How's Broforce on switch? Did they manage to implement the custom game maker into this version? The stream workshop custom games were the tits.
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# ? Oct 30, 2018 01:24 |
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# ? Apr 28, 2024 18:48 |
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Yeah Metroid even super Metroid is kind of designed around the fact you kind of are hard to control so your gonna get hit.
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# ? Oct 30, 2018 01:25 |
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il serpente cosmico posted:I just ordered a Hori left joycon. Did I make a good choice? I am a fan of just modding a d-pad onto a real one but I've heard they're really good. quote:Why no rumble? I don't care about wireless because I use a pro controller in docked mode. Makes it cheaper.
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# ? Oct 30, 2018 01:28 |
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Heath posted:Makes it cheaper. Fair enough. I'm not a huge fan of the high-frequency rumble of the switch anyway, so I'll just turn it off when using portable mode. I kind of wish they made a delux set with a matching right joycon, wireless, and rumble
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# ? Oct 30, 2018 01:36 |
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The Ridley fight added to Samus Returns was an important marriage of the traditional series and the Prime series, that truly bridged the two into one continuity after some animosity between the studios
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# ? Oct 30, 2018 01:40 |
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il serpente cosmico posted:Fair enough. I'm not a huge fan of the high-frequency rumble of the switch anyway, so I'll just turn it off when using portable mode. I kind of wish they made a delux set with a matching right joycon, wireless, and rumble I got a basstop replacement set so I have two atomic purple Joycons with all the features for the cost of the shells. They're not perfect but if you're at all technically inclined it's a pretty easy swap.
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# ? Oct 30, 2018 01:42 |
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I feel like big dumb baby but how to I kick to punt stuff off ledges in DarkSouls? I read the little text on the ground but I couldn’t it off on the test undead
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# ? Oct 30, 2018 01:50 |
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Dr. VooDoo posted:I feel like big dumb baby but how to I kick to punt stuff off ledges in DarkSouls? I read the little text on the ground but I couldn’t it off on the test undead Tap forward/up and light attack simultaneously. Your stick should hit the edge just as you hit the attack button. It takes some practice. Try it on someone with a big shield.
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# ? Oct 30, 2018 01:56 |
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Dr. VooDoo posted:I feel like big dumb baby but how to I kick to punt stuff off ledges in DarkSouls? I read the little text on the ground but I couldn’t it off on the test undead From a standstill, push forward (north on your movement stick assuming the camera is behind you) and light attack at the same time. If you do this with heavy attack, you'll get a weapon specific lunging attack. The weapons movesets have a lot more depth than originally meets the eye. Try attacking immediately out of a Dodge roll, or tap a to backstep and then attack. Experiment! il serpente cosmico fucked around with this message at 02:05 on Oct 30, 2018 |
# ? Oct 30, 2018 02:00 |
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DLC Inc posted:saying the Nightmare boss in Fusion was a "standout" is still blowing my mind. Big loving sprite that takes up half the screen and moves around in a bullshit pattern as you wind down into a war of attrition with it, taking unavoidable damage. Nightmare does not have any unavoidable damage. It's just a really difficult, well designed boss fight. It's one of the 5 or so most memorable boss fights in all of Metroid for a reason. Also, calm down KingSlime.
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# ? Oct 30, 2018 02:05 |
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Nightmare is cool just for the gravity effect. Neat but doesn’t force you into a period we’re you can’t do anything
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# ? Oct 30, 2018 02:09 |
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So is Ubosa's Fury the only way to stun Ganon during the part of the boss fight when he gets super armor?
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# ? Oct 30, 2018 02:11 |
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BigHead posted:How's Broforce on switch? Did they manage to implement the custom game maker into this version? The stream workshop custom games were the tits. It’s real good, friend!! Super stable performance 99% of the way through (that last boss is a bitch even for the ps4) and a great portable rendition of the greatest couch co op game of the decade, with all DLC included and it’s running on the new engine that just came out in June for PC and PS4! Short version: buy it There is no Broforce Maker like on PC. PS4 didn’t have it either.
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# ? Oct 30, 2018 02:15 |
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Lord help me, I'm fixing to spend money on pinball. Do they ever run sales on these bundles or is everything pretty set? Is there a recommended bundle or just whatever looks fun?
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# ? Oct 30, 2018 02:33 |
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Huxley posted:Lord help me, I'm fixing to spend money on pinball. I've found that these are perfect for spending gold coins on because you might get them for 'free'
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# ? Oct 30, 2018 02:35 |
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punk rebel ecks posted:So is Ubosa's Fury the only way to stun Ganon during the part of the boss fight when he gets super armor? Nope. Off the top of my head, you can also do a flurry rush or reflect his laser with your shield (or with Daruk's Protection). He briefly drops his shield during those attacks, and landing a single hit with it down makes it stay down so you can wallop him a bit more. With good timing you can even use a regular attack, or shoot him or detonate a bomb or something, during that brief window, without doing any kind of counterattack.
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# ? Oct 30, 2018 02:36 |
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Two of the outer screws on my stupid joycon are stripped--one by my own doing but the other came that way--so now I can't replace the latch because I don't have an extractor bit small enough to get in there. I hate these fuckin things
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# ? Oct 30, 2018 02:42 |
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https://twitter.com/Wario64/status/1057088223359320064
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# ? Oct 30, 2018 02:56 |
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Bongo Bill posted:Nope. Off the top of my head, you can also do a flurry rush or reflect his laser with your shield (or with Daruk's Protection). He briefly drops his shield during those attacks, and landing a single hit with it down makes it stay down so you can wallop him a bit more. With good timing you can even use a regular attack, or shoot him or detonate a bomb or something, during that brief window, without doing any kind of counterattack. I tried using bombs and deflecting his laser with my shield and it didn't work.
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# ? Oct 30, 2018 03:02 |
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As long as they release more than 4 episodes as a first season let's party.
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# ? Oct 30, 2018 03:15 |
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I'm only on board if they bring back horny wisecracking Link from the Super Show series.
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# ? Oct 30, 2018 03:27 |
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Huxley posted:Lord help me, I'm fixing to spend money on pinball. The Pinball Megathread [Physical and Virtual] might be of interest if you're doing this, those folks know this stuff very well.
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# ? Oct 30, 2018 03:28 |
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Mak0rz posted:I'm only on board if they bring back horny wisecracking Link from the Super Show series. This. Lets bring back "Well excuuuuuuuuse me" again.
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# ? Oct 30, 2018 03:32 |
Make Link mute, but also like the first cartoon. I wanna see sign language "well excuuuuuuuuuuse me, princess" Although, I'm not sure I trust that Wrap's article? They don't even mention an anonymous source on it being Zelda. It could be anything japanese. And right now. In this very moment. Adi is the only person I could trust with producing Metroid.
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# ? Oct 30, 2018 03:39 |
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F ZERO RAMMERS tv show confirmed
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# ? Oct 30, 2018 03:51 |
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Leal posted:This. Lets bring back "Well excuuuuuuuuse me" again. This meme had unprecedented market penetration for its time my MOM used to say this
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# ? Oct 30, 2018 03:56 |
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BOTW was a very good game. It is the first game I played where the concept of a large overworld actually delivers on it's promise. It isn't an empty wasteland but rather one giant well constructed map to explore. Sort of like a modern version of what they did with a LTTP and Zelda 1. Really shocking it took 10 years after open world gaming was mainstream for this to be achieved.
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# ? Oct 30, 2018 04:01 |
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The Castlevania show is really good so I’d actually be excited for this.
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# ? Oct 30, 2018 04:03 |
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We don't even know if it's Nintendo. But that guy produced a good adaptation, so I'd like to hear what's his next one.
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# ? Oct 30, 2018 04:05 |
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Ignite Memories posted:This meme had unprecedented market penetration for its time The Zelda cartoon didn't originate this, it was just Link talking like a late 80s dude
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# ? Oct 30, 2018 04:26 |
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il serpente cosmico posted:Hollow Knight is my favorite Metroid-style game, regardless of platform. It has devisive elements, but I personally found those elements enhanced my experience. The exploration is second to none, the combat is challenging and satisfying, particularly as you acquire more abilities, and the platforming challenges are also dope. It's the only pathfinder game that I've felt has nailed everything I want out of one of those games. I think I’m a metroidvania junkie and for some reason I can’t get into this like I thought. I don’t like having to return to a bench every time I’ve explored an area just to make sure it’s saved on my map. It seems like I play more cautiously and am just looking desperately for a save point every time I clear some difficult platforming, which makes me backtrack every time I’ve done something I think is significant so I don’t forget where the hell it is.
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# ? Oct 30, 2018 04:29 |
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Finally finished XBC2 and I don't think it was very good. It has way too many systems and Rex is a doofus.
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# ? Oct 30, 2018 04:30 |
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Tendril_Mullet posted:I think I’m a metroidvania junkie and for some reason I can’t get into this like I thought. I don’t like having to return to a bench every time I’ve explored an area just to make sure it’s saved on my map. It seems like I play more cautiously and am just looking desperately for a save point every time I clear some difficult platforming, which makes me backtrack every time I’ve done something I think is significant so I don’t forget where the hell it is. It's always saving your map, it'll show where you were when you died on the map when you 'respawn' at the last bench
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# ? Oct 30, 2018 04:37 |
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Tendril_Mullet posted:I think I’m a metroidvania junkie and for some reason I can’t get into this like I thought. I don’t like having to return to a bench every time I’ve explored an area just to make sure it’s saved on my map. It seems like I play more cautiously and am just looking desperately for a save point every time I clear some difficult platforming, which makes me backtrack every time I’ve done something I think is significant so I don’t forget where the hell it is. the game autosaves all the time and even if you die before you find a bench your map will be updated when you wake up on the last bench you rested on. just explore dude e:fb romanowski fucked around with this message at 04:41 on Oct 30, 2018 |
# ? Oct 30, 2018 04:38 |
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punk rebel ecks posted:BOTW was a very good game. It is the first game I played where the concept of a large overworld actually delivers on it's promise. It isn't an empty wasteland but rather one giant well constructed map to explore. Sort of like a modern version of what they did with a LTTP and Zelda 1. also the idea of letting people mark their own destinations on the map and not giving them a huge checklist of icons to seek out
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# ? Oct 30, 2018 04:40 |
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Tendril_Mullet posted:I think I’m a metroidvania junkie and for some reason I can’t get into this like I thought. I don’t like having to return to a bench every time I’ve explored an area just to make sure it’s saved on my map. It seems like I play more cautiously and am just looking desperately for a save point every time I clear some difficult platforming, which makes me backtrack every time I’ve done something I think is significant so I don’t forget where the hell it is. Save points don't work like they do in SOTN or Super Metroid where dying will reset all of your progress back to that point. Dying in Hollow Knight works more like Dark souls, i.e. the world state stays the same: you keep all of your map progress and items you've picked up (except for Geo, which stays with your shade), any bosses you've killed remain dead, any shortcuts you've found stay unlocked, etc. Playing the way you're describing is completely counterproductive, and it doesn't surprise me that you aren't enjoying yourself. Just keep pushing forward, and play mindfully. Remember that damaging enemies refills your mana, which will allow you to heal indefinitely (it's not like you're tied to estus flasks or anything). The only potential progress you'll lose is that you will physically be in a different place, and you need to go get your Geo back from your shade. Just explore, dude!
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# ? Oct 30, 2018 05:07 |
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LethalGeek posted:The Pinball Megathread [Physical and Virtual] might be of interest if you're doing this, those folks know this stuff very well. It never occurred to me that there would be a pinball thread. Please never die, SA.
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# ? Oct 30, 2018 05:30 |
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il serpente cosmico posted:Save points don't work like they do in SOTN or Super Metroid where dying will reset all of your progress back to that point. Dying in Hollow Knight works more like Dark souls, i.e. the world state stays the same: you keep all of your map progress and items you've picked up (except for Geo, which stays with your shade), any bosses you've killed remain dead, any shortcuts you've found stay unlocked, etc. Playing the way you're describing is completely counterproductive, and it doesn't surprise me that you aren't enjoying yourself. Just keep pushing forward, and play mindfully. Remember that damaging enemies refills your mana, which will allow you to heal indefinitely (it's not like you're tied to estus flasks or anything). The only potential progress you'll lose is that you will physically be in a different place, and you need to go get your Geo back from your shade. Thanks for this I’ll give it another go. Think I’ll just start a new game to acclimate myself to everything again cause it’s been a while.
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# ? Oct 30, 2018 05:33 |
ATTN: Aus Goons https://twitter.com/NintendoAUNZ/status/1057059534508883973 Translates to $40 Mario Party
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# ? Oct 30, 2018 05:37 |
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# ? Apr 28, 2024 18:48 |
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Infinitum posted:ATTN: Aus Goons
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# ? Oct 30, 2018 05:43 |