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Over their heads and kinda dumb, yeah. Speaking of netcode, Capcom continues to Capcom: https://twitter.com/totoroslayer/status/1048090484520804352
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# ? Oct 6, 2018 03:27 |
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# ? Apr 23, 2024 07:10 |
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just as a reminder this is the same team https://www.businesswire.com/news/home/20170502006584/en/Wavedash-Games-Secures-6-Million-Series-Fundingquote:OAKLAND, Calif.--(BUSINESS WIRE)--Wavedash Games, an Oakland-based game publisher, announced today that it has raised $6 million in Series A funding, led by March Capital Partners. Wavedash will leverage the financing to grow its team and complete the development of its new Platform Fighter game. Additional funding was provided by Lowercase Capital, Advancit Capital, CourtsideVC, Machine Shop Ventures, Luma Labs, and Cherrytree VC.
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# ? Oct 6, 2018 03:28 |
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Slap City is awesome.
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# ? Oct 6, 2018 04:12 |
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dragon enthusiast posted:just as a reminder this is the same team https://www.businesswire.com/news/home/20170502006584/en/Wavedash-Games-Secures-6-Million-Series-Funding
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# ? Oct 6, 2018 04:42 |
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In Training posted:Slap City is awesome. Yeah, I was surprised by how much I liked it considering all the other ones I've tried didn't grab me and a few were complete dogshit.
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# ? Oct 6, 2018 04:47 |
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Hi I worked on Icons it was a pure funding thing, basically. Usual startup BS kind of stuff.
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# ? Oct 6, 2018 05:37 |
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In Training posted:Slap City is awesome. Yes.
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# ? Oct 6, 2018 05:50 |
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mutata posted:Hi I worked on Icons it was a pure funding thing, basically. Usual startup BS kind of stuff. I'm sorry.
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# ? Oct 6, 2018 05:52 |
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mutata posted:Hi I worked on Icons it was a pure funding thing, basically. Usual startup BS kind of stuff.
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# ? Oct 6, 2018 06:10 |
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So for context, I was remote and contract, so I wasn't in-office getting all the watercooler chat, but there was a lot of looking at Slap City, for sure. It's a solid game at a good price point and it was targeting a very different demographic than Icons, but there was still a lot of overlap. There was enough different with Icons that I feel like we felt we could coexist, but a team of this size can only focus on one thing at a time. Slap City jumped out and was the silly, casual, meme-y take on the genre. Icons was trying to put a lot of polish in and get things feeling right for more hardcore players since that was the team's pedigree. I can't say too much, but there was always a desire and intention to push Icons into other spaces gameplay-wise and demographic-wise, but yeah. Ran out of runway.
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# ? Oct 6, 2018 06:16 |
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What about Rivals of Aether, sounds like it's occupying the same space
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# ? Oct 6, 2018 06:20 |
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PaletteSwappedNinja posted:Icons is circling the drain, does anyone care? https://icons.gg/news/wavedash-and-the-future I'm sad those character designs are going to get swept into the aether, no pun intended.
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# ? Oct 6, 2018 06:30 |
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mutata posted:So for context, I was remote and contract, so I wasn't in-office getting all the watercooler chat, but there was a lot of looking at Slap City, for sure. It's a solid game at a good price point and it was targeting a very different demographic than Icons, but there was still a lot of overlap. There was enough different with Icons that I feel like we felt we could coexist, but a team of this size can only focus on one thing at a time. Slap City jumped out and was the silly, casual, meme-y take on the genre. Icons was trying to put a lot of polish in and get things feeling right for more hardcore players since that was the team's pedigree. I can't say too much, but there was always a desire and intention to push Icons into other spaces gameplay-wise and demographic-wise, but yeah. Ran out of runway. Sucks when that happens. Did you feel like the resources were used reasonably well (i.e. sensible dev approach and budgeting)? Seems like you don't suddenly run out of money if you've scoped a software project well. I get the immediate impression that they bit off way too much.
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# ? Oct 6, 2018 06:34 |
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Nah, scope was standard for a startup. Or at least, it was well managed for how much funding they had versus the goals of the project. The nature of startups (for better or for worse) is that you have to balance the runway that funding gives you with achieving a certain size and marketshare in order to get MORE funding and continue. All startups have these moments of "If we can't land a lead investor in the next week then we're done" but if they DO land that investor then the company continues as if nothing was ever in peril. It's kooky clownsville la-la-land, but that's all startups and Silicon Valley in general. Wavedash was a good team. Again, I was remote so therefore somewhat removed, but I've worked for 3 startups and a couple big corporation at this point and Wavedash was one of the healthier teams I've worked with. The art team in particular was very good at getting their poo poo done and keeping schedules reasonable. It was nice. Edit: I personally didn't see much discussion of Rivals, but I wasn't on the design or business teams.
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# ? Oct 6, 2018 06:40 |
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In Training posted:Slap City is awesome.
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# ? Oct 6, 2018 07:21 |
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In Training posted:Slap City is awesome. It took me a while to figure out with Online play that "Battle" means it's always a 1-on-1 and "Free For All" is the mode that goes to 4 players, you have to search that and not ready up until there's 3 or 4 players if you want the party experience. 1-on-1 just gets me annihilated by "no items final destination" types.
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# ? Oct 6, 2018 07:44 |
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mutata posted:So for context, I was remote and contract, so I wasn't in-office getting all the watercooler chat, but there was a lot of looking at Slap City, for sure. It's a solid game at a good price point and it was targeting a very different demographic than Icons, but there was still a lot of overlap. There was enough different with Icons that I feel like we felt we could coexist, but a team of this size can only focus on one thing at a time. Slap City jumped out and was the silly, casual, meme-y take on the genre. Icons was trying to put a lot of polish in and get things feeling right for more hardcore players since that was the team's pedigree. I can't say too much, but there was always a desire and intention to push Icons into other spaces gameplay-wise and demographic-wise, but yeah. Ran out of runway. Not trying to flame you in particular here but the idea that Slap City was unpolished or "not targeting the same demographic" just seems completely bonkers to me.
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# ? Oct 6, 2018 07:59 |
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Never said it was unpolished. And maybe different sections or tastes of the same demographic is a better phrasing. To be honest, I don't know the genre and the scene well enough, but there was a lot of respect for Slap City. There was a real desire to coexist and present a different type of experience. Again, just my read of the situation, nothing like this was explicitly stated or declared.
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# ? Oct 6, 2018 08:15 |
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mutata posted:Never said it was unpolished. And maybe different sections or tastes of the same demographic is a better phrasing. To be honest, I don't know the genre and the scene well enough, but there was a lot of respect for Slap City. There was a real desire to coexist and present a different type of experience. zand likes Slap City allow that to sink in.
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# ? Oct 6, 2018 08:37 |
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Smash and Slap City are about their lovable franchise characters, Icons was about performing Tech.
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# ? Oct 6, 2018 08:40 |
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I dunno what the intent was but just looking at the key art for Icons on their site my first reflex is "oh hey couple overwatch characters with some changes made so that you can pretend it's not a ripoff" and that's not good.
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# ? Oct 6, 2018 09:16 |
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I want to know who decided ICONS was the appropriate name for a blatant Smash clone with MOBA-knockoff character designs. EDIT: or any game, really
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# ? Oct 6, 2018 10:27 |
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Reiley posted:Smash and Slap City are about their lovable franchise characters, Icons was about performing Tech. name your favorite Slap City character. the newly Princess of Explosions is a favorite!
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# ? Oct 6, 2018 10:46 |
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Victory Position posted:name your favorite Slap City character. Fishbunjin for sure. Big hits and the dumbbell is amazing.
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# ? Oct 6, 2018 12:04 |
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Victory Position posted:name your favorite Slap City character. business casual man for design but i like to play princess remedy the most
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# ? Oct 6, 2018 13:30 |
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icons is the mvci of the smash genre.. seems like fighting game communities really, really dont like playing games filled w FUnctions instead of their favorite characters even if the game's mechanics are designed to appeal to the competitive fanbase
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# ? Oct 6, 2018 15:06 |
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Victory Position posted:name your favorite Slap City character. Her and the mighty Fishbunjin from Ittle Dew
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# ? Oct 6, 2018 15:26 |
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PaletteSwappedNinja posted:I want to know who decided ICONS was the appropriate name for a blatant Smash clone with MOBA-knockoff character designs. As an long time Fight For New York fan the word "Icon" continues to haunt me to this day.
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# ? Oct 6, 2018 15:29 |
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Reiley posted:As an long time Fight For New York fan the word "Icon" continues to haunt me to this day. Icon really sucks because it still had all the tools to be the stupidly fun game FFNY was, but then it had so fewer memorable rappers in it (And a lot less characters in general from what I remember), a lot less songs, the fighting felt so much more limp, like they didn't really get what made Vendetta and FFNY fun.
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# ? Oct 6, 2018 15:40 |
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pissdude posted:icons is the mvci of the smash genre.. seems like fighting game communities really, really dont like playing games filled w FUnctions instead of their favorite characters even if the game's mechanics are designed to appeal to the competitive fanbase Icons sold itself as the competitive substitute to Project M but all I ever heard from Smash dorks was that the movement felt bad and the inputs were busted and the devs would rationalise peoples' complaints in weird ways without ever fixing anything. Maybe those fans were being unreasonably nitpicky but that's the market they courted and they must have known people would come at them that way. "Designed to appeal to the competitive fanbase" is true of a million bad or boring games, and some of the more recent bad "competitive" games were designed as much for spectators as for players.
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# ? Oct 6, 2018 15:59 |
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Designing a game for eSports is stupid
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# ? Oct 6, 2018 16:04 |
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In Training posted:Designing a game for eSports is stupid
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# ? Oct 6, 2018 16:16 |
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Yardbomb posted:Icon really sucks because it still had all the tools to be the stupidly fun game FFNY was, but then it had so fewer memorable rappers in it (And a lot less characters in general from what I remember), a lot less songs, the fighting felt so much more limp, like they didn't really get what made Vendetta and FFNY fun. That was the one not made by AKI, also known for making two of the best wrestling games ever, WCW vs NWO: Revenge and WWF No Mercy
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# ? Oct 6, 2018 16:21 |
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They also made the GC/PS2 Kinnikuman games, and the PSP Yakuza spinoffs with the bancho kid: https://www.youtube.com/watch?v=VsnXjoq3g8s
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# ? Oct 6, 2018 16:31 |
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I mean, I can understand targeting a competitive fanbase. But, I mean... come on devs, why are you targeting Melee's competitive fanbase? They've refused to move on to an alternative game for seventeen years now. Why do you think you're the guys who are going to create the silver bullet that would finally convince them to? Because you created a mod for an existing game that made it kinda play like the game they want so it started becoming popular as a novelty? I don't get it. That seems like throwing a lot of effort and money and time at a group of players who've made an identity for themselves refusing any real substitutes for what they want. Like, good try when it comes to the game itself, Icons is better then it's getting even if it's still probably like a third tier platform fighter. But holy poo poo, you went for like the last audience that's going to move on to a new game unless it springs out fully-formed into perfection and you were never, ever going to get them. Mr. Locke fucked around with this message at 18:47 on Oct 6, 2018 |
# ? Oct 6, 2018 18:42 |
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eSports for fighters must be really confusing for people that look from the outside in. icons may seem like an obvious "why would you make this" idea to people inside the community.. but as a (clueless) investor, seeing melee pull huge numbers for tournaments and then having icons crash and burn has got to seem like nonsense.
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# ? Oct 6, 2018 18:58 |
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In Training posted:Designing a game for eSports is stupid Ya. Watching a game be designed for the ground up for BIG TOURNAMENTS AND HIGHLY SKILLED COMPETITION is always sad/funny when it caps out at 20 people on release. Just make a good game and support the scene instead of forcing it.
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# ? Oct 6, 2018 19:11 |
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Zand posted:eSports for fighters must be really confusing for people that look from the outside in. icons may seem like an obvious "why would you make this" idea to people inside the community.. but as a (clueless) investor, seeing melee pull huge numbers for tournaments and then having icons crash and burn has got to seem like nonsense. This is pretty true. I tend to assume that any game with a completely nonsensical esports slant is being bankrolled by by old people who heard that WOW ESPORTS ARE BIG BUSINESSS THESE DAYS without any understanding that the development of something into a viable thing involves a lot more aspects than funding a flashy ill thought out tournament series. This isn't really fighting game related, but there are tons of NBA teams straight up investing millions of dollars into developing NBA2K teams associated to their franchise, and maybe I'm just the definition of "not the target audience" but to me that's so ludicrously a bad idea that my only explanation is overeager old people with lots of money. CRISPYBABY fucked around with this message at 19:17 on Oct 6, 2018 |
# ? Oct 6, 2018 19:14 |
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CRISPYBABY posted:Ya. Watching a game be designed for the ground up for BIG TOURNAMENTS AND HIGHLY SKILLED COMPETITION is always sad/funny when it caps out at 20 people on release. Just make a good game and support the scene instead of forcing it. Agreed.
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# ? Oct 6, 2018 19:25 |
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# ? Apr 23, 2024 07:10 |
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In Training posted:Designing a game for eSports is stupid I'd qualify this with "designing a new game for eSports is stupid". Like, if you are making the latest SF, Tekken, etc, eSports is important because it's a huge point of engagement/promotion for your game. But the ecosystem and excitement already exists. If you are dropping something completely new, you don't have all of that momentum behind you already, so people aren't going to give a poo poo unless your game is so good it's worth playing over something that already exists.
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# ? Oct 6, 2018 19:27 |