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John Wick of Dogs
Mar 4, 2017

A real hellraiser


In Link to the Past whenever I took the master sword to the Smiths, I would run around awhile pretending Link could punch

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irlZaphod
Mar 26, 2004

Kiss the Joycon to Kiss Zelda

Al Borland Corpse posted:

I just wish Link could punch and do karate. Not even joking. Just always have 'unarmed' as an available weapon. You can even make it takes against robots if you want. But see some bokoblins and don't want to waste sword durability? Ok well that's what infinite bombs are for but I'd rather punch them.
Go straight from the Great Plateau to punch Ganon

Your Computer
Oct 3, 2008




Grimey Drawer

irlZaphod posted:

Go straight from the Great Plateau to punch Ganon

now do it with DK bongos

Mezzanon
Sep 16, 2003

Pillbug

Fitzy Fitz posted:

My favorite part of Mario Rabbids is Rabbid Luigi, The Green Death.

ftfy

Barudak
May 7, 2007


Rabbid Luigi is so extremely good he should replace regular luigi in smash now that Luigi is dead

Bombadilillo
Feb 28, 2009

The dock really fucks a case or nerfing it.

Barudak posted:

Rabbid Luigi is so extremely good he should replace regular luigi in smash now that Luigi is dead

Luigi for get to the goal. Rabbid Luigi for every other fight.

Some form of luigi always though.

John Wick of Dogs
Mar 4, 2017

A real hellraiser


Luigi also for escort missions, since he increases your escort range

Barudak
May 7, 2007

Bombadilillo posted:

Luigi for get to the goal. Rabbid Luigi for every other fight.

Some form of luigi always though.

I just double luigid for those missions because yes, all Luigis are OP.

Bombadilillo
Feb 28, 2009

The dock really fucks a case or nerfing it.

Al Borland Corpse posted:

Luigi also for escort missions, since he increases your escort range

Itchy feet is so good.

But drat. Rabbid luigi murdering everything by running into it and then just standing in the open to tank is very fun.

Mario and luigi with overwatch and bounce weapons also great.


Hmmm almost like there are a lot of good combinations in this game.

John Wick of Dogs
Mar 4, 2017

A real hellraiser


I like to go YOLO Mario, Luigi, Rabbid Mario. No healing available whatsoever, just kill the enemy before you for die.

Andrast
Apr 21, 2010


Bombadilillo posted:

Itchy feet is so good.

But drat. Rabbid luigi murdering everything by running into it and then just standing in the open to tank is very fun.

Mario and luigi with overwatch and bounce weapons also great.


Hmmm almost like there are a lot of good combinations in this game.

I wish Mario wasn't a forced unit for the campaign. I would have liked more flexibility in team building.

katkillad2
Aug 30, 2004

Awake and unreal, off to nowhere
Thread is full of them at this point, but going to post my Starlink thoughts.

Game is a lot more similar to No Man's Sky than I thought it would be. I just played No Man's Sky a couple of months ago with the huge update and really enjoyed it, so comparing to No Man's Sky is actually a positive in my book. The only major thing missing is the base building and it's obviously on an extremely minuscule scale compared to the No Man's Sky universe.

I played through the first two planets and 100% one of them. I can definitely see this game being called grindy if you had a goal to 100% the planets. I'm not far enough in, but I'm not sure that's going to be necessary unless you plan to level multiple ships. The Starfox content seems really good and thought out so far. I was worried it might be forced into the story, but so far it's blending really well. The Starfox weapons have a nice synergy and his special power is pretty awesome.

It works exactly how I wanted it to in my specific situation out of the box. I wanted physical, but didn't want to bother with joycons or the toys. I didn't even have to take the toys out of the package, just used the pro controller and skipped all of that and can make changes in the menu with everything I had included in the box. Someone mentioned you might have to scan them after a week, but I'll probably be finished with the game by then and plan to sell it which is why I wanted physical in the first place.

The only negatives I potentially see, and it doesn't really bother me and is to be expected with the toys to life genre, is there seems to be some upgrades locked behind specific pilots. They don't seem to be crucial to the game, all of those upgrades are unlocked by any pilot. It's mostly quality of life stuff as far as I can see. I haven't experienced it yet, but it sounds like there are going to be in game chests/puzzles that require specific weapon types depending on which planet you are on. The game is fun enough I might spend the $6 to unlock a couple of new weapons, or just ignore them entirely as so far the stuff I've been getting out of elemental chests isn't even that great.

TLDR: Game is fun and good, lots of similarities with No Man's Sky.

Looper
Mar 1, 2012

irlZaphod posted:

Go straight from the Great Plateau to punch Ganon

this would for real be amazing

Looper
Mar 1, 2012

Barudak posted:

You can reload your weapons, thats what a new copy of a weapon in BotW is.

i was thinking something more like link merging two damaged copies of a weapon like they're soldiers in advance wars

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

irlZaphod posted:

Go straight from the Great Plateau to punch Ganon

I misread this as punch a Goron and was really confused as to why you'd do that

Pablo Nergigante
Apr 16, 2002

Okami’s on sale, how’s the port and how does it hold up as game these days

Barudak
May 7, 2007

Pablo Nergigante posted:

Okami’s on sale, how’s the port and how does it hold up as game these days

The port introduces the best feature possible to the game, a cutscene skip button. Otherwise runs fine, has a touch screen gimmick for painting that doesnt mesh with the gameplay as well as you might hope.

In terms of aging okami remains the best traditional Zelda game even if things like a particular absolutley tedious and awful bossfight gets repeated several horrible times. There is also no difficulty curve whatsoever to speak of if you are capable of clicking buttons in menus to buy and use healing items.

Vookatos
May 2, 2013

Pablo Nergigante posted:

Okami’s on sale, how’s the port and how does it hold up as game these days
I own Okami on multiple systems, so didn't get it for the Switch and can't comment on the port, but the game's good. It's pretty much a love letter to Zelda, and plays as well, if not better, than some 3D Zeldas. Some people complain about it being tutorialized too much, but, honestly, as somebody who hated Skyward Sword, I never really had an issue with it. Also I think the Wii had the cutscene skip button, so that might be there. Other than that and a few very minor issues (one boss having three completely same non-optional fights is probably the worst offender) I can't find anything bad to say about it, and I've replayed it really recently. It's a cute, charming, well-written game that's still fun to play.

E-Money
Nov 12, 2005


Got Out.
Does anybody know what time Dark Souls will go live, Eastern Time? I have literally nothing to do but play it and would like to start as soon as humanly possible.

John Wick of Dogs
Mar 4, 2017

A real hellraiser


I'm going to guess 12 Pacific 9 Eastern since it's a pretty hyped release from Nintendo with exclusive Amiibo and everything.

No Man's Sky question. How do you deal with enemies that shoot slow moving homing things at you? Dodging doesn't seem to work nor does barrel rolling. Do I just need to boost the gently caress outta there and come around for another pass?

Tender Bender
Sep 17, 2004

mancalamania posted:

This is mostly true but I think it downplays the cooler parts of the skill tree. Some of the skill tree just makes numbers go up but some parts also affect abilities in ways that significantly change your strategy. For example, expanding the radius of Rabbid Mario's "draw enemies in" move isn't just making the "radius number" go up, it changes how you can position your guys and how you can approach a given map.

I guess if you unlock the skill tree in the optimal order maybe you run out of the cool abilitity-enhancing parts before the endgame and then the endgame is boring, but luckily I'm stupid and would often accidentally stumble upon some gamechanging skill on the tree even in the endgame!

That's true, I'm probably being too harsh on it, but I do think the lack of full skills to unlock later is a problem. I felt the game was JUST long enough, it wasn't too long but if it had gone on another world I would have been burned out.

MarcusSA
Sep 23, 2007

Dark souls is tomorrow right? The 19th? I’m leaving on a long rear end flight tonight and it would be awesome if it were going to hit the e shop today.

Pharohman777
Jan 14, 2012

by Fluffdaddy
Got The world ends with you final mix.

One really important thing that is very easy to not realize if you played the original a ton is that there is no Mingle pp, and pins that needed it to evolve have been changed to need sleep or battle instead. But since mingle is gone, mastering pins with 2 evolutions is a bit different.
A pin with a sleep and battle pp evolution will evolve if either of them is 80% or more of the pp it has earned. Since sleep pp is still weighted to be worth tons move for evolution point for point, mastering a dual evolution pin is a lot trickier, since you have to make sure to have enough of both pp types that it does not evolve.

Its so easy to get sleep pp though, just hit the home button, go to options, adjust the date, then go back in the game and voila, you get a bundle of pp.

John Wick of Dogs
Mar 4, 2017

A real hellraiser


I believe you can preload it but I don't know if the game will open unless it can check the eshop servers for the time, which you may have trouble with in a plane

KingSlime
Mar 20, 2007
Wake up with the Kin-OH GOD WHAT IS THAT?!
I wonder if the audio compression won't be as bad for the full release. I can stomach the framerate wonkiness..but the audio during the network test sounded like it was coming out of the Wiimote speaker...

Ah who am I kidding I probably won't get it either way. I already have the PC version and for first timers, I think a small screen might really take away from the wow factor of the game. It's a visually stunning game in many ways and has very strong art direction that should be enjoyed on a larger display rather than a handheld, at least for the first blind play through

KingSlime fucked around with this message at 18:57 on Oct 18, 2018

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
How can you appreciate the graphics in a blind playthrough

Barudak
May 7, 2007

Mega64 posted:

How can you appreciate the graphics in a blind playthrough

Descrptive audio.

Which unfortunately for dark souls is mostly someone saying get good over and over

Handsome Wife
Feb 17, 2001

KingSlime posted:

I wonder if the audio compression won't be as bad for the full release. I can stomach the framerate wonkiness..but the audio during the network test sounded like it was coming out of the Wiimote speaker...

I read a review earlier that talked about it.

http://digitalchumps.com/dark-souls-remastered/ posted:

The Switch version’s audio delivery is going to raise eyebrows. Nothing seemed amiss when I began Dark Souls Remastered in handheld mode. When I dropped it on my television and flipped on my moderately powerful soundbar (yeah, I know), I couldn’t believe what I was hearing. It was like there was a level of static laced inside the sound effects and the music, rendering the audio output close to the 32kbps audio files I was stealing in 1999. For whatever reason Dark Souls Remastered’s sound files have been horribly compressed and spread across the entire experience. I suppose you could get used to this, but, even as someone who isn’t typically conscious of audio quality, this deficiency was alarming.

TheKingofSprings
Oct 9, 2012
Amazing that Breath of the Wild’s weapon system had it’s humble origins in one Nintendo programmer being very disgruntled he couldn’t keep Phantom Ganon’s sword

THE FUCKING MOON
Jan 19, 2008
Im getting dark souls and soul calibur and now im playing starlink and i just got access to the end for the first time in minecraft and I need to keep my skills up in crosstag and aaaaaAaaaaaAAAAAAAA im just OUTRAGED by all these games

Your Computer
Oct 3, 2008




Grimey Drawer

Handsome Wife posted:

I read a review earlier that talked about it.

that is super weird

I guess we'll see tomorrow for sure. Why would they compress the audio so badly though?

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
I jumped on Starlink and got the digital deluxe edition. Some thoughts after a few hours of play:

  • Graphics are pretty on handheld. Haven't tried putting it on dock but I expect it remains pretty. Framerate is stable.
  • You really want the digital deluxe edition, imo. Having all the weapons available to you is very very good. Extra pilots and ships, eh. But you want those guns, because doing element combo attacks is a huge part of the game.
  • It feels like No Man's Sky aesthetically, with the space combat of a lightweight Descent: Freespace. Surface combat is kind of its own hover-tank bag. UI is kinda Mass Effect-y with a galaxy map sort of thing, even though you never leave your ship.
  • Voice acting is solid. Star Fox integration is also pretty solid. There's one "wait why is this happening" point at the beginning but afterwards, so far so good.
  • Hovering along the ground and firing up your engines to seamlessly transition to flying is super super fun for me.
  • I can see the potential for grindyness but also the core gameplay of fly/explore/use weapon combos to wreck poo poo is also extremely fun to me?
  • Lots of ways to upgrade your ship and grind for shiny mods and stuff if that's your thing. How much do you enjoy making numbers go up? That's how much you should grind.

Overall it's fun and I like it a lot.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Your Computer posted:

I guess we'll see tomorrow for sure. Why would they compress the audio so badly though?

Cheaping out on cartridge size maybe?

whaley
Aug 13, 2000

MY DOODOO IS SPRAYING OUT
The low quality audio would drive me insane. Makes me think of the voice recordings in Final Fantasy 12. That was almost unbearable

Wildtortilla
Jul 8, 2008

Andrast posted:

XCOM works fine when played ironman style though. It's just difficult.
Agreed. XCOM is at it's absolutely best when played as an "oh poo poo" simulator in which you need to cleverly get yourself out of bad situations.

The only time save scumming is warranted is when your squad gets hosed by bugs (glitchy bugs not alien bugs).

Bombadilillo posted:

Also lol at someone saying rabbids was more trial and error. Xcom built around quick saving and replaying missions if you get too hosed. Just lol.

Andrast posted:

Not that I agree with rabbids being trial and error either.

You don't think that a mission which requires one of your characters to get hit by an enemy knockback attack to reach the goal doesn't require trial and error?

You don't think missions in which you must reach a specific location in a limited number of turns doesn't require some trial and error to figure out what movement abilities are required and how much to improve said movement abilities?

Over the years I've played handfuls of strategy games and I still had to restart most missions in this game to finish in the amount of turns required for "bonus" skill points. If you don't care about the extra skill points and coins then yes sure there's no trial and error necessary. But without those skills points and coins how do you improve your skills and weapons? Trial and error is necessary.

Maybe I'm bad at that game!

Regardless, I don't like it, but it's not a bad game! I wish I knew better what it was before buying it. People are quick to say it's Mario XCOM, however what makes XCOM one of my favorite games is sorely missing from Mario and Rabbids.

Andrast
Apr 21, 2010


Wildtortilla posted:

Agreed. XCOM is at it's absolutely best when played as an "oh poo poo" simulator in which you need to cleverly get yourself out of bad situations.

The only time save scumming is warranted is when your squad gets hosed by bugs (glitchy bugs not alien bugs).

Which is very fair because XCOM2 was a real loving mess at launch

Wildtortilla posted:

You don't think that a mission which requires one of your characters to get hit by an enemy knockback attack to reach the goal doesn't require trial and error?

You don't think missions in which you must reach a specific location in a limited number of turns doesn't require some trial and error to figure out what movement abilities are required and how much to improve said movement abilities?

Over the years I've played handfuls of strategy games and I still had to restart most missions in this game to finish in the amount of turns required for "bonus" skill points. If you don't care about the extra skill points and coins then yes sure there's no trial and error necessary. But without those skills points and coins how do you improve your skills and weapons? Trial and error is necessary.

Maybe I'm bad at that game!

Regardless, I don't like it, but it's not a bad game! I wish I knew better what it was before buying it. People are quick to say it's Mario XCOM, however what makes XCOM one of my favorite games is sorely missing from Mario and Rabbids.

I don't think having to re-do a mission because you/I sucked too much to get it right the first time really counts as trial and error gameplay when I could have succeeded on the first try by just being better at the game.

I honestly don't remember almost any mission that wasn't realistic to do properly on the first try.

Andrast fucked around with this message at 19:52 on Oct 18, 2018

THE FUCKING MOON
Jan 19, 2008

overdesigned posted:

I jumped on Starlink and got the digital deluxe edition. Some thoughts after a few hours of play:

  • Graphics are pretty on handheld. Haven't tried putting it on dock but I expect it remains pretty. Framerate is stable.
  • You really want the digital deluxe edition, imo. Having all the weapons available to you is very very good. Extra pilots and ships, eh. But you want those guns, because doing element combo attacks is a huge part of the game.
  • It feels like No Man's Sky aesthetically, with the space combat of a lightweight Descent: Freespace. Surface combat is kind of its own hover-tank bag. UI is kinda Mass Effect-y with a galaxy map sort of thing, even though you never leave your ship.
  • Voice acting is solid. Star Fox integration is also pretty solid. There's one "wait why is this happening" point at the beginning but afterwards, so far so good.
  • Hovering along the ground and firing up your engines to seamlessly transition to flying is super super fun for me.
  • I can see the potential for grindyness but also the core gameplay of fly/explore/use weapon combos to wreck poo poo is also extremely fun to me?
  • Lots of ways to upgrade your ship and grind for shiny mods and stuff if that's your thing. How much do you enjoy making numbers go up? That's how much you should grind.

Overall it's fun and I like it a lot.

This is a good run down. Confirmed Good Game, but you'll wanna watch some videos to see if its you're thing.

Also I think you're the first person I've seen mention it in handheld, and it's really, really good.

Edit: best comparison to another similar game I've played is Freelancer more than Freespace

RealityWarCriminal
Aug 10, 2016
Probation
Can't post for 5 hours!
I would avoid dark souls until we get the digital foundry review and we hear how the port is. Jolly cooperation.

John Wick of Dogs
Mar 4, 2017

A real hellraiser


I played handheld last night for the first time and how good it looks is legitimately shocking. And runs at least as well as docked mode

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Silver Falcon
Dec 5, 2005

Two, three, four, five, six, seven, eight and barbecue your own drumsticks!

Wildtortilla posted:

Agreed. XCOM is at it's absolutely best when played as an "oh poo poo" simulator in which you need to cleverly get yourself out of bad situations.

The only time save scumming is warranted is when your squad gets hosed by bugs (glitchy bugs not alien bugs).



You don't think that a mission which requires one of your characters to get hit by an enemy knockback attack to reach the goal doesn't require trial and error?

You don't think missions in which you must reach a specific location in a limited number of turns doesn't require some trial and error to figure out what movement abilities are required and how much to improve said movement abilities?

Over the years I've played handfuls of strategy games and I still had to restart most missions in this game to finish in the amount of turns required for "bonus" skill points. If you don't care about the extra skill points and coins then yes sure there's no trial and error necessary. But without those skills points and coins how do you improve your skills and weapons? Trial and error is necessary.

Maybe I'm bad at that game!

Regardless, I don't like it, but it's not a bad game! I wish I knew better what it was before buying it. People are quick to say it's Mario XCOM, however what makes XCOM one of my favorite games is sorely missing from Mario and Rabbids.

When I realized what I had to do to clear the "get hit by enemy knockback" map, I did a :aaa: face irl. It's so brilliant! Your clue is that extra effects have a 100% chance to activate that map.

I've never had trouble getting to a certain square in a limited number of turns. As long as you don't dawdle, the turn limit is pretty generous. I didn't even have to respec my skills because.... it doesn't take a genius to figure out that more mobility = good.

You might have been bad at the game. Sorry man. :( I loved it.

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