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DaveKap posted:Solid, I'm looking forward to trying it out! This next week is gonna be rear end between this, Had some strange words in there friend, but that's okay I went in and fixed it.
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# ? Nov 29, 2018 23:59 |
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# ? Apr 29, 2024 07:54 |
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nessin posted:Had some strange words in there friend, but that's okay I went in and fixed it. I think we can all at least agree that this is a really good December for gamers.
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# ? Nov 30, 2018 00:02 |
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mods changed my name posted:so uh X4 will have the inevitable consequences of piracy then? Please internet, stimpire mod.
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# ? Nov 30, 2018 00:03 |
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I want to play the space game and sell space weed and space fuel.
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# ? Nov 30, 2018 00:13 |
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Leal posted:I want to play the space game and sell space weed and space fuel.
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# ? Nov 30, 2018 00:14 |
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the space fuel is actually whiskey I still remember being very confused for a long time as to why space fuel was illegal in argon territory.
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# ? Nov 30, 2018 00:15 |
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Really hope the cheat menu from X3 comes back. I loved that for messing around and more quickly setting up massive trade empires.
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# ? Nov 30, 2018 00:16 |
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From the sound of things the direct fighter gameplay is improved for your fresh start action. Carriers are confirmed so commanding your murder empire from the lazyboy command chair is also in as usual. I've already foolishly pre-ordered. But the foolishness is because of my aging 970 card and i7 CPU I'm expecting the far ends of the gameplay to be nice. My big hope is for TM/equivalent mid sized ships that can cram in a small fighter pack, and the gameplay scaling to have enough wiggle room that staying as bargain bin space ace squads for hire (Sponsored by Paranid Pete's space weed!) is legit viable as an endgame career, if you don't turn your eye towards taking over the galaxy with a swarm of carriers.
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# ? Nov 30, 2018 00:20 |
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Leal posted:I want to play the space game and sell space weed and space fuel. I want to make the space fuel and sell it to space speakeasies to fund my space mafia.
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# ? Nov 30, 2018 00:25 |
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I mean the ability to acquire different grades of shields and weapons and engines does mean you should be able to build very expensive but high quality fighter craft as opposed to budget poo poo to pack carriers with.
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# ? Nov 30, 2018 00:28 |
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I think everyone with 970s can probably stop worrying quite so much, unless it's an absolute travesty of optimization you should be fine. Rebirth was a travesty at launch, when I still had a 970 and it was pretty playable after those first couple hotfixes.
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# ? Nov 30, 2018 00:28 |
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I am on board with everyone else who wants to be space capitalists. The X series for me has always been about trading and selling illegal poo poo.
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# ? Nov 30, 2018 00:29 |
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Joke's on you the weed is actually the vanguard of the revolution. It's sort of like organizing a general strike only you just distribute massive amounts of hash until everyone's too busy chooming to work.
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# ? Nov 30, 2018 00:32 |
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OwlFancier posted:I forgot I didn't have that info in there. Fixed it. Please don't compare that dlc scheme skeleton of a game to this content fest
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# ? Nov 30, 2018 00:38 |
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OwlFancier posted:I mean the ability to acquire different grades of shields and weapons and engines does mean you should be able to build very expensive but high quality fighter craft as opposed to budget poo poo to pack carriers with. I'm still coming to grips with equipping ships being "How loving sweet do you want your space ship to be?" instead of "The last 12 systems have been sold out of shield generators holy gently caress." Section Z fucked around with this message at 00:41 on Nov 30, 2018 |
# ? Nov 30, 2018 00:38 |
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OwlFancier posted:Joke's on you the weed is actually the vanguard of the revolution. It's sort of like organizing a general strike only you just distribute massive amounts of hash until everyone's too busy chooming to work. put the stream VODs in the OP! and PM the very nice mod VideoGames and he'll change the thread tag for you unless you're married to poo poo Post
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# ? Nov 30, 2018 00:45 |
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I'll ask for a title/tag change after I've played it and can confirm that it's great. If y'all want to link me any stream vods you got I will add them to the OP. Put the obsidiant ones up there but can't remember who else did them. OwlFancier fucked around with this message at 00:53 on Nov 30, 2018 |
# ? Nov 30, 2018 00:47 |
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Section Z posted:This is a wonderful point Though I'm still hoping for a wing's worth of fighter storage space on mid sized ships, it would also be loving amazing if you could do a Starsector style "Converted hangar" modification. i mean cohh carnage tried to upgrade his starter fighter in the starter system and couldnt since the station didnt have enough resources, and looks like it would be awhile. so that might still come up!
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# ? Nov 30, 2018 01:22 |
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After watching the streams and seeing 'some' moving parts on ships, even if it's not the entire back end of a boron capital ship, I am in the camp of Egosoft knows what they're doing for this release and they'll get my money tomorrow. It seems bug-free enough compared to the usual state of a release X game, and pretty much every system looks to have gotten a really nice UX upgrade. Good impressions so far, let's hope they hold up!
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# ? Nov 30, 2018 01:31 |
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Holy poo poo watched the stream and the khaak are in this!
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# ? Nov 30, 2018 01:35 |
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OwlFancier posted:Holy poo poo watched the stream and the khaak are in this! Finally I can get some khaak
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# ? Nov 30, 2018 01:36 |
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Bring back Morgan Webb for a review.
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# ? Nov 30, 2018 01:39 |
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I'm definitely thinking the PHQ is mobile in some capacity because of how it turns up in the game.
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# ? Nov 30, 2018 01:41 |
Section Z posted:This is a wonderful point Though I'm still hoping for a wing's worth of fighter storage space on mid sized ships, it would also be loving amazing if you could do a Starsector style "Converted hangar" modification. I know in X3:TC and Albion Prelude the TM class of military transport was able to carry four fighters, beyond that you're looking at specific M6/M7s as the mid-range stop-gap before the 40+ ship bays of M1s. With the new research-focused way Egosoft have described X4 though, a converted cargo bay to hangar tech does not seem beyond the realm of possibility, and failing that, it will have workshop support so mods.
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# ? Nov 30, 2018 01:44 |
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One of the Teladi freighters I saw had 2 hangars, but an internal storage of 40 S ships, so I'm fairly certain they cycle the ships into internal storage and it can hold that many.
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# ? Nov 30, 2018 01:47 |
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Yes the pads lower down into the ship and bring up different ships as requested.
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# ? Nov 30, 2018 01:48 |
That's rather nifty. I'd seen something to that effect mentioned but hadn't seen it in action.
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# ? Nov 30, 2018 01:49 |
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Are M6s and M7s in the game? I know those were major features of TC and AP. If so, is the M6 still the largest that can dock at normal stations and not shipyards, equipment docks, HQs, etc?
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# ? Nov 30, 2018 01:51 |
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Also the autopilot crashed obsidiant into something by piling through a gate at 2000m/s and corrupted his save in the process. Some things never change
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# ? Nov 30, 2018 01:52 |
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hobbesmaster posted:Are M6s and M7s in the game? I know those were major features of TC and AP. They got rid of the M classifications for Rebirth, you now have small, medium, large, and extra large ships. They can actually vary in size within those categories but it dictates what kind of shipyard and docking equipment they need. In X4, M is the largest ship that docks on a pad, afaik. L and XL ships use EQ dock style piers but you can put them on any station as a module, same with S/M size pads.
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# ? Nov 30, 2018 01:53 |
I liked the M system, it was in need of a serious overhaul because carrier>battleship>heavy fighter>medium fighter>light fighter>frigate>corvette>bomber made no sense, but it categorised things nicely.
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# ? Nov 30, 2018 01:54 |
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It's more that there's no strict deliniation between a lot of the M classes, there's no functional difference between M6/M3/M4/M5/M8 in X3, they're just different sizes and carry different guns, but they have no special requirements. The rebirth system makes more sense, you order ships of a certain size class from a certain size shipyard, and they dock at different size docks. That's it. Any other variation is entirely within class because it doesn't really affect how they work. So, freighters are M size because they're markedly bigger than S size fighters and don't fit on the small pads, and this also covers your corvette analogs. Ls are big freighters and your M7-ish types. XLs are your biggest capital craft and superfreighters. OwlFancier fucked around with this message at 02:00 on Nov 30, 2018 |
# ? Nov 30, 2018 01:57 |
So basically it's more like "this is a series of increasingly large modular hull types, just stick the bits you want on them and go to town". I was never able to get Rebirth's shipyards to actually give me goddamn XL ships short of using cheats so I never really familiarised myself with a lot of the larger systems or basebuilding.
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# ? Nov 30, 2018 02:01 |
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There are still hull types it's just that a small freighter, a corvette, and a bomber are all (probably) gonna be M size. They need a bigger landing pad to dock at and an M size shipyard to build. You still have ships with fairly strict roles (though how much Rebirth's gonna change that with custom loadouts I don't know) but they don't bother to add in classes to dictate their roles, only their logistical requirements. The ships themselves aren't as modular as the stations but you can swap out the engine, shield, turret, and weapon types a lot. Can't change the hull layout though, unfortunately. Though I'd love that as an expansion or in X5.
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# ? Nov 30, 2018 02:04 |
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Pylons posted:One of the Teladi freighters I saw had 2 hangars, but an internal storage of 40 S ships, so I'm fairly certain they cycle the ships into internal storage and it can hold that many. Yeah I was thinking in the scale where "I can launch 4-6 fighters" is a meaningful contribution to a fight (hopefully even if you hop into one of the fighters). Rather than "Your murder ships can launch decoys-I mean, fighter craft." I think it is GREAT they have stuff like your example though. A wider variety of carriers in general is wonderful for the saner aspects of gameplay scope. I'm highly self aware that my stupid ideas are not the sort of thing it is sane to balance for in a game of this scale. Why the gently caress do I have midgame tier dreams, when I could be joining everyone else's dream of founding a mega fleet to legalize space weed by force? Probably more practical to do that, then use my space Scrooge McDuck bank to fund hobby squads while my capital ships have out of sector slapfights. Section Z fucked around with this message at 02:19 on Nov 30, 2018 |
# ? Nov 30, 2018 02:17 |
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Are hardpoints a thing in X4?
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# ? Nov 30, 2018 02:23 |
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Nah X games put you in the cockpit for a reason. Not at all weird to want to focus on having a gang of cool dudes you carry around with you and solve problems personally.
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# ? Nov 30, 2018 02:24 |
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Leal posted:Are hardpoints a thing in X4? You mean swappable weapon and turret mounts? Yes. Most station parts also come with places you can mount guns if you want. Also uh, apparently you can build stations 40km long???
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# ? Nov 30, 2018 02:27 |
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Who else in this thread has a 970 video card? I want to see how it performs with someone else as a guinea pig (though i'm still buying it anyway)
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# ? Nov 30, 2018 02:27 |
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# ? Apr 29, 2024 07:54 |
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Pylons posted:I wonder if you can get small mining ships? I'd love to get a fleet of them on a freighter. Yeah you can. A mining laser is a valid weapon, and you can scoop up both personal inventory items and bigger mining goods with the right small craft. e: I hope my 960 is ok.
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# ? Nov 30, 2018 02:28 |