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I've certainly been enjoying the game since I started playing again several months ago, but I can definitely tell that the queue times are starting to get a little bit longer.
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# ? Oct 4, 2018 21:20 |
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# ? Apr 28, 2024 23:17 |
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The real exciting part about the WHM IIC is that it means probably the Rifleman IIC is next.
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# ? Oct 4, 2018 23:06 |
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I can't say no to a Warhammer clan or not. Also the game isn't quite dead but yeah it's getting there .
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# ? Oct 5, 2018 04:09 |
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https://mwomercs.com/news/2018/10/2151-fall-harvest-event-sale Probably some of the worst challenges I have ever seen, https://mwomercs.com/events/180: "Cause 2500 damage with ballistics" and "Destroy 500 Incoming Missiles" in the same challenge, "cool". "Cause 2500 Damage using Missiles", SRMs are cool, "Use a Tag to Assist in 500 Damage", gently caress You. But here's the best one: Get 1 Headshot And that's after the "nerf", it used to be 2 headshots. I mean sure, Git Gud and everything, but most people get like 1 or 2 headshots per year. I know some gauss homos will screech "just use gauss and Git Gud!" well no thank u sir, I do not dabble in homo-weapons. 7AM rant over.
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# ? Oct 5, 2018 06:35 |
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TjyvTompa posted:https://mwomercs.com/news/2018/10/2151-fall-harvest-event-sale gently caress all of this so much. The events were pathetic excuses to give players "something to do" in the first place, but these are just painful attempts at appeasing the try hards.
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# ? Oct 5, 2018 07:51 |
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TjyvTompa posted:https://mwomercs.com/news/2018/10/2151-fall-harvest-event-sale Really? You might want to try some homo weapons to see if you can crawl yourself up to my E: 6am rant over Axetrain fucked around with this message at 12:20 on Oct 5, 2018 |
# ? Oct 5, 2018 12:16 |
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Axetrain posted:Really? You might want to try some homo weapons to see if you can crawl yourself up to my *studies your stats with a microscope* hmm 44% assaults eh?
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# ? Oct 5, 2018 12:49 |
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DHG is fun and good and if that means some amount of homo, well I am okay with that.
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# ? Oct 5, 2018 16:18 |
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I'm only 92% but I have a K/D ratio of 2.5 does that count for anything!?
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# ? Oct 5, 2018 21:16 |
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Protip: Don’t worry about your Jarl’s list ranking. Have fun and use whatever weapons you want.
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# ? Oct 5, 2018 22:24 |
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TjyvTompa posted:*studies your stats with a microscope* hmm 44% assaults eh? 96.35% with 86% lights. As someone else said, this game has been great fun at times, but I think I permanently burned out on it. The core gameplay is fun but quickly becomes repetitive. Unless the players launching through Steam are a minority, which I think unlikely, MWO looks to be in it's death throes. Then again, people have been saying that for years. One thing we can all be certain of is that the release of the masterpiece AAA title Mechwarrior 5 will certainly bring a renewed interest and increased playercount.
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# ? Oct 5, 2018 22:40 |
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Vorenus posted:96.35% with 86% lights. What is this "light" thing? Is that like... a 60 ton mech? My Steiner brain doesn't understand.
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# ? Oct 5, 2018 22:46 |
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Wow, I guess I'm way better at this game than I ever thought I was. I just like to murder things and having fun, and I have come and gone since 2012. Is the secret to success not caring about optimal builds or KDR or any poo poo like that?
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# ? Oct 5, 2018 23:07 |
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I only played this game once, is the percentile ranking active players or does it include people like me bloating up the bottom of the board?
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# ? Oct 6, 2018 04:47 |
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General Battuta posted:I only played this game once, is the percentile ranking active players or does it include people like me bloating up the bottom of the board? The leaderboard resets every month and requires a minimum of 10 games to quallify.
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# ? Oct 6, 2018 05:00 |
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I didn't mean to imply that Jarl's list rankings are important at all, just that maybe homo as an pejorative isn't super cool .
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# ? Oct 6, 2018 06:44 |
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Axetrain posted:I didn't mean to imply that Jarl's list rankings are important at all, just that maybe homo as an pejorative isn't super cool . Oh drat, I missed that, sorry. TjyvTompa posted:I mean sure, Git Gud and everything, but most people get like 1 or 2 headshots per year. I know some gauss homos will screech "just use gauss and Git Gud!" well no thank u sir, I do not dabble in homo-weapons. Knock it off. I've seen you use "retarded" as well. This isn't GBS or 1997; bigoted slurs don't make you sound edgy, they make you sound like a poo poo-heel.
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# ? Oct 6, 2018 07:20 |
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I would have liked this game more if the planet conquering were a lot more varied and engaging. Something closer to eve maybe? Also a greater importance on merc companies than just an expensive friends list.
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# ? Oct 6, 2018 07:38 |
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Huh. I'm 98th percentile with lights . Am I better at this game than I thought? I exclusively run urbies and nothing else lol
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# ? Oct 6, 2018 13:11 |
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It's hard to tell. A big issue with Jarl's List is that the number of decently skilled MWO players is so small it's kinda impossible to figure out where the skill ceiling actually resides. I floated between 98-99% while playing actively and let me tell you, that is not representative of my skill level in almost any other online game. Especially shooters. A lot of 90+ players would be middle of the pack or slightly above average in a game with a healthy player base. Skippy McPants fucked around with this message at 01:06 on Oct 7, 2018 |
# ? Oct 6, 2018 14:40 |
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Skippy McPants posted:Oh drat, I missed that, sorry. I am a homosexual man irl so I get a free pass on using that word but I get what you are saying. Its hurting my image, dont want to scare away any potential fans.
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# ? Oct 7, 2018 02:26 |
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Skippy McPants posted:It's hard to tell. A big issue with Jarl's List is that the number of decently skilled MWO players is so small it's kinda impossible to figure out where the skill ceiling actually resides. This is an entirely different game than most online shooters though. I am crap in most of those, but in games like this and World of Tanks, I'm actually pretty decent. This type of game is more about positioning and knowing when to trade your durability for damage output, where as traditional shooters are much more about twich reflexes and vision. I watch good streamers (Shroud etc.) play shooters and I don't even see the guys they are shooting at 1/2 the time.
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# ? Oct 7, 2018 03:10 |
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There are two things that made me play/occasionally still play this game, which is mainly the exhaustive customization and the detailed damage mechanics. I don't have any attachment to the Battletech setting but I just really like the mechanics of Mechwarrior, and there isn't anything out there that plays quite the same. I assume that a lot of the existing playerbase has this kind of relationship to the game where they're either battletech fanatics or attached to some aspect of the game's uniqueness. That said, it's kinda sad to see the game slowly drying up but it's pretty much inevitable given the niche aspect of it and the lovely, dated engine. Who knows what the ultimate fate of MWO is. I assume PGI will just keep running it for as long as it's profitable to do so. Don't really see an engine port or a MWO II anytime soon.
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# ? Oct 7, 2018 12:56 |
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Wouldn't surprise me to see PGI turn MW5 into MWOv2, regarding the game's longevity.
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# ? Oct 7, 2018 22:07 |
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SHAOLIN FUCKFIEND posted:Don't really see an engine port or a MWO II anytime soon. They’re already porting all their MWO assets to a new engine though. UE4 for MechWarrior 5. After they finish MW5 and get that money rolling in they can poo poo out MWO2 for minimal effort.
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# ? Oct 7, 2018 22:18 |
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Q_res posted:They’re already porting all their MWO assets to a new engine though. UE4 for MechWarrior 5. After they finish MW5 and get that money rolling in they can poo poo out MWO2 for minimal effort. I have a feeling they are already going to poo poo out MW5 for minimal effort, might be too much for them to bother with MWO2.
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# ? Oct 8, 2018 02:39 |
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Nah, the future of their studio is riding on this, they'll at least do their best with MW5. I know Russ & Bryan have flipped game companies before, but as much as we like to poo poo on PGI not a lot of studios can survive running a game for six years. They've got a good thing going and I am guessing they don't want to kill it. Whether or not their best will be good is anyone's guess, but I would bet the effort is there.
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# ? Oct 8, 2018 06:56 |
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Issue is, it's a delicate and maybe unsustainable business model they've got with MWO. Selling mech packs is a big chunk of their business, but there's a finite number of mechs and they've already hit most of the big nostalgic ones. And if they want to do MWO 2, they'd need a very solid and content-rich base game to convince people to buy their old mechs all over again. Like, if they had twenty maps and half a dozen game-modes, along with better baseline mechanics that might be a sellable idea. But if all their offering in a sequel is slightly better graphics then that ain't gonna fly.
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# ? Oct 8, 2018 07:46 |
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Skippy McPants posted:Issue is, it's a delicate and maybe unsustainable business model they've got with MWO. Selling mech packs is a big chunk of their business, but there's a finite number of mechs and they've already hit most of the big nostalgic ones. Now there's your problem. PGI is, at its core, a company that does customer service. They don't care about engineering or content creation, and see those things as little more than expenses they can't avoid. They'll never devote time to something that requires a lot of experimentation or would require them to learn new skills and gain experience. To them, these things are nothing but a waste of time. If you mentioned "useful skills" to a PGI employee, they'd assume you were talking about social media or google ad services, or about how to celebrate native american Just a witness but didn't actually see the murder (JAWBDASM) day with a special sticker that costs 2.99. (the sticker says didn do nuttin) And they will never, ever change their business model. The business model is their life's work, and the game is just ancillary to it. They're extremely proud of packing a beta-level game with minimal, serially produced content. From their point of view they've successfully reinvented the wheel, and have done so with minimal art and engineering teams and over a long period of time. Now if this doesn't translate to things such as a good product or a good customer base, reality can just go gently caress itself.
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# ? Oct 8, 2018 12:33 |
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How Disgusting posted:Now there's your problem. PGI is, at its core, a company that does customer service. They don't care about engineering or content creation, and see those things as little more than expenses they can't avoid. Have you ever had to deal with their Customer Service? I have. It's terrible. After the one time I had to contact them and the 3 day wait for even a reply and after they finally did answer their response was "usually we wouldn't fix this, but I guess we can this once" with not even a "We're very sorry that it took us 3 days to respond to this inquiry" or really ANY sort of ACTUAL customer service of any kind, they managed to completely convince me to never give the company another dime of my money, and I'd spent hundreds of dollars on the game prior to that point. So if Customer Service is the strong point of PGI then I fear they are definitely doomed to ultimate failure.
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# ? Oct 8, 2018 17:25 |
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deathbagel posted:Have you ever had to deal with their Customer Service? I have. It's terrible. After the one time I had to contact them and the 3 day wait for even a reply and after they finally did answer their response was "usually we wouldn't fix this, but I guess we can this once" with not even a "We're very sorry that it took us 3 days to respond to this inquiry" or really ANY sort of ACTUAL customer service of any kind, they managed to completely convince me to never give the company another dime of my money, and I'd spent hundreds of dollars on the game prior to that point. That's the whole point. They approach work and the process of working as if they were some genetic amalgam of an asian prostitute and a special needs child whose valuable disease is used to financially support a family of native americans. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Oct 8, 2018 17:50 |
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For anyone like myself having issues with the TAG challenge, and while we have 24 hours left in it, it turns out you don't need TAG assists just TAG bonuses. I feel dumb for not trying this out sooner, but as long as you paint a target not already being painted by a friendly, you will get a TAG bonus for every time you hit an enemy with a lock on weapon. It only took me 3 matches to get the TAG challenge done in my Mad Dog.
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# ? Oct 10, 2018 10:10 |
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Is it the case that artemis shortens the time required to get a lock, matter what type of homing missiles you're running?
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# ? Oct 10, 2018 19:55 |
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I dont think Artemis increases lock on speed any more. It reduces the spread on LRMs and SRMs, but that's it I think.
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# ? Oct 10, 2018 22:36 |
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How Disgusting posted:That's the whole point. They approach work and the process of working as if they were some genetic amalgam of an asian prostitute and a special needs child whose valuable disease is used to financially support a family of native americans. lol jesus
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# ? Oct 11, 2018 00:36 |
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The Repo Man posted:I dont think Artemis increases lock on speed any more. It reduces the spread on LRMs and SRMs, but that's it I think. Yeah, that was changed pretty recently to remove the lock on speed bonus.
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# ? Oct 11, 2018 01:06 |
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Weekend Brawler Event (no brawling actually needed): https://mwomercs.com/events/181 Seems like a good event, you'll get everything from just playing the game. I'll try to tear myself from rear end. creed to blast some fools with team superfriends.
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# ? Oct 12, 2018 06:48 |
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Seems like a good enough reason to give it another try
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# ? Oct 12, 2018 18:58 |
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Trainee PornStar posted:Seems like a good enough reason to give it another try I got seven of them done in a couple hours. Not being tied to specific mechs or weapons makes them easy and relaxing to get.
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# ? Oct 12, 2018 19:24 |
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# ? Apr 28, 2024 23:17 |
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https://mwomercs.com/news/2018/10/2157-patch-notes-141840-16oct2018 Lots of changes this patch, especially to how heatsinks work. Also some nerfs to clan lasers. Going to be interesting to try out some classic IS laserboats after this patch.
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# ? Oct 13, 2018 11:55 |