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Commander Keene
Dec 21, 2016

Faster than the others



Himuro posted:

How many hours does it take to get to act 2?
Obviously that will vary from person to person, but it took me about 50 hours or so to get to Act 2. Then I got to Act 3 at roughly the 100-hour mark. I tend to play games a bit slowly, though, so maybe subtract 10 or so hours from the act 2 time and 15-20 from my act 3 time for more regular play times.

Over on the gamefaqs board for DQ11, there was a guy who clocked 120+ hours on Act 1 alone.

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Jupiter Jazz
Jan 13, 2007

by sebmojo

Commander Keene posted:

Obviously that will vary from person to person, but it took me about 50 hours or so to get to Act 2. Then I got to Act 3 at roughly the 100-hour mark. I tend to play games a bit slowly, though, so maybe subtract 10 or so hours from the act 2 time and 15-20 from my act 3 time for more regular play times.

Over on the gamefaqs board for DQ11, there was a guy who clocked 120+ hours on Act 1 alone.

Thanks.

How far into act 1 is getting the boat? I’m a little after that.

Commander Keene
Dec 21, 2016

Faster than the others



Maybe halfway through or a little more. You still have a ways to go before you hit Act 2. Don't worry, it will be pretty obvious when you do.

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Commander Keene posted:



Over on the gamefaqs board for DQ11, there was a guy who clocked 120+ hours on Act 1 alone.


How? I got my platinum at like 137ish. Did this person grind metal slimes around Gallopolis to level 99?

Last Celebration
Mar 30, 2010
Question to anyone who’s beaten all three acts: (gameplay spoilers)do the Draconian Quest challenges get a special act 3 completion thingy like clearing Act 2 did, or am I free to turn off No EXP from Weak Enemies? I’m starting to get reduced experience from the postgame gauntlet and I really don’t want to find a Vicious Metal King and get nothing

Commander Keene
Dec 21, 2016

Faster than the others



Dr.Smasher posted:

How? I got my platinum at like 137ish. Did this person grind metal slimes around Gallopolis to level 99?
:shrug: I saw the thread title and didn't inquire further. Besides, I've spent over 200 hours playing Skyrim and haven't beaten the main plot yet, so I can't really cast any stones.

Yinlock
Oct 22, 2008

yeah act 2 basically announces it's arrival with a giant neon sign and airhorn

Himuro posted:

How many hours does it take to get to act 2?

it took me like 50-60 i think but that's if you're super meticulous and constantly upgrade equipment and fill out the bestiary in every single area

if you're playing like a normal human being i'd guess 30-40

Rookersh
Aug 19, 2010
So what's the best Act 3 leveling?

I realize how good Electro Light is, but it only really gives me a level/two levels every 10-15 minutes as I grind around. If I pop Hallelujah/EL I get maybe 2 levels.

I'm level 62 right now, so still just getting malicious slimes.

From what I can find online, King Metal Slimes start showing up for EL around 72ish? And supposedly they give you Pep Pops when they get Hallelujahed?

Supposedly King Metal Slimes can show up in the Battlegrounds but laffo I've seen zero so far.

Should I just head over to Hotto and grind out the Hands until I hit 72ish, leaning in ELs along the way? Or do the hands not exist anymore in Act 3.

Also I really hope a EL/Hallelujah combo on a King Metal gives more then just two levels. That was helpful but not really what I was expecting for that level of work.


On that note, do Sylv and Erik get pep chance + skills? Might be useful.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

Rookersh posted:

So I hosed up the upgraded Poker crafting, and only got it as a base level x-Poker.

I went to reforge it, and uh, it won't let me? Says it wouldn't be wise to attempt to reforge that.

Am I basically just boned here, or is there a way to eventually reforge this/make it better. Jade is a major source of damage and that seems like the major weapon for her at this point and time.

ALSO I JUST LEARNED/REALIZED IF YOU + THE SIDE EQUIPMENT, IT GETS BETTER BUFFS. THIS IS HUGE. WHY DID NOBODY SAY ANYTHING.

Have you never looked at an items stats? Because it has the stats for +0-3 on one of the pages and everything about the crafting system is pretty clear that accessories are included too...

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Rookersh posted:

So what's the best Act 3 leveling?

I realize how good Electro Light is, but it only really gives me a level/two levels every 10-15 minutes as I grind around. If I pop Hallelujah/EL I get maybe 2 levels.

I'm level 62 right now, so still just getting malicious slimes.

From what I can find online, King Metal Slimes start showing up for EL around 72ish? And supposedly they give you Pep Pops when they get Hallelujahed?

Supposedly King Metal Slimes can show up in the Battlegrounds but laffo I've seen zero so far.

Should I just head over to Hotto and grind out the Hands until I hit 72ish, leaning in ELs along the way? Or do the hands not exist anymore in Act 3.

Also I really hope a EL/Hallelujah combo on a King Metal gives more then just two levels. That was helpful but not really what I was expecting for that level of work.


On that note, do Sylv and Erik get pep chance + skills? Might be useful.

Well, basically:

Act 3 Octagonia casino is pretty easily grindable for pep pips, makes it easy to get pep fast.

Electro light + hallelujah when you are getting the king metals gives like 5+ levels even near level cap. It's really fast to level up.

CAPTAIN CAPSLOCK
Sep 11, 2001



Rookersh posted:

So what's the best Act 3 leveling?

I realize how good Electro Light is, but it only really gives me a level/two levels every 10-15 minutes as I grind around. If I pop Hallelujah/EL I get maybe 2 levels.

I'm level 62 right now, so still just getting malicious slimes.

From what I can find online, King Metal Slimes start showing up for EL around 72ish? And supposedly they give you Pep Pops when they get Hallelujahed?

Supposedly King Metal Slimes can show up in the Battlegrounds but laffo I've seen zero so far.

Should I just head over to Hotto and grind out the Hands until I hit 72ish, leaning in ELs along the way? Or do the hands not exist anymore in Act 3.

Also I really hope a EL/Hallelujah combo on a King Metal gives more then just two levels. That was helpful but not really what I was expecting for that level of work.


On that note, do Sylv and Erik get pep chance + skills? Might be useful.

You are definitely high enough to get good metal slimes from the Hallelujah / Electro Light combo. It is the fastest way to level. Idk what you are doing to only get 2 levels each time when you should be getting like 5+

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987
Also King Metal Slimes do appear in the Battleground. Look for the red mist things, that's what they spawned with for me.

Yinlock
Oct 22, 2008

Rookersh posted:

So what's the best Act 3 leveling?

I realize how good Electro Light is, but it only really gives me a level/two levels every 10-15 minutes as I grind around. If I pop Hallelujah/EL I get maybe 2 levels.

I'm level 62 right now, so still just getting malicious slimes.

From what I can find online, King Metal Slimes start showing up for EL around 72ish? And supposedly they give you Pep Pops when they get Hallelujahed?

Supposedly King Metal Slimes can show up in the Battlegrounds but laffo I've seen zero so far.

Should I just head over to Hotto and grind out the Hands until I hit 72ish, leaning in ELs along the way? Or do the hands not exist anymore in Act 3.

Also I really hope a EL/Hallelujah combo on a King Metal gives more then just two levels. That was helpful but not really what I was expecting for that level of work.


On that note, do Sylv and Erik get pep chance + skills? Might be useful.

a "perfect" electrolight king metal fight gives you something insane like 500k exp and jumps everyone up at least 5-6 levels in the 90s. even the group before that one gives you a ton, it's ridiculous to the point where i refused to use it outside of jumping everyone from 86-93 to 99 on a separate save for trophies which took all of 3 fights

Yinlock fucked around with this message at 03:27 on Oct 27, 2018

RareAcumen
Dec 28, 2012




Tae, what did you do to make claws good? I tried it in the 4th trial fight but I wasn't getting tons of crits and I just ended up going back to spear and kicking.

The Gunslinger
Jul 24, 2004

Do not forget the face of your father.
Fun Shoe
I really tried with claws but they're kinda meh. It's not like you can't beat the game with them but they just aren't optimal compared to spears.

Beat the game, did the platinum and holy poo poo 140 hours. This might be one of my all time favorite JRPGs, I can't say enough good poo poo about it. Great characterization, story, world building is stellar and I just had a complete blast with it. The only thing that really felt like a chore was the costume trophy grind but hey that was totally optional. Really reminded me of playing the older FF/DQ games in my youth but all of the convenience features were very appreciated.

I really want to go back and play some of the older DQ games I missed from PSX+ era but I think it will probably be tough to give up all of the QOL stuff from this game.

Last Celebration
Mar 30, 2010
Claws are cool af and make way more sense for Jade as a standin for the Martial Artist class, but I’m 110% using them for aesthetics at this point (second postgame trial done) since once you get enough points to level Fisticuffs where it’s just Claws, But Better you really just look at that Eight-tier Attack a good spear would give her and sigh.

Then again the postgame changes other things, like how viable swords are compared to just smashing your giant anime light sword into mobs and bosses.

Douglas Dinsdale
Oct 13, 2006

Demtor posted:

What was the first DW/DQ game where Square Enix was okay using their original Japanese art in the west instead of D&D inspired stuff?

The back-then Enix USA President didn't like Toriyama art (thought they were "too kiddy").
I whined to him about Torneko getting that weird claymation cover and argued that DBZ had a huge and growing rep among kids which would be a wasted opportunity.
But, Enix USA got dissolved shortly after as a result of the Square-Enix merger, so who knows where things would've gone.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
Question: I'm playing DQ3 for the SFC with a Thief/Goof/Wizard party, and I'm about to go into the pyramid which is going to be real trial. The early game wasn't so bad, but it's starting to get frustrating. I wanted to try using a Goof-off as I never have before, and I never will again. He was passable early in the game, but now he does very little damage even when he actually attacks. I'm planning on turning him and my wizard into sages, the latter with the Book of Satori, as soon as possible. What i am wondering, though, is if thieves stay decent through the game, because mine is struggling to stay relevant offensively. She levels relatively quickly and has good HP and very good defence thanks to her high agility, but she isn't doing very much damage and this part of the game is rife with enemies with high defence themselves. The problem is that the game really rewards high single-damage melee attacks over doing medium damage to groups since an enemy with one HP hurts as much as any other, and I've only been able to find whips and such that do crap single-target damage. Should I change her to a fighter or soldier as soon as I can, or does she pick up later?

defaultluser
Jan 13, 2007

The person can drink sake for the following five reasons. First of all, for the national holiday. Moreover, it fills with the nectar. Finally, for reasons. Next, to heal the dryness of the place. After that, to refuse the future
Fun Shoe

JustJeff88 posted:

Question: I'm playing DQ3 for the SFC with a Thief/Goof/Wizard party, and I'm about to go into the pyramid which is going to be real trial. The early game wasn't so bad, but it's starting to get frustrating. I wanted to try using a Goof-off as I never have before, and I never will again. He was passable early in the game, but now he does very little damage even when he actually attacks. I'm planning on turning him and my wizard into sages, the latter with the Book of Satori, as soon as possible. What i am wondering, though, is if thieves stay decent through the game, because mine is struggling to stay relevant offensively. She levels relatively quickly and has good HP and very good defence thanks to her high agility, but she isn't doing very much damage and this part of the game is rife with enemies with high defence themselves. The problem is that the game really rewards high single-damage melee attacks over doing medium damage to groups since an enemy with one HP hurts as much as any other, and I've only been able to find whips and such that do crap single-target damage. Should I change her to a fighter or soldier as soon as I can, or does she pick up later?



I havn't tried a thief yet, but if I were to guess, they're not going to be designed to carry a party. Just eyeing the wiki page, their skill set and weapon selections are mostly support.

The Thief can use some of the same weapons as the Fighter can, but likely doesn't have the Fighter's bonus critical effect.

So yeah, you either use the new multi-target weapons that were intended for this new class, Or you can pretend to be a Fighter.

defaultluser fucked around with this message at 06:34 on Oct 28, 2018

Iverron
May 13, 2012

Wouldn't Claws with 4% Crit each + Multifeet vastly outweigh any Spear build at some point?

Just beat DQ1 iOS at level 19. My lowest Dragonlord kill ever :allears:.

Poe
Jul 22, 2007




defaultluser posted:

I havn't tried a thief yet, but if I were to guess, they're not going to be designed to carry a party. Just eyeing the wiki page, their skill set and weapon selections are mostly support.

The Thief can use some of the same weapons as the Fighter can, but likely doesn't have the Fighter's bonus critical effect.

So yeah, you either use the new multi-target weapons that were intended for this new class, Or you can pretend to be a Fighter.

I'm pretty sure the fighter's stat growth except for luck is better too. I usually keep the thief until I've got all its abilities since it means you don't have to keep a walkthrough on hand for medal hunting, then switch it to something better

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

JustJeff88 posted:

Question: I'm playing DQ3 for the SFC with a Thief/Goof/Wizard party, and I'm about to go into the pyramid which is going to be real trial. The early game wasn't so bad, but it's starting to get frustrating. I wanted to try using a Goof-off as I never have before, and I never will again. He was passable early in the game, but now he does very little damage even when he actually attacks. I'm planning on turning him and my wizard into sages, the latter with the Book of Satori, as soon as possible. What i am wondering, though, is if thieves stay decent through the game, because mine is struggling to stay relevant offensively. She levels relatively quickly and has good HP and very good defence thanks to her high agility, but she isn't doing very much damage and this part of the game is rife with enemies with high defence themselves. The problem is that the game really rewards high single-damage melee attacks over doing medium damage to groups since an enemy with one HP hurts as much as any other, and I've only been able to find whips and such that do crap single-target damage. Should I change her to a fighter or soldier as soon as I can, or does she pick up later?

The thief in DQ3 is mean for support (and boosting drop rates, iirc), not offense. If you want offense you need a soldier or fighter.

Steve Yun
Aug 7, 2003
I'm a parasitic landlord that needs to get a job instead of stealing worker's money. Make sure to remind me when I post.
Soiled Meat
Hi guys, posting from Champs-Elysees

Steve Yun fucked around with this message at 17:08 on Oct 28, 2018

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
Thanks for the input; this is my first time playing DQIII on any other platform than the NES and I wanted to shake up my constant reuse of the Hero/Soldier/Pilgrim/Mage party. Now I'll debate whether to switch to a more agile soldier or a *very* agile fighter. I've always favoured the former because they can use a lot of elite gear, but I'm confident that Fighter/Sage/Sage would rock the late game.

Ofecks
May 4, 2009

A portly feline wizard waddles forth, muttering something about conjured food.

If you class change a thief to say, a monk/fighter, would that character retain the thief's random stealing ability? If not, that's probably a big (maybe only) reason to keep a thief in the party.

IIRC Thieves can also equip a post-game superweapon, so that will make them deal competitive damage.

Professor of Cats
Mar 22, 2009

Woof. (Late post game) last luminary trial fight with the Jasper look alike...I'm around level 70 and getting my rear end handed to me. Any advice?

Freakazoid_
Jul 5, 2013


Buglord
Finally beat XI, 146 hours. What a game.

Professor of Cats posted:

Woof. (Late post game) last luminary trial fight with the Jasper look alike...I'm around level 70 and getting my rear end handed to me. Any advice?

Make 4 Catholicon rings +3 and put them on your preferred team, if you haven't already.

I wish I had done that as soon as I got the recipe, would've saved me some headaches.

Baku
Aug 20, 2005

by Fluffdaddy

Ofecks posted:

If you class change a thief to say, a monk/fighter, would that character retain the thief's random stealing ability? If not, that's probably a big (maybe only) reason to keep a thief in the party.

No. Stealing is a passive trait of the class, not a spell, which are the abilities that transfer. That said, Thieves don't have terrible Strength growth, and combined with the new boomerangs/whips (which are surprisingly decent), a Fighter or Soldier into a Thief is a pretty good character if you stick a high-STR growth personality on him.

That being said, class-changing in DQ3 at all is sort of an unnecessary luxury. The Hero is so powerful and versatile that you can win the game with pretty much any party of four.

RareAcumen
Dec 28, 2012




DQ11 on the topic of Mini Medals is sending people to the Academy an actual thing or not?

Clara
Feb 7, 2004

RareAcumen posted:

DQ11 on the topic of Mini Medals is sending people to the Academy an actual thing or not?

Yes, in Act 2.

(locations) There are two girls you can send. One of them is on the dock at the Last Bastion and the other is at the very end of the Eerie Eyrie just past where you fought the boss in Act 1. Don't forget to find them at the Academy afterward and they'll give you items.

RareAcumen
Dec 28, 2012




Clara posted:

Yes, in Act 2.

(locations) There are two girls you can send. One of them is on the dock at the Last Bastion and the other is at the very end of the Eerie Eyrie just past where you fought the boss in Act 1. Don't forget to find them at the Academy afterward and they'll give you items.

Well I missed the boat on that one.

defaultluser
Jan 13, 2007

The person can drink sake for the following five reasons. First of all, for the national holiday. Moreover, it fills with the nectar. Finally, for reasons. Next, to heal the dryness of the place. After that, to refuse the future
Fun Shoe

Poe posted:

I'm pretty sure the fighter's stat growth except for luck is better too. I usually keep the thief until I've got all its abilities since it means you don't have to keep a walkthrough on hand for medal hunting, then switch it to something better



I have given up on DQ3 for Famicom, after trying to play through Kandar 1 with my normal Hero plus Priest.

My observations:

They didn't just port the game, they messed with combat. Some observations:
* Poison has vastly low hit rate.
* Numb has lower hit rate.
* They added pointless battle-extending spells to the Caterpillar. I expect the same from later monsters.

* They removed the 1500 gold Broad Sword, making battles take even longer. Have a good time saving up the 2500 gold replacement.

*They didn't tweak the Monster betting to take into account the new combat engine, so suddenly the Spiked Hare vs Poison Toad vs Caterpillar vs Magician IS NOT EVER GOING TO HAVE A WINNER BESIDES THE Caterpillar. And that has always been one of the most interesting bets to make.

They broke a good game, just to make it look pretty, and add a pointless new class and pointless new medals to find. I'm going back to the original.

defaultluser fucked around with this message at 16:15 on Oct 29, 2018

CAPTAIN CAPSLOCK
Sep 11, 2001



Professor of Cats posted:

Woof. (Late post game) last luminary trial fight with the Jasper look alike...I'm around level 70 and getting my rear end handed to me. Any advice?

Feed Veronica the mp potions that fully restore her mp(from the casino) and have her keep spamming Magic Burst

Demtor
Apr 23, 2008

"...you won't be able to walk, if you're always worried about crushing the ants beneath you..."

Douglas Dinsdale posted:

The back-then Enix USA President didn't like Toriyama art (thought they were "too kiddy").
I whined to him about Torneko getting that weird claymation cover and argued that DBZ had a huge and growing rep among kids which would be a wasted opportunity.
But, Enix USA got dissolved shortly after as a result of the Square-Enix merger, so who knows where things would've gone.

Hey that's interesting insight. Thanks. Somewhere along the way it seems that point was taken eventually.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

defaultluser posted:

I have given up on DQ3 for Famicom, after trying to play through Kandar 1 with my normal Hero plus Priest.

My observations:

They didn't just port the game, they messed with combat. Some observations:
* Poison has vastly low hit rate.
* Numb has lower hit rate.
* They added pointless battle-extending spells to the Caterpillar. I expect the same from later monsters.

* They removed the 1500 gold Broad Sword, making battles take even longer. Have a good time saving up the 2500 gold replacement.

*They didn't tweak the Monster betting to take into account the new combat engine, so suddenly the Spiked Hare vs Poison Toad vs Caterpillar vs Magician IS NOT EVER GOING TO HAVE A WINNER BESIDES THE Caterpillar. And that has always been one of the most interesting bets to make.

They broke a good game, just to make it look pretty, and add a pointless new class and pointless new medals to find. I'm going back to the original.

I am playing this game right now as well and, while I can't say anything for the rest, you are provably wrong about the Broad Sword, which is called the Steel Sword in the 1.1 fan translation. It's for sale in Noaniels and may even cost only 1300, but in any event it is there.

As for the rest of your "concerns", I'm not entirely certain you aren't just trolling and I refuse to give you the satisfaction.

defaultluser
Jan 13, 2007

The person can drink sake for the following five reasons. First of all, for the national holiday. Moreover, it fills with the nectar. Finally, for reasons. Next, to heal the dryness of the place. After that, to refuse the future
Fun Shoe

JustJeff88 posted:

I am playing this game right now as well and, while I can't say anything for the rest, you are provably wrong about the Broad Sword, which is called the Steel Sword in the 1.1 fan translation. It's for sale in Noaniels and may even cost only 1300, but in any event it is there.

As for the rest of your "concerns", I'm not entirely certain you aren't just trolling and I refuse to give you the satisfaction.


But you have to wake Noaniels before you get it, which is a difficult side quest without the sword in question. In the original game, you can buy it in Romaly without any unlocking.

Noaniels was just an optional side quest if you didn't want to be walking to Isis with your Wizard/Fighter still wearing Wayfarers Clothes/Training Suit. There was no other benefit until you get the Staff of Change (and then it' s painless to clear).

This reshuffling of items and increasing of enemy party sizes makes the game even more of a grind fest. No thank you.

The original was just fine, even though the Fighter was a bit broken before level 20.

defaultluser fucked around with this message at 01:21 on Oct 30, 2018

precision
May 7, 2006

by VideoGames
I mean you can use any classes you want in DQ3, it just depends how much you want to grind to overlevel

Ofecks
May 4, 2009

A portly feline wizard waddles forth, muttering something about conjured food.

defaultluser posted:

I have given up on DQ3 for Famicom, after trying to play through Kandar 1 with my normal Hero plus Priest.

Uh, I take it from context that you mean Super Famicom DQ3? Also "Hero plus Priest"? You're going with only 2 party members? The game is designed around a party of 4, so any less than that will be a challenge run, and thus your complaining about challenge has no weight.

Actually I'm not sure what you're complaining about.

Ramadu
Aug 25, 2004

2015 NFL MVP





so like. did they patch out the ability to win a jackpot?

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Dr.Smasher
Nov 27, 2002

Cyberpunk 1987
Play Roulette, bet on 12 and 14, spin until it hits. Slime Quest is garbage.

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