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In Link to the Past whenever I took the master sword to the Smiths, I would run around awhile pretending Link could punch
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# ? Oct 18, 2018 17:00 |
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# ? Apr 19, 2024 05:42 |
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Al Borland Corpse posted:I just wish Link could punch and do karate. Not even joking. Just always have 'unarmed' as an available weapon. You can even make it takes against robots if you want. But see some bokoblins and don't want to waste sword durability? Ok well that's what infinite bombs are for but I'd rather punch them.
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# ? Oct 18, 2018 17:02 |
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irlZaphod posted:Go straight from the Great Plateau to punch Ganon now do it with DK bongos
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# ? Oct 18, 2018 17:03 |
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Fitzy Fitz posted:My favorite part of Mario Rabbids is Rabbid Luigi, The Green Death. ftfy
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# ? Oct 18, 2018 17:10 |
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Mezzanon posted:ftfy Rabbid Luigi is so extremely good he should replace regular luigi in smash now that Luigi is dead
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# ? Oct 18, 2018 17:14 |
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Barudak posted:Rabbid Luigi is so extremely good he should replace regular luigi in smash now that Luigi is dead Luigi for get to the goal. Rabbid Luigi for every other fight. Some form of luigi always though.
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# ? Oct 18, 2018 17:20 |
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Luigi also for escort missions, since he increases your escort range
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# ? Oct 18, 2018 17:21 |
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Bombadilillo posted:Luigi for get to the goal. Rabbid Luigi for every other fight. I just double luigid for those missions because yes, all Luigis are OP.
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# ? Oct 18, 2018 17:23 |
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Al Borland Corpse posted:Luigi also for escort missions, since he increases your escort range Itchy feet is so good. But drat. Rabbid luigi murdering everything by running into it and then just standing in the open to tank is very fun. Mario and luigi with overwatch and bounce weapons also great. Hmmm almost like there are a lot of good combinations in this game.
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# ? Oct 18, 2018 17:23 |
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I like to go YOLO Mario, Luigi, Rabbid Mario. No healing available whatsoever, just kill the enemy before you for die.
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# ? Oct 18, 2018 17:25 |
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Bombadilillo posted:Itchy feet is so good. I wish Mario wasn't a forced unit for the campaign. I would have liked more flexibility in team building.
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# ? Oct 18, 2018 17:27 |
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Thread is full of them at this point, but going to post my Starlink thoughts. Game is a lot more similar to No Man's Sky than I thought it would be. I just played No Man's Sky a couple of months ago with the huge update and really enjoyed it, so comparing to No Man's Sky is actually a positive in my book. The only major thing missing is the base building and it's obviously on an extremely minuscule scale compared to the No Man's Sky universe. I played through the first two planets and 100% one of them. I can definitely see this game being called grindy if you had a goal to 100% the planets. I'm not far enough in, but I'm not sure that's going to be necessary unless you plan to level multiple ships. The Starfox content seems really good and thought out so far. I was worried it might be forced into the story, but so far it's blending really well. The Starfox weapons have a nice synergy and his special power is pretty awesome. It works exactly how I wanted it to in my specific situation out of the box. I wanted physical, but didn't want to bother with joycons or the toys. I didn't even have to take the toys out of the package, just used the pro controller and skipped all of that and can make changes in the menu with everything I had included in the box. Someone mentioned you might have to scan them after a week, but I'll probably be finished with the game by then and plan to sell it which is why I wanted physical in the first place. The only negatives I potentially see, and it doesn't really bother me and is to be expected with the toys to life genre, is there seems to be some upgrades locked behind specific pilots. They don't seem to be crucial to the game, all of those upgrades are unlocked by any pilot. It's mostly quality of life stuff as far as I can see. I haven't experienced it yet, but it sounds like there are going to be in game chests/puzzles that require specific weapon types depending on which planet you are on. The game is fun enough I might spend the $6 to unlock a couple of new weapons, or just ignore them entirely as so far the stuff I've been getting out of elemental chests isn't even that great. TLDR: Game is fun and good, lots of similarities with No Man's Sky.
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# ? Oct 18, 2018 17:35 |
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irlZaphod posted:Go straight from the Great Plateau to punch Ganon this would for real be amazing
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# ? Oct 18, 2018 17:39 |
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Barudak posted:You can reload your weapons, thats what a new copy of a weapon in BotW is. i was thinking something more like link merging two damaged copies of a weapon like they're soldiers in advance wars
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# ? Oct 18, 2018 17:41 |
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irlZaphod posted:Go straight from the Great Plateau to punch Ganon I misread this as punch a Goron and was really confused as to why you'd do that
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# ? Oct 18, 2018 17:42 |
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Okami’s on sale, how’s the port and how does it hold up as game these days
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# ? Oct 18, 2018 17:51 |
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Pablo Nergigante posted:Okami’s on sale, how’s the port and how does it hold up as game these days The port introduces the best feature possible to the game, a cutscene skip button. Otherwise runs fine, has a touch screen gimmick for painting that doesnt mesh with the gameplay as well as you might hope. In terms of aging okami remains the best traditional Zelda game even if things like a particular absolutley tedious and awful bossfight gets repeated several horrible times. There is also no difficulty curve whatsoever to speak of if you are capable of clicking buttons in menus to buy and use healing items.
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# ? Oct 18, 2018 17:55 |
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Pablo Nergigante posted:Okami’s on sale, how’s the port and how does it hold up as game these days
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# ? Oct 18, 2018 18:01 |
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Does anybody know what time Dark Souls will go live, Eastern Time? I have literally nothing to do but play it and would like to start as soon as humanly possible.
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# ? Oct 18, 2018 18:18 |
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I'm going to guess 12 Pacific 9 Eastern since it's a pretty hyped release from Nintendo with exclusive Amiibo and everything. No Man's Sky question. How do you deal with enemies that shoot slow moving homing things at you? Dodging doesn't seem to work nor does barrel rolling. Do I just need to boost the gently caress outta there and come around for another pass?
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# ? Oct 18, 2018 18:25 |
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mancalamania posted:This is mostly true but I think it downplays the cooler parts of the skill tree. Some of the skill tree just makes numbers go up but some parts also affect abilities in ways that significantly change your strategy. For example, expanding the radius of Rabbid Mario's "draw enemies in" move isn't just making the "radius number" go up, it changes how you can position your guys and how you can approach a given map. That's true, I'm probably being too harsh on it, but I do think the lack of full skills to unlock later is a problem. I felt the game was JUST long enough, it wasn't too long but if it had gone on another world I would have been burned out.
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# ? Oct 18, 2018 18:31 |
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Dark souls is tomorrow right? The 19th? I’m leaving on a long rear end flight tonight and it would be awesome if it were going to hit the e shop today.
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# ? Oct 18, 2018 18:34 |
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Got The world ends with you final mix. One really important thing that is very easy to not realize if you played the original a ton is that there is no Mingle pp, and pins that needed it to evolve have been changed to need sleep or battle instead. But since mingle is gone, mastering pins with 2 evolutions is a bit different. A pin with a sleep and battle pp evolution will evolve if either of them is 80% or more of the pp it has earned. Since sleep pp is still weighted to be worth tons move for evolution point for point, mastering a dual evolution pin is a lot trickier, since you have to make sure to have enough of both pp types that it does not evolve. Its so easy to get sleep pp though, just hit the home button, go to options, adjust the date, then go back in the game and voila, you get a bundle of pp.
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# ? Oct 18, 2018 18:41 |
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I believe you can preload it but I don't know if the game will open unless it can check the eshop servers for the time, which you may have trouble with in a plane
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# ? Oct 18, 2018 18:42 |
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I wonder if the audio compression won't be as bad for the full release. I can stomach the framerate wonkiness..but the audio during the network test sounded like it was coming out of the Wiimote speaker... Ah who am I kidding I probably won't get it either way. I already have the PC version and for first timers, I think a small screen might really take away from the wow factor of the game. It's a visually stunning game in many ways and has very strong art direction that should be enjoyed on a larger display rather than a handheld, at least for the first blind play through KingSlime fucked around with this message at 18:57 on Oct 18, 2018 |
# ? Oct 18, 2018 18:54 |
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How can you appreciate the graphics in a blind playthrough
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# ? Oct 18, 2018 18:59 |
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Mega64 posted:How can you appreciate the graphics in a blind playthrough Descrptive audio. Which unfortunately for dark souls is mostly someone saying get good over and over
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# ? Oct 18, 2018 19:08 |
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KingSlime posted:I wonder if the audio compression won't be as bad for the full release. I can stomach the framerate wonkiness..but the audio during the network test sounded like it was coming out of the Wiimote speaker... I read a review earlier that talked about it. http://digitalchumps.com/dark-souls-remastered/ posted:The Switch version’s audio delivery is going to raise eyebrows. Nothing seemed amiss when I began Dark Souls Remastered in handheld mode. When I dropped it on my television and flipped on my moderately powerful soundbar (yeah, I know), I couldn’t believe what I was hearing. It was like there was a level of static laced inside the sound effects and the music, rendering the audio output close to the 32kbps audio files I was stealing in 1999. For whatever reason Dark Souls Remastered’s sound files have been horribly compressed and spread across the entire experience. I suppose you could get used to this, but, even as someone who isn’t typically conscious of audio quality, this deficiency was alarming.
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# ? Oct 18, 2018 19:10 |
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Amazing that Breath of the Wild’s weapon system had it’s humble origins in one Nintendo programmer being very disgruntled he couldn’t keep Phantom Ganon’s sword
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# ? Oct 18, 2018 19:11 |
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Im getting dark souls and soul calibur and now im playing starlink and i just got access to the end for the first time in minecraft and I need to keep my skills up in crosstag and aaaaaAaaaaaAAAAAAAA im just OUTRAGED by all these games
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# ? Oct 18, 2018 19:13 |
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Handsome Wife posted:I read a review earlier that talked about it. that is super weird I guess we'll see tomorrow for sure. Why would they compress the audio so badly though?
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# ? Oct 18, 2018 19:15 |
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I jumped on Starlink and got the digital deluxe edition. Some thoughts after a few hours of play:
Overall it's fun and I like it a lot.
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# ? Oct 18, 2018 19:30 |
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Your Computer posted:I guess we'll see tomorrow for sure. Why would they compress the audio so badly though? Cheaping out on cartridge size maybe?
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# ? Oct 18, 2018 19:31 |
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The low quality audio would drive me insane. Makes me think of the voice recordings in Final Fantasy 12. That was almost unbearable
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# ? Oct 18, 2018 19:39 |
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Andrast posted:XCOM works fine when played ironman style though. It's just difficult. The only time save scumming is warranted is when your squad gets hosed by bugs (glitchy bugs not alien bugs). Bombadilillo posted:Also lol at someone saying rabbids was more trial and error. Xcom built around quick saving and replaying missions if you get too hosed. Just lol. Andrast posted:Not that I agree with rabbids being trial and error either. You don't think that a mission which requires one of your characters to get hit by an enemy knockback attack to reach the goal doesn't require trial and error? You don't think missions in which you must reach a specific location in a limited number of turns doesn't require some trial and error to figure out what movement abilities are required and how much to improve said movement abilities? Over the years I've played handfuls of strategy games and I still had to restart most missions in this game to finish in the amount of turns required for "bonus" skill points. If you don't care about the extra skill points and coins then yes sure there's no trial and error necessary. But without those skills points and coins how do you improve your skills and weapons? Trial and error is necessary. Maybe I'm bad at that game! Regardless, I don't like it, but it's not a bad game! I wish I knew better what it was before buying it. People are quick to say it's Mario XCOM, however what makes XCOM one of my favorite games is sorely missing from Mario and Rabbids.
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# ? Oct 18, 2018 19:39 |
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Wildtortilla posted:Agreed. XCOM is at it's absolutely best when played as an "oh poo poo" simulator in which you need to cleverly get yourself out of bad situations. Which is very fair because XCOM2 was a real loving mess at launch Wildtortilla posted:You don't think that a mission which requires one of your characters to get hit by an enemy knockback attack to reach the goal doesn't require trial and error? I don't think having to re-do a mission because you/I sucked too much to get it right the first time really counts as trial and error gameplay when I could have succeeded on the first try by just being better at the game. I honestly don't remember almost any mission that wasn't realistic to do properly on the first try. Andrast fucked around with this message at 19:52 on Oct 18, 2018 |
# ? Oct 18, 2018 19:42 |
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overdesigned posted:I jumped on Starlink and got the digital deluxe edition. Some thoughts after a few hours of play: This is a good run down. Confirmed Good Game, but you'll wanna watch some videos to see if its you're thing. Also I think you're the first person I've seen mention it in handheld, and it's really, really good. Edit: best comparison to another similar game I've played is Freelancer more than Freespace
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# ? Oct 18, 2018 19:51 |
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I would avoid dark souls until we get the digital foundry review and we hear how the port is. Jolly cooperation.
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# ? Oct 18, 2018 19:55 |
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I played handheld last night for the first time and how good it looks is legitimately shocking. And runs at least as well as docked mode
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# ? Oct 18, 2018 19:56 |
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# ? Apr 19, 2024 05:42 |
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Wildtortilla posted:Agreed. XCOM is at it's absolutely best when played as an "oh poo poo" simulator in which you need to cleverly get yourself out of bad situations. When I realized what I had to do to clear the "get hit by enemy knockback" map, I did a face irl. It's so brilliant! Your clue is that extra effects have a 100% chance to activate that map. I've never had trouble getting to a certain square in a limited number of turns. As long as you don't dawdle, the turn limit is pretty generous. I didn't even have to respec my skills because.... it doesn't take a genius to figure out that more mobility = good. You might have been bad at the game. Sorry man. I loved it.
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# ? Oct 18, 2018 19:58 |