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I would've assumed that the problem with gestalts having corporate outposts is that gestalts can already buy anything they want on the Galactic Market, and would therefore have no need for trade enclaves. Even the analogy to consumer goods Splicer sets out above would be traded at the empire level, rather than to the individual drones of a Hive Mind.
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# ? Oct 28, 2018 16:33 |
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# ? Apr 25, 2024 06:40 |
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Aethernet posted:I would've assumed that the problem with gestalts having corporate outposts is that gestalts can already buy anything they want on the Galactic Market, and would therefore have no need for trade enclaves. Even the analogy to consumer goods Splicer sets out above would be traded at the empire level, rather than to the individual drones of a Hive Mind. Ah, but a Hive mind can trade with other hive minds, and what is an individual but a hive mind unto itself?
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# ? Oct 28, 2018 17:18 |
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Technical Analysis posted:Ah, but a Hive mind can trade with other hive minds, and what is an individual but a hive mind unto itself? Sort of like suggesting that humans as a species should trade with a single bacterium.
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# ? Oct 28, 2018 17:20 |
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Aethernet posted:I would've assumed that the problem with gestalts having corporate outposts is that gestalts can already buy anything they want on the Galactic Market, and would therefore have no need for trade enclaves. Even the analogy to consumer goods Splicer sets out above would be traded at the empire level, rather than to the individual drones of a Hive Mind. All in all this seems to make megacorps and gestalts natural enemies. Not only are the gestalts taking up space you might want, they're taking up space a more commercially amenable Empire could be using. Splicer fucked around with this message at 17:45 on Oct 28, 2018 |
# ? Oct 28, 2018 17:43 |
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OwlFancier posted:Sort of like suggesting that humans as a species should trade with a single bacterium.
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# ? Oct 28, 2018 17:47 |
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New game, xenophile-pacifist-egalitarian butterflies. Start in the northeast corner. The east side of the galaxy is mostly empty, with three fallen empires hemming in the southeastern nations, so vast areas of space are unclaimed. I spread tendrils west and south, becoming quite large. South of my western arm I finally meet the Rixi, a representative democracy using eagle-like portraits. We form a federation and the Rixi immediately set off spreading freedom and democracy with bombs. I don't have anywhere near their fleet strength yet so I just send my little corvette groups to hold chokepoints and intercept reinforcements while Literally Space America does its thing. I am Canada. In space.
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# ? Oct 28, 2018 18:00 |
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isndl posted:Seems to me like that's the sort of thing where the gestalt can construct districts for the sole purpose of generating trade value, these knickknacks may have literally no function inside the gestalt society but if they can use them to further diplomacy then why not? Because megacorps want to build offices on the strongest possible planets, so those districts are either gonna be underperforming or overperforming and itll be hard to strike a balance. And it would be pretty lame for a gestalt to get huge trade value simply by wanting it when other civs have to develop it with starbase networks and stuff. TheDeadlyShoe fucked around with this message at 19:26 on Oct 28, 2018 |
# ? Oct 28, 2018 19:07 |
i could see rogue servitors having a commerce-like system, although they'd interact with it differently than anyone else
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# ? Oct 28, 2018 19:18 |
Rumda posted:Paradox are having a sale on thier store including apocalypse 33% off and distant stars at 25 WinGameStore/MacGameStore (safe stores) has it for even cheaper. https://isthereanydeal.com/waitlist/?by=cut:desc#/page:game/info?plain=stellarisapocalypse Edit: And now all I'm missing is distant stars. Is it worth the price? Black Griffon fucked around with this message at 21:03 on Oct 28, 2018 |
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# ? Oct 28, 2018 20:58 |
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Distant Stars is fantastic if you like having more multi-step anomalies. And a bunch of normal anomalies in general. Also space ameoba buddy
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# ? Oct 28, 2018 21:07 |
Man space amoeba buddy sounds good. Also, I just unsubscribed from my 30+ mods because it's been so long since the last time I played. Is there a list of essentials up?
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# ? Oct 28, 2018 21:12 |
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TheDeadlyShoe posted:Because megacorps want to build offices on the strongest possible planets, so those districts are either gonna be underperforming or overperforming and itll be hard to strike a balance. And it would be pretty lame for a gestalt to get huge trade value simply by wanting it when other civs have to develop it with starbase networks and stuff. Where a megacorp wants to build offices is a strategic decision, it doesn't necessarily need to be whatever provides the most raw value. Maybe they want to use it to build opinion for other diplomatic actions, or simply project trade in that direction because of empires behind them. Nobody said that the Gestalt should be better at building trade than a regular empire, they could have severe penalties to reflect the inefficiencies of a command economy. It just seems odd to completely lock them out of participating at all.
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# ? Oct 28, 2018 21:20 |
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Anticheese posted:Nah. Mechanics spoilers: But if you ever disassemble robots or give them the domestic protocols trait, that chance goes way up. I'd do the same frankly.
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# ? Oct 28, 2018 21:56 |
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Thyrork posted:I'd do the same frankly. Suddenly I want to mod in an event chain based on Westworld.
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# ? Oct 28, 2018 22:19 |
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I haven't played this since a quick shufty just after apocalypse came out, and poo poo has changed. Is there a decent guide anywhere to the changes between whatever version that was and whatever it is now? I suspect that rolling with a single doomstack might be less necessary than it was before, for one thing, and I'm curious if weapons and stuff have been rebalanced. Also, is the intention now that you just plop starbases in every system, effectively? If I colonise a planet in a system can I then junk that systems base? Can the bases even be destroyed? A pirate fleet totally steamrolled one of mine, but it regenerated from 1hp back to full strength without me doing anything.
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# ? Oct 28, 2018 22:25 |
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Technical Analysis posted:Ah, but a Hive mind can trade with other hive minds, and what is an individual but a hive mind unto itself? Honestly, I can see a tech series based around non-hive minds trading with hive minds, as in 'understanding how a gestalt thinks, etc.' People love to decorate themselves and their surroundings, so why not a hive mind?
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# ? Oct 28, 2018 22:47 |
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The gestalts already have some individuality as seen by their leaders and the divergences that lead to pirates. It isn't too much of a stretch to believe that the individual members of a hive or machine intelligence would have some preferences.
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# ? Oct 28, 2018 22:53 |
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Darkrenown posted:You doubt me?! Ok but can we get one where we elect a space-whale or space-amoeba to the gover-
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# ? Oct 28, 2018 22:55 |
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Space Canada has done its job too well. The galaxy is split mostly 50/50 between two federations. There's one non-fallen independent empire left. Everyone is too goddamned friendly now, my allies keep voting no on war declarations. So how do I make them mad enough to keep kicking over the other federation's members.
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# ? Oct 29, 2018 02:42 |
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Considering what year it is, I think you'll have something fun to do soon.
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# ? Oct 29, 2018 02:48 |
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Thyrork posted:Considering what year it is, I think you'll have something fun to do soon. You did this. edit: RIP "Bubbles," the amoeba titan. You served me well for over a century. Deuce fucked around with this message at 03:36 on Oct 29, 2018 |
# ? Oct 29, 2018 03:00 |
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Are there any goon race packs or something like that to populate my games?
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# ? Oct 29, 2018 03:14 |
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Luminous Cow posted:Are there any goon race packs or something like that to populate my games? there have been past attempts but they never get maintained throughout new patches so who knows if they're still compatible at this point
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# ? Oct 29, 2018 03:17 |
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Brother Entropy posted:there have been past attempts but they never get maintained throughout new patches so who knows if they're still compatible at this point I started a new game as fanatical spiritual xenophobes thinking it would be unique and almost every race I've encountered is some form of spiritual. So annoying.
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# ? Oct 29, 2018 03:20 |
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Luminous Cow posted:Are there any goon race packs or something like that to populate my games? There is a mod that still works, I think it's called "Friends Like These"
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# ? Oct 29, 2018 03:39 |
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Pipski posted:I haven't played this since a quick shufty just after apocalypse came out, and poo poo has changed. Is there a decent guide anywhere to the changes between whatever version that was and whatever it is now? I suspect that rolling with a single doomstack might be less necessary than it was before, for one thing, and I'm curious if weapons and stuff have been rebalanced. Also, is the intention now that you just plop starbases in every system, effectively? If I colonise a planet in a system can I then junk that systems base? Can the bases even be destroyed? A pirate fleet totally steamrolled one of mine, but it regenerated from 1hp back to full strength without me doing anything. You own a system if you have a starbase in it. You decommission the starbase, you lose the system, and any planets in it. And yes, being 'destroyed' by being shot at just disables it for a while. In a war doing so will 'occupy' it, though you'll also need to occupy any planets in the system if you want to capture it. You'll also need to make a 'claim' on it to actually get it after a war though, if that's what you want to do, there's a claims button in your top bar that will let you do that. You can put starbases in all the systems you like as this is how you expand your territory now but it'll cost influence to build them (just no influence upkeep but there is an energy one) and your researches become gradually more expensive with each you build. Starbases can then be upgraded to things you can put guns and modules on, replacing the old defensive bases, but you've got a limit for these based on your population. Also doomstacks still kinda exist but you'll just have more than one of them generally since there's both a fleet size limit and naval capacity. As for weapons, yeah they've been rebalanced a bunch. Armor is now a third health bar rather than a damage reduction stat, and lasers are good against armor but not against shields, kinetics are good against shields but less so against armor, missiles are strong against armor and hull and bypass shields. They're also quite fast now and can track other targets after their primary one is destroyed, but they kinda suffer from a low fire rate and travel time. There's a bunch of other weapons with mostly balanced, though missiles are really powerful early on before point defense picks up. Black Pants fucked around with this message at 05:42 on Oct 29, 2018 |
# ? Oct 29, 2018 04:34 |
binge crotching posted:There is a mod that still works, I think it's called "Friends Like These" Yep. https://steamcommunity.com/sharedfiles/filedetails/?id=1314848686&searchtext=friends+like+these Some of the empires won't load/can't be selected because dependent mods aren't 2.0 compatible, but the vast majority of them work.
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# ? Oct 29, 2018 04:39 |
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I noticed some fuckery in my last game regarding border adjacency: I couldn't offer a protectorate deal to a tiny two system empire because they "weren't adjacent" even though they clearly were. Turns out if they expand to you the game doesn't think you're adjacent until you change your borders and force a recalc. Claiming a new system on the other end of the empire worked, but later when they had rebels and became a different empire I had to force a recalc again and there were no empty systems left to claim, so I disbanded an outpost and immediately replaced it - as bonus, if you do it while the game is paused, you can queue up the new outpost before the system leaves your control so it costs zero influence to rebuild it.
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# ? Oct 29, 2018 07:32 |
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isndl posted:I noticed some fuckery in my last game regarding border adjacency: I couldn't offer a protectorate deal to a tiny two system empire because they "weren't adjacent" even though they clearly were. Turns out if they expand to you the game doesn't think you're adjacent until you change your borders and force a recalc. Well, this explains all those times I couldn't rival my neighbour empires because the game claimed they weren't adjacent.
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# ? Oct 29, 2018 08:38 |
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I had a kind of funny bug / feature happen in my last game; my luxury gay space communism xenophiles offered to integrate a hive mind (or gestalt maybe, unclear on the difference). They agreed. I paid for a few years, my borders changed and all their pops were set to purge! I couldn’t change anything to fix it - purging was outlawed, default rights for all were turbo deluxe full citizenship for all. I didn’t get any maluses for it at least and their quickly deserted planets filled with all sorts of species. But it was weird to have a genocide on my hands that the other party enthusiastically agreed to.
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# ? Oct 29, 2018 08:44 |
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Bettik posted:I had a kind of funny bug / feature happen in my last game; my luxury gay space communism xenophiles offered to integrate a hive mind (or gestalt maybe, unclear on the difference). They agreed. I paid for a few years, my borders changed and all their pops were set to purge! Way back I had the reverse happen to me when some Human survivors wanted to join my robot empire. Though I already knew where this would be going and refused. They continued to be loyal vassals to the bitter end.
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# ? Oct 29, 2018 09:10 |
Bettik posted:I had a kind of funny bug / feature happen in my last game; my luxury gay space communism xenophiles offered to integrate a hive mind (or gestalt maybe, unclear on the difference). They agreed. I paid for a few years, my borders changed and all their pops were set to purge!
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# ? Oct 29, 2018 09:11 |
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Baronjutter posted:If you could somehow work out a society that collapsed because they became so obsessed about castration that governments of the planet needed to expand more and more of their civil servants to keep track of who deserves to be castrated or not to the point of societal collapse... http://spacespy.thecomicseries.com/comics/27 EFB, but check it out anyway. At least until they get out of the invisible zone. habituallyred fucked around with this message at 09:31 on Oct 29, 2018 |
# ? Oct 29, 2018 09:24 |
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Hive mind pops cannot exist in a non gestalt empire. Either they die off or you genemod them to individuals. The latter might require gene ascescion though. Edit: that'll teach me for not reloading the page before replying
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# ? Oct 29, 2018 09:40 |
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Bettik posted:(or gestalt maybe, unclear on the difference) Gestalt consciousness is the ethic choice that then lets you choose between either hive mind or machine intelligence. All hives are gestalts, not all gestalts are hives.
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# ? Oct 29, 2018 10:23 |
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Innocent_Bystander posted:Hive mind pops cannot exist in a non gestalt empire. Either they die off or you genemod them to individuals. The latter might require gene ascescion though. I always thought this was a bit of a shame. I like the idea of free borg joining my empire.
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# ? Oct 29, 2018 11:49 |
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I kind of think there should be an option for more direct control of hive minds, rather than just killing them all or vassalising them. You should be able to integrate them directly into a single sector of which the Hive Mind is the 'governor', and which expands if you colonise a new world using drones.
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# ? Oct 29, 2018 12:05 |
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Aethernet posted:I kind of think there should be an option for more direct control of hive minds, rather than just killing them all or vassalising them. You should be able to integrate them directly into a single sector of which the Hive Mind is the 'governor', and which expands if you colonise a new world using drones.
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# ? Oct 29, 2018 12:12 |
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Deuce posted:You did this. Oh such horrors await.
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# ? Oct 29, 2018 12:28 |
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# ? Apr 25, 2024 06:40 |
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Splicer posted:Or a faction that's just called what the hive mind is called, can't be moved into or out of, and has its own hive mind faction goals. I like this, not least because it opens up the question of how many votes a Hive Mind should have.
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# ? Oct 29, 2018 12:46 |