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DLC Inc posted:it sucks that underneath the aesthetic dogshit, crappy DLC, piss-poor roster and aural awfulness there is a pretty fun game in MVCI. they deliberately re-designed the way projectiles work to gently caress over morrigan (because stream monsters complained about soul fist) while being a huge buff to anyone with a beam (and gamora) because marvel was blatantly pulling the strings behind the way the game turned out. they deliberately made it so with very few exceptions every single character does the almost the exact same damage/meter build/positioning because meter build is tied to damage is tied to histun and you can just combo everything into everything with even less rules than MVC3 so stuff like doing different combos to build meter vs do damage, different combos based on your starter, going for corner carry but an otherwise worse combo ect ect is all in the loving trash. quick switch is dumb as hell and the fact that it's free and extremely safe turns the entire games meta into "who can toss out the best moves to quick switch behind and get free mixups" also they managed to somehow make a comeback mechanic that's even dumber than xfactor and gave characters like zero and dormammu a shitload of buffs for some reason
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# ? Oct 3, 2018 20:32 |
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# ? Apr 24, 2024 14:03 |
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DLC Inc posted:it sucks that underneath the aesthetic dogshit, crappy DLC, piss-poor roster and aural awfulness there is a pretty fun game in MVCI. If they had given it even a little bit of effort and had a better budget the game would have been fine. Replace poo poo like Chris with Leon, Nemesis with Jack Baker, make Nathan Spencer the classic one, etc etc. It's amazing how lazy they were with such a rich and potentially profitable series and were content to let it crater impossibly hard. I know we'll never get it, but a documentary post-mortem on the development of MVCI would be really cool. Cause like you say it seems like a game that should be an easy win, but was never given the resources it needed.
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# ? Oct 3, 2018 20:41 |
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LIGHT PUNCH
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# ? Oct 3, 2018 20:44 |
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FanaticalMilk posted:I know we'll never get it, but a documentary post-mortem on the development of MVCI would be really cool. Cause like you say it seems like a game that should be an easy win, but was never given the resources it needed. The documentary on the making of The Phantom Menace is infinitely more interesting than the movie itself and hell, I think the same would be true for Marvel Infinite.
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# ? Oct 3, 2018 21:00 |
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ROFL Octopus posted:The documentary on the making of The Phantom Menace is infinitely more interesting than the movie itself and hell, I think the same would be true for Marvel Infinite. a lot of it would boil down to getting hosed over by Marvel people and internal budgeting I'd expect. It'd be nice to get people like ComboFiend freely saying "gently caress this game" on record too
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# ? Oct 3, 2018 21:16 |
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Soul Calibur VI test made me start thinking that long combos in the mvc/dbfz variety are actually one of the things that turn me off of a lot of fighting games. I always thought they were fun but in play it often feels like I’m just waiting around while someone taps some buttons. I guess it’s satisfying when it’s you doing it but lol I suck rear end and also the neutral game is the most interesting main mechanic of a fg to me.
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# ? Oct 3, 2018 21:23 |
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Hace posted:why did people stop playing mvc3 anyway 1 2 punch of Mvci and Dragonball
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# ? Oct 3, 2018 21:23 |
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Kilometers Davis posted:Soul Calibur VI test made me start thinking that long combos in the mvc/dbfz variety are actually one of the things that turn me off of a lot of fighting games. I always thought they were fun but in play it often feels like I’m just waiting around while someone taps some buttons. I guess it’s satisfying when it’s you doing it but lol I suck rear end and also the neutral game is the most interesting main mechanic of a fg to me. You should try Unist.?
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# ? Oct 3, 2018 21:24 |
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FanaticalMilk posted:I know we'll never get it, but a documentary post-mortem on the development of MVCI would be really cool. Cause like you say it seems like a game that should be an easy win, but was never given the resources it needed. It would literally be a documentary about a team of overworked developers given no budget and reusing resources. Wouldn't be that exciting.
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# ? Oct 3, 2018 21:30 |
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Kilometers Davis posted:Soul Calibur VI test made me start thinking that long combos in the mvc/dbfz variety are actually one of the things that turn me off of a lot of fighting games. I always thought they were fun but in play it often feels like I’m just waiting around while someone taps some buttons. I guess it’s satisfying when it’s you doing it but lol I suck rear end and also the neutral game is the most interesting main mechanic of a fg to me. You should play Samurai Shodown. Like Soul Calibur, the fact that it's a weapon-based fighting game makes footsies and neutral really important. I feel like Samurai Shodown is the game that is the best at forcing people to engage with fighting game fundamentals whether they're aware of it or not.
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# ? Oct 3, 2018 21:35 |
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Spanish Manlove posted:You should try Unist.? I knowwwww. PS4 + online play only seems like I would be getting into a smallish playerbase but it might be worth it. I love the supernatural weirdness of it that I’ve caught glimpses of. FanaticalMilk posted:You should play Samurai Shodown. Like Soul Calibur, the fact that it's a weapon-based fighting game makes footsies and neutral really important. I feel like Samurai Shodown is the game that is the best at forcing people to engage with fighting game fundamentals whether they're aware of it or not. Yeah I keep meaning to grab 5S. The focus on fundamentals really appeals to me. I don’t remember if I read it had online play but dicking around with single player is still cool. I hope the new one turns out good!
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# ? Oct 3, 2018 21:40 |
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Fereydun posted:i miss marvel RIP the only fighting game I've been somewhat competent at.
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# ? Oct 3, 2018 21:47 |
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Kilometers Davis posted:I knowwwww. PS4 + online play only seems like I would be getting into a smallish playerbase but it might be worth it. I love the supernatural weirdness of it that I’ve caught glimpses of. I can play with you if you want. I'm also new to UNIST so we can mash buttons together
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# ? Oct 3, 2018 21:48 |
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honestly if you enjoy a game just keep playing it and you'll find the high level is p cool because if it wasn't you wouldn't have stuck with it as you'd start getting bored (not just frustrated at something you think you don't like) earlier dont listen to people, especially goons, they're mostly really bad at fighting games and then pretend to understand what's going on at a high level in every game even though it's basically like a test of how many specific situations you're prepared for which can only come from having played a game enough to get to a high level in like a catch 22 type dealio like i'll never play mvci or skullgirls to the point where I get what's going on but it doesn't mean the people who do are wrong about it being better than 3s or whatever game i'm into at the time, there's always frustrating and very unintuitive parts of games and even if you played every game to a top level your likes and dislikes are most likely going to be driven by the first game you play so really who gives a fudge play games you like, get good, enjoy games where you get good back and forth mind game levelling going on, it's by far the funnest part of fgs for me at least brian fucked around with this message at 22:10 on Oct 3, 2018 |
# ? Oct 3, 2018 22:08 |
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Kilometers Davis posted:Yeah I keep meaning to grab 5S. The focus on fundamentals really appeals to me. I don’t remember if I read it had online play but dicking around with single player is still cool. I hope the new one turns out good! 5S is great but if you're set on playing people online, using Fightcade is probably a better option than getting the PS4 version. Though I know nothing about the PS4 version so maybe it's alright if you have a friend to match up with, I just can't imagine the playerbase is greater than what's on Fightcade.
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# ? Oct 3, 2018 22:09 |
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Spanish Manlove posted:You should try Unist.? UNIST has long combos though. I mean they're not like...marvel long. But they're long and challenging and some characters have super animations and poo poo that just take forever like Byakuya.
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# ? Oct 3, 2018 22:10 |
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Hace posted:why did people stop playing mvc3 anyway MVCI and Fighterz came out so everyone who liked that game moved to one of those two games Fighterz sorta carries the legacy of MVC3, but is infinitely more homogeneous than it. MVCI was basically the deathblow so any hopes of more Marvel games is kinda done. BBTAG is also another game that sorta carries the spirit of Marvel, but in uh... different ways.
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# ? Oct 3, 2018 22:26 |
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brian posted:honestly if you enjoy a game just keep playing it and you'll find the high level is p cool because if it wasn't you wouldn't have stuck with it as you'd start getting bored (not just frustrated at something you think you don't like) earlier this is the true wisdom but also all the games i hate suck and marvel 3 is the best insert zero doing lightning here
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# ? Oct 3, 2018 22:37 |
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It sucks in fighting games when you really really want to main a character for thematic/aesthetic reasons but you just can't make it work. I'll have to live my King dreams vicariously through Lil Majin from now on.
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# ? Oct 3, 2018 22:46 |
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Fereydun posted:this is the true wisdom but also all the games i hate suck and marvel 3 is the best you're not wrong about games with 3 in the title being the best, generally the more 3s per title the better game it is also one of the best things you can do in fgs is learn a character you're continually stumped by, really helps you think about things differently and where you can gain edge mr Graphic
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# ? Oct 3, 2018 22:58 |
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The Dave posted:It would literally be a documentary about a team of overworked developers given no budget and reusing resources. Wouldn't be that exciting. they could at least answer questions like why they made a game with a focus on 2v2 tag teams with lots of reused assets from the last game and then put dante in the game but not vergil or if it was always the plan for marvel to have one extra character than capcom sticking to throw off the symmetry of the character select screen
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# ? Oct 3, 2018 23:24 |
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Now that the Marvel series has died, I want Disney to throw some disney money at a 1v1 MCU fighting game. Story mode would be easy as poo poo, just follow the movies. If Injustice can ship as many units as it does, I'm sure the Marvel/Disney juggernaut can make something better.
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# ? Oct 3, 2018 23:24 |
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Dracula Factory posted:Now that the Marvel series has died, I want Disney to throw some disney money at a 1v1 MCU fighting game. Story mode would be easy as poo poo, just follow the movies. If Injustice can ship as many units as it does, I'm sure the Marvel/Disney juggernaut can make something better. I don't know, some random studio doing a fighting game doesn't inspire confidence
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# ? Oct 3, 2018 23:27 |
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Dracula Factory posted:Now that the Marvel series has died, I want Disney to throw some disney money at a 1v1 MCU fighting game. Story mode would be easy as poo poo, just follow the movies. If Injustice can ship as many units as it does, I'm sure the Marvel/Disney juggernaut can make something better. They did make something better, it still sold less than Injustice or MK9 did. Unless Marvel gets an NRS fighter they are not pushing more copies on a fighting game than Injustice.
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# ? Oct 3, 2018 23:41 |
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the only marvel fighting game that matters to them right now is contest of champions
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# ? Oct 3, 2018 23:46 |
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Tuxedo Catfish posted:Zand is one of the best and most knowledgeable posters in this thread, I just think he's making a lazy argument in this particular case That's my point though. I get that he has got thread cred but that post is pretty worthless because it classifies something subjective as objective, which is totally useless for discussion. The reason I posted at all is because he did the same poo poo to me and it's just a lame way of interacting. If he has good insight, which I can definitely believe, then he should post that instead! No Wave posted:your first post in this thread is five days ago. The gently caress? Which has exactly what to do with my point that objective reality /= subjective reality? Like I understand he has a reputation within this thread due to having insightful opinions about fighting games in the past but that doesn't mean that what he said there isn't bullshit. My first interaction with him started fine but ended with him going "you're wrong, I will not elaborate, and therefore this confirms my initial extreme opinion, I knew it all along". It's his prerogative to do that, but it's a pretty lame way to post, in my opinion. Captain Baal posted:They did make something better, it still sold less than Injustice or MK9 did. Unless Marvel gets an NRS fighter they are not pushing more copies on a fighting game than Injustice. I've never quite understood the appeal of NRS games. I get the MK nostalgia angle but does that explain all of it? I bounce right off them due to the animations and "feel" of the games so I don't really understand if they have really compelling mechanics or what. Why are they so popular? AttackBacon fucked around with this message at 00:55 on Oct 4, 2018 |
# ? Oct 4, 2018 00:25 |
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Kurtofan posted:I don't know, some random studio doing a fighting game doesn't inspire confidence the Yatagarasu team is on standby and ready to serve
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# ? Oct 4, 2018 00:38 |
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They do 2d pixely stuff though? Can't see Marvel going for that, ever.
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# ? Oct 4, 2018 00:59 |
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Chev posted:They do 2d pixely stuff though? Can't see Marvel going for that, ever. yeah it was a joke, because there really isn't anyone who could make it for them unless they want to go to Capcom again. I doubt Namco would want to make something to directly compete with DBFZ when Marvel would be taking a significant share of the profits most likely
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# ? Oct 4, 2018 01:05 |
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Graphic posted:yeah it was a joke, because there really isn't anyone who could make it for them unless they want to go to Capcom again. I doubt Namco would want to make something to directly compete with DBFZ when Marvel would be taking a significant share of the profits most likely Squeenix could do it! They've already collaborated with Disney (Kingdom Hearts), who owns Marvel of course, and they've made some of my all-time favorite fighting games like Tobal No.1 (developed by DreamFactory) and Bushido Blade (developed by Lightweight). Imagine if they used the FFXV engine and their top-notch artists, to make an MCU party fighting game like Power Stone (call it Infinity Stone, duh)
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# ? Oct 4, 2018 02:06 |
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FanaticalMilk posted:I know we'll never get it, but a documentary post-mortem on the development of MVCI would be really cool. Cause like you say it seems like a game that should be an easy win, but was never given the resources it needed. Combofiend works at Marvel now so it'll never ever happen.
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# ? Oct 4, 2018 03:14 |
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Zero VGS posted:Squeenix could do it! They've already collaborated with Disney (Kingdom Hearts), who owns Marvel of course, and they've made some of my all-time favorite fighting games like Tobal No.1 (developed by DreamFactory) and Bushido Blade (developed by Lightweight). I get a feeling they're a little busy pushing Dissidia
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# ? Oct 4, 2018 03:18 |
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Victory Position posted:I get a feeling they're a little busy pushing Dissidia That and the Million Arthur fighter, I guess
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# ? Oct 4, 2018 03:29 |
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Graphic posted:the Yatagarasu team is on standby and ready to serve Serve me a finished game hopefully, after absconding with Kickstarter millions.
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# ? Oct 4, 2018 03:33 |
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Captain Baal posted:MVCI and Fighterz came out so everyone who liked that game moved to one of those two games Eh, UMvC3 basically had a dramatic dropoff about a year before either of those games were announced. It still got decent numbers, but was no longer a "main game" and a lot of top players like Justin Wong and PR Rog (who always hated the game to begin with) dropped out b/c they didn't have the time to keep up and the $$$ was no longer there as an incentive. By the end basically every team out there had to have at least 2 or more of the following to stay competitive: --Zero on point (lightning loops) with Dante Jam Session as a peripheral --Rushdown character (Mags, Nova) with Doom beam assist --Morrigan (or some other runaway zoner) with Doom missile assist --Dark Phoenix --Dark Vergil --Some specific set-up to do the TAC glitch Again, this is the basic stuff just to be COMPETITIVE in UMvC3, not actually GOOD. Aside from random cheap setups involving stuff like Firebrand/Skrull Unblockable ToD or IHeartJustice who played like a madman for years to make his random Mid-tier team playable. UMvC3 was really fresh and a hell of a lot of fun to watch for a good 3-4 years before everything was broken down to those essential parts listed above, but once it did, it died fast. I miss watching UMvC3 until I actually watch newer tournaments and remember seeing Top 8s with like 7 Dooms, 6 Vergils, 4 Zeros, and a couple of Morr/Doom or Dark Phoenixs to remember why the game is dead. Still FAR more interesting than any DBFZ, Skullgirls, or MvCI Top 8s you'll ever watch, though. Shiki Dan fucked around with this message at 03:50 on Oct 4, 2018 |
# ? Oct 4, 2018 03:41 |
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In Training posted:Serve me a finished game hopefully, after absconding with Kickstarter millions. I think the Yatagarasu guys are actually working on an update for the arcade version. Of course no talk about bringing this to the PC version or the other stuff they never followed through on.
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# ? Oct 4, 2018 03:53 |
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Re: Marvel 3, vanilla 3 was my favorite fighting game in the past decade or so because I love both Phoenix and Viscant in their respective spaces Ultimate sucked because I didn't want to play Vergil, I wanted to keep playing Wolverine/Sentinel/Phoenix
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# ? Oct 4, 2018 04:02 |
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FanaticalMilk posted:I think the Yatagarasu guys are actually working on an update for the arcade version. Of course no talk about bringing this to the PC version or the other stuff they never followed through on. like the vita port
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# ? Oct 4, 2018 04:22 |
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dragon enthusiast posted:skullgirls is more enjoyable as a 1v1 game than 3v3 tbh This, but for literally every tag/team game. I've just never cared enough to wanna learn all this extra poo poo about tags and assists and strikers and whatever else.
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# ? Oct 4, 2018 04:33 |
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# ? Apr 24, 2024 14:03 |
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Yardbomb posted:This, but for literally every tag/team game. 1v1 dbfz is actually the worst and most miserable fighting game to ever exist note: i play dbfz
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# ? Oct 4, 2018 04:36 |