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So I forget, are mods easy to install and make in this or do you have to make a whole new exe for them or whatever.
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# ? Sep 26, 2018 06:10 |
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# ? Apr 25, 2024 23:11 |
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Telsa Cola posted:So I forget, are mods easy to install and make in this or do you have to make a whole new exe for them or whatever. Most mods are super easy to make and install. You can do a lot just with json files. All you need to make them is a text editor and all you need to do to install them is drop a new subfolder for your mod in the mods folder. There's some notation to learn, and rules about object inheritance and stuff, but take a look at the doc folder in your installation for some documentation (ignore anything about c++ if you're just making json mods, tampering with the source code is a bit trickier) and some sample mods as examples or tempates.
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# ? Sep 26, 2018 08:19 |
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So how easy would the bird thing be to make as a mod?
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# ? Sep 26, 2018 09:25 |
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DayGloOreo posted:Kevin is continuing to do everything he can to turn this game into an unfun mess. I think this is probably the best example of how little Kevin understands about making games. Note that he could have just said "no bird mutants can't fly" but instead he gave a list of sacrifices needed to be able to fly without any consideration as to the advantages of actually being able to fly or how the game would be played by a player who couldn't interact with some major features of the game. He never thinks about whether something is necessary to add or enjoyable to interact with, the only important thing to him is whether it fits with his incredibly flawed view of the world.
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# ? Sep 26, 2018 09:33 |
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And to top it all, keep in mind that become a fully transformed bird, you have to jump through many hoops. It's something you have to fight for, scavenge for, survive and earn. The idea of arguing that it needs to have as many negatives as positives (and as you said, that balance is incredibly off anyway) is broken from the get-go because this isn't a drat checkbox on character creation "do you want to be a bird".
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# ? Sep 26, 2018 10:56 |
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Meanwhile, the balancing downsides of the Alpha serum are *fart noise, exaggerated shrug*
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# ? Sep 26, 2018 12:12 |
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Vib Rib posted:because this isn't a drat checkbox on character creation "do you want to be a bird". It should be though. In any game.
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# ? Sep 26, 2018 22:31 |
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The Cheshire Cat posted:It should be though. In any game.
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# ? Sep 26, 2018 23:26 |
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hes no ornithologist, that's for sure
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# ? Sep 27, 2018 15:10 |
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i guess he'll never be the bird of a large corporation wait
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# ? Sep 27, 2018 18:40 |
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They’re really working to make this game unplayable. Jumped in to give it another go. Usual start in spring but I see they now have a freezing mechanic. Started in the evac shelter with a bottle of water which froze. Butchered some rats which gave me frozen meat. Raided nearby grocery and found frozen crisps and frozen everything. So I guess summer is the new easy start unless you have equipment for defrosting stuff.
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# ? Oct 12, 2018 21:50 |
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You just need a match or lighter and a pan but yes its super tedious until you get a vehicle with solar panels and a hotplate.
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# ? Oct 12, 2018 22:03 |
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How do you freeze a potato chip?
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# ? Oct 12, 2018 23:14 |
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Xand_Man posted:How do you freeze a potato chip? Heating them up isn't really a problem since even not starting with a lighter they're everywhere and making a fire drill isn't terribly hard either.
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# ? Oct 12, 2018 23:37 |
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Vib Rib posted:A lot of food is still edible when "frozen", including potato chips, pork sticks, most snack foods, etc. I always start Nearsighted + Farsighted since (a) They self-negate (you always start with glasses) so that's free points (b) Glasses are durable as heck (you have to be hit in the eyes, virtually all enemies aim for the torso and only *might* hit the head, let alone the eyes) (b).1 Also bifocals are common enough even if you manage to lose them (c) Glasses start fires instantly during sunny weather so it's handy to have a pair, and it's cool as heck to LASER EYES zombie corpses as you go rather than butchering/pulping them
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# ? Oct 12, 2018 23:59 |
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That seems like another one of those "the devs don't actually care about realism, just arbitrary bullshit" things. Starting a fire with glasses by focusing sunlight like that is actually pretty hard to do.
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# ? Oct 13, 2018 02:41 |
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Sure but please don't bring it up because the last thing we need is even more clever utility pulled out for the sake of "realism".
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# ? Oct 13, 2018 04:10 |
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I'm guessing it's more along the lines of "it's a mechanic that has been there forever, since before actions could take variable amounts of time, and nobody has noticed yet to update it"
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# ? Oct 13, 2018 10:22 |
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Just make it take a good amount of time in game, but keep it basically instant out of the game. So you're not setting a corpse on fire in one turn while surrounded by zombies. They won't do that, of course, given the last melt down about not being able to use real life time investment as a balancing mechanic to make npc's more useful and have people turn them back on.
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# ? Oct 13, 2018 13:02 |
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The Cheshire Cat posted:That seems like another one of those "the devs don't actually care about realism, just arbitrary bullshit" things. Starting a fire with glasses by focusing sunlight like that is actually pretty hard to do. I’ve seen someone start a fire with a condom full or water and sunlight, similar to a magnifying glass. Standard glasses probably don’t have the focus to start a fire. But yeah the devs seem to pick and choose what is realism as they like. Which is bit ironic in a game featuring zombies, monster, mutations and bionics.
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# ? Oct 13, 2018 14:12 |
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Marenghi posted:I’ve seen someone start a fire with a condom full or water and sunlight, similar to a magnifying glass. Standard glasses probably don’t have the focus to start a fire. This is fundamentally the problem with "realism" as a defense of bad game mechanics. Unless you're going to go all in, it's just bullshit to obfuscate the real reason you're making the change (which is probably something along the lines of "this doesn't conform to the playstyle that I deem to be correct and thus should be punished, but not removed, because I am a bad game designer").
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# ? Oct 13, 2018 20:21 |
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On a lab start, how do you deal with having only one set of stairs leading up right next to a turret? I got the emp grenades, but by the time I armed and threw I was dead. Do you wield and arm before going up stairs then toss immediately? Also is there any way to cancel picking up something heavy because I burnt to death in a house trying to grab a zombie (it was a scientist and I wanted it to disect)? World Famous W fucked around with this message at 00:46 on Oct 14, 2018 |
# ? Oct 13, 2018 20:59 |
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Marenghi posted:I’ve seen someone start a fire with a condom full or water and sunlight, similar to a magnifying glass. Standard glasses probably don’t have the focus to start a fire. Isn't it that nearsighted glasses can't start a fire, but farsighted glasses can?
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# ? Oct 14, 2018 02:18 |
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Iunnrais posted:Isn't it that nearsighted glasses can't start a fire, but farsighted glasses can? Just hold them upside down.
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# ? Oct 14, 2018 03:28 |
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World Famous W posted:On a lab start, how do you deal with having only one set of stairs leading up right next to a turret? I got the emp grenades, but by the time I armed and threw I was dead. Do you wield and arm before going up stairs then toss immediately? The last two times I have encountered the entrance turrent I have had 3-4 squares of darkness that the turrent did not see. So maybe luck of the draw? I ended up making a crossbow, and plinking at it till it died. Also maybe hit "." That ends stuff sometimes.
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# ? Oct 14, 2018 03:45 |
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Wasn't the entrance door turret. Was in one of them map cells that are the nine rooms in a 3X3 pattern. Probably two or three levels underground. Came up stairs and the downstairs they were connected to was like 5 spaces from it.
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# ? Oct 14, 2018 04:36 |
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Iunnrais posted:Isn't it that nearsighted glasses can't start a fire, but farsighted glasses can? Nearsighted glasses could start a virtual fire
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# ? Oct 14, 2018 19:49 |
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World Famous W posted:Wasn't the entrance door turret. Was in one of them map cells that are the nine rooms in a 3X3 pattern. Probably two or three levels underground. Came up stairs and the downstairs they were connected to was like 5 spaces from it. Oh yikes, super lovely situation then. I would maybe try arming before you go up but I am uncertain how long stairs take to traverse. If possible I would try to armor up so you can deflect some of the shots so you dont get gibbed immediately.
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# ? Oct 14, 2018 21:23 |
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I can't figure a way to deal with turrets in general if you can't attack them from out of their sight. Hipfiring a rifle with zero aiming is a coinflip at best, otherwise it will stunlock you (at best) as you try to aim a shot.
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# ? Oct 14, 2018 23:45 |
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I'm quite a few versions out of date, but do you have any explosives you can huck? Dynamite used to be quite easy to make.
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# ? Oct 15, 2018 01:30 |
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It used to be that with the very heaviest armor you could make, you could straight-up stroll up to a turret and melee it to death (though that would be inadvisable due to its tendency to explode). Don't know if that still holds true in the later versions.
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# ? Oct 15, 2018 05:20 |
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Push a book case or a fridge infront of you until you're past the turret.
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# ? Oct 15, 2018 09:42 |
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Usually I want to kill the turret but that's a good idea to keep in mind
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# ? Oct 15, 2018 17:05 |
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I tried that before but was still shot. Might not have been right furniture though and had just been a table/desk. Will try again.
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# ? Oct 15, 2018 17:13 |
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World Famous W posted:I tried that before but was still shot. Might not have been right furniture though and had just been a table/desk. Will try again. You want anything that blocks line of sight from the turret. So a book case, fridge, those things. If you can't see through it, the turret can't see you. Turrets don't fire blind.
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# ? Oct 19, 2018 08:30 |
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Just reinstalled after a few years. The frozen mechanic is fairly annoying, but I drove a bus through a bunch of hostile creatures, wrecked into a tree and somehow died in a pool of acid after I left the wreckage. Still owns!
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# ? Oct 29, 2018 00:12 |
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acid got loving nasty in the last few years
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# ? Oct 29, 2018 07:54 |
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you guys got any recommended world gen settings?
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# ? Nov 9, 2018 18:12 |
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Stairmaster posted:you guys got any recommended world gen settings? World End Handling: Reset is a must unless you're a loser butt nerd And I like to turn on NPCs (static and random) so that I can recruit a horde and forcefeed them mutagen Don't turn city spacing down (much), they'll very quickly spawn within each other and spam your map with city names, the rest is gravy and/or pick to taste
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# ? Nov 10, 2018 08:01 |
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# ? Apr 25, 2024 23:11 |
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Evilreaver posted:World End Handling: Reset is a must unless you're a loser butt nerd Is there a way to get the map to generate as one giant megacity without the city name spam? I have no idea how playable this would actually be, I'm just curious if it's possible.
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# ? Nov 11, 2018 00:46 |