1-2 hours). It's commonly called a vertical slice. This means all the features and systems we need to finish Asylum (dialogues, inventory, exploration, menu, etc) are nearly complete. We say "nearly" because there's obviously tweaks and improvements needed before we can declare gold status.
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# ? Sep 20, 2018 12:31 |
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So what's the consensus on best Kickstarted game thus far? I'm thinking it goes to one of HBS' projects... Battletech is super polished, but really everything they've done has been great. That or Shovel Knight.
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# ? Sep 20, 2018 13:12 |
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I haven't played it but my gut feeling says Divinity: Original Sin 2
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# ? Sep 20, 2018 13:24 |
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Undertale has to be the biggest success story in terms of ROI, at least. Asked for 5k, got 50k, made eight digits.
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# ? Sep 20, 2018 13:29 |
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Yeah, its Undertale.
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# ? Sep 20, 2018 13:33 |
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Undertale.
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# ? Sep 20, 2018 13:39 |
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hyper light drifter has got to be up there.
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# ? Sep 20, 2018 13:57 |
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Kennel posted:I haven't played it but my gut feeling says Divinity: Original Sin 2 It's this. Groovelord Neato posted:hyper light drifter has got to be up there. It's close. Also great.
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# ? Sep 20, 2018 13:59 |
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Shovel Knight and Hollow Knight
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# ? Sep 20, 2018 14:07 |
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I'd agree with Undertale, but I've really enjoyed Pillars of Eternity 1/2. Plus Obsidian might have gone under without that first successful Kickstarter campaign.
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# ? Sep 20, 2018 16:23 |
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Obsidian owner are real shitlords apparently, but the people actually making the games seem like good folk and I've yet to play a game they made I haven't enjoyed, including and especially pillars. I haven't played undertale tho, doesn't seem like my kind of thing. Divinity is even better I hear, but I keep playing lovely online games so I haven't gotten around to playing those yet.
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# ? Sep 20, 2018 16:33 |
Crabtree posted:It doesn't help that I went into their discord and it was loving toxic mess. Oooh, interesting, can you say more?
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# ? Sep 20, 2018 16:37 |
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Truga posted:Obsidian owner are real shitlords apparently, but the people actually making the games seem like good folk and I've yet to play a game they made I haven't enjoyed, including and especially pillars. I haven't played undertale tho, doesn't seem like my kind of thing. Undertale is a good experience and worth the it costs. Clever game with some good humor and it doesn't overstay its welcome. I would recommend giving it a shot.
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# ? Sep 20, 2018 17:21 |
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I recently bought it since it was on sale, I'll probably give it a shot this weekend.
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# ? Sep 20, 2018 17:33 |
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Truga posted:Obsidian owner are real shitlords apparently, The person claiming that comes off as a bit of an rear end in a top hat, so i would take his comments with a grain of salt. Also if i remember correctly he said that in an interview with RPGcodex which is not exactly the group of people i would want to associate with, if i were to trying to come off as the good guy.
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# ? Sep 20, 2018 18:15 |
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Definitely take anything Avellone says with a grain of salt, but it doesn't take a genius to realize that the people running Obsidian are not good at it. The company has been on the verge of bankruptcy multiple times, is constantly having projects cancelled out from under them (Obsidian always blames the publisher but as a studio they obviously have problems delivering on schedule or within budget), and their development methodology seems insanely disorganized (take Alpha Protocol, which apparently had no project leads until halfway through development, causing them to have to start over from scratch). I love Obsidian games and Rope Kid as much as the next goon but there's definitely issues with the leadership from an outside perspective.
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# ? Sep 20, 2018 18:34 |
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I think Undertale's my favorite, but Shovel Knight, Hollow Knight, Factorio (technically Indiegogo) and FTL are also among my all-time favorite games.
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# ? Sep 20, 2018 18:52 |
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obsidian made one of the best games of all time and lost out on a bonus because they agreed to tie it to metracritic scores (ignoring that the game’s metacritic score was far lower than it should’ve been - that’s just a bad contract to sign).
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# ? Sep 20, 2018 21:05 |
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Fuzz posted:So what's the consensus on best Kickstarted game thus far? I'm thinking it goes to one of HBS' projects... Battletech is super polished, but really everything they've done has been great. That or Shovel Knight. Full Bore wasn't a commercial success at all but it it's one of my favorite puzzle games and it was kickstarted
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# ? Sep 20, 2018 21:15 |
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Skyscraper posted:Oooh, interesting, can you say more? Basically political reddit or chanboard poo poo. Open racism from what could have been devs themselves for all the moderating they did to stop or care about it. Still basically is that on iDGi.
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# ? Sep 20, 2018 21:27 |
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Oh by the way, A Hat in Time released a DLC level recently along with a bunch of extra (and tough) challenges. It's pretty short but characteristically charming and cute.
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# ? Sep 20, 2018 21:52 |
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Wicked Them Beats posted:Definitely take anything Avellone says with a grain of salt, but it doesn't take a genius to realize that the people running Obsidian are not good at it. The company has been on the verge of bankruptcy multiple times, is constantly having projects cancelled out from under them (Obsidian always blames the publisher but as a studio they obviously have problems delivering on schedule or within budget), and their development methodology seems insanely disorganized (take Alpha Protocol, which apparently had no project leads until halfway through development, causing them to have to start over from scratch). Obsidian had an incredible opportunity when they did Tyranny with Paradox and they pissed it away in the dumbest possible way. They going under seems kind of inevitable.
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# ? Sep 21, 2018 16:22 |
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Demiurge4 posted:Obsidian had an incredible opportunity when they did Tyranny with Paradox and they pissed it away in the dumbest possible way. They going under seems kind of inevitable. Even if sales were poor didn't seem like enough of a reason to part ways.
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# ? Sep 21, 2018 16:42 |
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Demiurge4 posted:Obsidian had an incredible opportunity when they did Tyranny with Paradox and they pissed it away in the dumbest possible way. They going under seems kind of inevitable. What actually happened with Paradox? I figured they’d fallen out, but all I’d heard as to why was Avellone going “Urquhart promised them they’d be able to stick my name on it as a selling point and they were very pissed off when I quit”.
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# ? Sep 21, 2018 16:42 |
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i dunno why avellone quitting is seen as a bad thing, got forbid a western rpg isn't full of lovely word vomit
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# ? Sep 21, 2018 19:21 |
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# ? Apr 25, 2024 10:24 |
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Wicked Them Beats posted:Definitely take anything Avellone says with a grain of salt, but it doesn't take a genius to realize that the people running Obsidian are not good at it. The company has been on the verge of bankruptcy multiple times, is constantly having projects cancelled out from under them (Obsidian always blames the publisher but as a studio they obviously have problems delivering on schedule or within budget), and their development methodology seems insanely disorganized (take Alpha Protocol, which apparently had no project leads until halfway through development, causing them to have to start over from scratch).
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# ? Sep 21, 2018 19:33 |