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Major Isoor
Mar 23, 2011
I don't know about you guys, but I've just preordered Hitman 2 gold edition. I'm looking forward to picking up the story (and finding more crazy assassination methods) in mid-November!
Hopefully all my unlocked suits get moved across from the previous Hitman game, though - I quite like the gloved variants of some of those.

Also, Sean Bean is the first elusive target for Hitman 2; they even made a teaser for it, haha (I'd link it, but I'm at work currently) I think he gets unlocked around the 20th November.

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goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
I'm incredibly excited OP.

trying to jack off
Dec 31, 2007

Major Isoor posted:

I don't know about you guys, but I've just preordered Hitman 2 gold edition. I'm looking forward to picking up the story (and finding more crazy assassination methods) in mid-November!
Hopefully all my unlocked suits get moved across from the previous Hitman game, though - I quite like the gloved variants of some of those.

Also, Sean Bean is the first elusive target for Hitman 2; they even made a teaser for it, haha (I'd link it, but I'm at work currently) I think he gets unlocked around the 20th November.

im looking forward to refunding it

In Training
Jun 28, 2008

Major Isoor posted:

I don't know about you guys, but I've just preordered Hitman 2 gold edition. I'm looking forward to picking up the story (and finding more crazy assassination methods) in mid-November!
Hopefully all my unlocked suits get moved across from the previous Hitman game, though - I quite like the gloved variants of some of those.

Also, Sean Bean is the first elusive target for Hitman 2; they even made a teaser for it, haha (I'd link it, but I'm at work currently) I think he gets unlocked around the 20th November.

I just got the standard edition since 40 dollars for two extra levels felt steep. But I'm also extremely excited.

Major Isoor
Mar 23, 2011

In Training posted:

I just got the standard edition since 40 dollars for two extra levels felt steep. But I'm also extremely excited.

That's fair - it was a bit of an impulse upgrade/buy, for me. Especially since the individual expansions will probably get a slight discount later on, anyway. But I dunno, I replay Hitman levels a lot, so it feels worth it to me, either way.
I just hope this game is full of Sapienza-tier levels, since that's probably the best level in the series. (Although a few Blood Money ones like the hotel/casino come close)

Aston
Nov 19, 2007

Okay
Okay
Okay
Okay
Okay

I've been playing through Hitman 2016 this week and wow. I've never played a Hitman game before and I had no idea what I was missing.

BBJoey
Oct 31, 2012

Play Absolution next

Seventh Arrow
Jan 26, 2005

BBJoey posted:

Play Absolution next

you monster

Aston
Nov 19, 2007

Okay
Okay
Okay
Okay
Okay

I've heard that one isn't great but I might try Blood Money, that's supposed to be good?

Major Isoor
Mar 23, 2011

Aston posted:

I've heard that one isn't great but I might try Blood Money, that's supposed to be good?

Yeah, Blood Money is very good - I definitely recommend it. It's a little dated in some ways (mostly movement/controls) compared to the new one, but it's a LOT better than the original, Silent Assassin and Contracts, in that regard.

Aston
Nov 19, 2007

Okay
Okay
Okay
Okay
Okay

I've only done up to Marrakech so far. I was using the opportunities tracking for the first two but I turned it off for Marrakech and it's been fun trying to discover things a bit more organically, like hearing the people sitting outside a shop talking about how one of their exes was inside who was the security chief for the consulate, or stumbling across the APC password when doing something else. Having the dots connect with the toilet kill on the General was also really cool. I've spent a lot of time when I can't play trying to plan the route for blowing both targets up in the tunnel.

In Training
Jun 28, 2008

Aston posted:

I've only done up to Marrakech so far. I was using the opportunities tracking for the first two but I turned it off for Marrakech and it's been fun trying to discover things a bit more organically, like hearing the people sitting outside a shop talking about how one of their exes was inside who was the security chief for the consulate, or stumbling across the APC password when doing something else. Having the dots connect with the toilet kill on the General was also really cool. I've spent a lot of time when I can't play trying to plan the route for blowing both targets up in the tunnel.

Hell yeah. It definitely benefits from turning off all the UI guidance, they put enough obvious clues in the level design and ambient dialogue to find lots of great options, and then if you're trying to be completionist the challenges can give you extra ideas on routes. Its such a great game.

Over There
Jun 28, 2013

by Azathoth

In Training posted:

Hell yeah. It definitely benefits from turning off all the UI guidance, they put enough obvious clues in the level design and ambient dialogue to find lots of great options, and then if you're trying to be completionist the challenges can give you extra ideas on routes. Its such a great game.

I just wish saving/loading was quicker. With Blood Money, it was much quicker so you were more inclined to try different things, rather than mess up and wait for 2-3 minutes for everything to load in the new one. Good game though.

elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up
Never save, never load, then you will really learn how to do different things

Aston
Nov 19, 2007

Okay
Okay
Okay
Okay
Okay

In Training posted:

Hell yeah. It definitely benefits from turning off all the UI guidance, they put enough obvious clues in the level design and ambient dialogue to find lots of great options, and then if you're trying to be completionist the challenges can give you extra ideas on routes. Its such a great game.


I like doing the level blind once then reading through the challenges and realising "You can shoot down his plane with a cannon?!"

E: The redacted challenges are really cool as well. Eye for an Eye...

elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up
Yeah I used the challenges kinda like an objective randomizer, ok i need to kill x with poison and y with a falling speaker now how do i set that up and where do i need to be

In Training
Jun 28, 2008

elf help book posted:

Never save, never load, then you will really learn how to do different things

This

In Training
Jun 28, 2008

Also I still never figured out how to shoot down the plane with the cannon.

elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up
its got strict timing its kinda dumb

Aston
Nov 19, 2007

Okay
Okay
Okay
Okay
Okay

I'm not sure what triggers the evacuation but Caruso had to leave in the middle of checking his mother's bedroom for a ghost, so I made the most of it.

swimsuit
Jan 22, 2009

yeah
shadow tactics is cool and its also cool that theyre having the same company do the new desperados

Seventh Arrow
Jan 26, 2005

elf help book posted:

Yeah I used the challenges kinda like an objective randomizer, ok i need to kill x with poison and y with a falling speaker now how do i set that up and where do i need to be

There's a thing called Hitman Roulette that will do this for you.

https://www.youtube.com/watch?v=eWVinXzIHjM

Aston
Nov 19, 2007

Okay
Okay
Okay
Okay
Okay

Hmm. Colorado.

Aston
Nov 19, 2007

Okay
Okay
Okay
Okay
Okay

Geez do you have to go down into the basement every time?

Lunchmeat Larry
Nov 3, 2012

Aston posted:

Geez do you have to go down into the basement every time?

Yeah it's dumb. It's the one part of the game where the daft story really messes with the gameplay but it's a particularly bad case of it

Punished Chuck
Dec 27, 2010

That’s the only part of the game that’s really story-related, isn’t it? Well, the final assassination too but that one still plays like all the others. Other than that I remember all the story stuff happening in the cutscenes between missions

Lunchmeat Larry
Nov 3, 2012

yeah that's what makes it so baffling. it doesn't happen at any other point and it's terrible lol

Seventh Arrow
Jan 26, 2005

Thief Simulator







If there was ever a game whose title yelled "STEALTH", I think it would have to be Thief Simulator. Indeed, this is the primary reason I picked it up. However, although it shines in places, I think it's safe to say that Thief Simulator is more focused on the "simulator" and less on the "thief". By that I mean that you will not be breaking in to vast properties, scouring every nook and cranny while hiding from dastardly guards. Most of the time spent in someone's house is short, snatching what items you can and getting to your car before the owners come home.

You play as a low-level flunkie who is sprung from prison by the mob. Of course, they didn't do this out of the goodness of their hearts; no, they want you to do jobs for them until your debt is paid off. Much time is spent at your hideout disassembling stolen cars and/or jewelry, unlocking phones and laptops, and perusing the black market online. Going to your laptop gives you access to an online shop for thieving tools, an online shop to sell in-demand items, a forum where you can pay to learn secrets about your victims' housing and security, and a forum where you can get paid to deliver acts of vandalism on said victim's houses. Anything you can't sell online can be sold at your local pawn shop. Every task that you need to do can be done via minigames you've all seen before. If you've done lockpicking in the Fallout games, then you'll know what to do with the simple locks here. If you've done lockpicking in the Splinter Cell games, then you'll know what to do with the more advanced locks. If you've played that pipe game in Bioshock, then congratulations you now have everything you need to be a hacker in Thief Simulator. Your objective is simple: break into the houses in a given neighbourhood and get away with as much goodies as you can. You can still loot a place while the occupants are there but you'll need to use the more tried-and-true methods of sneaking around to avoid their notice. Everything you steal for the first time gives you 10x more xp than if you steal the same item at the same place subsequent times (your victims replace their stuff with astonishing haste).

The plot is pretty barebones, to the degree that the story missions are often things like "level up to Agility 3" or "get a hacking laptop". There is some grinding involved, since to get to Agility 3 or a hacking laptop, you'll need to keep robbing places for a steady stream of income/xp. Overall, it's a pretty simple and short game but it's a good time-waster if you keep your expectations low. It may not give you the vast sneaking thrill of many of the classics, but it has enough to give you a stealth fix for a while.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Lol that game looks psychotic. I think if you took that idea and made it more of a management sim it could be really neat..... imagining planning out routes on a map like in the first Rainbow 6 game or disguising yourself as a salesman or something to "case the joint" ahead of time and it's bad rear end

In Training
Jun 28, 2008

goferchan posted:

Lol that game looks psychotic. I think if you took that idea and made it more of a management sim it could be really neat..... imagining planning out routes on a map like in the first Rainbow 6 game or disguising yourself as a salesman or something to "case the joint" ahead of time and it's bad rear end

Yeah, like if you played from the mob end and were scouting the local prison for New flunkies and poo poo, shoring up your illegal network of boosters and junkies...that would be cool. Glad that the stealth writeup Guy is still alive and sharing neat games.

Seventh Arrow
Jan 26, 2005

In Training posted:

Yeah, like if you played from the mob end and were scouting the local prison for New flunkies and poo poo, shoring up your illegal network of boosters and junkies...that would be cool.

The original "Gangsters" game was like this, although it was kind of buggy and you didn't really have control over your li'l mobsters. If I recall correctly, you started with a barebones crew and then you would buy up properties and make them into front businesses and then send out your guys to either recruit more mobsters or enforce your protection rackets. It was pretty fun for what it was.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

In Training posted:

Yeah, like if you played from the mob end and were scouting the local prison for New flunkies and poo poo, shoring up your illegal network of boosters and junkies...that would be cool. Glad that the stealth writeup Guy is still alive and sharing neat games.

trying to jack off
Dec 31, 2007

Seventh Arrow posted:

The original "Gangsters" game was like this, although it was kind of buggy and you didn't really have control over your li'l mobsters. If I recall correctly, you started with a barebones crew and then you would buy up properties and make them into front businesses and then send out your guys to either recruit more mobsters or enforce your protection rackets. It was pretty fun for what it was.

i played the poo poo out of this as a kid

Thief
Jan 28, 2011

:420::420::420::420::420::420::420::420::420::420::420:

Seventh Arrow
Jan 26, 2005

Just a note that the first Styx game is 80% off until the 16th. If you love old-school, shadow-based stealth and somehow still don't have it, I would recommend it. I'm replaying it now and while it's not perfect, the stealth gameplay feels great.

Seventh Arrow
Jan 26, 2005

The Slater







If you're a Christian Slater fan and you're reading this, you're probably going to be very disappointed. This game has nothing to do with the True Romance star, but instead ex-cop Mark Slater. Mark's father was killed by drug lords selling D-Pain - a powerful new narcotic - and has vowed revenge etc. etc. The gameplay is bargain basement Hitman with a dollar store Max Payne story and value village Poser cutscenes. Actually, it is tempting to make fun of the game because it's low budget and cheesy, but that's not entirely fair. If an up-and-coming developer wants to break in to making games, that's ok as long as there is good gameplay, decent story, and memorable characters. Unfortunately, The Slater has none of these things.

The setup is familiar to anyone who has played any of the Hitman games - you start off with a mission briefing telling you who to go kill; you traverse through the level, finding disguises that let you blend in and get close to your targets. Once you've offed them and stuffed them in the nearest closet/laundry bin (which are numerous), you make a beeline for the exit and move on. Although it looks over Hitman's shoulder and copies its notes, it lacks much of the flair that makes Agent 47's missions so exciting. First off, the levels - while much bigger and more detailed than I was expecting from a one-dev effort - are drab, samey affairs. A lot of bars, clubs, and hotels with similar decor and lighting. There isn't a wild assortment of zany, challenging ways to off your target and there's no real risk of danger if things go wrong. The targets all have highly predictable paths that will usually lead them to being secluded without influence on your part. If there's an area that you're not allowed to enter, you only have to explore a while before you find a keycard or a password written down on plain paper. There's also only one save at the beginning of the level and you can't pause, even at the mission briefing screen.

The Slater isn't bad per se - it works fine and it will give you that 'hiding in plain sight and murdering bad people' fix if you're really jonesing for it. It's just very average and if you have to get it at all, you should wait for a big sale.

Major Isoor
Mar 23, 2011
Oh wow, thanks for the post SA - that game flew under my radar, completely! I like how they've taken some of the mechanics (like finding access codes on notice boards, etc.) from early 2000s games like NOLF, haha :D It's interesting to see a new contender in Hitman's corner of the stealth genre though. Although what you've said doesn't make it seem like it's a top-shelf game by any stretch, hopefully the dev is able to continue to improve their work and release a rival to Hitman. I might need to keep an eye on it either way, and pick it up to try, if it ever gets a dirt-cheap discount

Seventh Arrow
Jan 26, 2005

Ha, some of the documents that you could find in NOLF 2 were hilarious



Major Isoor
Mar 23, 2011

Seventh Arrow posted:

Ha, some of the documents that you could find in NOLF 2 were hilarious



hahaha I loved those Soviet ones, in particular! There were some great ones in the Siberia base, like that. With the USSR and HARM always adding in bits like that third point in the checklist, making sure that the requester isn't insinuating that the organization/country is doing an inadequate job :D
For some reason I'll always remember the line "You maake me verrry mad!" that some Soviet soldiers shout, as they dive or roll into a shooting stance and start taking shots at you

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Seventh Arrow
Jan 26, 2005

I've had these on my hard drive for almost two decades



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