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im trying to compile these changes i made for testing on a mac and when i do it seems fine until i try to play the game at which point the window just goes black after the splash art anybody have any idea whats causing that
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# ? Nov 4, 2018 08:32 |
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# ? Apr 25, 2024 09:06 |
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I spent a lot of the weekend helping someone clean up after some storm damage, so nothing really to update. Sorry for the broken record
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# ? Nov 5, 2018 02:53 |
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How dare you, a human being, focus on more than just working for free on a fork of an open source video game?
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# ? Nov 5, 2018 03:00 |
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I demanda refund tbh
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# ? Nov 5, 2018 08:26 |
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Your complete lack of output is what stopped Octopode from being in smash
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# ? Nov 5, 2018 09:14 |
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What? Octopode's been confirmed for a while, and Vinestalker is a preorder bonus.
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# ? Nov 6, 2018 00:17 |
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I can't wait until the Dowan skin unlocks at midnight
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# ? Nov 6, 2018 00:35 |
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Scaramouche posted:I can't wait until the Dowan skin unlocks at midnight Ban Duvessa.
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# ? Nov 6, 2018 01:47 |
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Edmund spawns with a wand of polymorph on D5 and he's not afraid to use it. Zaps me tree, I survive an ogre with a club I probably wouldn't have, thanks bro. Zaps me fungus, I chain confuse him until death. *drops wand of polymorph*
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# ? Nov 7, 2018 06:26 |
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coming as a pull request as soon as i can work out how to make all their gimmicks work in code: like 4 different monster species concepts and 3 dwarfs the gently caress is wrong with me
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# ? Nov 7, 2018 06:46 |
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Aquadwarf Cyberdwarf Brain dwarf
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# ? Nov 7, 2018 06:48 |
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STRONG: bballs WEAK: applebottoms
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# ? Nov 7, 2018 06:51 |
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reworks of mountain + deep dwarves and gnomes bicthes
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# ? Nov 7, 2018 07:19 |
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calling gnomes a kind of dwarf is some racist poo poo i think
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# ? Nov 7, 2018 07:28 |
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It's actually dwarves that are a type of gnome.
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# ? Nov 7, 2018 10:21 |
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actually theyre not gnomes at all but theyre similar mechanically to the old species also now they have mp wands 2
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# ? Nov 7, 2018 10:31 |
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gnomes are dwarves phenotypically, not racially
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# ? Nov 7, 2018 11:24 |
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Do not add gnomes, but DO add gnelfs and gnoblins.
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# ? Nov 7, 2018 11:42 |
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Add Omes.
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# ? Nov 7, 2018 12:08 |
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Race request: Three gnomes in a trenchcoat trying to sneak into an R rated dungeon.
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# ? Nov 7, 2018 17:10 |
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Just started getting into this game, it's great! I noticed that when I have the skill screen open I try to leave it on my training percentages, but sometimes when I open it it's set to 'cost' and I have to double '!' to go back to 'training' numbers. Any idea on what's causing this and how to stop it?
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# ? Nov 9, 2018 16:07 |
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an upcoming pull request: mire hags: sludge elves, but theyre not elves anymore, theyre people who got goofed up by old magic and turned into cackling. witches. yes. (species name semi-placeholdery, feel free to give alternative suggestions for names. metoron has proposed fuath and vough as names from scottish folklore) yetis: sneaky large species with wild magic 1 and more "civilized" weapon apts then their other large brethren. theyre bad at summoning and necromancy because i dont want them to have friends carcinia: hey remember when i suggested that crab-themed mutant species with a shield/strong punch built into one limb yeah theyre here and kinda beefy. have regular feet now tho cause im lazy dwarrow: hi folks its me, mountain dwarf, your dungeon delver and best friend (now with slight apt changes, dd/gnome style passive mapping but timed later, and a bunch of MR) dverger: gnome, except the fluff is completely different now and theyre small dwarves from deep deep down who madhkur: the deep dwarf's equivalent to the swamp hag. very experimental, they're undead dwarves that have deterioration and risk statrot when they use their healing ability (theyre trying not to turn back into unliving worms). probably broken. grey elves: adding these guys back in for to fill in the elf-shaped hole, theyre basically low elves that are phenomenally good and sneaking and favor elemental magic. no mutations or pseudomutations because i like the idea that all the elves are just humans w weird stats and apts (rip glamoour lmao) im halfway tempted to add in goblins as a challenge species w like, human apts but diminished stats and small but im just wanting this to compile at this point tbh Tollymain fucked around with this message at 05:03 on Nov 11, 2018 |
# ? Nov 11, 2018 03:47 |
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i have discovered an interesting problem lmao
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# ? Nov 11, 2018 19:28 |
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are there any fomorian custom races? large, randomly malmutated dudes who could have some bonuses to make up for e.g. a goat head, or no legs
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# ? Nov 11, 2018 21:18 |
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demonspawn are kinda sorta like that with body slot mutations you could probably make a couple full mutation facets that are a bit more overtly a tradeoff like that
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# ? Nov 11, 2018 21:23 |
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Troll
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# ? Nov 12, 2018 00:52 |
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Wizards have such a fun early game. You basically have to win every fight through dirty tricks.
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# ? Nov 12, 2018 02:36 |
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Gooncrawl status update: Initial batch of permabuffs are now in for testing (finally)! All castable versions of transmutation forms should now be permabuffs (cast once to reserve the MP and keep the form indefinitely, cast again while it is active to release the spell). If nobody notices anything too buggy, I'll start working on converting the other voted spells over to permabuffs as well. Current known bugs: You will get informed multiple times that you lost control of your spells if you untransform from a form that melds your body armor and your shield. Currently, MP reserved is equal to the spell level of the permabuff without any modifiers AKA you only need to get it castable once and it can be maintained for the spell's level of MP until you change/equip body armor or shields or your max MP can no longer sustain the spell (will drop all permabuffs). If the MP reserved is too little or too low effort for heavy armor after people get their hands on it to mess around, there's a couple things I can insert:
As an aside, I forgot to prevent Djinni from worshipping Trog because they are made of magic. Any preference on changing it vs keeping what it currently is anyways?
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# ? Nov 12, 2018 04:06 |
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Trog does not judge the man based on his birth, only on his love of HITTING THEM VERY HARD.
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# ? Nov 12, 2018 05:55 |
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When do the wizard starter spells start dropping off in effectiveness?
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# ? Nov 13, 2018 13:26 |
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tweet my meat posted:When do the wizard starter spells start dropping off in effectiveness? Magic dart falls off pretty fast, and it’s best to have another plan for dealing with enemies by the time you have to face beefy early-mid game enemies like orc warriors or yaks. Conjure flame is great all the way through lair and late D, meph cloud can be really strong even in lair branches and retains some utility in vaults (shutting down convokers.) I usually stop casting summon imp by the beginning of lair, but you can probably squeeze decent use out of it through the end of D as a way to get meph cloud resistant distractions, especially if you don’t have any other summons and aren’t really spending your MP on better stuff. The great thing about wizard is that you get your whole starting kit for a tiny bit of investment, which means you have a powerful set of utility skills through the early mid-game that can cover and support you while you develop into pretty much any character type you want. Low starting strength makes armor a problem and weapon damage a little awkward, but wizard is still a premier hybrid start. Heithinn Grasida fucked around with this message at 16:21 on Nov 13, 2018 |
# ? Nov 13, 2018 16:16 |
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Fast, dangerous enemies that are un-mephiticable like spiked frogs and mambas are usually the wizard's first and last lesson on when spells drop off.
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# ? Nov 13, 2018 16:33 |
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Good to know. I've never won a caster other than a skald so I really wanna knock this wizard run out. It really is an amazing toolkit early on. What species do y'all generally like for wizard? I'ce been using kobold for a stabber caster hybrid which works pretty well, but I think taking a page from the skald handbook and using magic to augment polearm melee damage would be a bit more effective.
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# ? Nov 13, 2018 19:19 |
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Ogre if hybrid, Tengu for blaster caster. Note: this is my answer to every class
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# ? Nov 13, 2018 19:22 |
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tweet my meat posted:What species do y'all generally like for wizard?
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# ? Nov 13, 2018 19:42 |
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Can I play gooncrawl with the desktop client? E:nevermind it's in the op tweet my meat fucked around with this message at 19:59 on Nov 13, 2018 |
# ? Nov 13, 2018 19:55 |
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tweet my meat posted:What species do y'all generally like for wizard? Deep Elf, purest of blaster casters. Pray for an early Vehu altar. E: Speaking of blaster casters, can I petition for Gooncrawl to move Buddysphere back to lvl 4? That change is what made me drop conjurers. E2: Speaking of buddysphere and having checked the wiki, can I petition for Gooncrawl to put Buddysphere back into the conjurations starting book? Aumanor fucked around with this message at 00:29 on Nov 14, 2018 |
# ? Nov 14, 2018 00:24 |
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This game is coded in C++?! Aw hell Don't give me a reason to take on a new hobby you guys D:
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# ? Nov 14, 2018 00:40 |
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Aumanor posted:Deep Elf, purest of blaster casters. Pray for an early Vehu altar. Second edit is already done.
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# ? Nov 14, 2018 00:48 |
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# ? Apr 25, 2024 09:06 |
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FulsomFrank posted:Fast, dangerous enemies that are un-mephiticable like spiked frogs and mambas are usually the wizard's first and last lesson on when spells drop off. for un mephable reptiles I spam cast summon imp till I get a few ice imps then run around and drop a conjure flame if I still have mana. That usually kills them or lets you get away But by then hopefully you have something else to kill them with like sticky flame or an ice spell or a branded weapon
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# ? Nov 14, 2018 01:01 |